s2cfgtojson 3.5.1 → 3.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Struct.mts +0 -2
- package/package.json +1 -1
- package/types.mts +455 -167
package/Struct.mts
CHANGED
package/package.json
CHANGED
package/types.mts
CHANGED
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@@ -65,7 +65,18 @@ import {
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ETriggerReact,
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ERequiredSquadMembers,
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EMeshSubType,
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68
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-
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68
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+
EAnomalyElementType,
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EArtifactType,
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EArtifactRarity,
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EArchiartifactType,
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EEffectDisplayType,
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EAnomalyType,
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EConsumableType,
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EGrenadeType,
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EFastUseGroupType,
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EDetectorType,
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} from "./enums.mts";
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import { Struct } from "./Struct.mjs";
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export type Internal =
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@@ -121,72 +132,6 @@ export type GetStructType<In> =
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? boolean
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: In;
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-
export type ArmorPrototype = GetStructType<{
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SID: string;
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Icon: string;
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MeshPrototypeSID: string;
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BaseDurability: number;
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Weight: number;
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bBlockHead?: boolean;
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Cost: number;
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ItemGridWidth?: number;
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ItemGridHeight?: number;
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ArtifactSlots: number;
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Protection: {
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Burn: number;
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Shock: number;
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ChemicalBurn: number;
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Radiation: number;
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PSY: number;
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Strike: number;
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Fall: number;
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};
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ProtectionNPC: {
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Burn: number;
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Shock: number;
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ChemicalBurn: number;
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Radiation: number;
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PSY: number;
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Strike: number;
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Fall: number;
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-
};
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UpgradePrototypeSIDs: string[];
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SectionSettings: {
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SectionIsEnabled: boolean;
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UpgradeTargetPartType: EUpgradeTargetPartType;
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BottomPosition: number;
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RightPoition: number;
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LeftPosition: number;
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TopPosition: number;
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UpgradeLineDirection: ELineDirection;
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ModuleLineDirection: ELineDirection;
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}[];
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MeshGenerator: {
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MeshGeneratorPrototypeSID: string;
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Weight: number;
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Cost: number;
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}[];
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NpcMeshGenerator: {
