s2cfgtojson 3.13.1 → 3.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/enums.mts +5 -0
- package/package.json +1 -1
- package/types.mts +105 -150
package/enums.mts
CHANGED
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@@ -1,3 +1,5 @@
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+
// noinspection JSUnusedGlobalSymbols
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export type EAIConstraintType = `EAIConstraintType::${"PrepareForEmission"}`;
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export type EAIMovementPose = `EAIMovementPose::${"Stand"}`;
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@@ -1684,6 +1686,9 @@ export type ERequiredSquadMembers = `ERequiredSquadMembers::${
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export type ESaveType = `ESaveType::${"Auto" | "Manual" | "Quest" | "Quick"}`;
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export type ESaveSubType =
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`ESaveSubType::${"Auto" | "Manual" | "Quest" | "Quick"}`;
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export type EScenarioBranch = `EScenarioBranch::${
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| "Noon"
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| "Skif"
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package/package.json
CHANGED
package/types.mts
CHANGED
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@@ -28,7 +28,6 @@ import {
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EAgentType,
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EAgentArchetype,
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EEmotionalFaceMasks,
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EAimAssistPresetType,
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EEffectType,
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EDuplicateResolveType,
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EBeneficial,
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@@ -108,6 +107,9 @@ import {
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ESaveType,
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EModifyAbilitySequenceQuestNodeMode,
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EHealingType,
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ELairType,
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EAimAssistPresetType,
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ESaveSubType,
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} from "./enums.mts";
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import { Struct } from "./Struct.mjs";
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@@ -396,9 +398,7 @@ export type ALifeDirectorScenarioPrototype = GetStructType<{
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ScenarioGroups: {
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[key: string]: {
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SID: string;
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ScenarioSIDs: {
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[key: string]: { ScenarioWeight: number };
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};
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ScenarioSIDs: { [key: string]: { ScenarioWeight: number } };
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SpawnDelayMin: number;
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SpawnDelayMax: number;
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PostSpawnDirectorTimeoutMin: number;
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@@ -478,10 +478,7 @@ interface IDialogPrototype {
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TargetLocation: string;
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SelfLocation: string;
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RotationTime: number;
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Actions: {
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DialogAction: EDialogAction;
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DialogActionParam: Param;
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}[];
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Actions: { DialogAction: EDialogAction; DialogActionParam: Param }[];
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}
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export type DialogPrototype = GetStructType<IDialogPrototype>;
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@@ -534,6 +531,33 @@ export type DifficultyPrototype = GetStructType<{
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AccumulatedDamageReductionIncludesHealedHealth: boolean;
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CorpseSmartLoot: { GeneralNPC: string };
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DefaultAimAssistPresetType: EAimAssistPresetType;
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TotalSaveLimits: { SubType: ESaveSubType; Limit: number }[];
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NightVisionGoggles_Cost: number;
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AllowedSaveTypes: ESaveType[];
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AutosaveAfterQuests: string[];
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bShouldDisableCrosshair: boolean;
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bShouldDisableCompass: boolean;
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bShouldDisableStashMarkers: boolean;
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bShouldDisableDeadBodyMarkers: boolean;
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AdditionalMechanicsEffects: string[];
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PlayerWeapon_HeadshotMultiplier: number;
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ShowWarningPopup: boolean;
