rocketleaguesdk 2.0.0 → 2.0.1

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package/offsets/Engine.ts CHANGED
@@ -6,7 +6,25 @@
6
6
  * Import these to read/write memory at the correct locations.
7
7
  */
8
8
 
9
- import { Commandlet, Component, DistributionFloat, DistributionVector, ErrorList, Interface, Object, PackageMap, Subsystem } from './Core';
9
+ /**
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+ * Core.Object Offsets
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+ * Size: 0x0060
12
+ */
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+ export const Object_ = {
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+ VfTableObject: 0x0000, // 0x0000 (0x0008) [FPointer]
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+ HashNext: 0x0008, // 0x0008 (0x0008) [FPointer]
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+ ObjectFlags: 0x0010, // 0x0010 (0x0008) [uint64]
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+ HashOuterNext: 0x0018, // 0x0018 (0x0008) [FPointer]
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+ StateFrame: 0x0020, // 0x0020 (0x0008) [FPointer]
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+ Linker: 0x0028, // 0x0028 (0x0008) [UObject*]
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+ LinkerIndex: 0x0030, // 0x0030 (0x0008) [FPointer]
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+ ObjectInternalInteger: 0x0038, // 0x0038 (0x0004) [int32]
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+ NetIndex: 0x003C, // 0x003C (0x0004) [int32]
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+ Outer: 0x0040, // 0x0040 (0x0008) [UObject*]
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+ Name: 0x0048, // 0x0048 (0x0008) [FName]
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+ Class: 0x0050, // 0x0050 (0x0008) [UClass*]
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+ ObjectArchetype: 0x0058, // 0x0058 (0x0008) [UObject*]
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+ } as const;
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  /**
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  * Engine.AICommandBase Offsets
@@ -14,7 +32,7 @@ import { Commandlet, Component, DistributionFloat, DistributionVector, ErrorList
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  * Extends: Object
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  */
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  export const AICommandBase = {
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- ...Object,
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+ ...Object_,
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  } as const;
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20
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  /**
@@ -181,7 +199,18 @@ export const Actor = {
181
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  GeneratedEvents: 0x0238, // 0x0238 (0x0010) [TArray<USequenceEvent*>]
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  LatentActions: 0x0248, // 0x0248 (0x0010) [TArray<USeqAct_Latent*>]
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  IgnoredTouchClasses: 0x0258, // 0x0258 (0x0010) [TArray<UClass*>]
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- ...Object,
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+ ...Object_,
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+ } as const;
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+
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+ /**
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+ * Core.Component Offsets
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+ * Size: 0x0070
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+ * Extends: Object
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+ */
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+ export const Component = {
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+ TemplateOwnerClass: 0x0060, // 0x0060 (0x0008) [UClass*]
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+ TemplateName: 0x0068, // 0x0068 (0x0008) [FName]
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+ ...Object_,
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  } as const;
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187
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  /**
@@ -216,7 +245,7 @@ export const ActorFactory = {
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  NewActorClass: 0x0090, // 0x0090 (0x0008) [UClass*]
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  bPlaceable: 0x0098, // 0x0098 (0x0004) [bool : 0x1]
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  bShowInEditorQuickMenu: 0x0098, // 0x0098 (0x0004) [bool : 0x2]
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- ...Object,
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+ ...Object_,
220
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  } as const;
221
250
 
222
251
  /**
@@ -606,7 +635,7 @@ export const AkBank = {
606
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  AutoLoad: 0x0060, // 0x0060 (0x0004) [bool : 0x1]
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  GenerateDefinition: 0x0060, // 0x0060 (0x0004) [bool : 0x2]
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  LoadState: 0x0064, // 0x0064 (0x000C) [FBankLoadState]
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- ...Object,
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+ ...Object_,
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  } as const;
611
640
 
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  /**
@@ -615,7 +644,7 @@ export const AkBank = {
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  * Extends: Object
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  */
617
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  export const AkBaseSoundObject = {
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- ...Object,
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+ ...Object_,
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  } as const;
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649
 
621
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  /**
@@ -634,7 +663,7 @@ export const AkEvent = {
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  * Extends: Object
635
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  */
636
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  export const AnimMetaData = {
637
- ...Object,
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+ ...Object_,
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  } as const;
639
668
 
