samengine 1.9.0 → 1.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +203 -0
- package/dist/config/buildconfig.d.ts +146 -0
- package/dist/config/buildconfig.js +115 -0
- package/dist/config/index.d.ts +9 -0
- package/dist/config/index.js +1 -0
- package/dist/core.d.ts +17 -0
- package/dist/core.js +24 -0
- package/dist/html.d.ts +29 -0
- package/dist/html.js +20 -0
- package/dist/index.d.ts +2 -1
- package/dist/index.js +1 -2
- package/dist/input.d.ts +51 -0
- package/dist/input.js +44 -3
- package/dist/keys.d.ts +6 -0
- package/dist/keys.js +6 -2
- package/dist/logger.d.ts +8 -0
- package/dist/logger.js +8 -1
- package/dist/nonbrowser/getversion.d.ts +13 -0
- package/dist/nonbrowser/getversion.js +35 -0
- package/dist/nonbrowser/ghresolver.d.ts +1 -0
- package/dist/nonbrowser/ghresolver.js +7 -0
- package/dist/nonbrowser/index.d.ts +9 -0
- package/dist/nonbrowser/index.js +9 -0
- package/dist/nonbrowser/internal/buildhelper.d.ts +42 -0
- package/dist/nonbrowser/internal/buildhelper.js +144 -0
- package/dist/nonbrowser/internal/cli/argparser.d.ts +20 -0
- package/dist/nonbrowser/internal/cli/argparser.js +36 -0
- package/dist/nonbrowser/internal/cli/main.d.ts +13 -0
- package/dist/nonbrowser/internal/cli/main.js +262 -0
- package/dist/nonbrowser/internal/config.d.ts +9 -0
- package/dist/nonbrowser/internal/config.js +40 -0
- package/dist/nonbrowser/internal/exporthtml.d.ts +37 -0
- package/dist/nonbrowser/internal/exporthtml.js +622 -0
- package/dist/nonbrowser/internal/projcreator/downloadZip.d.ts +4 -0
- package/dist/nonbrowser/internal/projcreator/downloadZip.js +83 -0
- package/dist/nonbrowser/internal/projcreator/main.d.ts +1 -0
- package/dist/nonbrowser/internal/projcreator/main.js +81 -0
- package/dist/nonbrowser/utils.d.ts +8 -0
- package/dist/nonbrowser/utils.js +18 -0
- package/dist/physics/collision.d.ts +33 -0
- package/dist/physics/collision.js +27 -0
- package/dist/physics/physicsEngine.d.ts +18 -0
- package/dist/physics/physicsEngine.js +18 -0
- package/dist/physics/physicsObject.d.ts +20 -0
- package/dist/physics/physicsObject.js +20 -0
- package/dist/renderer.d.ts +85 -2
- package/dist/renderer.js +86 -7
- package/dist/samegui/index.d.ts +49 -0
- package/dist/samegui/index.js +137 -0
- package/dist/save.d.ts +30 -0
- package/dist/save.js +25 -0
- package/dist/sound/audioplayer.d.ts +39 -0
- package/dist/sound/audioplayer.js +39 -5
- package/dist/storage/index.d.ts +57 -0
- package/dist/storage/index.js +89 -0
- package/dist/text/index.d.ts +14 -0
- package/dist/text/index.js +58 -0
- package/dist/texture.d.ts +100 -0
- package/dist/texture.js +75 -41
- package/dist/types/button.d.ts +25 -0
- package/dist/types/button.js +22 -0
- package/dist/types/circle.d.ts +26 -0
- package/dist/types/circle.js +21 -7
- package/dist/types/color.d.ts +17 -0
- package/dist/types/color.js +11 -1
- package/dist/types/index.d.ts +1 -1
- package/dist/types/index.js +1 -1
- package/dist/types/rectangle.d.ts +29 -0
- package/dist/types/rectangle.js +23 -6
- package/dist/types/triangle.d.ts +23 -0
- package/dist/types/triangle.js +20 -6
- package/dist/types/vector2d.d.ts +42 -0
- package/dist/types/vector2d.js +39 -11
- package/dist/types/vector3d.d.ts +38 -0
- package/dist/types/vector3d.js +35 -11
- package/dist/utils/index.d.ts +13 -4
- package/dist/utils/index.js +26 -2
- package/dist/utils/logger/index.d.ts +24 -0
- package/dist/utils/logger/index.js +44 -0
- package/dist/utils/math.d.ts +18 -0
- package/dist/utils/math.js +18 -4
- package/package.json +40 -10
- package/dist/utils/jsonc-parser.d.ts +0 -4
- package/dist/utils/jsonc-parser.js +0 -166
- package/dist/utils/markdown.d.ts +0 -41
- package/dist/utils/markdown.js +0 -699
package/dist/types/triangle.d.ts
CHANGED
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@@ -1,5 +1,8 @@
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import { Mouse } from "../input.js";
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import { type Vector2d } from "./vector2d.js";
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/**
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* Triangle shape represented by three points.
