screengraft 0.53.0 → 0.54.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "screengraft",
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- "version": "0.53.0",
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+ "version": "0.54.0",
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  "description": "Put a UI screenshot or screen recording onto a photographed device screen with the perspective exactly right \u2014 a homography you confirm by hand, not a generative guess.",
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  "keywords": [
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  "mockup",
package/scripts/dof.py CHANGED
@@ -90,10 +90,18 @@ def _blur(img: np.ndarray, sigma: float) -> np.ndarray:
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  return cv2.GaussianBlur(img, (k, k), sigma, borderType=cv2.BORDER_REPLICATE)
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- def screen_ramp(src_w: int, src_h: int, angle_deg: float, start: float, end: float) -> np.ndarray:
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+ def screen_ramp(src_w: int, src_h: int, angle_deg: float, start: float, end: float,
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+ end2=None) -> np.ndarray:
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  """The ramp in SCREENSHOT space: 0 up to `start`, 1 from `end`, linear
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  between, along `angle` (0 = toward +x, 90 = toward +y of the screenshot),
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- both as fractions of the screenshot's extent along that direction."""
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+ all as fractions of the screenshot's extent along that direction.
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+
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+ `end2`, when given, is the NEAR limit: a second ramp running the other way
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+ from `start`, reaching 1 at `end2` (< start). The plane of focus then sits
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+ inside the screen with blur growing on both sides of it — the depth of
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+ field's near and far limits, Photoshop's tilt-shift band. None keeps the
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+ one-sided ramp, which is the plane of focus at the screen's edge.
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+ """
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  a = math.radians(angle_deg)
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  d = np.array([math.cos(a), math.sin(a)], dtype=np.float64)
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  q = np.array([[0, 0], [src_w, 0], [src_w, src_h], [0, src_h]], dtype=np.float64)
@@ -104,7 +112,12 @@ def screen_ramp(src_w: int, src_h: int, angle_deg: float, start: float, end: flo
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  s0, s1 = lo + start * (hi - lo), lo + end * (hi - lo)
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  xs = np.arange(src_w, dtype=np.float64)[None, :] + 0.5
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  ys = np.arange(src_h, dtype=np.float64)[:, None] + 0.5
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- t = (xs * d[0] + ys * d[1] - s0) / max(s1 - s0, 1e-6)
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+ pr = xs * d[0] + ys * d[1]
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+ t = (pr - s0) / max(s1 - s0, 1e-6)
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+ if end2 is not None:
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+ e2 = float(np.clip(end2, -0.5, start - 0.05))
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+ s2 = lo + e2 * (hi - lo)
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+ t = np.maximum(t, (s0 - pr) / max(s0 - s2, 1e-6))
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  return np.clip(t, 0.0, 1.0).astype(np.float32)
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@@ -114,14 +127,14 @@ class Field:
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  def __init__(self, corners, angle_deg: float, strength: float, mask: np.ndarray,
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  x0: int, y0: int, start: float = 0.0, end: float = 1.0,
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- space: str = "photo", H=None, src_size=None):
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+ space: str = "photo", H=None, src_size=None, end2=None):
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  h, w = mask.shape[:2]
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  self.x0, self.y0 = x0, y0
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  self.smax = sigma_max(corners, strength)
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  self.sigmas = [self.smax * k / (DOF_LEVELS - 1) for k in range(DOF_LEVELS)]
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  if space == "screen" and H is not None and src_size is not None:
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  sw, sh = src_size
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- src = screen_ramp(sw, sh, angle_deg, start, end)
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+ src = screen_ramp(sw, sh, angle_deg, start, end, end2)
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  T = np.array([[1, 0, -x0], [0, 1, -y0], [0, 0, 1]], dtype=np.float64)
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  t = cv2.warpPerspective(src, T @ np.asarray(H, dtype=np.float64), (w, h),
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  flags=cv2.INTER_LINEAR, borderMode=cv2.BORDER_REPLICATE)
package/scripts/ui.py CHANGED
@@ -685,9 +685,15 @@ def _dof_args(b):
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  strength, angle, start, end = 0.0, 0.0, 0.0, 1.0
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  space = "screen" if b.get("dof_space") == "screen" else "photo"
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  start = float(min(max(start, 0.0), 0.95))
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+ # The near limit is optional: absent or null means one-sided.
