s2cfgtojson 5.1.3 → 7.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types.mts +3098 -1908
- package/utility-types.mts +74 -75
package/utility-types.mts
CHANGED
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@@ -47,7 +47,7 @@ export type Permutations3<A, B, C> = A extends string
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: Permutations2<A, B>
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: A
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: never;
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export type StringArray = string[];
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export type Reaction = "Enemy" | "Disaffection" | "Neutral" | "Friend" | "Self";
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export type Archetype =
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| "Bayun"
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@@ -536,79 +536,78 @@ export type ObjectAbilityName =
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| "Tushkan_JumpAttack"
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| "WoundedPSYStrike";
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export type
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| "Faust_Lhi";
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export type ScenarioGroup =
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| "AllScenarios"
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| "CaptureLairs"
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| "ContextualActions"
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| "Emission"
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| "EmptyGroup"
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| "Global"
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| "Global_LesserZone"
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| "Hub"
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| "HumanVsMutants"
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| "HumanVsMutants_LesserZone"
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| "Local"
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| "Quiet"
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| "Swamp_ScenarioGroups";
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export type EffectConditionalEffect =
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| "BigSleepiness"
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| "DeadlyRadiation"
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| "Disabled"
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| "DisableHungerNegative"
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| "DisableRadiationNegative"
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| "DisableSleepinessNegative"
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| "FullHP"
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| "HighFallHeight"
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| "HighOverDrunkness"
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| "LightRadiation"
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| "LightRadiation_2"
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| "Low"
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| "LowBleeding"
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| "LowDrunkness"
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| "LowFallHeight"
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| "LowHPThreshold"
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| "LowHunger"
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| "LowSleepiness"
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| "LowSPThreshold"
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| "Medium"
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| "MediumBleeding"
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| "MediumDrunkness"
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| "MediumHunger"
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| "MediumRadiation"
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| "MediumSleepiness"
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| "No"
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| "NoBleeding"
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| "NoDrunkness"
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| "None"
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| "NoOverDrunkness"
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| "NormalHPThreshold"
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| "NormalSP"
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| "NoSleepiness"
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| "PhaseFour"
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| "PhaseOne"
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| "PhaseThree"
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| "PhaseTwo"
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| "RadiationLevel10"
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| "RadiationLevel4"
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| "RadiationLevel5"
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| "RadiationLevel6"
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| "RadiationLevel7"
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| "RadiationLevel8"
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| "RadiationLevel9"
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| "SmallSleepiness"
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| "Strong"
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| "StrongBleeding"
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| "StrongDrunkness"
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| "StrongHunger"
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| "StrongHungerNegative"
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| "StrongRadiation"
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| "StrongRadiationNegative"
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| "StrongSleepiness"
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| "StrongSleepinessNegative"
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| "VeryLowHunger"
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| "VeryLowSleepiness"
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| "Weak";
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export type FactionGoalType = "Aggressive" | "Defensive" | "Normal";
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