s2cfgtojson 5.0.4 → 5.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types.mts +9565 -7681
- package/utility-types.mts +218 -212
package/utility-types.mts
CHANGED
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@@ -1,29 +1,3 @@
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import {
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EChangeValueMode,
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EConditionCheckType,
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EConditionComparance,
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EContextualActionBodyPart,
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EContextualActionEffectType,
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EContextualActionNeeds,
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EContextualActionNodeType,
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EContextualActionPreconditionType,
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ECustomDataDistribution,
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EGlobalVariableType,
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EItemGenerationCategory,
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EJournalEntity,
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EJournalState,
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EMainHandEquipmentType,
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EQuestConditionType,
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EQuestNodeState,
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ERank,
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ERelationLevel,
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ERepetitions,
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ERequiredSquadMembers,
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EThreatAwareness,
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ETriggerReact,
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EWeather,
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} from "./enums.mts";
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export type WeatherSelection =
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| "CalmBeforeEmission"
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| "Clearly"
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@@ -75,6 +49,217 @@ export type Permutations3<A, B, C> = A extends string
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: never;
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export type Reaction = "Enemy" | "Disaffection" | "Neutral" | "Friend" | "Self";
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export type Archetype =
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| "Bayun"
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| "Blinddog"
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| "Bloodsucker"
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| "Boar"
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| "Burer"
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| "Chimera"
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| "Controller"
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| "Deer"
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| "Flesh"
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| "GeneralNPC_Bandit_CloseCombat"
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| "GeneralNPC_Bandit_Heavy"
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| "GeneralNPC_Bandit_Recon"
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| "GeneralNPC_Bandit_Stormtrooper"
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| "GeneralNPC_Corpus_CloseCombat"
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| "GeneralNPC_Corpus_Heavy"
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| "GeneralNPC_Corpus_Recon"
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| "GeneralNPC_Corpus_Sniper"
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| "GeneralNPC_Corpus_Stormtrooper"
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| "GeneralNPC_Digger_CloseCombat"
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| "GeneralNPC_Digger_Recon"
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| "GeneralNPC_Digger_Sniper"
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| "GeneralNPC_Digger_Stormtrooper"
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| "GeneralNPC_Duty_CloseCombat"
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| "GeneralNPC_Duty_Heavy"
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| "GeneralNPC_Duty_Recon"
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| "GeneralNPC_Duty_Sniper"
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| "GeneralNPC_Duty_Stormtrooper"
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| "GeneralNPC_EnemyVarta_CloseCombat"
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| "GeneralNPC_EnemyVarta_Heavy"
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| "GeneralNPC_EnemyVarta_Recon"
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| "GeneralNPC_EnemyVarta_Sniper"
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| "GeneralNPC_EnemyVarta_Stormtrooper"
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| "GeneralNPC_Freedom_CloseCombat"
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| "GeneralNPC_Freedom_Recon"
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| "GeneralNPC_Freedom_Sniper"
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| "GeneralNPC_Freedom_Stormtrooper"
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| "GeneralNPC_IkarVarta_CloseCombat"
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| "GeneralNPC_IkarVarta_Heavy"
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| "GeneralNPC_IkarVarta_Recon"
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| "GeneralNPC_IkarVarta_Sniper"
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| "GeneralNPC_IkarVarta_Stormtrooper"
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| "GeneralNPC_MALACHITE_Scientist_Recon"
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| "GeneralNPC_Mercenaries_CloseCombat"
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| "GeneralNPC_Mercenaries_Recon"
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| "GeneralNPC_Mercenaries_Sniper"
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| "GeneralNPC_Mercenaries_Stormtrooper"
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| "GeneralNPC_Militaries_CloseCombat"
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| "GeneralNPC_Militaries_Heavy"
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| "GeneralNPC_Militaries_Recon"
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| "GeneralNPC_Militaries_Sniper"
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| "GeneralNPC_Militaries_Stormtrooper"
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| "GeneralNPC_Monolith_CloseCombat"
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| "GeneralNPC_Monolith_Recon"
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| "GeneralNPC_Monolith_Sniper"
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| "GeneralNPC_Monolith_Stormtrooper"
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| "GeneralNPC_Neutral_CloseCombat"
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| "GeneralNPC_Neutral_Recon"
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| "GeneralNPC_Neutral_Sniper"
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| "GeneralNPC_Neutral_Stormtrooper"
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| "GeneralNPC_NeutralBandit_CloseCombat"
