sceneview-mcp 3.0.3 → 3.1.1
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- package/llms.txt +47 -6
- package/package.json +1 -1
package/llms.txt
CHANGED
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@@ -2,9 +2,9 @@
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SceneView is a Compose-first 3D and AR SDK for Android, built on Filament (Google's real-time rendering engine) and ARCore. It provides declarative composables for rendering interactive 3D scenes, loading glTF/GLB models, and building AR experiences.
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**Maven artifacts (version 3.
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- 3D only: `io.github.sceneview:sceneview:3.
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- AR + 3D: `io.github.sceneview:arsceneview:3.
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**Maven artifacts (version 3.1.1):**
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- 3D only: `io.github.sceneview:sceneview:3.1.1`
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- AR + 3D: `io.github.sceneview:arsceneview:3.1.1`
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**Min SDK:** 24 | **Target SDK:** 36 | **Kotlin:** 2.3.10 | **Compose BOM compatible**
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@@ -15,8 +15,8 @@ SceneView is a Compose-first 3D and AR SDK for Android, built on Filament (Googl
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### build.gradle (app module)
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```kotlin
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dependencies {
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implementation("io.github.sceneview:sceneview:3.
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implementation("io.github.sceneview:arsceneview:3.
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implementation("io.github.sceneview:sceneview:3.1.1") // 3D only
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implementation("io.github.sceneview:arsceneview:3.1.1") // AR (includes sceneview)
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}
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```
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@@ -100,12 +100,31 @@ Scene(...) {
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position = Position(x = 0f, y = 0f, z = -2f),
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rotation = Rotation(y = 45f),
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isEditable = true,
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autoAnimate = true
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autoAnimate = true // plays all glTF animations automatically
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)
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}
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}
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```
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**Reactive animation** — drive animation selection from Compose state:
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```kotlin
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var isWalking by remember { mutableStateOf(false) }
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Scene(...) {
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instance?.let {
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ModelNode(
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modelInstance = it,
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autoAnimate = false,
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animationName = if (isWalking) "Walk" else "Idle",
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animationLoop = true,
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animationSpeed = 1f
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)
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}
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}
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// When animationName changes, the previous animation stops and the new one starts.
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// animationName = null + autoAnimate = true plays all animations.
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```
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### Primitive geometry nodes
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```kotlin
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Scene(...) {
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@@ -144,6 +163,28 @@ Scene(...) {
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}
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```
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### VideoNode — video on a 3D plane
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```kotlin
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val player = remember {
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MediaPlayer().apply {
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setDataSource(context, videoUri)
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isLooping = true
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prepare()
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start()
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}
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}
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DisposableEffect(Unit) { onDispose { player.release() } }
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Scene(...) {
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VideoNode(
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player = player,
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// size = null → auto-sized from video aspect ratio (longer edge = 1 unit)
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position = Position(z = -2f)
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)
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}
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```
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Supports `chromaKeyColor: Int?` for green-screen compositing.
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### ViewNode — Compose UI in 3D
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```kotlin
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val windowManager = rememberViewNodeManager()
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package/package.json
CHANGED