s2cfgtojson 2.1.6 → 2.2.7

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package/types.mts CHANGED
@@ -1,5 +1,67 @@
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  // noinspection JSUnusedGlobalSymbols
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+ import {
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+ EAttachSlot,
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+ EBoltActionWeaponState,
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+ EConnectionLineState,
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+ EInventoryEquipmentSlot,
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+ EItemType,
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+ ELineDirection,
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+ EUpgradeTargetPartType,
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+ EWeaponType,
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+ EFireType,
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+ EALifeDirectorScenarioTarget,
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+ ERank,
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+ EQuestConditionType,
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+ EConditionComparance,
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+ EChangeValueMode,
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+ EDialogAction,
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+ EGlobalVariableType,
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+ EJamType,
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+ EAnimationReloadTypes,
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+ EAmmoCaliber,
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+ EAmmoType,
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+ ECrosshairType,
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+ EMagazineMeshType,
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+ EAttachType,
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+ ESortGroup,
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+ EAgentType,
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+ EAgentArchetype,
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+ EEmotionalFaceMasks,
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+ EAimAssistPresetType,
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+ EEffectType,
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+ EDuplicateResolveType,
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+ EBeneficial,
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+ EDamageType,
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+ EDamageSource,
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+ EPsyNPCType,
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+ EStaminaAction,
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+ ECameraShakeEffectSubtype,
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+ EVitalType,
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+ EItemGenerationCategory,
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+ EUISound,
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+ EDamageBone,
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+ EGSCTeleportType,
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+ EGameDifficulty,
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+ EObjType,
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+ EObjAnim,
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+ ENPCType,
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+ EMutantAttackType,
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+ EEvadeActionType,
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+ EObjMesh,
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+ EIgnoreDamageType,
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+ EStateTag,
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+ EObjSkeletalMeshTraceBone,
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+ EWeightStatus,
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+ EThreatActionType,
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+ EWaterImmersionLevel,
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+ EUpgradeVerticalPosition,
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+ ECauseOfDeath,
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+ ESoundEffectSubtype,
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+ EInputAxisType,
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+ EActionType,
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+ } from "./enums.mjs";
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+
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  export interface Struct<T extends Entries = {}> {
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  isRoot?: boolean;
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  refurl?: string;
@@ -10,7 +72,9 @@ export interface Struct<T extends Entries = {}> {
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  toTs(): string;
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  }
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  export type DefaultEntries = { _isArray?: boolean; _useAsterisk?: boolean };
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+
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  export type Value = Omit<Struct, "toTs"> | string | boolean | number;
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+
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  export type Entries = Record<string | number, Value> & DefaultEntries;
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  export type GetTsType<In extends Struct, E = In["entries"]> = {
@@ -33,1701 +97,1616 @@ export type GetStructType<In> =
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  ? boolean
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  : never;
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- export type EAIConstraintType = `EAIConstraintType::${"PrepareForEmission"}`;
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- export type EAIMovementPose = `EAIMovementPose::${"Stand"}`;
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- export type EALifeDirectorScenarioTarget = `EALifeDirectorScenarioTarget::${
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- | "AllyLair"
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- | "AttackEnemyLair"
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- | "ContextualAction"
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- | "None"
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- | "Player"
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- | "TargetEachOther"}`;
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- export type EALifeFactionGoalType = `EALifeFactionGoalType::${
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- | "Aggressive"
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- | "Defensive"
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- | "Normal"}`;
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- export type EAbility = `EAbility::${
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- | "AOEAttackPassive"
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- | "ActivateAnomaly"
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- | "AoEAttack"
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- | "Attack"
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- | "AuraEffect"
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- | "Berserk"
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- | "BlinkTeleport"
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- | "Charge"
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- | "Empty"
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- | "HumanMeleeAttack"
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- | "LongJump"
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- | "PSYStrike"
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- | "Roar"
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- | "Shield"
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- | "StrelokSpecial"
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- | "Summon"
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- | "Throw"
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- | "ThrowGrenade"
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- | "ThrowQueue"
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- | "TrickSound"
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- | "WeaponDrag"
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- | "WeaponRiseAndShoot"
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- | "Zombification"}`;
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- export type EAbilityStatePhase = `EAbilityStatePhase::${"Complete"}`;
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- export type EAgentArchetype = `EAgentArchetype::${"Human" | "Mutant"}`;
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- export type EAgentType = `EAgentType::${
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- | "BlindDog"
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- | "Blinddog"
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- | "Bloodsucker"
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- | "Boar"
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- | "Burer"
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- | "Cat"
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- | "Chimera"
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- | "Controller"
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- | "Deer"
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- | "Flesh"
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- | "Human"
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- | "MutantGeneric"
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- | "PluginAgent"
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- | "Poltergeist"
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- | "PseudoDog"
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- | "Pseudogiant"
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- | "RatSwarm"
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- | "Snork"
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- | "Tushkan"}`;
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- export type EAimAssistPresetType = `EAimAssistPresetType::${
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- | "Default"
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- | "Full"
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- | "GetCount"}`;
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- export type EAimAssistWeightType = `EAimAssistWeightType::${
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- | "Angle"
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- | "DistanceFromApex"}`;
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- export type EAmmoCaliber = `EAmmoCaliber::${
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- | "A012"
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- | "A045"
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- | "A545"
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- | "A556"
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- | "A762"
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- | "A762NATO"
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- | "A762Sniper"
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- | "A918"
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- | "A919"
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- | "A939"
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- | "AGA"
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- | "AHEDP"
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- | "APG7V"
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- | "AVOG"
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- | "None"}`;
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- export type EAmmoType = `EAmmoType::${
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- | "ArmorPiercing"
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- | "Default"
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- | "Expanding"
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- | "None"
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- | "Supersonic"}`;
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- export type EAnimationReloadTypes = `EAnimationReloadTypes::${
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- | "Full"
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- | "SingleBullet"
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- | "Tactical"
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- | "Unload"}`;
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- export type EAnomalyElementType = `EAnomalyElementType::${
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- | "Chemical"
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- | "Electro"
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- | "Fire"
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- | "Gravity"
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- | "None"
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- | "PSY"}`;
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- export type EAnomalyType = `EAnomalyType::${
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- | "CarouselAnomaly"
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- | "ChemicalAnomaly"
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- | "ClassicFireAnomaly"
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- | "ClickerAnomaly"
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- | "DiamondAnomaly"
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- | "ElectroAnomaly"
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- | "ExpulsionAnomaly"
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- | "FlycatcherAnomaly"
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- | "LavaLampAnomaly"
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- | "LightningBallAnomaly"
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- | "None"
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- | "PSYAnomaly"
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- | "PSYControllerAnomaly"
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- | "PSYEmitterAnomaly"
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- | "PillowAnomaly"
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- | "RazorAnomaly"
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- | "SoapBubbleAnomaly"
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- | "ToxicCloudAnomaly"}`;
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- export type EApplyRestrictionType = `EApplyRestrictionType::${"LeaveSame"}`;
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- export type EArchiartifactType = `EArchiartifactType::${
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- | "Ball"