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BlockSettings: boolean;
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AgentCooldownMultipliers: {
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AgentPrototypeSID: string;
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CooldownMultipliers: {
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CooldownTag: string;
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CooldownMultiplier: number;
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}[];
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}[];
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Weapon_JammingMultiplier: number;
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PsyPhantomNPCOverrides: {
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OverrideEffectPrototypeSID: string;
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PSYDelayBeforeNewSpawnCycleModifier: number;
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PsyPhantomNPCCountMultiplier: number;
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bPsyNPCApplyBleeding: boolean;
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PsyNPCDurabilityDamageMultiplier: number;
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}[];
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}>;
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export type EffectPrototype = GetStructType<{
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@@ -661,6 +685,7 @@ export type Gamepass_ItemGenerator = GetStructType<{
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SID: string;
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ItemGenerator: ItemGenerator[];
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}>;
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export type _QuestReward = GetStructType<{
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SID: string;
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MoneyGenerator: { MinCount: number; MaxCount: number };
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@@ -1379,10 +1404,7 @@ export type QuestNodePrototype = GetStructType<{
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BrokenGameDataFilter: EBrokenGameDataFilter;
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Launchers: {
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Excluding: boolean;
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Connections: {
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SID: string;
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Name: string;
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}[];
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Connections: { SID: string; Name: string }[];
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}[];
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ExcludeAllNodesInContainer: boolean;
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TargetQuestGuid: string;
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@@ -1859,7 +1881,7 @@ interface IArtifactPrototype extends IItemPrototype {
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MaxCharge: number;
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ChargeThreshold: number;
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ChargingSpeed: number;
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bUseCharge: boolean;
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bUseCharge: boolean;
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AnomalyDamageDeflections: {
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AnomalyType: EAnomalyType;
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ChargeQuantity: number;
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@@ -1884,12 +1906,8 @@ interface IArmorPrototype extends IItemPrototype {
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Protection: Protection;
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ProtectionNPC: Protection;
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UpgradePrototypeSIDs: string[];
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MeshGenerator: {
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}[];
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NpcMeshGenerator: {
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MeshGeneratorPrototypeSID: string;
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}[];
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MeshGenerator: { MeshGeneratorPrototypeSID: string }[];
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NpcMeshGenerator: { MeshGeneratorPrototypeSID: string }[];
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VoiceModulatorSID: string;
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PreinstalledUpgrades: string[];
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SectionSettings: {
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@@ -1924,32 +1942,20 @@ interface IAttachPrototype extends IItemPrototype {
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MaxAmmo: number;
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BindBulletsToAttach: boolean;
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HasMultipleMeshes: boolean;
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MeshArray: {
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MagazineMeshType: EMagazineMeshType;
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}[];
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MeshArray: { MagazineMeshType: EMagazineMeshType }[];
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};
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Scope: {
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ZoomCoefficients: number[];
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BaseZoomCoefficientIndex: number;