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+ end2 = b.get("dof_end2")
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+ try:
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+ end2 = None if end2 is None else float(min(max(float(end2), -0.5), start - 0.05))
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+ except (TypeError, ValueError):
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+ end2 = None
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  return {"dof_angle": angle % 360.0, "dof_strength": float(min(max(strength, 0.0), 1.0)),
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  "dof_start": start, "dof_end": float(min(max(end, start + 0.05), 1.5)),
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- "dof_space": space}
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+ "dof_space": space, "dof_end2": end2}
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692
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  ROLES = ("photo", "screenshot")
@@ -1246,7 +1252,7 @@ class Handler(BaseHTTPRequestHandler):
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  "blend": blend, "reflection": reflection,
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  "dof_angle": dof["dof_angle"], "dof_strength": dof["dof_strength"],
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  "dof_start": dof["dof_start"], "dof_end": dof["dof_end"],
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- "dof_space": dof["dof_space"],
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+ "dof_space": dof["dof_space"], "dof_end2": dof["dof_end2"],
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  # A render is always the whole clip; only the preview
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  # passes a segment. Recorded anyway, because the
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  # sidecar's promise is EVERY argument that changes the
@@ -1339,7 +1345,7 @@ class Handler(BaseHTTPRequestHandler):
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  "blend": blend, "reflection": reflection,
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  "dof_angle": dof["dof_angle"], "dof_strength": dof["dof_strength"],
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  "dof_start": dof["dof_start"], "dof_end": dof["dof_end"],
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- "dof_space": dof["dof_space"],
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+ "dof_space": dof["dof_space"], "dof_end2": dof["dof_end2"],
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  "saved": time.time()}
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  # A fit is remembered when it PRODUCED something, not while it
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  # is being dragged: a quad on the canvas is a work in progress,
package/scripts/warp.py CHANGED
@@ -270,7 +270,7 @@ class Plan:
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  blend: str = "replace", reflection: float = DEFAULT_REFLECTION,
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  corner_smoothing: float = 0.0,
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  dof_angle: float = 0.0, dof_strength: float = 0.0, dof_start: float = 0.0,
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- dof_end: float = 1.0, dof_space: str = "photo"):
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+ dof_end: float = 1.0, dof_space: str = "photo", dof_end2=None):
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  dst_quad = np.array(corners, dtype=np.float32)
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  if shoelace_area(dst_quad) < 1.0:
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  raise ValueError("degenerate quad (near-zero area) — check corner order TL,TR,BR,BL")
@@ -324,6 +324,7 @@ class Plan:
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  self.dof_start = float(np.clip(dof_start, 0.0, 0.95))
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  self.dof_end = float(np.clip(dof_end, self.dof_start + 0.05, 1.5))
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  self.dof_space = "screen" if dof_space == "screen" else "photo"
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+ self.dof_end2 = None if dof_end2 is None else float(np.clip(dof_end2, -0.5, self.dof_start - 0.05))
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  reach = int(np.ceil(3 * _dof.sigma_max(dst_quad, self.dof_strength))) if self.dof_strength > 0 else 0
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  bx0, by0 = max(0, int(np.floor(xs.min())) - 1 - reach), max(0, int(np.floor(ys.min())) - 1 - reach)
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  bx1, by1 = min(pw, int(np.ceil(xs.max())) + 2 + reach), min(ph, int(np.ceil(ys.max())) + 2 + reach)
@@ -337,7 +338,7 @@ class Plan:
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  self.warped_mask[by0:by1, bx0:bx1], bx0, by0,
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  start=self.dof_start, end=self.dof_end,
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  space=self.dof_space, H=self.H,
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- src_size=(self.new_w, self.new_h))
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+ src_size=(self.new_w, self.new_h), end2=self.dof_end2)
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342
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  def _prep(self, frame: np.ndarray, bbox=None) -> np.ndarray:
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  """Warp one frame. With `bbox`, warp only that window of the canvas.
@@ -443,7 +444,7 @@ def compose(photo: np.ndarray, screenshot: np.ndarray, corners, corner_radius: f
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  reflection: float = DEFAULT_REFLECTION,
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  dof_angle: float = 0.0, dof_strength: float = 0.0,
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  dof_start: float = 0.0, dof_end: float = 1.0,
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- dof_space: str = "photo") -> np.ndarray:
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+ dof_space: str = "photo", dof_end2=None) -> np.ndarray:
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  """Warp `screenshot` into the quad `corners` (TL,TR,BR,BL, photo pixels) on `photo`.
