scad-gltf 0.3.0 → 0.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md
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@@ -18,12 +18,12 @@ The C++ source code for this custom OpenSCAD version is included directly in thi
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- **Texture Baking:** Automatically generate UVs and bake high-poly details (colors, normals, ORM) onto low-poly meshes using the new `bake()` module.
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- **Web Editor & Real-time Viewer (Scadify):** In-browser IDE with live WebAssembly compilation, GPU path tracing, animation timeline scrubbing, video/image export, URL sharing, and `.scad` / `.hdr` drag-and-drop.
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- **LLM Friendly:** Includes a built-in modular prompt generator (`prompt.js` and Web UI) to help AI models (like Gemini, Claude, or ChatGPT) write compatible OpenSCAD scripts utilizing the new features.
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- **Local API Server & Editor:** Bundled `scad-serve` CLI utility to manage local `.scad` files remotely via REST API with automatic `include`/`use` dependency resolution.
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- **CLI Converter:** Bundled `scad-convert` CLI utility for single file and batch compiling `.scad` files with smart dependency hashing.
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- **MCP Server for AI Agents:** Bundled `scad-mcp` server enables MCP clients to iteratively design, compile, and **visually inspect** 3D models via multi-angle headless rendering and animation frame evaluation.
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- **Local API Server & Editor:** Bundled `scad-gltf serve` CLI utility to manage local `.scad` files remotely via REST API with automatic `include`/`use` dependency resolution.
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- **CLI Converter:** Bundled `scad-gltf convert` CLI utility for single file and batch compiling `.scad` files with smart dependency hashing.
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- **MCP Server for AI Agents:** Bundled `scad-gltf mcp` server enables MCP clients to iteratively design, compile, and **visually inspect** 3D models via multi-angle headless rendering and animation frame evaluation.
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- **AI Studio Extension:** Chrome extension to natively preview, prompt, take chat snapshots, open in Scadify, and locally save AI-generated 3D models directly inside Google AI Studio.
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- **Godot 4, Rust Bevy & Web Integration:** Native Godot 4 importer addon and Rust Bevy compile-time `build.rs` integration.
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- **Automated AI Generation:** Pass an OpenAI-compatible base URL (and optional API key) to the `scad-gen` CLI tool to automatically spawn a local MCP server, query the LLM via standard endpoints, allow it to visually iterate, and output a ready-to-run game project or raw 3D asset script.
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- **Automated AI Generation:** Pass an OpenAI-compatible base URL (and optional API key) to the `scad-gltf gen` CLI tool to automatically spawn a local MCP server, query the LLM via standard endpoints, allow it to visually iterate, and output a ready-to-run game project or raw 3D asset script.
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---
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- **Compressed URL Sharing:** Share your designs instantly via URL hash using client-side raw Deflate compression with an optional **Minify Share** toggle to strip comments and whitespace. Integrates with the Web Share API on supported devices.
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- **File Management & Drag and Drop:** Load local `.scad` files, drop any `.scad` script or `.hdr` environment map directly onto the viewport, download `.scad` source code, or export `.glb` binaries.
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- **Automatic Model Naming:** Extracts model names automatically from `/* Model Name: ... */` header comments for file downloads and exports.
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- **Local Workspace Sync:** Connect to `scad-serve` on localhost to load, edit, save, and delete `.scad` files with change detection and recursive dependency resolution (`include` / `use`).
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- **Local Workspace Sync:** Connect to `scad-gltf serve` on localhost to load, edit, save, and delete `.scad` files with change detection and recursive dependency resolution (`include` / `use`).
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- **PWA Support:** Installable as a Progressive Web App for desktop and mobile.
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---
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This package is designed to be installed directly from GitHub.
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**Option 1: Global Installation (Recommended for CLI usage)**
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If you plan to use the `scad-
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If you plan to use the `scad-gltf` command-line tool and its subcommands anywhere on your system:
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```bash
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npm install -g scad-gltf
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---
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## Command Line Conversion (`scad-convert`)
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## Command Line Conversion (`scad-gltf convert`)
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The package includes a CLI utility to convert `.scad` files to `.glb` directly from your terminal. It supports single files or entire directories, and features smart caching with dependency resolution to speed up build pipelines.
