roxy-cobewebgl 1.1.2 → 1.1.3

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "roxy-cobewebgl",
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- "version": "1.1.2",
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+ "version": "1.1.3",
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  "description": "Cobe-style dotted globe with WebGL (ESM): OffscreenCanvas worker or main-thread fallback",
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  "type": "module",
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  "main": "./src/index.js",
package/src/fallback.js CHANGED
@@ -57,6 +57,31 @@ const FRAGMENT_SHADER = `
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  -s, 0., c);
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  }
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+ float goldenFract(float idx) {
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+ float a = idx, b = 0.0;
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+ if (a >= 524288.) { a -= 524288.; b += 0.803894; }
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+ if (a >= 262144.) { a -= 262144.; b += 0.901947; }
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+ if (a >= 131072.) { a -= 131072.; b += 0.950973; }
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+ if (a >= 65536.) { a -= 65536.; b += 0.475487; }
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+ if (a >= 32768.) { a -= 32768.; b += 0.737743; }
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+ if (a >= 16384.) { a -= 16384.; b += 0.868872; }
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+ if (a >= 8192.) { a -= 8192.; b += 0.934436; }
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+ if (a >= 4096.) { a -= 4096.; b += 0.467218; }
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+ if (a >= 2048.) { a -= 2048.; b += 0.733609; }
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+ if (a >= 1024.) { a -= 1024.; b += 0.866804; }
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+ if (a >= 512.) { a -= 512.; b += 0.433402; }
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+ if (a >= 256.) { a -= 256.; b += 0.216701; }
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+ if (a >= 128.) { a -= 128.; b += 0.108351; }
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+ if (a >= 64.) { a -= 64.; b += 0.554175; }
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+ if (a >= 32.) { a -= 32.; b += 0.777088; }
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+ if (a >= 16.) { a -= 16.; b += 0.888544; }
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+ if (a >= 8.) { a -= 8.; b += 0.944272; }
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+ if (a >= 4.) { a -= 4.; b += 0.472136; }
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+ if (a >= 2.) { a -= 2.; b += 0.236068; }
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+ if (a >= 1.) { a -= 1.; b += 0.618034; }
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+ return fract(b);
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+ }
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+
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  vec3 nearestFibonacciLattice(vec3 p, out float m) {
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  float dots = u_dots;
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  float byDots = 1.0 / dots;
@@ -80,8 +105,7 @@ const FRAGMENT_SHADER = `
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  vec2 o = vec2(mod(s, 2.), floor(s * .5));
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  float idx = dot(f, c + o);
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  if (idx > dots || idx < 0.) continue;
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- float fracV = fract(idx * phiMinusOne);
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- float theta = fract(fracV) * kTau;
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+ float theta = goldenFract(idx) * kTau;
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  float cosphi = 1. - 2. * idx * byDots;
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  float sinphi = sqrt(1. - cosphi * cosphi);
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  vec3 sample2 = vec3(cos(theta) * sinphi, sin(theta) * sinphi, cosphi);
@@ -58,6 +58,31 @@ const FRAGMENT_SHADER = `
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  -s, 0., c);
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  }
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+ float goldenFract(float idx) {
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+ float a = idx, b = 0.0;
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+ if (a >= 524288.) { a -= 524288.; b += 0.803894; }
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+ if (a >= 262144.) { a -= 262144.; b += 0.901947; }
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+ if (a >= 131072.) { a -= 131072.; b += 0.950973; }
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+ if (a >= 65536.) { a -= 65536.; b += 0.475487; }
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+ if (a >= 32768.) { a -= 32768.; b += 0.737743; }
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+ if (a >= 16384.) { a -= 16384.; b += 0.868872; }
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+ if (a >= 8192.) { a -= 8192.; b += 0.934436; }
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+ if (a >= 4096.) { a -= 4096.; b += 0.467218; }
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+ if (a >= 2048.) { a -= 2048.; b += 0.733609; }
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+ if (a >= 1024.) { a -= 1024.; b += 0.866804; }
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+ if (a >= 512.) { a -= 512.; b += 0.433402; }
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+ if (a >= 256.) { a -= 256.; b += 0.216701; }
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+ if (a >= 128.) { a -= 128.; b += 0.108351; }
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+ if (a >= 64.) { a -= 64.; b += 0.554175; }
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+ if (a >= 32.) { a -= 32.; b += 0.777088; }
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+ if (a >= 16.) { a -= 16.; b += 0.888544; }
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+ if (a >= 8.) { a -= 8.; b += 0.944272; }
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+ if (a >= 4.) { a -= 4.; b += 0.472136; }
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+ if (a >= 2.) { a -= 2.; b += 0.236068; }
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+ if (a >= 1.) { a -= 1.; b += 0.618034; }
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+ return fract(b);
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+ }
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+
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  vec3 nearestFibonacciLattice(vec3 p, out float m) {
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  float dots = u_dots;
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  float byDots = 1.0 / dots;
@@ -80,8 +105,7 @@ const FRAGMENT_SHADER = `
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  vec2 o = vec2(mod(s, 2.), floor(s * .5));
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  float idx = dot(f, c + o);
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  if (idx > dots || idx < 0.) continue;
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- float fracV = fract(idx * phiMinusOne);
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- float theta = fract(fracV) * kTau;
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+ float theta = goldenFract(idx) * kTau;
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  float cosphi = 1. - 2. * idx * byDots;
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  float sinphi = sqrt(1. - cosphi * cosphi);
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  vec3 sample2 = vec3(cos(theta) * sinphi, sin(theta) * sinphi, cosphi);