sapdon 3.2.2 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +255 -121
- package/doc/dev/architecture.md +418 -0
- package/doc/dev/cli.md +467 -0
- package/doc/dev/core.md +751 -0
- package/doc/dev/lr-paradigm.md +85 -0
- package/doc/dev/oc.md +582 -0
- package/doc/dev/workflow.md +257 -0
- package/doc/hello_sapdon/hello_sapdon.md +3 -3
- package/doc/user/api/biome.md +558 -0
- package/doc/user/api/block.md +1530 -0
- package/doc/user/api/entity.md +685 -0
- package/doc/user/api/extra.md +231 -0
- package/doc/user/api/item.md +1125 -0
- package/doc/user/api/neo-guidebook.md +409 -0
- package/doc/user/api/recipe.md +427 -0
- package/doc/user/api/sapdon-ui.md +185 -0
- package/doc/user/api/texture.md +181 -0
- package/doc/user/config/build-config.md +83 -0
- package/doc/user/config/mod-info.md +33 -0
- package/doc/user/faq.md +160 -0
- package/doc/user/quick-start.md +122 -0
- package/doc/user/tutorials/block.md +474 -0
- package/doc/user/tutorials/entity.md +356 -0
- package/doc/user/tutorials/item.md +449 -0
- package/doc/user/tutorials/neo-guidebook-experience.md +381 -0
- package/doc/user/tutorials/neo-guidebook.md +640 -0
- package/doc/user/tutorials/recipe.md +278 -0
- package/doc/user/tutorials/sapdon-ui.md +207 -0
- package/package.json +8 -3
- package/prod/cli/index.js +1 -1
- package/prod/cli/start.js +1 -1458
- package/prod/core/index.d.ts +4564 -2166
- package/prod/core/index.js +1 -59015
- package/prod/core/package.json +7 -0
- package/prod/oc/index.d.ts +350 -108
- package/prod/oc/index.js +1 -1
- package/prod/oc/package.json +7 -0
- package/prod/utils/index.d.ts +20 -9
- package/prod/utils/index.js +1 -1
- package/prod/utils/package.json +7 -0
- package/doc/BlockAPI.md +0 -145
- package/doc/api.md +0 -128
- package/doc/oc/index.md +0 -0
- package/doc/sapdon-ts.md +0 -64
- package/src/templates/js_sapdon/build.config +0 -23
- package/src/templates/js_sapdon/main.mjs +0 -4
- package/src/templates/js_sapdon/mod.info +0 -7
- package/src/templates/js_sapdon/pack_icon.png +0 -0
- package/src/templates/js_sapdon/package.json +0 -20
- package/src/templates/js_sapdon/res/animations/animation_item.animation.json +0 -34
- package/src/templates/js_sapdon/res/animations/large_item.animation.json +0 -27
- package/src/templates/js_sapdon/res/models/blocks/crop.geo.json +0 -48
- package/src/templates/js_sapdon/res/models/entity/animation/animation_item.geo.json +0 -26
- package/src/templates/js_sapdon/res/models/entity/animation/large_item.geo.json +0 -28
- package/src/templates/js_sapdon/res/textures/blocks/none.png +0 -0
- package/src/templates/js_sapdon/res/textures/blocks/test_log_oak.png +0 -0
- package/src/templates/js_sapdon/res/textures/blocks/test_log_top.png +0 -0
- package/src/templates/js_sapdon/res/textures/items/masterball.png +0 -0
- package/src/templates/js_sapdon/scripts/custom_components/cropComponent.js +0 -50
- package/src/templates/js_sapdon/scripts/custom_components/items/gui_book.js +0 -37
- package/src/templates/js_sapdon/scripts/custom_components/registry.js +0 -25
- package/src/templates/js_sapdon/scripts/index.js +0 -0
- package/src/templates/ts_sapdon/build.config +0 -23
- package/src/templates/ts_sapdon/main.ts +0 -11
- package/src/templates/ts_sapdon/mod.info +0 -7
- package/src/templates/ts_sapdon/pack_icon.png +0 -0
- package/src/templates/ts_sapdon/package.json +0 -20
- package/src/templates/ts_sapdon/res/models/blocks/crop.geo.json +0 -48
- package/src/templates/ts_sapdon/res/textures/blocks/test_log_oak.png +0 -0
- package/src/templates/ts_sapdon/res/textures/blocks/test_log_top.png +0 -0
- package/src/templates/ts_sapdon/res/textures/items/masterball.png +0 -0
- package/src/templates/ts_sapdon/scripts/components/cropComponent.ts +0 -44
- package/src/templates/ts_sapdon/scripts/components/items/guiBook.ts +0 -36
- package/src/templates/ts_sapdon/scripts/components/registry.ts +0 -24
- package/src/templates/ts_sapdon/scripts/index.ts +0 -7
- package/src/templates/ts_sapdon/tsconfig.json +0 -117
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# 方块系统 API 参考
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---
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## BlockAPI
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工厂函数集合,用于创建各类方块并自动注册到游戏系统。
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```typescript
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import { BlockAPI, registry } from '@sapdon/core'
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```
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---
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### createBasicBlock
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创建基础六面方块。
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```typescript
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BlockAPI.createBasicBlock(
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identifier: string,
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category: string,
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textures_arr: string[],
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options?: BasicBlockOptions
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): BasicBlock
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```
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**参数**
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| 参数 | 类型 | 说明 |
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|------|------|------|
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| `identifier` | `string` | 方块唯一标识符,格式 `命名空间:名称` |
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| `category` | `string` | 创造栏分类:`construction` / `nature` / `equipment` / `items` / `none` |
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| `textures_arr` | `string[]` | 6 纹理数组,顺序 `[down, up, north, south, west, east]` |
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| `options.group` | `string` | 分组,默认 `"construction"` |
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| `options.hide_in_command` | `boolean` | 是否在命令中隐藏,默认 `false` |
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**示例**
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```typescript
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const block = BlockAPI.createBasicBlock('demo:stone', 'nature', [
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'stone_down', 'stone_up', 'stone_north', 'stone_south', 'stone_west', 'stone_east'
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])
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```
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---
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### createBlock
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创建含变体状态的标准方块。
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```typescript
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BlockAPI.createBlock(
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identifier: string,
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category: string,
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variantDatas: VariantData[],
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options?: BlockOptions
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): Block
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```
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**参数**
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| 参数 | 类型 | 说明 |
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|------|------|------|
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| `identifier` | `string` | 方块唯一标识符 |
