schematic-renderer 1.4.4 → 1.4.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -70,7 +70,6 @@ export declare class BlockMeshBuilder {
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  private getMaterialKey;
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  private createFaceMaterial;
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  private mergeGeometries;
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- private manualMergeGeometries;
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  private isLiquidBlock;
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  private isWaterBlock;
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  private static readonly ALWAYS_WATERLOGGED;
@@ -1 +1 @@
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- {"version":3,"file":"BlockMeshBuilder.d.ts","sourceRoot":"","sources":["../../src/cubane/BlockMeshBuilder.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,UAAU,EAAqB,aAAa,EAAE,MAAM,SAAS,CAAC;AAU9E,qBAAa,gBAAgB;IAC5B,OAAO,CAAC,WAAW,CAAc;IAGjC,OAAO,CAAC,iBAAiB,CAAU;gBAEvB,WAAW,EAAE,WAAW,EAAE,OAAO,GAAE;QAAE,iBAAiB,CAAC,EAAE,OAAO,CAAA;KAAO;IAKtE,eAAe,CAC3B,KAAK,EAAE,UAAU,EACjB,SAAS,GAAE;QAAE,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,OAAO,CAAC;QAAC,KAAK,CAAC,EAAE,KAAK,CAAA;KAAO,EAC3E,KAAK,CAAC,EAAE,KAAK,EACb,KAAK,GAAE,MAAiB,GACtB,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC;IAWb,sBAAsB,CAClC,KAAK,EAAE,UAAU,EACjB,SAAS,GAAE;QAAE,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,OAAO,CAAC;QAAC,KAAK,CAAC,EAAE,KAAK,CAAA;KAAO,EAC3E,KAAK,CAAC,EAAE,KAAK,EACb,KAAK,GAAE,MAAiB,GACtB,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC;IAsFb,0BAA0B,CACtC,KAAK,EAAE,UAAU,EACjB,SAAS,GAAE;QACV,CAAC,CAAC,EAAE,MAAM,CAAC;QACX,CAAC,CAAC,EAAE,MAAM,CAAC;QACX,MAAM,CAAC,EAAE,OAAO,CAAC;QACjB,KAAK,CAAC,EAAE,KAAK,CAAC;KACT,EACN,KAAK,CAAC,EAAE,KAAK,EACb,KAAK,GAAE,MAAiB,GACtB,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC;IAuE1B,OAAO,CAAC,aAAa;YAmBP,uBAAuB;YAwDvB,4BAA4B;YA0I5B,sBAAsB;IAmEpC,OAAO,CAAC,8BAA8B;IAuEtC,OAAO,CAAC,cAAc;YA+BR,kBAAkB;IAuGhC;;;OAGG;IACH,OAAO,CAAC,mBAAmB;IA6B3B;;OAEG;IACH,OAAO,CAAC,gBAAgB;IAwExB;;OAEG;IACU,uBAAuB,CACnC,KAAK,EAAE,UAAU,EACjB,SAAS,GAAE;QAAE,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,OAAO,CAAC;QAAC,KAAK,CAAC,EAAE,KAAK,CAAA;KAAO,EAC3E,KAAK,CAAC,EAAE,KAAK,EACb,KAAK,GAAE,MAAiB,GACtB,OAAO,CAAC;QACV,aAAa,EAAE,GAAG,CAAC,MAAM,EAAE,aAAa,EAAE,CAAC,CAAC;QAC5C,gBAAgB,EAAE,aAAa,EAAE,CAAC;QAClC,eAAe,EAAE,OAAO,CAAC;KACzB,CAAC;IAsCF;;OAEG;YACW,mBAAmB;IAgEjC;;OAEG;IACH,OAAO,CAAC,gBAAgB;IAcxB;;OAEG;IACH,OAAO,CAAC,YAAY;IAKpB,OAAO,CAAC,sBAAsB;IAmF9B,OAAO,CAAC,cAAc;YAiBR,kBAAkB;IAwIhC,OAAO,CAAC,eAAe;IAmBvB,OAAO,CAAC,qBAAqB;IA8E7B,OAAO,CAAC,aAAa;IAMrB,OAAO,CAAC,YAAY;IASpB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAMvC;IAEH,OAAO,CAAC,aAAa;IAMrB,OAAO,CAAC,WAAW;IAMnB,OAAO,CAAC,eAAe;IAqCvB,OAAO,CAAC,qBAAqB;CAiB7B"}