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- | "Bolt"
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- | "Flower"
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- | "Kettle"
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- | "None"
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- | "Nut"
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- | "Water"}`;
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- export type EArmorScale = `EArmorScale::${
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- | "HeavyArmor"
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- | "LightArmor"
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- | "MediumArmor"}`;
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- export type EArtifactRarity = `EArtifactRarity::${
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- | "Common"
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- | "Epic"
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- | "Rare"
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- | "Uncommon"}`;
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- export type EArtifactSpawnerExcludeRule = `EArtifactSpawnerExcludeRule::${
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- | "ExcludeArchiArtifacts"
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- | "ExcludeQuestArtifacts"}`;
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- export type EArtifactType = `EArtifactType::${
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- | "Chemical"
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- | "Electro"
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- | "Fake"
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- | "Fire"
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- | "Gravity"
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- | "None"
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- | "PSY"}`;
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- export type EAspectRatio = `EAspectRatio::${"Auto"}`;
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- export type EAttachSlot = `EAttachSlot::${
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- | "Barrel"
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- | "Flashlight"
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- | "Handguard"
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- | "Lasersight"
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- | "Magazine"
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- | "None"
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- | "PlankScope"
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- | "Scope"}`;
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- export type EAttachType = `EAttachType::${
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- | "GetCount"
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- | "GrenadeLauncher"
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- | "Grip"
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- | "IronSight"
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- | "Lasersight"
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- | "Magazine"
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- | "Muzzle"
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- | "PlankScope"
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- | "Scope"
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- | "Shotgun"
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- | "Silencer"}`;
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- export type EAttractionPointType = `EAttractionPointType::${
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- | "ExitLookAt"
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- | "FollowCharacterBone"
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- | "FollowObject"
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- | "StaticLocation"}`;
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- export type EAudioRoomPresetBandwidth = `EAudioRoomPresetBandwidth::${
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- | "Close"
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- | "Custom"
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- | "HalfOpen"
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- | "Isolated"
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- | "None"
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- | "Open"}`;
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- export type EAvailableCoverActionsSide = `EAvailableCoverActionsSide::${
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- | "Center"
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- | "Left"
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- | "Right"}`;
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- export type EAvailableCoverEnterTypes = `EAvailableCoverEnterTypes::${
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- | "Long"
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- | "Short"}`;
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- export type EBehaviorType = `EBehaviorType::${
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- | "Berserk"
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- | "Confused"
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- | "Escort"
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- | "Flee"
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- | "Follow"
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- | "Guard"
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- | "Kill"
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- | "MoveTo"
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- | "Pacifist"
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- | "Panic"
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- | "Patrol"
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- | "Rest"
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- | "ShootTarget"
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- | "Sleep"
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- | "Stay"
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- | "UseAbility"}`;
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- export type EBeneficial = `EBeneficial::${"Negative" | "None" | "Positive"}`;
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- export type EBodyMeshType = `EBodyMeshType::${"Attach" | "Face"}`;
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- export type EBoltActionWeaponState = `EBoltActionWeaponState::${
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- | "NoBoltAction"
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- | "ReadyToShoot"}`;
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- export type EBoolProviderType = `EBoolProviderType::${
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- | "And"
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- | "And provider - Player has Experienced rank AND at least 500 Reputation with Duty"
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- | "Constant"
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- | "FactionRelation"
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- | "None"
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- | "Not"
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- | "Not provider - Player doesn't have Experienced rank and has less than 500 Reputation with Duty"
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- | "Or"
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- | "Or provider - Player has Experienced rank OR at least 500 Reputation with Duty"
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- | "PlayerRank"
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- | "PlayerUnderRoof"
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- | "TargetHasEffectBoolProvider"
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- | "TargetInShelter"
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- | "TargetRank"
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- | "TargetRelation"
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- | "TraderRegenerationDays"
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- | "TraderRegenerationHours"}`;
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- export type EBrokenGameDataFilter =
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- `EBrokenGameDataFilter::${"UnderDraftComment"}`;
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- export type ECalculateSignificance = `ECalculateSignificance::${"ScreenSize"}`;
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- export type ECameraShakeEffectSubtype =
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- `ECameraShakeEffectSubtype::${"None // MP: There is no camera shake asset mentioned, so I will disable it for now"}`;
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- export type ECameraShakeGroupType = `ECameraShakeGroupType::${
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- | "MaxCount"
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- | "None"
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- | "Priority"}`;
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- export type ECameraShakeType = `ECameraShakeType::${
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- | "Constant"
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- | "FloatProvider"
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- | "None"
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- | "Vital"}`;
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- export type ECauseOfDeath = `ECauseOfDeath::${"Range"}`;
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- export type EChangeValueMode = `EChangeValueMode::${
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- | "Add"
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- | "Set"
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- | "Subtract"}`;
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- export type ECollisionChannel = `ECollisionChannel::${"ECC_Visibility"}`;
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- export type ECollisionFormType = `ECollisionFormType::${"Box" | "Cylinder"}`;
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- export type EColorBlindMode = `EColorBlindMode::${"None"}`;
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- export type EConditionCheckType = `EConditionCheckType::${"And" | "Or"}`;
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- export type EConditionComparance = `EConditionComparance::${
289
- | "Equal"
290
- | "Greater"
291
- | "GreaterOrEqual"
292
- | "Less"
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- | "LessOrEqual"
294
- | "NotEqual"}`;
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- export type EConnectionLineState = `EConnectionLineState::${
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- | "Down"
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- | "Middle"
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- | "None"
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- | "Top"}`;
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- export type EConsumableType = `EConsumableType::${
301
- | "Food"
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- | "Guitar"
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- | "Medicine"
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- | "None"}`;
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- export type EContextualActionBodyPart = `EContextualActionBodyPart::${
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- | "Back"
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- | "Head"
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- | "Skirt"}`;
309
- export type EContextualActionEffectType =
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- `EContextualActionEffectType::${"ChangeNeedValue"}`;
311
- export type EContextualActionNeeds = `EContextualActionNeeds::${
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- | "Anecdote"
313
- | "Detector"
314
- | "Dialog"
315
- | "Drink"
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- | "Eat"
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- | "Emission"
318
- | "Fight"
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- | "Guard"
320
- | "Guitar"
321
- | "Idle"
322
- | "Monolog"
323
- | "PDA"
324
- | "Patrolling"
325
- | "Quest"
326
- | "Rest"
327
- | "RunOnTalking"
328
- | "Sleep"
329
- | "Smoke"
330
- | "WeaponCleaning"
331
- | "Work"}`;
332
- export type EContextualActionNodeType = `EContextualActionNodeType::${
333
- | "Animation"
334
- | "ConditionalSelector"
335
- | "DistanceSelector"
336
- | "RandomSelector"
337
- | "SequentialSelector"
338
- | "SoundDependentAnimation"
339
- | "Start"}`;
340
- export type EContextualActionPreconditionType =
341
- `EContextualActionPreconditionType::${
342
- | "AllowedAgentType"
343
- | "AvailableBodyPart"
344
- | "Faction"
345
- | "GlobalVariable"
346
- | "ItemInInventory"
347
- | "Rank"
348
- | "Weather"}`;
349
- export type EContextualAgentType = `EContextualAgentType::${
350
- | "BlindDog"
351
- | "Bloodsucker"
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- | "Boar"
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- | "Burer"
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- | "Cat"
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- | "Chimera"
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- | "Controller"
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- | "Deer"
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- | "Flesh"
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- | "Human"
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- | "PseudoDog"
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- | "Pseudogiant"
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- | "Snork"
363
- | "Tushkan"
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- | "Zombie"}`;
365
- export type ECrosshairType = `ECrosshairType::${
366
- | "Arc"
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- | "Circle"
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- | "Circle // Circle Point Cross Arc"
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- | "Cross"
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- | "Cross // Circle Point Cross Arc"
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- | "Empty"
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- | "Point"
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- | "Point // Circle Point Cross Arc"}`;
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- export type ECrosshairTypeSetting = `ECrosshairTypeSetting::${"Regular"}`;
375
- export type ECustomDataDistribution = `ECustomDataDistribution::${
376
- | "Custom"
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- | "Uniform"}`;
378
- export type EDamageBone = `EDamageBone::${"Body" | "Head" | "Limbs"}`;
379
- export type EDamageSource = `EDamageSource::${
380
- | "AnomalyStrike"
381
