rpg-event-generator 2.0.0 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -4
- package/dist/index.js +2 -1
- package/package.json +1 -1
package/README.md
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@@ -1,8 +1,8 @@
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# RPG Event Generator v2.0.
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# RPG Event Generator v2.0.1
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A powerful procedural event generation system for RPG games, capable of creating virtually infinite contextual events based on player state and game world.
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## ✨ What's New in v2.0.
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## ✨ What's New in v2.0.1
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- 🎨 **Theme Creator**: Build custom themes with your own training data
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- 🧠 **Rule Engine**: Create conditional rules that modify event generation
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@@ -81,7 +81,7 @@ Since this is a personal project with a private repository:
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- **NPC Relationships**: Dynamic character relationship networks and social consequences
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- **Event Templates Library** (v1.3.0): Pre-built genre-specific event collections for fantasy, sci-fi, horror, and historical themes, with support for custom template creation
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### Revolutionary Features (v2.0.
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### Revolutionary Features (v2.0.1) 🎉
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- **🎨 Theme Creator**: Design custom game worlds with your own training data and atmospheric text
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- **🧠 Rule Engine**: Create sophisticated conditional rules that dynamically modify events based on player state, location, stats, and more
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enableRuleEngine: true, // Enable custom rules system
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customRules: {}, // Pre-load custom rules
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pureMarkovMode: false, // Generate purely from training data
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templateLibrary: null
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templateLibrary: null, // Load specific template genre
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chance: new Chance() // Custom Chance.js instance (optional)
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});
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```
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- Efficient template loading
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- Better memory management for large template libraries
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**🎲 Custom Randomness Control**
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```javascript
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// For games that need deterministic randomness or custom seeding
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const customChance = new Chance('your-seed-here');
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const generator = new RPGEventGenerator({
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chance: customChance // Optional: pass your own Chance instance
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});
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// For testing with predictable results
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const testChance = new Chance(12345); // Always same results
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const testGenerator = new RPGEventGenerator({
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chance: testChance
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});
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```
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## 🎮 Game Integration
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### Real-Time Strategy Integration
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package/dist/index.js
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/**
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* Create a new event generator
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* @param {Object} options - Configuration options
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* @param {Chance} options.chance - Chance.js instance (optional, will create new if not provided)
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* @param {number} options.stateSize - Markov chain state size (default: 2)
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* @param {Array} options.trainingData - Custom training data for Markov chains
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* @param {string} options.theme - Theme for event generation: 'fantasy', 'sci-fi', 'historical'
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* @param {string} options.templateLibrary - Genre to load templates from: 'fantasy', 'sci-fi', 'horror', 'historical'
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*/
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constructor(options = {}) {
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this.chance = new Chance();
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this.chance = options.chance || new Chance();
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this.markovGenerator = new SimpleMarkovGenerator({
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stateSize: options.stateSize || 2
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});
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package/package.json
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