screengraft 0.44.0 → 0.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/scripts/detect.py +46 -11
- package/skills/inject-screenshot/SKILL.md +1 -1
- package/ui/index.html +55 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "screengraft",
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-
"version": "0.
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"version": "0.46.0",
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"description": "Put a UI screenshot or screen recording onto a photographed device screen with the perspective exactly right \u2014 a homography you confirm by hand, not a generative guess.",
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"keywords": [
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"mockup",
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package/scripts/detect.py
CHANGED
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@@ -260,10 +260,22 @@ def approx_quad(contour):
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def order_quad(pts: np.ndarray) -> np.ndarray:
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"""Order 4 points TL, TR, BR, BL as they appear in the
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"""Order 4 points TL, TR, BR, BL as they appear in the IMAGE.
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Corner 0 is where the screenshot's top-left lands, so this decides the
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screenshot's orientation -- and this function cannot decide it well: on a
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phone photographed at ~45 degrees the corner nearest the image's top-left
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is the screen's physical bottom-left, so a quad right to 1% put the
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screenshot a quarter turn out (12 Sep 2026). A rule "the top edge of
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a portrait quad is its higher short edge" was tried here and is wrong for
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every landscape screen, because which edge is the top depends on the
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SCREENSHOT's aspect, which only the workbench knows. So this stays
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geometric and the workbench turns the order to match the screenshot
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(`orientQuad` in ui/index.html, plus a Rotate 90 degrees control).
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"""
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c = pts.mean(axis=0)
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ang = np.arctan2(pts[:, 1] - c[1], pts[:, 0] - c[0])
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-
pts = pts[np.argsort(ang)] #
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pts = pts[np.argsort(ang)] # clockwise as seen on screen (y down)
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start = int(np.argmin(pts.sum(axis=1))) # closest to the image's top-left
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return np.roll(pts, -start, axis=0)
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@@ -427,7 +439,7 @@ def overlap_frac(inner: np.ndarray, outer: np.ndarray) -> float:
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return float(cv2.contourArea(region.astype(np.float32))) / a
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-
def pick_innermost(candidates, best):
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def pick_innermost(candidates, best, quad_of=None):
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"""
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A device photo offers more than one screen-shaped region: the glass screen,
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and the bezel or body it sits in. They nest, and the outer one wins on
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@@ -442,20 +454,33 @@ def pick_innermost(candidates, best):
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old 0.35 floor a wave-shaped gradient at 49% of its screen was eligible;
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at 0.55 it isn't (an earlier finding, 3 Sep 2026).
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"""
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# `quad_of` maps a candidate to the quad its nesting is judged on. The
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# walk passes the REFINED corners; the default is the raw polygon
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# approximation. Raw vertices sit on the corner arcs, not at the corners,
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# and on a phone photographed at ~45 degrees the glass's raw vertex landed
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# ON the body's raw edge line -- `quad_contains` was false, and the body
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# (tier 2, 13% off) shipped with the glass (tier 2, 1%, 87% of its area)
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# one step behind it (12 Sep 2026, a two-phone mockup). Judged on the
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# refined corners the glass is 10px inside the body all round. Replacing
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# the containment test with area overlap was tried first and stepped into
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# wrong inner quads on five photographs -- the strict test is doing work.
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if quad_of is None:
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quad_of = lambda c: c[1] # noqa: E731
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current = best
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for _ in range(4): # screen inside bezel inside body: a few steps is plenty
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-
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cq = quad_of(current)
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c_area = cv2.contourArea(cq.astype(np.float32))
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inner = [
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c for c in candidates
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if c is not current
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and c[0] >= 0.25 * current[0]
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and quad_contains(
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and NEST_FLOOR * c_area <= cv2.contourArea(c
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and quad_contains(cq, quad_of(c))
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and NEST_FLOOR * c_area <= cv2.contourArea(quad_of(c).astype(np.float32)) < c_area
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]
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if not inner:
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return current
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# Largest of the nested ones: the screen, not a panel drawn on it.
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current = max(inner, key=lambda c: cv2.contourArea(c
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current = max(inner, key=lambda c: cv2.contourArea(quad_of(c).astype(np.float32)))
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return current
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@@ -668,10 +693,20 @@ def _finalize(candidates, img_area: float, refine: bool = True, img_shape=None,
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# Deliberately NOT tier-first ordering of the whole list: that was tried
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# on 11 Sep 2026 and broke three photographs, because a tier-2 WRONG
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# candidate sits deeper in the list on each.
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# Refined corners, once per candidate: the walk order reads tiers off them
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# and pick_innermost judges nesting on them (raw polygon vertices sit on
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# the arcs and can land on a neighbouring quad's edge line -- see there).