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MeshGeneratorPrototypeSID: string;
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Weight: number;
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}[];
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Invisible?: boolean;
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Type: EItemType;
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ItemSlotType: EInventoryEquipmentSlot;
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MaxStackCount: number;
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bPreventFromLimping: boolean;
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IncreaseSpeedCoef: number;
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NoiseCoef: number;
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ArmorSoundType: string;
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StaggerEffectPrototypeSID: string;
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EffectPrototypeSIDs: string[];
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VoiceModulatorSID: string;
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ItemTypeSwitchValue: string;
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PhysicsInteractionPrototypeSID: string;
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PreinstalledUpgrades: string[];
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LocalizationSID: string;
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}>;
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-
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export type WeaponGeneralSetupPrototype = GetStructType<{
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SID: string;
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WeaponType: EWeaponType;
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@@ -375,81 +320,6 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
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PostShotDelay: number;
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}>;
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export type AttachPrototype = GetStructType<{
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SID: string;
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Type: EItemType;
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MaxStackCount: number;
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Cost: number;
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Weight: number;
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AttachType: EAttachType;
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AttachInstallSound: string;
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AttachUninstallSound: string;
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CanHoldBreath: boolean;
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Magazine: {
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IsTwinMagazine: boolean;
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MaxAmmo: number;
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BindBulletsToAttach: boolean;
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HasMultipleMeshes: boolean;
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MeshArray: {
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MeshPrototypeSID: string;
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MagazineMeshType: EMagazineMeshType;
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}[];
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PhysicsInteractionPrototypeSID: string;
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};
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Scope: {
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ZoomCoefficients: number[];
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BaseZoomCoefficientIndex: number;
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ChangeZoomScopeSound: string;
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bOverrideAimingEffects: boolean;
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404
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AimingEffects: { PlayerOnlyEffects: string[] };
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AimingCutoutRadius: number;
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406
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AimingCutoutThreshold: number;
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};
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WeaponFlashlight: { FlashlightPrototypeID: number };
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IronSight: { MeshArray: { MeshPrototypeSID: string; Socket: string }[] };
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ShootingAttach: { WeaponPrototypeSID: string };
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Slot: EAttachSlot;
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InventoryActionTime: number;
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bPermanent: boolean;
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FPParticlesBasedOnHeating: {
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VFXGroupName: string;
