s2cfgtojson 3.6.0 → 3.7.0

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/types.mts +82 -15
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "s2cfgtojson",
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- "version": "3.6.0",
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+ "version": "3.7.0",
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  "description": "Converts Stalker 2 Cfg file into POJOs",
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  "keywords": [
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  "stalker",
package/types.mts CHANGED
@@ -75,6 +75,7 @@ import {
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  EGrenadeType,
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  EFastUseGroupType,
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  EDetectorType,
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+ ESpawnType,
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  } from "./enums.mts";
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  import { Struct } from "./Struct.mjs";
@@ -1785,7 +1786,7 @@ interface IAmmoPrototype extends IItemPrototype {
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  CaliberSoundSwitch: string;
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  }
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- export type AmmoPrototype = IAmmoPrototype;
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+ export type AmmoPrototype = GetStructType<IAmmoPrototype>;
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  interface IArtifactPrototype extends IItemPrototype {
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  AnomalyElementType: EAnomalyElementType;
@@ -1861,7 +1862,7 @@ interface IArtifactPrototype extends IItemPrototype {
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  IsQuestItem: boolean;
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  }
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- export type ArtifactPrototype = IArtifactPrototype;
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+ export type ArtifactPrototype = GetStructType<IArtifactPrototype>;
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  interface IArmorPrototype extends IItemPrototype {
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  ArtifactSlots: number;
@@ -1911,14 +1912,14 @@ interface IArmorPrototype extends IItemPrototype {
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  LocalizationSID: string;
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  }
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- export type ArmorPrototype = IArmorPrototype;
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+ export type ArmorPrototype = GetStructType<IArmorPrototype>;
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  interface IBlueprintPrototype extends IItemPrototype {
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  LocalizationSID: string;
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  IsQuestItemPrototype: boolean;
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  }
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- export type BlueprintPrototype = IBlueprintPrototype;
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+ export type BlueprintPrototype = GetStructType<IBlueprintPrototype>;
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  interface IAttachPrototype extends IItemPrototype {
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  AttachType: EAttachType;
@@ -1990,7 +1991,7 @@ interface IAttachPrototype extends IItemPrototype {
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  MeshInWorldPrototypeSID: string;
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  }
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- export type AttachPrototype = IAttachPrototype;
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+ export type AttachPrototype = GetStructType<IAttachPrototype>;
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  interface IConsumablePrototype extends IItemPrototype {
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  Icon1x1: string;
@@ -2014,7 +2015,7 @@ interface IConsumablePrototype extends IItemPrototype {
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  StaticMeshPrototypeSID: string;
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  }
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- export type ConsumablePrototype = IConsumablePrototype;
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+ export type ConsumablePrototype = GetStructType<IConsumablePrototype>;
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  interface IDetectorPrototype extends IItemPrototype {
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  DetectorType: EDetectorType;
@@ -2044,7 +2045,7 @@ interface IDetectorPrototype extends IItemPrototype {
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  ExclusionAnomalyList: string[];
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  }
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- export type DetectorPrototype = IDetectorPrototype;
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+ export type DetectorPrototype = GetStructType<IDetectorPrototype>;
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  interface IGDItemPrototype extends IItemPrototype {
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  IsQuestItemPrototype: boolean;
@@ -2052,7 +2053,7 @@ interface IGDItemPrototype extends IItemPrototype {
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  LocalizationSID: string;
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  }
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- export type GDItemPrototype = IGDItemPrototype;
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+ export type GDItemPrototype = GetStructType<IGDItemPrototype>;
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  interface IGrenadePrototype extends IItemPrototype {
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  GrenadeType: EGrenadeType;
@@ -2080,26 +2081,26 @@ interface IGrenadePrototype extends IItemPrototype {
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  SkeletalMeshPrototypeSID: string;
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  }
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- export type GrenadePrototype = IGrenadePrototype;
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+ export type GrenadePrototype = GetStructType<IGrenadePrototype>;
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  interface IKeyItemPrototype extends IItemPrototype {
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  LocalizationSID: string;
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  }
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- export type KeyItemPrototype = IKeyItemPrototype;
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+ export type KeyItemPrototype = GetStructType<IKeyItemPrototype>;
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  interface IMoneyPrototype extends IItemPrototype {
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  LocalizationSID: string;
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  MeshInWorldPrototypeSID: string;
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  }
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- export type MoneyPrototype = IMoneyPrototype;
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+ export type MoneyPrototype = GetStructType<IMoneyPrototype>;
