sci2-ts 0.0.0-stage → 0.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (357) hide show
  1. package/CHANGELOG.md +78 -0
  2. package/LICENSE +21 -0
  3. package/README.md +113 -2
  4. package/apps/viewer/editor.html +43 -0
  5. package/apps/viewer/explore.html +27 -0
  6. package/apps/viewer/index.html +26 -0
  7. package/apps/viewer/package.json +27 -0
  8. package/apps/viewer/play.html +26 -0
  9. package/apps/viewer/plugin.d.ts +18 -0
  10. package/apps/viewer/plugin.js +75 -0
  11. package/apps/viewer/plugin.ts +84 -0
  12. package/apps/viewer/src/adlib.d.ts +20 -0
  13. package/apps/viewer/src/adlib.js +55 -0
  14. package/apps/viewer/src/adlib.ts +62 -0
  15. package/apps/viewer/src/app.d.ts +5 -0
  16. package/apps/viewer/src/app.js +5 -0
  17. package/apps/viewer/src/app.ts +5 -0
  18. package/apps/viewer/src/asset-index.d.ts +22 -0
  19. package/apps/viewer/src/asset-index.js +74 -0
  20. package/apps/viewer/src/asset-index.ts +90 -0
  21. package/apps/viewer/src/audio.d.ts +28 -0
  22. package/apps/viewer/src/audio.js +102 -0
  23. package/apps/viewer/src/audio.ts +110 -0
  24. package/apps/viewer/src/editor-handles.d.ts +63 -0
  25. package/apps/viewer/src/editor-handles.js +332 -0
  26. package/apps/viewer/src/editor-handles.ts +368 -0
  27. package/apps/viewer/src/editor-languages.d.ts +23 -0
  28. package/apps/viewer/src/editor-languages.js +157 -0
  29. package/apps/viewer/src/editor-languages.ts +135 -0
  30. package/apps/viewer/src/editor.css +213 -0
  31. package/apps/viewer/src/editor.d.ts +1 -0
  32. package/apps/viewer/src/editor.js +393 -0
  33. package/apps/viewer/src/editor.ts +412 -0
  34. package/apps/viewer/src/explore/classes.d.ts +7 -0
  35. package/apps/viewer/src/explore/classes.js +63 -0
  36. package/apps/viewer/src/explore/classes.ts +61 -0
  37. package/apps/viewer/src/explore/context.d.ts +33 -0
  38. package/apps/viewer/src/explore/context.js +96 -0
  39. package/apps/viewer/src/explore/context.ts +124 -0
  40. package/apps/viewer/src/explore/explore.css +93 -0
  41. package/apps/viewer/src/explore/explore.d.ts +1 -0
  42. package/apps/viewer/src/explore/explore.js +102 -0
  43. package/apps/viewer/src/explore/explore.ts +104 -0
  44. package/apps/viewer/src/explore/inspect.d.ts +5 -0
  45. package/apps/viewer/src/explore/inspect.js +208 -0
  46. package/apps/viewer/src/explore/inspect.ts +279 -0
  47. package/apps/viewer/src/explore/live.d.ts +22 -0
  48. package/apps/viewer/src/explore/live.js +318 -0
  49. package/apps/viewer/src/explore/live.ts +365 -0
  50. package/apps/viewer/src/explore/map.d.ts +11 -0
  51. package/apps/viewer/src/explore/map.js +182 -0
  52. package/apps/viewer/src/explore/map.ts +193 -0
  53. package/apps/viewer/src/files.d.ts +21 -0
  54. package/apps/viewer/src/files.js +69 -0
  55. package/apps/viewer/src/files.ts +72 -0
  56. package/apps/viewer/src/game-profile.d.ts +19 -0
  57. package/apps/viewer/src/game-profile.js +4 -0
  58. package/apps/viewer/src/game-profile.ts +26 -0
  59. package/apps/viewer/src/main.d.ts +1 -0
  60. package/apps/viewer/src/main.js +473 -0
  61. package/apps/viewer/src/main.ts +527 -0
  62. package/apps/viewer/src/music.d.ts +14 -0
  63. package/apps/viewer/src/music.js +32 -0
  64. package/apps/viewer/src/music.ts +34 -0
  65. package/apps/viewer/src/opl-worklet.d.ts +1 -0
  66. package/apps/viewer/src/opl-worklet.js +47 -0
  67. package/apps/viewer/src/opl-worklet.ts +55 -0
  68. package/apps/viewer/src/overlay.d.ts +31 -0
  69. package/apps/viewer/src/overlay.js +103 -0
  70. package/apps/viewer/src/overlay.ts +123 -0
  71. package/apps/viewer/src/play.css +14 -0
  72. package/apps/viewer/src/play.d.ts +1 -0
  73. package/apps/viewer/src/play.js +179 -0
  74. package/apps/viewer/src/play.ts +177 -0
  75. package/apps/viewer/src/saves.d.ts +10 -0
  76. package/apps/viewer/src/saves.js +50 -0
  77. package/apps/viewer/src/saves.ts +51 -0
  78. package/apps/viewer/src/session.d.ts +91 -0
  79. package/apps/viewer/src/session.js +301 -0
  80. package/apps/viewer/src/session.ts +321 -0
  81. package/apps/viewer/src/sound-preview.d.ts +7 -0
  82. package/apps/viewer/src/sound-preview.js +214 -0
  83. package/apps/viewer/src/sound-preview.ts +228 -0
  84. package/apps/viewer/src/style.css +64 -0
  85. package/apps/viewer/vite.config.ts +25 -0
  86. package/bin/sci-ts.mjs +9 -0
  87. package/lib/994.sc +49 -0
  88. package/lib/995.sc +53 -0
  89. package/lib/996.sc +299 -0
  90. package/lib/997.sc +198 -0
  91. package/lib/998.sc +338 -0
  92. package/lib/999.sc +189 -0
  93. package/lib/resources.d.ts +2 -0
  94. package/lib/resources.js +84 -0
  95. package/lib/resources.ts +88 -0
  96. package/lib/system.sh +62 -0
  97. package/package.json +75 -4
  98. package/packages/content/room.schema.json +267 -0
  99. package/packages/content/src/index.d.ts +3 -0
  100. package/packages/content/src/index.js +3 -0
  101. package/packages/content/src/index.ts +3 -0
  102. package/packages/content/src/room.d.ts +111 -0
  103. package/packages/content/src/room.js +886 -0
  104. package/packages/content/src/room.ts +1011 -0
  105. package/packages/content/src/target.d.ts +80 -0
  106. package/packages/content/src/target.js +1 -0
  107. package/packages/content/src/target.ts +60 -0
  108. package/packages/content/src/yarn.d.ts +90 -0
  109. package/packages/content/src/yarn.js +214 -0
  110. package/packages/content/src/yarn.ts +261 -0