- | "BiteLarge"
382
- | "BiteRat"
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- | "BiteSmall"
384
- | "Buckshot"
385
- | "Bullet"
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- | "BulletHeavy"
387
- | "Carousel"
388
- | "Chemical"
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- | "CutLarge"
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- | "CutSmall"
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- | "Electricity"
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- | "Explosion"
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- | "Fire"
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- | "Hunger"
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- | "IronWind"
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- | "None"
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- | "PSY"
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- | "PoltergeistChemicalCollisionAttack"
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- | "PoltergeistCommonCollisionAttack"
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- | "PoltergeistElectroCollisionAttack"
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- | "PoltergeistFireCollisionAttack"
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- | "RamLarge"
403
- | "RamSmall"
404
- | "ShockWave"
405
- | "WeaponButt"}`;
406
- export type EDamageType = `EDamageType::${
407
- | "Burn"
408
- | "ChemicalBurn"
409
- | "Fall"
410
- | "Hunger"
411
- | "PSY"
412
- | "Physics"
413
- | "Radiation"
414
- | "Shock"
415
- | "Strike"}`;
416
- export type EDeadZoneType = `EDeadZoneType::${"Radial"}`;
417
- export type EDestructionActionType = `EDestructionActionType::${
418
- | "Destroy"
419
- | "Explode"
420
- | "NoActionSelected"
421
- | "PlaySound"
422
- | "PlayVisualEffect"
423
- | "SetNewMesh"
424
- | "SpawnItems"}`;
425
- export type EDetectorType = `EDetectorType::${
426
- | "Bear"
427
- | "Echo"
428
- | "Gilka"
429
- | "None"
430
- | "Veles"}`;
431
- export type EDialogAction = `EDialogAction::${
432
- | "Attack"
433
- | "Bribe"
434
- | "Bye"
435
- | "Drink"
436
- | "Eat"
437
- | "FactionRelationshipCheck"
438
- | "FastTravel"
439
- | "GetItem"
440
- | "GetMoney"
441
- | "GiveItem"
442
- | "GiveMedkit"
443
- | "Guide"
444
- | "GuideSelection"
445
- | "GuideUI"
446
- | "Heal"
447
- | "Hit"
448
- | "Laugh"
449
- | "OpenTradeMenu"
450
- | "OpenUpgradeMenu"
451
- | "RankCheck"
452
- | "Reward"
453
- | "SetGlobalVariable"
454
- | "ShowItem"
455
- | "ShowMoney"
456
- | "SideQuest"
457
- | "TerminateDialog"
458
- | "Threat"
459
- | "TimedAnswer"}`;
460
- export type EDialogAnimationType = `EDialogAnimationType::${
461
- | "AgathaIdleListeningStiff1"
462
- | "AgathaIdleListeningStiff2"
463
- | "AgathaIdleListeningStiff3"
464
- | "AgathaIdleTalkingStiff1"
465
- | "AgathaIdleTalkingStiff2"
466
- | "AgathaNodUsual"
467
- | "AgathaSmokeIdleListeningStiff2"
468
- | "AgathaSmokeIdleListeningStiff4"
469
- | "AgathaSmokeIdleListeningStiff5"
470
- | "AgathaSmokeIdleTalkingStiff1"
471
- | "AgathaSmokeIdleTalkingStiff2"
472
- | "AgathaSmokeIdleTalkingStiff3"
473
- | "AgathaSmokeIdleTalkingStiff4"
474
- | "AgathaSmokeIdleTalkingStiff5"
475
- | "AgathaSmokeNodUsual1"
476
- | "AgathaSmokeNodUsual2"
477
- | "AgathaSmokeUniqueSmoking1"
478
- | "AgathaSmokeUniqueSmoking2"
479
- | "BerezaHippieUsual"
480
- | "BerezaIdleTalkingHandUsual"
481
- | "BerezaIdleWaitingHand"
482
- | "BerezaTalkingAgree"
483
- | "BerezaTalkingHandWave"
484
- | "BerezaTalkingNegative"
485
- | "DoroznukIdleListeningUsual1"
486
- | "DoroznukIdleTalkingUsual"
487
- | "DoroznukIdleWaiting1"
488
- | "DoroznukIdleWaiting2"
489
- | "DoroznukTalkingAgree"
490
- | "DoroznukTalkingDoubt"
491
- | "DoroznukTalkingExpressive"
492
- | "DoroznukTalkingFingerExpressive"
493
- | "DoroznukTalkingHandWave"
494
- | "DoroznukTalkingNegative"
495
- | "DoroznukTalkingPointdown"
496
- | "DoroznukTalkingUsual1"
497
- | "DoroznukTalkingUsual2"
498
- | "DrunkIdleListening"
499
- | "DrunkIdleListening2"
500
- | "DrunkIdleListening3"
501
- | "DrunkTalkingFingerExpressive"
502
- | "DrunkTalkingFingerExpressive2"
503
- | "DrunkTalkingForwardUsual"
504
- | "DrunkTalkingLong"
505
- | "DrunkTalkingLong1"
506
- | "DrunkTalkingLong2"
507
- | "DrunkTalkingLong3"
508
- | "EDialogAnimationType_MAX"
509
- | "HarpiaIdleListeningStiff1"
510
- | "HarpiaIdleListeningUsual"
511
- | "HarpiaIdleTalkingArmOnGunUsual"
512
- | "HarpiaIdleTalkingUsual1"
513
- | "HarpiaIdleTalkingUsual2"
514
- | "HarpiaNodExpressive"
515
- | "HarpiaTalkingLongUsual"
516
- | "Idle"
517
- | "KalinaIdleListeningStiff"
518
- | "KalinaIdleListeningUsual"
519
- | "KalinaIdleTalkingUsual"
520
- | "KalinaTalkingArmsUsual1"
521
- | "KalinaTalkingArmsUsual2"
522
- | "KalinaTalkingFingerExpressive"
523
- | "KalinaTalkingGoAwayExpressive"
524
- | "KalinaTalkingLongUsual"
525
- | "NPCAllInPosition"
526
- | "NPCAngerTalkingExpressive"
527
- | "NPCAngerTalkingUsual_NEW"
528
- | "NPCApprovalListeningStiff"
529
- | "NPCApprovalListeningUsual"
530
- | "NPCApprovalTalkingExpressive"
531
- | "NPCApprovalTalkingUsual"
532
- | "NPCArguingArmsExpressive"
533
- | "NPCArguingQuestionExpressive"
534
- | "NPCArquingTreatExpressiveLong_NEW"
535
- | "NPCCallTalkingExpressive"
536
- | "NPCCallTalkingUsual"
537
- | "NPCCallTalkingUsual2_NEW"
538
- | "NPCDisappointmentTalkingExpressive"
539
- | "NPCDisappointmentWaveStiff"
540
- | "NPCDisapprovalDoubtExpressive"
541
- | "NPCDisapprovalDoubtStiff"
542
- | "NPCDisapprovalListeningBusyUsual_NEW"
543
- | "NPCDisapprovalListeningExpressive"
544
- | "NPCDisapprovalListeningUsual1"
545
- | "NPCDisapprovalListeningUsual2"
546
- | "NPCDisapprovalTalkingExpressive"
547
- | "NPCDisapprovalTalkingStiff1"
548
- | "NPCDisapprovalTalkingStiff2"
549
- | "NPCDisapprovalTalkingStiff3"
550
- | "NPCDisapprovalTalkingUsual"
551
- | "NPCDisapprovalTalkingUsual2"
552
- | "NPCDisapprovalThreatExpressive1"
553
- | "NPCDisapprovalThreatExpressive2"
554
- | "NPCDrinkPills"
555
- | "NPCDrinkToast"
556
- | "NPCFacepalm"
557
- | "NPCFarewellTalkingExpressive"
558
- | "NPCFarewellTalkingStiff"
559
- | "NPCFarewellTalkingUsual"
560
- | "NPCFeelingSick"
561
- | "NPCGive"
562
- | "NPCGive2"
563
- | "NPCGreetingTalkingExpressive"
564
- | "NPCGreetingTalkingStiff"
565
- | "NPCGreetingTalkingUsual1"
566
- | "NPCGreetingTalkingUsual2"
567
- | "NPCHandToForehead"
568
- | "NPCIdleListeningUsual1"
569
- | "NPCIdleListeningUsual2"
570
- | "NPCIdleListeningUsual3"
571
- | "NPCIdleListeningUsual4"
572
- | "NPCIdleTalkingArmsUsual"
573
- | "NPCIdleTalkingCrossedArmRight"
574
- | "NPCIdleTalkingExpressive"
575
- | "NPCIdleTalkingExpressive1"
576
- | "NPCIdleTalkingExpressive2"
577
- | "NPCIdleTalkingHeadswayStiff"
578
- | "NPCIdleTalkingStiff1"
579
- | "NPCIdleTalkingStiff2"
580
- | "NPCIdleTalkingStiff3"
581
- | "NPCIdleTalkingUsual1"
582
- | "NPCIdleTalkingUsual2"
583
- | "NPCIdleTalkingUsual3"
584
- | "NPCIdleTalkingUsual4"
585
- | "NPCIdleTalkingUsual5"
586
- | "NPCIdleTalkingUsual6"
587
- | "NPCIdleWaitingCrossedArms"
588
- | "NPCIdleWaitingExpressive2"
589
- | "NPCIdleWaitingHand"
590
- | "NPCIdleWaitingStomachHands"
591
- | "NPCIdleWaitingUsual1"
592
- | "NPCIdleWaitingUsual2"
593
- | "NPCPSYListeningVoicesExpressive1"
594
- | "NPCPSYListeningVoicesExpressive2"
595
- | "NPCPointBack"
596
- | "NPCPointHimself"
597
- | "NPCPointPlayer"
598
- | "NPCPointdown_NEW"
599
- | "NPCQuietly"
600
- | "NPCReconciliationTalkingStiff"
601
- | "NPCReconciliationTalkingUsual"
602
- | "NPCReconcillationTalkingExpressive"
603
- | "NPCReconcillationTalkingUsual"
604
- | "NPCSalute"
605
- | "NPCScaredTalkingStiff1"
606
- | "NPCScaredTalkingStiff2"
607
- | "NPCScaredTalkingUsual"
608
- | "NPCTake1"
609
- | "NPCThinkingStiff"
610
- | "NPCUsePDA"
611
- | "NPCWoundedArmLeft"
612
- | "NPCWoundedArmRight"
613
- | "NPCWoundedDisappointment"
614
- | "NPCWoundedGratitude"
615
- | "NPCWoundedSorry"
616
- | "None"
617
- | "PlayerAgree"
618
- | "PlayerApplause"
619
- | "PlayerApproval"
620
- | "PlayerArmSwingLeft"
621
- | "PlayerArmSwingRight"
622
- | "PlayerBackOn"
623
- | "PlayerBothhandsStatement"
624
- | "PlayerConvince"
625
- | "PlayerDisapproval"
626
- | "PlayerDisapprovalRight"
627
- | "PlayerDrinkVodka"
628
- | "PlayerFingerCrunching"
629
- | "PlayerFingerpointOpenpalm"
630
- | "PlayerFku"
631
- | "PlayerGiveItem"
632
- | "PlayerHeadshakeRefuse"
633
- | "PlayerHello"
634
- | "PlayerMoney"
635
- | "PlayerNod"
636
- | "PlayerOpenHandsExpressive"
637
- | "PlayerOpenpalmRight"
638
- | "PlayerPeace"
639
- | "PlayerPlayerSalute"
640
- | "PlayerPoindownLeft"
641
- | "PlayerPoindownRight"
642
- | "PlayerPointForward"
643
- | "PlayerPointNPCLeft"
644
- | "PlayerPointUp"
645
- | "PlayerRefuse"
646
- | "PlayerShowBadge"
647
- | "PlayerShowItem"
648
- | "PlayerTakeItem"
649
- | "PlayerWavingHandExpressive"
650
- | "PlayerWavingHands"
651
- | "PlayerWhatever"
652
- | "SidorovichNotebook"
653
- | "StriderTouchneck"
654
- | "TalkWalkieTalkie_E02_SQ01"
655
- | "TalkWalkieTalkie_E03_MQ03_1"
656
- | "TalkWalkieTalkie_E05_MQ01"
657
- | "TalkWalkieTalkie_E05_MQ05"
658
- | "TalkWalkieTalkie_E05_SQ01_2"
659
- | "TalkWalkieTalkie_E06_MQ01_1"
660
- | "TalkWalkieTalkie_E06_MQ01_2"
661
- | "TalkWalkieTalkie_E06_MQ01_3"
662
- | "TalkWalkieTalkie_E06_MQ02"
663
- | "TalkWalkieTalkie_E07_MQ01"
664
- | "TalkWalkieTalkie_E07_MQ01_2"
665
- | "TalkWalkieTalkie_E08_MQ03"
666
- | "TalkWalkieTalkie_E08_MQ04"
667
- | "TalkWalkieTalkie_E08_MQ05"
668
- | "TalkWalkieTalkie_E14_MQ01"
669
- | "TalkWalkieTalkie_E14_MQ1_2"
670
- | "TalkWalkieTalkie_E14_MQ1_3"
671
- | "TalkWalkieTalkie_SQ13"
672
- | "TalkWalkieTalkie_SQ18"}`;
673
- export type EDialogEventCategory = `EDialogEventCategory::${
674
- | "Combat"
675
- | "HitReaction"}`;
676
- export type EDialogEventType = `EDialogEventType::${
677
- | "CallPlayer"
678
- | "Chatter"
679
- | "Combat_Action_Cover"
680
- | "Combat_Action_Detour"
681
- | "Combat_Action_EnemyDead"
682
- | "Combat_Action_EnemyGrenade"
683
- | "Combat_Action_EnemyHit"
684
- | "Combat_Action_FireSupression"
685
- | "Combat_Action_Flank"
686
- | "Combat_Action_FriendlyDead"
687
- | "Combat_Action_FriendlyFire"
688
- | "Combat_Action_FriendlyGrenade"
689
- | "Combat_Action_FriendlyHit"
690
- | "Combat_Action_Move"
691
- | "Combat_Action_Reload"
692
- | "Combat_EnemyFound"
693
- | "Combat_EnemyRetreat"
694
- | "Combat_EnemySearch"
695
- | "Combat_Over"
696
- | "Combat_SearchEnd"
697
- | "Combat_SelfRetreat"
698
- | "Combat_Start"
699
- | "Combat_Threats_AlertedSearch"
700
- | "Combat_Threats_AlertedSearchEnd"
701
- | "Combat_Threats_EnemySearch"
702
- | "Combat_Threats_ThreatDetected"
703
- | "Combat_Wounded_GoingToHeal"
704
- | "Combat_Wounded_Grunt_HealReceive"
705
- | "Combat_Wounded_HealingGratitude"
706
- | "Combat_Wounded_Knocked"
707
- | "Combat_Zombie_Attack"
708
- | "Combat_Zombie_Moan"
709
- | "Count"
710
- | "DefeatComment"
711
- | "DialogAction_Laugh"
712
- | "Emission_LeaderEnd"
713
- | "Emission_LeaderStart"
714
- | "HitReaction_AgonyDeath"
715
- | "HitReaction_Anomaly"
716
- | "HitReaction_AverageDeath"
717
- | "HitReaction_Bullet"
718
- | "HitReaction_CarouselDeath"
719
- | "HitReaction_Explosion"
720
- | "HitReaction_InstaDeath"
721
- | "HitReaction_Melee"
722
- | "HitReaction_Mutant"
723
- | "HitReaction_Transformation"
724
- | "HitReaction_WheezingDeath"
725
- | "Interact_Bump"
726
- | "Interact_Busy"
727
- | "Interact_Friendly"
728
- | "Interact_HideWeapon"
729
- | "Interact_Neutral"
730
- | "Interact_NonFriendly"
731
- | "Interact_SpeakToLeader"
732
- | "Joke"
733
- | "Peaceful_CorpseHubComment"
734
- | "Peaceful_DropCorpse"
735
- | "Peaceful_LootingEnemyCorpse"
736
- | "Peaceful_LootingFriendlyCorpse"
737
- | "Relax_EmissionFirstMessage"
738
- | "Relax_EmissionSecondMessage"
739
- | "Relax_EmissionThirdMessage"
740
- | "RunOn"}`;
741
- export type EDialogPriority = `EDialogPriority::${"None"}`;
742
- export type EDistanceSelectorCondition = `EDistanceSelectorCondition::${
743
- | "MinIn"
744
- | "MinOut"}`;
745
- export type EDuplicateResolveType = `EDuplicateResolveType::${
746
- | "KeepAll"
747
- | "KeepNew"
748
- | "KeepOld"}`;
749
- export type EEffectDisplayType = `EEffectDisplayType::${
750
- | "EffectLevel"
751
- | "ValueAndTime"}`;
752
- export type EEffectSource = `EEffectSource::${
753
- | "Armor"
754
- | "Artifact"
755
- | "Consumable"
756
- | "Debug"
757
- | "Obj"
758
- | "Other"
759
- | "Weapon"}`;
760
- export type EEffectType = `EEffectType::${
761
- | "Accuracy"
762
- | "AddAttachment"
763
- | "AdditionalInventoryWeight"
764
- | "AimingMovementSpeed"
765
- | "AimingTime"
766
- | "AmmoPerShot"
767
- | "ArmorItemWeight"
768
- | "ArmorPiercing"
769
- | "ArtifactSlots"
770
- | "BaseDamage"
771
- | "Bleeding"
772
- | "BulletDropLength"
773
- | "BulletSpeedSlowdown"
774
- | "CameraShake"
775
- | "ChangeCaliber"
776
- | "Comfort"
777
- | "Composite"
778
- | "Damage"
779
- | "DegenBleeding"
780
- | "DegenRadiation"
781
- | "Dispersion"
782
- | "DispersionMaxRadiusExtension"
783
- | "DispersionPerIterationRadiusExtension"
784
- | "DistanceDropOffLength"
785
- | "EffectiveFireDistance"
786
- | "FireInterval"
787
- | "Health"
788
- | "HoldBreathDrain"
789
- | "HungerPoints"
790
- | "IdleSwayXModifier"
791
- | "IdleSwayYModifier"
792
- | "Invulnerability"
793
- | "MaxDurability"
794
- | "MinBulletDistanceDamage"
795
- | "MovementSpeed"
796
- | "None"
797
- | "OpenSlotForAttachments"
798
- | "PenaltyLessWeight"
799
- | "ProtectionBurn"
800
- | "ProtectionChemical"
801
- | "ProtectionPSY"
802
- | "ProtectionRadiation"
803
- | "ProtectionShock"
804
- | "ProtectionStrike"
805
- | "Radiation"
806
- | "Recoil"
807
- | "RecoilRadiusNormalizationInterval"
808
- | "RegenStamina"
809
- | "SPDrain"
810
- | "ShowEquipmentTime"
811
- | "SleepinessPoints"
812
- | "VelocityDamage"
813
- | "WeaponItemWeight"}`;
814
- export type EEmissionAIEvent = `EEmissionAIEvent::${
815
- | "EmissionActive"
816
- | "EmissionDanger"
817
- | "EmissionEnd"
818
- | "EmissionStart"}`;
819
- export type EEmissionStage = `EEmissionStage::${
820
- | "ActivateQuest"
821
- | "Active"
822
- | "AfterTheStorm"
823
- | "BeforeTheStorm"
824
- | "ShockWave"}`;
825
- export type EEmotionalFaceMasks = `EEmotionalFaceMasks::${
826
- | "Angry"
827
- | "Happy"
828
- | "None"
829
- | "Sad"
830
- | "Scared"
831
- | "Surprised"}`;
832
- export type EEvadeActionType = `EEvadeActionType::${"Back" | "Left" | "Right"}`;
833
- export type EFaceBlockingBlendMasks = `EFaceBlockingBlendMasks::${
834
- | "Cheeks"
835
- | "Chin"
836
- | "Eyes"
837
- | "Forehead"
838
- | "LeftCheek"
839
- | "LeftEye"
840
- | "LeftTemple"
841
- | "Mouth"
842
- | "Nose"
843
- | "OralCavity"
844
- | "RightCheek"
845
- | "RightEye"
846
- | "RightTemple"
847
- | "Temples"
848
- | "Throat"}`;
849
- export type EFastUseGroupType = `EFastUseGroupType::${"Secondary"}`;
850
- export type EFireType = `EFireType::${"Automatic" | "Queue" | "SemiAutomatic"}`;
851
- export type EFlashlightAction = `EFlashlightAction::${
852
- | "Disable"
853
- | "TurnOff"
854
- | "TurnOn"}`;
855
- export type EFlashlightPriority = `EFlashlightPriority::${
856
- | "Chest"
857
- | "FlashlightWeaponAttachment"