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  Single resampling pass at the photo's resolution; deterministic. This is the
@@ -458,7 +459,7 @@ def compose(photo: np.ndarray, screenshot: np.ndarray, corners, corner_radius: f
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  corner_smoothing=corner_smoothing,
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  blend=blend, reflection=reflection,
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  dof_angle=dof_angle, dof_strength=dof_strength, dof_start=dof_start,
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- dof_end=dof_end, dof_space=dof_space)
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+ dof_end=dof_end, dof_space=dof_space, dof_end2=dof_end2)
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  plan.bind_grade(screenshot, grade)
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  return plan.render(screenshot, screen_off=screen_off, specular=specular)
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@@ -548,7 +549,7 @@ def compose_video(photo: np.ndarray, video_path: str, corners, output: str,
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  start_frame: int = 0, max_frames: int = None,
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  dof_angle: float = 0.0, dof_strength: float = 0.0,
550
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  dof_start: float = 0.0, dof_end: float = 1.0,
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- dof_space: str = "photo") -> dict:
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+ dof_space: str = "photo", dof_end2=None) -> dict:
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  """Inject a VIDEO into a still photo. The photo does not move, so there is
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  exactly one homography and the whole of Plan is computed once.
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@@ -577,7 +578,7 @@ def compose_video(photo: np.ndarray, video_path: str, corners, output: str,
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  corner_smoothing=corner_smoothing,
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  blend=blend, reflection=reflection,
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  dof_angle=dof_angle, dof_strength=dof_strength, dof_start=dof_start,
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- dof_end=dof_end, dof_space=dof_space)
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+ dof_end=dof_end, dof_space=dof_space, dof_end2=dof_end2)
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  plan.bind_grade(first, grade)
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583
 
583
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  ph, pw = photo.shape[:2]
@@ -5,7 +5,7 @@ description: Injects a UI screenshot OR a screen recording onto a photographed d
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  # Inject a screenshot onto a photographed device
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7
 
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- **What ships (v0.53):** a local browser UI (`scripts/ui.py`) that walks the designer through the whole job — pick the photo and the screen source, which may be an image **or a video** (recent Desktop/Downloads images, drag-drop, browse, path, or a **Figma frame link**), auto-detect the screen as a starting position — and when detection cannot tell which region is a screen, **Point at screen**: one click inside it and the detector uses that point — or, if this photograph has been fitted before, **the fit it was saved with comes back** as the starting position instead of a detection, recognised by the photo's own pixels so a rename or a drag-drop still match — and every save also writes a **portable `.fit.json` beside the mockup** that can be dropped back onto the page later, which is how a fit survives a re-export, another machine, or someone else's hands — then **match the four edges** (drag an edge's middle to slide it, near an end to pivot; corners still draggable) with canvas navigation that follows the usual conventions — **hold ⌘ and scroll to zoom to the pointer, hold space and drag to pan** — and a rectified strip loupe. The fit and the composite sit **side by side and always have** — the result pane re-renders as you drag, which is how a corner gets judged, so it is the layout rather than a mode you can switch off. Then an on-by-default realism pass that colour-matches the source to the photo's light, **Save** (or **Render**, for a video) into the project folder (`--out-dir`), and a **Send to Claude** button that reaches you through the plugin's own MCP server. The UI is a hand port of the project's Figma design file — dark only.
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+ **What ships (v0.54):** a local browser UI (`scripts/ui.py`) that walks the designer through the whole job — pick the photo and the screen source, which may be an image **or a video** (recent Desktop/Downloads images, drag-drop, browse, path, or a **Figma frame link**), auto-detect the screen as a starting position — and when detection cannot tell which region is a screen, **Point at screen**: one click inside it and the detector uses that point — or, if this photograph has been fitted before, **the fit it was saved with comes back** as the starting position instead of a detection, recognised by the photo's own pixels so a rename or a drag-drop still match — and every save also writes a **portable `.fit.json` beside the mockup** that can be dropped back onto the page later, which is how a fit survives a re-export, another machine, or someone else's hands — then **match the four edges** (drag an edge's middle to slide it, near an end to pivot; corners still draggable) with canvas navigation that follows the usual conventions — **hold ⌘ and scroll to zoom to the pointer, hold space and drag to pan** — and a rectified strip loupe. The fit and the composite sit **side by side and always have** — the result pane re-renders as you drag, which is how a corner gets judged, so it is the layout rather than a mode you can switch off. Then an on-by-default realism pass that colour-matches the source to the photo's light, **Save** (or **Render**, for a video) into the project folder (`--out-dir`), and a **Send to Claude** button that reaches you through the plugin's own MCP server. The UI is a hand port of the project's Figma design file — dark only.