  111. package/packages/sci/src/analysis/game.d.ts +90 -0
  112. package/packages/sci/src/analysis/game.js +221 -0
  113. package/packages/sci/src/analysis/game.ts +305 -0
  114. package/packages/sci/src/analysis/runtime.d.ts +58 -0
  115. package/packages/sci/src/analysis/runtime.js +133 -0
  116. package/packages/sci/src/analysis/runtime.ts +163 -0
  117. package/packages/sci/src/audio/adlib.d.ts +73 -0
  118. package/packages/sci/src/audio/adlib.js +280 -0
  119. package/packages/sci/src/audio/adlib.ts +329 -0
  120. package/packages/sci/src/audio/index.d.ts +43 -0
  121. package/packages/sci/src/audio/index.js +99 -0
  122. package/packages/sci/src/audio/index.ts +122 -0
  123. package/packages/sci/src/audio/midi.d.ts +92 -0
  124. package/packages/sci/src/audio/midi.js +242 -0
  125. package/packages/sci/src/audio/midi.ts +262 -0
  126. package/packages/sci/src/audio/opl2.d.ts +74 -0
  127. package/packages/sci/src/audio/opl2.js +283 -0
  128. package/packages/sci/src/audio/opl2.ts +283 -0
  129. package/packages/sci/src/audio/sol.d.ts +32 -0
  130. package/packages/sci/src/audio/sol.js +81 -0
  131. package/packages/sci/src/audio/sol.ts +100 -0
  132. package/packages/sci/src/audio/write.d.ts +35 -0
  133. package/packages/sci/src/audio/write.js +91 -0
  134. package/packages/sci/src/audio/write.ts +108 -0
  135. package/packages/sci/src/gfx/cel.d.ts +36 -0
  136. package/packages/sci/src/gfx/cel.js +82 -0
  137. package/packages/sci/src/gfx/cel.ts +110 -0
  138. package/packages/sci/src/gfx/palette.d.ts +24 -0
  139. package/packages/sci/src/gfx/palette.js +49 -0
  140. package/packages/sci/src/gfx/palette.ts +56 -0
  141. package/packages/sci/src/gfx/pic-file.d.ts +46 -0
  142. package/packages/sci/src/gfx/pic-file.js +114 -0
  143. package/packages/sci/src/gfx/pic-file.ts +155 -0
  144. package/packages/sci/src/gfx/pic.d.ts +27 -0
  145. package/packages/sci/src/gfx/pic.js +34 -0
  146. package/packages/sci/src/gfx/pic.ts +53 -0
  147. package/packages/sci/src/gfx/quantize.d.ts +42 -0
  148. package/packages/sci/src/gfx/quantize.js +199 -0
  149. package/packages/sci/src/gfx/quantize.ts +218 -0
  150. package/packages/sci/src/gfx/view-file.d.ts +62 -0
  151. package/packages/sci/src/gfx/view-file.js +182 -0
  152. package/packages/sci/src/gfx/view-file.ts +233 -0
  153. package/packages/sci/src/gfx/view.d.ts +28 -0
  154. package/packages/sci/src/gfx/view.js +45 -0
  155. package/packages/sci/src/gfx/view.ts +62 -0
  156. package/packages/sci/src/index.d.ts +38 -0
  157. package/packages/sci/src/index.js +38 -0
  158. package/packages/sci/src/index.ts +38 -0
  159. package/packages/sci/src/motion/pathfinding.d.ts +40 -0
  160. package/packages/sci/src/motion/pathfinding.js +140 -0
  161. package/packages/sci/src/motion/pathfinding.ts +147 -0
  162. package/packages/sci/src/resource/archive.d.ts +16 -0
  163. package/packages/sci/src/resource/archive.js +51 -0
  164. package/packages/sci/src/resource/archive.ts +56 -0
  165. package/packages/sci/src/resource/lzs.d.ts +12 -0
  166. package/packages/sci/src/resource/lzs.js +64 -0
  167. package/packages/sci/src/resource/lzs.ts +66 -0
  168. package/packages/sci/src/resource/manager.d.ts +45 -0
  169. package/packages/sci/src/resource/manager.js +158 -0
  170. package/packages/sci/src/resource/manager.ts +184 -0
  171. package/packages/sci/src/resource/map.d.ts +18 -0
  172. package/packages/sci/src/resource/map.js +34 -0
  173. package/packages/sci/src/resource/map.ts +44 -0
  174. package/packages/sci/src/resource/types.d.ts +37 -0
  175. package/packages/sci/src/resource/types.js +45 -0
  176. package/packages/sci/src/resource/types.ts +57 -0
  177. package/packages/sci/src/script/assembly.d.ts +67 -0
  178. package/packages/sci/src/script/assembly.js +748 -0
  179. package/packages/sci/src/script/assembly.ts +714 -0
  180. package/packages/sci/src/script/compiler.d.ts +75 -0
  181. package/packages/sci/src/script/compiler.js +993 -0
  182. package/packages/sci/src/script/compiler.ts +1040 -0
  183. package/packages/sci/src/script/disasm.d.ts +81 -0
  184. package/packages/sci/src/script/disasm.js +318 -0
  185. package/packages/sci/src/script/disasm.ts +323 -0
  186. package/packages/sci/src/script/kernel-names.d.ts +6 -0
  187. package/packages/sci/src/script/kernel-names.js +165 -0
  188. package/packages/sci/src/script/kernel-names.ts +165 -0
  189. package/packages/sci/src/script/opcodes.d.ts +22 -0
  190. package/packages/sci/src/script/opcodes.js +45 -0
  191. package/packages/sci/src/script/opcodes.ts +72 -0
  192. package/packages/sci/src/script/script.d.ts +56 -0
  193. package/packages/sci/src/script/script.js +63 -0
  194. package/packages/sci/src/script/script.ts +111 -0
  195. package/packages/sci/src/script/sexpr.d.ts +45 -0
  196. package/packages/sci/src/script/sexpr.js +151 -0
  197. package/packages/sci/src/script/sexpr.ts +139 -0
  198. package/packages/sci/src/script/vocab.d.ts +15 -0
  199. package/packages/sci/src/script/vocab.js +44 -0
  200. package/packages/sci/src/script/vocab.ts +48 -0
  201. package/packages/sci/src/script/world.d.ts +25 -0
  202. package/packages/sci/src/script/world.js +65 -0
  203. package/packages/sci/src/script/world.ts +70 -0
  204. package/packages/sci/src/text/font.d.ts +37 -0
  205. package/packages/sci/src/text/font.js +103 -0
  206. package/packages/sci/src/text/font.ts +125 -0
  207. package/packages/sci/src/text/message.d.ts +69 -0
