sci2-ts 0.7.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
CHANGED
|
@@ -4,6 +4,12 @@ All notable changes to this project. Versions follow [Semantic Versioning](https
|
|
|
4
4
|
and the entries are generated from commit messages
|
|
5
5
|
([Conventional Commits](https://www.conventionalcommits.org/)) when a release is made.
|
|
6
6
|
|
|
7
|
+
## [0.8.0](https://github.com/rlueder/sci-ts/compare/v0.7.0...v0.8.0) (2026-10-02)
|
|
8
|
+
|
|
9
|
+
### Added
|
|
10
|
+
|
|
11
|
+
* **content:** poses, idles and prop behaviours ([#7](https://github.com/rlueder/sci-ts/issues/7)) ([1413ca3](https://github.com/rlueder/sci-ts/commit/1413ca334a29255d9a67ca136f01607187e7bee6))
|
|
12
|
+
|
|
7
13
|
## [0.7.0](https://github.com/rlueder/sci-ts/compare/v0.6.1...v0.7.0) (2026-10-01)
|
|
8
14
|
|
|
9
15
|
### Added
|
package/lib/998.sc
CHANGED
|
@@ -207,9 +207,11 @@
|
|
|
207
207
|
(if (not (and noun (messager say: noun verb 0 0 0 modNum)))
|
|
208
208
|
(curRoom doVerb: verb))))
|
|
209
209
|
|
|
210
|
-
;; A Feature drawn with a view: a screen item in the room's plane.
|
|
210
|
+
;; A Feature drawn with a view: a screen item in the room's plane. One that's only there to
|
|
211
|
+
;; look at (rain on a window, a sky) has clickable 0, and clicks go to what's behind it.
|
|
211
212
|
(class View of Feature
|
|
212
213
|
(properties
|
|
214
|
+
clickable 1
|
|
213
215
|
view -1 loop 0 cel 0
|
|
214
216
|
z 0
|
|
215
217
|
priority 0 fixPriority 0
|
|
@@ -230,7 +232,7 @@
|
|
|
230
232
|
(if (not (& signal SIG_HIDDEN)) (UpdateScreenItem self)))
|
|
231
233
|
|
|
232
234
|
(method (onMe theX theY)
|
|
233
|
-
(return (and (not (& signal SIG_HIDDEN)) (IsOnMe theX theY self))))
|
|
235
|
+
(return (and clickable (not (& signal SIG_HIDDEN)) (IsOnMe theX theY self))))
|
|
234
236
|
|
|
235
237
|
(method (hide)
|
|
236
238
|
(|= signal SIG_HIDDEN)
|
|
@@ -364,13 +366,51 @@
|
|
|
364
366
|
(if scaler (scaler dispose:) (= scaler 0))
|
|
365
367
|
(super dispose:)))
|
|
366
368
|
|
|
367
|
-
;; The hero: walks where the player clicks, and goes from room to room.
|
|
369
|
+
;; The hero: walks where the player clicks, and goes from room to room. Standing still
|
|
370
|
+
;; for idleAfter seconds while the player can act, he plays a loop of idleView once (a
|
|
371
|
+
;; puff on the pipe, a glance at a watch), chosen at random, then stands again.
|
|
368
372
|
(class Ego of Actor
|
|
369
|
-
|
|
373
|
+
(properties
|
|
374
|
+
normalView -1 ; the walking view (the first view he's normalized with)
|
|
375
|
+
idleView -1 ; -1: no idles
|
|
376
|
+
idleAfter 8
|
|
377
|
+
stillSince 0 ; the game time he was last busy
|
|
378
|
+
idling 0)
|
|
379
|
+
|
|
380
|
+
;; Back to walking: his walking view, cycling as he moves, turning as he goes, seen.