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Shooting: {
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SocketName: string;
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PFXPath: string;
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MinHeatingValueToAppear: number;
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};
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PostShooting: {
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SocketName: string;
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PFXPath: string;
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MinHeatingValueToAppear: number;
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};
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}[];
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ItemTypeSwitchValue: string;
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PhysicsInteractionPrototypeSID: string;
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EffectPrototypeSIDs: string[];
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LayerImagePriority: number;
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SortGroup: ESortGroup;
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ItemGridWidth: number;
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SortPriority: number;
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Icon: string;
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MeshPrototypeSID: string;
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FittingWeaponsSIDs: string[];
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HideOnAttachPrototypeIDInstalled: string[];
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LaserSight: {
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MinLaserDistance: number;
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MaxLaserDistance: number;
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MinLaserTimeOnDrop: number;
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MaxLaserTimeOnDrop: number;
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LaserStartTraceOffset: string;
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LaserEndLightOffset: number;
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StartSocketName: string;
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VFXPath: string;
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};
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ItemGridHeight: number;
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LocalizationSID: string;
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MeshInWorldPrototypeSID: string;
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}>;
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-
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export type ALifeDirectorScenarioPrototype = GetStructType<{
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SID: string;
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DefaultSpawnDelayMin: number;
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@@ -1759,7 +1629,7 @@ export type QuestNodePrototype = GetStructType<{
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Connections: {
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SID: string;
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Name: string;
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-
};
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}[];
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}[];
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LastPhrases: {
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FinishNode: boolean;
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@@ -1812,28 +1682,6 @@ export type MeshPrototype = GetStructType<{
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1812
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ID: number;
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1813
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}>;
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1814
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1815
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-
export type WeaponPrototype = GetStructType<{
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1816
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SID: string;
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1817
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MeshPrototypeSID: string;
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1818
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MeshInWorldPrototypeSID: string;
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Weight: number;
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1820
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Cost: number;
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1821
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GeneralWeaponSetup: string;
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1822
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PlayerWeaponAttributes: string;
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1823