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| `category` | `string` | 创造栏分类 |
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| `variantDatas` | `VariantData[]` | 变体数据数组 |
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| `options.group` | `string` | 分组,默认 `"construction"` |
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| `options.hide_in_command` | `boolean` | 是否在命令中隐藏,默认 `false` |
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| `options.ambient_occlusion` | `boolean` | 环境光遮蔽,默认 `false` |
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| `options.face_dimming` | `boolean` | 面亮度衰减,默认 `false` |
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| `options.render_method` | `string` | 渲染模式:`opaque` / `blend` / `alpha_test` |
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**VariantData**
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```typescript
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interface VariantData {
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stateTag: number // 状态标签值 (0-15)
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textures: string[] // 6 纹理数组
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}
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```
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**示例**
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```typescript
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const block = BlockAPI.createBlock('demo:varied', 'nature', [
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{ stateTag: 0, textures: ['tex_0', 'tex_0', 'tex_0', 'tex_0', 'tex_0', 'tex_0'] },
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{ stateTag: 1, textures: ['tex_1', 'tex_1', 'tex_1', 'tex_1', 'tex_1', 'tex_1'] }
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])
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```
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---
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### createRotatableBlock
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创建可旋转方块。
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```typescript
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BlockAPI.createRotatableBlock(
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identifier: string,
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category: string,
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textures_arr: string[],
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options?: RotatableBlockOptions
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): RotatableBlock
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```
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**参数**
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| 参数 | 类型 | 说明 |
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|------|------|------|
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| `identifier` | `string` | 方块唯一标识符 |
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| `category` | `string` | 创造栏分类 |
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| `textures_arr` | `string[]` | 6 纹理数组 |
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| `options.group` | `string` | 分组,默认 `"construction"` |
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| `options.hide_in_command` | `boolean` | 是否在命令中隐藏,默认 `false` |
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| `options.rotationType` | `RotationTypes` | 旋转类型,默认 `RotationTypes.CARDINAL` |
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| `options.yRotationOffset` | `number` | Y轴旋转偏移,默认 `0` |
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**示例**
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```typescript
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const block = BlockAPI.createRotatableBlock('demo:facing', 'construction',
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['top', 'bottom', 'front', 'back', 'left', 'right'],
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{ rotationType: RotationTypes.FACING }
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)
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```
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---
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### createGeometryBlock
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创建自定义几何模型的方块。
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```typescript
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BlockAPI.createGeometryBlock(
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identifier: string,
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category: string,
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geometry: string,
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material_instances: Record<string, MaterialInstance>,
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options?: GeometryBlockOptions
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): GeometryBlock
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```
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**参数**
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| 参数 | 类型 | 说明 |
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|------|------|------|
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| `identifier` | `string` | 方块唯一标识符 |
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| `category` | `string` | 创造栏分类 |
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| `geometry` | `string` | 几何模型标识符,如 `"geometry.chair"` |
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| `material_instances` | `object` | 材质实例配置 |
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| `options.group` | `string` | 分组,默认 `"construction"` |
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| `options.hide_in_command` | `boolean` | 是否在命令中隐藏,默认 `false` |
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**MaterialInstance**
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```typescript
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interface MaterialInstance {
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texture: string
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render_method?: 'opaque' | 'double_sided' | 'blend' | 'alpha_test' | 'alpha_test_single_sided'
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ambient_occlusion?: boolean | number
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face_dimming?: boolean
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tint_method?: string // 生物群系染色方法,如 "grass"
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alpha_masked_tint?: boolean // 是否基于 alpha 通道应用染色
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isotropic?: boolean // 是否随机旋转 UV
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}
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```
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**示例**
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```typescript
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const block = BlockAPI.createGeometryBlock('demo:chair', 'construction',
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'geometry.chair',
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{ '*': { texture: 'chair_tex', render_method: 'opaque' } }
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)
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```
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---
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### createCropBlock
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创建作物方块。
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```typescript