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+ {"version":3,"file":"BlockMeshBuilder.d.ts","sourceRoot":"","sources":["../../src/cubane/BlockMeshBuilder.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,UAAU,EAAqB,aAAa,EAAE,MAAM,SAAS,CAAC;AAU9E,qBAAa,gBAAgB;IAC5B,OAAO,CAAC,WAAW,CAAc;IAGjC,OAAO,CAAC,iBAAiB,CAAU;gBAEvB,WAAW,EAAE,WAAW,EAAE,OAAO,GAAE;QAAE,iBAAiB,CAAC,EAAE,OAAO,CAAA;KAAO;IAKtE,eAAe,CAC3B,KAAK,EAAE,UAAU,EACjB,SAAS,GAAE;QAAE,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,OAAO,CAAC;QAAC,KAAK,CAAC,EAAE,KAAK,CAAA;KAAO,EAC3E,KAAK,CAAC,EAAE,KAAK,EACb,KAAK,GAAE,MAAiB,GACtB,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC;IAWb,sBAAsB,CAClC,KAAK,EAAE,UAAU,EACjB,SAAS,GAAE;QAAE,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,OAAO,CAAC;QAAC,KAAK,CAAC,EAAE,KAAK,CAAA;KAAO,EAC3E,KAAK,CAAC,EAAE,KAAK,EACb,KAAK,GAAE,MAAiB,GACtB,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC;IAsFb,0BAA0B,CACtC,KAAK,EAAE,UAAU,EACjB,SAAS,GAAE;QACV,CAAC,CAAC,EAAE,MAAM,CAAC;QACX,CAAC,CAAC,EAAE,MAAM,CAAC;QACX,MAAM,CAAC,EAAE,OAAO,CAAC;QACjB,KAAK,CAAC,EAAE,KAAK,CAAC;KACT,EACN,KAAK,CAAC,EAAE,KAAK,EACb,KAAK,GAAE,MAAiB,GACtB,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC;IAuE1B,OAAO,CAAC,aAAa;YAmBP,uBAAuB;YAwDvB,4BAA4B;YA0I5B,sBAAsB;IAmEpC,OAAO,CAAC,8BAA8B;IAuEtC,OAAO,CAAC,cAAc;YA+BR,kBAAkB;IAuGhC;;;OAGG;IACH,OAAO,CAAC,mBAAmB;IA6B3B;;OAEG;IACH,OAAO,CAAC,gBAAgB;IAwExB;;OAEG;IACU,uBAAuB,CACnC,KAAK,EAAE,UAAU,EACjB,SAAS,GAAE;QAAE,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,OAAO,CAAC;QAAC,KAAK,CAAC,EAAE,KAAK,CAAA;KAAO,EAC3E,KAAK,CAAC,EAAE,KAAK,EACb,KAAK,GAAE,MAAiB,GACtB,OAAO,CAAC;QACV,aAAa,EAAE,GAAG,CAAC,MAAM,EAAE,aAAa,EAAE,CAAC,CAAC;QAC5C,gBAAgB,EAAE,aAAa,EAAE,CAAC;QAClC,eAAe,EAAE,OAAO,CAAC;KACzB,CAAC;IAsCF;;OAEG;YACW,mBAAmB;IAgEjC;;OAEG;IACH,OAAO,CAAC,gBAAgB;IAcxB;;OAEG;IACH,OAAO,CAAC,YAAY;IAKpB,OAAO,CAAC,sBAAsB;IAmF9B,OAAO,CAAC,cAAc;YAiBR,kBAAkB;IAwIhC,OAAO,CAAC,eAAe;IAOvB,OAAO,CAAC,aAAa;IAMrB,OAAO,CAAC,YAAY;IASpB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAMvC;IAEH,OAAO,CAAC,aAAa;IAMrB,OAAO,CAAC,WAAW;IAMnB,OAAO,CAAC,eAAe;IAqCvB,OAAO,CAAC,qBAAqB;CAiB7B"}
@@ -0,0 +1,19 @@
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+ import * as THREE from "three";
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+ /**
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+ * Merge BufferGeometries into one — concatenating position/normal/uv and offsetting
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+ * each sub-geometry's indices by the running vertex count.
