s3m-maplibre 0.4.21 → 0.4.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/S3MLayer.d.ts +5 -3
- package/dist/S3MLayer.d.ts.map +1 -1
- package/dist/S3MLayer.js +5 -3
- package/dist/S3MLayer.js.map +1 -1
- package/dist/browser/s3m-maplibre.iife.ext-three.js +35 -35
- package/dist/browser/s3m-maplibre.iife.js +30 -30
- package/docs/API.md +1 -1
- package/package.json +2 -2
- package/src/S3MLayer.ts +5 -3
package/docs/API.md
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@@ -131,7 +131,7 @@ new S3MLayer(options?: S3MLayerOptions)
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| `anisotropyCap` | `number` | `Infinity` | 各向异性过滤上限(不封顶 = GPU 最大值,通常 16)。移动端 4 / 8 通常肉眼无差,见[移动端 / 差设备](../s3m-three/docs/API.md#移动端--差设备) |
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| `maxTextureSize` | `number` | `Infinity` | 纹理长边像素上限(不限制)。手机上 1024 即可,显存降到 1/4;图集与 DXT 直传不受影响 |
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| `maxImageCache` | `number` | `128` | 纹理缓存条数上限,1024² RGBA 约 4MB / 条。低端设备 32~48,见[移动端 / 差设备](../s3m-three/docs/API.md#移动端--差设备) |
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| `materialQuality` | `'pbr' \| 'lambert'` | `'pbr'` | 光照模型,`lambert`
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| `materialQuality` | `'pbr' \| 'lambert'` | `'pbr'` | 光照模型,`lambert` 片元约省一半。图层级设置,同页多个图层各用各的、互不覆盖;只影响之后创建的材质 |
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| `attributes` | `AttributeQueryOptions` | — | 业务属性查询配置,见[s3m-three 业务字段章节](../s3m-three/docs/API.md#业务字段锚点在库内对应关系在外部) |
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| `projection` | `'perspective' \| 'orthographic'` | `'perspective'` | 投影模式,见[投影](#投影) |
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| `nearPlaneScale` | `number` | `1` | 近裁剪面缩放系数(`0 < scale < 1`,1 = 不改)。MapLibre 的 near 是硬编码的 `canvasHeight/50`,zoom 16.5 时约合 13 米,相机贴近模型会把楼面整片裁掉;缩放后 fov / far 不变,见[近裁剪面](#近裁剪面贴脸看时不消失) |
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package/package.json
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{
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"name": "s3m-maplibre",
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"version": "0.4.
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"version": "0.4.22",
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"description": "SuperMap S3M 三维模型格式的 MapLibre / Mapbox 原生渲染图层:浏览器内直接解析 .s3mb 瓦片,无需转 3D Tiles,支持多数据集叠加、白膜/按高度/按单体/动态扫描着色、单体级 GPU 拾取与属性查询。基于 s3m-three 渲染内核。",
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"type": "module",
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"repository": {
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"author": "",
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"license": "Apache-2.0",
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"dependencies": {
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"s3m-three": "^0.4.
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"s3m-three": "^0.4.22"
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},
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"peerDependencies": {
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"three": ">=0.155.0"
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package/src/S3MLayer.ts
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@@ -501,14 +501,16 @@ export class S3MLayer extends HostRenderer {
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}
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/**
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*
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*
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* 运行时切换**本图层**的材质质感(`'pbr'` | `'lambert'`):原位重建本层的 styled
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* 材质,不重拉瓦片、不重建几何。lambert 开销更低,低端设备 / 白模场景适用。
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*
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* 档位是图层级的:同页别的图层不受影响,所以可以「这一层 pbr、那一层 lambert」。
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*/
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setMaterialQuality(q: 'pbr' | 'lambert'): void {
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this.viewer.setMaterialQuality(q);
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}
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/**
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/** 当前材质质感档位(本层没指定过就是模块级默认) */
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get materialQuality(): 'pbr' | 'lambert' {
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return this.viewer.materialQuality;
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}
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