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BlockAPI.createCropBlock(
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identifier: string,
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category: string,
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variantDatas: VariantData[],
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options?: CropBlockOptions
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): CropBlock
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```
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**参数**
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| 参数 | 类型 | 说明 |
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| `identifier` | `string` | 方块唯一标识符 |
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| `category` | `string` | 创造栏分类 |
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| `variantDatas` | `VariantData[]` | 生长阶段变体数据 |
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| `options.group` | `string` | 分组,默认 `"construction"` |
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| `options.hide_in_command` | `boolean` | 是否在命令中隐藏,默认 `false` |
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| `options.ambient_occlusion` | `boolean` | 环境光遮蔽,默认 `false` |
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| `options.face_dimming` | `boolean` | 面亮度衰减,默认 `false` |
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| `options.render_method` | `string` | 渲染模式,默认 `"alpha_test"` |
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**自动添加的组件**
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- `minecraft:collision_box` → `false`
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- `minecraft:geometry` → `geometry.crop`
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- `minecraft:placement_filter` → 仅允许放置在耕地上方
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- 每个生长阶段自动调整选择框高度
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**运行时依赖**
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作物方块的生长、骨粉交互等行为需要注册框架内置的运行时组件。在 `scripts/index.ts` 中添加:
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```typescript
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import { registerBuiltinComponents } from '@sapdon/runtime'
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registerBuiltinComponents()
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```
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**示例**
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```typescript
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import { BlockAPI, registry } from '@sapdon/core'
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const crop = BlockAPI.createCropBlock('demo:tomato', 'nature', [
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{ stateTag: 0, textures: ['stage_0', 'stage_0', 'stage_0', 'stage_0', 'stage_0', 'stage_0'] },
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{ stateTag: 1, textures: ['stage_1', 'stage_1', 'stage_1', 'stage_1', 'stage_1', 'stage_1'] },
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{ stateTag: 2, textures: ['stage_2', 'stage_2', 'stage_2', 'stage_2', 'stage_2', 'stage_2'] },
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{ stateTag: 3, textures: ['stage_3', 'stage_3', 'stage_3', 'stage_3', 'stage_3', 'stage_3'] }
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])
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registry.submit()
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```
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---
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### createOreBlock
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创建矿物方块(自动生成方块 + 矿脉特征 + 特征规则)。
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```typescript
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BlockAPI.createOreBlock(
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identifier: string,
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category: string,
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textures_arr: string[],
|
|
247
|
+
options?: OreBlockOptions
|
|
248
|
+
): OreBlock
|
|
249
|
+
```
|
|
250
|
+
|
|
251
|
+
**参数**
|
|
252
|
+
|
|
253
|
+
| 参数 | 类型 | 说明 |
|
|
254
|
+
|------|------|------|
|
|
255
|
+
| `identifier` | `string` | 方块唯一标识符 |
|
|
256
|
+
| `category` | `string` | 创造栏分类 |
|
|
257
|
+
| `textures_arr` | `string[]` | 6 纹理数组 |
|
|
258
|
+
| `options.group` | `string` | 分组,默认 `"construction"` |
|
|
259
|
+
| `options.hide_in_command` | `boolean` | 是否在命令中隐藏,默认 `false` |
|
|
260
|
+
|
|
261
|
+
**OreBlock 属性**
|
|
262
|
+
|
|
263
|
+
| 属性 | 类型 | 说明 |
|
|
264
|
+
|------|------|------|
|
|
265
|
+
| `.block` | `BasicBlock` | 矿物方块实例 |
|
|
266
|
+
| `.feature` | `OreFeature` | 矿脉特征实例 |
|
|
267
|
+
| `.feature_rules` | `FeatureRule` | 特征规则实例(Y 0-64,10 次/区块) |
|
|
268
|
+
|
|
269
|
+
**示例**
|
|
270
|
+
|
|
271
|
+
```typescript
|
|
272
|
+
const ore = BlockAPI.createOreBlock('demo:ruby_ore', 'nature',
|
|
273
|
+
['ruby_ore', 'ruby_ore', 'ruby_ore', 'ruby_ore', 'ruby_ore', 'ruby_ore']
|
|
274
|
+
)
|
|
275
|
+
// ore (OreBlock extends BasicBlock) — 方块本身
|
|
276
|
+
// ore.feature — 矿脉特征
|
|
277
|
+
// ore.feature_rules — 特征规则
|
|
278
|
+
```
|
|
279
|
+
|
|
280
|
+
---
|
|
281
|
+
|
|
282
|
+
---
|
|
283
|
+
|
|
284
|
+
### createGlassBlock
|
|
285
|
+
|
|
286
|
+
创建透明玻璃方块。
|
|
287
|
+
|
|
288
|
+
```typescript
|
|
289
|
+
BlockAPI.createGlassBlock(
|
|
290
|
+
identifier: string,
|
|
291
|
+
category: string,
|
|
292
|
+
texture: string,
|
|
293
|
+
options?: GlassBlockOptions
|
|
294
|
+
): GlassBlock
|
|
295
|
+
```
|
|
296
|
+
|
|
297
|
+
**参数**
|
|
298
|
+
|
|
299
|
+
| 参数 | 类型 | 说明 |
|
|
300
|
+
|------|------|------|
|
|
301
|
+
| `identifier` | `string` | 方块唯一标识符 |
|
|
302
|
+
| `category` | `string` | 创造栏分类 |
|
|
303
|
+
| `texture` | `string` | 纹理短名(6 面复用) |
|
|
304
|
+
| `options.group` | `string` | 分组,默认 `"construction"` |
|
|
305
|
+
| `options.hide_in_command` | `boolean` | 是否在命令中隐藏,默认 `false` |
|
|
306
|
+
| `options.geometry` | `string` | 自定义几何模型标识符,如 `"geometry.custom_glass"` |
|
|
307
|
+
| `options.culling` | `string` | 裁剪规则标识符,如 `"wiki:culling.custom_glass"` |
|
|
308
|
+
|
|
309
|
+
**自动添加的组件**
|
|
310
|
+
- `minecraft:material_instances` → 6 面材质实例,`render_method: "blend"`
|
|
311
|
+
- `minecraft:light_dampening` → `0`
|
|
312
|
+
- `minecraft:destructible_by_mining` → `{ seconds_to_destroy: 0.3 }`
|
|
313
|
+
- `minecraft:destructible_by_explosion` → `{ explosion_resistance: 0.3 }`
|
|
314
|
+
- 可选 `minecraft:geometry`(设 `geometry` 参数时自动添加)
|
|
315
|
+
|
|
316
|
+
**示例**
|
|
317
|
+
|
|
318
|
+
```typescript
|
|
319
|
+
const glass = BlockAPI.createGlassBlock('wiki:glass', 'construction', 'glass_tex')
|
|
320
|
+
```
|
|
321
|
+
|
|
322
|
+
---
|
|
323
|
+
|
|
324
|
+
### createFenceBlock
|
|
325
|
+
|
|
326
|
+
创建栅栏方块。
|
|
327
|
+
|
|
328
|
+
```typescript
|
|
329
|
+
BlockAPI.createFenceBlock(
|
|
330
|
+
identifier: string,
|
|
331
|
+
category: string,
|
|
332
|
+
textures_arr: string[],
|
|
333
|
+
options?: FenceBlockOptions
|
|
334
|
+
): FenceBlock
|
|
335
|
+
```
|
|
336
|
+
|
|
337
|
+
**参数**
|
|
338
|
+
|
|
339
|
+
| 参数 | 类型 | 说明 |
|
|
340
|
+
|------|------|------|
|
|
341
|
+
| `identifier` | `string` | 方块唯一标识符 |
|
|
342
|
+
| `category` | `string` | 创造栏分类 |
|
|
343
|
+
| `textures_arr` | `string[]` | 6 纹理数组 |
|
|
344
|
+
| `options.group` | `string` | 分组,默认 `"construction"` |
|
|
345
|
+
| `options.hide_in_command` | `boolean` | 是否在命令中隐藏,默认 `false` |
|
|
346
|
+
| `options.leashable` | `boolean` | 是否可被拴绳拴住,默认 `false` |
|
|
347
|
+
|
|
348
|
+
**自动添加的组件**
|
|
349
|
+
- `minecraft:collision_box` → 自定义栅栏柱碰撞箱
