s2cfgtojson 4.0.0 → 4.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (3) hide show
  1. package/enums.mts +5 -0
  2. package/package.json +1 -1
  3. package/types.mts +34 -11
package/enums.mts CHANGED
@@ -2091,3 +2091,8 @@ export type Factions =
2091
2091
  | "KorshunovBoss_Faction"
2092
2092
  | "StrelokBoss_Faction"
2093
2093
  | "FaustBoss_Faction";
2094
+
2095
+ export type EObjBoolParams = `EObjBoolParams::${
2096
+ | "IsOffsetAimingEnabled"
2097
+ | "IsNightVisionEnabled"
2098
+ | "IsDetectorInHands"}`;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "s2cfgtojson",
3
- "version": "4.0.0",
3
+ "version": "4.1.1",
4
4
  "description": "Converts Stalker 2 Cfg file into POJOs",
5
5
  "keywords": [
6
6
  "stalker",
package/types.mts CHANGED
@@ -158,19 +158,26 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
158
158
  WeaponType: EWeaponType;
159
159
  WeaponDurabilityCurve: string;
160
160
  AimingTime: number;
161
+ OffsetAimingTime: number;
161
162
  LeanAimingTime: number;
163
+ LeanAimingRestoreTime: number;
162
164
  AimingFOVModifier: number;
165
+ OffsetAimingFOVModifier: number;
163
166
  AimingMovementSpeedModifier: number;
164
167
  AimVFXSocketMinAlpha: number;
165
168
  AimingCurve: string;
169
+ AimingWeaponFOVCurve: string;
170
+ OffsetAimingWeaponFOVCurve: string;
166
171
  AimingEffects: { Effects: string[]; PlayerOnlyEffects: string[] };
172
+ OffsetAimingConditionSID: string;
173
+ ToggleOffsetAimingConditionSID: string;
167
174
  BoltActionState: EBoltActionWeaponState;
168
- AmmoPerShot: string;
175
+ AmmoPerShot: number;
169
176
  ShootingAnimationNumberToSkip: number;
170
177
  FireInterval: number;
171
- FireIntervalModifiers: number[];
178
+ FireIntervalModifiers: string[];
172
179
  RecoilInterval: number;
173
- FireTypes: EFireType[];
180
+ FireTypes: string[];
174
181
  FireQueueCount: number;
175
182
  DefaultFireType: EFireType;
176
183
  CameraRecoilPatternPath: string;
@@ -190,10 +197,17 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
190
197
  };
191
198
  AimModifiers: {
192
199
  AimModifier: number;
193
- AimCrouchModifier: string;
194
- AimFullCrouchModifier: string;
200
+ AimCrouchModifier: number;
201
+ AimFullCrouchModifier: number;
202
+ };
203
+ OffsetAimModifiers: {
204
+ OffsetAimModifier: number;
205
+ OffsetAimCrouchModifier: number;
206
+ OffsetAimFullCrouchModifier: number;
207
+ };
208
+ MovementSpeedModifiers: {
209
+ MovementSpeedModifier: number;
195
210
  };
196
- MovementSpeedModifiers: { MovementSpeedModifier: number };
197
211
  HealthPointsModifiers: {
198
212
  HealthPointsModifier: number;
199
213
  HealthPercentThreshold: number;
@@ -215,16 +229,21 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
215
229
  FirstShotDispersionRadius: number;
216
230
  ShootingStateParams: {
217
231
  AimModifiers: {
218
- AimModifier: string;
219
- AimCrouchModifier: string;
220
- AimFullCrouchModifier: string;
232
+ AimModifier: number;
233
+ AimCrouchModifier: number;
234
+ AimFullCrouchModifier: number;
235
+ };
236
+ OffsetAimModifiers: {
237
+ OffsetAimModifier: number;
238
+ OffsetAimCrouchModifier: number;
239
+ OffsetAimFullCrouchModifier: number;
221
240
  };
222
241
  MovementSpeedModifiers: { MovementSpeedModifier: number };
223
242
  HipModifiers: {
224
243
  HipModifier: number;
225
244
  HipJumpModifier: number;
226
- HipCrouchModifier: string;
227
- HipFullCrouchModifier: string;
245
+ HipCrouchModifier: number;
246
+ HipFullCrouchModifier: number;
228
247
  };
229
248
  RadiusNormalizationModifiers: {
230
249
  RadiusNormalizationDelay: number;
@@ -297,6 +316,8 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
297
316
  ItemTypeSwitchValue: string;
298
317
  WeaponInWorldUnloadSound: string;
299
318
  AimingSound: string;
319
+ OffsetAimingOffSound: string;
320
+ OffsetAimingOnSound: string;
300
321
  SilencerRTPCParameter: string;
301
322
  FireIntervalRTPCParameter: string;
302
323
  MechModulatorRTPCParameter: string;
@@ -2202,6 +2223,7 @@ export type SpawnActorPrototype = GetStructType<{
2202
2223
  CorpseStashSID: string;
2203
2224
  DeadPose: string;
2204
2225
  AmmoCount: number;
2226
+ OverrideFaction: Faction;
2205
2227
  OverrideRank: boolean;
2206
2228
  HP: number;
2207
2229
  DamageMultiplier: number;
@@ -2216,6 +2238,7 @@ export type SpawnActorPrototype = GetStructType<{
2216
2238
  SpawnedPrototypeSID: string;
2217
2239
  }[];
2218
2240
  RespawnMembers: boolean;
2241
+ IsLootedOnDifficulties: string;
2219
2242
  }>;
2220
2243
 
2221
2244
  type Faction = string;