  208. package/packages/sci/src/text/message.js +171 -0
  209. package/packages/sci/src/text/message.ts +205 -0
  210. package/packages/sci/src/vm/kernels/arrays.d.ts +19 -0
  211. package/packages/sci/src/vm/kernels/arrays.js +182 -0
  212. package/packages/sci/src/vm/kernels/arrays.ts +164 -0
  213. package/packages/sci/src/vm/kernels/audio.d.ts +70 -0
  214. package/packages/sci/src/vm/kernels/audio.js +347 -0
  215. package/packages/sci/src/vm/kernels/audio.ts +349 -0
  216. package/packages/sci/src/vm/kernels/core.d.ts +5 -0
  217. package/packages/sci/src/vm/kernels/core.js +87 -0
  218. package/packages/sci/src/vm/kernels/core.ts +91 -0
  219. package/packages/sci/src/vm/kernels/graphics.d.ts +141 -0
  220. package/packages/sci/src/vm/kernels/graphics.js +467 -0
  221. package/packages/sci/src/vm/kernels/graphics.ts +502 -0
  222. package/packages/sci/src/vm/kernels/index.d.ts +8 -0
  223. package/packages/sci/src/vm/kernels/index.js +29 -0
  224. package/packages/sci/src/vm/kernels/index.ts +32 -0
  225. package/packages/sci/src/vm/kernels/lists.d.ts +6 -0
  226. package/packages/sci/src/vm/kernels/lists.js +127 -0
  227. package/packages/sci/src/vm/kernels/lists.ts +111 -0
  228. package/packages/sci/src/vm/kernels/motion.d.ts +7 -0
  229. package/packages/sci/src/vm/kernels/motion.js +204 -0
  230. package/packages/sci/src/vm/kernels/motion.ts +194 -0
  231. package/packages/sci/src/vm/kernels/palette.d.ts +82 -0
  232. package/packages/sci/src/vm/kernels/palette.js +292 -0
  233. package/packages/sci/src/vm/kernels/palette.ts +303 -0
  234. package/packages/sci/src/vm/kernels/saves.d.ts +45 -0
  235. package/packages/sci/src/vm/kernels/saves.js +123 -0
  236. package/packages/sci/src/vm/kernels/saves.ts +149 -0
  237. package/packages/sci/src/vm/kernels/system.d.ts +62 -0
  238. package/packages/sci/src/vm/kernels/system.js +110 -0
  239. package/packages/sci/src/vm/kernels/system.ts +128 -0
  240. package/packages/sci/src/vm/kernels/text.d.ts +13 -0
  241. package/packages/sci/src/vm/kernels/text.js +338 -0
  242. package/packages/sci/src/vm/kernels/text.ts +328 -0
  243. package/packages/sci/src/vm/memory.d.ts +138 -0
  244. package/packages/sci/src/vm/memory.js +168 -0
  245. package/packages/sci/src/vm/memory.ts +266 -0
  246. package/packages/sci/src/vm/replace.d.ts +11 -0
  247. package/packages/sci/src/vm/replace.js +14 -0
  248. package/packages/sci/src/vm/replace.ts +16 -0
  249. package/packages/sci/src/vm/savegame.d.ts +89 -0
  250. package/packages/sci/src/vm/savegame.js +161 -0
  251. package/packages/sci/src/vm/savegame.ts +188 -0
  252. package/packages/sci/src/vm/value.d.ts +17 -0
  253. package/packages/sci/src/vm/value.js +12 -0
  254. package/packages/sci/src/vm/value.ts +25 -0
  255. package/packages/sci/src/vm/vm.d.ts +155 -0
  256. package/packages/sci/src/vm/vm.js +1053 -0
  257. package/packages/sci/src/vm/vm.ts +914 -0
  258. package/tools/adlib-render.d.ts +1 -0
  259. package/tools/adlib-render.js +49 -0
  260. package/tools/adlib-render.ts +42 -0
  261. package/tools/analyze.d.ts +1 -0
  262. package/tools/analyze.js +25 -0
  263. package/tools/analyze.ts +25 -0
  264. package/tools/art/build.d.ts +34 -0
  265. package/tools/art/build.js +175 -0
  266. package/tools/art/build.ts +153 -0
  267. package/tools/art.d.ts +1 -0
  268. package/tools/art.js +31 -0
  269. package/tools/art.ts +29 -0
  270. package/tools/asm.d.ts +1 -0
  271. package/tools/asm.js +61 -0
  272. package/tools/asm.ts +55 -0
  273. package/tools/cli.d.ts +1 -0
  274. package/tools/cli.js +99 -0
  275. package/tools/cli.ts +100 -0
  276. package/tools/editor-server.d.ts +29 -0
  277. package/tools/editor-server.js +162 -0
  278. package/tools/editor-server.ts +176 -0
  279. package/tools/explore.d.ts +1 -0
  280. package/tools/explore.js +305 -0
  281. package/tools/explore.ts +250 -0
  282. package/tools/game/audio.d.ts +19 -0
  283. package/tools/game/audio.js +143 -0
  284. package/tools/game/audio.ts +130 -0
  285. package/tools/game/build.d.ts +46 -0
  286. package/tools/game/build.js +259 -0
  287. package/tools/game/build.ts +283 -0
  288. package/tools/game/defaults.d.ts +26 -0
  289. package/tools/game/defaults.js +82 -0
  290. package/tools/game/defaults.ts +83 -0
  291. package/tools/game/font.d.ts +3 -0
  292. package/tools/game/font.js +124 -0
  293. package/tools/game/font.ts +126 -0
  294. package/tools/game/kit.d.ts +7 -0
  295. package/tools/game/kit.js +7 -0
  296. package/tools/game/kit.ts +10 -0
  297. package/tools/game/new.d.ts +8 -0
  298. package/tools/game/new.js +39 -0
  299. package/tools/game/new.ts +38 -0
  300. package/tools/game/target.d.ts +7 -0
  301. package/tools/game/target.js +41 -0
  302. package/tools/game/target.ts +42 -0
  303. package/tools/game/template/resources.ts.tmpl +43 -0
  304. package/tools/game/template/rooms/1.room.yaml +9 -0
  305. package/tools/game/template/rooms/1.yarn +17 -0
  306. package/tools/game/template/scripts/0.sc +24 -0
  307. package/tools/game.d.ts +1 -0
  308. package/tools/game.js +77 -0
  309. package/tools/game.ts +70 -0
  310. package/tools/mod-build.d.ts +28 -0
  311. package/tools/mod-build.js +173 -0
  312. package/tools/mod-build.ts +179 -0
  313. package/tools/mod-target.d.ts +16 -0
  314. package/tools/mod-target.js +26 -0
  315. package/tools/mod-target.ts +32 -0
  316. package/tools/mod.d.ts +1 -0
  317. package/tools/mod.js +47 -0
  318. package/tools/mod.ts +45 -0