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**Usage:**
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```bash
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scad-convert <input.scad | input_dir> <output.glb | output_dir> [options_json] [--cache]
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scad-gltf convert <input.scad | input_dir> <output.glb | output_dir> [options_json] [--cache]
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```
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**Examples:**
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- **Single File:**
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```bash
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scad-convert model.scad model.glb
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scad-gltf convert model.scad model.glb
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```
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- **Directory Batch Conversion:**
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```bash
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scad-convert ./src_models ./out_glbs
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scad-gltf convert ./src_models ./out_glbs
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```
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- **With Smart Caching (`--cache`):**
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Generates a `.import` file containing a SHA-256 hash of the `.scad` file (including any recursively resolved `include` or `use` files) and compiler options. Subsequent runs skip recompilation if no changes are detected.
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```bash
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scad-convert ./src_models ./out_glbs --cache
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scad-gltf convert ./src_models ./out_glbs --cache
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```
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- **With Options:**
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Pass custom compiler options as a JSON string (or Base64 encoded JSON string):
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```bash
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scad-convert model.scad model.glb '{"variables": {"size": 20}}'
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scad-gltf convert model.scad model.glb '{"variables": {"size": 20}}'
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```
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---
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## Local File Management & Web Editor (`scad-serve`)
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## Local File Management & Web Editor (`scad-gltf serve`)
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`scad-serve` provides a local REST API to manage `.scad` files and perform in-memory SCAD-to-GLB conversions. It automatically builds and serves the Scadify Web Editor UI.
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`scad-gltf serve` provides a local REST API to manage `.scad` files and perform in-memory SCAD-to-GLB conversions. It automatically builds and serves the Scadify Web Editor UI.
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It operates strictly on the working directory where the command is executed.
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**Start the server:**
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```bash
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scad-serve
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scad-gltf serve
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```
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**Available Endpoints:**
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- **Instant 3D Preview:** Injects a **"Preview 3D"** button on any OpenSCAD code block to compile and render the model in an embedded 3D viewer with grid, wireframe, and full-screen support.
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- **Visual Chat Feedback (📷):** Click the snapshot button inside the 3D preview window to capture a PNG snapshot of the model and **automatically paste it into the AI Studio chat input**, allowing Gemini to visually evaluate and fix geometry.
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- **Smart Prompt Injection:** Click the floating **"✨ SCAD"** button to open the configuration modal. Select your desired engine feature set (PBR, auto-smooth, animations, baking) to automatically generate and inject the prompt rules into your chat input.
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- **Local Model Refinement:** Connect to your local `scad-serve` workspace directly from the prompt modal. Select an existing `.scad` file to automatically append its source code to your prompt as a reference, enabling seamless AI iteration and refinement of your existing local designs.
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- **Local Model Refinement:** Connect to your local `scad-gltf serve` workspace directly from the prompt modal. Select an existing `.scad` file to automatically append its source code to your prompt as a reference, enabling seamless AI iteration and refinement of your existing local designs.
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- **Open in Scadify:** Click **"Edit"** in the preview window to immediately transfer the current script into the full standalone Scadify editor via compressed URL hash.
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- **Local Workspace Saving:** Directly save and overwrite models to your local directory when running `scad-serve`.
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- **Local Workspace Saving:** Directly save and overwrite models to your local directory when running `scad-gltf serve`.
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### Installation (Chrome / Edge / Brave)
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## 🤖 Model Context Protocol (MCP) Server
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This package includes a native [MCP Server](https://modelcontextprotocol.io/) (`scad-mcp`) designed to give AI assistants **visual feedback** during the 3D modeling process.
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This package includes a native [MCP Server](https://modelcontextprotocol.io/) (`scad-gltf mcp`) designed to give AI assistants **visual feedback** during the 3D modeling process.
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Instead of generating code blindly, the AI can compile its script, render the 3D scene in a headless browser (Puppeteer + Three.js), and evaluate multi-angle snapshots to iteratively fix geometric or animation errors.
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### Setup
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If you installed the package globally, you can configure your MCP client to use the `scad-mcp` command directly.
