sceneview-web 3.5.1 → 3.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
|
@@ -1,31 +1,14 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "sceneview-web",
|
|
3
|
-
"version": "3.5.
|
|
4
|
-
"description": "SceneView for Web
|
|
5
|
-
"main": "
|
|
6
|
-
"
|
|
7
|
-
"build/dist/js/productionExecutable/sceneview-web.js",
|
|
8
|
-
"build/dist/js/productionExecutable/sceneview-web.js.map"
|
|
9
|
-
],
|
|
10
|
-
"keywords": [
|
|
11
|
-
"3d",
|
|
12
|
-
"webgl",
|
|
13
|
-
"filament",
|
|
14
|
-
"sceneview",
|
|
15
|
-
"gltf",
|
|
16
|
-
"wasm",
|
|
17
|
-
"pbr",
|
|
18
|
-
"rendering",
|
|
19
|
-
"kotlin"
|
|
20
|
-
],
|
|
3
|
+
"version": "3.5.2",
|
|
4
|
+
"description": "SceneView for Web — 3D rendering with Filament.js (WebGL2/WASM)",
|
|
5
|
+
"main": "sceneview-web.js",
|
|
6
|
+
"keywords": ["3d", "webgl", "filament", "sceneview", "gltf", "wasm"],
|
|
21
7
|
"homepage": "https://github.com/sceneview/sceneview",
|
|
22
8
|
"repository": {
|
|
23
9
|
"type": "git",
|
|
24
10
|
"url": "https://github.com/sceneview/sceneview.git",
|
|
25
11
|
"directory": "sceneview-web"
|
|
26
12
|
},
|
|
27
|
-
"license": "Apache-2.0"
|
|
28
|
-
"peerDependencies": {
|
|
29
|
-
"filament": ">=1.52.0"
|
|
30
|
-
}
|
|
13
|
+
"license": "Apache-2.0"
|
|
31
14
|
}
|
package/README.md
DELETED
|
@@ -1,52 +0,0 @@
|
|
|
1
|
-
# SceneView Web
|
|
2
|
-
|
|
3
|
-
3D rendering for browsers using **Filament.js** (WebGL2/WASM) — the same rendering engine as SceneView Android.
|
|
4
|
-
|
|
5
|
-
## Install
|
|
6
|
-
|
|
7
|
-
```bash
|
|
8
|
-
npm install @sceneview/sceneview-web
|
|
9
|
-
```
|
|
10
|
-
|
|
11
|
-
## Quick Start
|
|
12
|
-
|
|
13
|
-
```html
|
|
14
|
-
<canvas id="scene-canvas" style="width:100%;height:100vh"></canvas>
|
|
15
|
-
<script src="sceneview-web.js"></script>
|
|
16
|
-
```
|
|
17
|
-
|
|
18
|
-
```kotlin
|
|
19
|
-
SceneView.create(
|
|
20
|
-
canvas = document.getElementById("scene-canvas") as HTMLCanvasElement,
|
|
21
|
-
configure = {
|
|
22
|
-
camera {
|
|
23
|
-
eye(0.0, 1.5, 5.0)
|
|
24
|
-
target(0.0, 0.0, 0.0)
|
|
25
|
-
}
|
|
26
|
-
model("models/DamagedHelmet.glb")
|
|
27
|
-
},
|
|
28
|
-
onReady = { it.startRendering() }
|
|
29
|
-
)
|
|
30
|
-
```
|
|
31
|
-
|
|
32
|
-
## Features
|
|
33
|
-
|
|
34
|
-
- Same Filament PBR renderer as Android (compiled to WASM)
|
|
35
|
-
- glTF 2.0 / GLB model loading
|
|
36
|
-
- IBL environment lighting (KTX)
|
|
37
|
-
- Camera configuration (FOV, position, exposure)
|
|
38
|
-
- Directional, point, and spot lights
|
|
39
|
-
- Animation playback
|
|
40
|
-
- Kotlin/JS DSL API
|
|
41
|
-
|
|
42
|
-
## Requirements
|
|
43
|
-
|
|
44
|
-
- WebGL2 browser (~95% coverage)
|
|
45
|
-
- No AR support (requires native sensors)
|
|
46
|
-
|
|
47
|
-
## Part of SceneView
|
|
48
|
-
|
|
49
|
-
SceneView is a declarative 3D/AR SDK for Android, iOS, macOS, visionOS, Web, and Desktop.
|
|
50
|
-
|
|
51
|
-
- [GitHub](https://github.com/sceneview/sceneview)
|
|
52
|
-
- [Documentation](https://sceneview.github.io)
|
|
File without changes
|
|
File without changes
|