s2cfgtojson 3.14.0 → 3.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/enums.mts +3 -0
- package/package.json +1 -1
- package/types.mts +30 -2
package/enums.mts
CHANGED
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@@ -1686,6 +1686,9 @@ export type ERequiredSquadMembers = `ERequiredSquadMembers::${
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1686
1686
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export type ESaveType = `ESaveType::${"Auto" | "Manual" | "Quest" | "Quick"}`;
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1689
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+
export type ESaveSubType =
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1690
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`ESaveSubType::${"Auto" | "Manual" | "Quest" | "Quick"}`;
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1691
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+
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export type EScenarioBranch = `EScenarioBranch::${
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| "Noon"
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| "Skif"
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package/package.json
CHANGED
package/types.mts
CHANGED
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@@ -28,7 +28,6 @@ import {
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28
28
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EAgentType,
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29
29
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EAgentArchetype,
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30
30
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EEmotionalFaceMasks,
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31
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-
EAimAssistPresetType,
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32
31
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EEffectType,
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32
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EDuplicateResolveType,
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33
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EBeneficial,
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@@ -109,6 +108,8 @@ import {
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EModifyAbilitySequenceQuestNodeMode,
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109
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EHealingType,
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ELairType,
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111
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+
EAimAssistPresetType,
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112
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+
ESaveSubType,
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112
113
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} from "./enums.mts";
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import { Struct } from "./Struct.mjs";
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@@ -530,6 +531,33 @@ export type DifficultyPrototype = GetStructType<{
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530
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AccumulatedDamageReductionIncludesHealedHealth: boolean;
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531
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CorpseSmartLoot: { GeneralNPC: string };
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532
533
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DefaultAimAssistPresetType: EAimAssistPresetType;
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534
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+
TotalSaveLimits: { SubType: ESaveSubType; Limit: number }[];
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535
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+
NightVisionGoggles_Cost: number;
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536
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AllowedSaveTypes: ESaveType[];
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537
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+
AutosaveAfterQuests: string[];
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538
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+
bShouldDisableCrosshair: boolean;
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539
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bShouldDisableCompass: boolean;
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540
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bShouldDisableStashMarkers: boolean;
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541
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bShouldDisableDeadBodyMarkers: boolean;
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542
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+
AdditionalMechanicsEffects: string[];
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543
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+
PlayerWeapon_HeadshotMultiplier: number;
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544
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+
ShowWarningPopup: boolean;
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545
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BlockSettings: boolean;
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546
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AgentCooldownMultipliers: {
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+
AgentPrototypeSID: string;
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548
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CooldownMultipliers: {
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549
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+
CooldownTag: string;
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550
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CooldownMultiplier: number;
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}[];
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}[];
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553
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+
Weapon_JammingMultiplier: number;
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554
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+
PsyPhantomNPCOverrides: {
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555
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OverrideEffectPrototypeSID: string;
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PSYDelayBeforeNewSpawnCycleModifier: number;
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557
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PsyPhantomNPCCountMultiplier: number;
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bPsyNPCApplyBleeding: boolean;
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PsyNPCDurabilityDamageMultiplier: number;
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560
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}[];
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}>;
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export type EffectPrototype = GetStructType<{
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@@ -2610,7 +2638,7 @@ export type LairPrototype = GetStructType<{
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SID: string;
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Preset: {
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InitialInhabitantFaction: string;
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-
IsALifePoint:
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2641
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+
IsALifePoint: boolean;
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PossibleInhabitantFactions: Record<
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Faction,
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{
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