s3m-maplibre 0.0.0-stage → 0.2.3

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Files changed (80) hide show
  1. package/LICENSE +202 -0
  2. package/README.md +265 -2
  3. package/dist/core/BinaryReader.d.ts +38 -0
  4. package/dist/core/BinaryReader.d.ts.map +1 -0
  5. package/dist/core/BinaryReader.js +88 -0
  6. package/dist/core/BinaryReader.js.map +1 -0
  7. package/dist/core/DXTTextureDecode.d.ts +21 -0
  8. package/dist/core/DXTTextureDecode.d.ts.map +1 -0
  9. package/dist/core/DXTTextureDecode.js +236 -0
  10. package/dist/core/DXTTextureDecode.js.map +1 -0
  11. package/dist/core/FeatureInfo.d.ts +31 -0
  12. package/dist/core/FeatureInfo.d.ts.map +1 -0
  13. package/dist/core/FeatureInfo.js +94 -0
  14. package/dist/core/FeatureInfo.js.map +1 -0
  15. package/dist/core/MeshOpt.d.ts +88 -0
  16. package/dist/core/MeshOpt.d.ts.map +1 -0
  17. package/dist/core/MeshOpt.js +325 -0
  18. package/dist/core/MeshOpt.js.map +1 -0
  19. package/dist/core/S3MBParser.d.ts +27 -0
  20. package/dist/core/S3MBParser.d.ts.map +1 -0
  21. package/dist/core/S3MBParser.js +499 -0
  22. package/dist/core/S3MBParser.js.map +1 -0
  23. package/dist/core/types.d.ts +226 -0
  24. package/dist/core/types.d.ts.map +1 -0
  25. package/dist/core/types.js +2 -0
  26. package/dist/core/types.js.map +1 -0
  27. package/dist/index.d.ts +29 -0
  28. package/dist/index.d.ts.map +1 -0
  29. package/dist/index.js +24 -0
  30. package/dist/index.js.map +1 -0
  31. package/dist/render/GeometryBuilder.d.ts +49 -0
  32. package/dist/render/GeometryBuilder.d.ts.map +1 -0
  33. package/dist/render/GeometryBuilder.js +376 -0
  34. package/dist/render/GeometryBuilder.js.map +1 -0
  35. package/dist/render/Picker.d.ts +32 -0
  36. package/dist/render/Picker.d.ts.map +1 -0
  37. package/dist/render/Picker.js +164 -0
  38. package/dist/render/Picker.js.map +1 -0
  39. package/dist/render/S3MLayer.d.ts +320 -0
  40. package/dist/render/S3MLayer.d.ts.map +1 -0
  41. package/dist/render/S3MLayer.js +1014 -0
  42. package/dist/render/S3MLayer.js.map +1 -0
  43. package/dist/render/StyleMaterial.d.ts +109 -0
  44. package/dist/render/StyleMaterial.d.ts.map +1 -0
  45. package/dist/render/StyleMaterial.js +407 -0
  46. package/dist/render/StyleMaterial.js.map +1 -0
  47. package/dist/render/TextureFactory.d.ts +30 -0
  48. package/dist/render/TextureFactory.d.ts.map +1 -0
  49. package/dist/render/TextureFactory.js +89 -0
  50. package/dist/render/TextureFactory.js.map +1 -0
  51. package/dist/tileset/S3MTileset.d.ts +77 -0
  52. package/dist/tileset/S3MTileset.d.ts.map +1 -0
  53. package/dist/tileset/S3MTileset.js +270 -0
  54. package/dist/tileset/S3MTileset.js.map +1 -0
  55. package/dist/vendor/meshopt_decoder.module.js +118 -0
  56. package/docs/API.md +398 -0
  57. package/package.json +85 -4
  58. package/src/core/BinaryReader.ts +116 -0
  59. package/src/core/DXTTextureDecode.ts +260 -0
  60. package/src/core/FeatureInfo.ts +115 -0
  61. package/src/core/MeshOpt.ts +389 -0
  62. package/src/core/S3MBParser.ts +586 -0
  63. package/src/core/types.ts +213 -0
  64. package/src/index.ts +72 -0
  65. package/src/render/GeometryBuilder.ts +475 -0
  66. package/src/render/Picker.ts +184 -0
  67. package/src/render/S3MLayer.ts +1277 -0
  68. package/src/render/StyleMaterial.ts +470 -0
  69. package/src/render/TextureFactory.ts +107 -0
  70. package/src/tileset/S3MTileset.ts +314 -0
  71. package/src/vendor/meshopt_decoder.module.d.ts +31 -0
  72. package/src/vendor/meshopt_decoder.module.js +118 -0
  73. package/tools/copy-assets.mjs +28 -0
  74. package/tools/e2e.mjs +78 -0
  75. package/tools/lod-probe.mjs +60 -0
  76. package/tools/meshopt-check.mjs +242 -0
  77. package/tools/official-oracle.mjs +54 -0
  78. package/tools/parse-sample.mjs +87 -0
  79. package/tools/serve.mjs +51 -0
  80. package/tools/trace-one.mjs +93 -0
