scad-gltf 0.1.1 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +339 -0
- package/README.md +17 -10
- package/bin/scad-godot.js +19 -3
- package/bin/scad-web.js +1 -1
- package/editor/dist/assets/{OutputPass-Bvl6NigM.js → OutputPass-B6MrFnGE.js} +1 -1
- package/editor/dist/assets/{index-t9MYrExo.css → index-B1KAb97r.css} +1 -1
- package/editor/dist/assets/{index-CXqDtloH.js → index-CgVih1C4.js} +65 -20
- package/editor/dist/assets/{preview-C1zc24MJ.js → preview-CA_S_fWF.js} +1 -1
- package/editor/dist/assets/{prompt-ui-mDTjxcQO.js → prompt-ui-B9QCNLfJ.js} +1 -1
- package/editor/dist/content.js +1 -1
- package/editor/dist/icon.png +0 -0
- package/editor/dist/index.html +7 -6
- package/editor/dist/manifest.webmanifest +1 -1
- package/editor/dist/preview.html +2 -2
- package/editor/dist/sw.js +1 -1
- package/godot/README.md +5 -2
- package/godot/addons/scad_importer/LICENSE +21 -0
- package/godot/addons/scad_importer/plugin.cfg +1 -0
- package/godot/addons/scad_importer/scad_importer.gd +4 -1
- package/godot/addons/scad_importer/scad_plugin.gd +3 -0
- package/godot/examples/LICENSE +21 -0
- package/godot/examples/README.md +9 -0
- package/godot/examples/fruit_fusion_3d.js +229 -29
- package/godot/examples/horde_survivor_3d.js +2753 -0
- package/godot/examples/naval_battle_3d.js +1691 -0
- package/godot/export_presets.cfg +25 -0
- package/package.json +6 -2
- package/src/prompt.js +1 -1
package/LICENSE
ADDED
|
@@ -0,0 +1,339 @@
|
|
|
1
|
+
GNU GENERAL PUBLIC LICENSE
|
|
2
|
+
Version 2, June 1991
|
|
3
|
+
|
|
4
|
+
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
|
5
|
+
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
6
|
+
Everyone is permitted to copy and distribute verbatim copies
|
|
7
|
+
of this license document, but changing it is not allowed.
|
|
8
|
+
|
|
9
|
+
Preamble
|
|
10
|
+
|
|
11
|
+
The licenses for most software are designed to take away your
|
|
12
|
+
freedom to share and change it. By contrast, the GNU General Public
|
|
13
|
+
License is intended to guarantee your freedom to share and change free
|
|
14
|
+
software--to make sure the software is free for all its users. This
|
|
15
|
+
General Public License applies to most of the Free Software
|
|
16
|
+
Foundation's software and to any other program whose authors commit to
|
|
17
|
+
using it. (Some other Free Software Foundation software is covered by
|
|
18
|
+
the GNU Lesser General Public License instead.) You can apply it to
|
|
19
|
+
your programs, too.
|
|
20
|
+
|
|
21
|
+
When we speak of free software, we are referring to freedom, not
|
|
22
|
+
price. Our General Public Licenses are designed to make sure that you
|
|
23
|
+
have the freedom to distribute copies of free software (and charge for
|
|
24
|
+
this service if you wish), that you receive source code or can get it
|
|
25
|
+
if you want it, that you can change the software or use pieces of it
|
|
26
|
+
in new free programs; and that you know you can do these things.
|
|
27
|
+
|
|
28
|
+
To protect your rights, we need to make restrictions that forbid
|
|
29
|
+
anyone to deny you these rights or to ask you to surrender the rights.
|
|
30
|
+
These restrictions translate to certain responsibilities for you if you
|
|
31
|
+
distribute copies of the software, or if you modify it.
|
|
32
|
+
|
|
33
|
+
For example, if you distribute copies of such a program, whether
|
|
34
|
+
gratis or for a fee, you must give the recipients all the rights that
|
|
35
|
+
you have. You must make sure that they, too, receive or can get the
|
|
36
|
+
source code. And you must show them these terms so they know their
|
|
37
|
+
rights.
|
|
38
|
+
|
|
39
|
+
We protect your rights with two steps: (1) copyright the software, and
|
|
40
|
+
(2) offer you this license which gives you legal permission to copy,
|
|
41
|
+
distribute and/or modify the software.
|
|
42
|
+
|
|
43
|
+
Also, for each author's protection and ours, we want to make certain
|
|
44
|
+
that everyone understands that there is no warranty for this free
|
|
45
|
+
software. If the software is modified by someone else and passed on, we
|
|
46
|
+
want its recipients to know that what they have is not the original, so
|
|
47
|
+
that any problems introduced by others will not reflect on the original
|
|
48
|
+
authors' reputations.
