sandstone 1.0.0-beta.4 → 1.0.0-beta.5

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package/README.md CHANGED
@@ -2,10 +2,9 @@
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  # Sandstone
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- ![GitHub](https://img.shields.io/github/license/sandstone-mc/sandstone)
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- ![GitHub last commit](https://img.shields.io/github/last-commit/sandstone-mc/sandstone?color=blue)
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- ![Version](https://img.shields.io/badge/version-alpha-success)
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- ![Discord](https://img.shields.io/discord/800035701243772969?color=%237289DA&label=discord)
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+ ![GitHub last commit](https://img.shields.io/github/last-commit/sandstone-mc/sandstone?color=blue&style=flat-square)
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+ [![NPM Version](https://img.shields.io/npm/v/sandstone/beta?style=flat-square&logo=npm&color=cc3534)](https://www.npmjs.com/package/sandstone/v/beta?activeTab=versions)[![Provenance Signed](https://img.shields.io/badge/-%E2%9C%94-b02c2c?style=flat-square)](https://www.npmjs.com/package/sandstone/v/beta#provenance)
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+ ![Discord](https://img.shields.io/discord/800035701243772969?color=%237289DA&label=discord&style=flat-square)
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  Sandstone is a Typescript library for Minecraft Datapacks, Resource Packs, etc. It allows easy creation, debug and sharing of Minecraft functions, loot tables, predicates etc...
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@@ -5,7 +5,7 @@ import type { AdvancementClassArguments, AtlasClassArguments, BannerPatternClass
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  import { SandstonePack } from "./types/pack/index.js";
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  import type { Flow } from "./types/flow/index.js";
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  import type { BASIC_CONFLICT_STRATEGIES, LiteralUnion, NamespacedLiteralUnion, SetType } from "./types/utils.js";
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- import { Set } from "./types/utils.js";
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+ import { randomUUID, Set } from "./types/utils.js";
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  import * as coordinates from "./types/variables/Coordinates.js";
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  import { ResolveNBTPart } from "./types/variables/ResolveNBT.js";
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  /**
@@ -27,7 +27,7 @@ export declare function createSandstonePack(context: SandstoneContext): Sandston
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  * registering through the proxy uses the same pack as the CLI.
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  */
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  export declare function resetSandstonePack(): void;
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- export { LiteralUnion, NamespacedLiteralUnion, Set, SetType };
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+ export { LiteralUnion, NamespacedLiteralUnion, randomUUID, Set, SetType };
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  export { ResolveNBTPart };
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  export declare const advancement: import("./types/commands/index.js").AdvancementCommand<false>, attribute: <T extends string>(target: import("./types/arguments/index.js").SingleEntityArgumentOf<false, T>, attribute: string) => import("./types/commands/index.js").AttributeOperationCommand<boolean>, bossbar: import("./types/commands/index.js").BossBarCommand<false>, clear: {
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  <T extends string>(targets?: import("./types/arguments/index.js").MultiplePlayersArgumentOf<false, T> | undefined, item?: import("./types/arguments/generated/_registry/items.js").ITEMS | import("./index.js").TagClass<"item"> | undefined, maxCount?: number | undefined): import("./types/commands/index.js").FinalCommandOutput;