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package/README.md CHANGED
@@ -1,3 +1,266 @@
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- # Temporary Holding Version
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+ # s3m-maplibre
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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+ **在 MapLibre GL JS 里原生渲染 SuperMap S3M 三维模型** —— 浏览器直接解析 `.s3mb` 瓦片,不需要预先转成 3D Tiles,也不需要 SuperMap 的 WebGL 客户端。
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+
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+ [![npm](https://img.shields.io/badge/npm-0.1.0-blue)](https://www.npmjs.com/)
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+ [![license](https://img.shields.io/badge/license-Apache--2.0-green)](./LICENSE)
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+ [![types](https://img.shields.io/badge/types-included-blue)](./src/index.ts)
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+
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+ ---
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+
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+ ## 为什么需要它
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+
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+ SuperMap 的 S3M(Spatial 3D Model)是国内 GIS 项目里非常常见的三维格式,iServer 的 `realspace` 服务默认就发布成 S3M。但它和 MapLibre / Mapbox 生态是断开的:
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+
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+ - 官方只有 Cesium 系的 WebGL 客户端;
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+ - 转 3D Tiles 是离线批处理,数据一更新就得重跑,做不到实时;
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+ - 转出来的 3D Tiles 还要再丢一次精度。
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+
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+ 这个库走的是**第二条路**:在浏览器里直接解析 S3MB 二进制,用 three.js 画在 MapLibre 的自定义图层上。数据更新即时可见,不需要任何预处理。
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+
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+ ```
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+ iServer / 本地目录 → .scp 配置 + .s3mb 瓦片
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+ ↓ fetch + 解压 + 二进制解析
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+ three.js 几何 + 材质
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+ ↓ ENU → Web Mercator
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+ MapLibre custom layer (3d)
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+ ```
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+
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+ ---
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+
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+ ## 能力
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+
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+ | 能力 | 状态 | 说明 |
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+ |---|---|---|
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+ | S3MB 解析 | ✅ | v1.0 / v2.0 / v3.0,9 个官方样例字节级对齐 |
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+ | MeshOpt 几何压缩 | ✅ | v3 默认压缩方式,浏览器内 wasm 解码,按需加载 |
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+ | LOD 渐进加载 | ✅ | 支持 `Distance_From_EyePoint` / `Pixel_Size_OnScreen` |
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+ | 多数据集叠加 | ✅ | 各数据集独立锚点,自动对齐到统一场景原点 |
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+ | 白膜 / 单色 | ✅ | |
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+ | 按高度 / 按楼层着色 | ✅ | 高度范围自动统计 |
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+ | 按单体着色 | ✅ | 基于 S3M 单体化信息 |
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+ | 动态扫描 | ✅ | 扫描线沿高度循环 |
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+ | 透明度 | ✅ | 实时,不重编译着色器 |
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+ | 选中高亮 + 描边 | ✅ | 单体级 |
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+ | 全局棱线 | ✅ | 优先用数据自带棱线包,没有才 CPU 现算 |
