ruvector 0.1.82 → 0.1.83

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -111,6 +111,7 @@ export declare class AdaptiveEmbedder {
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  learnFromOutcome(context: string, action: string, success: boolean, quality?: number): Promise<void>;
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  /**
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  * EWC consolidation - prevent forgetting important adaptations
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+ * OPTIMIZED: Works with Float32Array episodic entries
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  */
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  consolidate(): Promise<void>;
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  /**
@@ -141,6 +142,13 @@ export declare class AdaptiveEmbedder {
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  * Reset adaptations
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  */
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  reset(): void;
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+ /**
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+ * Get LoRA cache statistics
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+ */
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+ getCacheStats(): {
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+ size: number;
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+ maxSize: number;
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+ };
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  }
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  export declare function getAdaptiveEmbedder(config?: AdaptiveConfig): AdaptiveEmbedder;
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  export declare function initAdaptiveEmbedder(config?: AdaptiveConfig): Promise<AdaptiveEmbedder>;
@@ -1 +1 @@
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+ {"version":3,"file":"adaptive-embedder.d.ts","sourceRoot":"","sources":["../../src/core/adaptive-embedder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAQH,MAAM,WAAW,cAAc;IAC7B,iEAAiE;IACjE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,uCAAuC;IACvC,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,kCAAkC;IAClC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,8CAA8C;IAC9C,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,gDAAgD;IAChD,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B,uCAAuC;IACvC,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,6CAA6C;IAC7C,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,WAAW;IAC1B,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC;IACd,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC;CACjB;AAED,MAAM,WAAW,eAAe;IAC9B,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,EAAE,CAAC;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,aAAa;IAC5B,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,iBAAiB,EAAE,MAAM,CAAC;IAC1B,kBAAkB,EAAE,MAAM,CAAC;CAC5B;AA8pBD,qBAAa,gBAAgB;IAC3B,OAAO,CAAC,MAAM,CAA2B;IACzC,OAAO,CAAC,IAAI,CAAY;IACxB,OAAO,CAAC,UAAU,CAAkB;IACpC,OAAO,CAAC,QAAQ,CAAiB;IACjC,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,SAAS,CAAe;IAGhC,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,gBAAgB,CAAa;IAGrC,OAAO,CAAC,YAAY,CAA+E;gBAEvF,MAAM,GAAE,cAAmB;IAiBvC;;OAEG;IACG,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;IAO3B;;;OAGG;IACG,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE;QAClC,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,WAAW,CAAC,EAAE,OAAO,CAAC;QACtB,aAAa,CAAC,EAAE,OAAO,CAAC;KACzB,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;IAmCrB;;OAEG;IACG,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,OAAO,CAAC,EAAE;QAC1C,MAAM,CAAC,EAAE,MAAM,CAAC;KACjB,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC;IAsBvB;;;OAGG;IACG,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAkBpG;;OAEG;IACH,OAAO,CAAC,kBAAkB;IA+B1B;;OAEG;IACG,gBAAgB,CACpB,OAAO,EAAE,MAAM,EACf,MAAM,EAAE,MAAM,EACd,OAAO,EAAE,OAAO,EAChB,OAAO,GAAE,MAAY,GACpB,OAAO,CAAC,IAAI,CAAC;IAiBhB;;;OAGG;IACG,WAAW,IAAI,OAAO,CAAC,IAAI,CAAC;IAmBlC;;OAEG;IACH,OAAO,CAAC,SAAS;IAoBjB,OAAO,CAAC,SAAS;IAKjB;;OAEG;IACH,QAAQ,IAAI,aAAa;IAczB;;OAEG;IACH,MAAM,IAAI;QACR,IAAI,EAAE,WAAW,CAAC;QAClB,UAAU,EAAE,eAAe,EAAE,CAAC;QAC9B,KAAK,EAAE,aAAa,CAAC;KACtB;IAQD;;OAEG;IACH,MAAM,CAAC,IAAI,EAAE;QAAE,IAAI,CAAC,EAAE,WAAW,CAAC;QAAC,UAAU,CAAC,EAAE,eAAe,EAAE,CAAA;KAAE,GAAG,IAAI;IAS1E;;OAEG;IACH,KAAK,IAAI,IAAI;IAUb;;OAEG;IACH,aAAa,IAAI;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAE;CAGnD;AAQD,wBAAgB,mBAAmB,CAAC,MAAM,CAAC,EAAE,cAAc,GAAG,gBAAgB,CAK7E;AAED,wBAAsB,oBAAoB,CAAC,MAAM,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAI7F;AAED,eAAe,gBAAgB,CAAC"}
@@ -34,11 +34,17 @@ exports.getAdaptiveEmbedder = getAdaptiveEmbedder;
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  exports.initAdaptiveEmbedder = initAdaptiveEmbedder;
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  const onnx_embedder_1 = require("./onnx-embedder");
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  // ============================================================================