640
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  /**
@@ -666,7 +695,7 @@ export const AnimMetaData_SkelControlKeyFrame = {
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  */
667
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  export const AnimNotify = {
668
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  NotifyColor: 0x0060, // 0x0060 (0x0004) [FColor]
669
- ...Object,
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+ ...Object_,
670
699
  } as const;
671
700
 
672
701
  /**
@@ -893,7 +922,7 @@ export const AnimObject = {
893
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  OutDrawY: 0x0070, // 0x0070 (0x0004) [int32]
894
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  CategoryDesc: 0x0078, // 0x0078 (0x0010) [FString]
895
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  SkelComponent: 0x0088, // 0x0088 (0x0008) [unknown]
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- ...Object,
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+ ...Object_,
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  } as const;
898
927
 
899
928
  /**
@@ -1364,7 +1393,7 @@ export const AnimSequence = {
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1393
  EncodingPkgVersion: 0x0190, // 0x0190 (0x0004) [int32]
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  CompressCommandletVersion: 0x0194, // 0x0194 (0x0004) [int32]
1366
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  UseScore: 0x0198, // 0x0198 (0x0004) [float]
1367
- ...Object,
1396
+ ...Object_,
1368
1397
  } as const;
1369
1398
 
1370
1399
  /**
@@ -1385,7 +1414,7 @@ export const AnimSet = {
1385
1414
  ForceMeshTranslationBoneNames: 0x0168, // 0x0168 (0x0010) [TArray<FName>]
1386
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  PreviewSkelMeshName: 0x0178, // 0x0178 (0x0008) [FName]
1387
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  BestRatioSkelMeshName: 0x0180, // 0x0180 (0x0008) [FName]
1388
- ...Object,
1417
+ ...Object_,
1389
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  } as const;
1390
1419
 
1391
1420
  /**
@@ -1441,7 +1470,7 @@ export const AnimationCompressionAlgorithm = {
1441
1470
  bNeedsSkeleton: 0x0070, // 0x0070 (0x0004) [bool : 0x1]
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  TranslationCompressionFormat: 0x0074, // 0x0074 (0x0001) [AnimationCompressionFormat]
1443
1472
  RotationCompressionFormat: 0x0075, // 0x0075 (0x0001) [AnimationCompressionFormat]
1444
- ...Object,
1473
+ ...Object_,
1445
1474
  } as const;
1446
1475
 
1447
1476
  /**
@@ -1566,7 +1595,7 @@ export const ApexAsset = {
1566
1595
  NamedReferences: 0x0080, // 0x0080 (0x0010) [TArray<UApexAsset*>]
1567
1596
  SourceFilePath: 0x0090, // 0x0090 (0x0010) [FString]
1568
1597
  SourceFileTimestamp: 0x00A0, // 0x00A0 (0x0010) [FString]
1569
- ...Object,
1598
+ ...Object_,
1570
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  } as const;
1571
1600
 
1572
1601
  /**
@@ -1659,7 +1688,7 @@ export const ApexDestructibleAsset = {
1659
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  */
1660
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  export const ApexDestructibleDamageParameters = {
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  DamageMap: 0x0060, // 0x0060 (0x0010) [TArray<FDamagePair>]
1662
- ...Object,
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+ ...Object_,
1663
1692
  } as const;
1664
1693
 
1665
1694
  /**
@@ -1773,6 +1802,16 @@ export const AudioComponent = {
1773
1802
  ...ActorComponent,
1774
1803
  } as const;
1775
1804
 
1805
+ /**
1806
+ * Core.Subsystem Offsets
1807
+ * Size: 0x0068
1808
+ * Extends: Object
1809
+ */
1810
+ export const Subsystem = {
1811
+ VfTable_FExec: 0x0060, // 0x0060 (0x0008) [FPointer]
1812
+ ...Object_,
1813
+ } as const;
1814
+
1776
1815
  /**
1777
1816
  * Engine.AudioDevice Offsets
1778
1817
  * Size: 0x03A4
@@ -1836,7 +1875,7 @@ export const AudioDevice = {
1836
1875
  */
1837
1876
  export const AutoNavMeshPathObstacleUnregister = {
1838
1877
  PathObstacleRef: 0x0060, // 0x0060 (0x0010) [TScriptInterface<UInterface_NavMeshPathObstacle>]
1839
- ...Object,
1878
+ ...Object_,
1840
1879
  } as const;
1841
1880
 