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If you installed the package globally, you can configure your MCP client to use the `scad-gltf mcp` command directly.
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**Example `config.json`:**
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```json
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{
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"mcpServers": {
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"scad-
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"command": "scad-
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"scad-gltf": {
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"command": "scad-gltf",
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"args": ["mcp"]
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}
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}
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}
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### Automated AI Generation (OpenAI-Compatible API)
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By default, the `scad-gen` utility copies a heavily engineered system prompt to your clipboard to paste into an LLM. However, if you provide a **Base URL** (and optional **API Key**), the CLI will fully automate this process. It will automatically spin up the `scad-mcp` server in the background, connect it to your LLM, and allow the AI to _visually evaluate and fix_ its code in real-time before saving the final `generate_project.js` script to your disk.
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By default, the `scad-gltf gen` utility copies a heavily engineered system prompt to your clipboard to paste into an LLM. However, if you provide a **Base URL** (and optional **API Key**), the CLI will fully automate this process. It will automatically spin up the `scad-gltf mcp` server in the background, connect it to your LLM, and allow the AI to _visually evaluate and fix_ its code in real-time before saving the final `generate_project.js` script to your disk.
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**Supported Generation Types:**
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export OPENAI_BASE_URL="https://api.openai.com/v1"
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export OPENAI_API_KEY="sk-..."
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export OPENAI_MODEL="gpt-4o"
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scad-gen bevy "A 3D spaceship shooter game"
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scad-gltf gen bevy "A 3D spaceship shooter game"
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```
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**Option 2: Using Google Gemini (via OpenAI compatibility)**
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export OPENAI_API_KEY="AIzaSy..."
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export OPENAI_BASE_URL="https://generativelanguage.googleapis.com/v1beta/openai/"
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export OPENAI_MODEL="gemini-3.8-flash"
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scad-gen godot "A fast-paced 3D hovercraft racing game"
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scad-gltf gen godot "A fast-paced 3D hovercraft racing game"
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```
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**Option 3: Using Local Server**
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```bash
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export OPENAI_BASE_URL="http://127.0.0.1:8080/v1"
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export OPENAI_MODEL="llama-3" # Or whatever model name you've loaded
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scad-gen web "A 3D configurator app"
