scad-gltf 0.2.1 → 0.2.2
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- package/bevy/README.md +46 -0
- package/bevy/examples/LICENSE +21 -0
- package/bevy/examples/README.md +58 -0
- package/bevy/examples/package.json +5 -0
- package/bevy/examples/packman_3d.js +2415 -0
- package/package.json +3 -1
package/bevy/README.md
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# OpenSCAD GLTF Integration for Rust Bevy
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This folder contains resources and examples for integrating procedural OpenSCAD (`.scad`) 3D assets natively into the [Bevy](https://bevyengine.org/) game engine using the `scad-gltf` compiler.
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Unlike Godot (which uses a native editor plugin), Bevy integration is achieved programmatically at compile-time using a custom `build.rs` script. This script automatically watches your `.scad` files and compiles them into binary `.glb` meshes in your `assets/models` folder before the game compiles and runs.
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## 🛠️ How It Works
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To use OpenSCAD files in your Bevy project, ensure you have the CLI compiler installed globally on your machine:
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```bash
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npm install -g scad-gltf
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```
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Then, add a `build.rs` script to the root of your Bevy project (next to `Cargo.toml`):
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```rust
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use std::process::Command;
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fn main() {
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// Tell Cargo to re-run this script only if the 'scad' directory changes
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println!("cargo::rerun-if-changed=scad");
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// Ensure cross-platform compatibility for npm global binaries
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let cmd = if cfg!(target_os = "windows") {
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"scad-convert.cmd"
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} else {
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"scad-convert"
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};
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let status = Command::new(cmd)
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.args(["./scad", "./assets/models", "--cache"])
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.status()
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.expect("Failed to execute scad-convert. Is scad-gltf installed globally?");
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if !status.success() {
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panic!("scad-convert failed with status: {}", status);
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}
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}
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```
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Now, any `.scad` files placed in your `scad/` directory will automatically be converted to `.glb` when you run `cargo build` or `cargo run`. They can then be loaded natively in Bevy via the Asset Server:
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```rust
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let my_model = asset_server.load("models/my_model.glb#Scene0");
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```
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MIT License
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Copyright (c) 2026 Ilia Grigorev
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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# AI-Generated Bevy Examples
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This folder contains a collection of **all-in-one Node.js scripts**, each representing a complete, playable 3D Rust Bevy game generated entirely by AI using the `scad-bevy` CLI tool.
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Instead of committing messy project folders, each example is bundled into a single, self-extracting JavaScript file. These scripts contain the generated OpenSCAD (`.scad`) 3D assets, Rust source code (`main.rs`), and the required `build.rs` and `Cargo.toml` configurations.
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---
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## 🚀 How to Play the Examples
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To test out an example, you need to extract it and run it using Cargo.
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### Prerequisites
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- **Node.js** installed on your system.
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- **Rust and Cargo** installed on your system.
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- **scad-gltf** installed globally: `npm install -g scad-gltf`
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### Step 1: Extract the Project
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Open your terminal in this folder and execute the desired example script using Node.js:
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```bash
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node packman_3d.js
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```
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_The script will automatically create a new folder (e.g., `./packman_3d`) containing the full Bevy project directory structure, saving all the assets and Rust files to disk._
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---
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### Step 2: Compile & Play
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Navigate into the newly extracted project folder and use Cargo to run the game:
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```bash
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cd packman_3d
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cargo run
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```
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_The `build.rs` script will automatically invoke `scad-convert` to compile the OpenSCAD assets into `.glb` format before Bevy boots up._
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---
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## 🛠️ How were these generated?
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These files were created using this repository's built-in AI prompt pipeline. By running the `scad-bevy` CLI command, the system instructs an LLM (like Claude, Gemini, or ChatGPT) to generate procedural OpenSCAD geometry, gameplay logic, and scene configurations, outputting them as a single JS extractor script.
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If you want to generate your own games, run:
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```bash
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scad-bevy "A simple 3D platformer where you control a rolling ball collecting coins"
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```
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_(See the main repository documentation for full details on generating your own AI projects)._
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## 📜 License
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These examples are licensed under the [MIT License](LICENSE).
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