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ChangeZoomScopeSound: string;
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bOverrideAimingEffects: boolean;
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AimingEffects: {
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PlayerOnlyEffects: string[];
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};
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AimingEffects: { PlayerOnlyEffects: string[] };
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AimingCutoutRadius: number;
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AimingCutoutThreshold: number;
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};
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WeaponFlashlight: {
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};
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IronSight: {
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MeshArray: {
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Socket: string;
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}[];
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};
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ShootingAttach: {
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WeaponPrototypeSID: string;
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};
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WeaponFlashlight: { FlashlightPrototypeID: number };
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IronSight: { MeshArray: { Socket: string }[] };
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ShootingAttach: { WeaponPrototypeSID: string };
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Slot: EAttachSlot;
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InventoryActionTime: number;
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bPermanent: boolean;
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@@ -1997,9 +2003,7 @@ interface IConsumablePrototype extends IItemPrototype {
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MeshPath: string;
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AnimBlueprint: string;
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AlternativeEffectPrototypeSIDs: string[];
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NegativeEffectPrototypeSIDs: {
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Effect: string;
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}[];
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NegativeEffectPrototypeSIDs: { Effect: string }[];
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NegativeEffectsChance: number;
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IsQuestItemPrototype: boolean;
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ItemTags: string[];
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@@ -2012,12 +2016,12 @@ export type ConsumablePrototype = GetStructType<IConsumablePrototype>;
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interface IDetectorPrototype extends IItemPrototype {
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DetectorType: EDetectorType;
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ShowArtifactRadius: number;
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ShowArtifactRadius: number;
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AnimBlueprint: string;
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DisplayUpdateInterval: number;
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DangerLevelSoundParameter: string;
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MinDetectRadius: number;
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DetectorWorkRadius: number;
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DetectorWorkRadius: number;
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DetectorWorkSFX: string;
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DetectorWorkCurve: string;
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ArtifactSignalCurve: string;
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@@ -2187,9 +2191,7 @@ export type SpawnActorPrototype = GetStructType<{
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StashPrototypeSID: string;
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ItemGeneratorSettings: {
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PlayerRank: ERank;
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ItemGenerators: {
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PrototypeSID: string;
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}[];
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ItemGenerators: { PrototypeSID: string }[];
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}[];
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TileOffsetIndex: number;
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ItemSID: string;
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@@ -2204,17 +2206,8 @@ export type SpawnActorPrototype = GetStructType<{
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NodeCreationVersion: number;
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DataLayers: string[];
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Rank: ERank;
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SignalReceivers: {
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Guid: string;
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};
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};
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SignalSenders: {
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DestroySender: {
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Guid: string;
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Signals: string[];
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};
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};