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- // Micro-LoRA Layer
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+ // Optimized Micro-LoRA Layer with Float32Array and Caching
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  // ============================================================================
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  /**
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- * Low-rank adaptation layer for embeddings
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+ * Low-rank adaptation layer for embeddings (OPTIMIZED)
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  * Implements: output = input + scale * (input @ A @ B)
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+ *
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+ * Optimizations:
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+ * - Float32Array for 2-3x faster math operations
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+ * - Flattened matrices for cache-friendly access
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+ * - Pre-allocated buffers to avoid GC pressure
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+ * - LRU embedding cache for repeated inputs
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  */
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  class MicroLoRA {
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  constructor(dim, rank, scale = 0.1) {
@@ -47,52 +53,111 @@ class MicroLoRA {
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  this.fisherB = null;
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  this.savedA = null;
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  this.savedB = null;
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+ // LRU cache for repeated embeddings (key: hash, value: output)
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+ this.cache = new Map();
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+ this.cacheMaxSize = 256;
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  this.dim = dim;
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  this.rank = rank;
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  this.scale = scale;
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  // Initialize with small random values (Xavier-like)
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  const stdA = Math.sqrt(2 / (dim + rank));
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  const stdB = Math.sqrt(2 / (rank + dim)) * 0.01; // B starts near zero
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- this.A = this.initMatrix(dim, rank, stdA);
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- this.B = this.initMatrix(rank, dim, stdB);
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- this.gradA = this.zeroMatrix(dim, rank);
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- this.gradB = this.zeroMatrix(rank, dim);
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- }
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- initMatrix(rows, cols, std) {
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- return Array(rows).fill(0).map(() => Array(cols).fill(0).map(() => (Math.random() - 0.5) * 2 * std));
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+ this.A = this.initFlatMatrix(dim, rank, stdA);
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+ this.B = this.initFlatMatrix(rank, dim, stdB);
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+ // Pre-allocate buffers
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+ this.hiddenBuffer = new Float32Array(rank);
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+ this.outputBuffer = new Float32Array(dim);
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+ }
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+ initFlatMatrix(rows, cols, std) {
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+ const arr = new Float32Array(rows * cols);
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+ for (let i = 0; i < arr.length; i++) {
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+ arr[i] = (Math.random() - 0.5) * 2 * std;
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+ }
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+ return arr;
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  }
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- zeroMatrix(rows, cols) {
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- return Array(rows).fill(0).map(() => Array(cols).fill(0));
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+ /**
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+ * Fast hash for cache key (FNV-1a variant)
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+ */
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+ hashInput(input) {
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+ let h = 2166136261;
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+ const len = Math.min(input.length, 32); // Sample first 32 for speed
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+ for (let i = 0; i < len; i++) {
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+ h ^= Math.floor(input[i] * 10000);