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+ | 单体级点选 + 属性 | ✅ | GPU 拾取,代价与面数无关 |
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+ | 实例化几何 | ✅ | `instanceMode` 16 / 17 |
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+ | DXT / WebP 纹理 | ✅ | |
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+ | Draco 压缩几何 | ❌ | 遇到会抛明确错误 |
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+ | KTX2 / CRN | ❌ | |
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+ | 骨骼动画 | ❌ | 已解析未驱动 |
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+ | 地形遮挡 | ❌ | |
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+
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+ ---
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+
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+ ## 安装
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+
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+ ```bash
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+ npm install s3m-maplibre three
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+ ```
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+
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+ `three` 是 peer 依赖(`>=0.168.0`)。`maplibre-gl` 不是依赖——图层只是一个符合 `CustomLayerInterface` 的普通对象,MapLibre / Mapbox 都能挂。
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+
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+ 类型随包发布(`dist/index.d.ts`,由源码直接生成)。three `>=0.168` 自带类型,更老的版本需要自己装 `@types/three`。
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+
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+ ---
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+
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+ ## 快速开始
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+
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+ ```js
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+ import maplibregl from 'maplibre-gl';
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+ import { S3MLayer, STYLE } from 's3m-maplibre';
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+
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+ const map = new maplibregl.Map({
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+ container: 'map',
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+ style: 'https://demotiles.maplibre.org/style.json',
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+ center: [121.4739, 31.244],
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+ zoom: 16.5,
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+ pitch: 60,
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+ antialias: true, // 建筑边缘需要抗锯齿
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+ });
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+
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+ const layer = new S3MLayer({
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+ datasets: [
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+ {
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+ id: 'jingmo',
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+ name: '精模',
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+ configUrl: 'https://host/iserver/services/svc/rest/realspace/datas/jingmo/data/path/jingmo.scp',
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+ },
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+ ],
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+ style: { mode: STYLE.WHITE, opacity: 0.92 },
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+ onPick: (f) => console.log(f?.smid, f?.height, f?.floors),
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+ });
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+
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+ map.on('load', () => map.addLayer(layer));
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+ ```
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+