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  interface IMutantLootPrototype extends IItemPrototype {
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  LocalizationSID: string;
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  }
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- export type MutantLootPrototype = IMutantLootPrototype;
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+ export type MutantLootPrototype = GetStructType<IMutantLootPrototype>;
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  interface INightVisionGogglesPrototype extends IItemPrototype {
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  Icon1x1: string;
@@ -2110,7 +2111,8 @@ interface INightVisionGogglesPrototype extends IItemPrototype {
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  NPCGogglesPrototypeSID: string;
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  }
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- export type NightVisionGogglesPrototype = INightVisionGogglesPrototype;
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+ export type NightVisionGogglesPrototype =
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+ GetStructType<INightVisionGogglesPrototype>;
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  interface IQuestItemPrototype extends IItemPrototype {
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  IsQuestItemPrototype: boolean;
@@ -2143,7 +2145,7 @@ interface IQuestItemPrototype extends IItemPrototype {
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  LocalizationSID: string;
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  }
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- export type QuestItemPrototype = IQuestItemPrototype;
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+ export type QuestItemPrototype = GetStructType<IQuestItemPrototype>;
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  interface IWeaponPrototype extends IItemPrototype {
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  MeleeWeaponSID: string;
@@ -2165,4 +2167,69 @@ interface IWeaponPrototype extends IItemPrototype {
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  IsQuestItem: boolean;
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  }
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- export type WeaponPrototype = IWeaponPrototype;
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+ export type WeaponPrototype = GetStructType<IWeaponPrototype>;
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+
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+ export type SpawnActorPrototype = GetStructType<{
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+ SID: string;
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+ SpawnOnStart: boolean;
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+ PositionX: number;
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+ PositionY: number;
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+ PositionZ: number;
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+ RotatorAngleYaw: number;
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+ RotatorAnglePitch: number;
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+ RotatorAngleRoll: number;
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+ ScaleX: number;
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+ ScaleY: number;
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+ ScaleZ: number;
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+ TextAboveActor: string;
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+ DLC: string;
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+ LevelName: string;
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+ PlaceholderActorGuid: string;
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+ PlaceholderMapPath: string;
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+ MeshPath: string;
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+ SpawnedPrototypeSID: string;
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+ SpawnType: ESpawnType;
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+ bForceCodePhysicsDisabled: boolean;
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+ bWakeUpOnStart: boolean;
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+ StashPrototypeSID: string;
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+ ItemGeneratorSettings: string;
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+ TileOffsetIndex: number;
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+ ItemSID: string;
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+ Durability: number;
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+ DisablePhysicsAndCollision: boolean;
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+ bRandomChancesForSeparateItems: boolean;
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+ ClueVariablePrototypeSID: string;
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+ PackOfItemsPrototypeSID: string;
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+ UpgradeSID: string;
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+ AttachmentSID: string;
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+ NodePrototypeVersion: number;
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+ NodeCreationVersion: number;
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+ DataLayers: string[];
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+ Rank: ERank;
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+ SignalReceivers: {
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+ DestroyReceiver: {
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+ Guid: string;
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+ };
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+ };
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+ SignalSenders: {
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+ DestroySender: {
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+ Guid: string;
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+ Signals: string[];
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+ };
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+ };
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+ DisablePhysics: boolean;
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+ DisableCollision: boolean;
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+ DisableDespawn: boolean;
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+ DisableLoot: boolean;
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+ DisableDrag: boolean;
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+ CorpseStashSID: string;
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+ DeadPose: string;
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+ AmmoCount: number;
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+ OverrideRank: boolean;
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+ HP: number;
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+ DamageMultiplier: number;
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+ MoveSpeedMultiplier: number;
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+ PsyNPCType: EPsyNPCType;
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+ CanBeWounded: boolean;
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+ AllowSpawnOnIsolatedNavMesh: boolean;
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+ }>;