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| "GeneralNPC_NeutralBandit_Heavy"
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| "GeneralNPC_NeutralBandit_Recon"
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| "GeneralNPC_NeutralBandit_Stormtrooper"
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| "GeneralNPC_NeutralMSOP_CloseCombat"
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| "GeneralNPC_NeutralMSOP_Heavy"
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| "GeneralNPC_NeutralMSOP_Recon"
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| "GeneralNPC_NeutralMSOP_Sniper"
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| "GeneralNPC_NeutralMSOP_Stormtrooper"
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| "GeneralNPC_Noon_CloseCombat"
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| "GeneralNPC_Noon_Recon"
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| "GeneralNPC_Noon_Stormtrooper"
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| "GeneralNPC_Scientists_Recon"
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| "GeneralNPC_Scientists_Stormtrooper"
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| "GeneralNPC_SIRCAA_Scientist_Recon"
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| "GeneralNPC_Spark_CloseCombat"
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| "GeneralNPC_Spark_Recon"
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| "GeneralNPC_Spark_Sniper"
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| "GeneralNPC_Spark_Stormtrooper"
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| "GeneralNPC_SultanBandit_CloseCombat"
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| "GeneralNPC_SultanBandit_Heavy"
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| "GeneralNPC_SultanBandit_Recon"
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| "GeneralNPC_SultanBandit_Stormtrooper"
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| "GeneralNPC_Varta_CloseCombat"
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| "GeneralNPC_Varta_Heavy"
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| "GeneralNPC_Varta_Recon"
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| "GeneralNPC_Varta_Sniper"
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| "GeneralNPC_Varta_Stormtrooper"
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| "GeneralZombie_Bandit_CloseCombat"
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| "GeneralZombie_Bandit_Heavy"
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| "GeneralZombie_Bandit_Recon"
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| "GeneralZombie_Bandit_Stormtrooper"
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| "GeneralZombie_Corpus_CloseCombat"
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| "GeneralZombie_Corpus_Heavy"
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| "GeneralZombie_Corpus_Recon"
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| "GeneralZombie_Corpus_Sniper"
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| "GeneralZombie_Corpus_Stormtrooper"
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| "GeneralZombie_Duty_CloseCombat"
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| "GeneralZombie_Duty_Heavy"
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| "GeneralZombie_Duty_Recon"
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| "GeneralZombie_Duty_Sniper"
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| "GeneralZombie_Duty_Stormtrooper"
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| "GeneralZombie_Freedom_CloseCombat"
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| "GeneralZombie_Freedom_Recon"
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| "GeneralZombie_Freedom_Sniper"
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| "GeneralZombie_Freedom_Stormtrooper"
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| "GeneralZombie_Neutral_CloseCombat"
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| "GeneralZombie_Neutral_Recon"
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| "GeneralZombie_Neutral_Sniper"
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| "GeneralZombie_Neutral_Stormtrooper"
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| "GuardNPC_Corpus_CloseCombat"
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| "GuardNPC_Corpus_Heavy"
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| "GuardNPC_Corpus_Recon"
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| "GuardNPC_Corpus_Sniper"
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| "GuardNPC_Corpus_Stormtrooper"
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| "GuardNPC_Digger_CloseCombat"
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168
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| "GuardNPC_Digger_Recon"
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| "GuardNPC_Digger_Sniper"
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| "GuardNPC_Digger_Stormtrooper"
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| "GuardNPC_Duty_CloseCombat"
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| "GuardNPC_Duty_Heavy"
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| "GuardNPC_Duty_Recon"
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| "GuardNPC_Duty_Sniper"
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| "GuardNPC_Duty_Stormtrooper"
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| "GuardNPC_Freedom_CloseCombat"
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| "GuardNPC_Freedom_Recon"
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| "GuardNPC_Freedom_Sniper"
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| "GuardNPC_Freedom_Stormtrooper"
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| "GuardNPC_Monolith_CloseCombat"
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| "GuardNPC_Monolith_Recon"
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| "GuardNPC_Monolith_Sniper"
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| "GuardNPC_Monolith_Stormtrooper"
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| "GuardNPC_Neutral_CloseCombat"
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| "GuardNPC_Neutral_Recon"
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| "GuardNPC_Neutral_Sniper"
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| "GuardNPC_Neutral_Stormtrooper"
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| "GuardNPC_Noon_CloseCombat"
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| "GuardNPC_Noon_Recon"
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| "GuardNPC_Noon_Stormtrooper"
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| "GuardNPC_SultanBandit_CloseCombat"
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| "GuardNPC_SultanBandit_Heavy"
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193
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| "GuardNPC_SultanBandit_Recon"
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194
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| "GuardNPC_SultanBandit_Stormtrooper"
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| "GuardNPC_Varta_CloseCombat"
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196
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| "GuardNPC_Varta_Heavy"
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| "GuardNPC_Varta_Recon"
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198
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| "GuardNPC_Varta_Sniper"