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10
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  The geometry is exact (`warp.py`); the detection is advisory (`detect.py`) and the human corrects it. **When a detection is wrong and you want to know why**, ask for the candidate list: `POST /api/detect {"trace": true}` writes `<session>/candidates.json`, or run `python3 scripts/detect.py --photo P --out-corners /tmp/c.json --trace /tmp/t.json` (add `--click X,Y`). Every candidate quad is in there with its score and whether it was accepted, rejected, never reached, or filtered out by the click — which is what separates "the screen was never proposed" from "it was proposed and something else won".
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@@ -13,7 +13,7 @@ The geometry is exact (`warp.py`); the detection is advisory (`detect.py`) and t
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13
 
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  **The realism pass ships and is ON by default** (`grade.py`): it matches the injected screen's white balance and grain to the light around it, at a strength the designer sets in the rail. It can also lift the device's real specular highlights from a screen-off reference frame, though the UI cannot supply one yet. Off is a first-class choice and keeps the screenshot's colour exactly — say so if the user is reviewing brand colour.
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- **Depth of field** *(off by default)*: a phone shot at an angle is a plane receding from the camera, so its far end is softer than its near end, and a screenshot pasted pin-sharp across all of it gives the fake away. On, the screenshot blurs across the screen in one direction — **direction** (where the blur grows toward) and **strength** — and the glass edge softens with it. **Measure from photo** reads both off the photograph's own screen boundary; on a real photograph that works, on a *mockup template* the device is usually rendered sharp with the blur only on the background, so it answers "flat" and the designer sets it by eye. The measured strength is a floor (the estimator saturates around 5px of blur), never a ceiling. **The gizmo on the result** is the primary control, defined in the screen's own plane and projected through the fit (so the two lines converge with the phone's edges on a steep shot, as real iso-blur lines do): a solid line where focus ends (drag its centre), a dashed line where the blur reaches its full amount (drag its centre to move it, its end pips to turn both, and slide the diamond along it for how much blur). It fades when the pointer leaves the pane. The sliders and the gizmo are one model. Suggest it when the photo has visible bokeh — a blurred hand, table edge or background — and the composite's screen looks pasted on. The live in-place playback cannot show it; the composite and Render preview do.
16
+ **Depth of field** *(off by default)*: a phone shot at an angle is a plane receding from the camera, so its far end is softer than its near end, and a screenshot pasted pin-sharp across all of it gives the fake away. On, the screenshot blurs across the screen in one direction — **direction** (where the blur grows toward) and **strength** — and the glass edge softens with it. **Measure from photo** reads both off the photograph's own screen boundary; on a real photograph that works, on a *mockup template* the device is usually rendered sharp with the blur only on the background, so it answers "flat" and the designer sets it by eye. The measured strength is a floor (the estimator saturates around 5px of blur), never a ceiling. **The gizmo on the result** is the primary control, defined in the screen's own plane and projected through the fit (so the two lines converge with the phone's edges on a steep shot, as real iso-blur lines do): a solid line where focus ends (drag its centre), a dashed line where the blur reaches its full amount (drag its centre to move it, its end pips to turn both, and slide the diamond along it for how much blur). **Both sides** adds a near limit — a second dashed line behind the focus line — for a phone whose middle is sharp and both ends soft (the depth of field's near and far limits). It fades when the pointer leaves the pane. The sliders and the gizmo are one model. Suggest it when the photo has visible bokeh — a blurred hand, table edge or background — and the composite's screen looks pasted on. The live in-place playback cannot show it; the composite and Render preview do.
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17
 
18
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  **Video ships too.** The screen source can be a video (mp4/mov/webm) as well as a still — pick it exactly like a screenshot, choose which frame to match the edges on, **press Play and the clip runs on the photo immediately** — the browser warps it onto the same four corners with the same corner radius and approximates the emissive blend, so placement and motion can be judged with no wait; **Render preview** composites a few seconds through the real pipeline when the grade, grain and true blend are what you need to see — and the primary button becomes **Render**. The photo does not move, so there is one homography and every frame gets the same geometry; the light match is measured once from the frame you fitted on, so the screen cannot pulse as the UI scrolls. Output is H.264 at CRF 16 (near-visually-lossless) or ProRes 422 HQ. This is what pairs with a prototype recording: record the prototype, then inject the recording into a real photograph.