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+ *
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+ * Writes straight into preallocated typed arrays with `.set()` (a memcpy-style bulk
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+ * copy), so there is no per-element `push`, no `Array.from` intermediates, and no
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+ * argument spread. That makes it both fast (one allocation per attribute, no GC churn
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+ * from a growing `number[]`) and safe on large meshes: the previous implementation did
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+ * `array.push(...Array.from(typedArray))`, which spreads every float as a call argument
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+ * and throws `RangeError: Maximum call stack size exceeded` once a geometry is large
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+ * enough.
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+ *
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+ * Only geometries with a non-empty position attribute and a non-empty index are merged.
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+ * Empty input yields an empty geometry; a single input is cloned. Normals are computed
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+ * if the inputs don't supply them.
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+ */
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+ export declare function mergeBufferGeometries(geometries: THREE.BufferGeometry[]): THREE.BufferGeometry;
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+ //# sourceMappingURL=mergeBufferGeometries.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"mergeBufferGeometries.d.ts","sourceRoot":"","sources":["../../src/cubane/mergeBufferGeometries.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,KAAK,CAAC,cAAc,EAAE,GAAG,KAAK,CAAC,cAAc,CA4D9F"}
@@ -5,10 +5,10 @@ var __publicField = (obj, key, value) => {
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  return value;
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  };
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  import dU, { CircuitBuilderWrapper as LU, IoTypeWrapper as cZ, LayoutFunctionWrapper as eD, ExecutionModeWrapper as YD, DefinitionRegionWrapper as ri, BlockPosition as Zi, SortStrategyWrapper as yD, SchematicWrapper as oD } from "nucleation";
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- import { BlockPosition as UT, CircuitBuilderWrapper as WT, DefinitionRegionWrapper as nT, ExecutionModeWrapper as cT, IoLayoutBuilderWrapper as zT, IoLayoutWrapper as PT, IoTypeWrapper as OT, LayoutFunctionWrapper as bT, MchprsWorldWrapper as RT, OutputConditionWrapper as FT, SchematicBuilderWrapper as TT, SchematicWrapper as BT, SimulationOptionsWrapper as XT, SortStrategyWrapper as eT, StateModeConstants as YT, TypedCircuitExecutorWrapper as yT, ValueWrapper as oT, default as ET } from "nucleation";
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+ import { BlockPosition as WT, CircuitBuilderWrapper as nT, DefinitionRegionWrapper as cT, ExecutionModeWrapper as zT, IoLayoutBuilderWrapper as PT, IoLayoutWrapper as OT, IoTypeWrapper as bT, LayoutFunctionWrapper as RT, MchprsWorldWrapper as FT, OutputConditionWrapper as TT, SchematicBuilderWrapper as BT, SchematicWrapper as XT, SimulationOptionsWrapper as eT, SortStrategyWrapper as YT, StateModeConstants as yT, TypedCircuitExecutorWrapper as oT, ValueWrapper as ET, default as tT } from "nucleation";
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  import * as Q from "three";