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*/
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export type Triangle = {
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x1: number;
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y1: number;
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@@ -8,9 +11,29 @@ export type Triangle = {
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x3: number;
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y3: number;
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};
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/**
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* Creates a triangle from three points.
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*/
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export declare function makeTriangle(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): Triangle;
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/**
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* Returns the centroid of the triangle.
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*/
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export declare function centerTriangle(triangle: Triangle): Vector2d;
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/**
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* Checks whether a point lies inside the triangle.
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*
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* Uses an area comparison with a small tolerance to avoid floating point noise.
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*/
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export declare function isPointInTriangle(x: number, y: number, triangle: Triangle): boolean;
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/**
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* Checks whether the current mouse position is inside the triangle.
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*/
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export declare function isMouseInTriangle(mouse: Mouse, triangle: Triangle): boolean;
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/**
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* Checks whether the triangle was clicked during the current frame.
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*/
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export declare function isTriangleClicked(mouse: Mouse, triangle: Triangle): boolean;
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/**
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* Returns the perimeter length of the triangle.
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*/
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export declare function getTrianglePerimeter(triangle: Triangle): number;
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package/dist/types/triangle.js
CHANGED
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@@ -1,5 +1,7 @@
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// Triangle Type for Hitboxes
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-
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/**
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* Creates a triangle from three points.
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*/
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export function makeTriangle(x1, y1, x2, y2, x3, y3) {
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return {
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x1: x1,
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function getTriangleArea(x1, y1, x2, y2, x3, y3) {
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return Math.abs((x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2)) / 2.0);
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}
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/**
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* Returns the centroid of the triangle.
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*/
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export function centerTriangle(triangle) {
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return {
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x: (triangle.x1 + triangle.x2 + triangle.x3) / 3,
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y: (triangle.y1 + triangle.y2 + triangle.y3) / 3
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};
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}
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-
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/**
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* Checks whether a point lies inside the triangle.
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*
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* Uses an area comparison with a small tolerance to avoid floating point noise.
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*/
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export function isPointInTriangle(x, y, triangle) {
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const areaTriangle = getTriangleArea(triangle.x1, triangle.y1, triangle.x2, triangle.y2, triangle.x3, triangle.y3);
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const area1 = getTriangleArea(x, y, triangle.x2, triangle.y2, triangle.x3, triangle.y3);
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@@ -29,15 +37,21 @@ export function isPointInTriangle(x, y, triangle) {
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const area3 = getTriangleArea(triangle.x1, triangle.y1, triangle.x2, triangle.y2, x, y);
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return Math.abs(areaTriangle - (area1 + area2 + area3)) < 0.01;
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}
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/**
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* Checks whether the current mouse position is inside the triangle.
