sceneview-mcp 3.6.1 → 3.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/llms.txt +67 -5
- package/package.json +1 -1
package/llms.txt
CHANGED
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@@ -2,9 +2,9 @@
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SceneView is a declarative 3D and AR SDK for Android (Jetpack Compose, Filament, ARCore) and Apple platforms — iOS, macOS, visionOS (SwiftUI, RealityKit, ARKit) — with shared core logic via Kotlin Multiplatform. Each platform uses its native renderer: Filament on Android, RealityKit on Apple.
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**Android — Maven artifacts (version 3.6.
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- 3D only: `io.github.sceneview:sceneview:3.6.
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- AR + 3D: `io.github.sceneview:arsceneview:3.6.
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**Android — Maven artifacts (version 3.6.2):**
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- 3D only: `io.github.sceneview:sceneview:3.6.2`
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- AR + 3D: `io.github.sceneview:arsceneview:3.6.2`
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**Apple (iOS 17+ / macOS 14+ / visionOS 1+) — Swift Package:**
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- `https://github.com/sceneview/sceneview-swift.git` (from: "3.6.0")
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@@ -18,8 +18,8 @@ SceneView is a declarative 3D and AR SDK for Android (Jetpack Compose, Filament,
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### build.gradle (app module)
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```kotlin
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dependencies {
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implementation("io.github.sceneview:sceneview:3.6.
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implementation("io.github.sceneview:arsceneview:3.6.
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implementation("io.github.sceneview:sceneview:3.6.2") // 3D only
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implementation("io.github.sceneview:arsceneview:3.6.2") // AR (includes sceneview)
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}
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```
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@@ -253,6 +253,7 @@ ModelNode class properties (available via `apply` block):
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- `setAnimationSpeed(index: Int, speed: Float)`
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- `scaleToUnitCube(units: Float = 1.0f)`
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- `centerOrigin(origin: Position = Position(0f, 0f, 0f))`
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- `onFrameError: ((Exception) -> Unit)?` — callback for frame errors (default: logs via Log.e)
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### LightNode — light source
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**CRITICAL: `apply` is a named parameter (`apply = { ... }`), NOT a trailing lambda.**
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@@ -590,6 +591,26 @@ SceneView {
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}
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```
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### DynamicSkyNode — time-of-day sun lighting
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```kotlin
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@Composable fun SceneScope.DynamicSkyNode(
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timeOfDay: Float = 12f, // 0-24: 0=midnight, 6=sunrise, 12=noon, 18=sunset
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turbidity: Float = 2f, // atmospheric haze [1.0, 10.0]
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sunIntensity: Float = 110_000f // lux at solar noon
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)
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```
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Creates a SUN light whose colour, intensity and direction update with `timeOfDay`.
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Sun rises at 6h, peaks at 12h, sets at 18h. Colour: cool blue (night) → warm orange (horizon) → white-yellow (noon).
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```kotlin
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SceneView {
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DynamicSkyNode(timeOfDay = 14.5f)
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ModelNode(modelInstance = instance!!)
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}
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```
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### SecondaryCamera — secondary camera (formerly CameraNode)
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```kotlin
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@Composable fun SecondaryCamera(
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@@ -1615,6 +1636,10 @@ collisionSystem.hitTest(ray: Ray): List<HitResult> // explicit ray
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// @Deprecated — use hitTest() instead
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@Deprecated collisionSystem.raycast(ray): HitResult? // → hitTest(ray).firstOrNull()
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@Deprecated collisionSystem.raycastAll(ray): List<HitResult> // → hitTest(ray)
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// HitResult properties
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hitResult.node: Node // throws IllegalStateException if reset — use nodeOrNull for safe access
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hitResult.nodeOrNull: Node? // safe alternative — returns null instead of throwing
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```
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### Triangulation
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@@ -2021,3 +2046,40 @@ SceneView Web (sceneview.js v3.6.0) — JavaScript API:
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| Desktop | Software renderer | Compose Desktop | `samples/desktop-demo` | Alpha |
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| Flutter | Filament/RealityKit | PlatformView | `samples/flutter-demo` | Alpha |
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| React Native | Filament/RealityKit | Fabric | `samples/react-native-demo` | Alpha |
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### Flutter Bridge API
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```dart
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// 3D Scene
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SceneView(onTap: (nodeName) => print(nodeName))
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// AR Scene
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ARSceneView(onTap: (nodeName) => ..., onPlaneDetected: (planeType) => ...)
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// Model with rotation
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ModelNode(url: "model.glb", position: [0, 0, -2], scale: 1.0,
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rotationX: 45.0, rotationY: 0.0, rotationZ: 0.0)
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```
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### React Native Bridge API
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```tsx
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// 3D Scene with geometry + lights
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<SceneView
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modelNodes={[{ url: "model.glb", position: [0, 0, -2] }]}
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geometryNodes={[{ type: "cube", size: [1,1,1], color: "#FF0000", position: [0, 0.5, -2] }]}
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lightNodes={[{ type: "directional", intensity: 100000 }]}
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/>
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// AR Scene
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<ARSceneView
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planeDetection={true}
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onTap={(e) => console.log(e.nativeEvent)}
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onPlaneDetected={(e) => console.log(e.nativeEvent)}
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/>
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// Geometry types: "cube", "sphere", "cylinder", "plane"
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// Light types: "directional", "point", "spot"
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```
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### Web Geometry DSL (Kotlin/JS)
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```kotlin
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SceneView.create(canvas) {
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geometry { cube(); size(1.0, 1.0, 1.0); color(1.0, 0.0, 0.0, 1.0); position(0.0, 0.5, -2.0) }
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geometry { sphere(); radius(0.5); color(0.0, 0.5, 1.0, 1.0) }
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}
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```
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package/package.json
CHANGED
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{
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"name": "sceneview-mcp",
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"version": "3.6.
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"version": "3.6.2",
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"mcpName": "io.github.sceneview/mcp",
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"description": "MCP server for SceneView — cross-platform 3D & AR SDK for Android and iOS. Give Claude the full SceneView SDK so it writes correct, compilable code.",
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"keywords": [
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