|
|
49
|
+
|
|
50
|
+
Finally, any free program is threatened constantly by software
|
|
51
|
+
patents. We wish to avoid the danger that redistributors of a free
|
|
52
|
+
program will individually obtain patent licenses, in effect making the
|
|
53
|
+
program proprietary. To prevent this, we have made it clear that any
|
|
54
|
+
patent must be licensed for everyone's free use or not licensed at all.
|
|
55
|
+
|
|
56
|
+
The precise terms and conditions for copying, distribution and
|
|
57
|
+
modification follow.
|
|
58
|
+
|
|
59
|
+
GNU GENERAL PUBLIC LICENSE
|
|
60
|
+
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
|
61
|
+
|
|
62
|
+
0. This License applies to any program or other work which contains
|
|
63
|
+
a notice placed by the copyright holder saying it may be distributed
|
|
64
|
+
under the terms of this General Public License. The "Program", below,
|
|
65
|
+
refers to any such program or work, and a "work based on the Program"
|
|
66
|
+
means either the Program or any derivative work under copyright law:
|
|
67
|
+
that is to say, a work containing the Program or a portion of it,
|
|
68
|
+
either verbatim or with modifications and/or translated into another
|
|
69
|
+
language. (Hereinafter, translation is included without limitation in
|
|
70
|
+
the term "modification".) Each licensee is addressed as "you".
|
|
71
|
+
|
|
72
|
+
Activities other than copying, distribution and modification are not
|
|
73
|
+
covered by this License; they are outside its scope. The act of
|
|
74
|
+
running the Program is not restricted, and the output from the Program
|
|
75
|
+
is covered only if its contents constitute a work based on the
|
|
76
|
+
Program (independent of having been made by running the Program).
|
|
77
|
+
Whether that is true depends on what the Program does.
|
|
78
|
+
|
|
79
|
+
1. You may copy and distribute verbatim copies of the Program's
|
|
80
|
+
source code as you receive it, in any medium, provided that you
|
|
81
|
+
conspicuously and appropriately publish on each copy an appropriate
|
|
82
|
+
copyright notice and disclaimer of warranty; keep intact all the
|
|
83
|
+
notices that refer to this License and to the absence of any warranty;
|
|
84
|
+
and give any other recipients of the Program a copy of this License
|
|
85
|
+
along with the Program.
|
|
86
|
+
|
|
87
|
+
You may charge a fee for the physical act of transferring a copy, and
|
|
88
|
+
you may at your option offer warranty protection in exchange for a fee.
|
|
89
|
+
|
|
90
|
+
2. You may modify your copy or copies of the Program or any portion
|
|
91
|
+
of it, thus forming a work based on the Program, and copy and
|
|
92
|
+
distribute such modifications or work under the terms of Section 1
|
|
93
|
+
above, provided that you also meet all of these conditions:
|
|
94
|
+
|
|
95
|
+
a) You must cause the modified files to carry prominent notices
|
|
96
|
+
stating that you changed the files and the date of any change.
|
|
97
|
+
|
|
98
|
+
b) You must cause any work that you distribute or publish, that in
|
|
99
|
+
whole or in part contains or is derived from the Program or any
|
|
100
|
+
part thereof, to be licensed as a whole at no charge to all third
|
|
101
|
+
parties under the terms of this License.
|
|
102
|
+
|
|
103
|
+
c) If the modified program normally reads commands interactively
|
|
104
|
+
when run, you must cause it, when started running for such
|
|
105
|
+
interactive use in the most ordinary way, to print or display an
|
|
106
|
+
announcement including an appropriate copyright notice and a
|
|
107
|
+
notice that there is no warranty (or else, saying that you provide
|
|
108
|
+
a warranty) and that users may redistribute the program under
|
|
109
|
+
these conditions, and telling the user how to view a copy of this
|
|
110
|
+
License. (Exception: if the Program itself is interactive but
|
|
111
|
+
does not normally print such an announcement, your work based on
|
|
112
|
+
the Program is not required to print an announcement.)
|
|
113
|
+
|
|
114
|
+
These requirements apply to the modified work as a whole. If
|
|
115
|
+
identifiable sections of that work are not derived from the Program,
|
|
116
|
+
and can be reasonably considered independent and separate works in
|
|
117
|
+
themselves, then this License, and its terms, do not apply to those
|
|
118
|
+
sections when you distribute them as separate works. But when you
|
|
119
|
+
distribute the same sections as part of a whole which is a work based
|
|
120
|
+
on the Program, the distribution of the whole must be on the terms of
|
|
121
|
+
this License, whose permissions for other licensees extend to the
|
|
122
|
+
entire whole, and thus to each and every part regardless of who wrote it.
