s2cfgtojson 3.7.0 → 3.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types.mts +177 -69
package/package.json
CHANGED
package/types.mts
CHANGED
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@@ -76,6 +76,14 @@ import {
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EFastUseGroupType,
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EDetectorType,
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ESpawnType,
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EJournalEntity,
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EJournalState,
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EQuestNodeState,
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ERelationLevel,
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EThreatAwareness,
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EMainHandEquipmentType,
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EBrokenGameDataFilter,
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EDialogAnimationType,
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} from "./enums.mts";
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import { Struct } from "./Struct.mjs";
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@@ -375,7 +383,7 @@ export type ALifeDirectorScenarioPrototype = GetStructType<{
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};
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}>;
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-
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interface IDialogPrototype {
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SID: string;
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DialogChainPrototypeSID: string;
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DialogMemberIndex: number;
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@@ -383,90 +391,183 @@ export type DialogPrototype = GetStructType<{
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DialogMembersAnimations: {
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EmotionalState: EEmotionalFaceMasks;
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LookAtTarget: number;
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DialogAnimations:
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DialogAnimations: {
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GestureTiming: number[];
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DialogAnimationType: EDialogAnimationType;
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}[];
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}[];
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AKEventName: string;
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AKEventSubPath: string;
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FaceAnimationSubPath: string;
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FaceAnimationAssetName: string;
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NextDialogOptions: {
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NextDialogSID: string;
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Terminate: boolean;
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AvailableFromStart: boolean;
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VisibleOnFailedCondition: boolean;
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MainReply: boolean;
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AnswerTo: number;
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IncludeBy: string[];
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ExcludeBy: string[];
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Conditions: {
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ConditionType: EQuestConditionType;
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ConditionComparance: EConditionComparance;
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JournalEntity: EJournalEntity;
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JournalState: EJournalState;
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JournalQuestSID: string;
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JournalQuestStageSID: string;
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TargetCharacter: string;
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ItemPrototypeSID:
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| string
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| { VariableType: EGlobalVariableType; VariableValue: string };
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ItemsCount:
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| number
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| { VariableType: EGlobalVariableType; VariableValue: number };
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WithEquipped: boolean;
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WithInventory: boolean;
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RandomProbability: number;
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Money:
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| number
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| { VariableType: EGlobalVariableType; VariableValue: number };
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LinkedNodePrototypeSID: string;
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CompletedNodeLauncherNames: string[];
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TargetNode: string;
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NodeState: EQuestNodeState;
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GlobalVariablePrototypeSID: string;
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ChangeValueMode: EChangeValueMode;
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VariableValue: number;
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Rank: ERank;
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Faction: string;
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Relationships: ERelationLevel;
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Equipment: EMainHandEquipmentType;
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}[][];
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}[];
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HasVOInSequence: boolean;
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VisibleOnFailedCondition: boolean;
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MainReply: boolean;
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DialogActions: { DialogAction: EDialogAction }[];
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NodePrototypeVersion: number;
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Text: string;
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AnswerText: string;
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CanBeInterrupted: boolean;
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TopicAvailabilityConditions: ({
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ConditionType: EQuestConditionType;
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TargetNPC: string;
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TargetContextualActionPlaceholder: string;
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ConditionComparance: EConditionComparance;
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Money: {
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VariableType: EGlobalVariableType;
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VariableValue: number
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VariableValue: number;
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};
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TargetCharacter: string;
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IncludePartialOverload: boolean;
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ItemPrototypeSID:
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| string
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| { VariableType: EGlobalVariableType; VariableValue: string };
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ItemsCount:
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| number
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| { VariableType: EGlobalVariableType; VariableValue: number };
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WithEquipped: boolean;
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ItemsCount: {
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VariableType: EGlobalVariableType;
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VariableValue: number | string | boolean;
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WithInventory: boolean;
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ThreatAwareness: EThreatAwareness;
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RequiredSquadMembers: ERequiredSquadMembers;
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EmissionPrototypeSID: string;
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NumericValue: number;
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TargetPoint: {
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X: number;
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Y: number;
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Z: number;
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};
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Rank: ERank;
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Faction: string;
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Relationships: ERelationLevel;
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Trigger: string;