  319. package/tools/msg.d.ts +1 -0
  320. package/tools/msg.js +40 -0
  321. package/tools/msg.ts +36 -0
  322. package/tools/node-files.d.ts +3 -0
  323. package/tools/node-files.js +34 -0
  324. package/tools/node-files.ts +33 -0
  325. package/tools/patches.d.ts +3 -0
  326. package/tools/patches.js +13 -0
  327. package/tools/patches.ts +13 -0
  328. package/tools/pic-build.d.ts +9 -0
  329. package/tools/pic-build.js +26 -0
  330. package/tools/pic-build.ts +27 -0
  331. package/tools/pic.d.ts +1 -0
  332. package/tools/pic.js +64 -0
  333. package/tools/pic.ts +61 -0
  334. package/tools/play.d.ts +1 -0
  335. package/tools/play.js +54 -0
  336. package/tools/play.ts +54 -0
  337. package/tools/png.d.ts +16 -0
  338. package/tools/png.js +124 -0
  339. package/tools/png.ts +123 -0
  340. package/tools/res.d.ts +1 -0
  341. package/tools/res.js +48 -0
  342. package/tools/res.ts +50 -0
  343. package/tools/scenario.d.ts +1 -0
  344. package/tools/scenario.js +74 -0
  345. package/tools/scenario.ts +80 -0
  346. package/tools/site/build.d.ts +8 -0
  347. package/tools/site/build.js +110 -0
  348. package/tools/site/build.ts +116 -0
  349. package/tools/site/markdown.d.ts +11 -0
  350. package/tools/site/markdown.js +88 -0
  351. package/tools/site/markdown.ts +84 -0
  352. package/tools/view-build.d.ts +34 -0
  353. package/tools/view-build.js +47 -0
  354. package/tools/view-build.ts +71 -0
  355. package/tools/view.d.ts +1 -0
  356. package/tools/view.js +54 -0
  357. package/tools/view.ts +52 -0
@@ -0,0 +1,82 @@
1
+ import { type Palette } from "../../gfx/palette.ts";
2
+ import type { KernelFn, Vm } from "../vm.ts";
3
+ /**
4
+ * SCI32 palette effects, applied in the original's order:
5
+ *
6
+ * source (submitted palettes) → PalVary blend → PalCycle rotation = current palette
7
+ * current → remap tables (shadows etc. are computed against these colours)
8
+ * current → fade table = output palette
9
+ */
10
+ export declare class PaletteEffects {
11
+ private readonly vm;
12
+ /** Per-colour brightness in percent (Palette subop 2, fades). */
13
+ readonly fade: Uint8Array<ArrayBuffer>;
14
+ vary: Vary | undefined;
15
+ readonly cycles: Map<number, Cycle>;
16
+ readonly remaps: Map<number, Remap>;
17
+ /** Colours excluded from remap matching (RemapColors subop 5). */
18
+ blocked: {
19
+ start: number;
20
+ count: number;
21
+ };
22
+ constructor(vm: Vm);
23
+ /** Serializable state, for save games. */
24
+ save(): PaletteEffectsState;
25
+ load(state: PaletteEffectsState, now: number): void;
26
+ reset(): void;
27
+ paletteResource(id: number): Palette | undefined;
28
+ /** Advances PalVary and PalCycle to `now` (60 Hz ticks). */
29
+ update(now: number): void;
30
+ apply(source: Palette): {
31
+ current: Palette;
32
+ output: Palette;
33
+ remap: Map<number, Uint8Array>;
34
+ };
35
+ /** Maps every colour to the palette entry closest to its transformed RGB. */
36
+ private remapTable;
37
+ }
38
+ export interface PaletteEffectsState {
39
+ fade: number[];
40
+ vary: Vary | undefined;
41
+ cycles: Cycle[];
42
+ remaps: [number, Remap][];
43
+ blocked: {
44
+ start: number;
45
+ count: number;
46
+ };
47
+ }
48
+ interface Vary {
49
+ target: Palette | undefined;
50
+ start: Palette | undefined;
51
+ percent: number;
52
+ targetPercent: number;
53
+ ticksPerStep: number;
54
+ lastTick: number;
55
+ from: number;
56
+ to: number;
57
+ paused: boolean;
58
+ }
59
+ interface Cycle {
60
+ from: number;
61
+ count: number;
62
+ direction: number;
63
+ delay: number;
64
+ offset: number;
65
+ lastTick: number;
66
+ paused: boolean;
67
+ }
68
+ type Remap = {
69
+ kind: "range";
70
+ from: number;
71
+ to: number;
72
+ delta: number;
73
+ percent: 100;
74
+ gray: 0;
75
+ } | {
76
+ kind: "color";
77
+ percent: number;
78
+ gray: number;
79
+ };
80
+ export declare const paletteEffects: (vm: Vm) => PaletteEffects;
81
+ export declare const paletteKernels: Record<string, KernelFn>;
82
+ export {};
@@ -0,0 +1,292 @@
1
+ import { ResourceType } from "../../resource/types.js";
2
+ import { emptyPalette, mergePalette, parseHunkPalette } from "../../gfx/palette.js";
3
+ import { fromInt, toSigned } from "../value.js";
4
+ import { graphics } from "./graphics.js";
5
+ /**
6
+ * SCI32 palette effects, applied in the original's order:
7
+ *
8
+ * source (submitted palettes) → PalVary blend → PalCycle rotation = current palette
9
+ * current → remap tables (shadows etc. are computed against these colours)
10
+ * current → fade table = output palette
11
+ */
12
+ export class PaletteEffects {
13
+ vm;
14
+ /** Per-colour brightness in percent (Palette subop 2, fades). */
15
+ fade = new Uint8Array(256).fill(100);
16
+ vary;
17
+ cycles = new Map(); // by first colour
18
+ remaps = new Map(); // by remap colour index
19
+ /** Colours excluded from remap matching (RemapColors subop 5). */
20
+ blocked = { start: 0, count: 0 };
21
+ constructor(vm) {
22
+ this.vm = vm;
23
+ }
24
+ /** Serializable state, for save games. */
25
+ save() {
26
+ return {
27
+ fade: Array.from(this.fade),
28
+ vary: this.vary && { ...this.vary },
29
+ cycles: [...this.cycles.values()].map((c) => ({ ...c })),
30
+ remaps: [...this.remaps].map(([color, r]) => [color, { ...r }]),
31
+ blocked: { ...this.blocked },
32
+ };
33
+ }
34
+ load(state, now) {
35
+ this.fade.set(state.fade);
36
+ this.vary = state.vary && { ...state.vary, lastTick: now };
37
+ this.cycles.clear();
38
+ for (const c of state.cycles)