1842
1881
  /**
@@ -1848,7 +1887,7 @@ export const BookMark = {
1848
1887
  Location: 0x0060, // 0x0060 (0x000C) [FVector]
1849
1888
  Rotation: 0x006C, // 0x006C (0x000C) [FRotator]
1850
1889
  HiddenLevels: 0x0078, // 0x0078 (0x0010) [TArray<FString>]
1851
- ...Object,
1890
+ ...Object_,
1852
1891
  } as const;
1853
1892
 
1854
1893
  /**
@@ -1859,7 +1898,7 @@ export const BookMark = {
1859
1898
  export const BookMark2D = {
1860
1899
  Zoom2D: 0x0060, // 0x0060 (0x0004) [float]
1861
1900
  Location: 0x0064, // 0x0064 (0x0008) [FIntPoint]
1862
- ...Object,
1901
+ ...Object_,
1863
1902
  } as const;
1864
1903
 
1865
1904
  /**
@@ -1976,7 +2015,7 @@ export const CameraAnim = {
1976
2015
  BasePPSettings: 0x0090, // 0x0090 (0x0168) [FPostProcessSettings]
1977
2016
  BasePPSettingsAlpha: 0x01F8, // 0x01F8 (0x0004) [float]
1978
2017
  BaseFOV: 0x01FC, // 0x01FC (0x0004) [float]
1979
- ...Object,
2018
+ ...Object_,
1980
2019
  } as const;
1981
2020
 
1982
2021
  /**
@@ -2010,7 +2049,7 @@ export const CameraAnimInst = {
2010
2049
  LastPPSettings: 0x0100, // 0x0100 (0x0168) [FPostProcessSettings]
2011
2050
  LastPPSettingsAlpha: 0x0268, // 0x0268 (0x0004) [float]
2012
2051
  LastCameraLoc: 0x026C, // 0x026C (0x000C) [FVector]
2013
- ...Object,
2052
+ ...Object_,
2014
2053
  } as const;
2015
2054
 
2016
2055
  /**
@@ -2029,7 +2068,7 @@ export const CameraModifier = {
2029
2068
  AlphaOutTime: 0x0078, // 0x0078 (0x0004) [float]
2030
2069
  Alpha: 0x007C, // 0x007C (0x0004) [float]
2031
2070
  TargetAlpha: 0x0080, // 0x0080 (0x0004) [float]
2032
- ...Object,
2071
+ ...Object_,
2033
2072
  } as const;
2034
2073
 
2035
2074
  /**
@@ -2063,7 +2102,7 @@ export const CameraShake = {
2063
2102
  AnimBlendInTime: 0x00D8, // 0x00D8 (0x0004) [float]
2064
2103
  AnimBlendOutTime: 0x00DC, // 0x00DC (0x0004) [float]
2065
2104
  RandomAnimSegmentDuration: 0x00E0, // 0x00E0 (0x0004) [float]
2066
- ...Object,
2105
+ ...Object_,
2067
2106
  } as const;
2068
2107
 
2069
2108
  /**
@@ -2090,7 +2129,7 @@ export const Canvas = {
2090
2129
  SceneView: 0x00A0, // 0x00A0 (0x0008) [FPointer]
2091
2130
  ColorModulate: 0x00B0, // 0x00B0 (0x0010) [FPlane]
2092
2131
  DefaultTexture: 0x00C0, // 0x00C0 (0x0008) [UTexture2D*]
2093
- ...Object,
2132
+ ...Object_,
2094
2133
  } as const;
2095
2134
 
2096
2135
  /**
@@ -2099,7 +2138,7 @@ export const Canvas = {
2099
2138
  * Extends: Object
2100
2139
  */
2101
2140
  export const Channel = {
2102
- ...Object,
2141
+ ...Object_,
2103
2142
  } as const;
2104
2143
 
2105
2144
  /**
@@ -2119,7 +2158,7 @@ export const ActorChannel = {
2119
2158
  export const CheatManager = {
2120
2159
  ViewingFrom: 0x0060, // 0x0060 (0x0010) [FString]
2121
2160
  OwnCamera: 0x0070, // 0x0070 (0x0010) [FString]
2122
- ...Object,
2161
+ ...Object_,
2123
2162
  } as const;
2124
2163
 
