s2cfgtojson 2.2.9 → 2.2.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types.mts +52 -0
package/package.json
CHANGED
package/types.mts
CHANGED
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@@ -64,6 +64,7 @@ import {
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64
64
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EOverrideDialogTopic,
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65
65
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ETriggerReact,
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66
66
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ERequiredSquadMembers,
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67
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+
EMeshSubType,
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67
68
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} from "./enums.mjs";
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68
69
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69
70
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export interface Struct<T extends Entries = {}> {
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@@ -456,6 +457,8 @@ export type ALifeDirectorScenarioPrototype = GetStructType<{
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456
457
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[key: string]: {
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457
458
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SID: string;
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458
459
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PlayerRequiredRank: ERank;
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460
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+
ExpansionSquadNumMin: number;
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461
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ExpansionSquadNumMax: number;
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459
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ScenarioSquads: {
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AgentArchetype: EAgentArchetype;
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bPlayerEnemy: boolean;
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@@ -1781,3 +1784,52 @@ export type QuestNodePrototype = GetStructType<{
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1781
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RequiredSquadMembers: ERequiredSquadMembers;
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1782
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}[][];
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}>;
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1787
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+
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1788
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export type MeshPrototype = GetStructType<{
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1789
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SID: string;
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1790
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MeshPath: string;
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1791
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MaterialPath: string;
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1792
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MeshType: EMeshSubType;
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1793
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ID: number;
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1794
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}>;
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1795
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+
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1796
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export type WeaponPrototype = GetStructType<{
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1797
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SID: string;
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1798
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MeshPrototypeSID: string;
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1799
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MeshInWorldPrototypeSID: string;
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1800
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Weight: number;
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1801
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Cost: number;
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1802
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GeneralWeaponSetup: string;
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1803
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PlayerWeaponAttributes: string;
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1804
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NPCWeaponAttributes: string;
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1805
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BaseDurability: number;
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1806
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Icon: string;
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1807
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SectionSettings: {
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SectionIsEnabled: true;
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1809
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UpgradeTargetPartType: EUpgradeTargetPartType;
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1810
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BottomPosition: number;
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1811
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RightPoition: number;
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1812
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LeftPosition: number;
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1813
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TopPosition: number;
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1814
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ModuleLineDirection: ELineDirection;
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1815
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}[];
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1816
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}>;
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1817
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1818
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export type WeaponAttributesPrototype = GetStructType<{
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1819
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SID: string;
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DefaultWeaponSettingsSID: string;
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1821
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AnimBlueprint: string;
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1822
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ParticlesBasedOnHeating: {
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1823
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VFXGroupName: string;
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1824
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Shooting: {
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SocketName: string;
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PFXPath: string;
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MinHeatingValueToAppear: 0;
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};
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PostShooting: {
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SocketName: string;
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PFXPath: string;
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MinHeatingValueToAppear: 5;
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};
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}[];
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}>;
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