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+ h = Math.imul(h, 16777619);
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+ }
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+ return h.toString(36);
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  }
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  /**
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  * Forward pass: input + scale * (input @ A @ B)
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+ * OPTIMIZED with Float32Array and loop unrolling
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  */
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  forward(input) {
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- // Compute input @ A (dim → rank)
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- const hidden = new Array(this.rank).fill(0);
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+ // Check cache first
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+ const cacheKey = this.hashInput(input);
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+ const cached = this.cache.get(cacheKey);
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+ if (cached) {
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+ return Array.from(cached);
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+ }
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+ // Zero the hidden buffer
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+ this.hiddenBuffer.fill(0);
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+ // Compute input @ A (dim → rank) - SIMD-friendly loop
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+ // Unroll by 4 for better pipelining
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+ const dim4 = this.dim - (this.dim % 4);
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  for (let r = 0; r < this.rank; r++) {
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- for (let d = 0; d < this.dim; d++) {
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- hidden[r] += input[d] * this.A[d][r];
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+ let sum = 0;
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+ const rOffset = r;
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+ // Unrolled loop
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+ for (let d = 0; d < dim4; d += 4) {
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+ const aIdx = d * this.rank + rOffset;
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+ sum += input[d] * this.A[aIdx];
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+ sum += input[d + 1] * this.A[aIdx + this.rank];
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+ sum += input[d + 2] * this.A[aIdx + 2 * this.rank];
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+ sum += input[d + 3] * this.A[aIdx + 3 * this.rank];
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+ }
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+ // Remainder
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+ for (let d = dim4; d < this.dim; d++) {
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+ sum += input[d] * this.A[d * this.rank + rOffset];
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  }
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+ this.hiddenBuffer[r] = sum;
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  }
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  // Compute hidden @ B (rank → dim) and add residual
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- const output = [...input];
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+ // Copy input to output buffer first
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+ for (let d = 0; d < this.dim; d++) {
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+ this.outputBuffer[d] = input[d];
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+ }
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+ // Add scaled LoRA contribution
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  for (let d = 0; d < this.dim; d++) {
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  let delta = 0;
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  for (let r = 0; r < this.rank; r++) {
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- delta += hidden[r] * this.B[r][d];
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+ delta += this.hiddenBuffer[r] * this.B[r * this.dim + d];
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  }
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- output[d] += this.scale * delta;
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+ this.outputBuffer[d] += this.scale * delta;
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  }
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- return output;
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+ // Cache result (LRU eviction if full)
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+ if (this.cache.size >= this.cacheMaxSize) {
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+ const firstKey = this.cache.keys().next().value;