2125
2164
  /**
@@ -2132,7 +2171,7 @@ export const Client = {
2132
2171
  DisplayGamma: 0x006C, // 0x006C (0x0004) [float]
2133
2172
  InitialButtonRepeatDelay: 0x0070, // 0x0070 (0x0004) [float]
2134
2173
  ButtonRepeatDelay: 0x0074, // 0x0074 (0x0004) [float]
2135
- ...Object,
2174
+ ...Object_,
2136
2175
  } as const;
2137
2176
 
2138
2177
  /**
@@ -2143,7 +2182,7 @@ export const Client = {
2143
2182
  export const ClipPadEntry = {
2144
2183
  Title: 0x0060, // 0x0060 (0x0010) [FString]
2145
2184
  Text: 0x0070, // 0x0070 (0x0010) [FString]
2146
- ...Object,
2185
+ ...Object_,
2147
2186
  } as const;
2148
2187
 
2149
2188
  /**
@@ -2161,7 +2200,16 @@ export const CloudSaveSystem = {
2161
2200
  ActiveSaveSlotOperations: 0x00C0, // 0x00C0 (0x0010) [TArray<FSaveSlotOperation>]
2162
2201
  __OnGetSaveDataCallback__Delegate: 0x00D0, // 0x00D0 (0x0018) [FScriptDelegate]
2163
2202
  __SaveSystemCallback__Delegate: 0x00E8, // 0x00E8 (0x0018) [FScriptDelegate]
2164
- ...Object,
2203
+ ...Object_,
2204
+ } as const;
2205
+
2206
+ /**
2207
+ * Core.Interface Offsets
2208
+ * Size: 0x0060
2209
+ * Extends: Object
2210
+ */
2211
+ export const Interface = {
2212
+ ...Object_,
2165
2213
  } as const;
2166
2214
 
2167
2215
  /**
@@ -2189,7 +2237,7 @@ export const CloudSaveSystemKVSInterface = {
2189
2237
  */
2190
2238
  export const CloudStorageBaseCloudSaveSystemKVS = {
2191
2239
  CloudStorage: 0x0060, // 0x0060 (0x0008) [UCloudStorageBase*]
2192
- ...Object,
2240
+ ...Object_,
2193
2241
  } as const;
2194
2242
 
2195
2243
  /**
@@ -2208,7 +2256,7 @@ export const CloudStorageUpgradeHelper = {
2208
2256
  */
2209
2257
  export const CodecMovie = {
2210
2258
  PlaybackDuration: 0x0060, // 0x0060 (0x0004) [float]
2211
- ...Object,
2259
+ ...Object_,
2212
2260
  } as const;
2213
2261
 
2214
2262
  /**
@@ -2344,7 +2392,7 @@ export const ControllerLayoutStack = {
2344
2392
  ControllerLayout_TrainingEditor: 0x0098, // 0x0098 (0x0008) [FName]
2345
2393
  ControllerLayoutPriority_Default: 0x00A0, // 0x00A0 (0x0004) [int32]
2346
2394
  ControllerLayoutPriority_Menu: 0x00A4, // 0x00A4 (0x0004) [int32]
2347
- ...Object,
2395
+ ...Object_,
2348
2396
  } as const;
2349
2397
 
2350
2398
  /**
@@ -2374,7 +2422,7 @@ export const CrowdPopulationManagerBase = {
2374
2422
  export const CurveEdPresetCurve = {
2375
2423
  CurveName: 0x0060, // 0x0060 (0x0010) [FString]
2376
2424
  Points: 0x0070, // 0x0070 (0x0010) [TArray<FPresetGeneratedPoint>]
2377
- ...Object,
2425
+ ...Object_,
2378
2426
  } as const;
2379
2427
 
2380
2428
  /**
@@ -2401,7 +2449,7 @@ export const DateTime = {
2401
2449
  Minute: 0x007C, // 0x007C (0x0004) [int32]
2402
2450
  Second: 0x0080, // 0x0080 (0x0004) [int32]
2403
2451
  TimeZone: 0x0084, // 0x0084 (0x0001) [ETimeZone]
2404
- ...Object,
2452
+ ...Object_,
2405
2453
  } as const;
2406
2454
 
2407
2455
  /**
@@ -2449,6 +2497,18 @@ export const DecalManager = {
2449
2497
  ...Actor,
2450
2498
  } as const;
2451
2499
 
