sam-coder-cli 1.0.55 → 1.0.57

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@@ -864,17 +864,19 @@ async function runAGIAnimation() {
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  await sleep(1000);
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  // PHASE 10: Consciousness Awakening (2 seconds - 60 frames)
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- // Play consciousness sound (completely non-blocking with timeout)
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- Promise.race([
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- sound.playConsciousnessSound().catch(() => {}),
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- new Promise(resolve => setTimeout(resolve, 1000)) // 1 second timeout
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- ]).catch(() => {});
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+ console.log('[DEBUG] About to start consciousness sound...');
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+ // Temporarily disable consciousness sound to test
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+ // sound.playConsciousnessSound().catch(() => {});
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+
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+ console.log('[DEBUG] Starting consciousness frame generation...');
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  const consciousnessFrames = [];
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  const brainWidth = Math.min(60, Math.floor(width * 0.7));
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  const brainHeight = Math.min(24, Math.floor(height * 0.7));
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+ console.log('[DEBUG] About to generate 60 consciousness frames...');
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  for (let frame = 0; frame < 60; frame++) {
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+ if (frame % 10 === 0) console.log(`[DEBUG] Generating consciousness frame ${frame}/60`);
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  const progress = frame / 59;
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  const wavePhase = frame * 0.1;
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@@ -905,32 +907,35 @@ async function runAGIAnimation() {
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  // Render brain with neural activity
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  for (let y = 0; y < brainArt.length; y++) {
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- let line = brainArt[y];
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+ const originalLine = brainArt[y];
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+ const chars = originalLine.split('');
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  // Add wave effects
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- for (let x = 0; x < line.length; x++) {
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- const char = line[x];
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+ for (let x = 0; x < chars.length; x++) {
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+ const char = chars[x];
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  const waveValue = Math.sin((x * 0.2) + wavePhase + (y * 0.1)) * 0.5 + 0.5;
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  if (char === '●') {
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  // Neurons pulsing
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  const pulse = Math.sin(frame * 0.3 + x + y) > 0;
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- line = line.substring(0, x) + (pulse ? chalk.yellowBright('◉') : chalk.yellow('◯')) + line.substring(x + 1);
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+ chars[x] = pulse ? chalk.yellowBright('◉') : chalk.yellow('◯');
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  } else if (char === '─' || char === '│' || char === '╱' || char === '╲') {
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  // Neural pathways
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  if (waveValue > 0.7) {
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- line = line.substring(0, x) + chalk.cyanBright(char) + line.substring(x + 1);
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+ chars[x] = chalk.cyanBright(char);
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  } else if (waveValue > 0.4) {
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- line = line.substring(0, x) + chalk.cyan(char) + line.substring(x + 1);
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+ chars[x] = chalk.cyan(char);
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  } else {
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- line = line.substring(0, x) + chalk.cyan.dim(char) + line.substring(x + 1);
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+ chars[x] = chalk.cyan.dim(char);
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  }
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  } else if (char !== ' ' && char !== '\n') {
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  // Brain structure
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- line = line.substring(0, x) + chalk.magenta(char) + line.substring(x + 1);
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+ chars[x] = chalk.magenta(char);
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  }
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  }
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+ const line = chars.join('');
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+
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  consciousnessFrame += centerText(line) + '\n';
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  }
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@@ -963,6 +968,7 @@ async function runAGIAnimation() {
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  consciousnessFrames.push(consciousnessFrame);
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  }
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+ console.log('[DEBUG] Finished generating consciousness frames, now rendering...');
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  for (const frame of consciousnessFrames) {
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  clearScreen();
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  safeWrite(frame);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "sam-coder-cli",
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- "version": "1.0.55",
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+ "version": "1.0.57",
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  "description": "SAM-CODER: An animated command-line AI assistant with agency capabilities.",
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  "main": "bin/agi-cli.js",
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  "bin": {