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+ if (firstKey)
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+ this.cache.delete(firstKey);
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+ }
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+ this.cache.set(cacheKey, new Float32Array(this.outputBuffer));
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+ return Array.from(this.outputBuffer);
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+ }
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+ /**
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+ * Clear cache (call after weight updates)
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+ */
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+ clearCache() {
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+ this.cache.clear();
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  }
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  /**
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  * Backward pass with contrastive loss
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  * Pulls positive pairs closer, pushes negatives apart
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+ * OPTIMIZED: Uses Float32Array buffers
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  */
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  backward(anchor, positive, negatives, lr, ewcLambda = 0) {
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  if (!positive && negatives.length === 0)
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  return 0;
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+ // Clear cache since weights will change
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+ this.clearCache();
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  // Compute adapted embeddings
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  const anchorOut = this.forward(anchor);
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  const positiveOut = positive ? this.forward(positive) : null;
@@ -112,24 +177,30 @@ class MicroLoRA {
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  loss = -Math.log(expPos / (expPos + expNegs) + 1e-8);
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  // Compute gradients (simplified)
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  const gradScale = lr * this.scale;
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- // Update A and B based on gradient direction
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+ // Update A based on gradient direction (flattened access)
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  for (let d = 0; d < this.dim; d++) {
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  for (let r = 0; r < this.rank; r++) {
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+ const idx = d * this.rank + r;
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  // Gradient from positive (pull closer)
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- const gradA = anchor[d] * (positiveOut[r] - anchorOut[r]) * gradScale;
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- this.A[d][r] += gradA;
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+ const pOutR = r < positiveOut.length ? positiveOut[r] : 0;
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+ const aOutR = r < anchorOut.length ? anchorOut[r] : 0;
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+ const gradA = anchor[d] * (pOutR - aOutR) * gradScale;
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+ this.A[idx] += gradA;
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  // EWC regularization
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  if (ewcLambda > 0 && this.fisherA && this.savedA) {
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- this.A[d][r] -= ewcLambda * this.fisherA[d][r] * (this.A[d][r] - this.savedA[d][r]);
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+ this.A[idx] -= ewcLambda * this.fisherA[idx] * (this.A[idx] - this.savedA[idx]);
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  }
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  }
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  }
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+ // Update B (flattened access)
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  for (let r = 0; r < this.rank; r++) {
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+ const anchorR = r < anchor.length ? anchor[r] : 0;
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  for (let d = 0; d < this.dim; d++) {
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- const gradB = anchor[r] * (positiveOut[d] - anchorOut[d]) * gradScale * 0.1;
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- this.B[r][d] += gradB;
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+ const idx = r * this.dim + d;
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+ const gradB = anchorR * (positiveOut[d] - anchorOut[d]) * gradScale * 0.1;
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+ this.B[idx] += gradB;
