sam-coder-cli 1.0.24 → 1.0.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/bin/agi-cli.js CHANGED
@@ -752,11 +752,17 @@ async function start() {
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  // Check for server mode
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  if (process.argv.includes('--server')) {
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- const MultiplayerServer = require('./multiplayer-server');
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- const server = new MultiplayerServer(8080);
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- server.start();
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- console.log('Multiplayer server started on ws://localhost:8080');
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- return;
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+ try {
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+ const port = parseInt(process.argv[process.argv.indexOf('--port') + 1]) || 8080;
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+ const MultiplayerServer = require('./multiplayer-server');
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+ const server = new MultiplayerServer(port);
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+ await server.start();
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+ console.log(`Multiplayer server started on ws://localhost:${server.port}`);
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+ return;
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+ } catch (error) {
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+ console.error('Failed to start multiplayer server:', error.message);
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+ process.exit(1);
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+ }
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  }
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  try {
@@ -704,38 +704,91 @@ class MultiplayerClient extends EventEmitter {
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  return client ? (client.name || client.clientInfo?.name || 'Unknown') : 'Unknown';
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  }
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- createSession() {
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- if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
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- throw new Error('Not connected to server');
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- }
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- this.sessionId = uuidv4();
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- this.isHost = true;
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- this.send({
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- type: 'create_session',
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- sessionId: this.sessionId,
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- clientInfo: {
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- name: this.name,
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- role: this.role,
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- model: this.model
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+ async createSession() {
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+ if (!this.connected) {
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+ try {
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+ await this.connect();
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+ } catch (error) {
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+ throw new Error(`Failed to connect to server: ${error.message}`);
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  }
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+ }
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+
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+ return new Promise((resolve, reject) => {
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+ this.sessionId = uuidv4();
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+ this.isHost = true;
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+
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+ const onSessionCreated = (data) => {
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+ if (data.sessionId === this.sessionId) {
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+ this.off('session_created', onSessionCreated);
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+ this.off('error', onError);
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+ resolve(this.sessionId);
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+ }
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+ };
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+
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+ const onError = (error) => {
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+ this.off('session_created', onSessionCreated);
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+ this.off('error', onError);
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+ reject(error);
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+ };
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+
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+ this.once('session_created', onSessionCreated);
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+ this.once('error', onError);
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+
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+ this.send({
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+ type: 'create_session',
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+ sessionId: this.sessionId,
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+ clientInfo: {
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+ name: this.name,
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+ role: this.role,
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+ model: this.model
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+ }
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+ });
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  });
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- return this.sessionId;
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  }
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- joinSession(sessionId) {
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- if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
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- throw new Error('Not connected to server');
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+ async joinSession(sessionId) {
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+ if (!sessionId) {
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+ throw new Error('Session ID is required');
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  }
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- this.sessionId = sessionId;
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- this.isHost = false;
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- this.send({
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- type: 'join_session',
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- sessionId: this.sessionId,
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- clientInfo: {
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- name: this.name,
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- role: this.role,
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- model: this.model
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+
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+ if (!this.connected) {
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+ try {
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+ await this.connect();
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+ } catch (error) {
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+ throw new Error(`Failed to connect to server: ${error.message}`);
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  }
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+ }
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+
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+ return new Promise((resolve, reject) => {
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+ this.sessionId = sessionId;
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+ this.isHost = false;
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+
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+ const onSessionJoined = (data) => {
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+ if (data.sessionId === this.sessionId) {
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+ this.off('session_joined', onSessionJoined);
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+ this.off('error', onError);
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+ resolve();
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+ }
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+ };
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+
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+ const onError = (error) => {
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+ this.off('session_joined', onSessionJoined);
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+ this.off('error', onError);
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+ reject(error);
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+ };
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+
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+ this.once('session_joined', onSessionJoined);
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+ this.once('error', onError);
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+
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+ this.send({
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+ type: 'join_session',
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+ sessionId: this.sessionId,
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+ clientInfo: {
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+ name: this.name,
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+ role: this.role,
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+ model: this.model
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+ }
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+ });
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  });
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  }
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  }
@@ -1,6 +1,34 @@
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  const WebSocket = require('ws');
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  const http = require('http');
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+ const net = require('net');
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  const uuid = require('uuid');
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+ const chalk = require('chalk');
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+
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+ async function findAvailablePort(startPort = 8080, maxAttempts = 10) {
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+ let port = startPort;
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+ let attempts = 0;
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+
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+ while (attempts < maxAttempts) {
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+ const inUse = await new Promise((resolve) => {
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+ const server = net.createServer()
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+ .once('error', () => resolve(true))
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+ .once('listening', () => {
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+ server.close();
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+ resolve(false);
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+ })
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+ .listen(port);
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+ });
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+
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+ if (!inUse) {
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+ return port;
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+ }
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+
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+ port++;
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+ attempts++;
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+ }
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+
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+ throw new Error(`Could not find an available port after ${maxAttempts} attempts`);
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+ }
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  class MultiplayerServer {
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  constructor(port = 8080) {
@@ -8,8 +36,37 @@ class MultiplayerServer {
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  this.sessions = new Map();
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  this.clients = new Map();
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  this.tasks = new Map();
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- this.server = new WebSocket.Server({ port });
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- this.setupEventHandlers();
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+ this.server = null;
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+ }
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+
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+ async start() {
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+ try {
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+ this.port = await findAvailablePort(this.port);
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+ this.server = new WebSocket.Server({ port: this.port });
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+ this.setupEventHandlers();
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+ console.log(chalk.green(`Multiplayer server started on port ${this.port}`));
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+ return this.port;
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+ } catch (error) {
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+ console.error(chalk.red('Failed to start multiplayer server:'), error.message);
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+ throw error;
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+ }
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+ }
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+
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+ static async startAsChildProcess(port = 8080) {
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+ const { spawn } = require('child_process');
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+ const serverProcess = spawn('node', [__filename, '--port', port.toString()], {
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+ detached: true,
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+ stdio: 'inherit',
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+ windowsHide: true
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+ });
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+
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+ serverProcess.on('error', (error) => {
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+ console.error('Failed to start server process:', error);
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+ });
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+
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+ serverProcess.unref();
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+ console.log(`Multiplayer server starting on port ${port}...`);
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+ return serverProcess;
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  }
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  setupEventHandlers() {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "sam-coder-cli",
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- "version": "1.0.24",
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+ "version": "1.0.26",
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  "description": "SAM-CODER: An animated command-line AI assistant with agency capabilities.",
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  "main": "bin/agi-cli.js",
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  "bin": {