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*/
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export function isMouseInTriangle(mouse, triangle) {
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return isPointInTriangle(mouse.x, mouse.y, triangle);
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}
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/**
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* Checks whether the triangle was clicked during the current frame.
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*/
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export function isTriangleClicked(mouse, triangle) {
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return isMouseInTriangle(mouse, triangle) && mouse.justPressed;
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}
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/**
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* Returns the perimeter length of the triangle.
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*/
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export function getTrianglePerimeter(triangle) {
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const side1 = Math.sqrt((triangle.x2 - triangle.x1) * (triangle.x2 - triangle.x1) +
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(triangle.y2 - triangle.y1) * (triangle.y2 - triangle.y1));
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package/dist/types/vector2d.d.ts
CHANGED
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/**
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* Two-dimensional vector for positions, directions, velocities, and sizes.
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*/
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export type Vector2d = {
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x: number;
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y: number;
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};
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/**
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* Creates a new 2D vector.
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*/
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export declare function makeVector2d(x: number, y: number): Vector2d;
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/**
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* Adds two vectors and returns a new vector.
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*/
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export declare function add2d(vector1: Vector2d, vector2: Vector2d): Vector2d;
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/**
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* Subtracts `vector2` from `vector1` and returns a new vector.
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*/
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export declare function subtract2d(vector1: Vector2d, vector2: Vector2d): Vector2d;
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/**
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* Returns the Euclidean length/magnitude of a vector.
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*/
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export declare function length2d(vector: Vector2d): number;
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/**
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* Normalizes a vector to length `1`.
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*
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* Important: this function mutates and returns the original vector object. Zero
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* vectors are returned unchanged.
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*/
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export declare function normalize2d(vector: Vector2d): Vector2d;
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/**
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* Returns the dot product of two vectors.
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*/
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export declare function dot2d(v1: Vector2d, v2: Vector2d): number;
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/**
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* Returns the distance between two vector positions.
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*/
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export declare function distance2d(v1: Vector2d, v2: Vector2d): number;
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/**
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* Clamps each component of `vector` between the matching `min` and `max`
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* component.
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*/
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export declare function clamp2d(vector: Vector2d, min: Vector2d, max: Vector2d): Vector2d;
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/**
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* Linearly interpolates each component from `start` to `end`.
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*
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* `t.x` controls x interpolation and `t.y` controls y interpolation.
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*/
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export declare function lerp2d(start: Vector2d, end: Vector2d, t: Vector2d): Vector2d;
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/**
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* Maps each vector component from one numeric range into another range.
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*/
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export declare function map2d(value: Vector2d, inMin: Vector2d, inMax: Vector2d, outMin: Vector2d, outMax: Vector2d): Vector2d;
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/**
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* Multiplies both vector components by a scalar.
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*/
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export declare function scale2d(value: Vector2d, vscale: number): Vector2d;
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package/dist/types/vector2d.js
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// 2 Dimensional Vector Type
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import { clamp, lerp, map, scale } from "../utils/math.js";
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/**
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* Creates a new 2D vector.
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*/
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export function makeVector2d(x, y) {
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return {
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x: x,
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y: y
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};
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}
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* Adds two vectors and returns a new vector.
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*/
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export function add2d(vector1, vector2) {
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return {
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x: vector1.x + vector2.x,
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y: vector1.y + vector2.y,
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};
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}
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* Subtracts `vector2` from `vector1` and returns a new vector.
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*/
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export function subtract2d(vector1, vector2) {
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return {
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x: vector1.x - vector2.x,
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y: vector1.y - vector2.y,
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};
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}
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* Returns the Euclidean length/magnitude of a vector.
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*/
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export function length2d(vector) {
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let produkt = vector.x * vector.x + vector.y * vector.y;
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let root = Math.sqrt(produkt);
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return root;
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}
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* Normalizes a vector to length `1`.
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*
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* Important: this function mutates and returns the original vector object. Zero
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* vectors are returned unchanged.