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19
 
package/ui/index.html CHANGED
@@ -386,9 +386,9 @@
386
386
  .seg button.sel:active{background:var(--raise-low);transform:none}
387
387
  /* A toggle in the strip head. On = the raised surface every selected thing
388
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  on this page has (the segmented thumb, the device chip), off = a label. */
389
- .striphead button[aria-pressed]{background:transparent;border-color:transparent;box-shadow:none;color:var(--mute)}
390
- .striphead button[aria-pressed]:hover{color:var(--ink)}
391
- .striphead button[aria-pressed="true"]{background:var(--raise);border-color:var(--edge);color:var(--ink);font-weight:600}
389
+ .striphead button[aria-pressed],#dofBoth[aria-pressed]{background:transparent;border-color:transparent;box-shadow:none;color:var(--mute)}
390
+ .striphead button[aria-pressed]:hover,#dofBoth[aria-pressed]:hover{color:var(--ink)}
391
+ .striphead button[aria-pressed="true"],#dofBoth[aria-pressed="true"]{background:var(--raise);border-color:var(--edge);color:var(--ink);font-weight:600}
392
392
  /* Input chip (Figma 5:14 / 5:20). Surface and shadow are declared here rather
393
393
  than inherited from the base button rule, so the filled state is explicit and
394
394
  the .is-empty override below has something definite to override.
@@ -1153,6 +1153,7 @@
1153
1153
  </div>
1154
1154
  <input type="range" id="dofStr" min="0" max="1" step="0.05" value="0.3" aria-label="Blur strength at the far edge">
1155
1155
  <div style="display:flex;align-items:center;gap:var(--s2)">
1156
+ <button class="sm" id="dofBoth" aria-pressed="false" title="Blur on both sides of the focus line — the depth of field's near and far limits, for a phone whose middle is sharp and both ends soft. Off, the plane of focus is at the screen's edge and blur grows one way.">Both sides</button>
1156
1157
  <button class="sm" id="dofMeasure" title="Read the direction and a starting strength off the photo's own bezel">Measure from photo</button>
1157
1158
  <span class="status sm" id="dofSt" style="min-width:0"></span>
1158
1159
  </div>
@@ -2577,9 +2578,10 @@ function setDof(on, ang, str){
2577
2578
  dofOn = on;
2578
2579
  if (ang !== undefined) dofAng = ((ang % 360) + 360) % 360;
2579
2580
  if (str !== undefined) dofStr = Math.max(0, Math.min(1, str));
2580
- remember('dof', on ? '1' : '0'); remember('dofAng', String(dofAng)); remember('dofStr', String(dofStr)); remember('dofStart', String(dofStart)); remember('dofEnd', String(dofEnd));
2581
+ remember('dof', on ? '1' : '0'); remember('dofAng', String(dofAng)); remember('dofStr', String(dofStr)); remember('dofStart', String(dofStart)); remember('dofEnd', String(dofEnd)); remember('dofEnd2', dofEnd2 === null ? '' : String(dofEnd2));
2581
2582
  setSectionOpen($('#secDof'), on);
2582
2583
  paintDof();
2584
+ paintBoth();
2583
2585
  paintGizmo();
2584
2586
  }
2585
2587
  let dofMeasuredFor = null; // photo path the last measurement was for
@@ -2610,7 +2612,7 @@ async function measureDof(){
2610
2612
  ang = (Math.atan2(p1[1]-p0[1], p1[0]-p0[0]) * 180 / Math.PI + 360) % 360;
2611
2613
  }
2612
2614
  }
2613
- dofStart = 0; dofEnd = 1; setDof(true, ang, Math.max(r.strength, 0.05));
2615
+ dofStart = 0; dofEnd = 1; dofEnd2 = null; setDof(true, ang, Math.max(r.strength, 0.05));
2614
2616
 
2615
2617
  s.className = 'status sm ok';
2616
2618
  s.textContent = `Measured: grows toward ${dofWord(r.angle)}. Strength is a floor — raise it if the far end looks softer.`;
@@ -2642,14 +2644,30 @@ $('#dofMeasure').onclick = measureDof;
2642
2644
  sit anywhere on the screen or a little past it. Handles:
2643
2645
  solid line centre -- move focus (start)
2644
2646
  dashed line centre -- move where the ramp ends (end); spacing = ramp length
2645
- dashed line pips -- turn both lines (direction), ⇧ snaps to 15°
2647
+ sharp line pips -- turn all lines about the focus line (direction), ⇧ snaps to 15°
2648
+ second dashed line -- the NEAR limit, when "Both sides" is on: blur grows
2649
+ the other way from the focus line too
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  diamond on the dashed line -- slide along it for how much blur (strength)
2647
2651
  Everything is computed in screenshot pixels and mapped to the photo with H;
2648
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  the SVG's viewBox is the photo so it stays aligned at every zoom for free. */
2649
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  const gz = $('#dofGizmo');
2650
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  const SIGMA_FULL_FRAC = 0.02; // mirrors dof.DOF_MAX_FRAC -- keep in step
2651
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  let dofEnd = parseFloat(recall('dofEnd','1')); if (!(dofEnd > 0)) dofEnd = 1;
2656
+ // The near limit. null = one-sided (the plane of focus at the screen's edge).