|
|
350
|
+
- `minecraft:selection_box` → 同上
|
|
351
|
+
- `minecraft:support` → `{ shape: "fence" }`
|
|
352
|
+
- `minecraft:connection_rule` → 接受所有方向连接
|
|
353
|
+
- 可选 `minecraft:leashable`(设 `leashable` 参数时自动添加)
|
|
354
|
+
|
|
355
|
+
**示例**
|
|
356
|
+
|
|
357
|
+
```typescript
|
|
358
|
+
const fence = BlockAPI.createFenceBlock('wiki:fence', 'construction',
|
|
359
|
+
['fence_tex', 'fence_tex', 'fence_tex', 'fence_tex', 'fence_tex', 'fence_tex']
|
|
360
|
+
)
|
|
361
|
+
```
|
|
362
|
+
|
|
363
|
+
---
|
|
364
|
+
|
|
365
|
+
### createStairBlock
|
|
366
|
+
|
|
367
|
+
创建楼梯方块(8 个 permutation:4 方向 × 2 上下)。
|
|
368
|
+
|
|
369
|
+
```typescript
|
|
370
|
+
BlockAPI.createStairBlock(
|
|
371
|
+
identifier: string,
|
|
372
|
+
category: string,
|
|
373
|
+
textures_arr: string[],
|
|
374
|
+
options?: StairBlockOptions
|
|
375
|
+
): StairBlock
|
|
376
|
+
```
|
|
377
|
+
|
|
378
|
+
**参数**
|
|
379
|
+
|
|
380
|
+
| 参数 | 类型 | 说明 |
|
|
381
|
+
|------|------|------|
|
|
382
|
+
| `identifier` | `string` | 方块唯一标识符 |
|
|
383
|
+
| `category` | `string` | 创造栏分类 |
|
|
384
|
+
| `textures_arr` | `string[]` | 6 纹理数组 |
|
|
385
|
+
| `options.group` | `string` | 分组,默认 `"construction"` |
|
|
386
|
+
| `options.hide_in_command` | `boolean` | 是否在命令中隐藏,默认 `false` |
|
|
387
|
+
|
|
388
|
+
**自动添加的组件**
|
|
389
|
+
- `minecraft:destructible_by_mining` / `minecraft:destructible_by_explosion`
|
|
390
|
+
- `minecraft:support` → `{ shape: "stair" }`
|
|
391
|
+
|
|
392
|
+
**自动注册的 Traits**
|
|
393
|
+
- `minecraft:placement_direction` → 控制 `minecraft:cardinal_direction` 状态
|
|
394
|
+
- `minecraft:placement_position` → 控制 `minecraft:vertical_half` 状态
|
|
395
|
+
|
|
396
|
+
**自动生成的 Permutations(8 个)**
|
|
397
|
+
|
|
398
|
+
底部 4 方向 + 顶部 4 方向,每个 permutation 设置碰撞箱、选择框和旋转变换。
|
|
399
|
+
|
|
400
|
+
**示例**
|
|
401
|
+
|
|
402
|
+
```typescript
|
|
403
|
+
const stair = BlockAPI.createStairBlock('wiki:stair', 'construction',
|
|
404
|
+
['stair_tex', 'stair_tex', 'stair_tex', 'stair_tex', 'stair_tex', 'stair_tex']
|
|
405
|
+
)
|
|
406
|
+
```
|
|
407
|
+
|
|
408
|
+
---
|
|
409
|
+
|
|
410
|
+
### createTrapdoorBlock
|
|
411
|
+
|
|
412
|
+
创建活板门方块(16 个 permutation:4 方向 × 2 上下 × 2 开闭)。
|
|
413
|
+
|
|
414
|
+
```typescript
|
|
415
|
+
BlockAPI.createTrapdoorBlock(
|
|
416
|
+
identifier: string,
|
|
417
|
+
category: string,
|
|
418
|
+
texture: string,
|
|
419
|
+
options?: TrapdoorBlockOptions
|
|
420
|
+
): TrapdoorBlock
|
|
421
|
+
```
|
|
422
|
+
|
|
423
|
+
**参数**
|
|
424
|
+
|
|
425
|
+
| 参数 | 类型 | 说明 |
|
|
426
|
+
|------|------|------|
|
|
427
|
+
| `identifier` | `string` | 方块唯一标识符 |
|
|
428
|
+
| `category` | `string` | 创造栏分类 |
|
|
429
|
+
| `texture` | `string` | 纹理短名(6 面复用) |
|
|
430
|
+
| `options.group` | `string` | 分组,默认 `"construction"` |
|
|
431
|
+
| `options.hide_in_command` | `boolean` | 是否在命令中隐藏,默认 `false` |
|
|
432
|
+
|
|
433
|
+
**自动添加的组件**
|
|
434
|
+
- `minecraft:material_instances` → 6 面材质实例,`render_method: "blend"`
|
|
435
|
+
- `minecraft:destructible_by_mining` / `minecraft:destructible_by_explosion`
|
|
436
|
+
|
|
437
|
+
**自动注册的 Traits**
|
|
438
|
+
- `minecraft:placement_direction` → 控制 `minecraft:cardinal_direction` 状态
|
|
439
|
+
- `minecraft:placement_position` → 控制 `minecraft:vertical_half` 状态
|
|
440
|
+
|
|
441
|
+
**自动生成的 Permutations(16 个)**
|
|
442
|
+
|
|
443
|
+
每个 permutation 根据方向、上下半、开闭状态设置碰撞箱。
|
|
444
|
+
|
|
445
|
+
**示例**
|
|
446
|
+
|
|
447
|
+
```typescript
|
|
448
|
+
const trapdoor = BlockAPI.createTrapdoorBlock('wiki:trapdoor', 'construction', 'trapdoor_tex')
|
|
449
|
+
```
|
|
450
|
+
|
|
451
|
+
---
|
|
452
|
+
|
|
453
|
+
## BasicBlock
|
|
454
|
+
|
|
455
|
+
所有方块类型的基类。
|
|
456
|
+
|
|
457
|
+
```typescript
|
|
458
|
+
import { BasicBlock, BlockComponent } from '@sapdon/core'
|
|
459
|
+
```
|
|
460
|
+
|
|
461
|
+
### 构造函数
|
|
462
|
+
|
|
463
|
+
```typescript
|
|
464
|
+
new BasicBlock(
|
|
465
|
+
identifier: string,
|
|
466
|
+
category: string,
|
|
467
|
+
textures_arr: string[],
|
|
468
|
+
options?: {
|
|
469
|
+
group?: string
|
|
470
|
+
hide_in_command?: boolean
|
|
471
|
+
format_version?: string
|
|
472
|
+
}
|
|
473
|
+
)
|
|
474
|
+
```
|
|
475
|
+
|
|
476
|
+
构造函数自动调用 `BlockComponent.setMaterialInstances()` 设置 6 面纹理。
|
|
477
|
+
|
|
478
|
+
### 方法
|
|
479
|
+
|
|
480
|
+
#### `addComponent(componentMap): this`
|
|
481
|
+
|
|
482
|
+
添加组件。
|
|
483
|
+
|
|
484
|
+
```typescript
|
|
485
|
+
block.addComponent(BlockComponent.setDisplayName('名称'))
|
|
486
|
+
```
|
|
487
|
+
|
|
488
|
+
| 参数 | 类型 | 说明 |
|
|
489
|
+
|------|------|------|
|
|
490
|
+
| `componentMap` | `Map<string, any>` | 组件 Map,使用 `BlockComponent` 静态方法生成 |
|
|
491
|
+
|
|
492
|
+
#### `removeComponent(key): this`
|
|
493
|
+
|
|
494
|
+
移除组件。
|
|
495
|
+
|
|
496
|
+
```typescript
|
|
497
|
+
block.removeComponent('minecraft:display_name')
|
|
498
|
+
```
|
|
499
|
+
|
|
500
|
+
| 参数 | 类型 | 说明 |
|
|
501
|
+
|------|------|------|
|
|
502
|
+
| `key` | `string` | 组件名称 |
|
|
503
|
+
|
|
504
|
+
#### `addPermutation(condition, componentMap): this`
|
|
505
|
+
|
|
506
|
+
添加方块变体。
|
|
507
|
+
|
|
508
|
+
```typescript
|
|
509
|
+
block.addPermutation(
|
|
510
|
+
"q.block_state('minecraft:cardinal_direction') == 'north'",
|
|
511
|
+
BlockComponent.setTransformation([0, 0, 0], [1, 1, 1], [0, 0, 0], [0, 0, 0])
|
|
512
|
+
)
|
|
513
|
+
```
|
|
514
|
+
|
|
515
|
+
| 参数 | 类型 | 说明 |
|
|
516
|
+
|------|------|------|
|
|
517
|
+
| `condition` | `string` | MoLang 条件表达式 |
|
|
518
|
+
| `componentMap` | `Map<string, any>` | 该变体下的组件集合 |
|
|
519
|
+
|
|
520
|
+
#### `registerTrait(key, value): this`
|
|
521
|
+
|
|
522
|
+
注册方块 trait。
|
|
523
|
+
|
|
524
|
+
```typescript
|
|
525
|
+
block.registerTrait('minecraft:placement_direction', {
|
|
526
|
+
enabled_states: ['minecraft:cardinal_direction'],
|
|
527
|
+
y_rotation_offset: 0
|
|
528
|
+
})
|
|
529
|
+
```
|
|
530
|
+
|
|
531
|
+
| 参数 | 类型 | 说明 |
|
|
532
|
+
|------|------|------|
|
|
533
|
+
| `key` | `string` | Trait 名称 |
|
|
534
|
+
| `value` | `any` | Trait 配置 |
|
|
535
|
+
|
|
536
|
+
#### `registerState(key, value): this`
|
|
537
|
+
|
|
538
|
+
注册方块状态。
|
|
539
|
+
|
|
540
|
+
```typescript
|
|
541
|
+
block.registerState('sapdon:block_variant_tag', { values: { min: 0, max: 3 } })
|
|
542
|
+
```
|
|
543
|
+
|
|
544
|
+
| 参数 | 类型 | 说明 |
|
|
545
|
+
|------|------|------|
|
|
546
|
+
| `key` | `string` | 状态名称 |
|
|
547
|
+
| `value` | `any` | 状态定义(对象或数组) |
|
|
548
|
+
|
|
549
|
+
#### `getId(): string`
|
|
550
|
+
|
|
551
|
+
返回方块标识符。
|
|
552
|
+
|
|
553
|
+
```typescript
|
|
554
|
+
const id = block.getId() // "demo:stone"
|
|
555
|
+
```
|
|
556
|
+
|
|
557
|
+
#### `toObject(): object`
|
|
558
|
+
|
|
559
|
+
将方块转换为 JSON 格式对象(由 `@Serializer` 装饰器标记,框架自动调用)。
|
|
560
|
+
|
|
561
|
+
---
|
|
562
|
+
|
|
563
|
+
## Block
|
|
564
|
+
|
|
565
|
+
继承自 `BasicBlock`,支持变体状态。
|
|
566
|
+
|
|
567
|
+
```typescript
|
|
568
|
+
import { Block } from '@sapdon/core'
|
|
569
|
+
```
|
|
570
|
+
|
|
571
|
+
### 构造函数
|
|
572
|
+
|
|
573
|
+
```typescript
|
|
574
|
+
new Block(
|
|
575
|
+
identifier: string,
|
|
576
|
+
category: string,
|
|
577
|
+
variantDatas: VariantData[],
|
|
578
|
+
options?: BlockOptions
|
|
579
|
+
)
|
|
580
|
+
```
|
|
581
|
+
|
|
582
|
+
额外注册状态 `sapdon:block_variant_tag`,为每个变体创建 `material_instances` permutation。
|
|
583
|
+
|
|
584
|
+
### 方法
|
|
585
|
+
|
|
586
|
+
#### `addVariantComponent(variantIndex, componentMap): this`
|
|
587
|
+
|
|
588
|
+
为指定变体添加组件。
|
|
589
|
+
|
|
590
|
+
```typescript
|
|
591
|
+
block.addVariantComponent(0, BlockComponent.setLightEmission(10))
|
|
592
|
+
```
|
|
593
|
+
|
|
594
|
+
| 参数 | 类型 | 说明 |