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*/
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export function normalize2d(vector) {
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// Check if the Vector is zero because then you dont need to
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// calculate sth
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vector.y = vector.y / root;
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return vector;
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}
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/**
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* Returns the dot product of two vectors.
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*/
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export function dot2d(v1, v2) {
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return (v1.x * v2.x + v1.y * v2.y);
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}
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// crossprodukt (only for 3 Dimensinal Vectors)
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/**
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* Returns the distance between two vector positions.
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*/
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export function distance2d(v1, v2) {
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let tmp = subtract2d(v1, v2);
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return length2d(tmp);
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}
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/**
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* Clamps each component of `vector` between the matching `min` and `max`
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* component.
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*/
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export function clamp2d(vector, min, max) {
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return {
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x: clamp(vector.x, min.x, max.x),
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y: clamp(vector.y, min.y, max.y),
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};
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}
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/**
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* Linearly interpolates each component from `start` to `end`.
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*
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* `t.x` controls x interpolation and `t.y` controls y interpolation.
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*/
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export function lerp2d(start, end, t) {
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return {
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x: lerp(start.x, end.x, t.x),
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y: lerp(start.y, end.y, t.y),
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};
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}
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/**
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* Maps each vector component from one numeric range into another range.
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*/
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export function map2d(value, inMin, inMax, outMin, outMax) {
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return {
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x: map(value.x, inMin.x, inMax.x, outMin.x, outMax.x),
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y: map(value.y, inMin.y, inMax.y, outMin.y, outMax.y),
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};
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}
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/**
|
|
100
|
+
* Multiplies both vector components by a scalar.
|
|
101
|
+
*/
|
|
74
102
|
export function scale2d(value, vscale) {
|
|
75
103
|
return {
|
|
76
104
|
x: scale(value.x, vscale),
|
package/dist/types/vector3d.d.ts
CHANGED
|
@@ -1,16 +1,54 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Three-dimensional vector for positions, directions, and velocities.
|
|
3
|
+
*/
|
|
1
4
|
export type Vector3d = {
|
|
2
5
|
x: number;
|
|
3
6
|
y: number;
|
|
4
7
|
z: number;
|
|
5
8
|
};
|
|
9
|
+
/**
|
|
10
|
+
* Creates a new 3D vector.
|
|
11
|
+
*/
|
|
6
12
|
export declare function makeVector3d(x: number, y: number, z: number): Vector3d;
|
|
13
|
+
/**
|
|
14
|
+
* Adds two vectors and returns a new vector.
|
|
15
|
+
*/
|
|
7
16
|
export declare function add3d(vector1: Vector3d, vector2: Vector3d): Vector3d;
|
|
17
|
+
/**
|
|
18
|
+
* Subtracts `vector2` from `vector1` and returns a new vector.
|
|
19
|
+
*/
|
|
8
20
|
export declare function subtract3d(vector1: Vector3d, vector2: Vector3d): Vector3d;
|
|
21
|
+
/**
|
|
22
|
+
* Returns the Euclidean length/magnitude of a 3D vector.
|
|
23
|
+
*/
|
|
9
24
|
export declare function length3d(vector: Vector3d): number;
|
|
25
|
+
/**
|
|
26
|
+
* Normalizes a vector to length `1`.
|
|
27
|
+
*
|
|
28
|
+
* Important: this function mutates and returns the original vector object.
|
|
29
|
+
*/
|
|
10
30
|
export declare function normalize3d(vector: Vector3d): Vector3d;
|
|
31
|
+
/**
|
|
32
|
+
* Returns the dot product of two vectors.
|
|
33
|
+
*/
|
|
11
34
|
export declare function dot3d(v1: Vector3d, v2: Vector3d): number;
|
|
35
|
+
/**
|
|
36
|
+
* Returns the cross product of two 3D vectors.
|
|
37
|
+
*/
|
|
12
38
|
export declare function crossprodukt3d(v1: Vector3d, v2: Vector3d): Vector3d;
|
|
39
|
+
/**
|
|
40
|
+
* Returns the distance between two 3D vector positions.