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NPCWeaponAttributes: string;
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1824
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BaseDurability: number;
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1825
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Icon: string;
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1826
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SectionSettings: {
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1827
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SectionIsEnabled: true;
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1828
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UpgradeTargetPartType: EUpgradeTargetPartType;
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BottomPosition: number;
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1830
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RightPoition: number;
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LeftPosition: number;
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TopPosition: number;
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ModuleLineDirection: ELineDirection;
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}[];
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1835
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}>;
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1836
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-
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1837
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export type WeaponAttributesPrototype = GetStructType<{
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1838
1686
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SID: string;
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1839
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DefaultWeaponSettingsSID: string;
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@@ -1843,12 +1691,12 @@ export type WeaponAttributesPrototype = GetStructType<{
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1843
1691
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Shooting: {
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1844
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SocketName: string;
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1845
1693
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PFXPath: string;
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1846
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-
MinHeatingValueToAppear:
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1694
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+
MinHeatingValueToAppear: number;
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1847
1695
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};
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1848
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PostShooting: {
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1849
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SocketName: string;
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1850
1698
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PFXPath: string;
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1851
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MinHeatingValueToAppear:
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1699
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MinHeatingValueToAppear: number;
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1852
1700
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};
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1853
1701
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}[];
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1854
1702
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}>;
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@@ -1878,3 +1726,443 @@ export type CharacterWeaponSettingsPrototype = GetStructType<{
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1878
1726
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DistanceDropOffLength: number;
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1879
1727
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BulletDropHeight: number;
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1880
1728
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}>;
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1729
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+
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1730
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+
type IItemPrototype = {
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1731
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+
SID: string;
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1732
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+
Hint: string;
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1733
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+
Icon: string;
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1734
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+