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+ ### 叠加多个数据集 + 换着色
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+
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+ ```js
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+ const layer = new S3MLayer({
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+ datasets: [
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+ { id: 'zhoubian', name: '周边底模', configUrl: '.../zhoubian.scp' },
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+ { id: 'jingmo', name: '精模', configUrl: '.../jingmo.scp' },
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+ ],
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+ maxTiles: 48,
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+ });
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+
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+ await layer.addDataset({ id: 'cheng', name: 'cheng', configUrl: '.../cheng.scp' });
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+
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+ layer.setStyle({ mode: STYLE.HEIGHT, colorA: '#e2e8f0', colorB: '#1d4ed8' });
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+ layer.setDatasetVisible('zhoubian', false);
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+ layer.setEdges(true);
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+ ```
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+
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+ ### 点选
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+
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+ ```js
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+ map.on('click', (e) => {
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+ const f = layer.pickFromEvent(e);
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+ if (!f) return layer.select(null);
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+ layer.select(f);
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+ console.log(`${f.datasetName} · SMID ${f.smid} · ${f.height}m · ${f.floors}层`);
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+ });
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+ ```
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+
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+ 完整接口见 **[docs/API.md](./docs/API.md)**。
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+
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+ ---
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+
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+ ## 演示
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+
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+ 仓库内 `demo/` 是一个完整示例,接了上海某区的真实 iServer 服务(5 个数据集叠加,45 万三角面):
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+
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+ ```bash
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+ npm run demo # http://localhost:8123/s3m-maplibre/demo/index.html
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+ ```
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+
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+ 演示包含:数据集叠加开关、7 种着色模式、透明度、平面/平滑着色、选中描边、全局棱线、点击属性卡。
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+
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+ ---
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+
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+ ## 工作原理
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+
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+ ### 解析
146
+
147
+ S3MB 是「文件头 + 压缩段」结构:`float version` → (v3) `uint32 compressedType` → (v2+) `uint32 uncompressedSize` → `uint32 compressedSize` → 压缩载荷。解压后是严格的顺序流:
148
+
149
+ ```
150
+ fileOptions
151
+ GroupNode → PageLOD[] → Geode[](matrix4d + skeletonNames)
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+ Skeleton[] → VertexDataPackage + IndexPackage[]