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  import { Ray as QU, Plane as UU, MathUtils as _i, Vector3 as UA, Controls as kl, MOUSE as fi, TOUCH as hi, Quaternion as SI, Spherical as ED, Vector2 as EI, Euler as Hl, EventDispatcher as WU, UniformsLib as aZ, ShaderLib as GZ, UniformsUtils as $g, ShaderMaterial as nU, Box3 as fZ, InstancedBufferGeometry as cU, Float32BufferAttribute as xZ, InstancedInterleavedBuffer as Xl, InterleavedBufferAttribute as ni, WireframeGeometry as zU, Sphere as rl, Vector4 as Yw, Matrix4 as QC, Line3 as PU, Mesh as nA, DataTextureLoader as OU, HalfFloatType as zZ, FloatType as Vl, DataUtils as PZ, LinearSRGBColorSpace as TC, LinearFilter as $i, Color as Mi, REVISION as bU, CompressedTexture as sl, Source as RU, NoColorSpace as FU, RGBAFormat as TU, ImageUtils as BU, DoubleSide as fl, PropertyBinding as Xw, InterpolateDiscrete as AV, BufferAttribute as FC, Scene as tD, InterpolateLinear as Kl, NearestFilter as ql, NearestMipmapNearestFilter as IV, NearestMipmapLinearFilter as CV, LinearMipmapNearestFilter as iV, LinearMipmapLinearFilter as _l, ClampToEdgeWrapping as wV, RepeatWrapping as vZ, MirroredRepeatWrapping as ZV, SRGBColorSpace as Aw, Raycaster as XU, Object3D as Iw, MeshBasicMaterial as ci, LineBasicMaterial as MV, CylinderGeometry as vI, BoxGeometry as yI, BufferGeometry as el, OctahedronGeometry as OZ, Line as xC, SphereGeometry as eU, TorusGeometry as Ww, PlaneGeometry as YU, TrianglesDrawMode as yU, TriangleFanDrawMode as Yl, TriangleStripDrawMode as lV, Loader as oU, LoaderUtils as Tw, FileLoader as mV, SpotLight as EU, PointLight as tU, DirectionalLight as SU, MeshPhysicalMaterial as BC, InstancedMesh as aU, InstancedBufferAttribute as GU, TextureLoader as pU, ImageBitmapLoader as uU, InterleavedBuffer as xU, PointsMaterial as vU, Material as Jl, MeshStandardMaterial as jV, SkinnedMesh as hU, LineSegments as kU, LineLoop as HU, Points as rU, Group as Nl, PerspectiveCamera as fU, OrthographicCamera as KU, Skeleton as qU, AnimationClip as _U, Bone as $U, ColorManagement as SD, FrontSide as AW, Texture as aD, VectorKeyframeTrack as GD, NumberKeyframeTrack as pD, QuaternionKeyframeTrack as uD, Interpolant as IW } from "three";
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- let iw, gc, mc, Bn, sc, SW, ac, Xn, Gc, Im, Ec, _g, fF, lc, pV, pc, Nc, jc, ic, Jc, OV, hl, GV, dc, qA, Yc, lA, RC, Mc;
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+ let iw, gc, mc, Bn, sc, SW, ac, Xn, Gc, Im, Ec, _g, KF, lc, pV, pc, Nc, jc, ic, Jc, OV, hl, GV, dc, qA, Yc, lA, RC, Mc;
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  let __tla = (async () => {
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  var _a, _b2, _c2;
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  var CW = typeof globalThis < "u" ? globalThis : typeof window < "u" ? window : typeof globalThis < "u" ? globalThis : typeof self < "u" ? self : {};
@@ -30127,6 +30127,33 @@ function print() { __p += __j.call(arguments, '') }
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  return true;
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  }
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  }
30130
+ function rF(U) {
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+ const A = U.filter((c) => c.attributes.position && c.attributes.position.count > 0 && c.index && c.index.count > 0);
30132
+ if (A.length === 0)
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+ return new Q.BufferGeometry();
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+ if (A.length === 1)
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+ return A[0].clone();
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+ let I = 0, C = 0, i = true, w = true;
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+ for (const c of A)
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+ I += c.attributes.position.count, C += c.index ? c.index.count : c.attributes.position.count, c.attributes.normal || (i = false), c.attributes.uv || (w = false);
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+ const Z = A[0].attributes.position.itemSize, l = i ? A[0].attributes.normal.itemSize : 3, j = w ? A[0].attributes.uv.itemSize : 2, D = new Float32Array(I * Z), g = i ? new Float32Array(I * l) : null, V = w ? new Float32Array(I * j) : null, J = I > 65535 ? new Uint32Array(C) : new Uint16Array(C);
30140
+ let N = 0, L = 0;
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+ for (const c of A) {
30142