|
|
370
381
|
(method (normalize)
|
|
382
|
+
(if (== normalView -1) (= normalView view) else (= view normalView))
|
|
383
|
+
(= idling 0)
|
|
371
384
|
(self setLoop: -1 setCycle: Walk show:)
|
|
372
385
|
(return self))
|
|
373
386
|
|
|
387
|
+
(method (doit)
|
|
388
|
+
(super doit:)
|
|
389
|
+
(self checkIdle:))
|
|
390
|
+
|
|
391
|
+
(method (checkIdle)
|
|
392
|
+
(cond
|
|
393
|
+
((== idleView -1) 0)
|
|
394
|
+
;; Busy, or someone else is in charge: no idle, and one under way stops.
|
|
395
|
+
((or mover talking dialog (not (user canInput?)) (and (not idling) (!= view normalView)))
|
|
396
|
+
(if idling (self normalize:))
|
|
397
|
+
(= stillSince gameTime))
|
|
398
|
+
(idling 0)
|
|
399
|
+
((>= (- gameTime stillSince) (* idleAfter 60))
|
|
400
|
+
(= idling 1)
|
|
401
|
+
(= view idleView)
|
|
402
|
+
(self setLoop: (Random 0 (- (NumLoops self) 1)) setCel: 0 setCycle: End self))))
|
|
403
|
+
|
|
404
|
+
;; An idle has played through.
|
|
405
|
+
(method (cue)
|
|
406
|
+
(if idling
|
|
407
|
+
(self normalize:)
|
|
408
|
+
(= stillSince gameTime)))
|
|
409
|
+
|
|
410
|
+
(method (setMotion)
|
|
411
|
+
(if idling (self normalize:))
|
|
412
|
+
(super setMotion: &rest))
|
|
413
|
+
|
|
374
414
|
(method (roomDisposed)
|
|
375
415
|
(self setMotion: 0)
|
|
376
416
|
(DeleteScreenItem self)
|
package/package.json
CHANGED
|
@@ -222,6 +222,11 @@
|
|
|
222
222
|
"moves": {
|
|
223
223
|
"type": "boolean",
|
|
224
224
|
"description": "It walks or floats about in cutscenes (<<walk name x y>>): an Actor instead of a Prop"
|
|
225
|
+
},
|
|
226
|
+
"script": {
|
|
227
|
+
"type": "string",
|
|
228
|
+
"pattern": "^[A-Z][A-Za-z0-9]*$",
|
|
229
|
+
"description": "A Script class of the game's: an instance of it runs on the prop, e.g. an ambient behaviour"
|
|
225
230
|
}
|
|
226
231
|
}
|
|
227
232
|
}
|
|
@@ -82,6 +82,8 @@ interface PropSpec {
|
|
|
82
82
|
/** forward: loop the animation forever. */
|
|
83
83
|
cycle?: "forward";
|
|
84
84
|
sightAngle?: number;
|
|
85
|
+
/** A Script class of the game's: an instance of it runs on the prop (ambient behaviour). */
|
|
86
|
+
script?: string;
|
|
85
87
|
}
|
|
86
88
|
export interface CompiledRoom {
|
|
87
89
|
number: number;
|
|
@@ -83,7 +83,9 @@ class SpecChecker {
|
|
|
83
83
|
names.add(name);
|
|
84
84
|
const t = this.map(value, path);
|
|
85
85
|
if (group === "props") {
|
|
86
|
-
this.known(t, path, ["view", "at", "loop", "cel", "cycle", "sightAngle", "moves"]);
|
|
86
|
+
this.known(t, path, ["view", "at", "loop", "cel", "cycle", "sightAngle", "moves", "script"]);