153
+ Textures / Materials
154
+ PickInfo(单体化:SMID → batchId + 顶点区间)
155
+ Extensions(v3)
156
+ ```
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+
158
+ 解析器是纯 TS,**不依赖 three 和 WebGL**,可以在 Node 里跑,用 `bytesRead === bytesTotal` 自检偏移是否正确。
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+
160
+ ### MeshOpt 压缩几何
161
+
162
+ iServer 现在默认用 MeshOpt 压几何(`VertexTag = 2`),瓦片里的顶点流是 meshoptimizer 编码过的量化数据。处理方式:
163
+
164
+ - **解码器**直接内联 [meshoptimizer](https://github.com/zeux/meshoptimizer) 0.17 的 wasm 解码器(MIT,约 22KB),只有真的遇到 MeshOpt 瓦片才动态 `import`;
165
+ - **容器结构**按真实数据逐字节标定(规范里的 `CompressedDataPackage` 已经落后于 v3.01 的实际数据),量化公式用瓦片自带的 OBB 反推验证:
166
+ ```
167
+ position = minVerticesValue + uint16 * vertCompressConstant
168
+ texcoord = minTexCoordValue[i] + uint16 * texCoordCompressConstant[i]
169
+ normal = octDecode(int16 / 32767)
170
+ ```
171
+ - 官方 `ParseMeshOpt.js` **不能直接搬运**:它被混淆过,而且在描述字符串之后多推进 4 字节,遇到现在 iServer 发的 v3.01 数据必然崩在索引包上。
172
+
173
+ ### 索引包类型
174
+
175
+ 一个骨架可以带多个索引包,`primitiveType` 决定怎么画:
176
+
177
+ | primitiveType | 含义 | 画法 |
178
+ |---|---|---|
179
+ | 4 | 独立三角形 | `Mesh` |
180
+ | 13 | **数据自带的棱线包**(规范里没写,实测就是建筑轮廓线) | `LineSegments` |
181
+ | 其他 | 点 / 线 / 条带 | 跳过 |
182
+
183
+ 把 13 当三角形画,每条棱线都会被连成一根几十上百米的尖刺 —— 这是踩过的坑,写在这里省下一个人一天。
184
+
185
+ ### 坐标
186
+
187
+ ```
188
+ S3M 顶点(数据集局部 ENU,米)
189
+ → 数据集 Group 偏移(各锚点对齐到场景锚点)
190
+ → L 矩阵:ENU → Web Mercator 归一化
191
+ → MapLibre 传入的 mercator→clip
192
+ ```
193
+
194
+ 场景原点固定在第一个数据集的锚点,顶点只保留「相对锚点的米」——等价于 3D Tiles 的 `RTC_CENTER`,避免 float32 在大坐标下抖动。
195
+
196
+ ### 着色
197
+
198
+ 所有模式都在同一个 `MeshStandardMaterial` 的片元着色器里用 `uMode` 分支实现,uniform 全局共享。切换样式不重建几何、不重建材质、不重编译着色器。
199
+
200
+ ### 拾取
201
+
202
+ 「物体编号 + batchId」编码成 RGBA 渲到离屏目标,点击时读那一个像素。代价与三角面数无关,深度测试由 GPU 完成,天然只命中最前面的可见面。
203
+
204
+ ---
205
+
206
+ ## 验证情况
207
+
208
+ - **解析正确性**:9 个官方样例(v1 / v2 / v3)全部 `bytesRead === bytesTotal`;并用官方 `S3ModelParser.js` 在 Node 里做逐段偏移对照。
209
+ - **MeshOpt 解码**:`npm run test:meshopt` 跑 60 个真实瓦片(5 个数据集 × 根瓦片 + 一级子瓦片),逐项校验偏移对齐、索引不越界、三角形索引数是 3 的倍数、法线归一化、顶点包围盒与 OBB 尺寸一致 —— 60/60 通过。
210
+ - **真实服务**:上海某区 iServer `realspace` 服务,S3M 3.01、`epsg:4326`、DXT 纹理压缩、5 个数据集叠加,20 个瓦片 / 45 万三角面稳定 85~90 fps。
211
+ - **拾取正确性**:以射线求交为真值,对 135 个像素采样,有效像素 96/96 一致(其余 39 个是两个数据集几何完全重合的平局)。
212
+
213
+ ---
214
+
215
+ ## 性能
216
+
217
+ | 项 | 数值 |
218
+ |---|---|
219
+ | 45 万三角面 / 20 瓦片 / 1440×900 | 85~90 fps |
220
+ | 拾取单次 | < 1 ms(与面数无关) |
221
+ | 棱线构建 | 8ms 一帧切片,20 网格约 1.9s 总计,不阻塞交互 |
222
+
223
+ 调优建议见 [docs/API.md#性能调优](./docs/API.md#性能调优)。
224
+
225
+ ---
226
+
227
+ ## 已知限制
228
+
229
+ - **Draco 压缩几何**未实现。MeshOpt 已支持;遇到 Draco 会抛带说明的错误。
230
+ - **地形遮挡**未实现:MapLibre 的地形深度没进 custom layer 的深度缓冲,建筑不会被地形裁掉。
231
+ - 每个 `indexPackage` 一个 `Mesh`,倾斜摄影大瓦片需要合批。
232
+ - `texmodmatrix`(纹理变换)未应用。
233
+ - 跨城市量级的数据集叠加会重新引入 float32 精度问题。
234
+
235
+ ---
236
+
237
+ ## 目录结构
238
+
239
+ ```
240
+ src/
241
+ core/ 解析层(无 three 依赖,Node 可用)
242
+ BinaryReader.ts 小端二进制读取
243
+ S3MBParser.ts S3MB 结构解析
244
+ MeshOpt.ts MeshOpt 几何压缩解码(量化还原 + 八面体法线)
245
+ FeatureInfo.ts 单体属性反推
246
+ DXTTextureDecode.ts DXT 解码(来自 SuperMap/s3m-spec)
247
+ tileset/ 瓦片树 + LOD + 加载调度
248
+ render/ three 渲染
249
+ S3MLayer.ts 图层主体(多数据集 / 样式 / 拾取)
250
+ GeometryBuilder.ts 几何与材质组装
251
+ StyleMaterial.ts 着色器注入的着色系统
252
+ Picker.ts GPU 拾取
253
+ TextureFactory.ts 纹理解码
254
+ vendor/ meshoptimizer 解码器(wasm 内联,原样保留)
255
+ demo/ 演示
256
+ tools/ 自检脚本(解析校验、MeshOpt 回归、静态服务)
257
+ ```
258
+
259
+ ---
260
+
261
+ ## 许可
262
+
263
+ - 本项目 [Apache-2.0](./LICENSE)。
264
+ - `src/core/DXTTextureDecode.ts` 来自 [SuperMap/s3m-spec](https://github.com/supermap/s3m-spec)(Apache-2.0)。
265
+ - `src/vendor/meshopt_decoder.module.js` 是 [meshoptimizer](https://github.com/zeux/meshoptimizer) 官方解码器(MIT,© Arseny Kapoulkine),未做修改。
266
+ - S3M 规范文本遵循 CC BY-ND 4.0,不得修改规范文本后再发布。
@@ -0,0 +1,38 @@
1
+ /**
2
+ * S3M 二进制读取器
