s2cfgtojson 3.12.0 → 3.13.0
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- package/package.json +1 -1
- package/types.mts +61 -0
package/package.json
CHANGED
package/types.mts
CHANGED
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@@ -2656,3 +2656,64 @@ export type DialogChainPrototype = GetStructType<{
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2656
2656
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}[];
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2657
2657
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IsPCDialogMember: boolean;
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2658
2658
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}>;
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2659
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+
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2660
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+
type CommonMeshSlots =
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2661
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+
| "BodyArmor"
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2662
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+
| "Face"
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2663
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+
| "Hea"
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2664
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| "Lhi_a"
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2665
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| "Rhi_a"
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2666
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+
| "Rhi_b"
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2667
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| "Han"
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2668
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| "Clo"
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2669
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| "Fbe_b"
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2670
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| "Fbe_f"
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2671
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| "Gla"
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2672
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+
| "Rch"
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2673
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| "Lhi_a_c"
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2674
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| "Lhi_b"
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2675
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| "Rhi_c"
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2676
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| "Leg"
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2677
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| "Fbe"
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2678
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| "Cap"
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2679
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| "Rhi"
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2680
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| "Lhi"
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2681
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+
| "Hands"
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2682
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| "Hea_a_e_f"
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2683
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| "Lhi_f"
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2684
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| "Rhi_f"
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2685
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| "Rhi_g"
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2686
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+
| "Fbe_g"
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2687
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+
| "Fbe_a"
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2688
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+
| "Fbe_d"
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2689
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| "Lhi_d"
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2690
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| "Rhi_e"
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2691
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| "Fbe_c_d_e_f"
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2692
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| "Mas";
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2693
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+
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2694
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export type MeshGeneratorPrototype = GetStructType<{
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2695
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SID: string;
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2696
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ParentMeshGeneratorSID: string;
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2697
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Attachments: Record<
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2698
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CommonMeshSlots | `${number}`,
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{ SlotName: string; Attaches: { BodyMeshSID: string; Weight: number }[] }
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2700
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>;
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2701
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Materials: {
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MaterialGroup: string;
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2703
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Variations: Variation[];
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2704
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}[];
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2705
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CustomData: {
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MaterialGroup: string;
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Variations: Variation[];
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2708
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}[];
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2709
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Groom: {
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2710
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CategoryName: string;
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2711
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Variations: Variation[];
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}[];
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2713
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MergedMesh: string;
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2714
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}>;
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2715
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2716
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export type Variation = {
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2717
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VariationIndex: number;
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2718
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Weight: number;
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2719
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};
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