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scad-gltf gen web "A 3D configurator app"
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```
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**Passing Parameters via JSON**
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You can also pass credentials inline as a JSON string argument instead of modifying environment variables:
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```bash
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scad-gen godot "A futuristic tank game" '{"openaiBaseUrl": "http://127.0.0.1:8080/v1", "openaiModel": "llama-3"}'
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scad-gltf gen godot "A futuristic tank game" '{"openaiBaseUrl": "http://127.0.0.1:8080/v1", "openaiModel": "llama-3"}'
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```
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_Once the automated process completes for full game projects, simply run the generated Node.js script to assemble your complete Godot, Bevy, or Vite project structure with all assets and code!_
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i.stopAllAction(),i.uncacheRoot(e),r.forEach((e,t)=>{t.position.copy(e.position),t.quaternion.copy(e.quaternion),t.scale.copy(e.scale)}),e.updateMatrixWorld(!0),n}function ve(e){return new Promise((t,n)=>{D&&=(F&&=(F.stopAllAction(),F.uncacheRoot(F.getRoot()),null),O=null,j=[],L.remove(D),D.traverse(e=>{e.isMesh&&(e.geometry.dispose(),Array.isArray(e.material)?e.material.forEach(e=>e.dispose()):e.material.dispose())}),null);let r=e.buffer.slice(e.byteOffset,e.byteOffset+e.byteLength);new se().parse(r,``,e=>{D=e.scene,j=e.animations||[];let n=b?b.checked:!1;j.length>0?(F=new c(D),C?(C.style.display=`flex`,T.innerHTML=``,j.forEach((e,t)=>{let n=document.createElement(`option`);n.value=t,n.innerText=e.name||`Animation ${t+1}`,T.appendChild(n)}),X(0)):(j.forEach(e=>{let 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s=i*1.5;q.shadow.camera.left=-s,q.shadow.camera.right=s,q.shadow.camera.top=s,q.shadow.camera.bottom=-s,q.shadow.camera.near=.1,q.shadow.camera.far=i*5,q.shadow.camera.updateProjectionMatrix(),L.fog=new r(2236962,o*1.5,o*5)}async function be(e){let t={},n=`http://localhost:3000`,r=[];try{let e=await fetch(`${n}/api/scads`);e.ok&&(r=(await e.json()).files||[])}catch{return t}let i=new Set;async function a(e){let o=/(?:include|use)\s*([<"])([^>"]+)([>"])/g,s;for(;(s=o.exec(e))!==null;){let e=s[2],o=e.split(/[/\\]/).pop();if(!i.has(e)&&r.includes(o)){i.add(e);try{let r=await fetch(`${n}/api/scads/${encodeURIComponent(o)}`);if(r.ok){let n=await r.json();t[e]=n.content,await a(n.content)}}catch{console.warn(`Failed to load dependency: ${e}`)}}}}return await a(e),t}async function $(e){if(N){P=e;return}N=!0;try{let t=await be(e);await ve(await ae(e,{wasmUrl:re,additionalFiles:t}))}catch(e){console.error(e)}finally{if(N=!1,P!==null){let e=P;P=null,$(e)}}}window.addEventListener(`message`,async 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|
|
1
|
+
import{A as e,B as t,D as n,E as r,H as i,O as a,R as o,W as s,a as ee,d as c,et as te,f as ne,ht as re,i as ie,l,lt as u,mt as ae,n as oe,o as se,p as d,r as f,s as p,t as ce,u as le,ut as m,w as ue,y as de}from"./OutputPass-B6MrFnGE.js";var h=document.getElementById(`viewer-container`),fe=document.getElementById(`viewer`),g=document.getElementById(`filename-input`),_=document.getElementById(`save-btn`),v=document.getElementById(`open-editor-btn`),y=document.getElementById(`show-grid-cb`),b=document.getElementById(`wireframe-cb`),x=document.getElementById(`fullscreen-btn`),S=document.getElementById(`screenshot-btn`),C=document.getElementById(`anim-controls`),w=document.getElementById(`anim-play-btn`),T=document.getElementById(`anim-select`),E=document.getElementById(`anim-slider`),D=null,O=null,k=!0,A=!1,j=[],M=``,N=!1,P=null,F=null,I=!1,L=new te;L.background=new de(2236962);var R=new