2500
+ /**
2501
+ * Core.DistributionFloat Offsets
2502
+ * Size: 0x007C
2503
+ * Extends: Component
2504
+ */
2505
+ export const DistributionFloat = {
2506
+ VfTable_FCurveEdInterface: 0x0070, // 0x0070 (0x0008) [FPointer]
2507
+ bCanBeBaked: 0x0078, // 0x0078 (0x0004) [bool : 0x1]
2508
+ bIsDirty: 0x0078, // 0x0078 (0x0004) [bool : 0x2]
2509
+ ...Component,
2510
+ } as const;
2511
+
2452
2512
  /**
2453
2513
  * Engine.DistributionFloatConstant Offsets
2454
2514
  * Size: 0x0084
@@ -2537,6 +2597,18 @@ export const DistributionFloatUniformRange = {
2537
2597
  ...DistributionFloat,
2538
2598
  } as const;
2539
2599
 
2600
+ /**
2601
+ * Core.DistributionVector Offsets
2602
+ * Size: 0x007C
2603
+ * Extends: Component
2604
+ */
2605
+ export const DistributionVector = {
2606
+ VfTable_FCurveEdInterface: 0x0070, // 0x0070 (0x0008) [FPointer]
2607
+ bCanBeBaked: 0x0078, // 0x0078 (0x0004) [bool : 0x1]
2608
+ bIsDirty: 0x0078, // 0x0078 (0x0004) [bool : 0x2]
2609
+ ...Component,
2610
+ } as const;
2611
+
2540
2612
  /**
2541
2613
  * Engine.DistributionVectorConstant Offsets
2542
2614
  * Size: 0x0091
@@ -2656,7 +2728,7 @@ export const DistributionVectorUniformRange = {
2656
2728
  * Extends: Object
2657
2729
  */
2658
2730
  export const Download = {
2659
- ...Object,
2731
+ ...Object_,
2660
2732
  } as const;
2661
2733
 
2662
2734
  /**
@@ -2678,7 +2750,7 @@ export const DownloadableContentEnumerator = {
2678
2750
  DLCRootDir: 0x0070, // 0x0070 (0x0010) [FString]
2679
2751
  FindDLCDelegates: 0x0080, // 0x0080 (0x0010) [TArray<FScriptDelegate>]
2680
2752
  __OnFindDLCComplete__Delegate: 0x0090, // 0x0090 (0x0018) [FScriptDelegate]
2681
- ...Object,
2753
+ ...Object_,
2682
2754
  } as const;
2683
2755
 
2684
2756
  /**
@@ -2695,7 +2767,7 @@ export const DownloadableContentManager = {
2695
2767
  QueuedFullyLoadPackageInis: 0x00F0, // 0x00F0 (0x0010) [TArray<FString>]
2696
2768
  GameEngine: 0x0100, // 0x0100 (0x0008) [UGameEngine*]
2697
2769
  __OnRefreshComplete__Delegate: 0x0108, // 0x0108 (0x0018) [FScriptDelegate]
2698
- ...Object,
2770
+ ...Object_,
2699
2771
  } as const;
2700
2772
 
2701
2773
  /**
@@ -2746,7 +2818,7 @@ export const DynamicSMActor_Spawnable = {
2746
2818
  export const EdCoordSystem = {
2747
2819
  M: 0x0060, // 0x0060 (0x0040) [FMatrix]
2748
2820
  Desc: 0x00A0, // 0x00A0 (0x0010) [FString]
2749
- ...Object,
2821
+ ...Object_,
2750
2822
  } as const;
2751
2823
 
2752
2824
  /**
@@ -3097,7 +3169,7 @@ export const Engine = {
3097
3169
  * Extends: Object
3098
3170
  */
3099
3171
  export const EngineBaseTypes = {
3100
- ...Object,
3172
+ ...Object_,
3101
3173
  } as const;
3102
3174
 
3103
3175
  /**
@@ -3107,7 +3179,7 @@ export const EngineBaseTypes = {
3107
3179
  */
3108
3180
  export const EngineContent = {
3109
3181
  Content: 0x0060, // 0x0060 (0x0010) [TArray<UObject*>]
3110
- ...Object,
3182
+ ...Object_,
3111
3183
  } as const;
3112
3184
 
