screeps-connectivity 0.13.0 → 0.13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +17 -0
- package/package.json +1 -1
- package/src/http/HttpClient.ts +15 -1
- package/src/http/endpoints/game.ts +4 -2
- package/src/socket/SocketClient.ts +1 -1
- package/src/stores/ServerStore.ts +2 -2
- package/src/types/api.ts +7 -0
- package/src/types/events.ts +1 -1
- package/src/types/game.ts +8 -0
- package/tests/http/HttpClient.test.ts +10 -0
- package/tests/socket/SocketClient.test.ts +11 -0
package/CHANGELOG.md
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@@ -1,5 +1,22 @@
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# Changelog
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## 0.13.1
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### Patch Changes
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- 661a53f: Don't show the "Connection lost" modal after an intentional disconnect. A guest hitting Login (or any user logging out) tore the session down synchronously, but the socket's async `onclose` still fired `server:disconnected` with `willReconnect: false`, which re-raised a fatal session error over the login screen. The disconnected event now carries an `intentional` flag so the client can distinguish a user-initiated close from a genuinely lost connection.
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- 9bc39f8: History viewer fixes and a couple of supporting connectivity additions:
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- Render terrain when reloading directly into history mode. Terrain loading was gated behind the room-subscription effect, which is skipped in history mode, so a fresh reload into a `#tick=` URL showed no terrain. Terrain/decoration loading now runs independently of history mode.
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- Open the history view at the start of the previous, fully-written chunk instead of the current tick (whose chunk isn't flushed yet), avoiding an immediate 404 + fallback round-trip.
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- Suppress the red failure toast when a history chunk is missing (404). `roomHistory` requests are now `silent`, and the viewer shows an in-room "No data available for this tick" hint instead, prompting the user to pick another tick from the timeline.
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- During playback, skip to the start of the next chunk when the current chunk is missing, instead of re-fetching the same non-existent file on every tick.
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- Expose `serverData.historyKeepTicks` (non-official field from the xxscreeps history mod) on the version types, used to size the history timeline's replayable range (falls back to a default window when absent).
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- HTTP errors thrown by `HttpClient` now carry a `status` property so callers can distinguish a 404 from other failures.
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- Dev-only: proxy `/room-history` to `VITE_PROXY_TARGET` in the Vite dev server.
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- 1e85697: Accept the xxscreeps `{ error: "actually, it was fine" }` sentinel (returned with status 200 by the `create-construction` route to signal success) as a successful response instead of throwing.
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## 0.13.0
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### Minor Changes
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package/package.json
CHANGED
package/src/http/HttpClient.ts
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@@ -11,6 +11,12 @@ import { createRegisterEndpoints, type RegisterEndpoints } from './endpoints/reg
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import type { HttpClientEvents } from '../types/events.js'
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import type { Subscription } from '../subscription/index.js'
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/** xxscreeps' /api/game/create-construction route returns this in an { error }
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* field with status 200 to signal success. Official Screeps inserts the site
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* directly and returns an id, but xxscreeps returns this fake error and relies
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* on the room socket to show the site next tick. It is not a real error. */
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const XXSCREEPS_FALSE_ERROR = 'actually, it was fine'
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export interface RateLimitInfo {
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limit: number
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remaining: number
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@@ -133,7 +139,8 @@ export class HttpClient extends EventTarget {
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if (!res.ok && res.status !== 304) {
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let body = ''
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try { body = await res.text() } catch { /* ignore */ }
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const error = new Error(`HTTP ${res.status}: ${body}`)
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const error = new Error(`HTTP ${res.status}: ${body}`) as Error & { status?: number }
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error.status = res.status
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this.emit('http:error', { method, path, status: res.status, error, silent: opts.silent })
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throw error
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}
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@@ -142,6 +149,13 @@ export class HttpClient extends EventTarget {
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const data = await res.json() as Record<string, unknown>
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// xxscreeps' create-construction route returns { error: 'actually, it was
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// fine' } with status 200 to signal success (see XXSCREEPS_FALSE_ERROR).
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// Treat this sentinel as success, not an error.
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if (data['error'] === XXSCREEPS_FALSE_ERROR) {
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delete data['error']
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}
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if (typeof data['error'] === 'string') {
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const error = new Error(`Screeps API error: ${data['error']}`)
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this.emit('http:error', { method, path, status: res.status, error, silent: opts.silent })
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@@ -98,9 +98,11 @@ export function createGameEndpoints(http: HttpClient, decorationsMock?: ApiRoomD
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addObjectIntent: (id, room, name, intent, shard) => http.request('POST', '/api/game/add-object-intent', withShard({ _id: id, room, name, intent }, shard)),
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addGlobalIntent: (name, intent) => http.request('POST', '/api/game/add-global-intent', { name, intent }),
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roomHistory: (room, time, shard) =>
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// silent: a missing chunk 404s while history is still being written; the caller
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// handles that gracefully, so don't surface a global "request failed" toast.