|
|
41
|
+
*/
|
|
13
42
|
export declare function distance3d(v1: Vector3d, v2: Vector3d): number;
|
|
43
|
+
/**
|
|
44
|
+
* Clamps vector components between the matching `min` and `max` components.
|
|
45
|
+
*/
|
|
14
46
|
export declare function clamp3d(vector: Vector3d, min: Vector3d, max: Vector3d): Vector3d;
|
|
47
|
+
/**
|
|
48
|
+
* Linearly interpolates each component from `start` to `end`.
|
|
49
|
+
*/
|
|
15
50
|
export declare function lerp3d(start: Vector3d, end: Vector3d, t: Vector3d): Vector3d;
|
|
51
|
+
/**
|
|
52
|
+
* Maps each vector component from one numeric range into another range.
|
|
53
|
+
*/
|
|
16
54
|
export declare function map3d(value: Vector3d, inMin: Vector3d, inMax: Vector3d, outMin: Vector3d, outMax: Vector3d): Vector3d;
|
package/dist/types/vector3d.js
CHANGED
|
@@ -1,6 +1,8 @@
|
|
|
1
1
|
// 3d Vector
|
|
2
2
|
import { clamp, lerp, map } from "../utils/math.js";
|
|
3
|
-
|
|
3
|
+
/**
|
|
4
|
+
* Creates a new 3D vector.
|
|
5
|
+
*/
|
|
4
6
|
export function makeVector3d(x, y, z) {
|
|
5
7
|
return {
|
|
6
8
|
x: x,
|
|
@@ -8,7 +10,9 @@ export function makeVector3d(x, y, z) {
|
|
|
8
10
|
z: z
|
|
9
11
|
};
|
|
10
12
|
}
|
|
11
|
-
|
|
13
|
+
/**
|
|
14
|
+
* Adds two vectors and returns a new vector.
|
|
15
|
+
*/
|
|
12
16
|
export function add3d(vector1, vector2) {
|
|
13
17
|
return {
|
|
14
18
|
x: vector1.x + vector2.x,
|
|
@@ -16,7 +20,9 @@ export function add3d(vector1, vector2) {
|
|
|
16
20
|
z: vector1.z + vector2.z,
|
|
17
21
|
};
|
|
18
22
|
}
|
|
19
|
-
|
|
23
|
+
/**
|
|
24
|
+
* Subtracts `vector2` from `vector1` and returns a new vector.
|
|
25
|
+
*/
|
|
20
26
|
export function subtract3d(vector1, vector2) {
|
|
21
27
|
return {
|
|
22
28
|
x: vector1.x - vector2.x,
|
|
@@ -24,13 +30,19 @@ export function subtract3d(vector1, vector2) {
|
|
|
24
30
|
z: vector1.z - vector2.z,
|
|
25
31
|
};
|
|
26
32
|
}
|
|
27
|
-
|
|
33
|
+
/**
|
|
34
|
+
* Returns the Euclidean length/magnitude of a 3D vector.
|
|
35
|
+
*/
|
|
28
36
|
export function length3d(vector) {
|
|
29
37
|
let produkt = vector.x * vector.x + vector.y * vector.y + vector.z * vector.z;
|
|
30
38
|
let root = Math.sqrt(produkt);
|
|
31
39
|
return root;
|
|
32
40
|
}
|
|
33
|
-
|
|
41
|
+
/**
|
|
42
|
+
* Normalizes a vector to length `1`.
|
|
43
|
+
*
|
|
44
|
+
* Important: this function mutates and returns the original vector object.