|
|
87
|
+
if (t.script !== undefined && (typeof t.script !== "string" || !/^[A-Z][A-Za-z0-9]*$/.test(t.script)))
|
|
88
|
+
this.fail([...path, "script"], "expected a class name, e.g. Scurry");
|
|
87
89
|
if (t.moves !== undefined && typeof t.moves !== "boolean")
|
|
88
90
|
this.fail([...path, "moves"], "expected true or false");
|
|
89
91
|
this.int(t.view, [...path, "view"], 0, 65535);
|
|
@@ -522,6 +524,14 @@ class RoomCompiler {
|
|
|
522
524
|
return [{ op: "code", code: send(to, [["setCycle", [{ cls: this.target.forwardCycle }]]]) }];
|
|
523
525
|
return fail("expected once or forever");
|
|
524
526
|
}
|
|
527
|
+
case "view":
|
|
528
|
+
arity(2, "hero|<prop> view");
|
|
529
|
+
return [{ op: "code", code: send(who(args[0], false), [["view", [int(args[1], "view", 0, 65535)]], ["setCel", [0]]]) }];
|
|
530
|
+
case "normal":
|
|
531
|
+
arity(1, "hero");
|
|
532
|
+
if (args[0] !== "hero")
|
|
533
|
+
fail("only the hero goes back to normal (walking, turning as he goes)");
|
|
534
|
+
return [{ op: "code", code: send({ global: g.ego }, [["normalize", []]]) }];
|
|
525
535
|
case "stop":
|
|
526
536
|
arity(1, "<prop>");
|
|
527
537
|
return [{ op: "code", code: send(who(args[0], false), [["setCycle", [0]]]) }];
|
|
@@ -564,7 +574,7 @@ class RoomCompiler {
|
|
|
564
574
|
arity(1, "number");
|
|
565
575
|
return [{ op: "code", code: send({ global: g.curRoom }, [["newRoom", [int(args[0], "room", 0, 65535)]]]) }];
|
|
566
576
|
default:
|
|
567
|
-
return fail("unknown command (known: walk, face, wait, hide, show, loop, cel, animate, stop, music, sound, closeup, get, drop, room; and set, if)");
|
|
577
|
+
return fail("unknown command (known: walk, face, wait, hide, show, view, loop, cel, animate, normal, stop, music, sound, closeup, get, drop, room; and set, if)");
|
|
568
578
|
}
|
|
569
579
|
}
|
|
570
580
|
/** Loop music n, unless it's what's playing already. */
|
|
@@ -728,7 +738,12 @@ class RoomCompiler {
|
|
|
728
738
|
for (const name of [...Object.keys(spec.features ?? {}), ...Object.keys(spec.exits ?? {})])
|
|
729
739
|
c.push(...send({ obj: name }, [["init", []]]));
|
|
730
740
|
for (const [name, p] of Object.entries(spec.props ?? {})) {
|
|
731
|
-
c.push(...send({ obj: name }, [
|
|
741
|
+
c.push(...send({ obj: name }, [
|
|
742
|
+
["init", []],
|
|
743
|
+
...(p.cycle === "forward" ? [["setCycle", [{ cls: this.target.forwardCycle }]]] : []),
|
|
744
|
+
// A new instance of the game's Script class, running on the prop.