IconBig: string;
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1735
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+
MeshPrototypeSID: string;
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1736
|
+
BaseDurability: number;
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1737
|
+
MaxStackCount: number;
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1738
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+
ConsumeOnUse: boolean;
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1739
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+
Usable: boolean;
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1740
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+
HasPhysics: boolean;
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1741
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+
Invisible: boolean;
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1742
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+
InvisibleInPlayerInventory: boolean;
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1743
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+
Weight: number;
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1744
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+
ItemGridWidth: number;
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1745
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+
ItemGridHeight: number;
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1746
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+
ItemSlotType: EInventoryEquipmentSlot;
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1747
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+
Type: EItemType;
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1748
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+
SortGroup: ESortGroup;
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1749
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+
SortPriority: number;
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1750
|
+
EffectPrototypeSIDs: string[];
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1751
|
+
ShouldShowEffects: boolean[];
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1752
|
+
SectionPositions: string[];
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1753
|
+
Cost: number;
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1754
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+
DestroyOnPickup: boolean;
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1755
|
+
IgnoreEquippedWeight: boolean;
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1756
|
+
EffectOnPickPrototypeSIDs: string[];
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1757
|
+
EffectsDisplayTypes: EEffectDisplayType[];
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1758
|
+
ItemTypeSwitchValue: string;
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1759
|
+
PhysicsInteractionPrototypeSID: string;
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1760
|
+
FittingWeaponsSIDs: string[];
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1761
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+
};
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1762
|
+
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1763
|
+
interface IAmmoPrototype extends IItemPrototype {
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1764
|
+
Caliber: EAmmoCaliber;
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1765
|
+
FractionCount: number;
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1766
|
+
AmmoType: EAmmoType;
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1767
|
+
CrosshairMod: ECrosshairType;
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1768
|
+
DamageSource: EDamageSource;
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1769
|
+
ArmorPiercingMod: number;
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1770
|
+
CoverPiercingMod: number;
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1771
|
+
ArmorDamageMod: number;
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1772
|
+
WeaponExhaustionMod: number;
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1773
|
+
DamageMod: number;
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1774
|
+
BleedingMod: number;
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1775
|
+
AmmoPackCount: number;
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|
+
ImpulseToObjectsMod: number;
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1777
|
+
FlatnessMod: number;
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1778
|
+
RecoilMod: number;
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1779
|
+
DispersionMod: number;
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1780
|
+
AimDispersionMod: number;
|
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1781
|
+
OffsetAimDispersionMod: number;
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1782
|
+
FPShellFXPath: string;
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1783
|
+
TPShellFXPath: string;
|
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1784
|
+
ShellSoundEventPath: string;