39
+ this.cycles.set(c.from, { ...c, lastTick: now });
40
+ this.remaps.clear();
41
+ for (const [color, r] of state.remaps)
42
+ this.remaps.set(color, { ...r });
43
+ this.blocked = { ...state.blocked };
44
+ }
45
+ reset() {
46
+ this.load({ fade: new Array(256).fill(100), vary: undefined, cycles: [], remaps: [], blocked: { start: 0, count: 0 } }, 0);
47
+ }
48
+ paletteResource(id) {
49
+ const res = { type: ResourceType.Palette, number: id };
50
+ return this.vm.resources.has(res) ? parseHunkPalette(this.vm.resources.loadSync(res).data) : undefined;
51
+ }
52
+ /** Advances PalVary and PalCycle to `now` (60 Hz ticks). */
53
+ update(now) {
54
+ const v = this.vary;
55
+ if (v && !v.paused && v.percent !== v.targetPercent) {
56
+ const elapsed = now - v.lastTick;
57
+ if (v.ticksPerStep <= 0)
58
+ v.percent = v.targetPercent;
59
+ else if (elapsed >= v.ticksPerStep) {
60
+ const steps = Math.floor(elapsed / v.ticksPerStep);
61
+ v.percent = v.percent < v.targetPercent ? Math.min(v.targetPercent, v.percent + steps) : Math.max(v.targetPercent, v.percent - steps);
62
+ v.lastTick += steps * v.ticksPerStep;
63
+ }
64
+ }
65
+ for (const c of this.cycles.values()) {
66
+ if (c.paused || c.delay <= 0)
67
+ continue;
68
+ const steps = Math.floor((now - c.lastTick) / c.delay);
69
+ if (steps > 0) {
70
+ c.offset = (c.offset + steps * c.direction) % c.count;
71
+ c.lastTick += steps * c.delay;
72
+ }
73
+ }
74
+ }
75
+ apply(source) {
76
+ let current = source;
77
+ const v = this.vary;
78
+ if (v && v.percent > 0 && v.target) {
79
+ const start = v.start ?? source;
80
+ current = { rgb: source.rgb.slice(), used: source.used.slice() };
81
+ for (let i = v.from; i <= v.to; i++) {
82
+ if (!v.target.used[i])
83
+ continue;
84
+ for (let k = 0; k < 3; k++) {
85
+ const a = start.rgb[i * 3 + k], b = v.target.rgb[i * 3 + k];
86
+ current.rgb[i * 3 + k] = Math.round(a + ((b - a) * v.percent) / 100);
87
+ }
88
+ }
89
+ }
90
+ if (this.cycles.size) {
91
+ const src = current.rgb.slice();
92
+ if (current === source)
93
+ current = { rgb: src.slice(), used: source.used };
94
+ for (const c of this.cycles.values()) {
95
+ for (let i = 0; i < c.count; i++) {
96
+ const from = c.from + (((i - c.offset) % c.count) + c.count) % c.count;
97
+ current.rgb.set(src.subarray(from * 3, from * 3 + 3), (c.from + i) * 3);
98
+ }
99
+ }
100
+ }
101
+ const remap = new Map();
102
+ for (const [color, r] of this.remaps)
103
+ remap.set(color, this.remapTable(current, r));
104
+ let output = current;
105
+ if (this.fade.some((f) => f !== 100)) {
106
+ output = { rgb: current.rgb.slice(), used: current.used };
107
+ for (let i = 0; i < 256; i++)
108
+ for (let k = 0; k < 3; k++)
109
+ output.rgb[i * 3 + k] = Math.min(255, Math.round((current.rgb[i * 3 + k] * this.fade[i]) / 100));
110
+ }
111
+ return { current, output, remap };
112
+ }
113
+ /** Maps every colour to the palette entry closest to its transformed RGB. */
114
+ remapTable(pal, r) {
115
+ const table = new Uint8Array(256);
116
+ const candidates = [];
117
+ for (let i = 0; i < 256; i++) {
118
+ const blocked = i >= this.blocked.start && i < this.blocked.start + this.blocked.count;
119
+ if (!blocked && !this.remaps.has(i))
120
+ candidates.push(i);
121
+ }
122
+ for (let c = 0; c < 256; c++) {
123
+ if (r.kind === "range") {
124
+ table[c] = c >= r.from && c <= r.to ? (c + r.delta) & 0xff : c;
125
+ continue;
126
+ }
127
+ let [red, green, blue] = [pal.rgb[c * 3], pal.rgb[c * 3 + 1], pal.rgb[c * 3 + 2]];
128
+ if (r.gray) {
129
+ const lum = (red * 77 + green * 151 + blue * 28) >> 8;
130
+ red += ((lum - red) * r.gray) / 100;
131
+ green += ((lum - green) * r.gray) / 100;
132
+ blue += ((lum - blue) * r.gray) / 100;
133
+ }
134
+ red = (red * r.percent) / 100;
135
+ green = (green * r.percent) / 100;
136
+ blue = (blue * r.percent) / 100;
137
+ let best = c, bestDist = Infinity;
138
+ for (const i of candidates) {
139
+ const dr = pal.rgb[i * 3] - red, dg = pal.rgb[i * 3 + 1] - green, db = pal.rgb[i * 3 + 2] - blue;
140
+ const d = dr * dr + dg * dg + db * db;
141
+ if (d < bestDist)
142
+ (bestDist = d), (best = i);
143
+ }
144
+ table[c] = best;
145
+ }
146
+ return table;
147
+ }
148
+ }
149
+ const stateOf = new WeakMap();
150
+ export const paletteEffects = (vm) => {
151
+ let p = stateOf.get(vm);
152
+ if (!p)
153
+ stateOf.set(vm, (p = new PaletteEffects(vm)));
154
+ return p;
155
+ };
156
+ const ticks = (vm) => Math.floor((vm.clock() * 60) / 1000);
157
+ export const paletteKernels = {
158
+ Palette: (vm, [subop = 0, a = 0, b = 0, c = 0]) => {
159
+ const fx = paletteEffects(vm);
160
+ switch (subop) {
161
+ case 1: { // set from resource (merged into the source palette)
162
+ const pal = fx.paletteResource(a);
163
+ if (pal)
164
+ graphics(vm).submitPalette(pal);
165
+ return 0;
166
+ }
167
+ case 2: // fade(fromColor, toColor, percent)
168
+ fx.fade.fill(Math.max(0, Math.min(100, c)), a, b + 1);
169
+ return 0;
170
+ case 3: { // find colour closest to (r, g, b)
171
+ const pal = graphics(vm).currentPalette;
172
+ let best = 0, bestDist = Infinity;
173
+ for (let i = 0; i < 256; i++) {
174
+ const d = (pal.rgb[i * 3] - a) ** 2 + (pal.rgb[i * 3 + 1] - b) ** 2 + (pal.rgb[i * 3 + 2] - c) ** 2;
175
+ if (d < bestDist)
176
+ (bestDist = d), (best = i);
177
+ }
178
+ return best;
179
+ }
180
+ }
181
+ return 0;
182
+ },
183
+ // Palette morphing toward a target palette over time (e.g. day to night).