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SignalReceivers: { DestroyReceiver: { Guid: string } };
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SignalSenders: { DestroySender: { Guid: string; Signals: string[] } };
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DisablePhysics: boolean;
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DisableCollision: boolean;
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DisableDespawn: boolean;
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@@ -2239,7 +2232,8 @@ export type SpawnActorPrototype = GetStructType<{
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RespawnMembers: boolean;
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}>;
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type Faction = string;
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type Faction = string;
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export type RelationPrototype = GetStructType<{
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SID: string;
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FactionsInvolvedDistance: number;
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@@ -2248,20 +2242,14 @@ export type RelationPrototype = GetStructType<{
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RelationVersion: number;
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RelationLevelRanges: { start: number; end: number }[];
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MinRelationLevelToTrade: ERelationLevel;
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CharacterReactions: ({
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Type: ERelationChangingEvent;
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} & {
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CharacterReactions: ({ Type: ERelationChangingEvent } & {
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[key in `${Reactions}->${Reactions}`]: number;
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})[];
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FactionReactions: ({
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Type: ERelationChangingEvent;
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} & {
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FactionReactions: ({ Type: ERelationChangingEvent } & {
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[key in `${Reactions}->${Reactions}`]: number;
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})[];
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Factions: Record<Faction, Faction>;
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Relations: {
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[key in `${Faction}<->${Faction}`]: number;
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};
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Relations: { [key in `${Faction}<->${Faction}`]: number };
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PositiveReactionsExcludedFactions: `${Faction}<->${Faction}`[];
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NegativeReactionsExcludedFactions: `${Faction}<->${Faction}`[];
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FactionRollbackCooldowns: Record<Faction, number>;
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@@ -2441,14 +2429,10 @@ export type DialogPoolPrototype = GetStructType<{
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ShouldLockPersonalRelationship: boolean;
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DataLayerCombination: string;
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DLC: string;
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OutputPinNames: string[];
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Launchers: {
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Excluding: boolean;
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Connections: {
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SID: string;
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Name: string;
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}[];
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Connections: { SID: string; Name: string }[];
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}[];
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LastPhrases: {
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FinishNode: boolean;
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@@ -2458,28 +2442,18 @@ export type DialogPoolPrototype = GetStructType<{
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DialogMembers: string[];
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TalkThroughRadio: boolean[];
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DialogObjectLocation: Location[];
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Conditions: GetStructType<Condition[][]> & {
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ConditionCheckType: EConditionCheckType;
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};
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DialogEventType: EDialogEventType;
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RequiresGroup: boolean;
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RequiredMembersCount: number;
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OptionalMembersCount: number;
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DialogMemberRestrictions: {
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FactionRestrictions: {
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};
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Faction: Faction;
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};
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ObjPrototypeRestrictions: {
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NPCPrototypeSID: string;
