scratch-blocks 2.1.14 → 2.1.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.mjs +1 -1
- package/dist/types/src/checkable_continuous_flyout.d.ts.map +1 -1
- package/dist/types/src/xml.d.ts.map +1 -1
- package/package.json +4 -4
- package/src/checkable_continuous_flyout.ts +27 -5
- package/src/scratch_c_block_wrap.ts +16 -3
- package/src/scratch_connection_checker.ts +26 -0
- package/src/xml.ts +69 -0
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"checkable_continuous_flyout.d.ts","sourceRoot":"","sources":["../../../src/checkable_continuous_flyout.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,OAAO,EAAE,gBAAgB,EAAE,KAAK,eAAe,EAAE,MAAM,6BAA6B,CAAA;AACpF,OAAO,KAAK,OAAO,MAAM,cAAc,CAAA;
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1
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+
{"version":3,"file":"checkable_continuous_flyout.d.ts","sourceRoot":"","sources":["../../../src/checkable_continuous_flyout.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,OAAO,EAAE,gBAAgB,EAAE,KAAK,eAAe,EAAE,MAAM,6BAA6B,CAAA;AACpF,OAAO,KAAK,OAAO,MAAM,cAAc,CAAA;AAsCvC,qBAAa,yBAA0B,SAAQ,gBAAgB;IAC7D,UAAkB,SAAS,EAAE,MAAM,CAAA;IAC3B,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,MAAM,CAAA;IAErB;;;OAGG;gBACS,gBAAgB,EAAE,OAAO,CAAC,OAAO;IAQ7C;;;;OAIG;IACH,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,OAAO,CAAC,QAAQ;IAWhD;;;;OAIG;IACH,gBAAgB,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO;IAahD,cAAc;IAId,QAAQ;IAIR,SAAS,CAAC,eAAe;IAwBzB;;;;OAIG;IACH,SAAS,CAAC,kBAAkB,CAAC,IAAI,EAAE,OAAO,CAAC,UAAU,GAAG,IAAI,IAAI,eAAe;IAO/E;;OAEG;IACH,oBAAoB;IASpB,QAAQ,CAAC,QAAQ,EAAE,MAAM;CAG1B"}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"xml.d.ts","sourceRoot":"","sources":["../../../src/xml.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,OAAO,KAAK,OAAO,MAAM,cAAc,CAAA;
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1
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{"version":3,"file":"xml.d.ts","sourceRoot":"","sources":["../../../src/xml.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,OAAO,KAAK,OAAO,MAAM,cAAc,CAAA;AAwEvC;;;;;GAKG;AACH,wBAAgB,4BAA4B,CAAC,GAAG,EAAE,OAAO,EAAE,SAAS,EAAE,OAAO,CAAC,YAAY,GAAG,MAAM,EAAE,CAkDpG"}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "scratch-blocks",
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3
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-
"version": "2.1.
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"version": "2.1.16",
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"description": "Scratch Blocks is a library for building creative computing interfaces.",
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"author": "Massachusetts Institute of Technology",
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"license": "Apache-2.0",
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@@ -41,17 +41,17 @@
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"@vitest/browser": "4.1.4",
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"@vitest/browser-playwright": "4.1.4",
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"eslint": "9.39.4",
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-
"eslint-config-scratch": "14.1.
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"eslint-config-scratch": "14.1.11",
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"husky": "9.1.7",
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"playwright": "1.59.1",
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-
"prettier": "3.8.
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"prettier": "3.8.3",
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"scratch-semantic-release-config": "4.0.1",
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"semantic-release": "25.0.3",
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"source-map-loader": "5.0.0",
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"ts-loader": "9.5.7",
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"typescript": "5.9.3",
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"vitest": "4.1.4",
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-
"webpack": "5.106.
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"webpack": "5.106.2",
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"webpack-cli": "6.0.1",
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"webpack-dev-server": "5.2.3"
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},
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@@ -20,6 +20,27 @@ function isCheckboxIcon(icon: Blockly.IIcon | undefined): icon is Blockly.IIcon
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return !!icon && typeof (icon as { setChecked?: unknown }).setChecked === 'function'
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}
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/**
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* Recursively strip `id` properties from a serialized block state tree
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* so that every block (including shadows and nested inputs) gets a fresh
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* ID when deserialized onto the workspace.
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* @param state A serialized block state object.
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*/
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function stripIds(state: Blockly.serialization.blocks.State): void {
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delete state.id
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if (state.inputs) {
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for (const inputName in state.inputs) {
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const conn = state.inputs[inputName]
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if (conn.shadow) stripIds(conn.shadow)
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if (conn.block) stripIds(conn.block)
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}
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}
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if (state.next) {
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if (state.next.shadow) stripIds(state.next.shadow)
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if (state.next.block) stripIds(state.next.block)
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}
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}
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export class CheckableContinuousFlyout extends ContinuousFlyout {
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declare protected tabWidth_: number
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declare MARGIN: number
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@@ -44,11 +65,12 @@ export class CheckableContinuousFlyout extends ContinuousFlyout {
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*/
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protected serializeBlock(block: Blockly.BlockSvg) {
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const json = super.serializeBlock(block)
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//
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// placed on the workspace.
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//
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// to
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-
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// Strip all IDs so every block in the tree (including shadows) gets a
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// fresh ID when placed on the workspace. Without this, disposed shadows
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// from a previous copy can reuse the flyout's IDs, causing two workspace
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// blocks to share the same shadow in the VM. Deleting one then destroys
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// the other's shadow (bug 878291).