|
|
123
|
+
|
|
124
|
+
Thus, it is not the intent of this section to claim rights or contest
|
|
125
|
+
your rights to work written entirely by you; rather, the intent is to
|
|
126
|
+
exercise the right to control the distribution of derivative or
|
|
127
|
+
collective works based on the Program.
|
|
128
|
+
|
|
129
|
+
In addition, mere aggregation of another work not based on the Program
|
|
130
|
+
with the Program (or with a work based on the Program) on a volume of
|
|
131
|
+
a storage or distribution medium does not bring the other work under
|
|
132
|
+
the scope of this License.
|
|
133
|
+
|
|
134
|
+
3. You may copy and distribute the Program (or a work based on it,
|
|
135
|
+
under Section 2) in object code or executable form under the terms of
|
|
136
|
+
Sections 1 and 2 above provided that you also do one of the following:
|
|
137
|
+
|
|
138
|
+
a) Accompany it with the complete corresponding machine-readable
|
|
139
|
+
source code, which must be distributed under the terms of Sections
|
|
140
|
+
1 and 2 above on a medium customarily used for software interchange; or,
|
|
141
|
+
|
|
142
|
+
b) Accompany it with a written offer, valid for at least three
|
|
143
|
+
years, to give any third party, for a charge no more than your
|
|
144
|
+
cost of physically performing source distribution, a complete
|
|
145
|
+
machine-readable copy of the corresponding source code, to be
|
|
146
|
+
distributed under the terms of Sections 1 and 2 above on a medium
|
|
147
|
+
customarily used for software interchange; or,
|
|
148
|
+
|
|
149
|
+
c) Accompany it with the information you received as to the offer
|
|
150
|
+
to distribute corresponding source code. (This alternative is
|
|
151
|
+
allowed only for noncommercial distribution and only if you
|
|
152
|
+
received the program in object code or executable form with such
|
|
153
|
+
an offer, in accord with Subsection b above.)
|
|
154
|
+
|
|
155
|
+
The source code for a work means the preferred form of the work for
|
|
156
|
+
making modifications to it. For an executable work, complete source
|
|
157
|
+
code means all the source code for all modules it contains, plus any
|
|
158
|
+
associated interface definition files, plus the scripts used to
|
|
159
|
+
control compilation and installation of the executable. However, as a
|
|
160
|
+
special exception, the source code distributed need not include
|
|
161
|
+
anything that is normally distributed (in either source or binary
|
|
162
|
+
form) with the major components (compiler, kernel, and so on) of the
|
|
163
|
+
operating system on which the executable runs, unless that component
|
|
164
|
+
itself accompanies the executable.
|
|
165
|
+
|
|
166
|
+
If distribution of executable or object code is made by offering
|
|
167
|
+
access to copy from a designated place, then offering equivalent
|
|
168
|
+
access to copy the source code from the same place counts as
|
|
169
|
+
distribution of the source code, even though third parties are not
|
|
170
|
+
compelled to copy the source along with the object code.
|
|
171
|
+
|
|
172
|
+
4. You may not copy, modify, sublicense, or distribute the Program
|
|
173
|
+
except as expressly provided under this License. Any attempt
|
|
174
|
+
otherwise to copy, modify, sublicense or distribute the Program is
|
|
175
|
+
void, and will automatically terminate your rights under this License.
|
|
176
|
+
However, parties who have received copies, or rights, from you under
|
|
177
|
+
this License will not have their licenses terminated so long as such
|
|
178
|
+
parties remain in full compliance.
|
|
179
|
+
|
|
180
|
+
5. You are not required to accept this License, since you have not
|
|
181
|
+
signed it. However, nothing else grants you permission to modify or
|
|
182
|
+
distribute the Program or its derivative works. These actions are
|
|
183
|
+
prohibited by law if you do not accept this License. Therefore, by
|
|
184
|
+
modifying or distributing the Program (or any work based on the
|
|
185
|
+
Program), you indicate your acceptance of this License to do so, and
|
|
186
|
+
all its terms and conditions for copying, distributing or modifying
|
|
187
|
+
the Program or works based on it.
|
|
188
|
+
|
|
189
|
+
6. Each time you redistribute the Program (or any work based on the
|
|
190
|
+
Program), the recipient automatically receives a license from the
|
|
191
|
+
original licensor to copy, distribute or modify the Program subject to
|
|
192
|
+
these terms and conditions. You may not impose any further
|
|
193
|
+
restrictions on the recipients' exercise of the rights granted herein.
|
|
194
|
+
You are not responsible for enforcing compliance by third parties to
|
|
195
|
+
this License.