|
|
45
|
+
*/
|
|
34
46
|
export function normalize3d(vector) {
|
|
35
47
|
// Check if the Vector is zero because then you dont need to
|
|
36
48
|
// calculate sth
|
|
@@ -43,11 +55,15 @@ export function normalize3d(vector) {
|
|
|
43
55
|
vector.z = vector.z / root;
|
|
44
56
|
return vector;
|
|
45
57
|
}
|
|
46
|
-
|
|
58
|
+
/**
|
|
59
|
+
* Returns the dot product of two vectors.
|
|
60
|
+
*/
|
|
47
61
|
export function dot3d(v1, v2) {
|
|
48
62
|
return (v1.x * v2.x + v1.y * v2.y + v1.z * v2.z);
|
|
49
63
|
}
|
|
50
|
-
|
|
64
|
+
/**
|
|
65
|
+
* Returns the cross product of two 3D vectors.
|
|
66
|
+
*/
|
|
51
67
|
export function crossprodukt3d(v1, v2) {
|
|
52
68
|
return {
|
|
53
69
|
x: (v1.y * v2.z - v1.z * v2.y),
|
|
@@ -55,12 +71,16 @@ export function crossprodukt3d(v1, v2) {
|
|
|
55
71
|
z: (v1.x * v2.y - v1.y * v2.x),
|
|
56
72
|
};
|
|
57
73
|
}
|
|
58
|
-
|
|
74
|
+
/**
|
|
75
|
+
* Returns the distance between two 3D vector positions.
|
|
76
|
+
*/
|
|
59
77
|
export function distance3d(v1, v2) {
|
|
60
78
|
let tmp = subtract3d(v1, v2);
|
|
61
79
|
return length3d(tmp);
|
|
62
80
|
}
|
|
63
|
-
|
|
81
|
+
/**
|
|
82
|
+
* Clamps vector components between the matching `min` and `max` components.
|
|
83
|
+
*/
|
|
64
84
|
export function clamp3d(vector, min, max) {
|
|
65
85
|
return {
|
|
66
86
|
x: clamp(vector.x, min.x, max.x),
|
|
@@ -68,7 +88,9 @@ export function clamp3d(vector, min, max) {
|
|
|
68
88
|
z: clamp(vector.y, min.y, max.y),
|
|
69
89
|
};
|
|
70
90
|
}
|
|
71
|
-
|
|
91
|
+
/**
|
|
92
|
+
* Linearly interpolates each component from `start` to `end`.
|
|
93
|
+
*/
|
|
72
94
|
export function lerp3d(start, end, t) {
|
|
73
95
|
return {
|
|
74
96
|
x: lerp(start.x, end.x, t.x),
|
|
@@ -76,7 +98,9 @@ export function lerp3d(start, end, t) {
|
|
|
76
98
|
z: lerp(start.y, end.y, t.y),
|
|
77
99
|
};
|
|
78
100
|
}
|
|
79
|
-
|
|
101
|
+
/**
|
|
102
|
+
* Maps each vector component from one numeric range into another range.
|
|
103
|
+
*/
|
|
80
104
|
export function map3d(value, inMin, inMax, outMin, outMax) {
|
|
81
105
|
return {
|
|
82
106
|
x: map(value.x, inMin.x, inMax.x, outMin.x, outMax.x),
|
package/dist/utils/index.d.ts
CHANGED
|
@@ -1,5 +1,14 @@
|
|
|
1
1
|
export { clamp, lerp, map, scale } from "./math.js";
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
2
|
+
/**
|
|
3
|
+
* Creates a small deterministic 32-bit hash from a string.
|
|
4
|
+
*
|
|
5
|
+
* Used internally by the immediate-mode HTML UI to turn labels into stable
|
|
6
|
+
* numeric ids. This is not a cryptographic hash.
|
|
7
|
+
*/
|
|
8
|
+
export declare function hash(str: string): number;
|
|
9
|
+
/**
|
|
10
|
+
* Shuffles an array in place using the Fisher-Yates algorithm.
|
|
11
|
+
*
|
|
12
|
+
* The same array instance is returned for convenient chaining.