184
+ PalVary: (vm, [subop = 0, ...args]) => {
185
+ const fx = paletteEffects(vm);
186
+ const now = ticks(vm);
187
+ const start = (target, time, percent, from = 0, to = 255) => {
188
+ const current = fx.vary?.percent ?? 0;
189
+ const distance = Math.abs(percent - current);
190
+ fx.vary = { target, start: fx.vary?.start, percent: time > 0 ? current : percent, targetPercent: percent, ticksPerStep: distance ? time / distance : 0, lastTick: now, from, to, paused: false };
191
+ };
192
+ switch (subop) {
193
+ case 0: { // set vary(paletteId, ticks, percent, from, to)
194
+ const [id = 0, time = 0, percent = 100, from = 0, to = 255] = args;
195
+ start(fx.paletteResource(id), toSigned(time), toSigned(percent), from, to);
196
+ return 1;
197
+ }
198
+ case 1: { // set percent(ticks, percent)
199
+ const [time = 0, percent = 0] = args;
200
+ if (fx.vary)
201
+ start(fx.vary.target, toSigned(time), toSigned(percent), fx.vary.from, fx.vary.to);
202
+ return 0;
203
+ }
204
+ case 2: return fromInt(fx.vary?.percent ?? 0);
205
+ case 3:
206
+ fx.vary = undefined;
207
+ return 0;
208
+ case 4: // merge into target
209
+ if (fx.vary)
210
+ fx.vary.target = mergePalette(fx.vary.target ?? emptyPalette(), fx.paletteResource(args[0] ?? 0));
211
+ return fromInt(fx.vary?.percent ?? 0);
212
+ case 5: // set time for the remaining change
213
+ if (fx.vary)
214
+ start(fx.vary.target, toSigned(args[0] ?? 0), fx.vary.targetPercent, fx.vary.from, fx.vary.to);
215
+ return 0;
216
+ case 6:
217
+ if (fx.vary)
218
+ fx.vary.paused = (args[0] ?? 0) !== 0;
219
+ return 0;
220
+ case 7:
221
+ if (fx.vary)
222
+ fx.vary.target = fx.paletteResource(args[0] ?? 0);
223
+ return 0;
224
+ case 8:
225
+ case 9: {
226
+ const pal = fx.paletteResource(args[0] ?? 0);
227
+ if (fx.vary)
228
+ fx.vary.start = subop === 8 ? pal : mergePalette(fx.vary.start ?? emptyPalette(), pal);
229
+ return 0;
230
+ }
231
+ }
232
+ return 0;
233
+ },
234
+ // Colour cycling (fire, water): rotate a range of palette entries.
235
+ PalCycle: (vm, [subop = 0, from = 0, to = 0, direction = 1, delay = 0]) => {
236
+ const fx = paletteEffects(vm);
237
+ const now = ticks(vm);
238
+ switch (subop) {
239
+ case 0: // set cycle(from, to, direction, delay)
240
+ fx.cycles.set(from, { from, count: Math.max(1, to - from + 1), direction: toSigned(direction) < 0 ? -1 : 1, delay: toSigned(delay), offset: 0, lastTick: now, paused: false });
241
+ return 0;
242
+ case 1: { // do cycle(from, steps)
243
+ const c = fx.cycles.get(from);
244
+ if (c)
245
+ c.offset = (c.offset + (toSigned(to) || 1) * c.direction) % c.count;
246
+ return 0;
247
+ }
248
+ case 2:
249
+ case 3: // pause / resume (one or all)
250
+ for (const c of from && fx.cycles.has(from) ? [fx.cycles.get(from)] : fx.cycles.values()) {
251
+ c.paused = subop === 2;
252
+ c.lastTick = now;
253
+ }
254
+ return 0;
255
+ case 4: // off (one or all)
256
+ if (from && fx.cycles.has(from))
257
+ fx.cycles.delete(from);
258
+ else
259
+ fx.cycles.clear();
260
+ return 0;
261
+ }
262
+ return 0;
263
+ },
264
+ // Remap colours: palette indices that transform what's underneath (e.g. 254 = shadow).
265
+ RemapColors: (vm, [subop = 0, a = 0, b = 0, c = 0, d = 0]) => {
266
+ const fx = paletteEffects(vm);
267
+ switch (subop) {
268
+ case 0: // off (one colour, or all)
269
+ if (a)
270
+ fx.remaps.delete(a);
271
+ else
272
+ fx.remaps.clear();
273
+ return 0;
274
+ case 1:
275
+ fx.remaps.set(a, { kind: "range", from: b, to: c, delta: toSigned(d), percent: 100, gray: 0 });
276
+ return 0;
277
+ case 2:
278
+ fx.remaps.set(a, { kind: "color", percent: b, gray: 0 });
279
+ return 0; // by percent
280
+ case 3:
281
+ fx.remaps.set(a, { kind: "color", percent: 100, gray: b });
282
+ return 0; // to gray
283
+ case 4:
284
+ fx.remaps.set(a, { kind: "color", percent: c, gray: b });
285
+ return 0; // to percent gray
286
+ case 5:
287
+ fx.blocked = { start: a, count: b };
288
+ return 0; // exclude a range from matching
289
+ }
290
+ return 0;
291
+ },
292
+ };
@@ -0,0 +1,303 @@
1
+ import { ResourceType } from "../../resource/types.ts";
2
+ import { emptyPalette, mergePalette, parseHunkPalette, type Palette } from "../../gfx/palette.ts";
3
+ import type { KernelFn, Vm } from "../vm.ts";
4
+ import { fromInt, toSigned } from "../value.ts";
5
+ import { graphics } from "./graphics.ts";
6
+
7
+ /**
8
+ * SCI32 palette effects, applied in the original's order:
9
+ *
10
+ * source (submitted palettes) → PalVary blend → PalCycle rotation = current palette
11
+ * current → remap tables (shadows etc. are computed against these colours)
12
+ * current → fade table = output palette
13
+ */
14
+ export class PaletteEffects {
15
+ /** Per-colour brightness in percent (Palette subop 2, fades). */
16
+ readonly fade = new Uint8Array(256).fill(100);
17
+ vary: Vary | undefined;
18
+ readonly cycles = new Map<number, Cycle>(); // by first colour
19
+ readonly remaps = new Map<number, Remap>(); // by remap colour index
20
+ /** Colours excluded from remap matching (RemapColors subop 5). */
21
+ blocked = { start: 0, count: 0 };
22
+
23
+ constructor(private readonly vm: Vm) {}
24
+
25
+ /** Serializable state, for save games. */
26
+ save(): PaletteEffectsState {
27
+ return {
28
+ fade: Array.from(this.fade),
29
+ vary: this.vary && { ...this.vary },
30
+ cycles: [...this.cycles.values()].map((c) => ({ ...c })),
31
+ remaps: [...this.remaps].map(([color, r]) => [color, { ...r }]),
32
+ blocked: { ...this.blocked },
33
+ };
34
+ }
35
+
36
+ load(state: PaletteEffectsState, now: number): void {
37
+ this.fade.set(state.fade);
38
+ this.vary = state.vary && { ...state.vary, lastTick: now };
39
+ this.cycles.clear();
40
+ for (const c of state.cycles) this.cycles.set(c.from, { ...c, lastTick: now });
41
+ this.remaps.clear();
42
+ for (const [color, r] of state.remaps) this.remaps.set(color, { ...r });
43
+ this.blocked = { ...state.blocked };
44
+ }
45
+
46
+ reset(): void {
47
+ this.load({ fade: new Array(256).fill(100), vary: undefined, cycles: [], remaps: [], blocked: { start: 0, count: 0 } }, 0);
48
+ }
49
+
50
+ paletteResource(id: number): Palette | undefined {