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1785
|
+
CaliberSoundSwitch: string;
|
|
1786
|
+
}
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1787
|
+
|
|
1788
|
+
export type AmmoPrototype = IAmmoPrototype;
|
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1789
|
+
|
|
1790
|
+
interface IArtifactPrototype extends IItemPrototype {
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1791
|
+
AnomalyElementType: EAnomalyElementType;
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1792
|
+
ArtifactType: EArtifactType;
|
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1793
|
+
ArchiartifactType: EArchiartifactType;
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1794
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+
JumpDistance: number;
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1795
|
+
JumpAmount: number;
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1796
|
+
JumpDelay: number;
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1797
|
+
JumpSeriesDelay: number;
|
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1798
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+
JumpHeight: number;
|
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1799
|
+
JumpForce: number;
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|
1800
|
+
JumpSpeedCoef: number;
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1801
|
+
LifeTime: number;
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|
1802
|
+
PlayerDistance: number;
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1803
|
+
ReturnDistanceValue: number;
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1804
|
+
StateTransitionDelay: number;
|
|
1805
|
+
Radius: number;
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|
1806
|
+
Rarity: EArtifactRarity;
|
|
1807
|
+
DetectorRequired: boolean;
|
|
1808
|
+
LifeTimeDependant: boolean;
|
|
1809
|
+
Persistent: boolean;
|
|
1810
|
+
DisableCollisionWhenHide: boolean;
|
|
1811
|
+
Strafe: boolean;
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1812
|
+
ArtifactSpawn: boolean;
|
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1813
|
+
ParticleStateTransitionFadeOutDelay: number;
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|
1814
|
+
ParticleStateTransitionFadeInDelay: number;
|
|
1815
|
+
ParticleOnShow: string;
|
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1816
|
+
ParticleStateTransitionFadeOut: string;
|
|
1817
|
+
ParticleStateTransitionFadeIn: string;
|
|
1818
|
+
FakeArtifactDistortionVFX: string;
|
|
1819
|
+
FakeArtifactDissolveVFX: string;
|
|
1820
|
+
SoundStateTransitionOnHide: string;
|
|
1821
|
+
SoundStateTransitionOnShow: string;
|
|
1822
|
+
FakeArtifactDistortionSound: string;
|
|
1823
|
+
FakeArtifactDissolveSound: string;
|
|
1824
|
+
ChargingSound: string;
|
|
1825
|
+
JumpSound: string;
|
|
1826
|
+
ArtifactTypeSwitch: string;
|
|
1827
|
+
Blueprint: string;
|
|
1828
|
+
ParticleOnImpact: string;
|
|
1829
|
+
FakeArtifactHaloVFX: string;
|
|
1830
|
+
ViewOffset: {
|
|
1831
|
+
X: number;
|
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1832
|
+
Y: number;
|
|
1833
|
+
Z: number;
|
|
1834
|
+
};
|
|
1835
|
+
LocalizationSID: string;
|
|
1836
|
+
DamageToStaminaCoefficient: number;
|
|
1837
|
+
DamageToWeightCoefficient: number;
|
|
1838
|
+
MinWeight: number;
|
|
1839
|
+
MaxWeight: number;
|
|
1840
|
+
WeightDecreaseDelay: number;
|
|
1841
|
+
WeightDecreaseRate: number;
|
|
1842
|
+
WeightDecreaseAmount: number;
|
|
1843
|
+
MinimalDrunkenness: number;
|
|
1844
|
+
InactiveIcon: string;
|
|
1845
|
+
EffectsDuration: number;
|
|
1846
|
+
WakeUpEffectSIDs: string[];
|
|
1847
|
+
PositiveEffectPrototypeSIDs: string[];
|
|
1848
|
+
NegativeEffectPrototypeSIDs: string[];
|
|
1849
|
+
MaxCharge: number;
|
|
1850
|
+
ChargeThreshold: number;
|
|
1851
|
+
ChargingSpeed: number;
|
|
1852
|
+
bUseCharge: boolean; // defines whether damage deflection should be constant or proportional to current artifact charge level;
|
|
1853
|
+
AnomalyDamageDeflections: {
|
|
1854
|
+
AnomalyType: EAnomalyType;
|
|
1855
|
+
ChargeQuantity: number;
|
|
1856
|
+
DamageDeflection: number;
|
|
1857
|
+
TimeToReduceCharge: number;
|
|
1858
|
+
}[];
|
|
1859
|
+
ChargeFullDecreaseSound: string;
|
|
1860
|
+
ChargeFullIncreaseSound: string;
|
|
1861
|
+
IsQuestItem: boolean;
|
|
1862
|
+
}
|
|
1863
|
+
|
|
1864
|
+
export type ArtifactPrototype = IArtifactPrototype;
|
|
1865
|
+
|
|
1866
|
+
interface IArmorPrototype extends IItemPrototype {
|
|
1867
|
+
ArtifactSlots: number;
|
|
1868
|
+
bBlockHead: boolean;
|
|
1869
|
+
bPreventFromLimping: boolean;
|
|
1870
|
+
IncreaseSpeedCoef: number;
|
|
1871
|
+
NoiseCoef: number;
|
|
1872
|
+
ArmorSoundType: string;
|
|
1873
|
+
StaggerEffectPrototypeSID: string;
|
|
1874
|
+
Protection: {
|
|
1875
|
+
Strike: number;
|
|
1876
|
+
Radiation: number;
|
|
1877
|
+
Burn: number;
|
|
1878
|
+
Shock: number;
|
|
1879
|
+
ChemicalBurn: number;
|
|
1880
|
+
PSY: number;
|
|
1881
|
+
Fall: number;
|
|
1882
|
+
};
|
|
1883
|
+
ProtectionNPC: {
|
|
1884
|
+
Strike: number;
|
|
1885
|
+
Radiation: number;
|
|
1886
|
+
Burn: number;
|
|
1887
|
+
Shock: number;
|
|
1888
|
+
ChemicalBurn: number;
