s2cfgtojson 2.2.8 → 2.2.10

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Files changed (3) hide show
  1. package/enums.mts +7 -1
  2. package/package.json +1 -1
  3. package/types.mts +69 -0
package/enums.mts CHANGED
@@ -1605,7 +1605,13 @@ export type ERadiationPreset = `ERadiationPreset::${
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  | "Strong"
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  | "Topaz"}`;
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- export type ERank = `ERank::${"Experienced" | "Master" | "Newbie" | "Veteran"}`;
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+ export type _ERank =
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+ `ERank::${"Experienced" | "Master" | "Newbie" | "Veteran"}`;
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+ export type ERank =
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+ | _ERank
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+ | `${_ERank}, ${_ERank}`
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+ | `${_ERank}, ${_ERank}, ${_ERank}`
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+ | `${_ERank}, ${_ERank}, ${_ERank}, ${_ERank}`;
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  export type ERegion = `ERegion::${
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  | "Bolota"
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "s2cfgtojson",
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- "version": "2.2.8",
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+ "version": "2.2.10",
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  "description": "Converts Stalker 2 Cfg file into a POJO",
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  "keywords": [
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  "stalker",
package/types.mts CHANGED
@@ -60,6 +60,10 @@ import {
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  ESoundEffectSubtype,
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  EInputAxisType,
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  EActionType,
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+ EQuestNodeType,
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+ EOverrideDialogTopic,
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+ ETriggerReact,
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+ ERequiredSquadMembers,
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  } from "./enums.mjs";
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  export interface Struct<T extends Entries = {}> {
@@ -452,6 +456,8 @@ export type ALifeDirectorScenarioPrototype = GetStructType<{
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  [key: string]: {
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  SID: string;
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  PlayerRequiredRank: ERank;
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+ ExpansionSquadNumMin: number;
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+ ExpansionSquadNumMax: number;
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  ScenarioSquads: {
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  AgentArchetype: EAgentArchetype;
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  bPlayerEnemy: boolean;
@@ -836,6 +842,8 @@ export type ItemGeneratorPrototype = GetStructType<{
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  MaxDurability: number;
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  MinCount: number;
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  MaxCount: number;
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+ AmmoMinCount: number;
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+ AmmoMaxCount: number;
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  }[];
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  bAllowSameCategoryGeneration: boolean;
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  }[];
@@ -1714,3 +1722,64 @@ export type NPCWeaponSettingsPrototype = GetStructType<{
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  ArmorPiercing: number;
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  CombatSynchronizationScore: { TokenTag: string; Score: string }[];
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  }>;
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+
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+ export type QuestNodePrototype = GetStructType<{
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+ InGameHours?: number;
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+ SID: string;
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+ NodePrototypeVersion: number;
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+ QuestSID: string;
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+ NodeType: EQuestNodeType;
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+ StartDelay: number;
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+ LaunchOnQuestStart: boolean;
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+
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+ Repeatable: boolean;
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+ OutputPinNames: string[];
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+ Launchers: {
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+ Excluding: boolean;
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+ Connections: {
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+ SID: string;
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+ Name: string;
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+ };
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+ }[];
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+ LastPhrases: {
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+ FinishNode: boolean;
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+ LastPhraseSID: string;
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+ NextLaunchedPhraseSID: string;
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+ }[];
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+ DialogChainPrototypeSID: string;
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+ DialogMembers: string[];
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+ TalkThroughRadio: boolean[];
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+ DialogObjectLocation: {
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+ X: number;
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+ Y: number;
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+ Z: number;
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+ };
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+ NPCToStartDialog: number;
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+ StartForcedDialog: boolean;
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+ WaitAllDialogEndingsToFinish: boolean;
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+ IsComment: boolean;
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+ OverrideDialogTopic: EOverrideDialogTopic;
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+ CanExitAnytime: boolean;
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+ ContinueThroughRadio: boolean;
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+ CallPlayer: boolean;
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+ SeekPlayer: boolean;
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+ CallPlayerRadius: number;
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+ ExcludeAllNodesInContainer: boolean;
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+ GlobalVariablePrototypeSID: string;
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+ ChangeValueMode: EChangeValueMode;
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+ VariableValue: any;
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+ PinWeights: number[];
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+ Conditions: {
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+ ConditionType: EQuestConditionType;
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+ ConditionComparance: EConditionComparance;
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+ LinkedNodePrototypeSID: string;
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+ CompletedNodeLauncherNames: never[];
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+ TargetNPC: string;
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+ TargetContextualActionPlaceholder: string;
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+ TargetCharacter: string;
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+ Trigger: string;
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+ bTriggersByAnybody: boolean;
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+ ReactType: ETriggerReact;
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+ RequiredSquadMembers: ERequiredSquadMembers;
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+ }[][];
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+ }>;