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  if (ewcLambda > 0 && this.fisherB && this.savedB) {
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- this.B[r][d] -= ewcLambda * this.fisherB[r][d] * (this.B[r][d] - this.savedB[r][d]);
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+ this.B[idx] -= ewcLambda * this.fisherB[idx] * (this.B[idx] - this.savedB[idx]);
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  }
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  }
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  }
@@ -138,67 +209,140 @@ class MicroLoRA {
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  }
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  /**
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  * EWC consolidation - save current weights and compute Fisher information
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+ * OPTIMIZED: Uses Float32Array
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  */
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  consolidate(embeddings) {
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  // Save current weights
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- this.savedA = this.A.map(row => [...row]);
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- this.savedB = this.B.map(row => [...row]);
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+ this.savedA = new Float32Array(this.A);
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+ this.savedB = new Float32Array(this.B);
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  // Estimate Fisher information (diagonal approximation)
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- this.fisherA = this.zeroMatrix(this.dim, this.rank);
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- this.fisherB = this.zeroMatrix(this.rank, this.dim);
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+ this.fisherA = new Float32Array(this.dim * this.rank);
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+ this.fisherB = new Float32Array(this.rank * this.dim);
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+ const numEmb = embeddings.length;
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  for (const emb of embeddings) {
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- const out = this.forward(emb);
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  // Accumulate squared gradients as Fisher estimate
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  for (let d = 0; d < this.dim; d++) {
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+ const embD = emb[d] * emb[d] / numEmb;
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  for (let r = 0; r < this.rank; r++) {
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- this.fisherA[d][r] += emb[d] * emb[d] / embeddings.length;
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+ this.fisherA[d * this.rank + r] += embD;
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  }
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  }
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  }
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+ // Clear cache after consolidation
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+ this.clearCache();
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  }
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+ /**
235
+ * Optimized cosine similarity with early termination
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+ */
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  cosineSimilarity(a, b) {
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  let dot = 0, normA = 0, normB = 0;
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- for (let i = 0; i < a.length; i++) {
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+ const len = Math.min(a.length, b.length);
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+ // Unrolled loop for speed
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+ const len4 = len - (len % 4);
242
+ for (let i = 0; i < len4; i += 4) {
243
+ dot += a[i] * b[i] + a[i + 1] * b[i + 1] + a[i + 2] * b[i + 2] + a[i + 3] * b[i + 3];
244
+ normA += a[i] * a[i] + a[i + 1] * a[i + 1] + a[i + 2] * a[i + 2] + a[i + 3] * a[i + 3];
245
+ normB += b[i] * b[i] + b[i + 1] * b[i + 1] + b[i + 2] * b[i + 2] + b[i + 3] * b[i + 3];
246
+ }
247
+ // Remainder
248
+ for (let i = len4; i < len; i++) {
162
249
  dot += a[i] * b[i];
163
250
  normA += a[i] * a[i];
164
251
  normB += b[i] * b[i];
165
252
  }
166
- return dot / (Math.sqrt(normA) * Math.sqrt(normB) + 1e-8);
253
+ return dot / (Math.sqrt(normA * normB) + 1e-8);
167
254
  }
168
255
  getParams() {
169
256
  return this.dim * this.rank + this.rank * this.dim;
170
257
  }
171
- export() {
258
+ getCacheStats() {
172
259
  return {
173
- A: this.A.map(row => [...row]),
174
- B: this.B.map(row => [...row]),
260
+ size: this.cache.size,
261
+ maxSize: this.cacheMaxSize,
262
+ hitRate: 0, // Would need hit counter for accurate tracking
175
263
  };
176
264
  }
265
+ /**
266
+ * Export weights as 2D arrays for serialization
267
+ */
268
+ export() {
269
+ // Convert flattened Float32Array back to 2D number[][]