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199
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| "GuardNPC_Varta_Stormtrooper"
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200
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| "Poltergeist"
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201
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| "Poltergeist_Electro"
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202
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| "Poltergeist_Fire"
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203
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| "Poltergeist_Toxic"
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204
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| "PseudoDog"
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| "Pseudogiant"
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| "Rat"
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| "Snork"
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| "Tushkan"
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| "BanditExperienced"
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210
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| "BanditMaster"
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| "BanditNewbie"
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212
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| "BanditVeteran"
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213
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| "CorpusExperienced"
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| "CorpusMaster"
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| "CorpusNewbie"
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| "CorpusVeteran"
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217
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| "DutyExperienced"
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218
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| "DutyMaster"
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219
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| "DutyNewbie"
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220
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| "DutyVeteran"
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| "FlameExperienced"
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222
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| "FlameMaster"
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223
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| "FlameNewbie"
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224
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| "FlameVeteran"
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225
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| "FreedomExperienced"
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226
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| "FreedomMaster"
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| "FreedomNewbie"
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228
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| "FreedomVeteran"
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229
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| "MercenaryExperienced"
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230
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| "MercenaryMaster"
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231
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| "MercenaryNewbie"
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232
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| "MercenaryVeteran"
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233
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| "MilitaryExperienced"
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234
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| "MilitaryMaster"
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235
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| "MilitaryNewbie"
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236
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| "MilitaryVeteran"
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| "MonolithExperienced"
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238
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| "MonolithMaster"
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239
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| "MonolithNewbie"
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240
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| "MonolithVeteran"
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241
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| "NeutralExperienced"
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242
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| "NeutralMaster"
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243
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| "NeutralNewbie"
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244
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| "NeutralVeteran"
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245
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| "NoonExperienced"
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246
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| "NoonMaster"
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247
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| "NoonNewbie"
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248
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| "NoonVeteran"
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249
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| "Pseudodog"
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250
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| "ScientistExperienced"
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251
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| "ScientistMaster"
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252
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| "ScientistNewbie"
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253
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| "ScientistVeteran"
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254
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| "SparkExperienced"
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255
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| "SparkMaster"
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256
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| "SparkNewbie"
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257
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| "SparkVeteran"
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258
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| "VartaExperienced"
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259
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| "VartaMaster"
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260
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| "VartaNewbie"
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261
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| "VartaVeteran"
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262
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| "ZombieCorpusMaster";
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78
263