|
|
595
|
+
|------|------|------|
|
|
596
|
+
| `variantIndex` | `number` | 变体索引(从 0 开始) |
|
|
597
|
+
| `componentMap` | `Map` | 组件 Map |
|
|
598
|
+
|
|
599
|
+
内部自动生成条件 `q.block_state('sapdon:block_variant_tag') == {index}`。
|
|
600
|
+
|
|
601
|
+
---
|
|
602
|
+
|
|
603
|
+
## RotatableBlock
|
|
604
|
+
|
|
605
|
+
继承自 `BasicBlock`,支持方向旋转。
|
|
606
|
+
|
|
607
|
+
```typescript
|
|
608
|
+
import { RotatableBlock, RotationTypes } from '@sapdon/core'
|
|
609
|
+
```
|
|
610
|
+
|
|
611
|
+
### 构造函数
|
|
612
|
+
|
|
613
|
+
```typescript
|
|
614
|
+
new RotatableBlock(
|
|
615
|
+
identifier: string,
|
|
616
|
+
category: string,
|
|
617
|
+
textures_arr: string[],
|
|
618
|
+
options?: {
|
|
619
|
+
group?: string
|
|
620
|
+
hide_in_command?: boolean
|
|
621
|
+
rotationType?: RotationTypes
|
|
622
|
+
yRotationOffset?: number
|
|
623
|
+
}
|
|
624
|
+
)
|
|
625
|
+
```
|
|
626
|
+
|
|
627
|
+
### RotationTypes
|
|
628
|
+
|
|
629
|
+
```typescript
|
|
630
|
+
enum RotationTypes {
|
|
631
|
+
CARDINAL = 'cardinal', // 北、南、东、西 (placement_direction)
|
|
632
|
+
FACING = 'facing', // 上、下、北、南、东、西 (placement_direction)
|
|
633
|
+
BLOCK_FACE = 'block_face', // 上、下、北、南、东、西 (placement_position)
|
|
634
|
+
LOG = 'log' // X/Y/Z 轴对齐原木旋转 (placement_position)
|
|
635
|
+
}
|
|
636
|
+
```
|
|
637
|
+
|
|
638
|
+
| 类型 | 注册的 Trait | 状态值 | 方向数 |
|
|
639
|
+
|------|-------------|--------|--------|
|
|
640
|
+
| `CARDINAL` | `minecraft:placement_direction` | `minecraft:cardinal_direction` | 4 |
|
|
641
|
+
| `FACING` | `minecraft:placement_direction` | `minecraft:facing_direction` | 6 |
|
|
642
|
+
| `BLOCK_FACE` | `minecraft:placement_position` | `minecraft:block_face` | 6 |
|
|
643
|
+
| `LOG` | `minecraft:placement_position` | `minecraft:block_face` | 3 轴 |
|
|
644
|
+
|
|
645
|
+
---
|
|
646
|
+
|
|
647
|
+
## CropBlock
|
|
648
|
+
|
|
649
|
+
继承自 `Block`,用于作物/植物方块。
|
|
650
|
+
|
|
651
|
+
```typescript
|
|
652
|
+
import { CropBlock } from '@sapdon/core'
|
|
653
|
+
```
|
|
654
|
+
|
|
655
|
+
### 构造函数
|
|
656
|
+
|
|
657
|
+
```typescript
|
|
658
|
+
new CropBlock(
|
|
659
|
+
identifier: string,
|
|
660
|
+
category: string,
|
|
661
|
+
variantDatas: VariantData[],
|
|
662
|
+
options?: CropBlockOptions
|
|
663
|
+
)
|
|
664
|
+
```
|
|
665
|
+
|
|
666
|
+
构造函数自动添加:
|
|
667
|
+
- `minecraft:collision_box` → `false`
|
|
668
|
+
- `minecraft:geometry` → `geometry.crop`
|
|
669
|
+
- `minecraft:placement_filter` → 仅限耕地上方
|
|
670
|
+
- 每生长阶段设置自定义选择框高度
|
|
671
|
+
|
|
672
|
+
**运行时依赖:** 需调用 `registerBuiltinComponents()` 注册内置的生长脚本组件。
|
|
673
|
+
|
|
674
|
+
---
|
|
675
|
+
|
|
676
|
+
## GeometryBlock
|
|
677
|
+
|
|
678
|
+
继承自 `BasicBlock`,使用自定义几何模型。
|
|
679
|
+
|
|
680
|
+
```typescript
|
|
681
|
+
import { GeometryBlock } from '@sapdon/core'
|
|
682
|
+
```
|
|
683
|
+
|
|
684
|
+
### 构造函数
|
|
685
|
+
|
|
686
|
+
```typescript
|
|
687
|
+
new GeometryBlock(
|
|
688
|
+
identifier: string,
|
|
689
|
+
category: string,
|
|
690
|
+
geometry: string,
|
|
691
|
+
material_instances: Record<string, MaterialInstance>,
|
|
692
|
+
options?: GeometryBlockOptions
|
|
693
|
+
)
|
|
694
|
+
```
|
|
695
|
+
|
|
696
|
+
自动添加 `minecraft:geometry` 和 `minecraft:material_instances` 组件。
|
|
697
|
+
|
|
698
|
+
---
|
|
699
|
+
|
|
700
|
+
## OreBlock
|
|
701
|
+
|
|
702
|
+
创建矿物方块及其世界生成规则。
|
|
703
|
+
|
|
704
|
+
```typescript
|
|
705
|
+
import { OreBlock } from '@sapdon/core'
|
|
706
|
+
```
|
|
707
|
+
|
|
708
|
+
### 构造函数
|
|
709
|
+
|
|
710
|
+
```typescript
|
|
711
|
+
new OreBlock(
|
|
712
|
+
identifier: string,
|
|
713
|
+
category: string,
|
|
714
|
+
textures_arr: string[],
|
|
715
|
+
options?: OreBlockOptions
|
|
716
|
+
)
|
|
717
|
+
```
|
|
718
|
+
|
|
719
|
+
### 属性(继承自 BasicBlock 之外的额外属性)
|
|
720
|
+
|
|
721
|
+
| 属性 | 类型 | 说明 |
|
|
722
|
+
|------|------|------|
|
|
723
|
+
| `feature` | `OreFeature` | 矿脉特征 |
|
|
724
|
+
| `feature_rules` | `FeatureRule` | 特征规则(默认 Y 0-64,10次/区块,主世界群系) |
|
|
725
|
+
|
|
726
|
+
---
|
|
727
|
+
|
|
728
|
+
## GlassBlock
|
|
729
|
+
|
|
730
|
+
继承自 `BasicBlock`,透明玻璃方块。
|
|
731
|
+
|
|
732
|
+
```typescript
|
|
733
|
+
import { GlassBlock } from '@sapdon/core'
|
|
734
|
+
```
|
|
735
|
+
|
|
736
|
+
### 构造函数
|
|
737
|
+
|
|
738
|
+
```typescript
|
|
739
|
+
new GlassBlock(
|
|
740
|
+
identifier: string,
|
|
741
|
+
category: string,
|
|
742
|
+
texture: string,
|
|
743
|
+
options?: {
|
|
744
|
+
group?: string
|
|
745
|
+
hide_in_command?: boolean
|
|
746
|
+
geometry?: string
|
|
747
|
+
culling?: string
|
|
748
|
+
}
|
|
749
|
+
)
|
|
750
|
+
```
|
|
751
|
+
|
|
752
|
+
| 参数 | 类型 | 说明 |
|
|
753
|
+
|------|------|------|
|
|
754
|
+
| `texture` | `string` | 单纹理短名,6 面复用 |
|
|
755
|
+
|
|
756
|
+
构造函数自动添加 `light_dampening: 0`、`render_method: "blend"` 材质实例、挖掘/爆炸抗性。可选 `geometry` + `culling` 支持相邻面剔除。
|
|
757
|
+
|
|
758
|
+
---
|
|
759
|
+
|
|
760
|
+
## FenceBlock
|
|
761
|
+
|
|
762
|
+
继承自 `BasicBlock`,栅栏方块。
|
|
763
|
+
|
|
764
|
+
```typescript
|
|
765
|
+
import { FenceBlock } from '@sapdon/core'
|
|
766
|
+
```
|
|
767
|
+
|
|
768
|
+
### 构造函数
|
|
769
|
+
|
|
770
|
+
```typescript
|
|
771
|
+
new FenceBlock(
|
|
772
|
+
identifier: string,
|
|
773
|
+
category: string,
|
|
774
|
+
textures_arr: string[],
|
|
775
|
+
options?: {
|
|
776
|
+
group?: string
|
|
777
|
+
hide_in_command?: boolean
|
|
778
|
+
leashable?: boolean
|
|
779
|
+
}
|
|
780
|
+
)
|
|
781
|
+
```
|
|
782
|
+
|
|
783
|
+
构造函数自动添加自定义碰撞箱、`support: "fence"`、`connection_rule: "all"`。
|
|
784
|
+
|
|
785
|
+
---
|
|
786
|
+
|
|
787
|
+
## StairBlock
|
|
788
|
+
|
|
789
|
+
继承自 `BasicBlock`,楼梯方块。
|
|
790
|
+
|
|
791
|
+
```typescript
|
|
792
|
+
import { StairBlock } from '@sapdon/core'
|
|
793
|
+
```
|
|
794
|
+
|
|
795
|
+
### 构造函数
|
|
796
|
+
|
|
797
|
+
```typescript
|
|
798
|
+
new StairBlock(
|
|
799
|
+
identifier: string,
|
|
800
|
+
category: string,
|
|
801
|
+
textures_arr: string[],
|
|
802
|
+
options?: {
|
|
803
|
+
group?: string
|
|
804
|
+
hide_in_command?: boolean
|
|
805
|
+
}
|
|
806
|
+
)
|
|
807
|
+
```
|
|
808
|
+
|
|
809
|
+
构造函数自动注册 `minecraft:cardinal_direction` 和 `minecraft:vertical_half` 状态,通过 `placement_direction` 和 `placement_position` trait 控制玩家放置朝向,生成 8 个 permutation(含半砖碰撞箱 + 方向旋转变换)。
|
|
810
|
+
|
|
811
|
+
---
|
|
812
|
+
|
|
813
|
+
## TrapdoorBlock
|
|
814
|
+
|
|
815
|
+
继承自 `BasicBlock`,活板门方块。
|
|
816
|
+
|
|
817
|
+
```typescript
|
|
818
|
+
import { TrapdoorBlock } from '@sapdon/core'
|
|
819
|
+
```
|
|
820
|
+
|
|
821
|
+
### 构造函数
|
|
822
|
+
|
|
823
|
+
```typescript
|
|
824
|
+
new TrapdoorBlock(
|
|
825
|
+
identifier: string,
|
|
826
|
+
category: string,
|
|
827
|
+
texture: string,
|
|
828
|
+
options?: {
|
|
829
|
+
group?: string
|
|
830
|
+
hide_in_command?: boolean
|
|
831
|
+
}
|
|
832
|
+
)
|
|
833
|
+
```
|
|
834
|
+
|
|
835
|
+
构造函数自动注册 `minecraft:cardinal_direction`、`minecraft:vertical_half`、`minecraft:open` 三个状态,生成 16 个 permutation。活板门关闭时为薄板碰撞箱(下半或上半),打开时根据方向生成竖立薄板碰撞箱。
|
|
836
|
+
|
|
837
|
+
---
|
|
838
|
+
|
|
839
|
+
## TileBlock
|
|
840
|
+
|
|
841
|
+
方块与实体的组合,实现方块实体功能。
|
|
842
|
+
|
|
843
|
+
```typescript
|
|
844
|
+
import { TileBlock } from '@sapdon/core'
|
|
845
|
+
```
|
|
846
|
+
|
|
847
|
+
### 构造函数
|
|
848
|
+
|
|
849
|
+
```typescript
|
|
850
|
+
new TileBlock(
|
|
851
|
+
identifier: string,
|
|
852
|
+
category: string,
|
|
853
|
+
textures_arr: string[],
|
|
854
|
+
options?: TileBlockOptions
|
|
855
|
+
)
|
|
856
|
+
```
|
|
857
|
+
|
|
858
|
+
### 属性
|
|
859
|
+
|
|
860
|
+
| 属性 | 类型 | 说明 |
|
|
861
|
+
|------|------|------|
|
|
862
|
+
| `block` | `BasicBlock` | 方块实例(带有 `sapdon:block_or_entity` 状态) |
|
|
863
|
+
| `entity` | `Entity` | 实体实例(含容器、无敌、不可推动等组件) |