|
|
13
|
+
*/
|
|
14
|
+
export declare function shuffle<T>(array: T[]): T[];
|
package/dist/utils/index.js
CHANGED
|
@@ -1,5 +1,29 @@
|
|
|
1
1
|
// Utils Package
|
|
2
2
|
// Math Utilities
|
|
3
3
|
export { clamp, lerp, map, scale } from "./math.js";
|
|
4
|
-
|
|
5
|
-
|
|
4
|
+
/**
|
|
5
|
+
* Creates a small deterministic 32-bit hash from a string.
|
|
6
|
+
*
|
|
7
|
+
* Used internally by the immediate-mode HTML UI to turn labels into stable
|
|
8
|
+
* numeric ids. This is not a cryptographic hash.
|
|
9
|
+
*/
|
|
10
|
+
export function hash(str) {
|
|
11
|
+
let h = 0;
|
|
12
|
+
for (let i = 0; i < str.length; i++) {
|
|
13
|
+
h = (h << 5) - h + str.charCodeAt(i);
|
|
14
|
+
h |= 0; // 32bit int
|
|
15
|
+
}
|
|
16
|
+
return h;
|
|
17
|
+
}
|
|
18
|
+
/**
|
|
19
|
+
* Shuffles an array in place using the Fisher-Yates algorithm.
|
|
20
|
+
*
|
|
21
|
+
* The same array instance is returned for convenient chaining.
|
|
22
|
+
*/
|
|
23
|
+
export function shuffle(array) {
|
|
24
|
+
for (let i = array.length - 1; i > 0; i--) {
|
|
25
|
+
const j = Math.floor(Math.random() * (i + 1));
|
|
26
|
+
[array[i], array[j]] = [array[j], array[i]];
|
|
27
|
+
}
|
|
28
|
+
return array;
|
|
29
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Function to get the Date for the Logger
|
|
3
|
+
* @returns String for the current Date
|
|
4
|
+
*/
|
|
5
|
+
export declare function getDate(): string;
|
|
6
|
+
/**
|
|
7
|
+
* Logger Class for samengine
|
|
8
|
+
*/
|
|
9
|
+
export declare class Logger {
|
|
10
|
+
constructor();
|
|
11
|
+
log(input: string): void;
|
|
12
|
+
warn(input: string): void;
|
|
13
|
+
error(input: string): void;
|
|
14
|
+
}
|
|
15
|
+
/**
|
|
16
|
+
* Logger Class with the same functions but they are doing nothing
|
|
17
|
+
* to remove the console logs in the export
|
|
18
|
+
*/
|
|
19
|
+
export declare class ExportLogger {
|
|
20
|
+
constructor();
|
|
21
|
+
log(input: string): void;
|
|
22
|
+
warn(input: string): void;
|
|
23
|
+
error(input: string): void;
|
|
24
|
+
}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
// Logger
|
|
2
|
+
/**
|
|
3
|
+
* Function to get the Date for the Logger
|
|
4
|
+
* @returns String for the current Date
|
|
5
|
+
*/
|
|
6
|
+
export function getDate() {
|
|
7
|
+
const now = new Date();
|
|
8
|
+
const time = `[${now.getHours().toString().padStart(2, "0")}:` +
|
|
9
|
+
`${now.getMinutes().toString().padStart(2, "0")}:` +
|
|
10
|
+
`${now.getSeconds().toString().padStart(2, "0")}.` +
|
|
11
|
+
`${now.getMilliseconds().toString().padStart(3, "0")}]`;
|
|
12
|
+
return time;
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Logger Class for samengine
|
|
16
|
+
*/
|
|
17
|
+
export class Logger {
|
|
18
|
+
constructor() { }
|
|
19
|
+
log(input) {
|
|
20
|
+
console.log(`${getDate()} ${input}`);
|
|
21
|
+
}
|
|
22
|
+
warn(input) {
|
|
23
|
+
console.warn(`${getDate()} ${input}`);
|
|
24
|
+
}
|
|
25
|
+
error(input) {
|
|
26
|
+
console.error(`${getDate()} ${input}`);
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
/**
|
|
30
|
+
* Logger Class with the same functions but they are doing nothing
|
|
31
|
+
* to remove the console logs in the export
|
|
32
|
+
*/
|
|
33
|
+
export class ExportLogger {
|
|
34
|
+
constructor() { }
|
|
35
|
+
log(input) {
|
|
36
|
+
// Empty
|
|
37
|
+
}
|
|
38
|
+
warn(input) {
|
|
39
|
+
// Empty
|
|
40
|
+
}
|
|
41
|
+
error(input) {
|
|
42
|
+
// Empty
|
|
43
|
+
}
|
|
44
|
+
}
|
package/dist/utils/math.d.ts
CHANGED
|
@@ -1,4 +1,22 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Restricts a number to the inclusive range between `min` and `max`.