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79
264
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export type Faction =
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80
265
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| "Humanoid"
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@@ -168,82 +353,14 @@ export type Faction =
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168
353
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| "StrelokBoss_Faction"
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169
354
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| "FaustBoss_Faction";
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170
355
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171
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export type
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172
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AITarget: string;
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173
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AmmoRequired: number;
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174
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AnyBody: boolean;
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175
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-
BoolValue: boolean;
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176
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ChangeValueMode: EChangeValueMode;
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177
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CompletedNodeLauncherNames: string[];
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178
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ConditionComparance: EConditionComparance;
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179
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ConditionType: EQuestConditionType;
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180
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DialogMemberIndex: number;
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181
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EffectPrototypeSID: string;
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182
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EmissionPrototypeSID: string;
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183
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-
Equipment: EMainHandEquipmentType;
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184
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Faction: string;
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185
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-
GlobalVariablePrototypeSID: string;
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186
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-
ItemPrototypeSID: {
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187
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VariableType: EGlobalVariableType;
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188
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-
VariableValue: string;
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189
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};
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190
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ItemsCount: {
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191
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VariableType: EGlobalVariableType;
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192
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-
VariableValue: number;
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193
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};
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194
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JournalEntity: EJournalEntity;
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|
195
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JournalQuestSID: string;
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|
196
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-
JournalQuestStageSID: string;
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197
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JournalState: EJournalState;
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198
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LinkedNodePrototypeSID: string;
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199
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-
Money: {
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200
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VariableType: EGlobalVariableType;
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201
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VariableValue: number;
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202
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};
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203
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NodeState: EQuestNodeState;
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204
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NotePrototypeSID: string;
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205
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NumericValue: number;
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206
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PointToLookAt: Vec3;
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|
207
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RandomProbability: number;
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208
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Rank: ERank;
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209
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ReactType: ETriggerReact;
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210
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Relationships: ERelationLevel;
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211
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RequiredSquadMembers: ERequiredSquadMembers;
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212
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-
TargetCharacter: string;
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213
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-
TargetContextualActionPlaceholder: string;
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214
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TargetCorpsePlaceholder: string;
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215
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TargetItemContainer: string;
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216
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TargetNPC: string;
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217
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-
TargetNode: string;
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218
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TargetPlaceholder: string;
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219
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TargetPoint: Vec3;
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220
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-
ThreatAwareness: EThreatAwareness;
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221
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Trigger: string;