51
+ const res = { type: ResourceType.Palette, number: id };
52
+ return this.vm.resources.has(res) ? parseHunkPalette(this.vm.resources.loadSync(res).data) : undefined;
53
+ }
54
+
55
+ /** Advances PalVary and PalCycle to `now` (60 Hz ticks). */
56
+ update(now: number): void {
57
+ const v = this.vary;
58
+ if (v && !v.paused && v.percent !== v.targetPercent) {
59
+ const elapsed = now - v.lastTick;
60
+ if (v.ticksPerStep <= 0) v.percent = v.targetPercent;
61
+ else if (elapsed >= v.ticksPerStep) {
62
+ const steps = Math.floor(elapsed / v.ticksPerStep);
63
+ v.percent = v.percent < v.targetPercent ? Math.min(v.targetPercent, v.percent + steps) : Math.max(v.targetPercent, v.percent - steps);
64
+ v.lastTick += steps * v.ticksPerStep;
65
+ }
66
+ }
67
+ for (const c of this.cycles.values()) {
68
+ if (c.paused || c.delay <= 0) continue;
69
+ const steps = Math.floor((now - c.lastTick) / c.delay);
70
+ if (steps > 0) {
71
+ c.offset = (c.offset + steps * c.direction) % c.count;
72
+ c.lastTick += steps * c.delay;
73
+ }
74
+ }
75
+ }
76
+
77
+ apply(source: Palette): { current: Palette; output: Palette; remap: Map<number, Uint8Array> } {
78
+ let current = source;
79
+ const v = this.vary;
80
+ if (v && v.percent > 0 && v.target) {
81
+ const start = v.start ?? source;
82
+ current = { rgb: source.rgb.slice(), used: source.used.slice() };
83
+ for (let i = v.from; i <= v.to; i++) {
84
+ if (!v.target.used[i]) continue;
85
+ for (let k = 0; k < 3; k++) {
86
+ const a = start.rgb[i * 3 + k]!, b = v.target.rgb[i * 3 + k]!;
87
+ current.rgb[i * 3 + k] = Math.round(a + ((b - a) * v.percent) / 100);
88
+ }
89
+ }
90
+ }
91
+ if (this.cycles.size) {
92
+ const src = current.rgb.slice();
93
+ if (current === source) current = { rgb: src.slice(), used: source.used };
94
+ for (const c of this.cycles.values()) {
95
+ for (let i = 0; i < c.count; i++) {
96
+ const from = c.from + (((i - c.offset) % c.count) + c.count) % c.count;
97
+ current.rgb.set(src.subarray(from * 3, from * 3 + 3), (c.from + i) * 3);
98
+ }
99
+ }
100
+ }
101
+
102
+ const remap = new Map<number, Uint8Array>();
103
+ for (const [color, r] of this.remaps) remap.set(color, this.remapTable(current, r));
104
+
105
+ let output = current;
106
+ if (this.fade.some((f) => f !== 100)) {
107
+ output = { rgb: current.rgb.slice(), used: current.used };
108
+ for (let i = 0; i < 256; i++) for (let k = 0; k < 3; k++) output.rgb[i * 3 + k] = Math.min(255, Math.round((current.rgb[i * 3 + k]! * this.fade[i]!) / 100));
109
+ }
110
+ return { current, output, remap };
111
+ }
112
+
113
+ /** Maps every colour to the palette entry closest to its transformed RGB. */
114
+ private remapTable(pal: Palette, r: Remap): Uint8Array {
115
+ const table = new Uint8Array(256);
116
+ const candidates: number[] = [];
117
+ for (let i = 0; i < 256; i++) {
118
+ const blocked = i >= this.blocked.start && i < this.blocked.start + this.blocked.count;
119
+ if (!blocked && !this.remaps.has(i)) candidates.push(i);
120
+ }
121
+ for (let c = 0; c < 256; c++) {
122
+ if (r.kind === "range") {
123
+ table[c] = c >= r.from && c <= r.to ? (c + r.delta) & 0xff : c;
124
+ continue;
125
+ }
126
+ let [red, green, blue] = [pal.rgb[c * 3]!, pal.rgb[c * 3 + 1]!, pal.rgb[c * 3 + 2]!];
127
+ if (r.gray) {
128
+ const lum = (red * 77 + green * 151 + blue * 28) >> 8;
129
+ red += ((lum - red) * r.gray) / 100;
130
+ green += ((lum - green) * r.gray) / 100;
131
+ blue += ((lum - blue) * r.gray) / 100;
132
+ }
133
+ red = (red * r.percent) / 100;
134
+ green = (green * r.percent) / 100;
135
+ blue = (blue * r.percent) / 100;
136
+ let best = c, bestDist = Infinity;
137
+ for (const i of candidates) {
138
+ const dr = pal.rgb[i * 3]! - red, dg = pal.rgb[i * 3 + 1]! - green, db = pal.rgb[i * 3 + 2]! - blue;
139
+ const d = dr * dr + dg * dg + db * db;
140
+ if (d < bestDist) (bestDist = d), (best = i);
141
+ }
142
+ table[c] = best;
143
+ }
144
+ return table;
145
+ }
146
+ }
147
+
148
+ export interface PaletteEffectsState {
149
+ fade: number[];
150
+ vary: Vary | undefined;
151
+ cycles: Cycle[];
152
+ remaps: [number, Remap][];
153
+ blocked: { start: number; count: number };
154
+ }
155
+
156
+ interface Vary {
157
+ target: Palette | undefined;
158
+ start: Palette | undefined;
159
+ percent: number;
160
+ targetPercent: number;
161
+ ticksPerStep: number;
162
+ lastTick: number;
163
+ from: number;
164
+ to: number;
165
+ paused: boolean;
166
+ }
167
+
168
+ interface Cycle {
169
+ from: number;
170
+ count: number;
171
+ direction: number;
172
+ delay: number;
173
+ offset: number;
174
+ lastTick: number;
175
+ paused: boolean;
176
+ }
177
+
178
+ type Remap =
179
+ | { kind: "range"; from: number; to: number; delta: number; percent: 100; gray: 0 }
180
+ | { kind: "color"; percent: number; gray: number };
181
+
182
+ const stateOf = new WeakMap<Vm, PaletteEffects>();
183
+ export const paletteEffects = (vm: Vm): PaletteEffects => {
184
+ let p = stateOf.get(vm);
185
+ if (!p) stateOf.set(vm, (p = new PaletteEffects(vm)));
186
+ return p;
187
+ };
188
+
189
+ const ticks = (vm: Vm) => Math.floor((vm.clock() * 60) / 1000);
190
+
191
+ export const paletteKernels: Record<string, KernelFn> = {
192
+ Palette: (vm, [subop = 0, a = 0, b = 0, c = 0]) => {
193
+ const fx = paletteEffects(vm);
194
+ switch (subop) {
195
+ case 1: { // set from resource (merged into the source palette)
196
+ const pal = fx.paletteResource(a);
197
+ if (pal) graphics(vm).submitPalette(pal);
198
+ return 0;
199
+ }
200
+ case 2: // fade(fromColor, toColor, percent)
201
+ fx.fade.fill(Math.max(0, Math.min(100, c)), a, b + 1);
202
+ return 0;
203
+ case 3: { // find colour closest to (r, g, b)
204
+ const pal = graphics(vm).currentPalette;
205
+ let best = 0, bestDist = Infinity;
206
+ for (let i = 0; i < 256; i++) {
207
+ const d = (pal.rgb[i * 3]! - a) ** 2 + (pal.rgb[i * 3 + 1]! - b) ** 2 + (pal.rgb[i * 3 + 2]! - c) ** 2;
208
+ if (d < bestDist) (bestDist = d), (best = i);
209
+ }
210
+ return best;
211
+ }
212
+ }
213
+ return 0;
214
+ },
215
+
216
+ // Palette morphing toward a target palette over time (e.g. day to night).