2657
+ let dofEnd2 = recall('dofEnd2','') === '' ? null : parseFloat(recall('dofEnd2','')); if (dofEnd2 !== null && !(dofEnd2 < 1)) dofEnd2 = null;
2652
2658
  function dofEndV(){ return dofOn ? dofEnd : 1; }
2659
+ function dofEnd2V(){ return dofOn ? dofEnd2 : null; }
2660
+ function paintBoth(){ $('#dofBoth').setAttribute('aria-pressed', dofEnd2 !== null ? 'true' : 'false'); }
2661
+ $('#dofBoth').onclick = () => {
2662
+ if (dofEnd2 === null){
2663
+ // Turning it on: the focus line is probably at the edge, where a near
2664
+ // limit has nowhere to go. Put the sharp band across the middle with both
2665
+ // limits at the screen's edges -- the "middle sharp, both ends soft" case.
2666
+ if (dofStart < 0.15){ dofStart = 0.5; dofEnd = 1.0; dofEnd2 = 0.0; }
2667
+ else dofEnd2 = Math.max(-0.5, dofStart - (dofEnd - dofStart));
2668
+ } else dofEnd2 = null;
2669
+ setDof(true); autoPreview();
2670
+ };
2653
2671
  function applyH(Hm, p){ const w = Hm[6]*p[0] + Hm[7]*p[1] + Hm[8]; return [(Hm[0]*p[0] + Hm[1]*p[1] + Hm[2]) / w, (Hm[3]*p[0] + Hm[4]*p[1] + Hm[5]) / w]; }
2654
2672
  function gizmoGeom(){
2655
2673
  const [sw, sh] = st.shotSize, a = dofAng * Math.PI / 180;
@@ -2677,6 +2695,8 @@ function paintGizmo(){
2677
2695
  const P = (f, q) => applyH(g.H, gzPt(g, f, q));
2678
2696
  const a0 = P(dofStart, -0.06), a1 = P(dofStart, 1.06), ac = P(dofStart, 0.5);
2679
2697
  const b0 = P(dofEnd, -0.06), b1 = P(dofEnd, 1.06), bc = P(dofEnd, 0.5);
2698
+ const two = dofEnd2 !== null;
2699
+ const c0 = two ? P(dofEnd2, -0.06) : null, c1 = two ? P(dofEnd2, 1.06) : null, cc = two ? P(dofEnd2, 0.5) : null;
2680
2700
  const th = P(dofEnd, 0.08 + 0.84 * dofStr); // the strength thumb slides along the dashed line
2681
2701
  const sigma = dofStr * SIGMA_FULL_FRAC * g.side;
2682
2702
  const r = 6 * k, rp = 4 * k, fs11 = 11 * k, off = 14 * k;
@@ -2684,16 +2704,20 @@ function paintGizmo(){
2684
2704
  const T = (p, txt, dy) => `<text x="${p[0]}" y="${p[1] + dy}" text-anchor="middle" font-size="${fs11}">${txt}</text>`;
2685
2705
  const away = unit(sub(bc, ac)); // label offsets: away from the other line
2686
2706
  const beyond = dofEnd > 1.0001;
2707
+ const beyond2 = two && dofEnd2 < -0.0001;
2687
2708
  gz.innerHTML =
2688
2709
  L(a0, a1, 'case', 'stroke-width="4"') + L(a0, a1, 'focus') +
2689
2710
  L(b0, b1, 'case', 'stroke-width="3.5"') + L(b0, b1, 'far' + (beyond ? ' out' : '')) +
2711
+ (two ? L(c0, c1, 'case', 'stroke-width="3.5"') + L(c0, c1, 'far' + (beyond2 ? ' out' : '')) : '') +
2712
+ `<circle cx="${a0[0]}" cy="${a0[1]}" r="${rp}" class="h pip" data-h="rotA"/>` +
2713
+ `<circle cx="${a1[0]}" cy="${a1[1]}" r="${rp}" class="h pip" data-h="rotB"/>` +