|
|
745
|
+
...(p.script ? [["setScript", [{ code: ["pushi #new", "push0", `class ${p.script}`, "send 4"] }]]] : []),
|
|
746
|
+
]));
|
|
732
747
|
}
|
|
733
748
|
const polygons = [
|
|
734
749
|
...(spec.walkable ? [[3, spec.walkable]] : []),
|
|
@@ -85,6 +85,8 @@ interface PropSpec {
|
|
|
85
85
|
/** forward: loop the animation forever. */
|
|
86
86
|
cycle?: "forward";
|
|
87
87
|
sightAngle?: number;
|
|
88
|
+
/** A Script class of the game's: an instance of it runs on the prop (ambient behaviour). */
|
|
89
|
+
script?: string;
|
|
88
90
|
}
|
|
89
91
|
|
|
90
92
|
export interface CompiledRoom {
|
|
@@ -186,7 +188,8 @@ class SpecChecker {
|
|
|
186
188
|
names.add(name);
|
|
187
189
|
const t = this.map(value, path);
|
|
188
190
|
if (group === "props") {
|
|
189
|
-
this.known(t, path, ["view", "at", "loop", "cel", "cycle", "sightAngle", "moves"]);
|
|
191
|
+
this.known(t, path, ["view", "at", "loop", "cel", "cycle", "sightAngle", "moves", "script"]);
|
|
192
|
+
if (t.script !== undefined && (typeof t.script !== "string" || !/^[A-Z][A-Za-z0-9]*$/.test(t.script))) this.fail([...path, "script"], "expected a class name, e.g. Scurry");
|
|
190
193
|
if (t.moves !== undefined && typeof t.moves !== "boolean") this.fail([...path, "moves"], "expected true or false");
|
|
191
194
|
this.int(t.view, [...path, "view"], 0, 65535);
|
|
192
195
|
this.point(t.at, [...path, "at"]);
|
|
@@ -622,6 +625,13 @@ class RoomCompiler {
|
|
|
622
625
|
if (args[1] === "forever") return [{ op: "code", code: send(to, [["setCycle", [{ cls: this.target.forwardCycle }]]]) }];
|
|
623
626
|
return fail("expected once or forever");
|
|
624
627
|
}
|
|
628
|
+
case "view":
|
|
629
|
+
arity(2, "hero|<prop> view");
|
|
630
|
+
return [{ op: "code", code: send(who(args[0], false), [["view", [int(args[1], "view", 0, 65535)]], ["setCel", [0]]]) }];
|
|
631
|
+
case "normal":
|
|
632
|
+
arity(1, "hero");
|
|
633
|
+
if (args[0] !== "hero") fail("only the hero goes back to normal (walking, turning as he goes)");
|
|
634
|
+
return [{ op: "code", code: send({ global: g.ego }, [["normalize", []]]) }];
|
|
625
635
|
case "stop":
|
|
626
636
|
arity(1, "<prop>");
|
|
627
637
|
return [{ op: "code", code: send(who(args[0], false), [["setCycle", [0]]]) }];
|
|
@@ -661,7 +671,7 @@ class RoomCompiler {
|
|
|
661
671
|
arity(1, "number");
|
|
662
672
|
return [{ op: "code", code: send({ global: g.curRoom }, [["newRoom", [int(args[0], "room", 0, 65535)]]]) }];
|
|
663
673
|
default:
|
|
664
|
-
return fail("unknown command (known: walk, face, wait, hide, show, loop, cel, animate, stop, music, sound, closeup, get, drop, room; and set, if)");
|
|
674
|
+
return fail("unknown command (known: walk, face, wait, hide, show, view, loop, cel, animate, normal, stop, music, sound, closeup, get, drop, room; and set, if)");
|
|
665
675
|
}
|
|
666
676
|
}
|
|
667
677
|
|
|
@@ -831,7 +841,12 @@ class RoomCompiler {
|
|
|
831
841
|
if (spec.music !== undefined) c.push(...this.playMusic(spec.music));
|
|
832
842
|
for (const name of [...Object.keys(spec.features ?? {}), ...Object.keys(spec.exits ?? {})]) c.push(...send({ obj: name }, [["init", []]]));
|
|
833
843
|
for (const [name, p] of Object.entries(spec.props ?? {})) {
|
|
834
|
-
c.push(...send({ obj: name }, [
|
|
844
|
+
c.push(...send({ obj: name }, [
|
|
845
|
+
["init", []],
|
|
846
|
+
...(p.cycle === "forward" ? [["setCycle", [{ cls: this.target.forwardCycle }]] as [string, Val[]]] : []),
|
|
847
|
+
// A new instance of the game's Script class, running on the prop.
|
|
848
|
+
...(p.script ? [["setScript", [{ code: ["pushi #new", "push0", `class ${p.script}`, "send 4"] }]] as [string, Val[]]] : []),
|
|
849
|
+
]));
|
|
835
850
|
}
|
|
836
851
|
const polygons: [number, [number, number][]][] = [
|
|
837
852
|
...(spec.walkable ? [[3, spec.walkable] as [number, [number, number][]]] : []),
|