i(60,window.innerWidth/window.innerHeight,.1,2e3);R.position.set(50,50,-50);var z=new 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e(16777215,4473924,.6);J.position.set(0,20,0),U.add(J),b&&b.addEventListener(`change`,()=>{let e=b.checked;D&&D.traverse(t=>{t.isMesh&&t.material&&(Array.isArray(t.material)?t.material.forEach(t=>{t.wireframe=e}):t.material.wireframe=e)})}),x&&h&&(x.addEventListener(`click`,()=>{document.fullscreenElement?document.exitFullscreen().catch(e=>{console.warn(`Error attempting to exit fullscreen: ${e.message}`)}):h.requestFullscreen().catch(e=>{console.warn(`Error attempting to enable fullscreen: ${e.message}`)})}),document.addEventListener(`fullscreenchange`,()=>{setTimeout(()=>window.dispatchEvent(new Event(`resize`)),100)})),S&&S.addEventListener(`click`,()=>{I=!0;let e=S.innerText;S.innerText=`✅`,setTimeout(()=>{S.innerText=e},1e3)});function Y(){O&&(k=!1,O.paused=!0,w&&(w.innerText=`▶ Play`))}function X(e){if(!F||!j[e])return;O&&O.stop();let t=j[e];O=F.clipAction(t),O.play(),O.time=0,F.update(0),k=!0,O.paused=!1,w&&(w.innerText=`⏸ 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e=h?h.clientWidth:window.innerWidth,t=h?h.clientHeight:window.innerHeight;R.aspect=e/t,R.updateProjectionMatrix(),z.setSize(e,t),B.setSize(e,t)});function _e(e,t){if(!e)return new d;e.updateMatrixWorld(!0);let n=new d().setFromObject(e);if(!t||t.length===0)return n;let r=new Map;e.traverse(e=>{r.set(e,{position:e.position.clone(),quaternion:e.quaternion.clone(),scale:e.scale.clone()})});let i=new c(e);for(let r of t){let t=i.clipAction(r);t.play();let a=new Set([0,r.duration]);if(r.tracks){for(let e of r.tracks)if(e.times)for(let t=0;t<e.times.length;t++)a.add(e.times[t])}if(r.duration>0)for(let e=0;e<=20;e++)a.add(e/20*r.duration);let o=Array.from(a).sort((e,t)=>e-t);if(o.length>60){let e=[],t=(o.length-1)/59;for(let n=0;n<60;n++)e.push(o[Math.round(n*t)]);o=e}for(let r of o)t.time=r,i.update(0),e.updateMatrixWorld(!0),n.expandByObject(e);t.stop()}return i.stopAllAction(),i.uncacheRoot(e),r.forEach((e,t)=>{t.position.copy(e.position),t.quaternion.copy(e.quaternion),t.scale.copy(e.scale)}),e.updateMatrixWorld(!0),n}function ve(e){return new Promise((t,n)=>{D&&=(F&&=(F.stopAllAction(),F.uncacheRoot(F.getRoot()),null),O=null,j=[],L.remove(D),D.traverse(e=>{e.isMesh&&(e.geometry.dispose(),Array.isArray(e.material)?e.material.forEach(e=>e.dispose()):e.material.dispose())}),null);let r=e.buffer.slice(e.byteOffset,e.byteOffset+e.byteLength);new se().parse(r,``,e=>{D=e.scene,j=e.animations||[];let n=b?b.checked:!1;j.length>0?(F=new c(D),C?(C.style.display=`flex`,T.innerHTML=``,j.forEach((e,t)=>{let n=document.createElement(`option`);n.value=t,n.innerText=e.name||`Animation ${t+1}`,T.appendChild(n)}),X(0)):(j.forEach(e=>{let t=F.clipAction(e);t.play(),t.time=0}),F.update(0))):(C&&(C.style.display=`none`),O=null),D.traverse(e=>{e.isMesh&&(e.castShadow=!0,e.receiveShadow=!0,e.frustumCulled=!1,e.material&&(Array.isArray(e.material)?e.material.forEach(e=>{e.wireframe=n}):e.material.wireframe=n))}),L.add(D),ye(),t()},e=>{console.error(e),n(e)})})}function ye(){if(!D)return;let e=_e(D,j);if(e.isEmpty())return;let t=e.getCenter(new m),n=e.getSize(new m),i=Math.max(n.x,n.y,n.z)||10;W.position.y=e.min.y-.01,G.position.y=W.position.y+.001,K.position.y=W.position.y+.002;let a=R.fov*(Math.PI/180),o=i/(2*Math.tan(a/2));R.aspect<1&&(o/=R.aspect),o*=1.5,R.near=Math.max(.01,i*.01),R.far=Math.max(2e3,o*10),R.updateProjectionMatrix(),H.maxDistance=R.far,R.position.set(t.x+o*.8,t.y+o*.8,t.z-o*.8),R.lookAt(t),H.target.copy(t),H.update(),q.position.set(t.x+i,t.y+i*1.5,t.z-i),q.target.position.copy(t),q.target.updateMatrixWorld();let s=i*1.5;q.shadow.camera.left=-s,q.shadow.camera.right=s,q.shadow.camera.top=s,q.shadow.camera.bottom=-s,q.shadow.camera.near=.1,q.shadow.camera.far=i*5,q.shadow.camera.updateProjectionMatrix(),L.fog=new r(2236962,o*1.5,o*5)}async function be(e){let t={},n=`http://localhost:3000`,r=[];try{let e=await fetch(`${n}/api/scads`);e.ok&&(r=(await e.json()).files||[])}catch{return t}let i=new Set;async function a(e){let o=/(?:include|use)\s*([<"])([^>"]+)([>"])/g,s;for(;(s=o.exec(e))!