sceneview-mcp 4.0.0 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +29 -7
- package/dist/analyze-project.js +1 -1
- package/dist/debug-issue.js +2 -2
- package/dist/extra-guides.js +1 -1
- package/dist/generate-scene.js +2 -2
- package/dist/generated/llms-txt.js +1 -1
- package/dist/guides.js +8 -8
- package/dist/index.js +3 -3
- package/dist/migration.js +2 -2
- package/dist/platform-setup.js +11 -11
- package/dist/samples.js +64 -64
- package/dist/telemetry.js +1 -1
- package/dist/tiers.js +1 -0
- package/dist/tools/definitions.js +27 -0
- package/dist/tools/handler.js +114 -28
- package/llms.txt +85 -8
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -44,13 +44,35 @@ After subscribing, you'll receive a `sv_live_…` API key. Set it via the `SCENE
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## Quick start (free tier)
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You have two ways to use SceneView MCP — pick whichever fits your client:
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### Option A — stdio via `npx` (Claude Desktop, Claude Code, Cursor, Windsurf)
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```bash
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npx sceneview-mcp
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npx sceneview-mcp
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```
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On startup you'll see a `[sceneview-mcp] v4.0.
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On startup you'll see a `[sceneview-mcp] v4.0.1 — LITE (free tools only)` banner on stderr. Set `SCENEVIEW_API_KEY` to flip into `HOSTED` mode.
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### Option B — hosted HTTP MCP URL (ChatGPT, Claude Desktop "Remote MCP", Cursor URL, anything HTTP)
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No install, no `npx`, no config files — just point your client at:
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```
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https://sceneview-mcp.mcp-tools-lab.workers.dev/mcp/public
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```
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- Anonymous, no API key required
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- 26 free tools fully accessible
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- 35 Pro tools return a `/pricing` upgrade prompt
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- Rate limit: 60 requests / hour per IP
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For **Pro tier with a Bearer token** (full quota, all 35 Pro tools):
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```
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https://sceneview-mcp.mcp-tools-lab.workers.dev/mcp
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Authorization: Bearer sv_live_...
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```
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> **Anonymous telemetry** is enabled on the free tier (MCP client name/version and tool names — no personal data, no prompt content). Opt out with `SCENEVIEW_TELEMETRY=0`. See [PRIVACY.md](./PRIVACY.md#telemetry-free-tier) for the full payload shape.
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@@ -107,7 +129,7 @@ Same JSON config as above. The server communicates via **stdio** using the stand
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| `get_sample` | Returns a complete, compilable code sample for any of 33 scenarios (Kotlin or Swift) |
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| `list_samples` | Browse all samples, filter by tag (`ar`, `3d`, `ios`, `animation`, `geometry`, ...) |
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| `validate_code` | Checks generated code against 15+ rules before presenting it to the user |
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| `get_node_reference` | Full API reference for any of
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| `get_node_reference` | Full API reference for any of 35+ node types -- exact signatures, defaults, examples |
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| `list_platforms` | List all supported platforms with their status, renderer, and framework |
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| `get_setup` | Gradle + manifest setup for Android 3D or AR projects |
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| `get_ios_setup` | SPM dependency, Info.plist, and SwiftUI integration for iOS/macOS/visionOS |
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| Resource URI | What it provides |
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|---|---|
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| `sceneview://api` | Complete SceneView
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| `sceneview://api` | Complete SceneView 4.0.0 API reference (the full `llms.txt`) |
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| `sceneview://known-issues` | Live open issues from GitHub (cached 10 min) |
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---
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- Have no knowledge of SceneView's iOS/Swift API at all
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**With** this MCP server, AI assistants:
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- Always use the current SceneView
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- Always use the current SceneView 4.0.0 API surface
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- Generate correct **Compose-native** 3D/AR code for Android
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- Generate correct **SwiftUI-native** code for iOS/macOS/visionOS
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- Know about all
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- Know about all 35+ node types and their exact parameters
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- Validate code against 15+ rules before presenting it
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- Provide working, tested sample code for 33 scenarios
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package/dist/analyze-project.js
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@@ -23,7 +23,7 @@ import { promises as fs } from "node:fs";
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import path from "node:path";
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// ─── Constants ───────────────────────────────────────────────────────────────
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/** The latest SceneView release known to this build of the MCP. */
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export const LATEST_SCENEVIEW_VERSION = "4.0.0
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export const LATEST_SCENEVIEW_VERSION = "4.0.0";
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/** Hard cap on the number of source files inspected per call. */
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export const MAX_FILES_SCANNED = 30;
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/** Hard cap on total bytes read across all source files per call (500 KB). */
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package/dist/debug-issue.js
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@@ -292,7 +292,7 @@ fun DebugModelViewer() {
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title: "Build / Gradle Errors",
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guide: `## Debugging: Build Errors
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### "Cannot resolve io.github.sceneview:sceneview:4.0.0
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### "Cannot resolve io.github.sceneview:sceneview:4.0.0"
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1. Check repositories in \`settings.gradle.kts\`:
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\`\`\`kotlin
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\`\`\`kotlin
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// Remove direct Filament dependency — SceneView includes it
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// implementation("com.google.android.filament:filament-android:1.x.x") // REMOVE
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implementation("io.github.sceneview:sceneview:4.0.0
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implementation("io.github.sceneview:sceneview:4.0.0") // This includes Filament
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\`\`\`
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### "Cannot find Filament material"
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package/dist/extra-guides.js
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@@ -419,7 +419,7 @@ Browser → WebGL2 → Filament.js (WASM) → GPU
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### Using sceneview.js (npm or local)
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\`\`\`html
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<!-- Option 1: npm CDN -->
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<script src="https://cdn.jsdelivr.net/npm/sceneview-web@4.0.0
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<script src="https://cdn.jsdelivr.net/npm/sceneview-web@4.0.0/sceneview.js"></script>
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<!-- Option 2: local hosting (recommended for production) -->
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<!-- Copy js/filament/ directory to your server for faster WASM loading -->
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package/dist/generate-scene.js
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* Generates a complete SceneView{} or ARSceneView{} composable from a text description.
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* Maps common objects/concepts to SceneView node types and builds compilable code.
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*
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* All generated code targets SceneView v4.0.0
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* All generated code targets SceneView v4.0.0 API and is verified against llms.txt.
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*/
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const OBJECT_MAPPINGS = [
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// Furniture
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}
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// Build the code
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const isAR = parsed.isAR;
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dependencies.push(isAR ? "io.github.sceneview:arsceneview:4.0.0
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dependencies.push(isAR ? "io.github.sceneview:arsceneview:4.0.0" : "io.github.sceneview:sceneview:4.0.0");
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// Build model instance declarations
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const modelElements = elements.filter((e) => e.type === "model");
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const uniqueModels = new Map();
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