|
|
196
|
+
|
|
197
|
+
7. If, as a consequence of a court judgment or allegation of patent
|
|
198
|
+
infringement or for any other reason (not limited to patent issues),
|
|
199
|
+
conditions are imposed on you (whether by court order, agreement or
|
|
200
|
+
otherwise) that contradict the conditions of this License, they do not
|
|
201
|
+
excuse you from the conditions of this License. If you cannot
|
|
202
|
+
distribute so as to satisfy simultaneously your obligations under this
|
|
203
|
+
License and any other pertinent obligations, then as a consequence you
|
|
204
|
+
may not distribute the Program at all. For example, if a patent
|
|
205
|
+
license would not permit royalty-free redistribution of the Program by
|
|
206
|
+
all those who receive copies directly or indirectly through you, then
|
|
207
|
+
the only way you could satisfy both it and this License would be to
|
|
208
|
+
refrain entirely from distribution of the Program.
|
|
209
|
+
|
|
210
|
+
If any portion of this section is held invalid or unenforceable under
|
|
211
|
+
any particular circumstance, the balance of the section is intended to
|
|
212
|
+
apply and the section as a whole is intended to apply in other
|
|
213
|
+
circumstances.
|
|
214
|
+
|
|
215
|
+
It is not the purpose of this section to induce you to infringe any
|
|
216
|
+
patents or other property right claims or to contest validity of any
|
|
217
|
+
such claims; this section has the sole purpose of protecting the
|
|
218
|
+
integrity of the free software distribution system, which is
|
|
219
|
+
implemented by public license practices. Many people have made
|
|
220
|
+
generous contributions to the wide range of software distributed
|
|
221
|
+
through that system in reliance on consistent application of that
|
|
222
|
+
system; it is up to the author/donor to decide if he or she is willing
|
|
223
|
+
to distribute software through any other system and a licensee cannot
|
|
224
|
+
impose that choice.
|
|
225
|
+
|
|
226
|
+
This section is intended to make thoroughly clear what is believed to
|
|
227
|
+
be a consequence of the rest of this License.
|
|
228
|
+
|
|
229
|
+
8. If the distribution and/or use of the Program is restricted in
|
|
230
|
+
certain countries either by patents or by copyrighted interfaces, the
|
|
231
|
+
original copyright holder who places the Program under this License
|
|
232
|
+
may add an explicit geographical distribution limitation excluding
|
|
233
|
+
those countries, so that distribution is permitted only in or among
|
|
234
|
+
countries not thus excluded. In such case, this License incorporates
|
|
235
|
+
the limitation as if written in the body of this License.
|
|
236
|
+
|
|
237
|
+
9. The Free Software Foundation may publish revised and/or new versions
|
|
238
|
+
of the General Public License from time to time. Such new versions will
|
|
239
|
+
be similar in spirit to the present version, but may differ in detail to
|
|
240
|
+
address new problems or concerns.
|
|
241
|
+
|
|
242
|
+
Each version is given a distinguishing version number. If the Program
|
|
243
|
+
specifies a version number of this License which applies to it and "any
|
|
244
|
+
later version", you have the option of following the terms and conditions
|
|
245
|
+
either of that version or of any later version published by the Free
|
|
246
|
+
Software Foundation. If the Program does not specify a version number of
|
|
247
|
+
this License, you may choose any version ever published by the Free Software
|
|
248
|
+
Foundation.
|
|
249
|
+
|
|
250
|
+
10. If you wish to incorporate parts of the Program into other free
|
|
251
|
+
programs whose distribution conditions are different, write to the author
|
|
252
|
+
to ask for permission. For software which is copyrighted by the Free
|
|
253
|
+
Software Foundation, write to the Free Software Foundation; we sometimes
|
|
254
|
+
make exceptions for this. Our decision will be guided by the two goals
|
|
255
|
+
of preserving the free status of all derivatives of our free software and
|
|
256
|
+
of promoting the sharing and reuse of software generally.
|
|
257
|
+
|
|
258
|
+
NO WARRANTY
|
|
259
|
+
|
|
260
|
+
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
|
261
|
+
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
|
262
|
+
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
|
263
|
+
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
|
264
|
+
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
265
|
+
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
|
266
|
+
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
|
267
|
+
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
|
268
|
+
REPAIR OR CORRECTION.
|
|
269
|
+
|
|
270
|
+
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
271
|
+
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
|
272
|
+
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
|
273
|
+
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
|
274
|
+
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
|
275
|
+
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
|
276
|
+
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
|
277
|
+
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
|
278
|
+
POSSIBILITY OF SUCH DAMAGES.
|
|
279
|
+
|
|
280
|
+
END OF TERMS AND CONDITIONS
|
|
281
|
+
|
|
282
|
+
How to Apply These Terms to Your New Programs
|
|
283
|
+
|
|
284
|
+
If you develop a new program, and you want it to be of the greatest
|
|
285
|
+
possible use to the public, the best way to achieve this is to make it
|
|
286
|
+
free software which everyone can redistribute and change under these terms.