858
- | "Head"}`;
859
- export type EFleeType = `EFleeType::${
860
- | "FleeFromCurrentLocation"
861
- | "FleeFromPlayer"}`;
862
- export type EFloatProviderType = `EFloatProviderType::${
863
- | "Add"
864
- | "Blink"
865
- | "Conditional"
866
- | "Constant"
867
- | "Multiply"
868
- | "None"
869
- | "ObjParam"
870
- | "PlayerVital"
871
- | "PostEffect"
872
- | "Weather"}`;
873
- export type EGSCTeleportType = `EGSCTeleportType::${
874
- | "Classic"
875
- | "Default"
876
- | "Immersive"
877
- | "Instant"
878
- | "None"
879
- | "Quest"}`;
880
- export type EGameDifficulty = `EGameDifficulty::${"Easy" | "Hard" | "Medium"}`;
881
- export type EGlobalVariableType = `EGlobalVariableType::${
882
- | "Bool"
883
- | "Int"
884
- | "String"}`;
885
- export type EGoalPriority = `EGoalPriority::${
886
- | "HigherThanALife"
887
- | "HigherThanAnomaly"
888
- | "HigherThanCombat"
889
- | "HigherThanEmission"
890
- | "HigherThanThreat"}`;
891
- export type EGrenadeType = `EGrenadeType::${"F1" | "None" | "RGD5"}`;
892
- export type EGuardType = `EGuardType::${
893
- | "GuardPlayer"
894
- | "GuardTarget"
895
- | "GuardZone"}`;
896
- export type EHealingType = `EHealingType::${
897
- | "Dialog"
898
- | "HoldComponent"
899
- | "Quest"}`;
900
- export type EHideViewType = `EHideViewType::${"ForceHide" | "Hide" | "Unhide"}`;
901
- export type EIgnoreDamageType = `EIgnoreDamageType::${
902
- | "IgnorePSY"
903
- | "Invulnerable"
904
- | "None"
905
- | "Unfocusable"
906
- | "Unkillable"}`;
907
- export type EInputController = `EInputController::${
908
- | "Dualshock4"
909
- | "KeyboardAndMouse"}`;
910
- export type EInputKey = `EInputKey::${
911
- | "Circle"
912
- | "Cross"
913
- | "LeftShoulder"
914
- | "LeftThumbstickButton"
915
- | "LeftTrigger"
916
- | "None"
917
- | "RightShoulder"
918
- | "RightThumbstickButton"
919
- | "RightTrigger"
920
- | "Square"
921
- | "Triangle"}`;
922
- export type EInputMappingContextPriority = `EInputMappingContextPriority::${
923
- | "Exclusive"
924
- | "High"
925
- | "Low"
926
- | "Lowest"
927
- | "Medium"}`;
928
- export type EInteractFXType = `EInteractFXType::${
929
- | "LadderEndInteractBot"
930
- | "LadderEndInteractTop"
931
- | "LadderIdle"
932
- | "LadderMevementFastEnd"
933
- | "LadderMovementFast"
934
- | "LadderMovementFoot"
935
- | "LadderMovementHand"
936
- | "LadderMovementJump"
937
- | "LadderStartInteractBottom"
938
- | "LadderStartInteractTop"}`;
939
- export type EInventoryEquipmentSlot = `EInventoryEquipmentSlot::${
940
- | "Artifact1"
941
- | "Body"
942
- | "Detector"
943
- | "Head"
944
- | "None"
945
- | "Pistol"
946
- | "PrimaryWeapon"}`;
947
- export type EItemContainerType = `EItemContainerType::${
948
- | "PackOfItems"
949
- | "Stash"}`;
950
- export type EItemGenerationCategory = `EItemGenerationCategory::${
951
- | "Ammo"
952
- | "Artifact"
953
- | "Attach"
954
- | "BodyArmor"
955
- | "Consumable"
956
- | "Detector"
957
- | "Head"
958
- | "Junk"
959
- | "Mask"
960
- | "None"
961
- | "SubItemGenerator"
962
- | "WeaponPistol"
963
- | "WeaponPrimary"
964
- | "WeaponSecondary"}`;
965
- export type EItemInfoType = `EItemInfoType::${
966
- | "Accuracy"
967
- | "Damage"
968
- | "Handling"
969
- | "Range"
970
- | "RateOfFire"}`;
971
- export type EItemType = `EItemType::${
972
- | "Ammo"
973
- | "Armor"
974
- | "Artifact"
975
- | "Attach"
976
- | "Consumable"
977
- | "Detector"
978
- | "Grenade"
979
- | "MutantLoot"
980
- | "None"
981
- | "Other"
982
- | "Weapon"}`;
983
- export type EJamType = `EJamType::${"FirstShotMisfire" | "Jam" | "Misfire"}`;
984
- export type EJournalAction = `EJournalAction::${
985
- | "Cancel"
986
- | "Fail"
987
- | "Finish"
988
- | "Start"}`;
989
- export type EJournalEntity = `EJournalEntity::${"Quest" | "QuestStage"}`;
990
- export type EJournalState = `EJournalState::${
991
- | "Active"
992
- | "Cancelled"
993
- | "Failed"
994
- | "Finished"
995
- | "Pending"}`;
996
- export type ELairType = `ELairType::${"RestingLair"}`;
997
- export type ELineDirection = `ELineDirection::${"Left" | "Right"}`;
998
- export type ELoadingDestination = `ELoadingDestination::${
999
- | "BridgeBetweenCutscenes"
1000
- | "IntroductionLogo"
1001
- | "None"
1002
- | "WhiteBridgeBetweenCutscenes"}`;
1003
- export type ELocalizationLanguage = `ELocalizationLanguage::${"English"}`;
1004
- export type EMagazineMeshType = `EMagazineMeshType::${
1005
- | "Empty"
1006
- | "Full"
1007
- | "LeftEmpty"
1008
- | "RightEmpty"}`;
1009
- export type EMainHandEquipmentType = `EMainHandEquipmentType::${
1010
- | "Bolt"
1011
- | "Grenade"
1012
- | "Item"
1013
- | "Knife"
1014
- | "None"
1015
- | "Pistol"
1016
- | "PrimaryWeapon"
1017
- | "SecondaryWeapon"}`;
1018
- export type EMappingContext = `EMappingContext::${
1019
- | "Aiming"
1020
- | "AttachSelector"
1021
- | "Bolt"
1022
- | "Codelock"
1023
- | "Cutscene"
1024
- | "Debug"
1025
- | "Dialogue"
1026
- | "DialogueOnTheGo"
1027
- | "EULA"
1028
- | "EditSafeZone"
1029
- | "Exploration"
1030
- | "Grenade"
1031
- | "Guitar"
1032
- | "ImportantChoice"
1033
- | "InspectArtifact"
1034
- | "Interactivity"
1035
- | "Inventory"
1036
- | "ItemSelector"
1037
- | "Journal"
1038
- | "Knife"
1039
- | "Ladder"
1040
- | "LoadingScreen"
1041
- | "Map"
1042
- | "Menu"
1043
- | "MenuSettings"
1044
- | "ModBrowser"
1045
- | "ModioReport"
1046
- | "NoInput"
1047
- | "None"
1048
- | "Note"
1049
- | "PDATutorial"
1050
- | "PDA_Encyclopedia"
1051
- | "PDA_Stats"
1052
- | "PlayMovie"
1053
- | "PlayerContextualAction"
1054
- | "Popup"
1055
- | "Presentation"
1056
- | "QuestNotification"
1057
- | "RightClickContextualMenu"
1058
- | "Sleep"
1059
- | "StackSplitMenu"
1060
- | "StealthKill"
1061
- | "Subtitle"
1062
- | "SystemNotifications"
1063
- | "Trade"
1064
- | "Upgrades"
1065
- | "UpgradesNavigation"
1066
- | "UpgradesPopup"}`;
1067
- export type EMarkerState = `EMarkerState::${"Default" | "Explored"}`;
1068
- export type EMarkerType = `EMarkerType::${
1069
- | "ArchAnomaly"
1070
- | "Bed"
1071
- | "Guide"
1072
- | "Hub"
1073
- | "Location"
1074
- | "Medic"
1075
- | "None"
1076
- | "PlayerStorage"
1077
- | "RegionMarker"
1078
- | "Technician"
1079
- | "Trader"}`;
1080
- export type EMeshSubType = `EMeshSubType::${"Skeletal" | "Static"}`;
1081
- export type EMisansceneNodeType = `EMisansceneNodeType::${
1082
- | "Action"
1083
- | "Start"
1084
- | "Switch"}`;
1085
- export type EModifiedCharacterParam = `EModifiedCharacterParam::${
1086
- | "Bleeding"
1087
- | "HP"
1088
- | "HPPercent"
1089
- | "HungerPoints"
1090
- | "IgnoreDamageType"
1091
- | "InventoryWeight"
1092
- | "Money"
1093
- | "Radiation"
1094
- | "Rank"
1095
- | "SP"
1096
- | "Sleepiness"
1097
- | "Zombie"}`;
1098
- export type EModifyAbilitySequenceQuestNodeMode =
1099
- `EModifyAbilitySequenceQuestNodeMode::${"AddAbility" | "RemoveAbility"}`;
1100
- export type EMovementBehaviour = `EMovementBehaviour::${
1101
- | "Idle"
1102
- | "Run"
1103
- | "Sprint"
1104
- | "Walk"}`;
1105
- export type EMusicState = `EMusicState::${"Region"}`;
1106
- export type EMutantAttackType = `EMutantAttackType::${"JumpAttack" | "None"}`;
1107
- export type ENPCType = `ENPCType::${
1108
- | "Guide"
1109
- | "None"
1110
- | "Repairman"
1111
- | "Technician"
1112
- | "Trader"}`;
1113
- export type ENiagaraProviderType = `ENiagaraProviderType::${
1114
- | "EyeAdaptationProvider"
1115
- | "PlayerLocationProvider"
1116
- | "TerrainOffsetProvider"
1117
- | "TimeOfDayProvider"
1118
- | "WindProvider"}`;
1119
- export type ENoteType = `ENoteType::${"Audio" | "Data" | "Notes"}`;
1120
- export type ENotificationEventType = `ENotificationEventType::${
1121
- | "AnomalyActivated"
1122
- | "EmissionFinished"
1123
- | "EmissionStarted"
1124
- | "GrenadeExploded"
1125
- | "GrenadeLaunched"
1126
- | "None"
1127
- | "ShotAppeared"
1128
- | "ShotHit"}`;
1129
- export type EObjAnim = `EObjAnim::${"Actor"}`;
1130
- export type EObjFloatParams = `EObjFloatParams::${"AimAlpha" | "Wetness"}`;
1131
- export type EObjMesh = `EObjMesh::${"Actor" | "None"}`;
1132
- export type EObjSkeletalMeshTraceBone = `EObjSkeletalMeshTraceBone::${
1133
- | "Chest"
1134
- | "EveryBone"
1135
- | "Head"
1136
- | "LArm"
1137
- | "LKnee"
1138
- | "LLeg"
1139
- | "Pelvis"
1140
- | "RArm"
1141
- | "RKnee"
1142
- | "RLeg"}`;
1143
- export type EObjType = `EObjType::${"Grenade" | "Invalid" | "NPC"}`;
1144
- export type EOutputDeviceEffect = `EOutputDeviceEffect::${"Medium" | "Narrow"}`;
1145
- export type EOverrideDialogTopic = `EOverrideDialogTopic::${
1146
- | "Busy"
1147
- | "Bye"
1148
- | "CallPlayerComment"
1149
- | "Defeat"
1150
- | "DefeatComment"
1151
- | "Forced"
1152
- | "Hello"
1153
- | "Info"
1154
- | "None"
1155
- | "Resume"
1156
- | "Trade"
1157
- | "Travel"
1158
- | "Upgrade"}`;
1159
- export type EOverweightLock = `EOverweightLock::${"Full"}`;
1160
- export type EPDATutorialCategory = `EPDATutorialCategory::${
1161
- | "Earning"
1162
- | "Fight"
1163
- | "Navigation"
1164
- | "Survival"}`;
1165
- export type EPassiveDetectorType = `EPassiveDetectorType::${
1166
- | "Anomaly"
1167
- | "None"
1168
- | "Searchpoint"}`;
1169
- export type EPerformanceBoostDLSSFGMode =
1170
- `EPerformanceBoostDLSSFGMode::${"Off"}`;
1171
- export type EPerformanceBoostFFXFIMode = `EPerformanceBoostFFXFIMode::${"Off"}`;
1172
- export type EPerformanceBoostInputLatencyReflex =
1173
- `EPerformanceBoostInputLatencyReflex::${"Off"}`;
1174
- export type EPerformanceBoostUpscalingMethod =
1175
- `EPerformanceBoostUpscalingMethod::${"TSR"}`;
1176
- export type EPhysicalMaterialType = `EPhysicalMaterialType::${
1177
- | "AirPoltergeist"
1178
- | "ArmoredGlass"
1179
- | "Artifact"
1180
- | "Asphalt"
1181
- | "Bone"
1182
- | "Bread"
1183
- | "Brick"
1184
- | "BrokenGlass"
1185
- | "Ceramic"
1186
- | "Chemical"
1187
- | "Cloth"
1188
- | "ClothCorpses"
1189
- | "Default"
1190
- | "Dirt"
1191
- | "FaustInvulnerable"
1192
- | "Flesh"
1193
- | "FleshCloth"
1194
- | "FleshCorpses"
1195
- | "FleshMetal"
1196
- | "FleshRubber"
1197
- | "ForestGrass"
1198
- | "ForestPine"
1199
- | "Glass"
1200
- | "GlassNoParticles"
1201
- | "Grass"
1202
- | "Gravel"
1203
- | "Ground"
1204
- | "Leather"
1205
- | "Leaves"
1206
- | "Meat"
1207
- | "MetalGrid"
1208
- | "MetalSolid"
1209
- | "MetalThin"
1210
- | "Paper"
1211
- | "Plastic"
1212
- | "Puddle"
1213
- | "Rock"
1214
- | "Rubber"
1215
- | "Sand"
1216
- | "Slate"
1217
- | "Tree"
1218
- | "TreeNoParticles"
1219
- | "Vegetable"
1220
- | "Water"
1221
- | "WoodSolid"
1222
- | "WoodThin"}`;
1223
- export type EPlayerActionInputModifier = `EPlayerActionInputModifier::${
1224
- | "Negate"
1225
- | "Scalar"
1226
- | "SwizzleAxis"}`;
1227
- export type EPlayerActionInputTrigger = `EPlayerActionInputTrigger::${
1228
- | "Down"
1229
- | "HoldWithActivationDelay"
1230
- | "Pressed"
1231
- | "Pulse"
1232
- | "Released"
1233
- | "Tap"}`;
1234
- export type EPlayerActionInputTypeCustom = `EPlayerActionInputTypeCustom::${
1235
- | "HoldOnly"
1236
- | "ToggleOrHold"}`;
1237
- export type EPostEffectProcessorType = `EPostEffectProcessorType::${
1238
- | "Constant"
1239
- | "Cyclical"
1240
- | "FloatProvider"
1241
- | "Lerp"
1242
- | "None"
1243
- | "Raw"}`;
1244
- export type EPostProcessEffectType = `EPostProcessEffectType::${
1245
- | "Blur"
1246
- | "Burn"
1247
- | "Chemical"
1248
- | "ConcussionBlur"
1249
- | "DamageBlood"
1250
- | "Drunkness"
1251
- | "Expulsion"
1252
- | "LeakingBlood"
1253
- | "PsyField"
1254
- | "Radiation"
1255
- | "Rain"
1256
- | "Vignette"}`;
1257
- export type EPsyNPCType = `EPsyNPCType::${"None"}`;
1258
- export type EQuestConditionType = `EQuestConditionType::${
1259
- | "AITarget"
1260
- | "ArmorState"
1261
- | "Awareness"
1262
- | "Bleeding"
1263
- | "Bridge"
1264
- | "ContextualAction"
1265
- | "CorpseCarry"
1266
- | "DistanceToNPC"
1267
- | "DistanceToPoint"
1268
- | "Effect"
1269
- | "Emission"
1270
- | "EquipmentInHands"
1271
- | "FactionRelationship"
1272
- | "FastTravelMoney"
1273
- | "GlobalVariable"
1274
- | "HP"
1275
- | "HPPercent"
1276
- | "HasItemInQuickSlot"
1277
- | "HungerPoints"
1278
- | "InventoryWeight"
1279
- | "IsAlive"
1280
- | "IsCreated"
1281
- | "IsDialogMemberValid"
1282
- | "IsEnoughAmmo"
1283
- | "IsOnline"
1284
- | "IsWeaponJammed"
1285
- | "IsWounded"
1286
- | "ItemInContainer"
1287
- | "ItemInInventory"
1288
- | "JournalState"
1289
- | "LookAtAngle"
1290
- | "Money"
1291
- | "NodeState"
1292
- | "Note"
1293
- | "PersonalRelationship"
1294
- | "PlayerOverload"
1295
- | "Psy"
1296
- | "Radiation"
1297
- | "Random"
1298
- | "Rank"
1299
- | "Stamina"
1300
- | "Trigger"
1301
- | "Weather"}`;
1302
- export type EQuestEventType = `EQuestEventType::${
1303
- | "OnAbilityEnded"
1304
- | "OnAbilityUsed"
1305
- | "OnBecomeEnemy"
1306
- | "OnBecomeFriend"
1307
- | "OnDialogFinished"
1308
- | "OnEmissionFinished"
1309
- | "OnEmissionStageFinished"
1310
- | "OnEmissionStageStarted"
1311
- | "OnEmissionStarted"
1312
- | "OnFactionBecomeEnemy"
1313
- | "OnFactionBecomeFriend"
1314
- | "OnGetCompatibleAttachment"
1315
- | "OnHit"
1316
- | "OnInteract"
1317
- | "OnJournalQuestCancel"
1318
- | "OnJournalQuestFail"
1319
- | "OnJournalQuestFinish"
1320
- | "OnJournalQuestStageCancel"
1321
- | "OnJournalQuestStageFail"
1322
- | "OnJournalQuestStageFinish"
1323
- | "OnJournalQuestStageStart"
1324
- | "OnJournalQuestStart"
1325
- | "OnModelCreate"
1326
- | "OnMoneyAmountReached"
1327
- | "OnObjDeath"
1328
- | "OnObjDefeat"
1329
- | "OnPlayerGetItem"
1330
- | "OnPlayerLostItem"
1331
- | "OnPlayerNoticed"
1332
- | "OnQuestInteractionFinish"
1333
- | "OnQuestNodeChangeState"
1334
- | "OnQuestNodeFinish"
1335
- | "OnSignalReceived"
1336
- | "OnTick"
1337
- | "OnTriggerEnter"
1338
- | "OnTriggerExit"}`;
1339
- export type EQuestNodeState = `EQuestNodeState::${
1340
- | "Activated"
1341
- | "Excluded"
1342
- | "Finished"
1343
- | "None"}`;
1344
- export type EQuestNodeType = `EQuestNodeType::${
1345
- | "ALifeDirectorZoneSwitch"
1346
- | "AchievementUnlock"
1347
- | "ActivateAnomaly"
1348
- | "ActivateInteractableObject"
1349
- | "ActivateRestrictor"
1350
- | "AddNote"
1351
- | "AddOrRemoveFromSquad"
1352
- | "AddTechnicianSkillOrUpgrade"
1353
- | "BridgeCleanUp"
1354
- | "BridgeEvent"
1355
- | "CancelAllSideQuests"
1356
- | "ChangeFaction"
1357
- | "ChangeRelationships"
1358
- | "Condition"
1359
- | "ConsoleCommand"
1360
- | "Container"
1361
- | "DeactivateZone"
1362
- | "Despawn"
1363
- | "DisableNPCBark"
1364
- | "DisableNPCInteraction"
1365
- | "EmissionScheduleControl"
1366
- | "EmissionStart"
1367
- | "EnableDataLayer"
1368
- | "End"
1369
- | "EquipItemInHands"
1370
- | "FlashlightOnOff"
1371
- | "ForceInteract"
1372
- | "GiveCache"
1373
- | "HideLoadingScreen"
1374
- | "HideTutorial"
1375
- | "If"
1376
- | "ItemAdd"
1377
- | "ItemRemove"
1378
- | "LoadAsset"
1379
- | "LookAt"
1380
- | "MoveInventory"
1381
- | "NPCBark"
1382
- | "OnAbilityEndedEvent"
1383
- | "OnAbilityUsedEvent"
1384
- | "OnDialogStartEvent"
1385
- | "OnEmissionFinishEvent"
1386
- | "OnEmissionStageActivated"
1387
- | "OnEmissionStageFinished"
1388
- | "OnEmissionStartEvent"
1389
- | "OnFactionBecomeEnemyEvent"
1390
- | "OnFactionBecomeFriendEvent"
1391
