sam-coder-cli 1.0.19 → 1.0.20

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@@ -650,14 +650,6 @@ class MultiplayerClient extends EventEmitter {
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  const client = this.clients.find(c => c.clientId === clientId || c.id === clientId);
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  return client ? (client.name || client.clientInfo?.name || 'Unknown') : 'Unknown';
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  }
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-
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- printHeader() {
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- console.clear();
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- console.log(chalk.blue.bold('=== Multiplayer Mode ==='));
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- console.log(chalk.cyan(`Connected as: ${this.name} (${this.role})`));
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- console.log(chalk.cyan(`Session: ${this.sessionId || 'Not connected'}`));
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- console.log(chalk.cyan('Type /help for available commands\n'));
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- }
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  }
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  module.exports = MultiplayerClient;
@@ -2,6 +2,7 @@ const MultiplayerClient = require('./multiplayer-client');
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  const readline = require('readline');
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  const chalk = require('chalk');
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  const { v4: uuidv4 } = require('uuid');
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+ const ui = require('./ui');
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  class MultiplayerMode {
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  constructor(options = {}) {
@@ -40,6 +41,7 @@ class MultiplayerMode {
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  });
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  this.client.on('session_joined', (data) => {
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+ ui.showHeader();
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  console.log(chalk.green(`\nJoined session: ${data.sessionId}`));
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  console.log(chalk.blue(`You are: ${this.client.agentName}`));
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  console.log(chalk.blue(`Model: ${this.client.model}`));
@@ -87,7 +89,8 @@ class MultiplayerMode {
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  async start() {
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  console.clear();
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- this.printHeader();
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+ ui.showHeader();
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+ console.log(chalk.blue.bold('=== Multiplayer Mode ==='));
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  // Set agent name
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  this.client.name = await this.askQuestion('Enter your name (or press Enter for a random one): ') ||
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "sam-coder-cli",
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- "version": "1.0.19",
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+ "version": "1.0.20",
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  "description": "SAM-CODER: An animated command-line AI assistant with agency capabilities.",
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  "main": "bin/agi-cli.js",
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  "bin": {