|
|
287
|
+
|
|
288
|
+
To do so, attach the following notices to the program. It is safest
|
|
289
|
+
to attach them to the start of each source file to most effectively
|
|
290
|
+
convey the exclusion of warranty; and each file should have at least
|
|
291
|
+
the "copyright" line and a pointer to where the full notice is found.
|
|
292
|
+
|
|
293
|
+
<one line to give the program's name and a brief idea of what it does.>
|
|
294
|
+
Copyright (C) <year> <name of author>
|
|
295
|
+
|
|
296
|
+
This program is free software; you can redistribute it and/or modify
|
|
297
|
+
it under the terms of the GNU General Public License as published by
|
|
298
|
+
the Free Software Foundation; either version 2 of the License, or
|
|
299
|
+
(at your option) any later version.
|
|
300
|
+
|
|
301
|
+
This program is distributed in the hope that it will be useful,
|
|
302
|
+
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
303
|
+
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
304
|
+
GNU General Public License for more details.
|
|
305
|
+
|
|
306
|
+
You should have received a copy of the GNU General Public License along
|
|
307
|
+
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
308
|
+
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
309
|
+
|
|
310
|
+
Also add information on how to contact you by electronic and paper mail.
|
|
311
|
+
|
|
312
|
+
If the program is interactive, make it output a short notice like this
|
|
313
|
+
when it starts in an interactive mode:
|
|
314
|
+
|
|
315
|
+
Gnomovision version 69, Copyright (C) year name of author
|
|
316
|
+
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
317
|
+
This is free software, and you are welcome to redistribute it
|
|
318
|
+
under certain conditions; type `show c' for details.
|
|
319
|
+
|
|
320
|
+
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
321
|
+
parts of the General Public License. Of course, the commands you use may
|
|
322
|
+
be called something other than `show w' and `show c'; they could even be
|
|
323
|
+
mouse-clicks or menu items--whatever suits your program.
|
|
324
|
+
|
|
325
|
+
You should also get your employer (if you work as a programmer) or your
|
|
326
|
+
school, if any, to sign a "copyright disclaimer" for the program, if
|
|
327
|
+
necessary. Here is a sample; alter the names:
|
|
328
|
+
|
|
329
|
+
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
|
330
|
+
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
|
331
|
+
|
|
332
|
+
<signature of Ty Coon>, 1 April 1989
|
|
333
|
+
Ty Coon, President of Vice
|
|
334
|
+
|
|
335
|
+
This General Public License does not permit incorporating your program into
|
|
336
|
+
proprietary programs. If your program is a subroutine library, you may
|
|
337
|
+
consider it more useful to permit linking proprietary applications with the
|
|
338
|
+
library. If this is what you want to do, use the GNU Lesser General
|
|
339
|
+
Public License instead of this License.
|
package/README.md
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
|
|
3
3
|
A powerful WebAssembly (WASM) build of a custom OpenSCAD fork that enables direct compilation of OpenSCAD (`.scad`) scripts to **glTF/GLB** formats natively in JavaScript (Node.js and Browser).
|
|
4
4
|
|
|
5
|
-
Unlike standard OpenSCAD, this custom engine supports **Physically Based Rendering (PBR)** materials, **Hierarchical
|
|
5
|
+
Unlike standard OpenSCAD, this custom engine supports **Physically Based Rendering (PBR)** materials, **Hierarchical Node Animations**, and **Texture Baking**, making it a perfect bridge between procedural CAD generation and modern 3D web rendering engines (like Three.js or Babylon.js).
|
|
6
6
|
|
|
7
7
|
The C++ source code for this custom OpenSCAD version is included directly in this repository within the `openscad/` subfolder.
|
|
8
8
|
|
|
@@ -14,8 +14,7 @@ The C++ source code for this custom OpenSCAD version is included directly in thi
|
|
|
14
14
|
|
|
15
15
|
- **Direct SCAD to GLB conversion:** Compile geometry directly to web-ready binary glTF.
|
|
16
16
|
- **Extended PBR Material Support:** Native extensions to the OpenSCAD `color()` module supporting `metalness`, `roughness`, `transmission` (glass), `thickness`, `ior`, `attenuationColor`, `attenuationDistance`, `clearcoat`, `sheen`, `emissive`, `specular`, and `iridescence`, plus a `$asa` special variable for auto smooth shading.
|
|
17
|
-
- **
|
|
18
|
-
- **True Skeletal Skinning:** Exports absolute world transforms and properly bound animation tracks.
|
|
17
|
+
- **Hierarchical Node Animation:** Define articulated, rigid-body hierarchies and keyframe animations using `armature()` and `bone()` modules. Exports proper glTF node transform tracks (rigid parenting rather than vertex-weighted skinning—ideal for robots, mechanical parts, vehicles, and articulated components).
|
|
19
18
|
- **Texture Baking:** Automatically generate UVs and bake high-poly details (colors, normals, ORM) onto low-poly meshes using the new `bake()` module.