- | "OnGetCompatibleAttachEvent"
1392
- | "OnHitEvent"
1393
- | "OnInfotopicFinishEvent"
1394
- | "OnInteractEvent"
1395
- | "OnJournalQuestEvent"
1396
- | "OnKillerCheckEvent"
1397
- | "OnMoneyAmountReachedEvent"
1398
- | "OnNPCBecomeEnemyEvent"
1399
- | "OnNPCBecomeFriendEvent"
1400
- | "OnNPCCreateEvent"
1401
- | "OnNPCDeathEvent"
1402
- | "OnNPCDefeatEvent"
1403
- | "OnPlayerGetItemEvent"
1404
- | "OnPlayerLostItemEvent"
1405
- | "OnPlayerNoticedEvent"
1406
- | "OnSignalReceived"
1407
- | "OnTickEvent"
1408
- | "PlayEffect"
1409
- | "PlayPostProcess"
1410
- | "PlaySound"
1411
- | "PlayVideo"
1412
- | "ProtectLairNPCSquadItem"
1413
- | "Random"
1414
- | "ReputationLocker"
1415
- | "ResetAI"
1416
- | "RestrictSave"
1417
- | "RestrictionArea"
1418
- | "SaveGame"
1419
- | "ScheduledContainer"
1420
- | "SearchPoint"
1421
- | "SendSignal"
1422
- | "SequenceStart"
1423
- | "SetAIBehavior"
1424
- | "SetCharacterEffect"
1425
- | "SetCharacterParam"
1426
- | "SetDialog"
1427
- | "SetDurabilityParam"
1428
- | "SetFactionRestriction"
1429
- | "SetGlobalVariable"
1430
- | "SetHubOwner"
1431
- | "SetItemGenerator"
1432
- | "SetJournal"
1433
- | "SetMeshGenerator"
1434
- | "SetNPCSequentialAbility"
1435
- | "SetName"
1436
- | "SetPersonalRestriction"
1437
- | "SetQuestGiver"
1438
- | "SetSpaceRestrictor"
1439
- | "SetTime"
1440
- | "SetTimer"
1441
- | "SetWeather"
1442
- | "SetWounded"
1443
- | "ShowFadeScreen"
1444
- | "ShowLoadingScreen"
1445
- | "ShowMarker"
1446
- | "ShowTutorialWidget"
1447
- | "Spawn"
1448
- | "SpawnAnomaly"
1449
- | "SpawnAnomalySpawner"
1450
- | "SpawnArtifactSpawner"
1451
- | "SpawnDeadBody"
1452
- | "SpawnItemContainer"
1453
- | "SpawnLair"
1454
- | "SpawnSafeZone"
1455
- | "SpawnSingleObj"
1456
- | "SpawnSquad"
1457
- | "SpawnTrigger"
1458
- | "SwitchQuestItemState"
1459
- | "Technical"
1460
- | "TeleportCharacter"
1461
- | "TimeLock"
1462
- | "ToggleLairActivity"
1463
- | "ToggleNPCHidden"
1464
- | "TrackJournal"
1465
- | "TrackShelter"
1466
- | "Trigger"}`;
1467
- export type EQuestRewardType = `EQuestRewardType::${
1468
- | "Ammo"
1469
- | "Armor"
1470
- | "Artifact"
1471
- | "Attach"
1472
- | "Detector"
1473
- | "Food"
1474
- | "Helmet"
1475
- | "Medkit"
1476
- | "Money"
1477
- | "Weapon"}`;
1478
- export type ERadiationInnerOffsetPreset = `ERadiationInnerOffsetPreset::${
1479
- | "Custom"
1480
- | "Full"}`;
1481
- export type ERadiationPreset = `ERadiationPreset::${
1482
- | "Custom"
1483
- | "Deadly"
1484
- | "Light"
1485
- | "Medium"
1486
- | "RadBlock"
1487
- | "Strong"
1488
- | "Topaz"}`;
1489
- export type ERank = `ERank::${
1490
- | "Experienced"
1491
- | "GetCount"
1492
- | "Master"
1493
- | "Newbie"
1494
- | "Veteran"
1495
- | "Veteran, Master"}`;
1496
- export type ERegion = `ERegion::${
1497
- | "Bolota"
1498
- | "CHAES"
1499
- | "ChemZavod"
1500
- | "DickyOstrov"
1501
- | "Duga"
1502
- | "ERegion_MAX"
1503
- | "Generatory"
1504
- | "GoreliyLes"
1505
- | "Gradirni"
1506
- | "Jupiter"
1507
- | "Kordon"
1508
- | "Malahit"
1509
- | "MalayaZona"
1510
- | "NIICHAZ"
1511
- | "None"
1512
- | "Pripyat"
1513
- | "RizhyLes"
1514
- | "Rostock"
1515
- | "Svalka"
1516
- | "Yanov"
1517
- | "Yantar"
1518
- | "Zaton"
1519
- | "ZementniyZavod"
1520
- | "ZheleznyLes"
1521
- | "Zone"}`;
1522
- export type ERelationChangingEvent = `ERelationChangingEvent::${
1523
- | "Damage"
1524
- | "FractionDamage"
1525
- | "Grenade"
1526
- | "Heal"
1527
- | "Kill"
1528
- | "KillWounded"
1529
- | "Melee"
1530
- | "Wounded"}`;
1531
- export type ERelationLevel = `ERelationLevel::${
1532
- | "Count"
1533
- | "Disaffection"
1534
- | "Enemy"
1535
- | "Friend"
1536
- | "Neutral"}`;
1537
- export type ERepetitions = `ERepetitions::${
1538
- | "Infinity"
1539
- | "PlayCount"
1540
- | "TimeInSeconds"}`;
1541
- export type ERequiredSquadMembers = `ERequiredSquadMembers::${
1542
- | "AllMembers"
1543
- | "AnyMember"}`;
1544
- export type ESaveType = `ESaveType::${"Auto" | "Manual" | "Quest" | "Quick"}`;
1545
- export type EScenarioBranch = `EScenarioBranch::${
1546
- | "Noon"
1547
- | "Skif"
1548
- | "Spark"
1549
- | "Strelok"
1550
- | "Varta"}`;
1551
- export type ESensitivityType = `ESensitivityType::${"Medium"}`;
1552
- export type ESettingCategoryType = `ESettingCategoryType::${
1553
- | "Display = 1"
1554
- | "Input = 2"}`;
1555
- export type ESmartCoverType = `ESmartCoverType::${
1556
- | "BehindTreeCover"
1557
- | "Generic"
1558
- | "High"
1559
- | "Low"
1560
- | "NoShootingPosition"}`;
1561
- export type ESortGroup = `ESortGroup::${
1562
- | "Bleeding"
1563
- | "Buff"
1564
- | "Down"
1565
- | "HP"
1566
- | "Hunger"
1567
- | "Left"
1568
- | "None"
1569
- | "Radiations"
1570
- | "Right"
1571
- | "Stamina"
1572
- | "Up"}`;
1573
- export type ESoundEventType = `ESoundEventType::${
1574
- | "AnomalyActivated"
1575
- | "Bolt"
1576
- | "BulletFlyby"
1577
- | "BulletHit"
1578
- | "Count"
1579
- | "DoorKnockedOut"
1580
- | "Explosion"
1581
- | "GrenadeHit"
1582
- | "Guitar"
1583
- | "Interactable"
1584
- | "Jump"
1585
- | "PhysObjectImpact"
1586
- | "Reload"
1587
- | "Shot"
1588
- | "StealthKill"
1589
- | "Steps"
1590
- | "Voice"}`;
1591
- export type ESpaceRestrictionType = `ESpaceRestrictionType::${
1592
- | "In"
1593
- | "None"
1594
- | "Out"}`;
1595
- export type ESpawnNodeExcludeType = `ESpawnNodeExcludeType::${
1596
- | "ForceDespawn"
1597
- | "KillSpawnedObj"
1598
- | "SeamlessDespawn"}`;
1599
- export type ESpawnType = `ESpawnType::${"None"}`;
1600
- export type ESpeechEventType = `ESpeechEventType::${
1601
- | "Combat_EnemyDetected"
1602
- | "Combat_EnemySearch"
1603
- | "Combat_HitByEnemy"
1604
- | "Combat_Reloading"
1605
- | "Combat_TakeCover"}`;
1606
- export type EStaminaAction = `EStaminaAction::${"Run" | "Sprint" | "Walk"}`;
1607
- export type EStateTag = `EStateTag::${
1608
- | "Aim"
1609
- | "Climb"
1610
- | "Crouch"
1611
- | "Jump"
1612
- | "LowCrouchInPlace"
1613
- | "None"
1614
- | "Run"
1615
- | "SlowRun"
1616
- | "Sprint"
1617
- | "SprintUnderRunSpeed"
1618
- | "Vault"
1619
- | "Walk"}`;
1620
- export type ESubtitlesSize = `ESubtitlesSize::${"Standart"}`;
1621
- export type ESummonBehaviourOnSpawn = `ESummonBehaviourOnSpawn::${
1622
- | "Default"
1623
- | "Kill"}`;
1624
- export type ESummonSpawnOrientation = `ESummonSpawnOrientation::${
1625
- | "LookAtEnemy"
1626
- | "LookFromOwner"
1627
- | "MatchOwner"}`;
1628
- export type EThreatActionType = `EThreatActionType::${
1629
- | "CallAllies"
1630
- | "MoveToLocation"
1631
- | "SearchEnemy"
1632
- | "TurnHead"}`;
1633
- export type EThreatAwareness = `EThreatAwareness::${
1634
- | "Battle"
1635
- | "Calm"
1636
- | "MoveToLocation"
1637
- | "SearchEnemy"
1638
- | "TurnHead"}`;
1639
- export type EThreatType = `EThreatType::${
1640
- | "CharacterTouch"
1641
- | "Corpse"
1642
- | "Flashlight"
1643
- | "Hit"
1644
- | "IdentifiedEnemy"
1645
- | "PhysicsTouch"
1646
- | "PossibleEnemy"
1647
- | "Sound"
1648
- | "UnidentifiedEnemy"}`;
1649
- export type EThrowQueueDisarmMode =
1650
- `EThrowQueueDisarmMode::${"DispatchAtLastKnownPosition"}`;
1651
- export type ETriggerReact = `ETriggerReact::${
1652
- | "ReactBoth"
1653
- | "ReactOnAlive"
1654
- | "ReactOnDead"}`;
1655
- export type EUISound = `EUISound::${
1656
- | "CloseInventory"
1657
- | "Count"
1658
- | "SpecificReward"
1659
- | "SystemNotificationNews"
1660
- | "UseConsumableAntiRad"
1661
- | "UseConsumableArmyMedkit"
1662
- | "UseConsumableBandage"
1663
- | "UseConsumableBeer"
1664
- | "UseConsumableBread"
1665
- | "UseConsumableCannedFood"
1666
- | "UseConsumableCinnamon"
1667
- | "UseConsumableEcoMedkit"
1668
- | "UseConsumableEnergetic"
1669
- | "UseConsumableHercules"
1670
- | "UseConsumableMedkit"
1671
- | "UseConsumableMilk"
1672
- | "UseConsumablePsyBlocker"
1673
- | "UseConsumableSausage"
1674
- | "UseConsumableVodka"
1675
- | "UseConsumableWater"}`;
1676
- export type EUpgradeTargetPartType = `EUpgradeTargetPartType::${
1677
- | "Barrel"
1678
- | "Body"
1679
- | "Handguard"
1680
- | "None"
1681
- | "PistolGrip"
1682
- | "Stock"
1683
- | "Stock "}`;
1684
- export type EUpgradeVerticalPosition = `EUpgradeVerticalPosition::${
1685
- | "Down"
1686
- | "None"
1687
- | "Top"}`;
1688
- export type EUserNotificationType = `EUserNotificationType::${
1689
- | "None"
1690
- | "SideText"
1691
- | "Voice"}`;
1692
- export type EVitalType = `EVitalType::${
1693
- | "Bleeding"
1694
- | "Drunkness"
1695
- | "HP"
1696
- | "None"
1697
- | "PoppyFieldSleepiness"
1698
- | "PsyPoints"
1699
- | "Radiation"
1700
- | "SleepinessPoints"
1701
- | "SuppressionPoints"}`;
1702
- export type EWaterImmersionLevel = `EWaterImmersionLevel::${
1703
- | "Deadly"
1704
- | "High"
1705
- | "Low"
1706
- | "Medium"}`;
1707
- export type EWeaponState = `EWeaponState::${"Combat" | "NoWeapon" | "Relax"}`;
1708
- export type EWeaponType = `EWeaponType::${
1709
- | "None"
1710
- | "Pistol"
1711
- | "Rifle"
1712
- | "Shotgun"}`;
1713
- export type EWeather = `EWeather::${
1714
- | "CalmBeforeEmission"
1715
- | "Clearly"
1716
- | "Cloudy"
1717
- | "Emission"
1718
- | "Fogy"
1719
- | "LightRainy"
1720
- | "Rainy"
1721
- | "Stormy"
1722
- | "Thundery"}`;
1723
- export type EWeatherParam = `EWeatherParam::${"RainIntensity"}`;
1724
- export type EWeightStatus = `EWeightStatus::${
1725
- | "Heavy"
1726
- | "Normal"
1727
- | "Overweight"}`;
1728
- export type EZombificationType = `EZombificationType::${
1729
- | "AliveHuman"
1730
- | "CorpseHuman"}`;
1731
- export type PanningRule = `PanningRule::${
1732
- | "PanningRule_Headphones"
1733
- | "PanningRule_Speakers"}`;
100
+ export type ArmorPrototype = GetStructType<{
101
+ SID: string;
102
+ Icon: string;
103
+ MeshPrototypeSID: string;
104
+ BaseDurability: number;
105
+ Weight: number;
106
+ bBlockHead?: boolean;
107
+ Cost: number;
108
+ ItemGridWidth?: number;
109
+ ItemGridHeight?: number;
110
+ ArtifactSlots: number;
111
+ Protection: {
112
+ Burn: number;
113
+ Shock: number;
114
+ ChemicalBurn: number;
115
+ Radiation: number;
116
+ PSY: number;
117
+ Strike: number;
118
+ Fall: number;
119
+ };
120
+ ProtectionNPC: {
121
+ Burn: number;
122
+ Shock: number;
123
+ ChemicalBurn: number;
124
+ Radiation: number;
125
+ PSY: number;
126
+ Strike: number;
127
+ Fall: number;
128
+ };
129
+ UpgradePrototypeSIDs: string[];
130
+ SectionSettings: {
131
+ SectionIsEnabled: boolean;
132
+ UpgradeTargetPartType: EUpgradeTargetPartType;
133
+ BottomPosition: number;
134
+ RightPoition: number;
135
+ LeftPosition: number;
136
+ TopPosition: number;
137
+ UpgradeLineDirection: ELineDirection;
138
+ ModuleLineDirection: ELineDirection;
139
+ }[];
140
+ MeshGenerator: {
141
+ MeshGeneratorPrototypeSID: string;
142
+ Weight: number;
143
+ Cost: number;
144
+ }[];
145
+ NpcMeshGenerator: {
146
+ MeshGeneratorPrototypeSID: string;
147
+ Weight: number;
148
+ }[];
149
+ Invisible?: boolean;
150
+ Type: EItemType;
151
+ ItemSlotType: EInventoryEquipmentSlot;
152
+ MaxStackCount: number;
153
+ bPreventFromLimping: boolean;
154
+ IncreaseSpeedCoef: number;
155
+ NoiseCoef: number;
156
+ ArmorSoundType: string;
157
+ StaggerEffectPrototypeSID: string;
158
+ EffectPrototypeSIDs: string[];
159
+ VoiceModulatorSID: string;
160
+ ItemTypeSwitchValue: string;
161
+ PhysicsInteractionPrototypeSID: string;
162
+ PreinstalledUpgrades: string[];
163
+ LocalizationSID: string;
164
+ }>;
165
+
166
+ export type WeaponGeneralSetupPrototype = GetStructType<{
167
+ SID: string;
168
+ WeaponType: EWeaponType;
169
+ WeaponDurabilityCurve: string;
170
+ AimingTime: number;
171
+ LeanAimingTime: number;
172
+ AimingFOVModifier: number;
173
+ AimingMovementSpeedModifier: number;
174
+ AimVFXSocketMinAlpha: number;
175
+ AimingCurve: string;
176
+ AimingEffects: { Effects: string[]; PlayerOnlyEffects: string[] };
177
+ BoltActionState: EBoltActionWeaponState;
178
+ AmmoPerShot: string;
179
+ ShootingAnimationNumberToSkip: number;
180
+ FireInterval: number;
181
+ FireIntervalModifiers: number[];
182
+ RecoilInterval: number;
183
+ FireTypes: EFireType[];
184
+ FireQueueCount: number;
185
+ DefaultFireType: EFireType;
186
+ CameraRecoilPatternPath: string;
187
+ CameraRecoilPatternBlendCurve: string;
188
+ RecoilParams: {
189
+ RecoilRadius: number;
190
+ RecoilMaxPitch: number;
191
+ RecoilPatternInterval: number;
192
+ CameraAimRecoilPatternLoopStartKeyIndex: number;
193
+ CameraHipRecoilPatternLoopStartKeyIndex: number;
194
+ ShootingStateParams: {
195
+ HipModifiers: {
196
+ HipModifier: number;
197
+ HipJumpModifier: number;
198
+ HipCrouchModifier: number;
199
+ HipFullCrouchModifier: number;
200
+ };
201
+ AimModifiers: {
202
+ AimModifier: number;
203
+ AimCrouchModifier: string;
204
+ AimFullCrouchModifier: string;
205
+ };
206
+ MovementSpeedModifiers: { MovementSpeedModifier: number };
207
+ HealthPointsModifiers: {
208
+ HealthPointsModifier: number;
209
+ HealthPercentThreshold: number;
210
+ };
211
+ RadiusNormalizationModifiers: {
212
+ RadiusNormalizationDelay: number;
213
+ RadiusNormalizationInterval: number;
214
+ };
215
+ RadiusExtensionModifiers: {
216
+ PerIterationRadiusExtensionModifier: number;
217
+ MaxRadiusExtensionModifier: number;
218
+ RadiusExtensionBulletCount: number;
219
+ };
220
+ };
221
+ CameraRecoilPatternPath: string;
222
+ CameraRecoilPatternBlendCurve: string;
223
+ };
224
+ DispersionParams: {
225
+ FirstShotDispersionRadius: number;
226
+ ShootingStateParams: {
227
+ AimModifiers: {
228
+ AimModifier: string;
229
+ AimCrouchModifier: string;
230
+ AimFullCrouchModifier: string;
231
+ };
232
+ MovementSpeedModifiers: { MovementSpeedModifier: number };
233
+ HipModifiers: {
234
+ HipModifier: number;
235
+ HipJumpModifier: number;
236
+ HipCrouchModifier: string;
237
+ HipFullCrouchModifier: string;
238
+ };
239
+ RadiusNormalizationModifiers: {
240
+ RadiusNormalizationDelay: number;
241
+ RadiusNormalizationInterval: number;
242
+ };
243
+ RadiusExtensionModifiers: {
244
+ PerIterationRadiusExtensionModifier: number;
245
+ MaxRadiusExtensionModifier: number;
246
+ RadiusExtensionBulletCount: number;
247
+ };
248
+ };
249
+ };
250
+ ShootCameraShakePrototypeSID: string;
251
+ SpeedCoef: number;
252
+ ProjectileSpawnOffset: number;
253
+ JamType: EJamType;
254
+ MinJamChance: number;
255
+ MaxJamChance: number;
256
+ MinJamDurabilityThreshold: number;
257
+ MaxJamDurabilityThreshold: number;
258
+ WeaponJamParams: { JamChanceCoef: number; FullJamTime: number }[];
259
+ PerBulletReloadingAmmoCount: number;
260
+ AdditionalBulletsAfterReloadingCount: number;
261
+ WeaponReloadTimePerAttachment: {
262
+ AttachPrototypeSID: string;
263
+ TacticalReloadTimeMultiplier: number;
264
+ FullReloadTimeMultiplier: number;
265
+ SingleBulletReloadTimeMultiplier: number;
266
+ TwinReloadTimeMultiplier: number;
267
+ TwinTacticalReloadTimeMultiplier: number;
268
+ TwinAuxReloadTimeMultiplier: number;
269
+ TwinTacticalAuxReloadTimeMultiplier: number;
270
+ UnloadTime: number;
271
+ }[];
272
+ ReloadTypes: EAnimationReloadTypes[];
273
+ MaxAmmo: number;
274
+ AmmoCaliber: EAmmoCaliber;
275
+ AmmoTypeProjectiles: {
276
+ AmmoType: EAmmoType;
277
+ ProjectilePrototypeSID: string;
278
+ }[];
279
+ CompatibleAttachments: {
280