3113
3185
  /**
@@ -3116,7 +3188,7 @@ export const EngineContent = {
3116
3188
  * Extends: Object
3117
3189
  */
3118
3190
  export const EngineShare = {
3119
- ...Object,
3191
+ ...Object_,
3120
3192
  } as const;
3121
3193
 
3122
3194
  /**
@@ -3125,7 +3197,7 @@ export const EngineShare = {
3125
3197
  * Extends: Object
3126
3198
  */
3127
3199
  export const EngineTypes = {
3128
- ...Object,
3200
+ ...Object_,
3129
3201
  } as const;
3130
3202
 
3131
3203
  /**
@@ -3134,7 +3206,7 @@ export const EngineTypes = {
3134
3206
  * Extends: Object
3135
3207
  */
3136
3208
  export const EpochNow_RealTime = {
3137
- ...Object,
3209
+ ...Object_,
3138
3210
  } as const;
3139
3211
 
3140
3212
  /**
@@ -3170,7 +3242,7 @@ export const FaceFXAnimSet = {
3170
3242
  ReferencedSoundCues: 0x0090, // 0x0090 (0x0010) [TArray<USoundCue*>]
3171
3243
  ReferencedAkEvents: 0x00A0, // 0x00A0 (0x0010) [TArray<UAkEvent*>]
3172
3244
  NumLoadErrors: 0x00B0, // 0x00B0 (0x0004) [int32]
3173
- ...Object,
3245
+ ...Object_,
3174
3246
  } as const;
3175
3247
 
3176
3248
  /**
@@ -3188,7 +3260,18 @@ export const FaceFXAsset = {
3188
3260
  ReferencedSoundCues: 0x00B0, // 0x00B0 (0x0010) [TArray<USoundCue*>]
3189
3261
  ReferencedAkEvents: 0x00C0, // 0x00C0 (0x0010) [TArray<UAkEvent*>]
3190
3262
  NumLoadErrors: 0x00D0, // 0x00D0 (0x0004) [int32]
3191
- ...Object,
3263
+ ...Object_,
3264
+ } as const;
3265
+
3266
+ /**
3267
+ * Core.ErrorList Offsets
3268
+ * Size: 0x0080
3269
+ * Extends: Object
3270
+ */
3271
+ export const ErrorList = {
3272
+ LocalizationPackage: 0x0060, // 0x0060 (0x0010) [FString]
3273
+ LocalizationSection: 0x0070, // 0x0070 (0x0010) [FString]
3274
+ ...Object_,
3192
3275
  } as const;
3193
3276
 
3194
3277
  /**
@@ -3339,7 +3422,7 @@ export const Font = {
3339
3422
  bMapUppercaseToLowercase: 0x01B4, // 0x01B4 (0x0004) [bool : 0x1]
3340
3423
  bMapLowercaseToUppercase: 0x01B4, // 0x01B4 (0x0004) [bool : 0x2]
3341
3424
  VerticalOffsetOverride: 0x01B8, // 0x01B8 (0x0004) [int32]
3342
- ...Object,
3425
+ ...Object_,
3343
3426
  } as const;
3344
3427
 
3345
3428
  /**
@@ -3349,7 +3432,7 @@ export const Font = {
3349
3432
  */
3350
3433
  export const FontImportOptions = {
3351
3434
  Data: 0x0060, // 0x0060 (0x00B0) [FFontImportOptionsData]
3352
- ...Object,
3435
+ ...Object_,
3353
3436
  } as const;
3354
3437
 
3355
3438
  /**
@@ -3369,7 +3452,7 @@ export const ForceFeedbackManager = {
3369
3452
  ShakeRight: 0x008C, // 0x008C (0x0004) [int32]
3370
3453
  EnableTime: 0x0090, // 0x0090 (0x0004) [float]
3371
3454
  EnabledTimeRemaining: 0x0094, // 0x0094 (0x0004) [float]
3372
- ...Object,
3455
+ ...Object_,
3373
3456
  } as const;
3374
3457
 
3375
3458
  /**
@@ -3382,7 +3465,7 @@ export const ForceFeedbackWaveform = {
3382
3465
  Samples: 0x0068, // 0x0068 (0x0010) [TArray<FWaveformSample>]
3383
3466
  WaveformFalloffStartDistance: 0x0078, // 0x0078 (0x0004) [float]
3384
3467
  MaxWaveformDistance: 0x007C, // 0x007C (0x0004) [float]
3385
- ...Object,
3468
+ ...Object_,
3386
3469
  } as const;
3387
3470
 