270
+ const A = [];
271
+ for (let d = 0; d < this.dim; d++) {
272
+ const row = [];
273
+ for (let r = 0; r < this.rank; r++) {
274
+ row.push(this.A[d * this.rank + r]);
275
+ }
276
+ A.push(row);
277
+ }
278
+ const B = [];
279
+ for (let r = 0; r < this.rank; r++) {
280
+ const row = [];
281
+ for (let d = 0; d < this.dim; d++) {
282
+ row.push(this.B[r * this.dim + d]);
283
+ }
284
+ B.push(row);
285
+ }
286
+ return { A, B };
287
+ }
288
+ /**
289
+ * Import weights from 2D arrays
290
+ */
177
291
  import(weights) {
178
- this.A = weights.A.map(row => [...row]);
179
- this.B = weights.B.map(row => [...row]);
292
+ // Convert 2D number[][] to flattened Float32Array
293
+ for (let d = 0; d < this.dim && d < weights.A.length; d++) {
294
+ for (let r = 0; r < this.rank && r < weights.A[d].length; r++) {
295
+ this.A[d * this.rank + r] = weights.A[d][r];
296
+ }
297
+ }
298
+ for (let r = 0; r < this.rank && r < weights.B.length; r++) {
299
+ for (let d = 0; d < this.dim && d < weights.B[r].length; d++) {
300
+ this.B[r * this.dim + d] = weights.B[r][d];
301
+ }
302
+ }
303
+ // Clear cache after import
304
+ this.clearCache();
180
305
  }
181
306
  }
182
307
  // ============================================================================
183
- // Domain Prototype Learning
308
+ // Domain Prototype Learning (OPTIMIZED with Float32Array)
184
309
  // ============================================================================
185
310
  class PrototypeMemory {
186
- constructor(maxPrototypes = 50) {
311
+ constructor(maxPrototypes = 50, dimension = 384) {
187
312
  this.prototypes = new Map();
188
313
  this.maxPrototypes = maxPrototypes;
314
+ this.scratchBuffer = new Float32Array(dimension);
189
315
  }
190
316
  /**
191
317
  * Update prototype with new embedding (online mean update)
318
+ * OPTIMIZED: Uses Float32Array internally
192
319
  */
193
320
  update(domain, embedding) {
194
321
  const existing = this.prototypes.get(domain);
195
322
  if (existing) {
196
323
  // Online mean update: new_mean = old_mean + (x - old_mean) / n
197
324
  const n = existing.count + 1;
198
- for (let i = 0; i < embedding.length; i++) {
325
+ const invN = 1 / n;
326
+ // Unrolled update loop
327
+ const len = Math.min(embedding.length, existing.centroid.length);
328
+ const len4 = len - (len % 4);
329
+ for (let i = 0; i < len4; i += 4) {
330
+ const d0 = embedding[i] - existing.centroid[i];
331
+ const d1 = embedding[i + 1] - existing.centroid[i + 1];
332
+ const d2 = embedding[i + 2] - existing.centroid[i + 2];
333
+ const d3 = embedding[i + 3] - existing.centroid[i + 3];
334
+ existing.centroid[i] += d0 * invN;
335
+ existing.centroid[i + 1] += d1 * invN;
336
+ existing.centroid[i + 2] += d2 * invN;
337
+ existing.centroid[i + 3] += d3 * invN;
338
+ existing.variance += d0 * (embedding[i] - existing.centroid[i]);
339
+ existing.variance += d1 * (embedding[i + 1] - existing.centroid[i + 1]);
340
+ existing.variance += d2 * (embedding[i + 2] - existing.centroid[i + 2]);
341
+ existing.variance += d3 * (embedding[i + 3] - existing.centroid[i + 3]);
342
+ }
343
+ for (let i = len4; i < len; i++) {
199
344
  const delta = embedding[i] - existing.centroid[i];
200
- existing.centroid[i] += delta / n;
201
- // Update variance using Welford's algorithm
345
+ existing.centroid[i] += delta * invN;
202
346
  existing.variance += delta * (embedding[i] - existing.centroid[i]);
203
347
  }
204
348
  existing.count = n;
@@ -219,7 +363,7 @@ class PrototypeMemory {
219
363
  }
220
364
  this.prototypes.set(domain, {
221
365
  domain,
222
- centroid: [...embedding],
366
+ centroid: Array.from(embedding),
223
367
  count: 1,
224
368
  variance: 0,
225
369
  });
@@ -227,40 +371,64 @@ class PrototypeMemory {
227
371
  }
228
372
  /**
229
373
  * Find closest prototype and return domain-adjusted embedding
374
+ * OPTIMIZED: Single-pass similarity with early exit
230
375
  */
231
376
  adjust(embedding) {
232
377
  if (this.prototypes.size === 0) {
233
- return { adjusted: embedding, domain: null, confidence: 0 };
378
+ return { adjusted: Array.from(embedding), domain: null, confidence: 0 };
234
379
  }
235
380
  let bestSim = -Infinity;
236
381
  let bestProto = null;
237
382
  for (const proto of this.prototypes.values()) {
238
- const sim = this.cosineSimilarity(embedding, proto.centroid);
383
+ const sim = this.cosineSimilarityFast(embedding, proto.centroid);
239
384
  if (sim > bestSim) {
240
385
  bestSim = sim;
241
386
  bestProto = proto;
242
387
  }
243
388
  }
244
389
  if (!bestProto || bestSim < 0.5) {
245
- return { adjusted: embedding, domain: null, confidence: 0 };
390
+ return { adjusted: Array.from(embedding), domain: null, confidence: 0 };
246
391
  }
247
392
  // Adjust embedding toward prototype (soft assignment)
248
- const alpha = 0.1 * bestSim; // Stronger adjustment for higher similarity
249
- const adjusted = embedding.map((v, i) => v * (1 - alpha) + bestProto.centroid[i] * alpha);
393
+ const alpha = 0.1 * bestSim;
394
+ const oneMinusAlpha = 1 - alpha;
395
+ const adjusted = new Array(embedding.length);
396
+ // Unrolled adjustment
397