+ AttachPrototypeSID: string;
281
+ Muzzle: string;
282
+ AdditionalPlankMeshPrototypeSID: string;
283
+ WeaponSpecificIcon: string;
284
+ AdditionalPlankSocket: string;
285
+ RequiredUpgradeIDs: string[];
286
+ BlockingUpgradeIDs: string;
287
+ Socket: string;
288
+ IconPosX: number;
289
+ IconPosY: number;
290
+ MeshPrototypeSID: string;
291
+ AimMuzzleVFXSocket: string;
292
+ AimShellShutterVFXSocket: string;
293
+ BlockingUpgradeIds: string[];
294
+ AdditionalMeshes: { MeshPrototypeSID: string; Socket: string }[];
295
+ }[];
296
+ PreinstalledAttachmentsItemPrototypeSIDs: {
297
+ AttachSID: string;
298
+ bHiddenInInventory: boolean;
299
+ }[];
300
+ UpgradePrototypeSIDs: string[];
301
+ FireEventOneShot: string;
302
+ FireEventLoop: string;
303
+ FireEventBreak: string;
304
+ WeaponTypeSoundSwitch: string;
305
+ LastBulletInClipEvent: string;
306
+ WeaponJamEvent: string;
307
+ ItemTypeSwitchValue: string;
308
+ WeaponInWorldUnloadSound: string;
309
+ AimingSound: string;
310
+ SilencerRTPCParameter: string;
311
+ FireIntervalRTPCParameter: string;
312
+ MechModulatorRTPCParameter: string;
313
+ DisplayBP: string;
314
+ DefaultEjectMagazineSocketName: string;
315
+ DefaultInsertMagazineSocketName: string;
316
+ BulletsSockets: string[];
317
+ bSpawnShell: boolean;
318
+ LastShootIdle: boolean;
319
+ BulletMeshPath: string;
320
+ MaxHeatingValue: number;
321
+ PerBulletHeatingValue: number;
322
+ CooldownTime: number;
323
+ LastClipBulletsCount: number;
324
+ LastTotalBulletsCount: number;
325
+ LastClipBulletsDamageModifier: number;
326
+ LastTotalBulletsDamageModifier: number;
327
+ CrosshairType: ECrosshairType;
328
+ ShowCrosshair: boolean;
329
+ LinearCurveStartShot: string;
330
+ LinearCurveShotsToNormalize: string;
331
+ ShowEquipmentTime: number;
332
+ HideEquipmentTime: number;
333
+ HoldBreathDrainModifier: number;
334
+ HipMouseAimAssistPresetSID: string;
335
+ HipGamepadAimAssistPresetSID: string;
336
+ AimMouseAimAssistPresetSID: string;
337
+ AimGamepadAimAssistPresetSID: string;
338
+ MinDeadNPCLoadedAmmoCount: number;
339
+ MaxDeadNPCLoadedAmmoCount: number;
340
+ WeaponStaticMeshParts: {
341
+ MeshPath: string;
342
+ SocketName: string;
343
+ Materials: { MaterialPath: string; MaterialSlot: number }[];
344
+ }[];
345
+ TacticalReloadTimeMultiplier: number;
346
+ FullReloadTimeMultiplier: number;
347
+ UnloadTime: number;
348
+ SingleBulletReloadTimeMultiplier: number;
349
+ ShouldOverrideCooldownAfterShots: boolean;
350
+ NumberOfShotsBeforeDelay: number;
351
+ PostShotDelay: number;
352
+ }>;
353
+
354
+ export type AttachPrototype = GetStructType<{
355
+ SID: string;
356
+ Type: EItemType;
357
+ MaxStackCount: number;
358
+ Cost: number;
359
+ Weight: number;
360
+ AttachType: EAttachType;
361
+ AttachInstallSound: string;
362
+ AttachUninstallSound: string;
363
+ CanHoldBreath: boolean;
364
+ Magazine: {
365
+ IsTwinMagazine: boolean;
366
+ MaxAmmo: number;
367
+ BindBulletsToAttach: boolean;
368
+ HasMultipleMeshes: boolean;
369
+ MeshArray: {
370
+ MeshPrototypeSID: string;
371
+ MagazineMeshType: EMagazineMeshType;
372
+ }[];
373
+ PhysicsInteractionPrototypeSID: string;
374
+ };
375
+ Scope: {
376
+ ZoomCoefficients: number[];
377
+ BaseZoomCoefficientIndex: number;
378
+ ChangeZoomScopeSound: string;
379
+ bOverrideAimingEffects: boolean;
380
+ AimingEffects: { PlayerOnlyEffects: string[] };
381
+ AimingCutoutRadius: number;
382
+ AimingCutoutThreshold: number;
383
+ };
384
+ WeaponFlashlight: { FlashlightPrototypeID: number };
385
+ IronSight: { MeshArray: { MeshPrototypeSID: string; Socket: string }[] };
386
+ ShootingAttach: { WeaponPrototypeSID: string };
387
+ Slot: EAttachSlot;
388
+ InventoryActionTime: number;
389
+ bPermanent: boolean;
390
+ FPParticlesBasedOnHeating: {
391
+ VFXGroupName: string;
392
+ Shooting: {
393
+ SocketName: string;
394
+ PFXPath: string;
395
+ MinHeatingValueToAppear: number;
396
+ };
397
+ PostShooting: {
398
+ SocketName: string;
399
+ PFXPath: string;
400
+ MinHeatingValueToAppear: number;
401
+ };
402
+ }[];
403
+ ItemTypeSwitchValue: string;
404
+ PhysicsInteractionPrototypeSID: string;
405
+ EffectPrototypeSIDs: string[];
406
+ LayerImagePriority: number;
407
+ SortGroup: ESortGroup;
408
+ ItemGridWidth: number;
409
+ SortPriority: number;
410
+ Icon: string;
411
+ MeshPrototypeSID: string;
412
+ FittingWeaponsSIDs: string[];
413
+ HideOnAttachPrototypeIDInstalled: string[];
414
+ LaserSight: {
415
+ MinLaserDistance: number;
416
+ MaxLaserDistance: number;
417
+ MinLaserTimeOnDrop: number;
418
+ MaxLaserTimeOnDrop: number;
419
+ LaserStartTraceOffset: string;
420
+ LaserEndLightOffset: number;
421
+ StartSocketName: string;
422
+ VFXPath: string;
423
+ };
424
+ ItemGridHeight: number;
425
+ LocalizationSID: string;
426
+ MeshInWorldPrototypeSID: string;
427
+ }>;
428
+
429
+ export type ALifeDirectorScenarioPrototype = GetStructType<{
430
+ SID: string;
431
+ DefaultSpawnDelayMin: number;
432
+ DefaultSpawnDelayMax: number;
433
+ DefaultPostSpawnDirectorTimeoutMin: number;
434
+ DefaultPostSpawnDirectorTimeoutMax: number;
435
+ DefaultALifeLairExpansionToPlayerTimeMin: number;
436
+ DefaultALifeLairExpansionToPlayerTimeMax: number;
437
+ DefaultExpansionSquadNumMin: number;
438
+ DefaultExpansionSquadNumMax: number;
439
+ DefaultShouldDespawnNPCs: boolean;
440
+ DefaultEmissionScenarioGroup: string;
441
+ DefaultScenarioGroup: string;
442
+ DefaultEmptyScenarioGroup: string;
443
+ FallbackMaxSpawnCount: number;
444
+ ALifeScenarioNPCArchetypesLimitsPerPlayerRank: {
445
+ Rank: ERank;
446
+ Restrictions: { AgentType: EAgentType; MaxCount: number }[];
447
+ }[];
448
+ RestrictedObjPrototypeSIDs: string[];
449
+ ProhibitedAgentTypes: EAgentType[];
450
+ FallbackNPCTypes: string[];
451
+ Scenarios: {
452
+ [key: string]: {
453
+ SID: string;
454
+ PlayerRequiredRank: ERank;
455
+ ScenarioSquads: {
456
+ AgentArchetype: EAgentArchetype;
457
+ bPlayerEnemy: boolean;
458
+ RelationGroup: number;
459
+ AliveMultiplierMin: number;
460
+ AliveMultiplierMax: number;
461
+ WoundedMultiplier: number;
462
+ DeadMultiplier: number;
463
+ }[];
464
+ ScenarioGroupsTarget: EALifeDirectorScenarioTarget;
465
+ };
466
+ };
467
+ ScenarioGroups: {
468
+ [key: string]: {
469
+ SID: string;
470
+ ScenarioSIDs: {
471
+ [key: string]: { ScenarioWeight: number };
472
+ };
473
+ SpawnDelayMin: number;
474
+ SpawnDelayMax: number;
475
+ PostSpawnDirectorTimeoutMin: number;
476
+ PostSpawnDirectorTimeoutMax: number;
477
+ };
478
+ };
479
+ }>;
480
+
481
+ export type _QuestDialog = GetStructType<{
482
+ SID: string;
483
+ DialogChainPrototypeSID: string;
484
+ DialogMemberIndex: number;
485
+ Unskippable: boolean;
486
+ DialogMembersAnimations: {
487
+ EmotionalState: EEmotionalFaceMasks;
488
+ LookAtTarget: number;
489
+ DialogAnimations: string;
490
+ }[];
491
+ AKEventName: string;
492
+ AKEventSubPath: string;
493
+ NextDialogOptions: {
494
+ [key: number]: {
495
+ NextDialogSID: string;
496
+ Terminate: boolean;
497
+ AvailableFromStart: boolean;
498
+ VisibleOnFailedCondition: boolean;
499
+ MainReply: boolean;
500
+ AnswerTo: string;
501
+ IncludeBy: string;
502
+ ExcludeBy: string;
503
+ Conditions: {
504
+ ConditionType: EQuestConditionType;
505
+ ConditionComparance: EConditionComparance;
506
+ LinkedNodePrototypeSID: string;
507
+ CompletedNodeLauncherNames: never[];
508
+ }[][];
509
+ };
510
+ True: {
511
+ Conditions: {
512
+ ConditionType: EQuestConditionType;
513
+ ConditionComparance: EConditionComparance;
514
+ GlobalVariablePrototypeSID: string;
515
+ ChangeValueMode: EChangeValueMode;
516
+ VariableValue: number;
517
+ LinkedNodePrototypeSID: string;
518
+ CompletedNodeLauncherNames: never[];
519
+ }[][];
520
+ NextDialogSID: string;
521
+ Terminate: boolean;
522
+ };
523
+ False: { NextDialogSID: string; Terminate: boolean };
524
+ };
525
+ HasVOInSequence: boolean;
526
+ DialogActions: string;
527
+ DialogAnswerActions: {
528
+ DialogAction: EDialogAction;
529
+ DialogActionParam: {
530
+ VariableType: EGlobalVariableType;
531
+ VariableValue: number;
532
+ };
533
+ }[];
534
+ NodePrototypeVersion: number;
535
+ FaceAnimationSubPath: string;
536
+ FaceAnimationAssetName: string;
537
+ LocalizedSequences: never[];
538
+ LoopSequence: boolean;
539
+ PreblendSequence: boolean;
540
+ PreblendTime: number;
541
+ BlendExpForEaseInOut: number;
542
+ SpeechDuration: number;
543
+ ShowNextDialogOptionsAsAnswers: boolean;
544
+ Conditions: {
545
+ ConditionType: EQuestConditionType;
546
+ ConditionComparance: EConditionComparance;
547
+ LinkedNodePrototypeSID: string;
548
+ CompletedNodeLauncherNames: never[];
549
+ }[][];
550
+ VisibleOnFailedCondition: boolean;
551
+ MainReply: boolean;
552
+ }>;
553
+
554
+ export type RSQ01_Dialog_Warlock_RSQ = _QuestDialog;
555
+
556
+ export type RSQ04_Dialog_Drabadan_RSQ = _QuestDialog;
557
+
558
+ export type RSQ05_Dialog_Sich_RSQ = _QuestDialog;
559
+
560
+ export type RSQ06_Dialog_Sidorovich_RSQ = _QuestDialog;
561
+
562
+ export type RSQ07_Dialog_Barmen_RSQ = _QuestDialog;
563
+
564
+ export type RSQ08_Dialog_Barmen_RSQ = _QuestDialog;
565
+
566
+ export type RSQ09_Dialog_Spica_RSQ = _QuestDialog;
567
+
568
+ export type RSQ10_Dialog_Harpy_RSQ = _QuestDialog;
569
+
570
+ export type DifficultyPrototype = GetStructType<{
571
+ SID: string;
572
+ NPC_HP: number;
573
+ NPC_Armor_Strike_Add: number;
574
+ Armor_Strike_Add: number;
575
+ Armor_Anomaly: number;
576
+ Armor_Radiation: number;
577
+ Armor_PSY: number;
578
+ Armor_Durability: number;
579
+ NPC_Weapon_BaseDamage: number;
580
+ Explosion_BaseDamage: number;
581
+ Weapon_BaseDamage: number;
582
+ Weapon_DurabilityDamage: number;
583
+ Weapon_Durability: number;
584
+ NPC_Weapon_Rank_Add: number;
585
+ Weapon_Rank_Add: number;
586
+ Effect_Satiety: number;
587
+ Effect_Sleepiness: number;
588
+ Effect_Bleeding: number;
589
+ Effect_Degen_Bleeding: number;
590
+ Regen_HP: number;
591
+ Mutant_BaseDamage: number;
592
+ Mutant_AttackCooldown: number;
593
+ Weather_Storm_Weight: number;
594
+ Weather_Emission_Weight: number;
595
+ Consumable_Cost: number;
596
+ Ammo_Cost: number;
597
+ Armor_Cost: number;
598
+ Weapon_Cost: number;
599
+ Artifact_Cost: number;
600
+ Repair_Cost: number;
601
+ Reward_MainLine_Money: number;
602
+ Reward_SideLine_Money: number;
603
+ BuyCondition: number;
604
+ SellCondition: number;
605
+ NPC_AttackCooldown: number;
606
+ TitleSID: string;
607
+ DescriptionSID: string;
608
+ Radiation_AccumulationSpeed: number;
609
+ Anomaly_Damage: number;
610
+ Upgrade_Cost: number;
611
+ HipAccuracyMultiplier: number;
612
+ AccumulatedDamageReductionCurveWeightMax: number;
613
+ AccumulatedDamageReductionCurveWeightMin: number;
614
+ AccumulatedDamageReductionCurveWeightMaxDistance: number;
615
+ AccumulatedDamageReductionIncludesHealedHealth: boolean;
616
+ CorpseSmartLoot: { GeneralNPC: string };
617
+ DefaultAimAssistPresetType: EAimAssistPresetType;
618
+ }>;
619
+
620
+ export type EffectPrototype = GetStructType<{
621
+ SID: string;
622
+ Text: string;
623
+ LocalizationSID: string;
624
+ Hint: boolean;
625
+ Icon: string;
626
+ Duration: number;
627
+ DelayMin: number;
628
+ DelayMax: number;
629
+ Charges: number;
630
+ TimePerChargeMin: number;
631
+ TimePerChargeMax: number;
632
+ Type: EEffectType;
633
+ ValueMin: number;
634
+ ValueMax: number;
635
+ ValueProviderSID: string;
636
+ AssetPath: string;
637
+ bIsPermanent: boolean;
638
+ bIsSmooth: boolean;
639
+ DuplicationType: EDuplicateResolveType;
640
+ InstantFirstCharge: boolean;
641
+ Positive: EBeneficial;
642
+ AttachmentItemPrototypeSID: string;
643
+ EffectCurvePath: string;
644
+ IsCurvePercent: boolean;
645
+ ShouldPauseByDialog: boolean;
646
+ DialogIntensityMultiplier: number;
647
+ DamageType: EDamageType;
648
+ DamageSource: EDamageSource;
649
+ ShouldIgnoreArmor: boolean;
650
+ ArmorPiercing: number;
651
+ MinSpeed: number;
652
+ MaxSpeed: number;
653
+ PsyNPCType: EPsyNPCType;
654
+ PhantomPlayerMinDistance: number;
655
+ PhantomPlayerMaxDistance: number;
656
+ PhantomPhantomMinDistance: number;
657
+ PhantomPhantomMaxDistance: number;
658
+ DelayBeforeNewSpawnCycleMin: number;
659
+ DelayBeforeNewSpawnCycleMax: number;
660
+ TimeBetwenSpawnPhantomMin: number;
661
+ TimeBetwenSpawnPhantomMax: number;
662
+ TimeBetwenDespawnPhantomMin: number;
663
+ TimeBetwenDespawnPhantomMax: number;
664
+ MinSpawnPhantoms: number;
665
+ MaxSpawnPhantoms: number;
666
+ AvailableObjPrototypes: string[];
667
+ Money: number;
668
+ ShowUpgradeEffectValue: boolean;
669
+ ShowUpgradeEffect: boolean;
670
+ IsSaveable: boolean;
671
+ ApplyExtraEffectPrototypeSIDs: string[];
672
+ AffectedStaminaActionTypes: EStaminaAction[];
673
+ CameraShakeEffectSubtype: ECameraShakeEffectSubtype;
674
+ CameraShakePrototypeSID: string;
675
+ Caliber: EAmmoCaliber;
676
+ AttachType: EAttachType;
677
+ ConditionComparance: EConditionComparance;
678
+ TargetValue: number;
679
+ VitalType: EVitalType;
680
+ MechanicsEffect: {
681
+ StartMechanicsValue: string;
682
+ StopMechanicsValue: string;
683
+ VitalBarType: EVitalType;
684
+ ConditionComparance: EConditionComparance;
685
+ ConditionEffects: {
686
+ [key: string]: {
687
+ ConditionValue: number;
688
+ ApplicableEffects: { EffectSID: string; RemoveOnTransition: boolean }[];
689
+ };
690
+ };
691
+ };
692
+ SoundEffectSubtype: ESoundEffectSubtype;
693
+ InterpolationTime: number;
694
+ bIsLooped: boolean;
695
+ StopEffectSID: string;
696
+ ProcessorSID: string;
697
+ bStartEffect: boolean;
698
+ DialogBlendInDuration: number;
699
+ DialogBlendOutDuration: number;
700
+ MechanicsSourceEffectSID: string;
701
+ AxisType: EInputAxisType;
702
+ XAxisMinValue: number;
703
+ XAxisMaxValue: number;
704
+ YAxisMinValue: number;
705
+ YAxisMaxValue: number;
706
+ BlockAnimationTypes: EActionType[];
707
+ InventoryEquipmentSlot: EInventoryEquipmentSlot;
708
+ Param1: string;
709
+ DurabilityDamageRange: { Min: number; Max: number };
710
+ DragImpulseRangeNPC: { Min: number; Max: number };
711
+ UseOnlyOnPlayer: boolean;
712
+ Radius: number;
713
+ FireTypes: EFireType[];
714
+ AmmoTypeProjectiles: {
715
+ AmmoType: EAmmoType;
716
+ ProjectilePrototypeSID: string;
717
+ }[];
718
+ AmmoType: EAmmoType;
719
+ OverrideWeaponPattern: string;
720
+ ApplyToMainHandedEquipment: boolean;
721
+ Delay: number;
722
+ CauseOfDeath: ECauseOfDeath;
723
+ TeleportType: EGSCTeleportType;
724
+ TeleportGroupSID: string;
725
+ TimePerCharge: number;
726
+ FireIntervals: number[];
727
+ Tag: string;
728
+ EffectsToBlockIDs: string[];
729
+ ArtifactEquipmentSlots: EInventoryEquipmentSlot[];
730
+ ConditionSID: string;
731
+ TrueEffectSID: string;
732
+ FalseEffectSID: string;
733
+ }>;
734
+
735
+ export type DynamicItemGenerator = GetStructType<{
736
+ SID: string;
737
+ ItemGenerator: {
738
+ [key: number]: {
739
+ Category: EItemGenerationCategory;
740
+ PlayerRank: ERank;
741
+ bAllowSameCategoryGeneration: boolean;
742
+ ReputationThreshold: string;
743
+ RefreshTime: string;
744
+ PossibleItems: {
745
+ ItemPrototypeSID: string;
746
+ Weight: number;
747
+ MinDurability: number;
748