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shapes = {}
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def _shape_of(cand):
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-
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-
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if id(cand) not in shapes:
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_score, quad, contour, _tag = cand
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q = order_quad(refine_corners(contour, quad, rail_band)[0]) if refine else quad
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shapes[id(cand)] = (q, shape_tier({"corner_radius": measure_corner_radius(contour, q)}))
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return shapes[id(cand)]
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def _refined(cand):
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return _shape_of(cand)[0]
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order = sorted(candidates, key=lambda c: c[0], reverse=True)
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if order:
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@@ -691,7 +726,7 @@ def _finalize(candidates, img_area: float, refine: bool = True, img_shape=None,
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# NOT necessarily `cand`: pick_innermost steps inward from it while a
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# comparably screen-like quad nests inside, so the quad that gets
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# validated -- and returned -- can belong to a different candidate.
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picked = pick_innermost(candidates, cand)
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picked = pick_innermost(candidates, cand, quad_of=_refined)
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score, quad, contour, tag = picked
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if refine:
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refined, did_refine = refine_corners(contour, quad, rail_band)
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@@ -5,7 +5,7 @@ description: Injects a UI screenshot OR a screen recording onto a photographed d
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# Inject a screenshot onto a photographed device
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-
**What ships (v0.
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**What ships (v0.46):** a local browser UI (`scripts/ui.py`) that walks the designer through the whole job — pick the photo and the screen source, which may be an image **or a video** (recent Desktop/Downloads images, drag-drop, browse, path, or a **Figma frame link**), auto-detect the screen as a starting position — and when detection cannot tell which region is a screen, **Point at screen**: one click inside it and the detector uses that point — or, if this photograph has been fitted before, **the fit it was saved with comes back** as the starting position instead of a detection, recognised by the photo's own pixels so a rename or a drag-drop still match — and every save also writes a **portable `.fit.json` beside the mockup** that can be dropped back onto the page later, which is how a fit survives a re-export, another machine, or someone else's hands — then **match the four edges** (drag an edge's middle to slide it, near an end to pivot; corners still draggable) with canvas navigation that follows the usual conventions — **hold ⌘ and scroll to zoom to the pointer, hold space and drag to pan** — and a rectified strip loupe. The fit and the composite sit **side by side and always have** — the result pane re-renders as you drag, which is how a corner gets judged, so it is the layout rather than a mode you can switch off. Then an on-by-default realism pass that colour-matches the source to the photo's light, **Save** (or **Render**, for a video) into the project folder (`--out-dir`), and a **Send to Claude** button that reaches you through the plugin's own MCP server. The UI is a hand port of the project's Figma design file — dark only.
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The geometry is exact (`warp.py`); the detection is advisory (`detect.py`) and the human corrects it. **When a detection is wrong and you want to know why**, ask for the candidate list: `POST /api/detect {"trace": true}` writes `<session>/candidates.json`, or run `python3 scripts/detect.py --photo P --out-corners /tmp/c.json --trace /tmp/t.json` (add `--click X,Y`). Every candidate quad is in there with its score and whether it was accepted, rejected, never reached, or filtered out by the click — which is what separates "the screen was never proposed" from "it was proposed and something else won".
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package/ui/index.html
CHANGED
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@@ -984,6 +984,7 @@
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<span class="stepper"><button class="sm" data-jump="0">TL</button><button class="sm" data-jump="1">TR</button><button class="sm" data-jump="2">BR</button><button class="sm" data-jump="3">BL</button></span>
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<button class="sm" id="redetect">Re-detect</button>
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<button class="sm" id="pointat" title="Click once inside the screen and the detector will use that point. The detectors usually do find the screen — they just cannot tell which region IS one, and that is the part you can answer instantly.">Point at screen</button>
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<button class="sm" id="rotatequad" title="Turn the screenshot a quarter turn inside the same four edges. The edges stay where they are; only which one is the top changes. Use this when the phone lies on its side and the screenshot lands sideways.">Rotate 90°</button>
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<button class="sm" id="resetquad" title="Put the four edges back to a rectangle in the middle of the photo. Use this if a corner has ended up off the picture where you cannot grab it.">Reset</button>
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</span>
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</div>
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@@ -1568,7 +1569,10 @@ function setChosen(role, path, size, el, meta){
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// screenshot to put inside it, which is what maybeStart() waits for.