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stripIds(json)
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return json
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}
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@@ -81,9 +81,10 @@ Reflect.set(
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// Restore a real block from a statement input to nextConnection so that
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// unplug(true) can heal the stack correctly. Conditions:
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// - marker is mid-stack (has a predecessor)
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// - marker.nextConnection is empty
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// - marker.nextConnection is either empty or absent (cap blocks do not
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// have a bottom connector, so the displaced block is NOT already there)
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// - a non-marker block is sitting in a statement input
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if (markerPreviousConnection?.isConnected() &&
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if (markerPreviousConnection?.isConnected() && !markerNextConnection?.isConnected()) {
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for (const input of marker.inputList) {
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const conn = input.connection
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const connType = conn?.type as Blockly.ConnectionType | undefined
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@@ -97,7 +98,19 @@ Reflect.set(
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continue
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}
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prev.disconnect()
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markerNextConnection
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if (markerNextConnection) {
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markerNextConnection.connect(prev)
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} else {
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// Blocks without a bottom connector (e.g. forever) have no nextConnection. Reconnect
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// the displaced block directly to the connection the marker's
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// previousConnection is plugged into, then detach the marker
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// so unplug() has nothing left to heal.
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const aboveConn = markerPreviousConnection.targetConnection
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if (aboveConn) {
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markerPreviousConnection.disconnect()
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aboveConn.connect(prev)
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}
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}
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break
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}
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}
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@@ -44,6 +44,32 @@ class ScratchConnectionChecker extends Blockly.ConnectionChecker {
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return false
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}
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// Blockly's base doDragChecks rejects inserting a block with no
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// nextConnection into the middle of a stack (NEXT_STATEMENT case) because
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// it assumes the displaced blocks have nowhere to go. Our
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// getConnectionForOrphanedConnection patch routes displaced blocks into
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// statement inputs, so we allow the connection when a suitable statement
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// input exists on the dragging block.
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if (
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(b.type as Blockly.ConnectionType) === Blockly.ConnectionType.NEXT_STATEMENT &&
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b.isConnected() &&
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!(a.getSourceBlock() as Blockly.Block).nextConnection
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) {
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const orphan = b.targetBlock()
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const orphanPrev = (orphan as Blockly.Block | null)?.previousConnection
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if (orphan && !orphan.isShadow() && orphanPrev) {
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const canWrap = !!Blockly.Connection.getConnectionForOrphanedConnection(a.getSourceBlock(), orphanPrev)
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if (canWrap) {
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// Skip the base class NEXT_STATEMENT check (which would reject
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// this) but still apply the other generic guards it uses.
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if ('distanceFrom' in a && a.distanceFrom(b) > distance) return false
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if (b.getSourceBlock().isInsertionMarker()) return false
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if (Blockly.common.draggingConnections.includes(b)) return false
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return true
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}
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}
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}
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return super.doDragChecks(a, b, distance)
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}
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}
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package/src/xml.ts
CHANGED
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@@ -5,6 +5,75 @@
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import * as Blockly from 'blockly/core'
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import { ScratchVariableModel } from './scratch_variable_model'
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// Blockly's blockToDom has a bug where the `empty` flag for an input's
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// container element is only set to false when a non-shadow target block
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// exists. If a connection has shadow DOM but no target block (which can
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// happen transiently during connect/disconnect operations or if shadow
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// respawn fails), the shadow clone IS appended to the <value> container
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// but the container is never appended to the output because `empty`
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// stays true. This causes the input to silently disappear from the XML,
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// which corrupts the VM's block representation on the next save/load.
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//
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// We fix this by wrapping blockToDom: after the original runs, we check
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// each value/statement input. If the connection has shadow state but the
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// output XML is missing the corresponding <value>/<statement> element,
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// we serialize the shadow ourselves and inject it.
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const originalBlockToDom = Blockly.Xml.blockToDom.bind(Blockly.Xml)
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Blockly.Xml.blockToDom = function blockToDomFixed(
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block: Blockly.Block,
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opt_noId?: boolean,
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): Element | DocumentFragment {
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const result = originalBlockToDom(block, opt_noId)
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if (!(result instanceof Element)) return result
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for (const input of block.inputList) {
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if (!input.connection) continue
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const name = input.name
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// Check if this input already appears in the serialized XML.
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// Use localName for case-insensitive comparison across DOM implementations.
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const alreadySerialized = Array.from(result.children).some((child) => {
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const tag = child.localName
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return (tag === 'value' || tag === 'statement') && child.getAttribute('name') === name
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})
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if (alreadySerialized) continue
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// The input is missing from the XML. Check if there's shadow state
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// that should have been included.
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if (!input.connection.getShadowState()) continue
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// If shadow DOM is still available on the connection, clone that DOM
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// into a new container and append it to the serialized output.
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const existingShadowDom = input.connection.getShadowDom()
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if (existingShadowDom) {
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const tagName = input.type === Blockly.inputs.inputTypes.VALUE ? 'value' : 'statement'
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const doc = result.ownerDocument
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const container = doc.createElementNS(result.namespaceURI, tagName)
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container.setAttribute('name', name)
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const importedShadow = doc.importNode(existingShadowDom, true)
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if (opt_noId) {
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importedShadow.removeAttribute('id')
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for (const el of importedShadow.querySelectorAll('[id]')) {
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el.removeAttribute('id')
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}
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}
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container.appendChild(importedShadow)
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result.appendChild(container)
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console.warn(
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`[scratch-blocks] blockToDom fix: recovered missing input "${name}" on ${block.type} (${block.id})`,
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)
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} else {
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console.warn(
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`[scratch-blocks] blockToDom fix: input "${name}" on ${block.type} (${block.id}) has shadow state` +
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` but no shadow DOM — cannot recover`,
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)
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}
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}
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return result
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}
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/**
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* Clears the workspace and loads the given serialized state.
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* @param xml XML representation of a Blockly workspace.
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