roxy-cobewebgl 1.1.2 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/fallback.js +26 -2
- package/src/globe.worker.js +26 -2
package/package.json
CHANGED
package/src/fallback.js
CHANGED
|
@@ -57,6 +57,31 @@ const FRAGMENT_SHADER = `
|
|
|
57
57
|
-s, 0., c);
|
|
58
58
|
}
|
|
59
59
|
|
|
60
|
+
float goldenFract(float idx) {
|
|
61
|
+
float a = idx, b = 0.0;
|
|
62
|
+
if (a >= 524288.) { a -= 524288.; b += 0.803894; }
|
|
63
|
+
if (a >= 262144.) { a -= 262144.; b += 0.901947; }
|
|
64
|
+
if (a >= 131072.) { a -= 131072.; b += 0.950973; }
|
|
65
|
+
if (a >= 65536.) { a -= 65536.; b += 0.475487; }
|
|
66
|
+
if (a >= 32768.) { a -= 32768.; b += 0.737743; }
|
|
67
|
+
if (a >= 16384.) { a -= 16384.; b += 0.868872; }
|
|
68
|
+
if (a >= 8192.) { a -= 8192.; b += 0.934436; }
|
|
69
|
+
if (a >= 4096.) { a -= 4096.; b += 0.467218; }
|
|
70
|
+
if (a >= 2048.) { a -= 2048.; b += 0.733609; }
|
|
71
|
+
if (a >= 1024.) { a -= 1024.; b += 0.866804; }
|
|
72
|
+
if (a >= 512.) { a -= 512.; b += 0.433402; }
|
|
73
|
+
if (a >= 256.) { a -= 256.; b += 0.216701; }
|
|
74
|
+
if (a >= 128.) { a -= 128.; b += 0.108351; }
|
|
75
|
+
if (a >= 64.) { a -= 64.; b += 0.554175; }
|
|
76
|
+
if (a >= 32.) { a -= 32.; b += 0.777088; }
|
|
77
|
+
if (a >= 16.) { a -= 16.; b += 0.888544; }
|
|
78
|
+
if (a >= 8.) { a -= 8.; b += 0.944272; }
|
|
79
|
+
if (a >= 4.) { a -= 4.; b += 0.472136; }
|
|
80
|
+
if (a >= 2.) { a -= 2.; b += 0.236068; }
|
|
81
|
+
if (a >= 1.) { a -= 1.; b += 0.618034; }
|
|
82
|
+
return fract(b);
|
|
83
|
+
}
|
|
84
|
+
|
|
60
85
|
vec3 nearestFibonacciLattice(vec3 p, out float m) {
|
|
61
86
|
float dots = u_dots;
|
|
62
87
|
float byDots = 1.0 / dots;
|
|
@@ -80,8 +105,7 @@ const FRAGMENT_SHADER = `
|
|
|
80
105
|
vec2 o = vec2(mod(s, 2.), floor(s * .5));
|
|
81
106
|
float idx = dot(f, c + o);
|
|
82
107
|
if (idx > dots || idx < 0.) continue;
|
|
83
|
-
float
|
|
84
|
-
float theta = fract(fracV) * kTau;
|
|
108
|
+
float theta = goldenFract(idx) * kTau;
|
|
85
109
|
float cosphi = 1. - 2. * idx * byDots;
|
|
86
110
|
float sinphi = sqrt(1. - cosphi * cosphi);
|
|
87
111
|
vec3 sample2 = vec3(cos(theta) * sinphi, sin(theta) * sinphi, cosphi);
|
package/src/globe.worker.js
CHANGED
|
@@ -58,6 +58,31 @@ const FRAGMENT_SHADER = `
|
|
|
58
58
|
-s, 0., c);
|
|
59
59
|
}
|
|
60
60
|
|
|
61
|
+
float goldenFract(float idx) {
|
|
62
|
+
float a = idx, b = 0.0;
|
|
63
|
+
if (a >= 524288.) { a -= 524288.; b += 0.803894; }
|
|
64
|
+
if (a >= 262144.) { a -= 262144.; b += 0.901947; }
|
|
65
|
+
if (a >= 131072.) { a -= 131072.; b += 0.950973; }
|
|
66
|
+
if (a >= 65536.) { a -= 65536.; b += 0.475487; }
|
|
67
|
+
if (a >= 32768.) { a -= 32768.; b += 0.737743; }
|
|
68
|
+
if (a >= 16384.) { a -= 16384.; b += 0.868872; }
|
|
69
|
+
if (a >= 8192.) { a -= 8192.; b += 0.934436; }
|
|
70
|
+
if (a >= 4096.) { a -= 4096.; b += 0.467218; }
|
|
71
|
+
if (a >= 2048.) { a -= 2048.; b += 0.733609; }
|
|
72
|
+
if (a >= 1024.) { a -= 1024.; b += 0.866804; }
|
|
73
|
+
if (a >= 512.) { a -= 512.; b += 0.433402; }
|
|
74
|
+
if (a >= 256.) { a -= 256.; b += 0.216701; }
|
|
75
|
+
if (a >= 128.) { a -= 128.; b += 0.108351; }
|
|
76
|
+
if (a >= 64.) { a -= 64.; b += 0.554175; }
|
|
77
|
+
if (a >= 32.) { a -= 32.; b += 0.777088; }
|
|
78
|
+
if (a >= 16.) { a -= 16.; b += 0.888544; }
|
|
79
|
+
if (a >= 8.) { a -= 8.; b += 0.944272; }
|
|
80
|
+
if (a >= 4.) { a -= 4.; b += 0.472136; }
|
|
81
|
+
if (a >= 2.) { a -= 2.; b += 0.236068; }
|
|
82
|
+
if (a >= 1.) { a -= 1.; b += 0.618034; }
|
|
83
|
+
return fract(b);
|
|
84
|
+
}
|
|
85
|
+
|
|
61
86
|
vec3 nearestFibonacciLattice(vec3 p, out float m) {
|
|
62
87
|
float dots = u_dots;
|
|
63
88
|
float byDots = 1.0 / dots;
|
|
@@ -80,8 +105,7 @@ const FRAGMENT_SHADER = `
|
|
|
80
105
|
vec2 o = vec2(mod(s, 2.), floor(s * .5));
|
|
81
106
|
float idx = dot(f, c + o);
|
|
82
107
|
if (idx > dots || idx < 0.) continue;
|
|
83
|
-
float
|
|
84
|
-
float theta = fract(fracV) * kTau;
|
|
108
|
+
float theta = goldenFract(idx) * kTau;
|
|
85
109
|
float cosphi = 1. - 2. * idx * byDots;
|
|
86
110
|
float sinphi = sqrt(1. - cosphi * cosphi);
|
|
87
111
|
vec3 sample2 = vec3(cos(theta) * sinphi, sin(theta) * sinphi, cosphi);
|