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if (role==='photo'){ st.photo = path; st.corners = null;
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st.remembered = (meta && meta.remembered) || null; }
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else { st.shot = path; st.video = meta && meta.video ? meta : null; syncVideoUI();
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else { st.shot = path; st.shotSize = size; st.video = meta && meta.video ? meta : null; syncVideoUI();
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// A detected quad is re-oriented for the new screenshot; a remembered or
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// hand-placed one is somebody's decision and is left alone.
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if (st.corners && st.quadFrom === 'detected' && orientQuad()){ draw(); drawStrip(); autoPreview(); } }
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closePop();
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maybeStart();
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}
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const r = await api('/api/detect', {click: [x, y]});
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if (r.found){
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st.corners = r.corners; st.measured = r.corner_radius; st.quadFrom = 'detected';
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orientQuad();
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s.className = 'status ok';
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s.textContent = `Screen found from your click (${r.method})`;
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if (!st.type) setType(r.type_guess || 'phone');
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@@ -1961,6 +1966,7 @@ async function detect(){
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const r = await api('/api/detect', {});
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if (r.found){
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st.corners = r.corners; st.measured = r.corner_radius; st.quadFrom = 'detected';
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orientQuad();
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const corroborated = r.confidence === 'corroborated';
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s.className = 'status ' + (corroborated ? 'ok' : 'warn');
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s.textContent = corroborated ? `Both detectors agree (${r.method})`
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@@ -2029,6 +2035,54 @@ function defaultQuad(){
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return [[w*.3,h*.2],[w*.7,h*.2],[w*.7,h*.8],[w*.3,h*.8]];
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}
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$('#redetect').onclick = detect;
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// Rotate: the same four points, the list started one place later. Corner 0 is
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// where the screenshot's top-left goes, so this turns the screenshot a quarter
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// turn clockwise inside an unchanged quad. Needed because detection orders
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// corners by where they sit in the PHOTO (nearest the image's top-left first),
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// and on a phone lying at 45° that is the screen's bottom-left — the quad was
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// right to 1% and the screenshot would have landed sideways (12 Sep 2026).
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// Dragging four corners to their neighbours' places was the only way.
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// The saved fit and the sidecar carry the corners in order, so a rotated fit
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// comes back rotated; nothing else changes.
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function turnQuad(){
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st.corners = [1, 2, 3, 0].map(i => st.corners[i].slice());
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if (pick && pick.kind === 'corner') pick = {kind: 'corner', i: (pick.i + 3) % 4};
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else if (pick && pick.kind === 'edge') pick = {kind: 'edge', i: (pick.i + 3) % 4};
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}
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function rotateQuad(){
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if (!st.corners) return;
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turnQuad();
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draw(); drawStrip(); autoPreview();
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}
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$('#rotatequad').onclick = rotateQuad;
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// The automatic half. Detection orders corners geometrically and cannot know
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// which edge is the top: that depends on the SCREENSHOT. A portrait screenshot
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// goes on the quad the long way, a landscape one the wide way. So once both
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// are known, if the quad's top edge is clearly the wrong kind for the
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// screenshot, turn the order until it is the right kind — the higher of the
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// two candidate top edges, so an upright photo is unchanged. A rule of this
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// shape was first put in detect.py's order_quad and was wrong for every
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// landscape screen; the aspect of the screenshot is the missing fact and only
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// this page has it. Near-square quads (under 1.25) are left alone — perspective
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// can make either kind of edge the longer one. Returns whether it turned.
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const ORIENT_ASPECT = 1.25;
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function orientQuad(){
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if (!st.corners || !st.shotSize) return false;
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const C = st.corners;
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const len = i => Math.hypot(C[(i+1)%4][0]-C[i][0], C[(i+1)%4][1]-C[i][1]);
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const a = (len(0) + len(2)) / 2, b = (len(1) + len(3)) / 2; // edges 0/2 vs 1/3
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if (Math.max(a, b) < ORIENT_ASPECT * Math.max(Math.min(a, b), 1e-6)) return false;
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const shotPortrait = st.shotSize[1] > st.shotSize[0];
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const topShouldBeShort = shotPortrait;
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const topIsShort = a < b;
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if (topIsShort === topShouldBeShort) return false;
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// Two candidate top edges (1 and 3, the other pair); the higher one in the
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// image is the top. Turn once to make edge 1 the top, twice more for edge 3.
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const midY = i => (C[i][1] + C[(i+1)%4][1]) / 2;
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const turns = midY(1) <= midY(3) ? 1 : 3;
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for (let k = 0; k < turns; k++) turnQuad();
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return true;
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}
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$('#resetquad').onclick = () => {
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if (!img.naturalWidth) return;
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st.corners = defaultQuad(); st.quadFrom = 'default';
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