|
|
864
|
+
|
|
865
|
+
### 方法
|
|
866
|
+
|
|
867
|
+
#### `setGeometry(geometry): void`
|
|
868
|
+
|
|
869
|
+
同时设置方块和实体的几何模型。
|
|
870
|
+
|
|
871
|
+
```typescript
|
|
872
|
+
tileBlock.setGeometry('geometry.chest')
|
|
873
|
+
```
|
|
874
|
+
|
|
875
|
+
#### `addAnimation(name, animation): void`
|
|
876
|
+
|
|
877
|
+
为客户端实体添加动画。
|
|
878
|
+
|
|
879
|
+
```typescript
|
|
880
|
+
tileBlock.addAnimation('open', 'animation.chest.open')
|
|
881
|
+
```
|
|
882
|
+
|
|
883
|
+
#### `setScript(key, value): void`
|
|
884
|
+
|
|
885
|
+
为客户端实体设置脚本属性。
|
|
886
|
+
|
|
887
|
+
```typescript
|
|
888
|
+
tileBlock.setScript('animate', 'open')
|
|
889
|
+
```
|
|
890
|
+
|
|
891
|
+
---
|
|
892
|
+
|
|
893
|
+
## BlockComponent
|
|
894
|
+
|
|
895
|
+
静态工具方法集合,用于生成组件 Map。每个方法返回 `Map<string, any>`。
|
|
896
|
+
|
|
897
|
+
```typescript
|
|
898
|
+
import { BlockComponent } from '@sapdon/core'
|
|
899
|
+
```
|
|
900
|
+
|
|
901
|
+
### setMaterialInstances
|
|
902
|
+
|
|
903
|
+
```typescript
|
|
904
|
+
static setMaterialInstances(instances: object): Map
|
|
905
|
+
```
|
|
906
|
+
|
|
907
|
+
设置材质实例。
|
|
908
|
+
|
|
909
|
+
```typescript
|
|
910
|
+
BlockComponent.setMaterialInstances({
|
|
911
|
+
'*': { texture: 'tex', render_method: 'opaque' },
|
|
912
|
+
'up': { texture: 'tex_top' }
|
|
913
|
+
})
|
|
914
|
+
```
|
|
915
|
+
|
|
916
|
+
### setGeometry
|
|
917
|
+
|
|
918
|
+
```typescript
|
|
919
|
+
static setGeometry(identifier: string, bone_visibility?: object): Map
|
|
920
|
+
```
|
|
921
|
+
|
|
922
|
+
设置几何模型。
|
|
923
|
+
|
|
924
|
+
```typescript
|
|
925
|
+
BlockComponent.setGeometry('geometry.cube', { bone1: true })
|
|
926
|
+
```
|
|
927
|
+
|
|
928
|
+
### setCollisionBoxEnabled
|
|
929
|
+
|
|
930
|
+
```typescript
|
|
931
|
+
static setCollisionBoxEnabled(enabled: boolean): Map
|
|
932
|
+
```
|
|
933
|
+
|
|
934
|
+
启用/禁用碰撞箱。
|
|
935
|
+
|
|
936
|
+
### setCollisionBoxCustom
|
|
937
|
+
|
|
938
|
+
```typescript
|
|
939
|
+
static setCollisionBoxCustom(origin: number[], size: number[]): Map
|
|
940
|
+
```
|
|
941
|
+
|
|
942
|
+
设置自定义碰撞箱。origin 范围:`(-8, 0, -8)` ~ `(8, 16, 8)`。
|
|
943
|
+
|
|
944
|
+
### setSelectionBoxEnabled
|
|
945
|
+
|
|
946
|
+
```typescript
|
|
947
|
+
static setSelectionBoxEnabled(enabled: boolean): Map
|
|
948
|
+
```
|
|
949
|
+
|
|
950
|
+
启用/禁用选择框。
|
|
951
|
+
|
|
952
|
+
### setSelectionBoxCustom
|
|
953
|
+
|
|
954
|
+
```typescript
|
|
955
|
+
static setSelectionBoxCustom(origin: number[], size: number[]): Map
|
|
956
|
+
```
|
|
957
|
+
|
|
958
|
+
设置自定义选择框。origin 范围:`(-8, 0, -8)` ~ `(8, 16, 8)`。
|
|
959
|
+
|
|
960
|
+
### setDestructibleByExplosionEnabled
|
|
961
|
+
|
|
962
|
+
```typescript
|
|
963
|
+
static setDestructibleByExplosionEnabled(enabled: boolean): Map
|
|
964
|
+
```
|
|
965
|
+
|
|
966
|
+
启用/禁用爆炸破坏。
|
|
967
|
+
|
|
968
|
+
### setDestructibleByExplosionCustom
|
|
969
|
+
|
|
970
|
+
```typescript
|
|
971
|
+
static setDestructibleByExplosionCustom(explosionResistance: number): Map
|
|
972
|
+
```
|
|
973
|
+
|
|
974
|
+
设置自定义爆炸抗性。
|
|
975
|
+
|
|
976
|
+
### setDestructibleByMiningEnabled
|
|
977
|
+
|
|
978
|
+
```typescript
|
|
979
|
+
static setDestructibleByMiningEnabled(enabled: boolean): Map
|
|
980
|
+
```
|
|
981
|
+
|
|
982
|
+
启用/禁用挖掘破坏。
|
|
983
|
+
|
|
984
|
+
### setDestructibleByMiningCustom
|
|
985
|
+
|
|
986
|
+
```typescript
|
|
987
|
+
static setDestructibleByMiningCustom(
|
|
988
|
+
secondsToDestroy: number,
|
|
989
|
+
itemSpecificSpeeds?: Array<{ item: string; destroy_speed: number }>
|
|
990
|
+
): Map
|
|
991
|
+
```
|
|
992
|
+
|
|
993
|
+
设置自定义挖掘时间及工具速度。
|
|
994
|
+
|
|
995
|
+
### setDisplayName
|
|
996
|
+
|
|
997
|
+
```typescript
|
|
998
|
+
static setDisplayName(displayName: string): Map
|
|
999
|
+
```
|
|
1000
|
+
|
|
1001
|
+
设置显示名称。
|
|
1002
|
+
|
|
1003
|
+
### setFlammableEnabled
|
|
1004
|
+
|
|
1005
|
+
```typescript
|
|
1006
|
+
static setFlammableEnabled(enabled: boolean): Map
|
|
1007
|
+
```
|
|
1008
|
+
|
|
1009
|
+
启用/禁用燃烧。
|
|
1010
|
+
|
|
1011
|
+
### setFlammableCustom
|
|
1012
|
+
|
|
1013
|
+
```typescript
|
|
1014
|
+
static setFlammableCustom(
|
|
1015
|
+
catchChanceModifier: number,
|
|
1016
|
+
destroyChanceModifier: number,
|
|
1017
|
+
lava_flammable?: 'always' | 'never'
|
|
1018
|
+
): Map
|
|
1019
|
+
```
|
|
1020
|
+
|
|
1021
|
+
设置自定义燃烧概率(≥ 0)。可选 `lava_flammable` 参数控制岩浆能否点燃该方块,默认 `"never"`。
|
|
1022
|
+
|
|
1023
|
+
### setFriction
|
|
1024
|
+
|
|
1025
|
+
```typescript
|
|
1026
|
+
static setFriction(value: number): Map
|
|
1027
|
+
```
|
|
1028
|
+
|
|
1029
|
+
设置摩擦力(0.0 ~ 0.9)。
|
|
1030
|
+
|
|
1031
|
+
### setLightDampening
|
|
1032
|
+
|
|
1033
|
+
```typescript
|
|
1034
|
+
static setLightDampening(value: number): Map
|
|
1035
|
+
```
|
|
1036
|
+
|
|
1037
|
+
设置遮光值(0 ~ 15)。
|
|
1038
|
+
|
|
1039
|
+
### setLightEmission
|
|
1040
|
+
|
|
1041
|
+
```typescript
|
|
1042
|
+
static setLightEmission(value: number): Map
|
|
1043
|
+
```
|
|
1044
|
+
|
|
1045
|
+
设置发光值(0 ~ 15)。
|
|
1046
|
+
|
|
1047
|
+
### setLoot
|
|
1048
|
+
|
|
1049
|
+
```typescript
|
|
1050
|
+
static setLoot(path: string): Map
|
|
1051
|
+
```
|
|
1052
|
+
|
|
1053
|
+
设置战利品表路径(最大 256 字符)。
|
|
1054
|
+
|
|
1055
|
+
### setMapColor
|
|
1056
|
+
|
|
1057
|
+
```typescript
|
|
1058
|
+
static setMapColor(value: string | number[] | { color: string | number[], tint_method?: string }): Map
|
|
1059
|
+
```
|
|
1060
|
+
|
|
1061
|
+
设置地图颜色。支持:
|
|
1062
|
+
- 十六进制字符串 `"#RRGGBB"`
|
|
1063
|
+
- RGB 数组 `[255, 0, 0]`
|
|
1064
|
+
- 对象格式 `{ color: "#RRGGBB", tint_method: "grass" }` — 带生物群系染色
|
|
1065
|
+
|
|
1066
|
+
### setTransformation
|
|
1067
|
+
|
|
1068
|
+
```typescript
|
|
1069
|
+
static setTransformation(
|
|
1070
|
+
translation?: number[], // 默认 [0, 0, 0]
|
|
1071
|
+
scale?: number[], // 默认 [1, 1, 1]
|
|
1072
|
+
scale_pivot?: number[], // 默认 [0, 0, 0]
|
|
1073
|
+
rotation?: number[], // 默认 [0, 0, 0](角度)
|
|
1074
|
+
rotation_pivot?: number[] // 默认 [0, 0, 0]
|
|
1075
|
+
): Map
|
|
1076
|
+
```
|
|
1077
|
+
|
|
1078
|
+
设置方块变换(平移、缩放、旋转)。
|
|
1079
|
+
|
|
1080
|
+
### setPlacementFilter
|
|
1081
|
+
|
|
1082
|
+
```typescript
|
|
1083
|
+
static setPlacementFilter(conditions: PlacementCondition[]): Map
|
|
1084
|
+
```
|
|
1085
|
+
|
|
1086
|
+
设置放置过滤条件(1 ~ 64 条)。
|
|
1087
|
+
|
|
1088
|
+
```typescript
|
|
1089
|
+
interface PlacementCondition {
|
|
1090
|
+
allowed_faces?: ('up' | 'down' | 'north' | 'south' | 'east' | 'west' | 'side' | 'all')[]
|
|
1091
|
+
block_filter?: (string | BlockDescriptor)[]
|
|
1092
|
+
}
|
|
1093
|
+
interface BlockDescriptor {
|
|
1094
|
+
name?: string
|
|
1095
|
+
tags?: string
|
|
1096
|
+
states?: object
|
|
1097
|
+
}
|
|
1098
|
+
```
|
|
1099
|
+
|
|
1100
|
+
### setRedstoneConductivity
|
|
1101
|
+
|
|
1102
|
+
```typescript
|
|
1103
|
+
static setRedstoneConductivity(allowsWireToStepDown: boolean, redstoneConductor: boolean): Map
|
|
1104
|
+
```
|
|
1105
|
+
|
|
1106
|
+
设置红石导电性。
|
|
1107
|
+
|
|
1108
|
+
### setCraftingTable
|
|
1109
|
+
|
|
1110
|
+
```typescript
|
|
1111
|
+
static setCraftingTable(craftingTags: string[], tableName?: string): Map
|
|
1112
|
+
```
|
|
1113
|
+
|
|
1114
|
+
设置合成台属性(最多 64 个标签)。
|
|
1115
|
+
|
|
1116
|
+
### setTick
|
|
1117
|
+
|
|
1118
|
+
```typescript
|
|
1119
|
+
static setTick(interval_range: number[], looping: boolean): Map
|
|
1120
|
+
```
|
|
1121
|
+
|
|
1122
|
+
设置 Tick 间隔。
|
|
1123
|
+
|
|
1124
|
+
### setCustomComponents
|
|
1125
|
+
|
|
1126
|
+
```typescript
|
|
1127
|
+
static setCustomComponents(custom_components: string[]): Map
|
|
1128
|
+
```
|
|
1129
|
+
|
|
1130
|
+
设置自定义组件(需要 Script API)。
|
|
1131
|
+
|
|
1132
|
+