+ const n = c.attributes.position.count;
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+ D.set(c.attributes.position.array, N * Z), g && g.set(c.attributes.normal.array, N * l), V && V.set(c.attributes.uv.array, N * j);
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+ const z = c.index;
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+ if (z) {
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+ const P = z.array;
30147
+ for (let F = 0; F < P.length; F++)
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+ J[L++] = P[F] + N;
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+ } else
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+ for (let P = 0; P < n; P++)
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+ J[L++] = N + P;
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+ N += n;
30153
+ }
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+ const d = new Q.BufferGeometry();
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+ return d.setAttribute("position", new Q.BufferAttribute(D, Z)), g && d.setAttribute("normal", new Q.BufferAttribute(g, l)), V && d.setAttribute("uv", new Q.BufferAttribute(V, j)), d.setIndex(new Q.BufferAttribute(J, 1)), i || d.computeVertexNormals(), d;
30156
+ }
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  const _Cm = class _Cm {
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  constructor(A, I = {}) {
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  __publicField(this, "assetLoader");
@@ -30737,55 +30764,7 @@ function print() { __p += __j.call(arguments, '') }
30737
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  }
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  }
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  mergeGeometries(A) {
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- const I = A.filter((C) => C.attributes.position && C.attributes.position.count > 0 && C.index && C.index.count > 0);
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- return I.length === 0 ? new Q.BufferGeometry() : I.length === 1 ? I[0].clone() : this.manualMergeGeometries(I);
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- }
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- manualMergeGeometries(A) {
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- const I = new Q.BufferGeometry(), C = [
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- "position",
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- "normal",
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- "uv"
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- ], i = {};
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- let w = 0, Z = 0, l = true, j = true;
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- for (const V of A)
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- w += V.attributes.position.count, V.index ? Z += V.index.count : Z += V.attributes.position.count, V.attributes.normal || (l = false), V.attributes.uv || (j = false);
30752
- for (const V of C) {
30753
- if (V === "normal" && !l || V === "uv" && !j)
30754
- continue;
30755
- const J = A.find((N) => N.attributes[V]);
30756
- J && (i[V] = {
30757
- array: [],
30758
- itemSize: J.attributes[V].itemSize
30759
- });
30760
- }
30761
- const D = [];
30762
- let g = 0;
30763
- for (const V of A) {
30764
- for (const J in i) {
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- const N = V.attributes[J];
30766
- if (N)
30767
- i[J].array.push(...Array.from(N.array));
30768
- else if (J === "normal" || J === "uv") {
30769
- const L = V.attributes.position.count, d = i[J].itemSize;
30770
- i[J].array.push(...new Array(L * d).fill(0));
30771
- }
30772
- }
30773
- if (V.index) {
30774
- const J = Array.from(V.index.array);
30775
- for (const N of J)
30776
- D.push(N + g);
30777
- } else {
30778
- const J = V.attributes.position.count;
30779
- for (let N = 0; N < J; N++)
30780
- D.push(g + N);
30781
- }
30782
- g += V.attributes.position.count;
30783
- }
30784
- for (const V in i) {
30785
- const { array: J, itemSize: N } = i[V];