|
|
3
|
+
*/
|
|
1
4
|
export declare function clamp(input: number, min: number, max: number): number;
|
|
5
|
+
/**
|
|
6
|
+
* Linear interpolation between `start` and `end`.
|
|
7
|
+
*
|
|
8
|
+
* `t = 0` returns `start`, `t = 1` returns `end`, and values between them blend.
|
|
9
|
+
*/
|
|
2
10
|
export declare function lerp(start: number, end: number, t: number): number;
|
|
11
|
+
/**
|
|
12
|
+
* Maps a number from one range into another range.
|
|
13
|
+
*
|
|
14
|
+
* Example: `map(5, 0, 10, 0, 100)` returns `50`.
|
|
15
|
+
*/
|
|
3
16
|
export declare function map(value: number, inMin: number, inMax: number, outMin: number, outMax: number): number;
|
|
17
|
+
/**
|
|
18
|
+
* Multiplies two numbers.
|
|
19
|
+
*
|
|
20
|
+
* Kept as a tiny utility so vector helpers can use the same naming style.
|
|
21
|
+
*/
|
|
4
22
|
export declare function scale(n1: number, n2: number): number;
|
package/dist/utils/math.js
CHANGED
|
@@ -1,16 +1,30 @@
|
|
|
1
|
-
|
|
1
|
+
/**
|
|
2
|
+
* Restricts a number to the inclusive range between `min` and `max`.
|
|
3
|
+
*/
|
|
2
4
|
export function clamp(input, min, max) {
|
|
3
5
|
return Math.min(Math.max(input, min), max);
|
|
4
6
|
}
|
|
5
|
-
|
|
7
|
+
/**
|
|
8
|
+
* Linear interpolation between `start` and `end`.
|
|
9
|
+
*
|
|
10
|
+
* `t = 0` returns `start`, `t = 1` returns `end`, and values between them blend.
|
|
11
|
+
*/
|
|
6
12
|
export function lerp(start, end, t) {
|
|
7
13
|
return (start + (end - start) * t);
|
|
8
14
|
}
|
|
9
|
-
|
|
15
|
+
/**
|
|
16
|
+
* Maps a number from one range into another range.
|
|
17
|
+
*
|
|
18
|
+
* Example: `map(5, 0, 10, 0, 100)` returns `50`.
|
|
19
|
+
*/
|
|
10
20
|
export function map(value, inMin, inMax, outMin, outMax) {
|
|
11
21
|
return (outMax - outMin) * ((value - inMin) / (inMax - inMin)) + outMin;
|
|
12
22
|
}
|
|
13
|
-
|
|
23
|
+
/**
|
|
24
|
+
* Multiplies two numbers.
|
|
25
|
+
*
|
|
26
|
+
* Kept as a tiny utility so vector helpers can use the same naming style.
|
|
27
|
+
*/
|
|
14
28
|
export function scale(n1, n2) {
|
|
15
29
|
return n1 * n2;
|
|
16
30
|
}
|