2690
2714
  `<circle cx="${ac[0]}" cy="${ac[1]}" r="${r}" class="h" data-h="start"/>` +
2691
- `<circle cx="${b0[0]}" cy="${b0[1]}" r="${rp}" class="h pip" data-h="rotA"/>` +
2692
- `<circle cx="${b1[0]}" cy="${b1[1]}" r="${rp}" class="h pip" data-h="rotB"/>` +
2693
2715
  `<circle cx="${bc[0]}" cy="${bc[1]}" r="${r}" class="h hollow" data-h="end"/>` +
2716
+ (two ? `<circle cx="${cc[0]}" cy="${cc[1]}" r="${r}" class="h hollow" data-h="end2"/>` : '') +
2694
2717
  `<rect x="${th[0]-r}" y="${th[1]-r}" width="${2*r}" height="${2*r}" transform="rotate(45 ${th[0]} ${th[1]})" class="h thumb" data-h="str"/>` +
2695
- T([ac[0] - away[0]*off, ac[1] - away[1]*off], 'sharp', 4*k) +
2718
+ T([ac[0] - away[0]*off*(two ? 0 : 1), ac[1] - away[1]*off*(two ? 0 : 1) + (two ? -off : 0)], 'sharp', 4*k) +
2696
2719
  T([bc[0] + away[0]*off, bc[1] + away[1]*off], `σ ${sigma.toFixed(0)}px from here${beyond ? ' · past the screen' : ''}`, 4*k) +
2720
+ (two ? T([cc[0] - away[0]*off, cc[1] - away[1]*off], `σ ${sigma.toFixed(0)}px from here${beyond2 ? ' · past the screen' : ''}`, 4*k) : '') +
2697
2721
  T([th[0] + away[0]*off*1.6, th[1] + away[1]*off*1.6], `${Math.round(dofStr*100)}%`, 4*k);
2698
2722
  }
2699
2723
  // pointer position in SCREENSHOT pixels
@@ -2716,14 +2740,17 @@ gz.addEventListener('pointermove', e => {
2716
2740
  const f = (p[0]*g.d[0] + p[1]*g.d[1] - g.lo) / (g.hi - g.lo);
2717
2741
  const q = (p[0]*g.u[0] + p[1]*g.u[1] - g.ulo) / (g.uhi - g.ulo);
2718
2742
  if (gzDrag.h === 'start'){
2719
- dofStart = Math.max(0, Math.min(0.95, Math.min(f, dofEnd - 0.05)));
2743
+ dofStart = Math.max(dofEnd2 === null ? 0 : dofEnd2 + 0.05, Math.min(0.95, Math.min(f, dofEnd - 0.05)));
2720
2744
  } else if (gzDrag.h === 'end'){
2721
2745
  dofEnd = Math.max(dofStart + 0.05, Math.min(1.5, f));
2746
+ } else if (gzDrag.h === 'end2'){
2747
+ dofEnd2 = Math.max(-0.5, Math.min(dofStart - 0.05, f));
2722
2748
  } else if (gzDrag.h === 'str'){
2723
2749
  dofStr = Math.max(0.05, Math.min(1, (q - 0.08) / 0.84));
2724
2750
  } else {
2725
- // Turn about the dashed line's centre; the pip under the pointer follows.
2726
- const c = gzPt(g, dofEnd, 0.5);
2751
+ // Turn about the SHARP line's centre -- the plane of focus is what turns;
2752
+ // the pip under the pointer follows.
2753
+ const c = gzPt(g, dofStart, 0.5);
2727
2754
  const v = [p[0]-c[0], p[1]-c[1]];
2728
2755
  const sign = gzDrag.h === 'rotB' ? 1 : -1; // rotB sits at +u, rotA at -u
2729
2756
  dofAng = ((Math.atan2(v[1]*sign, v[0]*sign) * 180 / Math.PI - 90) % 360 + 360) % 360;
@@ -3131,7 +3158,7 @@ async function playClip(){
3131
3158
  // a preview the user did not ask for, and the wait goes silent again.