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222
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VariableValue: number;
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223
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Weather: EWeather;
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224
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WithBodyArmor: boolean;
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225
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WithEquipped: boolean;
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226
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WithHeadArmor: boolean;
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227
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WithInventory: boolean;
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228
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bTriggersByAnybody: boolean;
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229
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};
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230
|
-
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231
|
-
export type Conditions = (
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232
|
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| EConditionCheckType
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233
|
-
| (
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234
|
-
| EConditionComparance
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235
|
-
| EQuestConditionType
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|
236
|
-
| number
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|
237
|
-
| string
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238
|
-
| Vec3
|
|
239
|
-
| Condition
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240
|
-
)[]
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241
|
-
)[];
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242
|
-
|
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243
|
-
export type Ability =
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|
356
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+
export type HumanAbilityName =
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244
357
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| "Human_CombatPSYAttack"
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|
358
|
+
| "Human_MeleeAttack"
|
|
245
359
|
| "Human_MeleeAttack_Agent"
|
|
246
360
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| "Human_PhantomAttack"
|
|
361
|
+
| "Human_ThrowGrenade";
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|
362
|
+
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363
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+
export type ObjectAbilityName =
|
|
247
364
|
| "AlertedAbility_BlindDog"
|
|
248
365
|
| "AlertedAbility_Bloodsucker"
|
|
249
366
|
| "AlertedAbility_Boar"
|
|
@@ -356,6 +473,7 @@ export type Ability =
|
|
|
356
473
|
| "GruntAbility"
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|
357
474
|
| "HowlAbility_BlindDog"
|
|
358
475
|
| "HowlAbility_Pseudog"
|
|
476
|
+
| "Human_CombatPSYAttack"
|
|
359
477
|
| "Human_MeleeAttack"
|
|
360
478
|
| "Human_ThrowGrenade"
|
|
361
479
|
| "Korshunov_Jump"
|
|
@@ -416,17 +534,7 @@ export type Ability =
|
|
|
416
534
|
| "TrickSoundMockery_Cat"
|
|
417
535
|
| "Tushkan_ClawAttack"
|
|
418
536
|
| "Tushkan_JumpAttack"
|
|
419
|
-
| "WoundedPSYStrike"
|
|
420
|
-
| "NoDamagePSYAttack";
|
|
421
|
-
|
|
422
|
-
export type Vec2 = { X: number; Y: number };
|
|
423
|
-
export type Vec3 = Vec2 & { Z: number };
|
|
424
|
-
export type Vec4 = Vec3 & { W: number };
|
|
425
|
-
|
|
426
|
-
export type Rot = { Pitch: number; Roll: number; Yaw: number };
|
|
427
|
-
export type VecRot = Vec3 & Rot;
|
|
428
|
-
export type VecRotTemp = VecRot & { Temperature: number };
|
|
429
|
-
export type RGBA = { A: number; B: number; G: number; R: number };
|
|
537
|
+
| "WoundedPSYStrike";
|
|
430
538
|
|
|
431
539
|
export type MeshAttachment =
|
|
432
540
|
| "Bbe"
|
|
@@ -503,106 +611,4 @@ export type MeshAttachment =
|
|
|
503
611
|
| "Faust_Fbe"
|
|
504
612
|
| "Faust_Lhi";
|
|
505
613
|
|
|
506
|
-
export type ItemGeneratorEntry = {
|
|
507
|
-
Category: EItemGenerationCategory;
|
|
508
|
-
bAllowSameCategoryGeneration: boolean;
|
|
509
|
-
PossibleItems: {
|
|
510
|
-
AmmoMaxCount: number;
|
|
511
|
-
AmmoMinCount: number;
|
|
512
|
-
Chance: number;
|
|
513
|
-
ItemPrototypeSID: string;
|
|
514
|
-
MaxCount: number;
|
|
515
|
-
MaxDurability: number;
|
|
516
|
-
MinCount: number;
|
|
517
|
-
MinDurability: number;
|
|
518
|
-
Weight: number;
|
|
519
|
-
bRequireWeapon: boolean;
|
|
520
|
-
ItemGeneratorPrototypeSID: string;
|
|
521
|
-
Upgrades: {
|
|
522
|
-
Chance: number;
|
|
523
|
-
MaxCount: number;
|
|
524
|
-
MinCount: number;
|
|
525
|
-
PossibleItems: string;
|
|
526
|
-
};
|
|
527
|
-
}[];
|
|
528
|
-
};
|
|
529
|
-
|
|
530
|
-
type GroomVariation = {
|
|
531
|
-
AdditionalGrooms: GroomVariation[];
|
|
532
|
-
CustomData: {
|
|
533
|
-
ShortHair: {
|
|
534
|
-
Distribution: ECustomDataDistribution;
|
|
535
|
-
MaterialGroup: string;
|
|
536
|
-
};
|
|
537
|
-
};
|
|
538
|
-
FromHairQualityRenderTextureInsteadOfGroom: number;
|
|
539
|
-
GroomBindingPath: string;
|
|
540
|
-
GroomPath: string;
|
|
541
|
-
GroomSID: string;
|
|
542
|
-
MaterialPath: string;
|
|
543
|
-
Materials: {
|
|
544
|
-
CustomData: {
|
|
545
|
-
Distribution: ECustomDataDistribution;
|
|
546
|
-
MaterialGroup: string;
|
|
547
|
-
ParameterID: number;
|
|
548
|
-
Variations: {
|
|
549
|
-
ParameterValue: number;
|
|
550
|
-
Weight: number;
|
|
551
|
-
MaterialInstanceParameters: {
|
|
552
|
-
ParameterName: string;
|
|
553
|
-
TexturePath: string;
|
|
554
|
-
}[];
|
|
555
|
-
}[];
|
|
556
|
-
}[];
|
|
557
|
-
MaterialGroup: string;
|
|
558
|
-
MaterialSlot: number;
|
|
559
|
-
Variations: {
|
|
560
|
-
MaterialPath: string;
|
|
561
|
-
VariationIndex: number;
|
|
562
|
-
Weight: number;
|
|
563
|
-
}[];
|
|
564
|
-
}[];
|
|
565
|
-
VariationIndex: number;
|
|
566
|
-
Weight: number;
|
|
567
|
-
bHasCustomData: boolean;
|
|
568
|
-
};
|
|
569
|
-
|
|
570
|
-
export type GroomCategory = {
|
|
571
|
-
CategoryName: string;
|
|
572
|
-
FromHairQualityUseVariationReplacementMap: number;
|
|
573
|
-
VariationReplacementMap: {
|
|
574
|
-
From: number;
|
|
575
|
-
To: number;
|
|
576
|
-
}[];
|
|
577
|
-
Variations: GroomVariation[];
|
|
578
|
-
};
|
|
579
|
-
|
|
580
614
|
export type FactionGoalType = "Aggressive" | "Defensive" | "Normal";
|
|
581
|
-
|
|
582
|
-
export type ContextualAction = {
|
|
583
|
-
AnimationData: { MontagePath: string; MontageSection: string }[];
|
|
584
|
-
CanInteractWithPlayer: boolean;
|
|
585
|
-
ConditionalSelectorNodes: ContextualAction[];
|
|
586
|
-
Effects: string;
|
|
587
|
-
Interrupt: ContextualAction;
|
|
588
|
-
IsValidForQuestDialog: boolean;
|
|
589
|
-
NodeType: EContextualActionNodeType;
|
|
590
|
-
Preconditions: string;
|
|
591
|
-
RandomSelectorNodes: ContextualAction[];
|
|
592
|
-
Repetitions: ERepetitions;
|
|
593
|
-
RepetitionsCount: number;
|
|
594
|
-
SequentialSelectorNodes: ContextualAction[];
|
|
595
|
-
ShouldDisableDialogAnimations: boolean;
|
|
596
|
-
ShouldPlayerCrouchDuringDialog: boolean;
|
|
597
|
-
Weights: { Weight: number }[];
|
|
598
|
-
};
|
|
599
|
-
|
|
600
|
-
export type Protection = {
|
|
601
|
-
Burn: number;
|
|
602
|
-
ChemicalBurn: number;
|
|
603
|
-
Fall: number;
|
|
604
|
-
PSY: number;
|
|
605
|
-
Radiation: number;
|
|
606
|
-
Shock: number;
|
|
607
|
-
Strike: number;
|
|
608
|
-
};
|