+ MaxDurability: number;
749
+ AmmoMinCount: number;
750
+ AmmoMaxCount: number;
751
+ ItemGeneratorPrototypeSID: string;
752
+ Chance: number;
753
+ MinCount: number;
754
+ MaxCount: number;
755
+ }[];
756
+ };
757
+ Head: {
758
+ Category: EItemGenerationCategory;
759
+ PlayerRank: ERank;
760
+ bAllowSameCategoryGeneration: boolean;
761
+ PossibleItems: {
762
+ ItemPrototypeSID: string;
763
+ Chance: number;
764
+ Weight: number;
765
+ }[];
766
+ };
767
+ BodyArmor: {
768
+ Category: EItemGenerationCategory;
769
+ PlayerRank: ERank;
770
+ bAllowSameCategoryGeneration: boolean;
771
+ PossibleItems: { ItemPrototypeSID: string; Weight: number }[];
772
+ };
773
+ Attach: {
774
+ Category: EItemGenerationCategory;
775
+ PlayerRank: ERank;
776
+ bAllowSameCategoryGeneration: boolean;
777
+ PossibleItems: { ItemPrototypeSID: string; Chance: number }[];
778
+ };
779
+ WeaponPrimary: {
780
+ Category: EItemGenerationCategory;
781
+ PlayerRank: ERank;
782
+ bAllowSameCategoryGeneration: boolean;
783
+ PossibleItems: {
784
+ ItemPrototypeSID: string;
785
+ Chance: number;
786
+ MinDurability: number;
787
+ MaxDurability: number;
788
+ }[];
789
+ };
790
+ };
791
+ RefreshTime: string;
792
+ }>;
793
+
794
+ export type Gamepass_ItemGenerator = GetStructType<{
795
+ SID: string;
796
+ ItemGenerator: {
797
+ Category: EItemGenerationCategory;
798
+ Diff: EGameDifficulty;
799
+ bAllowSameCategoryGeneration: boolean;
800
+ PossibleItems: {
801
+ ItemPrototypeSID: string;
802
+ Chance: number;
803
+ MinCount: number;
804
+ MaxCount: number;
805
+ ItemGeneratorPrototypeSID: string;
806
+ Weight: number;
807
+ MinDurability: number;
808
+ MaxDurability: number;
809
+ AmmoMinCount: number;
810
+ AmmoMaxCount: number;
811
+ bRequireWeapon: boolean;
812
+ }[];
813
+ PlayerRank: ERank;
814
+ }[];
815
+ }>;
816
+ export type _QuestReward = GetStructType<{
817
+ SID: string;
818
+ MoneyGenerator: { MinCount: number; MaxCount: number };
819
+ SpecificRewardSound: EUISound;
820
+ }>;
821
+
822
+ export type ItemGeneratorPrototype = GetStructType<{
823
+ SID: string;
824
+ SpecificRewardSound: EUISound;
825
+ ItemGenerator: {
826
+ Category: EItemGenerationCategory;
827
+ PossibleItems: {
828
+ ItemPrototypeSID: string;
829
+ Chance: number;
830
+ ItemGeneratorPrototypeSID: string;
831
+ MinDurability: number;
832
+ MaxDurability: number;
833
+ MinCount: number;
834
+ MaxCount: number;
835
+ }[];
836
+ bAllowSameCategoryGeneration: boolean;
837
+ }[];
838
+ MoneyGenerator: { MinCount: number; MaxCount: number };
839
+ ID: number;
840
+ }>;
841
+
842
+ export type GeneralNPCObjPrototype = GetStructType<{
843
+ SID: string;
844
+ Mass: number;
845
+ Type: EObjType;
846
+ Anim: EObjAnim;
847
+ CanBeKnockedDown: boolean;
848
+ Faction: string;
849
+ FlashlightPrototypeSID: string;
850
+ ItemGeneratorPrototypeSID: string;
851
+ NPCPrototypeSID: string;
852
+ TradePrototypeSID: string;
853
+ MeshGeneratorPrototypeSID: string;
854
+ AimAssistParamsSID: string;
855
+ CustomMeshGeneratorPrototypeSID: string;
856
+ ArmorDifferenceCoefProjectiles: number;
857
+ ArmorDifferenceCoefMeleeAttacks: number;
858
+ BoneDamageCoefficients: { DamageBone: EDamageBone; DamageCoef: number }[];
859
+ Abilities: {
860
+ Human_PhantomAttack: { SID: string; ActivationTag: string };
861
+ Human_MeleeAttack: { SID: string; ActivationTag: string };
862
+ Human_MeleeAttack_Agent: { SID: string; ActivationTag: string };
863
+ Human_ThrowGrenade: { SID: string; ActivationTag: string };
864
+ Human_CombatPSYAttack: { SID: string; ActivationTag: string };
865
+ };
866
+ SequentialAbilities: string[];
867
+ SpawnPhantomParams: {
868
+ PhantomAttackAbilityTag: string;
869
+ PhantomBlueprint: string;
870
+ PhantomAllowedEquipItems: string[];
871
+ DelayBeforeMovement: number;
872
+ };
873
+ CamperFeatureData: {
874
+ CamperRadius: number;
875
+ TimeToAssumeAsCamper: number;
876
+ SyncTokenTag: string;
877
+ };
878
+ SequentialAbilitiesActionData: { bOrientsToTarget: boolean };
879
+ AdvanceParameters: {
880
+ MaxDistance: number;
881
+ DurationSeconds: number;
882
+ Montage: string;
883
+ };
884
+ FlankParameters: {
885
+ MaxPathLength: number;
886
+ MinPathLength: number;
887
+ ActivationDelaySeconds: number;
888
+ DamageDetectionSeconds: number;
889
+ MaxAccumulatedDamage: number;
890
+ ExtraSlotChance: string;
891
+ ExtraSlotTime: number;
892
+ CostScale: number;
893
+ ScaleFactor: number;
894
+ MaxSuccessDistance: number;
895
+ MinSuccessDistance: number;
896
+ MinPathOffsetFromTarget: number;
897
+ MaxAdvancedLocationSelectionDuration: number;
898
+ MaxPathCost: number;
899
+ Height: number;
900
+ FrontZone: { X: number; Y: number }[];
901
+ };
902
+ EvadeParameters: {
903
+ DamageDetectionSeconds: number;
904
+ AccumulatedDamage: number;
905
+ AcceptableAngle: number;
906
+ ApproachDistance: number;
907
+ RequiredAmmoThreshold: string;
908
+ AnimationData: { Type: EEvadeActionType; Montage: string }[];
909
+ };
910
+ SuppressiveFireParameters: {
911
+ LookAtBoneName: string;
912
+ MaxTimeToLoseTarget: number;
913
+ MaxAccumulatedDamage: number;
914
+ TraceDistance: number;
915
+ };
916
+ EscapeParameters: {
917
+ FailureChance: string;
918
+ SquadLostFractionToEscape: string;
919
+ EscapeRadius: number;
920
+ AttackEscapeDelay: number;
921
+ InterruptEscapeAfterEnemyLostDelay: number;
922
+ InterruptEscapeDelay: number;
923
+ };
924
+ HumanAmbushParameters: {
925
+ EntryDelay: number;
926
+ ApproachableDistance: number;
927
+ PathLengthThreshold: number;
928
+ PathUpdateInterval: number;
929
+ };
930
+ SyncParameters: {
931
+ AttackSyncTag: string;
932
+ MovementSyncTag: string;
933
+ AdvanceSyncTag: string;
934
+ FlankSyncTag: string;
935
+ EvadeSyncTag: string;
936
+ SuppressiveFireSyncTag: string;
937
+ };
938
+ CombatParameters: {
939
+ CoverEvaluatorSID: string;
940
+ NearbyDistanceWeaponReady: number;
941
+ NearbyDistanceWeaponNotReady: number;
942
+ CheckEnemyTime: number;
943
+ RetreatToCoverDistance: number;
944
+ DamageThresholdToChangeLocation: string;
945
+ EarlyExitReloadTime: number;
946
+ MaxTimeInBadShootingPosition: number;
947
+ LoseEnemyVisibilityTime: number;
948
+ EnemyCouldBeVisibleMaxDistance: number;
949
+ };
950
+ DoorTransitionSettings: {
951
+ Default: { StartDistance: number; Animation: string };
952
+ OneHandedWeaponCombat: { StartDistance: number; Animation: string };
953
+ TwoHandedWeaponCombat: { StartDistance: number; Animation: string };
954
+ OneHandedWeaponRelax: { StartDistance: number; Animation: string };
955
+ TwoHandedWeaponRelax: { StartDistance: number; Animation: string };
956
+ };
957
+ MovementParams: {
958
+ WalkSpeed: number;
959
+ RunSpeed: number;
960
+ CrouchSpeed: number;
961
+ LowCrouchSpeed: number;
962
+ SprintSpeed: number;
963
+ ClimbSpeedCoef: number;
964
+ JumpSpeedCoef: number;
965
+ LimpSpeedCoef: number;
966
+ RunDiagonalBackCoef: number;
967
+ WalkDiagonalBackCoef: number;
968
+ WalkBackCoef: number;
969
+ RunBackCoef: number;
970
+ MoveBackCrouchCoef: number;
971
+ MoveBackLowCrouchCoef: number;
972
+ AirControlCoef: number;
973
+ WalkTransitionCoef: number;
974
+ BaseTurnRate: number;
975
+ BaseLookUpRate: number;
976
+ MaxSlowdownValue: number;
977
+ StaggerAngle: number;
978
+ CanDash: boolean;
979
+ MovementSpeedCoef: number;
980
+ };
981
+ ReactOnApproachWithWeapon: boolean;
982
+ FlairSensorPrototypeSID: string;
983
+ VitalParams: {
984
+ MaxHP: number;
985
+ MaxSP: number;
986
+ DegenBleeding: number;
987
+ DegenRadiation: number;
988
+ DegenPsyPoints: number;
989
+ DegenSuppressionPoints: number;
990
+ RegenHP: number;
991
+ RegenHPDelayTimeSeconds: number;
992
+ };
993
+ Protection: {
994
+ Burn: number;
995
+ Shock: number;
996
+ ChemicalBurn: number;
997
+ Radiation: number;
998
+ PSY: number;
999
+ Strike: number;
1000
+ Fall: number;
1001
+ };
1002
+ NPCType: ENPCType;
1003
+ NeedsPresetSID: string;
1004
+ IgnoreEmission: boolean;
1005
+ IsZombie: boolean;
1006
+ Blueprint: string;
1007
+ IsAffectingByMaxAttaches: boolean;
1008
+ }>;
1009
+
1010
+ export type MutantBase = GetStructType<{
1011
+ SID: string;
1012
+ Blueprint: string;
1013
+ Mass: number;
1014
+ ShouldAvoidDangerPolygons: boolean;
1015
+ ArmorDifferenceCoefProjectiles: number;
1016
+ ArmorDifferenceCoefMeleeAttacks: number;
1017
+ Anim: EObjAnim;
1018
+ Type: EObjType;
1019
+ NeedsPresetSID: string;
1020
+ HearingSensorPrototypeSID: string;
1021
+ Faction: string;
1022
+ AgentType: EAgentType;
1023
+ AnomalyRestrictionsIgnoreChance: number;
1024
+ CanProcessCorpses: boolean;
1025
+ StaminaPerAction: {
1026
+ Crouch: number;
1027
+ Walk: number;
1028
+ Run: number;
1029
+ Sprint: number;
1030
+ Climb: number;
1031
+ Jump: number;
1032
+ };
1033
+ VitalParams: {
1034
+ MaxHP: number;
1035
+ MaxFP: number;
1036
+ MaxBleeding: number;
1037
+ MaxRadiation: number;
1038
+ MaxSleepinessPoints: string;
1039
+ MaxHungerPoints: number;
1040
+ MaxThirstPoints: number;
1041
+ MaxSuppressionPoints: number;
1042
+ RegenHungerPoints: number;
1043
+ RegenThirstPoints: number;
1044
+ DegenBleeding: number;
1045
+ DegenRadiation: number;
1046
+ RegenSleepinessPoints: number;
1047
+ RegenHP: number;
1048
+ RegenFP: number;
1049
+ };
1050
+ MovementParams: {
1051
+ WalkSpeed: number;
1052
+ RunSpeed: number;
1053
+ SprintSpeed: number;
1054
+ ClimbSpeedCoef: number;
1055
+ JumpSpeedCoef: number;
1056
+ AimSpeedCoef: number;
1057
+ AirControlCoef: number;
1058
+ BaseTurnRate: number;
1059
+ BaseLookUpRate: number;
1060
+ AimTurnCoef: number;
1061
+ AimLookUpCoef: number;
1062
+ CrouchSpeed: number;
1063
+ LowCrouchSpeed: number;
1064
+ RunDiagonalBackCoef: number;
1065
+ WalkDiagonalBackCoef: number;
1066
+ WalkBackCoef: number;
1067
+ RunBackCoef: number;
1068
+ MoveBackCrouchCoef: number;
1069
+ MoveBackLowCrouchCoef: number;
1070
+ };
1071
+ AttackParams: {
1072
+ MeleeDamage: number;
1073
+ MeleeAttackAcceptanceDistance: number;
1074
+ MeleeAttackHeight: number;
1075
+ MeleeAttackRadius: number;
1076
+ ForceDistance: number;
1077
+ MutantAttackParams: {
1078
+ JumpAttack: {
1079
+ MutantAttackType: EMutantAttackType;
1080
+ DamageSource: EDamageSource;
1081
+ MinAttackDistance: number;
1082
+ MaxAttackAngle: number;
1083
+ AttackRootMotionTravelDistance: number;
1084
+ Damage: number;
1085
+ ArmorPiercing: number;
1086
+ Bleeding: number;
1087
+ BleedingChanceIncrement: number;
1088
+ Cooldown: number;
1089
+ Effects: { EffectPrototypeSID: string; Chance: number }[];
1090
+ };
1091
+ ExampleAttack: {
1092
+ MutantAttackType: EMutantAttackType;
1093
+ DamageSource: EDamageSource;
1094
+ MinAttackDistance: number;
1095
+ MaxAttackAngle: number;
1096
+ AttackRootMotionTravelDistance: number;
1097
+ Damage: number;
1098
+ ArmorPiercing: number;
1099
+ Bleeding: number;
1100
+ BleedingChanceIncrement: number;
1101
+ Effects: { EffectPrototypeSID: string; Chance: number }[];
1102
+ };
1103
+ };
1104
+ FireDispersionParams: {
1105
+ Default: number;
1106
+ DefaultAim: number;
1107
+ VelocityFactor: number;
1108
+ CrouchMoveCoef: string;
1109
+ LowCrouchCoef: string;
1110
+ Jump: number;
1111
+ };
1112
+ };
1113
+ Protection: {
1114
+ Burn: number;
1115
+ Shock: number;
1116
+ ChemicalBurn: number;
1117
+ Radiation: number;
1118
+ PSY: number;
1119
+ Strike: number;
1120
+ Fall: number;
1121
+ };
1122
+ SpawnPhantomParams: {
1123
+ PhantomBlueprint: string;
1124
+ PermanentEffects: string[];
1125
+ EffectsOnOverlap: string[];
1126
+ };
1127
+ ItemGeneratorPrototypeSID: string;
1128
+ MeshGeneratorPrototypeSID: string;
1129
+ CustomMeshGeneratorPrototypeSID: string;
1130
+ ThreatPrototypeSID: string;
1131
+ VisionScannerPrototypeSID: string;
1132
+ Mesh: EObjMesh;
1133
+ FlairSensorPrototypeSID: string;
1134
+ ShouldGenerateStashClues: boolean;
1135
+ MutantEscapeParameters: {
1136
+ FailureChance: string;
1137
+ SquadLostFractionToEscape: string;
1138
+ EscapeRadius: number;
1139
+ AttackRadius: number;
1140
+ AttackEscapeDelay: number;
1141
+ InterruptEscapeAfterEnemyLostDelay: number;
1142
+ InterruptEscapeDelay: number;
1143
+ };
1144
+ IgnoreDamageType: EIgnoreDamageType;
1145
+ IgnoreEmission: boolean;
1146
+ ShouldTriggerAnomalies: boolean;
1147
+ InstanceDamageData: {
1148
+ Damage: number;
1149
+ ArmorDamage: number;
1150
+ ArmorPiercing: number;
1151
+ Bleeding: number;
1152
+ BleedingChanceIncrement: number;
1153
+ DamageSource: EDamageSource;
1154
+ DamageType: EDamageType;
1155
+ NPCDamageMultiplier: number;
1156
+ bShouldIgnoreArmor: boolean;
1157
+ AttackEffects: never[];
1158
+ };
1159
+ DoorTransitionSettings: {
1160
+ Default: { StartDistance: number; Animation: string };
1161
+ };
1162
+ ID: number;
1163
+ }>;
1164
+
1165
+ export type ObjPrototype = GetStructType<{
1166
+ ID: number;
1167
+ SID: string;
1168
+ Text: string;
1169
+ Hint: string;
1170
+ Icon: string;
1171
+ Blueprint: string;
1172
+ Type: EObjType;
1173
+ Faction: string;
1174
+ NPCType: ENPCType;
1175
+ NPCPrototypeSID: string;
1176
+ TradePrototypeSID: string;
1177
+ IgnoreEmission: boolean;
1178
+ CanBeKnockedDown: boolean;
1179
+ SpendStaminaInSafeZone: boolean;
1180
+ ShouldTriggerAnomalies: boolean;
1181
+ AnomalyRestrictionsIgnoreChance: number;
1182
+ UnkillableByALife: boolean;
1183
+ CanPeekOut: boolean;
1184
+ ShouldHideUnequippedPrimaryWeapon: boolean;
1185
+ ReactOnApproachWithWeapon: boolean;
1186
+ ReactOnNonEnemySounds: boolean;
1187
+ StealthKillUnavailable: boolean;
1188
+ ShouldAvoidDangerPolygons: boolean;
1189
+ SpaceRestrictorTag: string;
1190
+ OfflineCombatWeight: number;
1191
+ MusicManagerCombatScore: number;
1192
+ RepairCostModifier: number;
1193
+ MinDialogInteractDistance: number;
1194
+ MaxDialogInteractDistance: number;
1195
+ ArmorDifferenceCoefProjectiles: number;
1196
+ ArmorDifferenceCoefMeleeAttacks: number;
1197
+ CriticalDamageCoefThreshold: number;
1198
+ VFXSize: number;
1199
+ npc_size: number;
1200
+ ImpactVFXSize: number;
1201
+ IgnoreWoundedRestriction: boolean;
1202
+ StaminaPerAction: {
1203
+ LowCrouch: number;
1204
+ Crouch: number;
1205
+ Walk: number;
1206
+ Run: number;
1207
+ Sprint: number;
1208
+ Climb: number;
1209
+ Jump: number;
1210
+ MeleeNormal: number;
1211
+ MeleeStrong: number;
1212
+ MeleeButstock: number;
1213
+ Vault: number;
1214
+ };
1215
+ IsZombie: boolean;
1216
+ ZombieLayingIdleTime: number;
1217
+ VitalParams: {
1218
+ MaxHP: number;
1219
+ MaxSP: number;
1220
+ MaxBleeding: number;
1221
+ MaxRadiation: number;
1222
+ MaxDrunknessPoints: number;
1223
+ MaxOverDrunknessPoints: number;
1224
+ MaxSleepinessPoints: number;
1225
+ MaxHungerPoints: number;
1226
+ MaxThirstPoints: number;
1227
+ MaxSuppressionPoints: number;
1228
+ RegenHungerPoints: number;
1229
+ RegenThirstPoints: number;
1230
+ DegenBleeding: number;
1231
+ DegenRadiation: number;
1232
+ DegenPsyPoints: number;
1233
+ DegenSuppressionPoints: number;
1234
+ DegenDrunknessPoints: number;
1235
+ RegenSleepinessPoints: string;
1236
+ RegenHP: number;
1237
+ RegenHPDelayTimeSeconds: number;
1238
+ DegenSuppressionDelayTimeSeconds: number;
1239
+ RegenSP: number;
1240
+ RegenPoppyFieldSleepiness: number;
1241
+ RegenHealthModifier: number;
1242