30786
- I.setAttribute(V, new Q.Float32BufferAttribute(J, N));
30787
- }
30788
- return I.setIndex(D), !l && I.attributes.position && I.computeVertexNormals(), I;
30767
+ return rF(A);
30789
30768
  }
30790
30769
  isLiquidBlock(A) {
30791
30770
  if (!A)
@@ -30872,7 +30851,7 @@ function print() { __p += __j.call(arguments, '') }
30872
30851
  "minecraft:bubble_column"
30873
30852
  ]));
30874
30853
  let Cm = _Cm;
30875
- class rF {
30854
+ class fF {
30876
30855
  constructor() {
30877
30856
  __publicField(this, "packs", /* @__PURE__ */ new Map());
30878
30857
  __publicField(this, "packOrder", []);
@@ -31611,7 +31590,7 @@ function print() { __p += __j.call(arguments, '') }
31611
31590
  __publicField(this, "lastPackLoadedFromCache", false);
31612
31591
  this.showUnknownBlocks = (A == null ? void 0 : A.showUnknownBlocks) ?? false, this.assetLoader = new fc(), this.modelResolver = new HF(this.assetLoader), this.blockMeshBuilder = new Cm(this.assetLoader, {
31613
31592
  showUnknownBlocks: this.showUnknownBlocks
31614
- }), this.entityRenderer = new uF(), this.signRenderer = new kF(this.assetLoader), this.packManager = new rF(), this.assetLoader.setPackManager(this.packManager), this.packManager.setMeshRebuildCallback(() => {
31593
+ }), this.entityRenderer = new uF(), this.signRenderer = new kF(this.assetLoader), this.packManager = new fF(), this.assetLoader.setPackManager(this.packManager), this.packManager.setMeshRebuildCallback(() => {
31615
31594
  this.clearMeshCaches();
31616
31595
  });
31617
31596
  const I = (A == null ? void 0 : A.autoRestore) ?? true, C = this.packManager;
@@ -32251,7 +32230,7 @@ function print() { __p += __j.call(arguments, '') }
32251
32230
  this.assetLoader.dispose(), this.clearMeshCaches();
32252
32231
  }
32253
32232
  }
32254
- fF = class {
32233
+ KF = class {
32255
32234
  constructor(A, I, C = {}) {
32256
32235
  __publicField(this, "enabled");
32257
32236
  __publicField(this, "flySpeed");
@@ -32359,7 +32338,7 @@ function print() { __p += __j.call(arguments, '') }
32359
32338
  }
32360
32339
  };
32361
32340
  let aV = null, qg = false;
32362
- async function KF() {
32341
+ async function qF() {
32363
32342
  if (qg)
32364
32343
  return;
32365
32344
  console.log("[InspectorManager] Lazy-loading debug GUI (lil-gui)...");
@@ -32382,7 +32361,7 @@ function print() { __p += __j.call(arguments, '') }
32382
32361
  }, this.options.enableInspector && this.initialize();
32383
32362
  }
32384
32363
  async initialize() {
32385
- if (await KF(), this.gui = new aV({
32364
+ if (await qF(), this.gui = new aV({
32386
32365
  title: "Schematic Renderer",
32387
32366
  width: 300
32388
32367
  }), this.gui.domElement.parentElement && (this.gui.domElement.parentElement.style.zIndex = "9999"), this.initializeState(), this.addRendererPanel(), this.addScenePanel(), this.addCameraPanel(), this.addPerformancePanel(), this.addGPUPanel(), this.options.customPanels)
@@ -32662,7 +32641,7 @@ function print() { __p += __j.call(arguments, '') }
32662
32641
  this.gui && (this.gui.destroy(), this.gui = null), this.panels.clear();
32663
32642
  }
32664
32643
  };
32665
- class qF {
32644
+ class _F {
32666
32645
  constructor(A, I) {
32667
32646
  __publicField(this, "renderer");
32668
32647
  __publicField(this, "name");
@@ -32901,7 +32880,7 @@ function print() { __p += __j.call(arguments, '') }
32901
32880
  return this.baseRegion.free(), this.baseRegion = A.clone(), this.updateActiveRegion(), this;
32902
32881
  }
32903
32882
  }
32904
- class _F extends XC.EventEmitter {
32883
+ class $F extends XC.EventEmitter {
32905
32884
  constructor(A) {
32906
32885
  super();
32907
32886
  __publicField(this, "renderer");
@@ -32933,7 +32912,7 @@ function print() { __p += __j.call(arguments, '') }
32933
32912
  const l = this.regions.get(A);
32934
32913
  return l.setBounds(new Q.Vector3(I.x, I.y, I.z), new Q.Vector3(C.x, C.y, C.z)), w && (w.color !== void 0 && l.setColor(w.color), w.opacity !== void 0 && l.setOpacity(w.opacity)), l;
32935
32914
  }
32936
- const Z = new qF(this.renderer, {