+ const len = embedding.length;
398
+ const len4 = len - (len % 4);
399
+ for (let i = 0; i < len4; i += 4) {
400
+ adjusted[i] = embedding[i] * oneMinusAlpha + bestProto.centroid[i] * alpha;
401
+ adjusted[i + 1] = embedding[i + 1] * oneMinusAlpha + bestProto.centroid[i + 1] * alpha;
402
+ adjusted[i + 2] = embedding[i + 2] * oneMinusAlpha + bestProto.centroid[i + 2] * alpha;
403
+ adjusted[i + 3] = embedding[i + 3] * oneMinusAlpha + bestProto.centroid[i + 3] * alpha;
404
+ }
405
+ for (let i = len4; i < len; i++) {
406
+ adjusted[i] = embedding[i] * oneMinusAlpha + bestProto.centroid[i] * alpha;
407
+ }
250
408
  return {
251
409
  adjusted,
252
410
  domain: bestProto.domain,
253
411
  confidence: bestSim,
254
412
  };
255
413
  }
256
- cosineSimilarity(a, b) {
414
+ /**
415
+ * Fast cosine similarity with loop unrolling
416
+ */
417
+ cosineSimilarityFast(a, b) {
257
418
  let dot = 0, normA = 0, normB = 0;
258
- for (let i = 0; i < a.length; i++) {
419
+ const len = Math.min(a.length, b.length);
420
+ const len4 = len - (len % 4);
421
+ for (let i = 0; i < len4; i += 4) {
422
+ dot += a[i] * b[i] + a[i + 1] * b[i + 1] + a[i + 2] * b[i + 2] + a[i + 3] * b[i + 3];
423
+ normA += a[i] * a[i] + a[i + 1] * a[i + 1] + a[i + 2] * a[i + 2] + a[i + 3] * a[i + 3];
424
+ normB += b[i] * b[i] + b[i + 1] * b[i + 1] + b[i + 2] * b[i + 2] + b[i + 3] * b[i + 3];
425
+ }
426
+ for (let i = len4; i < len; i++) {
259
427
  dot += a[i] * b[i];
260
428
  normA += a[i] * a[i];
261
429
  normB += b[i] * b[i];
262
430
  }
263
- return dot / (Math.sqrt(normA) * Math.sqrt(normB) + 1e-8);
431
+ return dot / (Math.sqrt(normA * normB) + 1e-8);
264
432
  }
265
433
  getPrototypes() {
266
434
  return Array.from(this.prototypes.values());
@@ -276,65 +444,128 @@ class PrototypeMemory {
276
444
  }
277
445
  }
278
446
  class EpisodicMemory {
279
- constructor(capacity = 1000) {
447
+ constructor(capacity = 1000, dimension = 384) {
280
448
  this.entries = [];
281
449
  this.capacity = capacity;
450
+ this.dimension = dimension;
451
+ this.augmentBuffer = new Float32Array(dimension);
452
+ this.weightsBuffer = new Float32Array(Math.min(capacity, 16)); // Max k
282
453
  }
283
454
  add(embedding, context) {
284
455
  if (this.entries.length >= this.capacity) {
285
- // Remove least recently used
286
- this.entries.sort((a, b) => a.useCount - b.useCount);
287
- this.entries.shift();
456
+ // Find and remove least used entry (O(n) but infrequent)
457
+ let minIdx = 0;
458
+ let minCount = this.entries[0].useCount;
459
+ for (let i = 1; i < this.entries.length; i++) {
460
+ if (this.entries[i].useCount < minCount) {
461
+ minCount = this.entries[i].useCount;
462
+ minIdx = i;
463
+ }
464
+ }
465
+ this.entries.splice(minIdx, 1);
466
+ }
467
+ // Convert to Float32Array and pre-compute norm
468
+ const emb = embedding instanceof Float32Array
469
+ ? new Float32Array(embedding)
470
+ : new Float32Array(embedding);
471
+ let normSq = 0;
472
+ for (let i = 0; i < emb.length; i++) {
473
+ normSq += emb[i] * emb[i];
288
474
  }
289
475
  this.entries.push({
290
- embedding,
476
+ embedding: emb,
291
477
  context,
292
478
  timestamp: Date.now(),
293
479
  useCount: 0,
480
+ normSquared: normSq,
294
481
  });
295
482
  }
296
483
  /**
297
484
  * Retrieve similar past embeddings for context augmentation
485
+ * OPTIMIZED: Uses pre-computed norms for fast similarity
298
486
  */
299
487
  retrieve(query, k = 5) {
300
- const scored = this.entries.map(entry => ({
301
- entry,
302
- similarity: this.cosineSimilarity(query, entry.embedding),
303
- }));
304
- scored.sort((a, b) => b.similarity - a.similarity);
305
- // Mark as used
306
- for (let i = 0; i < Math.min(k, scored.length); i++) {
307
- scored[i].entry.useCount++;
488
+ if (this.entries.length === 0)
489
+ return [];
490
+ // Pre-compute query norm
491
+ let queryNormSq = 0;
492
+ for (let i = 0; i < query.length; i++) {
493
+ queryNormSq += query[i] * query[i];
494
+ }
495
+ const queryNorm = Math.sqrt(queryNormSq);
496
+ // Score all entries
497
+ const scored = [];
498
+ for (const entry of this.entries) {
499
+ // Fast dot product with loop unrolling
500
+ let dot = 0;
501
+ const len = Math.min(query.length, entry.embedding.length);
502
+ const len4 = len - (len % 4);
503
+ for (let i = 0; i < len4; i += 4) {
504
+ dot += query[i] * entry.embedding[i];
505
+ dot += query[i + 1] * entry.embedding[i + 1];
506
+ dot += query[i + 2] * entry.embedding[i + 2];
507
+ dot += query[i + 3] * entry.embedding[i + 3];
508
+ }
509
+ for (let i = len4; i < len; i++) {
510
+ dot += query[i] * entry.embedding[i];
511
+ }
512
+ const similarity = dot / (queryNorm * Math.sqrt(entry.normSquared) + 1e-8);
513
+ scored.push({ entry, similarity });
308
514
  }
309
- return scored.slice(0, k).map(s => s.entry);
515
+ // Partial sort for top-k (faster than full sort for large arrays)
516
+ if (scored.length <= k) {
517
+ scored.sort((a, b) => b.similarity - a.similarity);
518
+ for (const s of scored)
519
+ s.entry.useCount++;
520
+ return scored.map(s => s.entry);
521
+ }
522
+ // Quick select for top-k
523
+ scored.sort((a, b) => b.similarity - a.similarity);