|
|
1889
|
+
PSY: number;
|
|
1890
|
+
Fall: number;
|
|
1891
|
+
};
|
|
1892
|
+
UpgradePrototypeSIDs: string[];
|
|
1893
|
+
MeshGenerator: {
|
|
1894
|
+
MeshGeneratorPrototypeSID: string;
|
|
1895
|
+
}[];
|
|
1896
|
+
NpcMeshGenerator: {
|
|
1897
|
+
MeshGeneratorPrototypeSID: string;
|
|
1898
|
+
}[];
|
|
1899
|
+
VoiceModulatorSID: string;
|
|
1900
|
+
PreinstalledUpgrades: string[];
|
|
1901
|
+
SectionSettings: {
|
|
1902
|
+
SectionIsEnabled: boolean;
|
|
1903
|
+
UpgradeTargetPartType: EUpgradeTargetPartType;
|
|
1904
|
+
BottomPosition: number;
|
|
1905
|
+
RightPoition: number;
|
|
1906
|
+
LeftPosition: number;
|
|
1907
|
+
TopPosition: number;
|
|
1908
|
+
UpgradeLineDirection: ELineDirection;
|
|
1909
|
+
ModuleLineDirection: ELineDirection;
|
|
1910
|
+
}[];
|
|
1911
|
+
LocalizationSID: string;
|
|
1912
|
+
}
|
|
1913
|
+
|
|
1914
|
+
export type ArmorPrototype = IArmorPrototype;
|
|
1915
|
+
|
|
1916
|
+
interface IBlueprintPrototype extends IItemPrototype {
|
|
1917
|
+
LocalizationSID: string;
|
|
1918
|
+
IsQuestItemPrototype: boolean;
|
|
1919
|
+
}
|
|
1920
|
+
|
|
1921
|
+
export type BlueprintPrototype = IBlueprintPrototype;
|
|
1922
|
+
|
|
1923
|
+
interface IAttachPrototype extends IItemPrototype {
|
|
1924
|
+
AttachType: EAttachType;
|
|
1925
|
+
AttachInstallSound: string;
|
|
1926
|
+
AttachUninstallSound: string;
|
|
1927
|
+
CanHoldBreath: boolean;
|
|
1928
|
+
Magazine: {
|
|
1929
|
+
IsTwinMagazine: boolean;
|
|
1930
|
+
MaxAmmo: number;
|
|
1931
|
+
BindBulletsToAttach: boolean;
|
|
1932
|
+
HasMultipleMeshes: boolean;
|
|
1933
|
+
MeshArray: {
|
|
1934
|
+
MagazineMeshType: EMagazineMeshType;
|
|
1935
|
+
}[];
|
|
1936
|
+
};
|
|
1937
|
+
Scope: {
|
|
1938
|
+
ZoomCoefficients: number[];
|
|
1939
|
+
BaseZoomCoefficientIndex: number;
|
|
1940
|
+
ChangeZoomScopeSound: string;
|
|
1941
|
+
bOverrideAimingEffects: boolean;
|
|
1942
|
+
AimingEffects: {
|
|
1943
|
+
PlayerOnlyEffects: string[];
|
|
1944
|
+
};
|
|
1945
|
+
AimingCutoutRadius: number;
|
|
1946
|
+
AimingCutoutThreshold: number;
|
|
1947
|
+
};
|
|
1948
|
+
WeaponFlashlight: {
|
|
1949
|
+
FlashlightPrototypeID: number;
|
|
1950
|
+
};
|
|
1951
|
+
IronSight: {
|
|
1952
|
+
MeshArray: {
|
|
1953
|
+
Socket: string;
|
|
1954
|
+
}[];
|
|
1955
|
+
};
|
|
1956
|
+
ShootingAttach: {
|
|
1957
|
+
WeaponPrototypeSID: string;
|
|
1958
|
+
};
|
|
1959
|
+
Slot: EAttachSlot;
|
|
1960
|
+
InventoryActionTime: number;
|
|
1961
|
+
bPermanent: boolean;
|
|
1962
|
+
FPParticlesBasedOnHeating: {
|
|
1963
|
+
VFXGroupName: string;
|
|
1964
|
+
Shooting: {
|
|
1965
|
+
SocketName: string;
|
|
1966
|
+
PFXPath: string;
|
|
1967
|
+
MinHeatingValueToAppear: number;
|
|
1968
|
+
};
|
|
1969
|
+
PostShooting: {
|
|
1970
|
+
SocketName: string;
|
|
1971
|
+
PFXPath: string;
|
|
1972
|
+
MinHeatingValueToAppear: number;
|
|
1973
|
+
};
|
|
1974
|
+
}[];
|
|
1975
|
+
LayerImagePriority: number;
|
|
1976
|
+
HideOnAttachPrototypeIDInstalled: string[];
|
|
1977
|
+
LaserSight: {
|
|
1978
|
+
MinLaserDistance: number;
|
|
1979
|
+
MinOffsetAimLaserDistance: number;
|
|
1980
|
+
MaxLaserDistance: number;
|
|
1981
|
+
MinLaserTimeOnDrop: number;
|
|
1982
|
+
MaxLaserTimeOnDrop: number;
|
|
1983
|
+
LaserStartTraceOffset: number;
|
|
1984
|
+
LaserEndLightOffset: number;
|
|
1985
|
+
StartSocketName: string;
|
|
1986
|
+
VFXPath: string;
|
|
1987
|
+
PlayerVFXPath: string;
|
|
1988
|
+
};
|
|
1989
|
+
LocalizationSID: string;
|
|
1990
|
+
MeshInWorldPrototypeSID: string;
|
|
1991
|
+
}
|
|
1992
|
+
|
|
1993
|
+
export type AttachPrototype = IAttachPrototype;
|
|
1994
|
+
|
|
1995
|
+
interface IConsumablePrototype extends IItemPrototype {
|
|
1996
|
+
Icon1x1: string;
|
|
1997
|
+
ConsumableType: EConsumableType;
|
|
1998
|
+
UIUseSound: EUISound;
|
|
1999
|
+
InventoryActionTime: number;
|
|
2000
|
+
bIsUsesLeftHand: boolean;
|
|
2001
|
+
bIsUsesRightHand: boolean;
|
|
2002
|
+
SocketName: string;
|
|
2003
|
+
MeshPath: string;
|
|
2004
|
+
AnimBlueprint: string;
|
|
2005
|
+
AlternativeEffectPrototypeSIDs: string[];
|
|
2006
|
+
NegativeEffectPrototypeSIDs: {
|
|
2007
|
+
Effect: string;
|
|
2008
|
+
}[];
|
|
2009
|
+
NegativeEffectsChance: number;
|
|
2010
|
+
IsQuestItemPrototype: boolean;
|
|
2011
|
+
ItemTags: string[];
|
|
2012
|
+
FastUseGroup: EFastUseGroupType;
|
|
2013
|
+
FastUsePrio: number;
|
|
2014
|
+
StaticMeshPrototypeSID: string;
|
|
2015
|
+
}
|
|
2016
|
+
|
|
2017
|
+
export type ConsumablePrototype = IConsumablePrototype;
|
|
2018
|
+
|
|
2019
|
+
interface IDetectorPrototype extends IItemPrototype {
|
|
2020
|
+
DetectorType: EDetectorType;
|
|
2021
|
+
ShowArtifactRadius: "250.0 // artifats become visible in this radius";
|
|
2022
|
+
AnimBlueprint: string;
|
|
2023
|
+
DisplayUpdateInterval: number;
|
|
2024
|
+
DangerLevelSoundParameter: string;
|
|
2025
|
+
MinDetectRadius: number;
|
|
2026
|
+
DetectorWorkRadius: "10000.0 // detection sound is playing is this radius";
|
|
2027
|
+
DetectorWorkSFX: string;
|
|
2028
|
+
DetectorWorkCurve: string;
|
|
2029
|
+
ArtifactSignalCurve: string;
|
|
2030
|
+
ExclusionArtifactList: string[];
|
|
2031
|
+
MeshInWorldPrototypeSID: string;
|
|
2032
|
+