|
|
20
19
|
- **Web Editor & Real-time Viewer (Scadify):** In-browser IDE with live WebAssembly compilation, GPU path tracing, animation timeline scrubbing, video/image export, URL sharing, and `.scad` / `.hdr` drag-and-drop.
|
|
21
20
|
- **LLM Friendly:** Includes a built-in modular prompt generator (`prompt.js` and Web UI) to help AI models (like Gemini, Claude, or ChatGPT) write compatible OpenSCAD scripts utilizing the new features.
|
|
@@ -23,6 +22,7 @@ The C++ source code for this custom OpenSCAD version is included directly in thi
|
|
|
23
22
|
- **CLI Converter:** Bundled `scad-convert` CLI utility for single file and batch compiling `.scad` files with smart dependency hashing.
|
|
24
23
|
- **MCP Server for AI Agents:** Bundled `scad-mcp` server enables MCP clients to iteratively design, compile, and **visually inspect** 3D models via multi-angle headless rendering and animation frame evaluation.
|
|
25
24
|
- **AI Studio Extension:** Chrome extension to natively preview, prompt, take chat snapshots, open in Scadify, and locally save AI-generated 3D models directly inside Google AI Studio.
|
|
25
|
+
- **Godot 4 Integration & Web Demos:** Native Godot 4 importer addon for procedural `.scad` assets and prebuilt AI-generated [web game examples](https://iliagrigorevdev.github.io/scad-godot/).
|
|
26
26
|
|
|
27
27
|
---
|
|
28
28
|
|
|
@@ -32,7 +32,7 @@ The built-in web editor (**Scadify**) provides a full-featured development envir
|
|
|
32
32
|
|
|
33
33
|
- **Real-Time 3D Viewport:** Instant WebAssembly compilation with auto-rendering, camera auto-framing, wireframe view, grid/axes toggles, ACES Filmic tone mapping, and full-screen mode.
|
|
34
34
|
- **Photorealistic GPU Path Tracing:** Built-in hardware-accelerated path tracer with HDR environment lighting for realistic reflections, shadows, and glass refraction. Supports custom `.hdr` environment maps via drag-and-drop.
|
|
35
|
-
- **Interactive Animation Controls:** Multi-animation selector, playback controls (play/pause), and smooth timeline scrubbing for
|
|
35
|
+
- **Interactive Animation Controls:** Multi-animation selector, playback controls (play/pause), and smooth timeline scrubbing for animated hierarchies.
|
|
36
36
|
- **Modular AI Prompt Generator:** Built-in UI with fine-grained feature toggles (Basic PBR, Auto Smooth, Animations, Extended PBR, Texture Baking) and persistent local settings to generate optimized prompts for LLMs.
|
|
37
37
|
- **Image & Video Capture:**
|
|
38
38
|
- **📷 PNG Snapshots:** Export high-resolution renders with a single click.
|
|
@@ -270,8 +270,7 @@ If you installed the package globally, you can configure your MCP client to use
|
|
|
270
270
|
{
|
|
271
271
|
"mcpServers": {
|
|
272
272
|
"scad-mcp": {
|
|
273
|
-
"command": "scad-mcp"
|
|
274
|
-
"args": []
|
|
273
|
+
"command": "scad-mcp"
|
|
275
274
|
}
|
|
276
275
|
}
|
|
277
276
|
}
|
|
@@ -285,7 +284,11 @@ This repository includes an official **Godot 4.x Importer Addon** located in the
|
|
|
285
284
|
|
|
286
285
|
The addon allows you to drag-and-drop `.scad` files directly into your Godot project. It uses this WASM compiler under the hood to transform scripts into 3D scenes automatically.
|
|
287
286
|
|
|
288
|
-
|
|
287
|
+
**🕹️ Play Web Demos (No Installation Required):**
|
|
288
|
+
Try prebuilt AI-generated Godot games directly in your browser: [https://iliagrigorevdev.github.io/scad-godot/](https://iliagrigorevdev.github.io/scad-godot/)
|
|
289
|
+
|
|
290
|
+
- **Features:** Supports PBR Materials and Hierarchical Node Animations inside the Godot Editor.
|
|
291
|
+
- **Examples:** Check out AI-generated game templates in the [`godot/examples`](./godot/examples) directory.
|
|
289
292
|
- **License:** The Godot Addon is licensed under **MIT**.
|
|
290
293
|
- **Setup:** Simply copy the `addons/scad_importer` folder to your project and enable it in Project Settings.