==null;){let e=s[2],o=e.split(/[/\\]/).pop();if(!i.has(e)&&r.includes(o)){i.add(e);try{let r=await fetch(`${n}/api/scads/${encodeURIComponent(o)}`);if(r.ok){let n=await r.json();t[e]=n.content,await a(n.content)}}catch{console.warn(`Failed to load dependency: ${e}`)}}}}return await a(e),t}async function $(e){if(N){P=e;return}N=!0;try{let t=await be(e);await ve(await ae(e,{wasmUrl:re,additionalFiles:t}))}catch(e){console.error(e)}finally{if(N=!1,P!==null){let e=P;P=null,$(e)}}}window.addEventListener(`message`,async e=>{if(e.data.type===`RENDER_SCAD`){M=e.data.code;let t=M.match(/\/\*\s*Model Name:\s*(.*?)\s*\*\//i);if(t&&t[1]){let e=t[1].trim().replace(/\s+/g,`_`).replace(/[^a-zA-Z0-9_-]/g,``);e&&(g.value=e)}await $(e.data.code)}}),_.addEventListener(`click`,async()=>{let e=g.value.trim();if(!e){alert(`Please enter a filename.`),g.focus();return}let t=`http://localhost:3000`;try{_.innerText=`Checking...`,_.disabled=!0;let n=await fetch(`${t}/api/scads`);if(!n.ok)throw Error("Could not reach `scad-gltf serve`.");let r=await n.json(),i=e.toLowerCase().endsWith(`.scad`)?e:`${e}.scad`;if(r.files&&r.files.includes(i)&&!confirm(`File "${i}" already exists. Overwrite?`)){_.innerText=`Save`,_.disabled=!1;return}_.innerText=`Saving...`;let a=await fetch(`${t}/api/scads`,{method:`POST`,headers:{"Content-Type":`application/json`},body:JSON.stringify({filename:e,content:M||``})});if(!a.ok){let e=await a.json();throw Error(e.error||`Save failed.`)}_.innerText=`✅ Saved!`,setTimeout(()=>{_.innerText=`Save`,_.disabled=!1},2e3)}catch(e){console.error(e),alert(`Error saving file: `+e.message),_.innerText=`Save`,_.disabled=!1}});async function xe(e){try{if(typeof CompressionStream<`u`){let t=new Blob([e]).stream().pipeThrough(new CompressionStream(`deflate-raw`)),n=await new Response(t).arrayBuffer(),r=new Uint8Array(n),i=``;for(let e=0;e<r.length;e++)i+=String.fromCharCode(r[e]);return`c`+btoa(i).replace(/\+/g,`-`).replace(/\//g,`_`).replace(/=+$/,``)}}catch(e){console.warn(`CompressionStream failed, falling back`,e)}return`u`+btoa(unescape(encodeURIComponent(e))).replace(/\+/g,`-`).replace(/\//g,`_`).replace(/=+$/,``)}v.addEventListener(`click`,async()=>{if(!M){alert(`No model loaded to open.`);return}try{v.disabled=!0,v.innerText=`Preparing...`;let e=`https://iliagrigorevdev.github.io/scad-gltf/#${await xe(M)}`;window.open(e,`_blank`),window.parent.postMessage({type:`CLOSE_PREVIEW`},`*`),v.innerText=`✅ Opened!`,setTimeout(()=>{v.innerText=`Edit`,v.disabled=!1},2e3)}catch(e){console.error(`Error creating editor link`,e),alert(`Error creating editor link: `+e.message),v.innerText=`Edit`,v.disabled=!1}});
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package/editor/dist/preview.html
CHANGED
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@@ -2,7 +2,7 @@
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2
2
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<html lang="en">
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3
3
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<head>
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4
4
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<meta charset="UTF-8" />
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5
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-
<script type="module" crossorigin src="./assets/preview-
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5
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+
<script type="module" crossorigin src="./assets/preview-BbUpKLF4.js"></script>
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6
6