### setCustomComponentV2
|
|
1133
|
+
|
|
1134
|
+
```typescript
|
|
1135
|
+
static setCustomComponentV2(component_id: string, params: object): Map
|
|
1136
|
+
```
|
|
1137
|
+
|
|
1138
|
+
设置自定义组件 V2(需要 Script API V2.0.0+)。
|
|
1139
|
+
|
|
1140
|
+
### setDestructionParticles
|
|
1141
|
+
|
|
1142
|
+
```typescript
|
|
1143
|
+
static setDestructionParticles(
|
|
1144
|
+
texture: string,
|
|
1145
|
+
options?: {
|
|
1146
|
+
particle_count?: number // 粒子数量 0-255,默认 100
|
|
1147
|
+
tint_method?: string // 染色方法,如 "grass"
|
|
1148
|
+
}
|
|
1149
|
+
): Map
|
|
1150
|
+
```
|
|
1151
|
+
|
|
1152
|
+
设置破坏粒子纹理。可选 `particle_count` 控制粒子数量(0-255,默认 100)。
|
|
1153
|
+
|
|
1154
|
+
### setItemVisual
|
|
1155
|
+
|
|
1156
|
+
```typescript
|
|
1157
|
+
static setItemVisual(geometry: string, materialInstances: object): Map
|
|
1158
|
+
```
|
|
1159
|
+
|
|
1160
|
+
设置物品栏中的视觉属性。
|
|
1161
|
+
|
|
1162
|
+
### setLiquidDetection
|
|
1163
|
+
|
|
1164
|
+
```typescript
|
|
1165
|
+
// 选项对象格式(推荐,支持多检测规则)
|
|
1166
|
+
static setLiquidDetection(options: {
|
|
1167
|
+
detection_rules?: {
|
|
1168
|
+
liquid_type: string
|
|
1169
|
+
can_contain_liquid: boolean
|
|
1170
|
+
on_liquid_touches?: 'blocking' | 'broken' | 'popped' | 'no_reaction'
|
|
1171
|
+
stops_liquid_flowing_from_direction?: string[]
|
|
1172
|
+
use_liquid_clipping?: boolean
|
|
1173
|
+
}[]
|
|
1174
|
+
use_liquid_clipping?: boolean
|
|
1175
|
+
}): Map
|
|
1176
|
+
|
|
1177
|
+
// 旧版单规则格式(向后兼容)
|
|
1178
|
+
static setLiquidDetection(
|
|
1179
|
+
canContainLiquid: boolean,
|
|
1180
|
+
liquidType?: 'water',
|
|
1181
|
+
onLiquidTouches?: 'blocking' | 'broken' | 'popped' | 'no_reaction',
|
|
1182
|
+
stopsLiquidFlowingFromDirection?: string[]
|
|
1183
|
+
): Map
|
|
1184
|
+
```
|
|
1185
|
+
|
|
1186
|
+
设置液体检测属性。使用对象参数时可设置 `detection_rules` 数组(支持水淹等行为)和 `use_liquid_clipping`。
|
|
1187
|
+
|
|
1188
|
+
```typescript
|
|
1189
|
+
// 示例:水淹方块
|
|
1190
|
+
BlockComponent.setLiquidDetection({
|
|
1191
|
+
detection_rules: [{
|
|
1192
|
+
liquid_type: "water",
|
|
1193
|
+
can_contain_liquid: true,
|
|
1194
|
+
on_liquid_touches: "no_reaction"
|
|
1195
|
+
}]
|
|
1196
|
+
})
|
|
1197
|
+
```
|
|
1198
|
+
|
|
1199
|
+
### setBreathability
|
|
1200
|
+
|
|
1201
|
+
```typescript
|
|
1202
|
+
static setBreathability(value: 'solid' | 'air'): Map
|
|
1203
|
+
```
|
|
1204
|
+
|
|
1205
|
+
设置呼吸性。
|
|
1206
|
+
|
|
1207
|
+
### combineComponents
|
|
1208
|
+
|
|
1209
|
+
```typescript
|
|
1210
|
+
static combineComponents(...componentMaps: Map[]): Map
|
|
1211
|
+
```
|
|
1212
|
+
|
|
1213
|
+
合并多个组件 Map。
|
|
1214
|
+
|
|
1215
|
+
```typescript
|
|
1216
|
+
BlockComponent.combineComponents(
|
|
1217
|
+
BlockComponent.setDisplayName('测试'),
|
|
1218
|
+
BlockComponent.setLightEmission(5)
|
|
1219
|
+
)
|
|
1220
|
+
```
|
|
1221
|
+
|
|
1222
|
+
### toJSON
|
|
1223
|
+
|
|
1224
|
+
```typescript
|
|
1225
|
+
static toJSON(components: Map): object
|
|
1226
|
+
```
|
|
1227
|
+
|
|
1228
|
+
将组件 Map 转换为普通 JSON 对象。
|
|
1229
|
+
|
|
1230
|
+
---
|
|
1231
|
+
|
|
1232
|
+
## BlockCustomComponentBuilder
|
|
1233
|
+
|
|
1234
|
+
块自定义组件构建器,提供 TypeScript 类型安全的流式 API 定义块事件处理器,并可生成脚本端注册代码。
|
|
1235
|
+
|
|
1236
|
+
```typescript
|
|
1237
|
+
import { BlockCustomComponentBuilder } from '@sapdon/core'
|
|
1238
|
+
```
|
|
1239
|
+
|
|
1240
|
+
### 构造函数
|
|
1241
|
+
|
|
1242
|
+
```typescript
|
|
1243
|
+
new BlockCustomComponentBuilder(componentId: string)
|
|
1244
|
+
```
|
|
1245
|
+
|
|
1246
|
+
| 参数 | 类型 | 说明 |
|
|
1247
|
+
|------|------|------|
|
|
1248
|
+
| `componentId` | `string` | 自定义组件标识符,格式 `"命名空间:组件名"` |
|
|
1249
|
+
|
|
1250
|
+
### 方法
|
|
1251
|
+
|
|
1252
|
+
#### 事件绑定(均返回 `this`,可链式调用)
|
|
1253
|
+
|
|
1254
|
+
| 方法 | 对应事件 | Wiki 说明 |
|
|
1255
|
+
|------|---------|-----------|
|
|
1256
|
+
| `beforeOnPlayerPlace(handler)` | `beforeOnPlayerPlace` | 玩家放置前触发 |
|
|
1257
|
+
| `onBlockStateChange(handler)` | `onBlockStateChange` | 块状态改变时触发 |
|
|
1258
|
+
| `onBreak(handler)` | `onBreak` | 块被破坏时触发 |
|
|
1259
|
+
| `onEntity(handler)` | `onEntity` | 实体在块上执行事件时触发 |
|
|
1260
|
+
| `onEntityFallOn(handler)` | `onEntityFallOn` | 实体坠落在块上时触发 |
|
|
1261
|
+
| `onPlace(handler)` | `onPlace` | 块被放置时触发 |
|
|
1262
|
+
| `onPlayerBreak(handler)` | `onPlayerBreak` | 玩家破坏块时触发 |
|
|
1263
|
+
| `onPlayerInteract(handler)` | `onPlayerInteract` | 玩家与块交互时触发 |
|
|
1264
|
+
| `onRandomTick(handler)` | `onRandomTick` | 随机刻触发 |
|
|
1265
|
+
| `onRedstoneUpdate(handler)` | `onRedstoneUpdate` | 红石信号更新时触发 |
|
|
1266
|
+
| `onStepOff(handler)` | `onStepOff` | 实体离开块时触发 |
|
|
1267
|
+
| `onStepOn(handler)` | `onStepOn` | 实体踏上块时触发 |
|
|
1268
|
+
| `onTick(handler)` | `onTick` | 块计划刻触发 |
|
|
1269
|
+
|
|
1270
|
+
#### `id(): string`
|
|
1271
|
+
|
|
1272
|
+
返回组件标识符,用于 `BlockComponent.setCustomComponents()`。
|
|
1273
|
+
|
|
1274
|
+
#### `build(): BlockCustomComponentHandlers`
|
|
1275
|
+
|
|
1276
|
+
构建处理器对象,可用于 runtime 的 `registerCustomComponent`。
|
|
1277
|
+
|
|
1278
|
+
#### `handlerCount(): number`
|
|
1279
|
+
|
|
1280
|
+
返回已注册的事件处理器数量。
|
|
1281
|
+
|
|
1282
|
+
### 事件参数类型
|
|
1283
|
+
|
|
1284
|
+
| 接口名 | 属性 |
|
|
1285
|
+
|--------|------|
|
|
1286
|
+
| `BeforeOnPlayerPlaceEvent` | `block`, `cancel`, `dimension`, `face`, `permutationToPlace`, `player?` |
|
|
1287
|
+
| `OnBlockStateChangeEvent` | `block`, `dimension`, `previousPermutation` |
|
|
1288
|
+
| `OnBreakEvent` | `block`, `dimension`, `blockDestructionSource?`, `brokenBlockPermutation`, `entitySource?` |
|
|
1289
|
+
| `OnEntityEvent` | `block`, `blockPermutation`, `dimension`, `entitySource`, `name` |
|
|
1290
|
+
| `OnEntityFallOnEvent` | `block`, `dimension`, `entity?`, `fallDistance` |
|
|
1291
|
+
| `OnPlaceEvent` | `block`, `dimension`, `previousBlock` |
|
|
1292
|
+
| `OnPlayerBreakEvent` | `block`, `brokenBlockPermutation`, `dimension`, `player?` |
|
|
1293
|
+
| `OnPlayerInteractEvent` | `block`, `dimension`, `face`, `faceLocation`, `player?` |
|
|
1294
|
+
| `OnRandomTickEvent` | `block`, `dimension` |
|
|
1295
|
+
| `OnRedstoneUpdateEvent` | `block`, `dimension`, `power` |
|
|
1296
|
+
| `OnStepOffEvent` | `block`, `dimension`, `entity?` |
|
|
1297
|
+
| `OnStepOnEvent` | `block`, `dimension`, `entity?` |
|
|
1298
|
+
| `OnTickEvent` | `block`, `dimension` |
|
|
1299
|
+
|
|
1300
|
+
### 示例
|
|
1301
|
+
|
|
1302
|
+
```typescript
|
|
1303
|
+
import { BlockAPI, BlockComponent, BlockCustomComponentBuilder, registry } from '@sapdon/core'
|
|
1304
|
+
|
|
1305
|
+
// 定义块自定义组件事件处理器(构建时)
|
|
1306
|
+
const growComponent = new BlockCustomComponentBuilder('wiki:crop_grow')
|
|
1307
|
+
.onRandomTick(({ block }) => {
|
|
1308
|
+
const stage = block.permutation.getState('sapdon:block_variant_tag') as number
|
|
1309
|
+
if (stage < 3) {
|
|
1310
|
+
block.setPermutation(
|
|
1311
|
+
block.permutation.withState('sapdon:block_variant_tag', stage + 1)
|
|
1312
|
+
)
|
|
1313
|
+
}
|
|
1314
|
+
})
|
|
1315
|
+
.onPlayerInteract(({ block, player }) => {
|
|
1316
|
+
if (player?.getGameMode() === 'creative') {
|
|
1317
|
+
block.setPermutation(
|
|
1318
|
+
block.permutation.withState('sapdon:block_variant_tag', 3)
|
|
1319
|
+
)
|
|
1320
|
+
}
|
|
1321
|
+
})
|
|
1322
|
+
|
|
1323
|
+
// 创建方块并关联组件 ID
|
|
1324
|
+
const crop = BlockAPI.createCropBlock('wiki:tomato', 'nature', [
|
|
1325
|
+
{ stateTag: 0, textures: ['stage_0', 'stage_0', 'stage_0', 'stage_0', 'stage_0', 'stage_0'] },
|
|
1326
|
+
{ stateTag: 1, textures: ['stage_1', 'stage_1', 'stage_1', 'stage_1', 'stage_1', 'stage_1'] },
|
|
1327
|
+
{ stateTag: 2, textures: ['stage_2', 'stage_2', 'stage_2', 'stage_2', 'stage_2', 'stage_2'] },
|
|
1328
|
+