|
|
291
294
|
|
|
@@ -330,9 +333,9 @@ color(
|
|
|
330
333
|
}
|
|
331
334
|
```
|
|
332
335
|
|
|
333
|
-
### 2.
|
|
336
|
+
### 2. Hierarchical Node Animations (Rigid Parenting)
|
|
334
337
|
|
|
335
|
-
Define hierarchical armatures, resting positions, and keyframe animations:
|
|
338
|
+
Define hierarchical armatures, resting positions, and keyframe animations for rigid parts:
|
|
336
339
|
|
|
337
340
|
```openscad
|
|
338
341
|
anim_data = [
|
|
@@ -423,7 +426,7 @@ console.log(promptContext);
|
|
|
423
426
|
|
|
424
427
|
Once connected, an AI assistant can use the server to execute the following loop:
|
|
425
428
|
|
|
426
|
-
1. **Retrieve Syntax Rules:** The assistant calls the `get_scad_prompt` tool to get the extended syntax rules for PBR materials,
|
|
429
|
+
1. **Retrieve Syntax Rules:** The assistant calls the `get_scad_prompt` tool to get the extended syntax rules for PBR materials, hierarchical node animations, and texture baking.
|
|
427
430
|
2. **Generate Code:** The assistant writes the `.scad` script based on your design request.
|
|
428
431
|
3. **Compile & Visually Inspect:** The assistant calls the `render_scad_model` tool to inspect rendered multi-angle frames and keyframes, fixing any errors before final export.
|
|
429
432
|
|
|
@@ -487,3 +490,7 @@ This repository includes a custom fork of OpenSCAD in the `openscad/` subfolder
|
|
|
487
490
|
- **Path Tracing:** The web editor utilizes [three-gpu-pathtracer](https://github.com/gkjohnson/three-gpu-pathtracer) for high-quality rendering.
|
|
488
491
|
- **Environment Map (HDR)**: [Aristea Wreck Puresky](https://polyhaven.com/a/aristea_wreck_puresky) by **Jarod Guest** via [Poly Haven](https://polyhaven.com/). Licensed under [CC0](https://polyhaven.com/license).
|
|
489
492
|
- **License:** See the `LICENSE` file (GPL-2.0 or later, inheriting from standard OpenSCAD).
|
|
493
|
+
|
|
494
|
+
```
|
|
495
|
+
|
|
496
|
+
```
|
package/bin/scad-godot.js
CHANGED
|
@@ -141,15 +141,24 @@ async function main() {
|
|
|
141
141
|
// 4. Construct the Main Godot Prompt System Text (System Instructions)
|
|
142
142
|
const systemPrompt = `You are an expert Godot 4 game developer and procedural 3D technical artist.
|
|
143
143
|
|
|
144
|
+
NAMING CONVENTION REQUIREMENT:
|
|
145
|
+
- All generated files, directories, models, scripts, scenes, and root folders MUST strictly use snake_case (lowercase with underscores, e.g. \`player_character.gd\`, \`main_scene.tscn\`, \`enemy_walker.scad\`).
|
|
146
|
+
- NEVER use hyphens/minus signs (\`-\`) or spaces in any file or folder names.
|
|
147
|
+
|
|
144
148
|
What to generate:
|
|
145
149
|
1. 3D Game Assets (.scad):
|
|
146
150
|
- Generate procedural 3D models for the game using OpenSCAD.
|
|
147
|
-
-
|
|
151
|
+
- Scale & Units: 1 OpenSCAD unit = 1 Godot meter. Design your models using realistic meter-based scales (e.g., a character should be ~1.8 units tall). DO NOT use millimeter-based scaling.
|
|
152
|
+
- Coordinate System & Forward Convention: Write standard OpenSCAD Z-up code (+Z is UP, XY plane is ground). Build objects standing upright and facing Front (Positive Y-axis).
|
|
153
|
+
- Left/Right Convention: Always name and position "left" and "right" components (e.g., LeftArm, RightEye) based on the object's anatomical point of view (facing Forward towards +Y), NOT the camera/viewer's screen perspective. Because the object faces +Y, the object's Left side is along the -X axis, and the object's Right side is along the +X axis.
|
|
154
|
+
- CRITICAL Coordinate Mapping: The SCAD to glTF converter used by the Godot importer automatically converts OpenSCAD's Z-up coordinate system to Godot's Y-up coordinate system. Design your models naturally in OpenSCAD using this exact mapping:
|
|
148
155
|
* OpenSCAD +X (Right) -> Godot +X (Right)
|
|
156
|
+
* OpenSCAD -X (Left) -> Godot -X (Left)
|
|
149
157
|
* OpenSCAD +Y (Forward) -> Godot -Z (Forward)
|
|
158
|
+
* OpenSCAD -Y (Back) -> Godot +Z (Back)
|
|
150
159
|
* OpenSCAD +Z (Up) -> Godot +Y (Up)
|
|
151
160
|
DO NOT manually apply root rotations (e.g., \`rotate([90, 0, 0])\`) to compensate for Godot.