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};
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ExcludedObjPrototypes: {
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NPCPrototypeSID: string;
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};
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FactionRestrictions: { Faction: Faction };
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ExcludedFactions: { Faction: Faction };
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ObjPrototypeRestrictions: { NPCPrototypeSID: string };
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ExcludedObjPrototypes: { NPCPrototypeSID: string };
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};
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AvailableDialogs: string[];
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}>;
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@@ -2521,24 +2495,15 @@ export type Condition = GetStructType<{
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JournalQuestStageSID: string;
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TargetNode: string;
|
|
2523
2497
|
NodeState: EQuestNodeState;
|
|
2524
|
-
|
|
2525
2498
|
IncludePartialOverload: boolean;
|
|
2526
2499
|
ThreatAwareness: EThreatAwareness;
|
|
2527
2500
|
EmissionPrototypeSID: string;
|
|
2528
2501
|
}>;
|
|
2529
2502
|
|
|
2530
|
-
export type Location = GetStructType<{
|
|
2531
|
-
X: number;
|
|
2532
|
-
Y: number;
|
|
2533
|
-
Z: number;
|
|
2534
|
-
}>;
|
|
2503
|
+
export type Location = GetStructType<{ X: number; Y: number; Z: number }>;
|
|
2535
2504
|
|
|
2536
2505
|
export type LocationAndRotation = GetStructType<
|
|
2537
|
-
Location & {
|
|
2538
|
-
Pitch: number;
|
|
2539
|
-
Yaw: number;
|
|
2540
|
-
Roll: number;
|
|
2541
|
-
}
|
|
2506
|
+
Location & { Pitch: number; Yaw: number; Roll: number }
|
|
2542
2507
|
>;
|
|
2543
2508
|
|
|
2544
2509
|
export type Param = GetStructType<{
|
|
@@ -2650,70 +2615,60 @@ export type DialogChainPrototype = GetStructType<{
|
|
|
2650
2615
|
CanBeInterrupted: boolean;
|
|
2651
2616
|
ContinueAfterInterrupt: boolean;
|
|
2652
2617
|
IsInteractive: boolean;
|
|
2653
|
-
DialogMembers: {
|
|
2654
|
-
DialogMemberName: string;
|
|
2655
|
-
OptionalMember: boolean;
|
|
2656
|
-
}[];
|
|
2618
|
+
DialogMembers: { DialogMemberName: string; OptionalMember: boolean }[];
|
|
2657
2619
|
IsPCDialogMember: boolean;
|
|
2658
2620
|
}>;
|
|
2659
2621
|
|
|
2660
|
-
type CommonMeshSlots =
|
|
2661
|
-
| "BodyArmor"
|
|
2662
|
-
| "Face"
|
|
2663
|
-
| "Hea"
|
|
2664
|
-
| "Lhi_a"
|
|
2665
|
-
| "Rhi_a"
|
|
2666
|
-
| "Rhi_b"
|
|
2667
|
-
| "Han"
|
|
2668
|
-
| "Clo"
|
|
2669
|
-
| "Fbe_b"
|
|
2670
|
-
| "Fbe_f"
|
|
2671
|
-
| "Gla"
|
|
2672
|
-
| "Rch"
|
|
2673
|
-
| "Lhi_a_c"
|
|
2674
|
-
| "Lhi_b"
|
|
2675
|
-
| "Rhi_c"
|
|
2676
|
-
| "Leg"
|
|
2677
|
-
| "Fbe"
|
|
2678
|
-
| "Cap"
|
|
2679
|
-
| "Rhi"
|
|
2680
|
-
| "Lhi"
|
|
2681
|
-
| "Hands"
|
|
2682
|
-
| "Hea_a_e_f"
|
|
2683
|
-
| "Lhi_f"
|
|
2684
|
-
| "Rhi_f"
|
|
2685
|
-
| "Rhi_g"
|
|
2686
|
-
| "Fbe_g"
|
|
2687
|
-
| "Fbe_a"
|
|
2688
|
-
| "Fbe_d"
|
|
2689
|
-
| "Lhi_d"
|
|
2690
|
-
| "Rhi_e"
|
|
2691
|
-
| "Fbe_c_d_e_f"
|
|
2692
|
-
| "Mas";
|
|
2693
|
-
|
|
2694
2622
|
export type MeshGeneratorPrototype = GetStructType<{
|
|
2695
2623
|
SID: string;
|
|
2696
2624
|
ParentMeshGeneratorSID: string;
|
|
2697
2625
|
Attachments: Record<
|
|
2698
|
-
|
|
2626
|
+
string | `${number}`,
|
|
2699
2627
|
{ SlotName: string; Attaches: { BodyMeshSID: string; Weight: number }[] }
|
|
2700
2628
|
>;
|
|
2701
|
-
Materials: {
|
|
2702
|
-
|
|
2703
|
-
|
|
2704
|
-
}[];
|
|
2705
|
-
CustomData: {
|
|
2706
|
-
MaterialGroup: string;
|
|
2707
|
-
Variations: Variation[];
|
|
2708
|
-
}[];
|
|
2709
|
-
Groom: {
|
|
2710
|
-
CategoryName: string;
|
|
2711
|
-
Variations: Variation[];
|
|
2712
|
-
}[];
|
|
2629
|
+
Materials: { MaterialGroup: string; Variations: Variation[] }[];
|
|
2630
|
+
CustomData: { MaterialGroup: string; Variations: Variation[] }[];
|
|
2631
|
+
Groom: { CategoryName: string; Variations: Variation[] }[];
|
|
2713
2632
|
MergedMesh: string;
|
|
2714
2633
|
}>;
|
|
2715
2634
|
|
|
2716
|
-
export type Variation = {
|
|
2717
|
-
|
|
2718
|
-
|
|
2719
|
-
|
|
2635
|
+
export type Variation = { VariationIndex: number; Weight: number };
|
|
2636
|
+
|
|
2637
|
+
export type LairPrototype = GetStructType<{
|
|
2638
|
+
SID: string;
|
|
2639
|
+
Preset: {
|
|
2640
|
+
InitialInhabitantFaction: string;
|
|
2641
|
+
IsALifePoint: boolean;
|
|
2642
|
+
PossibleInhabitantFactions: Record<
|
|
2643
|
+
Faction,
|
|
2644
|
+
{
|
|
2645
|
+
Faction: Faction;
|
|
2646
|
+
SpawnSettingsPerPlayerRanks: Record<
|
|
2647
|
+
"Newbie" | "Experienced" | "Veteran" | "Master",
|
|
2648
|
+
{
|
|
2649
|
+
MaxSpawnQuantity: number;
|
|
2650
|
+
InitialSpawnQuantityPercent: number;
|
|
2651
|
+
InitialSpawnQuantityRespawnTimeSeconds: number;
|
|
2652
|
+
MaxSpawnQuantityRespawnTimeSeconds: number;
|
|
2653
|
+
WipeRespawnTimeoutSeconds: number;
|
|
2654
|
+
SpawnSettingsPerArchetypes: Record<
|
|
2655
|
+
string,
|
|
2656
|
+
{ MinQuantityPerArchetype: number; SpawnWeight: number }
|
|
2657
|
+
>;
|
|
2658
|
+
}
|
|
2659
|
+
>;
|
|
2660
|
+
}
|
|
2661
|
+
>;
|
|
2662
|
+
LairType: ELairType;
|
|
2663
|
+
RestingLairInstantSpawnScenarioChance: number;
|
|
2664
|
+
RestingLairShortDelayedSpawnScenarioChance: number;
|
|
2665
|
+
RestingLairMinNPCCount: number;
|
|
2666
|
+
RestingLairMaxNPCCount: number;
|
|
2667
|
+
RestingLairShortDelaySpawnMin: number;
|
|
2668
|
+
RestingLairShortDelaySpawnMax: number;
|
|
2669
|
+
RestingLairLongDelaySpawnMin: number;
|
|
2670
|
+
RestingLairLongDelaySpawnMax: number;
|
|
2671
|
+
ALifeLairsSearchRadius: number;
|
|
2672
|
+
GameTimeOfflineToRerollLairData: number;
|
|
2673
|
+
};
|
|
2674
|
+
}>;
|