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shard
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? http.request('GET', `/room-history/${encodeURIComponent(shard)}/${encodeURIComponent(room)}/${time}.json
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: http.request('GET', '/room-history', { room, time }),
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? http.request('GET', `/room-history/${encodeURIComponent(shard)}/${encodeURIComponent(room)}/${time}.json`, undefined, { silent: true })
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: http.request('GET', '/room-history', { room, time }, { silent: true }),
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setNotifyWhenAttacked: (id, enabled) => http.request('POST', '/api/game/set-notify-when-attacked', { _id: id, enabled }),
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createInvader: (room, x, y, size, type, boosted) => http.request('POST', '/api/game/create-invader', { room, x, y, size, type, ...(boosted != null ? { boosted } : {}) }),
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removeInvader: (id) => http.request('POST', '/api/game/remove-invader', { _id: id }),
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@@ -79,7 +79,7 @@ export class SocketClient {
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this.authed = false
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this.authSub?.dispose()
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this.authSub = null
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this.emit('disconnected', { willReconnect: this.reconnecting })
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this.emit('disconnected', { willReconnect: this.reconnecting, intentional: this._intentionalClose })
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void this.scheduleReconnect()
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}
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this.ws.onerror = (err) => {
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@@ -29,8 +29,8 @@ export class ServerStore extends TypedStore<ServerStoreEvents> {
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this.emit('server:connected', {})
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}))
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this.socketSubs.push(socket.on('disconnected', (data) => {
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const d = data as { willReconnect: boolean }
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this.emit('server:disconnected', { willReconnect: d.willReconnect })
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const d = data as { willReconnect: boolean; intentional?: boolean }
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this.emit('server:disconnected', { willReconnect: d.willReconnect, intentional: d.intentional ?? false })
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}))
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this.socketSubs.push(socket.on('socket:error', (data) => {
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this.emit('server:error', { error: data instanceof Error ? data : new Error(String(data)) })
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package/src/types/api.ts
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@@ -102,6 +102,13 @@ export interface ApiVersionResponse {
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users: number
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serverData: {
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historyChunkSize: number
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/**
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* Retention window for room history, in ticks. Non-official field added by the
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* xxscreeps history mod. When present, the earliest replayable tick is roughly
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* `currentTick - historyKeepTicks`; a value of `0` means history is kept forever
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* (unbounded). Absent on servers without the mod.
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*/
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historyKeepTicks?: number
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features: Array<{ name: string }>
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shards: string[]
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customObjectTypes?: unknown
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package/src/types/events.ts
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@@ -47,7 +47,7 @@ export interface UserStoreEvents {
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export interface ServerStoreEvents {
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'server:connected': Record<string, never>
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'server:disconnected': { willReconnect: boolean }
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'server:disconnected': { willReconnect: boolean; intentional: boolean }
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'server:error': { error: Error }
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'server:version': ServerVersion
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'server:shards': ShardInfo[]
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package/src/types/game.ts
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@@ -145,6 +145,14 @@ export interface ServerVersion {
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users: number
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serverData: {
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historyChunkSize: number
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/**
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* Retention window for room history, in ticks. Non-official field added by the
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* xxscreeps history mod. When present, the earliest replayable tick is roughly
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* `currentTick - historyKeepTicks`; a value of `0` means history is kept forever
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* (unbounded). Absent on servers without the mod — callers should fall back to a
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* sensible default in that case.
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*/
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historyKeepTicks?: number
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features: ServerFeature[]
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shards: Array<string | null>
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welcomeText?: string
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@@ -205,6 +205,16 @@ describe('HttpClient', () => {
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await expect(http.request('GET', '/api/game/create-flag')).rejects.toThrow('Screeps API error: invalid params')
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})
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it('treats the xxscreeps "actually, it was fine" sentinel as success', async () => {
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fetchMock.mockResolvedValue(mockResponse({ error: 'actually, it was fine' }))
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const http = new HttpClient({ url: 'http://test.local', auth: new TokenAuth({ token: 't' }) })
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const errorHandler = vi.fn()
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http.on('http:error', errorHandler)
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const res = await http.request<{ error?: string }>('POST', '/api/game/create-construction')
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expect(res.error).toBeUndefined()
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expect(errorHandler).not.toHaveBeenCalled()
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})
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it('emits http:error on 200 with error in response body', async () => {
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fetchMock.mockResolvedValue(mockResponse({ ok: 0, error: 'flags limit exceeded' }))
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const http = new HttpClient({ url: 'http://test.local', auth: new TokenAuth({ token: 't' }) })
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client.disconnect()
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expect(willReconnect).toBe(false)
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})
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it('disconnected event is flagged intentional when disconnect() is called', async () => {
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const client = makeClient()
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const _ws = await connectClient(client)
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let intentional: boolean | undefined
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client.on('disconnected', (data) => {
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intentional = (data as { intentional: boolean }).intentional
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})
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client.disconnect()
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expect(intentional).toBe(true)
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})
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})
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