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<link rel="modulepreload" crossorigin href="./assets/OutputPass-B6MrFnGE.js">
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7
7
|
<link rel="stylesheet" crossorigin href="./assets/preview-A6M04CFK.css">
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8
8
|
<link rel="manifest" href="./manifest.webmanifest"><script id="vite-plugin-pwa:register-sw" src="./registerSW.js"></script></head>
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package/editor/dist/sw.js
CHANGED
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@@ -1 +1 @@
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|
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1
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-
if(!self.define){let e,s={};const i=(i,r)=>(i=new URL(i+".js",r).href,s[i]||new Promise(s=>{if("document"in self){const e=document.createElement("script");e.src=i,e.onload=s,document.head.appendChild(e)}else e=i,importScripts(i),s()}).then(()=>{let e=s[i];if(!e)throw new Error(`Module ${i} didn’t register its module`);return e}));self.define=(r,n)=>{const t=e||("document"in self?document.currentScript.src:"")||location.href;if(s[t])return;let l={};const o=e=>i(e,t),c={module:{uri:t},exports:l,require:o};s[t]=Promise.all(r.map(e=>c[e]||o(e))).then(e=>(n(...e),l))}}define(["./workbox-9c191d2f"],function(e){"use strict";self.skipWaiting(),e.clientsClaim(),e.precacheAndRoute([{url:"registerSW.js",revision:"402b66900e731ca748771b6fc5e7a068"},{url:"preview.html",revision:"
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1
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+
if(!self.define){let e,s={};const i=(i,r)=>(i=new URL(i+".js",r).href,s[i]||new Promise(s=>{if("document"in self){const e=document.createElement("script");e.src=i,e.onload=s,document.head.appendChild(e)}else e=i,importScripts(i),s()}).then(()=>{let e=s[i];if(!e)throw new Error(`Module ${i} didn’t register its module`);return e}));self.define=(r,n)=>{const t=e||("document"in self?document.currentScript.src:"")||location.href;if(s[t])return;let l={};const o=e=>i(e,t),c={module:{uri:t},exports:l,require:o};s[t]=Promise.all(r.map(e=>c[e]||o(e))).then(e=>(n(...e),l))}}define(["./workbox-9c191d2f"],function(e){"use strict";self.skipWaiting(),e.clientsClaim(),e.precacheAndRoute([{url:"registerSW.js",revision:"402b66900e731ca748771b6fc5e7a068"},{url:"preview.html",revision:"0cb1d1cf5e8358e608927e2f3efc3b14"},{url:"index.html",revision:"e09c648877bb53e1fc65cfebb5a020af"},{url:"icon.png",revision:"a22007c1fb99682b77960b0d210e273e"},{url:"content.js",revision:"a0ee0962c4c041063d42d1a33eb0b294"},{url:"content.css",revision:"4ea93a2d03164b49c80a48138305e564"},{url:"content-loader.js",revision:"d94f1755552d49c1fe3a6da123e8a346"},{url:"aristea_wreck_puresky_2k.hdr",revision:"e764c66f871ab0987f3fac422edc841d"},{url:"assets/prompt-ui-B9QCNLfJ.js",revision:null},{url:"assets/preview-BbUpKLF4.js",revision:null},{url:"assets/preview-A6M04CFK.css",revision:null},{url:"assets/openscad-CdBCY4mx.wasm",revision:null},{url:"assets/index-CgVih1C4.js",revision:null},{url:"assets/index-B1KAb97r.css",revision:null},{url:"assets/OutputPass-B6MrFnGE.js",revision:null},{url:"icon.png",revision:"a22007c1fb99682b77960b0d210e273e"},{url:"manifest.webmanifest",revision:"705049c691faa532cc20c736d56d54df"}],{}),e.cleanupOutdatedCaches(),e.registerRoute(new e.NavigationRoute(e.createHandlerBoundToURL("index.html")))});
|
package/package.json
CHANGED
package/src/project-prompts.js
CHANGED
|
@@ -82,7 +82,7 @@ ${promptRules}
|
|
|
82
82
|
- Ensure all string file contents inside the Node.js script are properly escaped.`,
|
|
83
83
|
buildInputRequest: (task) =>
|
|
84
84
|
`Design and implement a Rust Bevy engine game for the following concept: "${task}"`,
|
|
85
|
-
allowedTools: ["render_scad_model", "
|
|
85
|
+
allowedTools: ["render_scad_model", "compile_rust_project"],
|
|
86
86
|
};
|
|
87
87
|
}
|
|
88
88
|
|