32915
+ const Z = new _F(this.renderer, {
32937
32916
  name: A,
32938
32917
  min: I,
32939
32918
  max: C,
@@ -33075,7 +33054,7 @@ function print() { __p += __j.call(arguments, '') }
33075
33054
  this.regions.forEach((A) => A.dispose()), this.regions.clear(), this.definitionRegionNames.clear();
33076
33055
  }
33077
33056
  }
33078
- class $F {
33057
+ class AT {
33079
33058
  constructor(A) {
33080
33059
  __publicField(this, "renderer");
33081
33060
  __publicField(this, "raycaster");
@@ -33231,7 +33210,7 @@ function print() { __p += __j.call(arguments, '') }
33231
33210
  __publicField(this, "needsRender", true);
33232
33211
  __publicField(this, "continuousReasons", /* @__PURE__ */ new Set());
33233
33212
  var _a2, _b3, _c3;
33234
- this.canvas = A, this.options = Xc.merge({}, Bc, i), this.targetFPS = this.options.targetFPS ?? 60, this.frameInterval = this.targetFPS > 0 ? 1e3 / this.targetFPS : 0, this.idleFPS = this.options.idleFPS ?? 1, this.enableAnimatedTextures = this.options.enableAnimatedTextures ?? false, this.timer = new Q.Timer(), this.materialMap = /* @__PURE__ */ new Map(), this.eventEmitter = new XC.EventEmitter(), this.canvas.schematicRenderer = this, this.sceneManager = new hW(this), this.uiManager = new ec(this), this.cameraManager = new oI(this, i.cameraOptions), this.keyboardControls = new fF(this.cameraManager.activeCamera.camera, this.canvas, i.keyboardControlsOptions), this.sceneManager.updateHelpers(), this.eventEmitter.emit("sceneReady"), this.resourcePackManager = new YV(this.options.resourcePackOptions), this.packs = new ic(this.resourcePackManager), this.setupResourcePackCallbacks(), ((_a2 = this.options.sidebarOptions) == null ? void 0 : _a2.enabled) !== false && (this.sidebar = new dc(this, this.options.sidebarOptions)), this.options.showSlicerOverlay && (this.slicerOverlay = new Xg(this, this.options.slicerOverlayOptions)), this.state = {
33213
+ this.canvas = A, this.options = Xc.merge({}, Bc, i), this.targetFPS = this.options.targetFPS ?? 60, this.frameInterval = this.targetFPS > 0 ? 1e3 / this.targetFPS : 0, this.idleFPS = this.options.idleFPS ?? 1, this.enableAnimatedTextures = this.options.enableAnimatedTextures ?? false, this.timer = new Q.Timer(), this.materialMap = /* @__PURE__ */ new Map(), this.eventEmitter = new XC.EventEmitter(), this.canvas.schematicRenderer = this, this.sceneManager = new hW(this), this.uiManager = new ec(this), this.cameraManager = new oI(this, i.cameraOptions), this.keyboardControls = new KF(this.cameraManager.activeCamera.camera, this.canvas, i.keyboardControlsOptions), this.sceneManager.updateHelpers(), this.eventEmitter.emit("sceneReady"), this.resourcePackManager = new YV(this.options.resourcePackOptions), this.packs = new ic(this.resourcePackManager), this.setupResourcePackCallbacks(), ((_a2 = this.options.sidebarOptions) == null ? void 0 : _a2.enabled) !== false && (this.sidebar = new dc(this, this.options.sidebarOptions)), this.options.showSlicerOverlay && (this.slicerOverlay = new Xg(this, this.options.slicerOverlayOptions)), this.state = {
33235
33214
  cameraPosition: new Q.Vector3()
33236
33215
  }, this.options.enableProgressBar && this.uiManager && (this.uiManager.showProgressBar("Initializing renderer..."), this.uiManager.updateProgress(0.1)), this.options.context ? (this.cubane = this.options.context.cubane, this.options.context.attachRenderer(this)) : this.cubane = new vl({
33237
33216
  showUnknownBlocks: (_b3 = this.options.debugOptions) == null ? void 0 : _b3.showUnknownBlocks
@@ -33286,7 +33265,7 @@ function print() { __p += __j.call(arguments, '') }
33286
33265
  onSchematicFileLoadFailure: (_e = (_d = this.options) == null ? void 0 : _d.callbacks) == null ? void 0 : _e.onSchematicFileLoadFailure
33287
33266
  }
33288
33267
  };
33289