217
+ PalVary: (vm, [subop = 0, ...args]) => {
218
+ const fx = paletteEffects(vm);
219
+ const now = ticks(vm);
220
+ const start = (target: Palette | undefined, time: number, percent: number, from = 0, to = 255) => {
221
+ const current = fx.vary?.percent ?? 0;
222
+ const distance = Math.abs(percent - current);
223
+ fx.vary = { target, start: fx.vary?.start, percent: time > 0 ? current : percent, targetPercent: percent, ticksPerStep: distance ? time / distance : 0, lastTick: now, from, to, paused: false };
224
+ };
225
+ switch (subop) {
226
+ case 0: { // set vary(paletteId, ticks, percent, from, to)
227
+ const [id = 0, time = 0, percent = 100, from = 0, to = 255] = args;
228
+ start(fx.paletteResource(id), toSigned(time), toSigned(percent), from, to);
229
+ return 1;
230
+ }
231
+ case 1: { // set percent(ticks, percent)
232
+ const [time = 0, percent = 0] = args;
233
+ if (fx.vary) start(fx.vary.target, toSigned(time), toSigned(percent), fx.vary.from, fx.vary.to);
234
+ return 0;
235
+ }
236
+ case 2: return fromInt(fx.vary?.percent ?? 0);
237
+ case 3: fx.vary = undefined; return 0;
238
+ case 4: // merge into target
239
+ if (fx.vary) fx.vary.target = mergePalette(fx.vary.target ?? emptyPalette(), fx.paletteResource(args[0] ?? 0));
240
+ return fromInt(fx.vary?.percent ?? 0);
241
+ case 5: // set time for the remaining change
242
+ if (fx.vary) start(fx.vary.target, toSigned(args[0] ?? 0), fx.vary.targetPercent, fx.vary.from, fx.vary.to);
243
+ return 0;
244
+ case 6:
245
+ if (fx.vary) fx.vary.paused = (args[0] ?? 0) !== 0;
246
+ return 0;
247
+ case 7:
248
+ if (fx.vary) fx.vary.target = fx.paletteResource(args[0] ?? 0);
249
+ return 0;
250
+ case 8:
251
+ case 9: {
252
+ const pal = fx.paletteResource(args[0] ?? 0);
253
+ if (fx.vary) fx.vary.start = subop === 8 ? pal : mergePalette(fx.vary.start ?? emptyPalette(), pal);
254
+ return 0;
255
+ }
256
+ }
257
+ return 0;
258
+ },
259
+
260
+ // Colour cycling (fire, water): rotate a range of palette entries.
261
+ PalCycle: (vm, [subop = 0, from = 0, to = 0, direction = 1, delay = 0]) => {
262
+ const fx = paletteEffects(vm);
263
+ const now = ticks(vm);
264
+ switch (subop) {
265
+ case 0: // set cycle(from, to, direction, delay)
266
+ fx.cycles.set(from, { from, count: Math.max(1, to - from + 1), direction: toSigned(direction) < 0 ? -1 : 1, delay: toSigned(delay), offset: 0, lastTick: now, paused: false });
267
+ return 0;
268
+ case 1: { // do cycle(from, steps)
269
+ const c = fx.cycles.get(from);
270
+ if (c) c.offset = (c.offset + (toSigned(to) || 1) * c.direction) % c.count;
271
+ return 0;
272
+ }
273
+ case 2: case 3: // pause / resume (one or all)
274
+ for (const c of from && fx.cycles.has(from) ? [fx.cycles.get(from)!] : fx.cycles.values()) {
275
+ c.paused = subop === 2;
276
+ c.lastTick = now;
277
+ }
278
+ return 0;
279
+ case 4: // off (one or all)
280
+ if (from && fx.cycles.has(from)) fx.cycles.delete(from);
281
+ else fx.cycles.clear();
282
+ return 0;
283
+ }
284
+ return 0;
285
+ },
286
+
287
+ // Remap colours: palette indices that transform what's underneath (e.g. 254 = shadow).
288
+ RemapColors: (vm, [subop = 0, a = 0, b = 0, c = 0, d = 0]) => {
289
+ const fx = paletteEffects(vm);
290
+ switch (subop) {
291
+ case 0: // off (one colour, or all)
292
+ if (a) fx.remaps.delete(a);
293
+ else fx.remaps.clear();
294
+ return 0;
295
+ case 1: fx.remaps.set(a, { kind: "range", from: b, to: c, delta: toSigned(d), percent: 100, gray: 0 }); return 0;
296
+ case 2: fx.remaps.set(a, { kind: "color", percent: b, gray: 0 }); return 0; // by percent
297
+ case 3: fx.remaps.set(a, { kind: "color", percent: 100, gray: b }); return 0; // to gray
298
+ case 4: fx.remaps.set(a, { kind: "color", percent: c, gray: b }); return 0; // to percent gray
299
+ case 5: fx.blocked = { start: a, count: b }; return 0; // exclude a range from matching
300
+ }
301
+ return 0;
302
+ },
303
+ };