DefaultArtifactRadius: number;
|
|
2033
|
+
RadiusDivider: number;
|
|
2034
|
+
SonarRadius: number;
|
|
2035
|
+
AnomalyDetectionRadius: number;
|
|
2036
|
+
RenderTargetResolution: number;
|
|
2037
|
+
CanvasMaterialPath: string;
|
|
2038
|
+
SpriteMaterialPath: string;
|
|
2039
|
+
ArtifactTexturePath: string;
|
|
2040
|
+
AnomalyTexturePaths: {
|
|
2041
|
+
AnomalyElementType: EAnomalyElementType;
|
|
2042
|
+
SpriteTexturePath: string;
|
|
2043
|
+
}[];
|
|
2044
|
+
ExclusionAnomalyList: string[];
|
|
2045
|
+
}
|
|
2046
|
+
|
|
2047
|
+
export type DetectorPrototype = IDetectorPrototype;
|
|
2048
|
+
|
|
2049
|
+
interface IGDItemPrototype extends IItemPrototype {
|
|
2050
|
+
IsQuestItemPrototype: boolean;
|
|
2051
|
+
IsQuestItem: boolean;
|
|
2052
|
+
LocalizationSID: string;
|
|
2053
|
+
}
|
|
2054
|
+
|
|
2055
|
+
export type GDItemPrototype = IGDItemPrototype;
|
|
2056
|
+
|
|
2057
|
+
interface IGrenadePrototype extends IItemPrototype {
|
|
2058
|
+
GrenadeType: EGrenadeType;
|
|
2059
|
+
CrosshairType: ECrosshairType;
|
|
2060
|
+
Blueprint: string;
|
|
2061
|
+
TimeToExplode: number;
|
|
2062
|
+
SafeTimeAfterThrow: number;
|
|
2063
|
+
GrenadeExplosionLethalThreshold: "50%";
|
|
2064
|
+
GrenadeExplosionHandNonlethal: "90%";
|
|
2065
|
+
GrenadeExplosionHandLethal: "100%";
|
|
2066
|
+
BaseComfort: number;
|
|
2067
|
+
StaticMeshPrototypeSID: string;
|
|
2068
|
+
GrenadeAnimBlueprint: string;
|
|
2069
|
+
ExplosionPrototypeSID: string;
|
|
2070
|
+
ImpulseStrength: number;
|
|
2071
|
+
EffectApplyDistanceCoefficient: number;
|
|
2072
|
+
RollVelocityThreshold: number;
|
|
2073
|
+
NPCWeaponAttributes: string;
|
|
2074
|
+
ArmorDamage: number;
|
|
2075
|
+
ArmorPiercing: number;
|
|
2076
|
+
MeshInWorldPrototypeSID: string;
|
|
2077
|
+
OuterWoundingRadius: number;
|
|
2078
|
+
InnerDamage: number;
|
|
2079
|
+
OuterDamage: number;
|
|
2080
|
+
SkeletalMeshPrototypeSID: string;
|
|
2081
|
+
}
|
|
2082
|
+
|
|
2083
|
+
export type GrenadePrototype = IGrenadePrototype;
|
|
2084
|
+
|
|
2085
|
+
interface IKeyItemPrototype extends IItemPrototype {
|
|
2086
|
+
LocalizationSID: string;
|
|
2087
|
+
}
|
|
2088
|
+
|
|
2089
|
+
export type KeyItemPrototype = IKeyItemPrototype;
|
|
2090
|
+
|
|
2091
|
+
interface IMoneyPrototype extends IItemPrototype {
|
|
2092
|
+
LocalizationSID: string;
|
|
2093
|
+
MeshInWorldPrototypeSID: string;
|
|
2094
|
+
}
|
|
2095
|
+
|
|
2096
|
+
export type MoneyPrototype = IMoneyPrototype;
|
|
2097
|
+
|
|
2098
|
+
interface IMutantLootPrototype extends IItemPrototype {
|
|
2099
|
+
LocalizationSID: string;
|
|
2100
|
+
}
|
|
2101
|
+
|
|
2102
|
+
export type MutantLootPrototype = IMutantLootPrototype;
|
|
2103
|
+
|
|
2104
|
+
interface INightVisionGogglesPrototype extends IItemPrototype {
|
|
2105
|
+
Icon1x1: string;
|
|
2106
|
+
ActiveEffectSIDs: string[];
|
|
2107
|
+
TurnOnAudioEvent: string;
|
|
2108
|
+
TurnOffAudioEvent: string;
|
|
2109
|
+
LocalizationSID: string;
|
|
2110
|
+
NPCGogglesPrototypeSID: string;
|
|
2111
|
+
}
|
|
2112
|
+
|
|
2113
|
+
export type NightVisionGogglesPrototype = INightVisionGogglesPrototype;
|
|
2114
|
+
|
|
2115
|
+
interface IQuestItemPrototype extends IItemPrototype {
|
|
2116
|
+
IsQuestItemPrototype: boolean;
|
|
2117
|
+
IsQuestItem: boolean;
|
|
2118
|
+
ShouldTriggerAnomalies: boolean;
|
|
2119
|
+
RequireWeight: boolean;
|
|
2120
|
+
Icon1x1: string;
|
|
2121
|
+
MeshPath: string;
|
|
2122
|
+
AlternativeEffectPrototypeSIDs: string[];
|
|
2123
|
+
Name: string;
|
|
2124
|
+
JumpDistance: number;
|
|
2125
|
+
JumpAmount: number;
|
|
2126
|
+
JumpDelay: number;
|
|
2127
|
+
JumpSeriesDelay: number;
|
|
2128
|
+
JumpHeight: number;
|
|
2129
|
+
JumpForce: number;
|
|
2130
|
+
JumpSpeedCoef: number;
|
|
2131
|
+
LandingForce: number;
|
|
2132
|
+
LifeTime: number;
|
|
2133
|
+
PlayerDistance: number;
|
|
2134
|
+
ReturnDistanceValue: number;
|
|
2135
|
+
DetectorRequired: boolean;
|
|
2136
|
+
Strafe: boolean;
|
|
2137
|
+
Blueprint: string;
|
|
2138
|
+
SoundStateTransitionOnHide: string;
|
|
2139
|
+
SoundStateTransitionOnShow: string;
|
|
2140
|
+
ArtifactTypeSwitch: string;
|
|
2141
|
+
MeshInWorldPrototypeSID: string;
|
|
2142
|
+
StaticMeshPrototypeSID: string;
|
|
2143
|
+
LocalizationSID: string;
|
|
2144
|
+
}
|
|
2145
|
+
|
|
2146
|
+
export type QuestItemPrototype = IQuestItemPrototype;
|
|
2147
|
+
|
|
2148
|
+
interface IWeaponPrototype extends IItemPrototype {
|
|
2149
|
+
MeleeWeaponSID: string;
|
|
2150
|
+
MeshInWorldPrototypeSID: string;
|
|
2151
|
+
GeneralWeaponSetup: string;
|
|
2152
|
+
PlayerWeaponAttributes: string;
|
|
2153
|
+
NPCWeaponAttributes: string;
|
|
2154
|
+
PreinstalledUpgrades: string[];
|
|
2155
|
+
SectionSettings: {
|
|
2156
|
+
SectionIsEnabled: boolean;
|
|
2157
|
+
UpgradeTargetPartType: EUpgradeTargetPartType;
|
|
2158
|
+
BottomPosition: number;
|
|
2159
|
+
RightPoition: number;
|
|
2160
|
+
LeftPosition: number;
|
|
2161
|
+
TopPosition: number;
|
|
2162
|
+
UpgradeLineDirection: ELineDirection;
|
|
2163
|
+
}[];
|
|
2164
|
+
LocalizationSID: string;
|
|
2165
|
+
IsQuestItem: boolean;
|
|
2166
|
+
}
|
|
2167
|
+
|
|
2168
|
+
export type WeaponPrototype = IWeaponPrototype;
|