3
+ *
4
+ * 约定全部来自 SuperMap/s3m-spec 的 S3ModelParser.js(Apache-2.0):
5
+ * - 小端字节序
6
+ * - String = uint32 字节长度 + UTF-8 字节(无结尾 0)
7
+ * - 多处需要按 4 字节对齐,且对齐基准点不同(绝对偏移 / 流起点)
8
+ */
9
+ import type { BoundingBox, Vec3 } from './types.js';
10
+ export declare class BinaryReader {
11
+ readonly buffer: ArrayBuffer;
12
+ readonly base: number;
13
+ readonly view: DataView;
14
+ offset: number;
15
+ private readonly _decoder;
16
+ constructor(buffer: ArrayBuffer, byteOffset?: number, byteLength?: number);
17
+ get remaining(): number;
18
+ u8(): number;
19
+ u16(): number;
20
+ u32(): number;
21
+ i32(): number;
22
+ f32(): number;
23
+ f64(): number;
24
+ /** 返回原始字节视图(不拷贝,生命周期绑定底层 buffer) */
25
+ bytes(n: number): Uint8Array;
26
+ /** 返回拷贝,用于纹理等需要脱离源 buffer 的数据 */
27
+ bytesCopy(n: number): Uint8Array;
28
+ string(): string;
29
+ skip(n: number): void;
30
+ /**
31
+ * 4 字节对齐。rel 是对齐基准在流中的偏移,默认 0(即整个流起点)。
32
+ * 纹理流用的是「纹理流起点」而不是文件起点,所以要显式传。
33
+ */
34
+ align4(rel?: number): void;
35
+ vec3f64(): Vec3;
36
+ boundingBox(): BoundingBox;
37
+ }
38
+ //# sourceMappingURL=BinaryReader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BinaryReader.d.ts","sourceRoot":"","sources":["../../src/core/BinaryReader.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAEpD,qBAAa,YAAY;IACvB,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,MAAM,EAAE,MAAM,CAAC;IAEf,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA4B;gBAEzC,MAAM,EAAE,WAAW,EAAE,UAAU,SAAI,EAAE,UAAU,CAAC,EAAE,MAAM;IAWpE,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,EAAE,IAAI,MAAM;IAMZ,GAAG,IAAI,MAAM;IAMb,GAAG,IAAI,MAAM;IAMb,GAAG,IAAI,MAAM;IAMb,GAAG,IAAI,MAAM;IAMb,GAAG,IAAI,MAAM;IAMb,oCAAoC;IACpC,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,UAAU;IAM5B,iCAAiC;IACjC,SAAS,CAAC,CAAC,EAAE,MAAM,GAAG,UAAU;IAMhC,MAAM,IAAI,MAAM;IAOhB,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAIrB;;;OAGG;IACH,MAAM,CAAC,GAAG,SAAI,GAAG,IAAI;IAKrB,OAAO,IAAI,IAAI;IAIf,WAAW,IAAI,WAAW;CAQ3B"}
@@ -0,0 +1,88 @@
1
+ export class BinaryReader {
2
+ buffer;
3
+ base;
4
+ view;
5
+ offset;
6
+ _decoder = new TextDecoder('utf-8');
7
+ constructor(buffer, byteOffset = 0, byteLength) {
8
+ this.buffer = buffer;
9
+ this.base = byteOffset;
10
+ this.view = new DataView(buffer, byteOffset, byteLength === undefined ? buffer.byteLength - byteOffset : byteLength);
11
+ this.offset = 0;
12
+ }
13
+ get remaining() {
14
+ return this.view.byteLength - this.offset;
15
+ }
16
+ u8() {
17
+ const v = this.view.getUint8(this.offset);
18
+ this.offset += 1;
19
+ return v;
20
+ }
21
+ u16() {
22
+ const v = this.view.getUint16(this.offset, true);
23
+ this.offset += 2;
24
+ return v;
25
+ }
26
+ u32() {
27
+ const v = this.view.getUint32(this.offset, true);
28
+ this.offset += 4;
29
+ return v;
30
+ }
31
+ i32() {
32
+ const v = this.view.getInt32(this.offset, true);
33
+ this.offset += 4;
34
+ return v;
35
+ }
36
+ f32() {
37
+ const v = this.view.getFloat32(this.offset, true);
38
+ this.offset += 4;
39
+ return v;
40
+ }
41
+ f64() {
42
+ const v = this.view.getFloat64(this.offset, true);
43
+ this.offset += 8;
44
+ return v;
45
+ }
46
+ /** 返回原始字节视图(不拷贝,生命周期绑定底层 buffer) */
47
+ bytes(n) {
48
+ const a = new Uint8Array(this.buffer, this.base + this.offset, n);
49
+ this.offset += n;
50
+ return a;
51
+ }
52
+ /** 返回拷贝,用于纹理等需要脱离源 buffer 的数据 */
53
+ bytesCopy(n) {
54
+ const a = new Uint8Array(this.buffer, this.base + this.offset, n);
55
+ this.offset += n;
56
+ return a.slice();
57
+ }
58
+ string() {
59
+ const len = this.u32();
60
+ const a = new Uint8Array(this.buffer, this.base + this.offset, len);
61
+ this.offset += len;
62
+ return this._decoder.decode(a);
63
+ }
64
+ skip(n) {
65
+ this.offset += n;
66
+ }
67
+ /**
68
+ * 4 字节对齐。rel 是对齐基准在流中的偏移,默认 0(即整个流起点)。
69
+ * 纹理流用的是「纹理流起点」而不是文件起点,所以要显式传。
70
+ */
71
+ align4(rel = 0) {
72
+ const m = (this.offset - rel) % 4;
73
+ if (m !== 0)