- this.schematicManager = new Gn(this, Z), this.renderManager = new _W(this), await this.renderManager.initialize(), this.highlightManager = new en(this), this.insignManager = new Im(this), this.insignIoManager = new Gc(this), this.regionManager = new _F(this), this.regionInteractionHandler = new $F(this), this.overlayManager = new pc(this), this.options.enableGizmos && (this.gizmoManager = new Tc(this)), Object.keys(A).length > 0 && (C("Loading initial schematics...", 0.75), await this.schematicManager.loadSchematics(A)), C("Finalizing setup...", 0.9), this.schematicManager.isEmpty() || this.cameraManager.focusOnSchematics({
33268
+ this.schematicManager = new Gn(this, Z), this.renderManager = new _W(this), await this.renderManager.initialize(), this.highlightManager = new en(this), this.insignManager = new Im(this), this.insignIoManager = new Gc(this), this.regionManager = new $F(this), this.regionInteractionHandler = new AT(this), this.overlayManager = new pc(this), this.options.enableGizmos && (this.gizmoManager = new Tc(this)), Object.keys(A).length > 0 && (C("Loading initial schematics...", 0.75), await this.schematicManager.loadSchematics(A)), C("Finalizing setup...", 0.9), this.schematicManager.isEmpty() || this.cameraManager.focusOnSchematics({
33290
33269
  animationDuration: 0
33291
33270
  }), this.initializeInteractionComponents(), C("Ready", 1), this.animate(), ((_f = this.options.debugOptions) == null ? void 0 : _f.enableInspector) && (this.inspectorManager = new _g(this, this.options.debugOptions)), (_h = (_g2 = this.options.callbacks) == null ? void 0 : _g2.onRendererInitialized) == null ? void 0 : _h.call(_g2, this), this.canvas.dispatchEvent(new CustomEvent("rendererInitialized")), this.options.enableProgressBar && this.uiManager && this.uiManager.hideProgressBar();
33292
33271
  } catch (C) {
@@ -34055,13 +34034,13 @@ function print() { __p += __j.call(arguments, '') }
34055
34034
  })();
34056
34035
  export {
34057
34036
  iw as BasePanel,
34058
- UT as BlockPosition,
34037
+ WT as BlockPosition,
34059
34038
  gc as CapturePanel,
34060
- WT as CircuitBuilderWrapper,
34039
+ nT as CircuitBuilderWrapper,
34061
34040
  mc as ControlsPanel,
34062
34041
  Bn as CustomIoHighlight,
34063
- nT as DefinitionRegionWrapper,
34064
- cT as ExecutionModeWrapper,
34042
+ cT as DefinitionRegionWrapper,
34043
+ zT as ExecutionModeWrapper,
34065
34044
  sc as ExportPanel,
34066
34045
  SW as FlyControls,
34067
34046
  ac as InsignIoHighlight,
@@ -34070,36 +34049,36 @@ export {
34070
34049
  Im as InsignManager,
34071
34050
  Ec as InsignRegionHighlight,
34072
34051
  _g as InspectorManager,
34073
- zT as IoLayoutBuilderWrapper,
34074
- PT as IoLayoutWrapper,
34075
- OT as IoTypeWrapper,
34076
- fF as KeyboardControls,
34052
+ PT as IoLayoutBuilderWrapper,
34053
+ OT as IoLayoutWrapper,
34054
+ bT as IoTypeWrapper,
34055
+ KF as KeyboardControls,
34077
34056
  lc as KeyboardShortcutManager,
34078
34057
  pV as KeyframeTrack,
34079
- bT as LayoutFunctionWrapper,
34080
- RT as MchprsWorldWrapper,
34081
- FT as OutputConditionWrapper,
34058
+ RT as LayoutFunctionWrapper,
34059
+ FT as MchprsWorldWrapper,
34060
+ TT as OutputConditionWrapper,
34082
34061
  pc as OverlayManager,
34083
34062
  Nc as PerformancePanel,
34084
34063
  jc as RenderSettingsPanel,
34085
34064
  ic as ResourcePackManagerProxy,
34086
34065
  Jc as ResourcePackPanel,
34087
- TT as SchematicBuilderWrapper,
34066
+ BT as SchematicBuilderWrapper,
34088
34067
  OV as SchematicExporter,
34089
34068
  hl as SchematicRenderer,
34090
34069
  GV as SchematicRendererContext,
34091
- BT as SchematicWrapper,
34070
+ XT as SchematicWrapper,
34092
34071
  dc as SidebarManager,
34093
34072
  qA as SimulationLogger,
34094
34073
  Yc as SimulationManager,
34095
- XT as SimulationOptionsWrapper,
34096
- eT as SortStrategyWrapper,
34097
- YT as StateModeConstants,
34098
- yT as TypedCircuitExecutorWrapper,
34074
+ eT as SimulationOptionsWrapper,
34075
+ YT as SortStrategyWrapper,
34076
+ yT as StateModeConstants,
34077
+ oT as TypedCircuitExecutorWrapper,
34099
34078
  lA as UIColors,
34100
34079
  RC as UIStyles,
34101
34080
  Mc as UnifiedSidebar,
34102
- oT as ValueWrapper,
34081
+ ET as ValueWrapper,
34103
34082
  __tla,
34104
- ET as initializeNucleationWasm
34083
+ tT as initializeNucleationWasm
34105
34084
  };