3132
3159
  building = true;
3133
3160
  try{
3134
- await api('/api/preview_video', {corners: st.corners, radius_frac: radiusValue(), smoothing: smoothingValue(), dof_angle: dofAngle(), dof_strength: dofStrength(), dof_start: dofStartV(), dof_end: dofEndV(), dof_space: 'screen',
3161
+ await api('/api/preview_video', {corners: st.corners, radius_frac: radiusValue(), smoothing: smoothingValue(), dof_angle: dofAngle(), dof_strength: dofStrength(), dof_start: dofStartV(), dof_end: dofEndV(), dof_end2: dofEnd2V(), dof_space: 'screen',
3135
3162
  device: st.type, grade: gradeValue(),
3136
3163
  reflection: emisValue(), fit_frame: +$('#vframe').value});
3137
3164
  }catch(e){
@@ -3190,7 +3217,7 @@ async function renderPreview(){
3190
3217
  const say = t => { if (!building && $('#liveWrap').hidden) s.textContent = t; };
3191
3218
  say('Rendering…');
3192
3219
  try{
3193
- const r = await api('/api/preview', {corners: st.corners, radius_frac: radiusValue(), smoothing: smoothingValue(), dof_angle: dofAngle(), dof_strength: dofStrength(), dof_start: dofStartV(), dof_end: dofEndV(), dof_space: 'screen', device: st.type, grade: gradeValue(), reflection: emisValue()});
3220
+ const r = await api('/api/preview', {corners: st.corners, radius_frac: radiusValue(), smoothing: smoothingValue(), dof_angle: dofAngle(), dof_strength: dofStrength(), dof_start: dofStartV(), dof_end: dofEndV(), dof_end2: dofEnd2V(), dof_space: 'screen', device: st.type, grade: gradeValue(), reflection: emisValue()});
3194
3221
  const im = $('#outImg');
3195
3222
  im.onload = () => {
3196
3223
  outNat = im.naturalWidth;
@@ -3320,7 +3347,7 @@ async function renderVideo(){
3320
3347
  b.disabled = true;
3321
3348
  setRenderProgress(0);
3322
3349
  try{
3323
- await api('/api/render', {corners: st.corners, radius_frac: radiusValue(), smoothing: smoothingValue(), dof_angle: dofAngle(), dof_strength: dofStrength(), dof_start: dofStartV(), dof_end: dofEndV(), dof_space: 'screen', device: st.type,
3350
+ await api('/api/render', {corners: st.corners, radius_frac: radiusValue(), smoothing: smoothingValue(), dof_angle: dofAngle(), dof_strength: dofStrength(), dof_start: dofStartV(), dof_end: dofEndV(), dof_end2: dofEnd2V(), dof_space: 'screen', device: st.type,
3324
3351
  grade: gradeValue(), reflection: emisValue(), preset, fit_frame: +$('#vframe').value});
3325
3352
  }catch(e){
3326
3353
  setRenderProgress(null);
@@ -3366,7 +3393,7 @@ $('#save').onclick = async () => {
3366
3393
  if (st.video) return renderVideo();
3367
3394
  const b = $('#save'); b.textContent = 'Saving…'; b.disabled = true;
3368
3395
  try{
3369
- const r = await api('/api/save', {corners: st.corners, radius_frac: radiusValue(), smoothing: smoothingValue(), dof_angle: dofAngle(), dof_strength: dofStrength(), dof_start: dofStartV(), dof_end: dofEndV(), dof_space: 'screen', device: st.type, grade: gradeValue(), reflection: emisValue()});
3396
+ const r = await api('/api/save', {corners: st.corners, radius_frac: radiusValue(), smoothing: smoothingValue(), dof_angle: dofAngle(), dof_strength: dofStrength(), dof_start: dofStartV(), dof_end: dofEndV(), dof_end2: dofEnd2V(), dof_space: 'screen', device: st.type, grade: gradeValue(), reflection: emisValue()});
3370
3397
  b.textContent = saveLabel();
3371
3398
  // The real destination, not a hardcoded one: --out-dir means saves usually
3372
3399
  // land in the project folder now, and telling the user "~/Desktop" when