s2cfgtojson 5.1.3 → 7.0.0

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Files changed (3) hide show
  1. package/package.json +1 -1
  2. package/types.mts +3098 -1908
  3. package/utility-types.mts +74 -75
package/utility-types.mts CHANGED
@@ -47,7 +47,7 @@ export type Permutations3<A, B, C> = A extends string
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  : Permutations2<A, B>
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  : A
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  : never;
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-
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+ export type StringArray = string[];
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  export type Reaction = "Enemy" | "Disaffection" | "Neutral" | "Friend" | "Self";
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  export type Archetype =
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  | "Bayun"
@@ -536,79 +536,78 @@ export type ObjectAbilityName =
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  | "Tushkan_JumpAttack"
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  | "WoundedPSYStrike";
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- export type MeshAttachment =
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- | "Bbe"
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- | "Bbe_a"
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- | "BodyArmor"
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- | "Bpa"
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- | "Bpa_c_d_e"
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- | "Cap"
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- | "Clo"
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- | "Face"
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- | "Fbe"
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- | "Fbe_a"
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- | "Fbe_a_b"
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- | "Fbe_a_b_c"
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- | "Fbe_b"
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- | "Fbe_b_c"
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- | "Fbe_c"
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- | "Fbe_c_d_e"
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- | "Fbe_c_d_e_f"
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- | "Fbe_d"
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- | "Fbe_d_e"
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- | "Fbe_e"
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- | "Fbe_f"
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- | "Fbe_g_h"
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- | "Fbe_l_p"
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- | "Fbe_m_q"
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- | "Fbe_n_s"
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- | "Fbe_o_r"
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- | "Gla"
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- | "Han"
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- | "Hands"
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- | "Hea"
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- | "Hea_a"
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- | "Hea_a_e_f"
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- | "Hea_b"
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- | "Hea_b_c_d_e_f_g_h"
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- | "Hea_c"
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- | "Head"
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- | "Lch"
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- | "Leg"
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- | "Lhi"
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- | "Lhi_a"
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- | "Lhi_a_c"
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- | "Lhi_a_g"
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- | "Lhi_b"
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- | "Lhi_b_d"
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- | "Lhi_b_d_f"
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- | "Lhi_c"
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- | "Lhi_d"
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- | "Lhi_e"
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- | "Lhi_h_l"
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- | "Lhi_j_k"
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- | "Mas"
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- | "Rch"
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- | "Rch_c_d"
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- | "Rhi"
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- | "Rhi_a"
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- | "Rhi_a_b"
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- | "Rhi_a_c"
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- | "Rhi_a_d"
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- | "Rhi_b"
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- | "Rhi_b_c"
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- | "Rhi_b_d"
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- | "Rhi_c"
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- | "Rhi_c_b_ab"
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- | "Rhi_d"
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- | "Rhi_e"
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- | "Rhi_h_l"
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- | "Rhi_j_k"
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- | "Tor"
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- | "Faust_Body"
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- | "Faust_Clo"
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- | "Faust_Face"
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- | "Faust_Fbe"
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- | "Faust_Lhi";
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+ export type ScenarioGroup =
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+ | "AllScenarios"
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+ | "CaptureLairs"
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+ | "ContextualActions"
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+ | "Emission"
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+ | "EmptyGroup"
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+ | "Global"
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+ | "Global_LesserZone"
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+ | "Hub"
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+ | "HumanVsMutants"
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+ | "HumanVsMutants_LesserZone"
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+ | "Local"
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+ | "Quiet"
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+ | "Swamp_ScenarioGroups";
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+
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+ export type EffectConditionalEffect =
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+ | "BigSleepiness"
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+ | "DeadlyRadiation"
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+ | "Disabled"
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+ | "DisableHungerNegative"
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+ | "DisableRadiationNegative"
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+ | "DisableSleepinessNegative"
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+ | "FullHP"
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+ | "HighFallHeight"
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+ | "HighOverDrunkness"
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+ | "LightRadiation"
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+ | "LightRadiation_2"
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+ | "Low"
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+ | "LowBleeding"
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+ | "LowDrunkness"
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+ | "LowFallHeight"
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+ | "LowHPThreshold"
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+ | "LowHunger"
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+ | "LowSleepiness"
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+ | "LowSPThreshold"
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+ | "Medium"
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+ | "MediumBleeding"
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+ | "MediumDrunkness"
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+ | "MediumHunger"
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+ | "MediumRadiation"
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+ | "MediumSleepiness"
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+ | "No"
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+ | "NoBleeding"
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+ | "NoDrunkness"
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+ | "None"
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+ | "NoOverDrunkness"
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+ | "NormalHPThreshold"
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+ | "NormalSP"
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+ | "NoSleepiness"
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+ | "PhaseFour"
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+ | "PhaseOne"
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+ | "PhaseThree"
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+ | "PhaseTwo"
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+ | "RadiationLevel10"
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+ | "RadiationLevel4"
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+ | "RadiationLevel5"
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+ | "RadiationLevel6"
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+ | "RadiationLevel7"
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+ | "RadiationLevel8"
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+ | "RadiationLevel9"
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+ | "SmallSleepiness"
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+ | "Strong"
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+ | "StrongBleeding"
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+ | "StrongDrunkness"
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+ | "StrongHunger"
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+ | "StrongHungerNegative"
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+ | "StrongRadiation"
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+ | "StrongRadiationNegative"
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+ | "StrongSleepiness"
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+ | "StrongSleepinessNegative"
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+ | "VeryLowHunger"
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+ | "VeryLowSleepiness"
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+ | "Weak";
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  export type FactionGoalType = "Aggressive" | "Defensive" | "Normal";