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bTriggersByAnybody: boolean;
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ReactType: ETriggerReact;
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}[] & {
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ConditionType: EQuestConditionType;
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ConditionComparance: EConditionComparance;
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EmissionPrototypeSID: string;
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})[];
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LocalizedSequences: string[];
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LoopSequence: boolean;
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PreblendSequence: boolean;
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PreblendTime: number;
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BlendExpForEaseInOut: number;
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SpeechDuration: number;
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ShowNextDialogOptionsAsAnswers: boolean;
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WaitForSequenceToFinish: boolean;
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Conditions: {
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ConditionType: EQuestConditionType;
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ConditionComparance: EConditionComparance;
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NumericValue: number;
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TargetCharacter: string;
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ItemPrototypeSID:
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| {
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VariableType: EGlobalVariableType;
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VariableValue: string;
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};
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WithEquipped: boolean;
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WithInventory: boolean;
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DialogMemberIndex: number;
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ItemsCount: {
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VariableType: EGlobalVariableType;
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VariableValue: number;
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};
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TargetNode: string;
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NodeState: EQuestNodeState;
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TargetNPC: string;
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TargetContextualActionPlaceholder: string;
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GlobalVariablePrototypeSID: string;
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ChangeValueMode: EChangeValueMode;
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VariableValue: number;
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JournalEntity: EJournalEntity;
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JournalState: EJournalState;
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JournalQuestSID: string;
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Rank: ERank;
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Faction: string;
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Relationships: ERelationLevel;
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LinkedNodePrototypeSID: string;
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CompletedNodeLauncherNames:
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CompletedNodeLauncherNames: string[];
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RequiredSquadMembers: ERequiredSquadMembers;
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}[][];
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DialogAnswerActions: {
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DialogAction: EDialogAction;
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DialogActionParam: {
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VariableType: EGlobalVariableType;
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VariableValue: string | number;
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};
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ItemsCount: {
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VariableType: EGlobalVariableType;
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VariableValue: number;
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};
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WithEquipped: boolean;
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GlobalVariablePrototypeSID: string;
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ChangeValueMode: EChangeValueMode;
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VariableValue: number;
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ConsumablePrototypeSID: {
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VariableType: EGlobalVariableType;
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VariableValue: string;
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};
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}[];
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DialogMemberName: string;
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AssetsSubPath: string;
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VoiceModulatorPrototypeID: string;
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BrokenGameDataFilter: EBrokenGameDataFilter;
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TargetLocation: string;
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SelfLocation: string;
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RotationTime: number;
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Actions: {
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DialogAction: EDialogAction;
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DialogActionParam: {
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VariableType: EGlobalVariableType;
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VariableValue: string | number;
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};
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}[];
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}
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export type DialogPrototype = GetStructType<IDialogPrototype>;
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export type DifficultyPrototype = GetStructType<{
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SID: string;
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@@ -1761,6 +1862,8 @@ type IItemPrototype = {
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FittingWeaponsSIDs: string[];
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};
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export type ItemPrototype = GetStructType<IItemPrototype>;
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interface IAmmoPrototype extends IItemPrototype {
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Caliber: EAmmoCaliber;
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FractionCount: number;
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@@ -2061,9 +2164,9 @@ interface IGrenadePrototype extends IItemPrototype {
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Blueprint: string;
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TimeToExplode: number;
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SafeTimeAfterThrow: number;
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GrenadeExplosionLethalThreshold:
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GrenadeExplosionHandNonlethal:
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GrenadeExplosionHandLethal:
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GrenadeExplosionLethalThreshold: `${number}%`;
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GrenadeExplosionHandNonlethal: `${number}%`;
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GrenadeExplosionHandLethal: `${number}%`;
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BaseComfort: number;
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StaticMeshPrototypeSID: string;
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GrenadeAnimBlueprint: string;
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@@ -2192,7 +2295,12 @@ export type SpawnActorPrototype = GetStructType<{
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bForceCodePhysicsDisabled: boolean;
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bWakeUpOnStart: boolean;
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StashPrototypeSID: string;
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ItemGeneratorSettings:
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ItemGeneratorSettings: {
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PlayerRank: ERank;
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ItemGenerators: {
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PrototypeSID: string;
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}[];
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}[];
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TileOffsetIndex: number;
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ItemSID: string;
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Durability: number;
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