{ stateTag: 3, textures: ['stage_3', 'stage_3', 'stage_3', 'stage_3', 'stage_3', 'stage_3'] }
|
|
1329
|
+
])
|
|
1330
|
+
crop.addComponent(BlockComponent.setCustomComponents([growComponent.id()]))
|
|
1331
|
+
|
|
1332
|
+
registry.submit()
|
|
1333
|
+
```
|
|
1334
|
+
|
|
1335
|
+
### 运行时脚本自动生成
|
|
1336
|
+
|
|
1337
|
+
`registry.submit()` 会自动收集所有 `BlockCustomComponentBuilder` 实例,并在构建时通过 `load.js` 生成对应的运行时脚本文件:
|
|
1338
|
+
|
|
1339
|
+
- **脚本文件** → `scripts/custom_components/{componentId}.js`(以 `:` 替换为 `_` 命名)
|
|
1340
|
+
- **索引文件** → `scripts/custom_components/index.js`(以正确 ID 注册所有组件)
|
|
1341
|
+
- 文件已存在时**跳过**,不会覆盖用户修改
|
|
1342
|
+
|
|
1343
|
+
需要在项目入口文件 `scripts/index.js`(或 `scripts/index.ts`)中添加导入:
|
|
1344
|
+
|
|
1345
|
+
```typescript
|
|
1346
|
+
import './custom_components/index.js'
|
|
1347
|
+
```
|
|
1348
|
+
|
|
1349
|
+
这样 `load.js` 生成的注册代码即可自动执行。
|
|
1350
|
+
|
|
1351
|
+
内置 OC 运行时组件(如 `sapdon:head_rotation`)注册只需调用:
|
|
1352
|
+
|
|
1353
|
+
```typescript
|
|
1354
|
+
import { registerBuiltinComponents } from '@sapdon/runtime'
|
|
1355
|
+
registerBuiltinComponents()
|
|
1356
|
+
```
|
|
1357
|
+
|
|
1358
|
+
---
|
|
1359
|
+
|
|
1360
|
+
## Permutation
|
|
1361
|
+
|
|
1362
|
+
方块变体,由条件和组件集合组成。
|
|
1363
|
+
|
|
1364
|
+
```typescript
|
|
1365
|
+
interface Permutation {
|
|
1366
|
+
condition: string
|
|
1367
|
+
components: Record<string, any>
|
|
1368
|
+
}
|
|
1369
|
+
```
|
|
1370
|
+
|
|
1371
|
+
通过 `basicBlock.addPermutation(condition, componentMap)` 创建。
|
|
1372
|
+
|
|
1373
|
+
**condition** — MoLang 表达式,如:
|
|
1374
|
+
|
|
1375
|
+
```
|
|
1376
|
+
"q.block_state('minecraft:cardinal_direction') == 'north'"
|
|
1377
|
+
"q.block_state('sapdon:block_variant_tag') == 0"
|
|
1378
|
+
```
|
|
1379
|
+
|
|
1380
|
+
**componentMap** — `Map<string, any>`,由 `BlockComponent` 方法生成。
|
|
1381
|
+
|
|
1382
|
+
---
|
|
1383
|
+
|
|
1384
|
+
---
|
|
1385
|
+
|
|
1386
|
+
## TintMethod
|
|
1387
|
+
|
|
1388
|
+
生物群系染色方法常量,用于 `BlockComponent.setMaterialInstances()` 和 `BlockComponent.setMapColor()` 的 `tint_method` 参数。
|
|
1389
|
+
|
|
1390
|
+
```typescript
|
|
1391
|
+
import { TintMethod } from '@sapdon/core'
|
|
1392
|
+
```
|
|
1393
|
+
|
|
1394
|
+
```typescript
|
|
1395
|
+
const TintMethod = {
|
|
1396
|
+
GRASS: 'grass', // 草地色
|
|
1397
|
+
WATER: 'water', // 水色
|
|
1398
|
+
DEFAULT_FOLIAGE: 'default_foliage', // 默认 foliage 色
|
|
1399
|
+
EVERGREEN_FOLIAGE: 'evergreen_foliage', // 常绿 foliage 色
|
|
1400
|
+
DRY_FOLIAGE: 'dry_foliage', // 干 foliage 色
|
|
1401
|
+
BIRCH_FOLIAGE: 'birch_foliage', // 白桦 foliage 色
|
|
1402
|
+
} as const
|
|
1403
|
+
```
|
|
1404
|
+
|
|
1405
|
+
**示例**
|
|
1406
|
+
|
|
1407
|
+
```typescript
|
|
1408
|
+
BlockComponent.setMaterialInstances({
|
|
1409
|
+
'*': { texture: 'grass_tex', render_method: 'opaque', tint_method: TintMethod.GRASS }
|
|
1410
|
+
})
|
|
1411
|
+
```
|
|
1412
|
+
|
|
1413
|
+
---
|
|
1414
|
+
|
|
1415
|
+
## FlipbookTextureConfig
|
|
1416
|
+
|
|
1417
|
+
翻转书纹理配置构建器,用于生成资源包 `flipbook_textures.json`。
|
|
1418
|
+
|
|
1419
|
+
```typescript
|
|
1420
|
+
import { FlipbookTextureConfig } from '@sapdon/core'
|
|
1421
|
+
```
|
|
1422
|
+
|
|
1423
|
+
### 方法
|
|
1424
|
+
|
|
1425
|
+
| 方法 | 说明 |
|
|
1426
|
+
|------|------|
|
|
1427
|
+
| `addEntry(entry: FlipbookEntry)` | 添加一个翻转书纹理条目 |
|
|
1428
|
+
| `addEntries(entries: FlipbookEntry[])` | 批量添加多个条目 |
|
|
1429
|
+
| `toObject()` | 生成 `{ flipbook_textures: [...] }` 对象,可直接注册到资源包 |
|
|
1430
|
+
|
|
1431
|
+
**FlipbookEntry**
|
|
1432
|
+
|
|
1433
|
+
```typescript
|
|
1434
|
+
interface FlipbookEntry {
|
|
1435
|
+
flipbook_texture: string // 纹理短名
|
|
1436
|
+
atlas_tile?: string // 图集 tile 名称(默认同 flipbook_texture)
|
|
1437
|
+
ticks_per_frame?: number // 每帧停留 tick 数(默认 2)
|
|
1438
|
+
blend_frames?: boolean // 是否混合帧(默认 false)
|
|
1439
|
+
replicate?: number // 复制次数(默认 1)
|
|
1440
|
+
}
|
|
1441
|
+
```
|
|
1442
|
+
|
|
1443
|
+
**示例**
|
|
1444
|
+
|
|
1445
|
+
```typescript
|
|
1446
|
+
const flipbook = new FlipbookTextureConfig()
|
|
1447
|
+
.addEntry({ flipbook_texture: 'water_flow', ticks_per_frame: 3 })
|
|
1448
|
+
.addEntry({ flipbook_texture: 'lava_flow', ticks_per_frame: 2, blend_frames: true })
|
|
1449
|
+
```
|
|
1450
|
+
|
|
1451
|
+
---
|
|
1452
|
+
|
|
1453
|
+
## TextureVariationConfig
|
|
1454
|
+
|
|
1455
|
+
纹理变体配置构建器,用于生成资源包 `terrain_texture.json`。
|
|
1456
|
+
|
|
1457
|
+
```typescript
|
|
1458
|
+
import { TextureVariationConfig } from '@sapdon/core'
|
|
1459
|
+
```
|
|
1460
|
+
|
|
1461
|
+
### 方法
|
|
1462
|
+
|
|
1463
|
+
| 方法 | 说明 |
|
|
1464
|
+
|------|------|
|
|
1465
|
+
| `addTexture(name, path)` | 添加单纹理映射:短名 → 图片路径 |
|
|
1466
|
+
| `addTextureWithVariations(name, variations)` | 添加带权重的多变体纹理 |
|
|
1467
|
+
| `toObject()` | 生成 `{ texture_data: {...} }` 对象,可直接注册到资源包 |
|
|
1468
|
+
|
|
1469
|
+
**TextureVariation**
|
|
1470
|
+
|
|
1471
|
+
```typescript
|
|
1472
|
+
interface TextureVariation {
|
|
1473
|
+
path: string // 纹理图片路径
|
|
1474
|
+
weight?: number // 随机权重(默认 1)
|
|
1475
|
+
}
|
|
1476
|
+
```
|
|
1477
|
+
|
|
1478
|
+
**示例**
|
|
1479
|
+
|
|
1480
|
+
```typescript
|
|
1481
|
+
const tex = new TextureVariationConfig()
|
|
1482
|
+
.addTexture('stone', 'textures/blocks/stone')
|
|
1483
|
+
.addTextureWithVariations('grass', [
|
|
1484
|
+
{ path: 'textures/blocks/grass_1', weight: 3 },
|
|
1485
|
+
{ path: 'textures/blocks/grass_2', weight: 1 }
|
|
1486
|
+
])
|
|
1487
|
+
```
|
|
1488
|
+
|
|
1489
|
+
---
|
|
1490
|
+
|
|
1491
|
+
## 类型汇总
|
|
1492
|
+
|
|
1493
|
+
```typescript
|
|
1494
|
+
// 方块工厂
|
|
1495
|
+
BlockAPI.createBasicBlock(identifier, category, textures_arr, options?)
|
|
1496
|
+
BlockAPI.createBlock(identifier, category, variantDatas, options?)
|
|
1497
|
+
BlockAPI.createRotatableBlock(identifier, category, textures_arr, options?)
|
|
1498
|
+
BlockAPI.createGeometryBlock(identifier, category, geometry, material_instances, options?)
|
|
1499
|
+
BlockAPI.createCropBlock(identifier, category, variantDatas, options?)
|
|
1500
|
+
BlockAPI.createOreBlock(identifier, category, textures_arr, options?)
|
|
1501
|
+
BlockAPI.createGlassBlock(identifier, category, texture, options?)
|
|
1502
|
+
BlockAPI.createFenceBlock(identifier, category, textures_arr, options?)
|
|
1503
|
+
BlockAPI.createStairBlock(identifier, category, textures_arr, options?)
|
|
1504
|
+
BlockAPI.createTrapdoorBlock(identifier, category, texture, options?)
|
|
1505
|
+
|
|
1506
|
+
// 类
|
|
1507
|
+
class BasicBlock { ... }
|
|
1508
|
+
class Block extends BasicBlock { ... }
|
|
1509
|
+
class RotatableBlock extends BasicBlock { ... }
|
|
1510
|
+
class GeometryBlock extends BasicBlock { ... }
|
|
1511
|
+
class CropBlock extends Block { ... }
|
|
1512
|
+
class OreBlock extends BasicBlock { feature, feature_rules }
|
|
1513
|
+
class GlassBlock extends BasicBlock { ... }
|
|
1514
|
+
class FenceBlock extends BasicBlock { ... }
|
|
1515
|
+
class StairBlock extends BasicBlock { ... }
|
|
1516
|
+
class TrapdoorBlock extends BasicBlock { ... }
|
|
1517
|
+
class TileBlock { block, entity }
|
|
1518
|
+
|
|
1519
|
+
// 枚举
|
|
1520
|
+
RotationTypes = { CARDINAL, FACING, BLOCK_FACE, LOG }
|
|
1521
|
+
TintMethod = { GRASS, WATER, DEFAULT_FOLIAGE, EVERGREEN_FOLIAGE, DRY_FOLIAGE, BIRCH_FOLIAGE }
|
|
1522
|
+
|
|
1523
|
+
// 工具类
|
|
1524
|
+
BlockComponent = { setMaterialInstances, setGeometry, ... }
|
|
1525
|
+
class FlipbookTextureConfig { addEntry, addEntries, toObject }
|
|
1526
|
+
class TextureVariationConfig { addTexture, addTextureWithVariations, toObject }
|
|
1527
|
+
|
|
1528
|
+
// 块自定义组件构建器
|
|
1529
|
+
class BlockCustomComponentBuilder { constructor(componentId), id(), build(), handlerCount(), onTick(), ... }
|
|
1530
|
+
```
|