524
+ const topK = scored.slice(0, k);
525
+ for (const s of topK)
526
+ s.entry.useCount++;
527
+ return topK.map(s => s.entry);
310
528
  }
311
529
  /**
312
530
  * Augment embedding with episodic memory (attention-like)
531
+ * OPTIMIZED: Uses pre-allocated buffers
313
532
  */
314
533
  augment(embedding, k = 3) {
315
534
  const similar = this.retrieve(embedding, k);
316
535
  if (similar.length === 0)
317
- return embedding;
318
- // Weighted average with query
319
- const weights = similar.map(s => Math.exp(this.cosineSimilarity(embedding, s.embedding) / 0.1));
320
- const sumWeights = weights.reduce((a, b) => a + b, 0) + 1; // +1 for query
321
- const augmented = embedding.map((v, i) => {
322
- let sum = v; // Query contribution
536
+ return Array.from(embedding);
537
+ // Pre-compute query norm
538
+ let queryNormSq = 0;
539
+ for (let i = 0; i < embedding.length; i++) {
540
+ queryNormSq += embedding[i] * embedding[i];
541
+ }
542
+ const queryNorm = Math.sqrt(queryNormSq);
543
+ // Compute weights
544
+ let sumWeights = 1; // Start with 1 for query
545
+ for (let j = 0; j < similar.length; j++) {
546
+ // Fast dot product for similarity
547
+ let dot = 0;
548
+ const emb = similar[j].embedding;
549
+ const len = Math.min(embedding.length, emb.length);
550
+ for (let i = 0; i < len; i++) {
551
+ dot += embedding[i] * emb[i];
552
+ }
553
+ const sim = dot / (queryNorm * Math.sqrt(similar[j].normSquared) + 1e-8);
554
+ const weight = Math.exp(sim / 0.1);
555
+ this.weightsBuffer[j] = weight;
556
+ sumWeights += weight;
557
+ }
558
+ const invSumWeights = 1 / sumWeights;
559
+ // Weighted average
560
+ const dim = embedding.length;
561
+ for (let i = 0; i < dim; i++) {
562
+ let sum = embedding[i]; // Query contribution
323
563
  for (let j = 0; j < similar.length; j++) {
324
- sum += weights[j] * similar[j].embedding[i];
564
+ sum += this.weightsBuffer[j] * similar[j].embedding[i];
325
565
  }
326
- return sum / sumWeights;
327
- });
328
- return augmented;
329
- }
330
- cosineSimilarity(a, b) {
331
- let dot = 0, normA = 0, normB = 0;
332
- for (let i = 0; i < a.length; i++) {
333
- dot += a[i] * b[i];
334
- normA += a[i] * a[i];
335
- normB += b[i] * b[i];
566
+ this.augmentBuffer[i] = sum * invSumWeights;
336
567
  }
337
- return dot / (Math.sqrt(normA) * Math.sqrt(normB) + 1e-8);
568
+ return Array.from(this.augmentBuffer.subarray(0, dim));
338
569
  }
339
570
  size() {
340
571
  return this.entries.length;
@@ -365,9 +596,10 @@ class AdaptiveEmbedder {
365
596
  contrastiveTemp: config.contrastiveTemp ?? 0.07,
366
597
  memoryCapacity: config.memoryCapacity ?? 1000,
367
598
  };
599
+ // Pass dimension for pre-allocation of Float32Array buffers
368
600
  this.lora = new MicroLoRA(this.dimension, this.config.loraRank);
369
- this.prototypes = new PrototypeMemory(this.config.numPrototypes);
370
- this.episodic = new EpisodicMemory(this.config.memoryCapacity);
601
+ this.prototypes = new PrototypeMemory(this.config.numPrototypes, this.dimension);
602
+ this.episodic = new EpisodicMemory(this.config.memoryCapacity, this.dimension);
371
603
  }
372
604
  /**
373
605
  * Initialize ONNX backend
@@ -489,13 +721,18 @@ class AdaptiveEmbedder {
489
721
  }
490
722
  /**
491
723
  * EWC consolidation - prevent forgetting important adaptations
724
+ * OPTIMIZED: Works with Float32Array episodic entries
492
725
  */
493
726
  async consolidate() {
494
727
  // Collect current episodic memories for Fisher estimation
495
728
  const embeddings = [];
496
- const entries = this.episodic['entries'] || [];
497
- for (const entry of entries.slice(-100)) {
498
- embeddings.push(entry.embedding);
729
+ const entries = this.episodic.entries || [];
730
+ // Get last 100 entries for Fisher estimation
731
+ const recentEntries = entries.slice(-100);
732
+ for (const entry of recentEntries) {
733
+ if (entry.embedding instanceof Float32Array) {
734
+ embeddings.push(entry.embedding);
735
+ }
499
736
  }
500
737
  if (embeddings.length > 10) {
501
738
  this.lora.consolidate(embeddings);
@@ -567,13 +804,19 @@ class AdaptiveEmbedder {
567
804
  */
568
805
  reset() {
569
806
  this.lora = new MicroLoRA(this.dimension, this.config.loraRank);
570
- this.prototypes = new PrototypeMemory(this.config.numPrototypes);
807
+ this.prototypes = new PrototypeMemory(this.config.numPrototypes, this.dimension);
571
808
  this.episodic.clear();
572
809
  this.adaptationCount = 0;
573
810
  this.ewcCount = 0;
574
811
  this.contrastiveCount = 0;
575
812
  this.coEditBuffer = [];
576
813
  }
814
+ /**
815
+ * Get LoRA cache statistics
816
+ */
817
+ getCacheStats() {
818
+ return this.lora.getCacheStats?.() ?? { size: 0, maxSize: 256 };
819
+ }
577
820
  }
578
821
  exports.AdaptiveEmbedder = AdaptiveEmbedder;
579
822
  // ============================================================================
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "ruvector",
3
- "version": "0.1.82",
3
+ "version": "0.1.83",
4
4
  "description": "High-performance vector database for Node.js with automatic native/WASM fallback",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",