74
+ this.skip(4 - m);
75
+ }
76
+ vec3f64() {
77
+ return { x: this.f64(), y: this.f64(), z: this.f64() };
78
+ }
79
+ boundingBox() {
80
+ return {
81
+ center: this.vec3f64(),
82
+ xExtent: this.vec3f64(),
83
+ yExtent: this.vec3f64(),
84
+ zExtent: this.vec3f64(),
85
+ };
86
+ }
87
+ }
88
+ //# sourceMappingURL=BinaryReader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BinaryReader.js","sourceRoot":"","sources":["../../src/core/BinaryReader.ts"],"names":[],"mappings":"AAUA,MAAM,OAAO,YAAY;IACd,MAAM,CAAc;IACpB,IAAI,CAAS;IACb,IAAI,CAAW;IACxB,MAAM,CAAS;IAEE,QAAQ,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,CAAC;IAErD,YAAY,MAAmB,EAAE,UAAU,GAAG,CAAC,EAAE,UAAmB;QAClE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC;QACvB,IAAI,CAAC,IAAI,GAAG,IAAI,QAAQ,CACtB,MAAM,EACN,UAAU,EACV,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CACvE,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IAClB,CAAC;IAED,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC;IAC5C,CAAC;IAED,EAAE;QACA,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IAED,GAAG;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACjD,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IAED,GAAG;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACjD,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IAED,GAAG;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IAED,GAAG;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAClD,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IAED,GAAG;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAClD,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IAED,oCAAoC;IACpC,KAAK,CAAC,CAAS;QACb,MAAM,CAAC,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAClE,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IAED,iCAAiC;IACjC,SAAS,CAAC,CAAS;QACjB,MAAM,CAAC,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAClE,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC,KAAK,EAAE,CAAC;IACnB,CAAC;IAED,MAAM;QACJ,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QACvB,MAAM,CAAC,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QACpE,IAAI,CAAC,MAAM,IAAI,GAAG,CAAC;QACnB,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IAED,IAAI,CAAC,CAAS;QACZ,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;IACnB,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,GAAG,GAAG,CAAC;QACZ,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,CAAC;YAAE,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAChC,CAAC;IAED,OAAO;QACL,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC;IACzD,CAAC;IAED,WAAW;QACT,OAAO;YACL,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE;YACtB,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE;YACvB,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE;YACvB,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE;SACxB,CAAC;IACJ,CAAC;CACF"}
@@ -0,0 +1,21 @@
1
+ /**
2
+ * DXT1 / DXT3 / DXT5 纹理解码(squish 算法的 JS 移植)
3
+ *
4
+ * 来源:SuperMap iClient3D S3M SDK(Apache-2.0)。
5
+ * 迁移到 TS 时做了两件事,算法本身未改:
6
+ * 1. 补齐类型;
7
+ * 2. 修掉 `DecompressAlphaDxt3` 里把 `block` 误写成未定义全局 `bytes` 的笔误
8
+ * (DXT3 纹理此前会直接 ReferenceError)。
9
+ */
10
+ declare const DXTTextureDecode: {
11
+ /**
12
+ * @param out 输出缓冲,长度须为 width*height*4
13
+ * @param width 像素宽
14
+ * @param height 像素高
15
+ * @param block 压缩块
16
+ * @param format S3M pixelFormat(>11 或 5 走 DXT5,其余走 DXT1)
17
+ */
18
+ decode(out: Uint8Array, width: number, height: number, block: Uint8Array, format: number): void;
19
+ };
20
+ export default DXTTextureDecode;
21
+ //# sourceMappingURL=DXTTextureDecode.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DXTTextureDecode.d.ts","sourceRoot":"","sources":["../../src/core/DXTTextureDecode.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAoOH,QAAA,MAAM,gBAAgB;IACpB;;;;;;OAMG;gBACS,UAAU,SAAS,MAAM,UAAU,MAAM,SAAS,UAAU,UAAU,MAAM,GAAG,IAAI;CAahG,CAAC;AAEF,eAAe,gBAAgB,CAAC"}