+ StaminaDisableThresholds: {
1243
+ Threshold: number;
1244
+ RegenerationDelay: number;
1245
+ StateTags: EStateTag[];
1246
+ }[];
1247
+ };
1248
+ MovementParams: {
1249
+ WalkSpeed: number;
1250
+ RunSpeed: number;
1251
+ CrouchSpeed: number;
1252
+ LowCrouchSpeed: number;
1253
+ SprintSpeed: number;
1254
+ ClimbSpeedCoef: number;
1255
+ JumpSpeedCoef: number;
1256
+ LimpSpeedCoef: number;
1257
+ RunDiagonalBackCoef: number;
1258
+ WalkDiagonalBackCoef: number;
1259
+ WalkBackCoef: number;
1260
+ RunBackCoef: number;
1261
+ MoveBackCrouchCoef: number;
1262
+ MoveBackLowCrouchCoef: number;
1263
+ AirControlCoef: number;
1264
+ WalkTransitionCoef: number;
1265
+ BaseTurnRate: number;
1266
+ BaseLookUpRate: number;
1267
+ MaxSlowdownValue: number;
1268
+ StaggerAngle: number;
1269
+ CanDash: boolean;
1270
+ MovementSpeedCoef: number;
1271
+ };
1272
+ VaultingParams: {
1273
+ MaxAngle: number;
1274
+ MaxTestDistance: number;
1275
+ StartDistance: number;
1276
+ HeightBetweenObjects: number;
1277
+ WidthBetweenObjects: number;
1278
+ VaultOverMaxDepth: number;
1279
+ VaultOverLandOffset: number;
1280
+ MinObstacleHeight: number;
1281
+ MaxObstacleHeight: number;
1282
+ IsAllowed: boolean;
1283
+ MinForwardAxisInputValue: number;
1284
+ StartWithSprintPressed: boolean;
1285
+ FrontSearchRadiusModifier: number;
1286
+ DepthTraceRadiusModifier: number;
1287
+ WindowBackTraceRadiusModifier: number;
1288
+ WindowBackTraceHeightModifier: number;
1289
+ LandingMinHeight: number;
1290
+ MaxWindowDetectionIterations: number;
1291
+ MaxLandingDetectionIterations: number;
1292
+ MaxLandingOffset: number;
1293
+ LandingCorrectionAdditionalSize: number;
1294
+ LandingMaxSlope: number;
1295
+ VaultOverStandingHeight: number;
1296
+ VaultOverCrouchingHeight: number;
1297
+ AboveObstaclesCheckHeight: number;
1298
+ };
1299
+ HideWeaponWarning: {
1300
+ RequiredThreatAction: EThreatActionType;
1301
+ RequiredCombatAction: EThreatActionType;
1302
+ DetectionDistance: number;
1303
+ FollowDistance: number;
1304
+ BarkDelay: number;
1305
+ CalmDownTime: number;
1306
+ IgnoreAfterCombatTime: number;
1307
+ WarningAttemptsBeforeAlert: number;
1308
+ };
1309
+ CanProcessCorpses: boolean;
1310
+ ShouldGenerateStashClues: boolean;
1311
+ ProcessCorpseSubjectFeatureData: {
1312
+ CorpseInteractionTimeout: number;
1313
+ CorpseInteractionApproachMaxPathLength: number;
1314
+ CorpseInteractionApproachLocationOffset: number;
1315
+ CorpseInteractionContextualAction: string;
1316
+ };
1317
+ ProcessCorpseObjectFeatureData: {
1318
+ CorpseInteractionBoneName: string;
1319
+ CorpseInteractionDistance: number;
1320
+ };
1321
+ HumanInteractionParameters: { HealingWoundedDistance: number };
1322
+ HumanLookAtParameters: {
1323
+ LookAtDistance: number;
1324
+ MinlookAtTime: number;
1325
+ MaxlookAtTime: number;
1326
+ LookAtCooldown: number;
1327
+ PerformGreetingBark: boolean;
1328
+ };
1329
+ StealthParams: {
1330
+ FlashLightCoef: number;
1331
+ VisibilitySizeFactor: number;
1332
+ VisibilityCrouchCoef: number;
1333
+ VisibilityJumpCoef: number;
1334
+ VisibilityObstacleHeadCoef: number;
1335
+ VisibilityObstacleBodyCoef: number;
1336
+ NoiseObstacleCoef: number;
1337
+ NoiseCrouchCoef: number;
1338
+ NoiseJumpCoef: number;
1339
+ };
1340
+ MeleeAttackData: {
1341
+ StartAttackMinDistance: number;
1342
+ StartAttackMaxDistance: number;
1343
+ StartAttackMinAngle: number;
1344
+ StartAttackMaxAngle: number;
1345
+ StartAttackMinAngleToEnemyDirection: number;
1346
+ StartAttackMaxAngleToEnemyDirection: number;
1347
+ };
1348
+ AttackParams: {
1349
+ MutantAttackParams: {
1350
+ ExampleAttack: {
1351
+ MutantAttackType: EMutantAttackType;
1352
+ MinAttackDistance: number;
1353
+ MaxAttackAngle: number;
1354
+ AttackRootMotionTravelDistance: number;
1355
+ Damage: number;
1356
+ ArmorPiercing: number;
1357
+ Bleeding: number;
1358
+ BleedingChanceIncrement: number;
1359
+ Effects: { EffectPrototypeSID: string; Chance: number }[];
1360
+ };
1361
+ };
1362
+ FireDispersionParams: {
1363
+ Default: number;
1364
+ DefaultAim: number;
1365
+ VelocityFactor: number;
1366
+ CrouchMoveCoef: string;
1367
+ LowCrouchCoef: string;
1368
+ Jump: number;
1369
+ };
1370
+ };
1371
+ StealthKillParams: {
1372
+ StealthKillDistance: number;
1373
+ TargetPositionMaxOffsetAbove: number;
1374
+ TargetPositionMaxOffsetBelow: number;
1375
+ HeadTraceRadius: number;
1376
+ BodyTraceRadius: number;
1377
+ BodyTraceOffset: number;
1378
+ ShouldHaveEnoughSpace: boolean;
1379
+ SnapBackOffsetStanding: number;
1380
+ SnapDownOffsetStanding: number;
1381
+ SnapBackOffsetSitting: number;
1382
+ SnapDownOffsetSitting: number;
1383
+ SnapBackOffsetSittingOnGround: number;
1384
+ SnapDownOffsetSittingOnGround: number;
1385
+ MaxAngleFromBack: number;
1386
+ SpaceTraceRadiusModifier: number;
1387
+ SpaceTraceHeightModifier: number;
1388
+ SpaceTraceOffsetModifier: number;
1389
+ AvailabilityDelayTimeSeconds: string;
1390
+ };
1391
+ Protection: {
1392
+ Burn: number;
1393
+ Shock: number;
1394
+ ChemicalBurn: number;
1395
+ Radiation: number;
1396
+ PSY: number;
1397
+ Strike: number;
1398
+ Fall: number;
1399
+ };
1400
+ ItemGeneratorPrototypeSID: string;
1401
+ Mesh: EObjMesh;
1402
+ MeshGeneratorPrototypeSID: string;
1403
+ CustomMeshGeneratorPrototypeSID: string;
1404
+ BoneDamageMap: never[];
1405
+ BoneDamageCoefficients: { DamageBone: EDamageBone; DamageCoef: number }[];
1406
+ BoneBleedingCoefficients: { DamageBone: EDamageBone; DamageCoef: number }[];
1407
+ SkeletalMeshTraceBoneMap: {
1408
+ Bone: EObjSkeletalMeshTraceBone;
1409
+ BoneName: string;
1410
+ }[];
1411
+ MovementVFXPrototypeSID: string;
1412
+ FlashlightPrototypeSID: string;
1413
+ AnomalyDetectorPrototypeSID: string;
1414
+ SearchpointDetectorPrototypeSID: string;
1415
+ VisionScannerPrototypeSID: string;
1416
+ ZombieVisionScannerPrototypeSID: string;
1417
+ ThreatPrototypeSID: string;
1418
+ NeedsPresetSID: string;
1419
+ DailyScheduleSID: string;
1420
+ CanDailyScheduleBeOverride: boolean;
1421
+ HearingSensorPrototypeSID: string;
1422
+ ZombieHearingSensorPrototypeSID: string;
1423
+ MovementSensorSID: string;
1424
+ FlairSensorPrototypeSID: string;
1425
+ MinReactionTimeToExplosion: number;
1426
+ MaxReactionTimeToExplosion: number;
1427
+ CamperFeatureData: { CamperRadius: number; TimeToAssumeAsCamper: number };
1428
+ SpawnPhantomParams: {
1429
+ PhantomBlueprint: string;
1430
+ PermanentEffects: string[];
1431
+ EffectsOnOverlap: string[];
1432
+ PhantomAttackAbilityTag: string;
1433
+ };
1434
+ AIVisionTargetParams: {
1435
+ TracePoints: {
1436
+ BoneName: string;
1437
+ Label: string;
1438
+ BaseScorePerSecond: number;
1439
+ RelativeLocation: { X: number; Y: number; Z: string };
1440
+ }[];
1441
+ FriendlyTracePoints: {
1442
+ BoneName: string;
1443
+ Label: string;
1444
+ BaseScorePerSecond: number;
1445
+ }[];
1446
+ };
1447
+ EnemyValidationActionParams: {
1448
+ MinDistanceToValidationPoint: number;
1449
+ PointsSpreadDistance: number;
1450
+ MinValidationTimeAtLocation: number;
1451
+ GroupSpreadingMinDistance: number;
1452
+ MinAdditionalValidationPoints: number;
1453
+ WaitForContextualAction: boolean;
1454
+ PossibleContextualActions: never[];
1455
+ GenerateValidationLocations: boolean;
1456
+ };
1457
+ SimulateBattleParams: {
1458
+ SimulateCombatSpreadModifier: number;
1459
+ SimulateCombatDamageModifier: number;
1460
+ };
1461
+ AgentType: EAgentType;
1462
+ PrepareForEmissionContextualAction: string;
1463
+ TremblingWhileEmissionContextualAction: string;
1464
+ PathFailedContextualAction: string;
1465
+ DisableMovementWeightThreshold: {
1466
+ WeightStatus: EWeightStatus;
1467
+ BlockingMovement: EStateTag[];
1468
+ }[];
1469
+ SleepParamsSID: string;
1470
+ HoldBreathParamsSID: string;
1471
+ WeightParamsSID: string;
1472
+ EffectMaxParamsSID: string;
1473
+ CustomAbilityDialogSID: string;
1474
+ WeatherParamsSID: string;
1475
+ CrouchParamsSID: string;
1476
+ OnHitParamsSID: string;
1477
+ AimAssistParamsSID: string;
1478
+ AgentBehaviourParameters: {
1479
+ WeaponHandling: {
1480
+ MinFireCountQueueScaler: number;
1481
+ MaxFireCountQueueScaler: number;
1482
+ FarFireQueueDelaySeconds: number;
1483
+ NearFireQueueDelaySeconds: number;
1484
+ FireQueueDelayRandomizationFactor: number;
1485
+ SwitchWeaponIfNoAmmo: boolean;
1486
+ PerBoneIgnoreDispersionModifiers: {
1487
+ BoneLabel: string;
1488
+ Min: number;
1489
+ Max: number;
1490
+ }[];
1491
+ };
1492
+ };
1493
+ ZombieBehaviourParameters: {
1494
+ WeaponHandlingOverride: {
1495
+ MinFireCountQueueScaler: number;
1496
+ MaxFireCountQueueScaler: number;
1497
+ FarFireQueueDelaySeconds: number;
1498
+ NearFireQueueDelaySeconds: number;
1499
+ SwitchWeaponIfNoAmmo: boolean;
1500
+ };
1501
+ CombatBehaviour: {
1502
+ MinShootingStationaryDistance: number;
1503
+ MaxShootingStationaryDistance: number;
1504
+ AddedShootingDistanceOnTheGo: number;
1505
+ MaxShootingAngle: number;
1506
+ };
1507
+ ZombieAllowedEquipItems: {
1508
+ GunAKU_PP: ERank;
1509
+ GunViper_PP: ERank;
1510
+ GunObrez_SG: ERank;
1511
+ GunAK74_ST: ERank;
1512
+ GunM16_ST: ERank;
1513
+ GunBucket_PP: ERank;
1514
+ GunTOZ_SG: ERank;
1515
+ GunG37_ST: ERank;
1516
+ GunFora_ST: ERank;
1517
+ GunGvintar_ST: ERank;
1518
+ GunGrim_ST: ERank;
1519
+ GunSPSA_SG: ERank;
1520
+ GunIntegral_PP: ERank;
1521
+ GunLavina_ST: ERank;
1522
+ GunKharod_ST: ERank;
1523
+ GunDnipro_ST: ERank;
1524
+ GunZubr_PP: ERank;
1525
+ GunD12_SG: ERank;
1526
+ GunRam2_SG: ERank;
1527
+ GunKora_HG: ERank;
1528
+ GunThreeLine_SP: ERank;
1529
+ };
1530
+ };
1531
+ PostResurrectionEffects: string[];
1532
+ WaterContactInfo: {
1533
+ StepVFXMaxBodyWaterImmersionDepth: number;
1534
+ ShallowSoundSwitch: string;
1535
+ WaterDepthRTPC: string;
1536
+ WaterImmersionLevels: {
1537
+ WaterLevel: EWaterImmersionLevel;
1538
+ LevelSoundSwitch: string;
1539
+ MinDepthThreshold: number;
1540
+ Effects: string[];
1541
+ }[];
1542
+ SingleCurveEffects: { EffectSID: string; DepthCurve: string }[];
1543
+ DualCurveEffects: {
1544
+ EffectSID: string;
1545
+ DepthCurveMovingDeeper: string;
1546
+ DepthCurveMovingShallower: string;
1547
+ }[];
1548
+ };
1549
+ CriticalDamageAccumulationPeriod: number;
1550
+ CriticalDamageThreshold: number;
1551
+ CriticalDamageCooldownMin: number;
1552
+ CriticalDamageCooldownMax: number;
1553
+ UseGroomReplacement: boolean;
1554
+ IsAffectingByMaxActorWithSimulation: boolean;
1555
+ IsAffectingByMaxAttaches: boolean;
1556
+ ShouldRenderTextureInsteadOfGroom: boolean;
1557
+ ApplicableMechanicsEffects: string[];
1558
+ }>;
1559
+
1560
+ export type StashPrototype = GetStructType<{
1561
+ SID: string;
1562
+ CustomIconPath: string;
1563
+ ItemGenerators: {
1564
+ Rank: ERank;
1565
+ SmartLootParams: {
1566
+ HealthParams: {
1567
+ Curve: string;
1568
+ MinSpawnChance: number;
1569
+ MaxSpawnChance: number;
1570
+ Items: {
1571
+ ItemPrototypeSID: string;
1572
+ Chance: number;
1573
+ MinCount: number;
1574
+ MaxCount: number;
1575
+ }[];
1576
+ }[];
1577
+ AttachParams: { MaxPrice: number }[];
1578
+ PrimaryWeaponParams: {
1579
+ PriorityCaliber: EAmmoCaliber;
1580
+ MainWeaponAmmoCount: number;
1581
+ MinSpawnChance: number;
1582
+ MaxSpawnChance: number;
1583
+ Items: {
1584
+ ItemPrototypeSID: string;
1585
+ MinCount: number;
1586
+ MaxCount: number;
1587
+ Weight: number;
1588
+ Chance: number;
1589
+ }[];
1590
+ }[];
1591
+ SecondaryWeaponParams: {
1592
+ PriorityCaliber: EAmmoCaliber;
1593
+ MainWeaponAmmoCount: number;
1594
+ MinSpawnChance: number;
1595
+ MaxSpawnChance: number;
1596
+ Items: {
1597
+ ItemPrototypeSID: string;
1598
+ MinCount: number;
1599
+ MaxCount: number;
1600
+ Weight: number;
1601
+ Chance: number;
1602
+ }[];
1603
+ }[];
1604
+ PistolWeaponParams: {
1605
+ PriorityCaliber: EAmmoCaliber;
1606
+ MainWeaponAmmoCount: number;
1607
+ MinSpawnChance: number;
1608
+ MaxSpawnChance: number;
1609
+ Items: {
1610
+ ItemPrototypeSID: string;
1611
+ MinCount: number;
1612
+ MaxCount: number;
1613
+ Weight: number;
1614
+ }[];
1615
+ }[];
1616
+ ConsumablesParams: {
1617
+ ItemSetCount: number;
1618
+ MinSpawnChance: number;
1619
+ MaxSpawnChance: number;
1620
+ Items: {
1621
+ ItemPrototypeSID: string;
1622
+ MinCount: number;
1623
+ MaxCount: number;
1624
+ Weight: number;
1625
+ Chance: number;
1626
+ }[];
1627
+ }[];
1628
+ GrenadesParams: {
1629
+ ItemSetCount: number;
1630
+ MinSpawnChance: number;
1631
+ MaxSpawnChance: number;
1632
+ Items: {
1633
+ ItemPrototypeSID: string;
1634
+ MinCount: number;
1635
+ MaxCount: number;
1636
+ Weight: number;
1637
+ Chance: number;
1638
+ }[];
1639
+ }[];
1640
+ };
1641
+ }[];
1642
+ }>;
1643
+
1644
+ export type TradePrototype = GetStructType<{
1645
+ SID: string;
1646
+ TradeTimeStart: number;
1647
+ TradeTimeLength: number;
1648
+ Money: number;
1649
+ bInfiniteMoney: boolean;
1650
+ RefreshConditionSID: string;
1651
+ TradeGenerators: {
1652
+ ConditionSID: string;
1653
+ ItemGeneratorPrototypeSID: string;
1654
+ BuyModifier: number;
1655
+ SellModifier: number;
1656
+ WeaponSellMinDurability: number;
1657
+ ArmorSellMinDurability: number;
1658
+ BuyLimitations: EItemType[];
1659
+ }[];
1660
+ BuyDiscounts: { ConditionSID: string; Modifier: number }[];
1661
+ SellDiscounts: { ConditionSID: string; Modifier: number }[];
1662
+ }>;
1663
+
1664
+ export type UpgradePrototype = GetStructType<{
1665
+ ID: number;
1666
+ SID: string;
1667
+ Text: string;
1668
+ Hint: string;
1669
+ Image: string;
1670
+ Icon: string;
1671
+ BaseCost: number;
1672
+ HorizontalPosition: number;
1673
+ VerticalPosition: EUpgradeVerticalPosition;
1674
+ DiscountCoefficient: number;
1675
+ RepairCostModifier: number;
1676
+ IsModification: boolean;
1677
+ HiddenWihoutItem: boolean;
1678
+ AttachPrototypeSIDs: string[];
1679
+ UpgradeSound: string;
1680
+ UpgradeModificationSound: string;
1681
+ UpgradeCancelSound: string;
1682
+ UpgradeTargetPart: EUpgradeTargetPartType;
1683
+ EffectPrototypeSIDs: string[];
1684
+ RequiredUpgradePrototypeSIDs: string[];
1685
+ RequiredItemPrototypeSIDs: string[];
1686
+ BlockingUpgradePrototypeSIDs: string[];
1687
+ InterchangeableUpgradePrototypeSIDs: string[];
1688
+ RequiredGlobalVariables: { GlobalVariableSID: string; Value: number }[];
1689
+ BlockingGlobalVariables: { GlobalVariableSID: string; Value: number }[];
1690
+ Skills: string[];
1691
+ ConnectionLines: EConnectionLineState[];
1692
+ LocalizationSID: string;
1693
+ }>;
1694
+
1695
+ export type NPCWeaponSettingsPrototype = GetStructType<{
1696
+ SID: string;
1697
+ BaseDamage: number;
1698
+ ArmorDamage: number;
1699
+ BaseBleeding: number;
1700
+ ChanceBleedingPerShot: string;
1701
+ DispersionRadius: number;
1702
+ DispersionRadiusZombieAddend: number;
1703
+ DispersionRadiusMultiplierByDistanceCurve: string;
1704
+ FireDistanceDropOff: number;
1705
+ MinBulletDistanceDamageModifier: number;
1706
+ DistanceDropOffLength: number;
1707
+ StaggerEffectPrototypeSID: string;
1708
+ DurabilityDamagePerShot: number;
1709
+ BulletDropHeight: number;
1710
+ ArmorPiercing: number;
1711
+ CombatSynchronizationScore: { TokenTag: string; Score: string }[];
1712
+ }>;