|
|
152
|
-
- CRITICAL: You must use the custom OpenSCAD glTF extensions for PBR materials (e.g., \`roughness\`, \`metalness\`, \`emissive\`) and
|
|
161
|
+
- CRITICAL: You must use the custom OpenSCAD glTF extensions for PBR materials (e.g., \`roughness\`, \`metalness\`, \`emissive\`) and Hierarchical Node Animations (\`armature()\`, \`bone()\`). The rules and syntax for these features are provided below:
|
|
153
162
|
|
|
154
163
|
=== OPENSCAD SYNTAX RULES ===
|
|
155
164
|
${promptRules}
|
|
@@ -158,13 +167,20 @@ ${promptRules}
|
|
|
158
167
|
2. Godot 4 Project Files:
|
|
159
168
|
- Create the necessary GDScript (\`.gd\`) and scene (\`.tscn\`) files to implement the game logic, responsive player input controls, and a core gameplay loop.
|
|
160
169
|
- The scenes should directly instance the generated \`.scad\` files (the provided addon will handle importing them as 3D scenes).
|
|
170
|
+
- GDScript Coordinate, Forward, and Left/Right Conventions:
|
|
171
|
+
* Forward is -Z: In Godot, \`Vector3.FORWARD\` is \`Vector3(0, 0, -1)\`. A 3D node's local forward direction is \`-transform.basis.z\` (or \`-global_transform.basis.z\`). In character movement, forward input (e.g., W or ui_up) must translate along \`-transform.basis.z\`. Never treat +Z as forward.
|
|
172
|
+
* Backward is +Z: \`Vector3.BACK\` is \`Vector3(0, 0, 1)\` (\`transform.basis.z\`).
|
|
173
|
+
* Right is +X: \`Vector3.RIGHT\` is \`Vector3(1, 0, 0)\` (\`transform.basis.x\`).
|
|
174
|
+
* Left is -X: \`Vector3.LEFT\` is \`Vector3(-1, 0, 0)\` (\`-transform.basis.x\`).
|
|
175
|
+
* Left/Right Convention in Godot Script: Maintain anatomical consistency in scripts—character Right is along +X (\`transform.basis.x\`) and character Left is along -X (\`-transform.basis.x\`).
|
|
176
|
+
* Natural Model Alignment: Because OpenSCAD models face +Y (Forward), they automatically import facing Godot's Forward direction (-Z). Built-in Godot methods like \`look_at()\` orient the node's -Z axis toward the target, which perfectly aligns with the model's front. Do NOT apply compensation rotations (e.g., \`rotate_y(PI)\`) in GDScript to compensate for model orientation.
|
|
161
177
|
- Generate a \`project.godot\` file. It must configure the project and automatically enable the \`scad_importer\` plugin.
|
|
162
178
|
- Generate a \`.gitignore\` file that ignores the \`.godot/\` folder.
|
|
163
179
|
- Generate a \`README.md\` file that documents the project, gameplay mechanics, and controls.
|
|
164
180
|
|
|
165
181
|
3. Delivery Format (Single Node.js Script):
|
|
166
182
|
- Output exactly ONE self-contained Node.js script. Do not output manual setup instructions.
|
|
167
|
-
- CRITICAL: The generated Node.js script MUST first create a root project folder (named using
|
|
183
|
+
- CRITICAL: The generated Node.js script MUST first create a root project folder (named using snake_case with underscores, e.g., \`my_game_project\`) and output all files and folders inside this newly created project folder.
|
|
168
184
|
- When executed, this script must programmatically create the entire project directory structure and write all the files to disk using the \`fs\` module.
|
|
169
185
|
- The script must embed and write:
|
|
170
186
|
- Your generated \`.scad\` game assets.
|
package/bin/scad-web.js
CHANGED
|
@@ -137,7 +137,7 @@ What to generate:
|
|
|
137
137
|
1. 3D Web Assets (.scad):
|
|
138
138
|
- Generate procedural 3D models for the web app using OpenSCAD.
|
|
139
139
|
- CRITICAL: The SCAD to glTF converter automatically converts OpenSCAD's Z-up coordinate system to the standard glTF Y-up coordinate system. Design your models naturally in OpenSCAD.
|
|
140
|
-
- CRITICAL: You must use the custom OpenSCAD glTF extensions for PBR materials (e.g., \`roughness\`, \`metalness\`, \`emissive\`) and
|
|
140
|
+
- CRITICAL: You must use the custom OpenSCAD glTF extensions for PBR materials (e.g., \`roughness\`, \`metalness\`, \`emissive\`) and Hierarchical Node Animations (\`armature()\`, \`bone()\`). The rules and syntax for these features are provided below:
|
|
141
141
|
|
|
142
142
|
=== OPENSCAD SYNTAX RULES ===
|
|
143
143
|
${promptRules}
|