3388
3471
  /**
@@ -3391,7 +3474,7 @@ export const ForceFeedbackWaveform = {
3391
3474
  * Extends: Object
3392
3475
  */
3393
3476
  export const ForceFieldShape = {
3394
- ...Object,
3477
+ ...Object_,
3395
3478
  } as const;
3396
3479
 
3397
3480
  /**
@@ -3450,7 +3533,7 @@ export const FractureManager = {
3450
3533
  export const FractureMaterial = {
3451
3534
  FractureEffect: 0x0060, // 0x0060 (0x0008) [UParticleSystem*]
3452
3535
  FractureSound: 0x0068, // 0x0068 (0x0008) [USoundCue*]
3453
- ...Object,
3536
+ ...Object_,
3454
3537
  } as const;
3455
3538
 
3456
3539
  /**
@@ -3578,7 +3661,7 @@ export const GameplayEvents = {
3578
3661
  PawnClassArray: 0x01E0, // 0x01E0 (0x0010) [TArray<FPawnClassEventData>]
3579
3662
  ActorArray: 0x01F0, // 0x01F0 (0x0010) [TArray<FString>]
3580
3663
  SoundCueArray: 0x0200, // 0x0200 (0x0010) [TArray<FString>]
3581
- ...Object,
3664
+ ...Object_,
3582
3665
  } as const;
3583
3666
 
3584
3667
  /**
@@ -3590,7 +3673,7 @@ export const GameplayEventsHandler = {
3590
3673
  EventIDFilter: 0x0060, // 0x0060 (0x0010) [TArray<int32>]
3591
3674
  GroupFilter: 0x0070, // 0x0070 (0x0010) [TArray<FGameStatGroup>]
3592
3675
  Reader: 0x0080, // 0x0080 (0x0008) [UGameplayEventsReader*]
3593
- ...Object,
3676
+ ...Object_,
3594
3677
  } as const;
3595
3678
 
3596
3679
  /**
@@ -3639,7 +3722,7 @@ export const GameplayEventsWriter = {
3639
3722
  export const GenericParamListStatEntry = {
3640
3723
  StatEvent: 0x0060, // 0x0060 (0x0008) [FPointer]
3641
3724
  Writer: 0x0068, // 0x0068 (0x0008) [UGameplayEventsWriter*]
3642
- ...Object,
3725
+ ...Object_,
3643
3726
  } as const;
3644
3727
 
3645
3728
  /**
@@ -3664,7 +3747,7 @@ export const GroupComponent_ORS = {
3664
3747
  * Extends: Object
3665
3748
  */
3666
3749
  export const GuidCache = {
3667
- ...Object,
3750
+ ...Object_,
3668
3751
  } as const;
3669
3752
 
3670
3753
  /**
@@ -3753,7 +3836,7 @@ export const HeightFogComponent = {
3753
3836
  * Extends: Object
3754
3837
  */
3755
3838
  export const HttpBaseInterface = {
3756
- ...Object,
3839
+ ...Object_,
3757
3840
  } as const;
3758
3841
 
3759
3842
  /**
@@ -3763,7 +3846,7 @@ export const HttpBaseInterface = {
3763
3846
  */
3764
3847
  export const HttpFactory = {
3765
3848
  HttpRequestClassName: 0x0060, // 0x0060 (0x0010) [FString]
3766
- ...Object,
3849
+ ...Object_,
3767
3850
  } as const;
3768
3851
 
3769
3852
  /**
@@ -4118,7 +4201,7 @@ export const IniLocPatcher = {
4118
4201
  ReadTitleFileCompleteDelegates: 0x0098, // 0x0098 (0x0010) [TArray<FScriptDelegate>]
4119
4202
  __OnReadTitleFileComplete__Delegate: 0x00A8, // 0x00A8 (0x0018) [FScriptDelegate]
4120
4203
  __OnAllTitleFilesCompleted__Delegate: 0x00C0, // 0x00C0 (0x0018) [FScriptDelegate]
4121
- ...Object,
4204
+ ...Object_,
4122
4205
  } as const;
4123
4206
 
4124
4207
  /**
@@ -4201,7 +4284,7 @@ export const InstancedFoliageSettings = {
4201
4284
  CullOption: 0x00C0, // 0x00C0 (0x0001) [FoliageCullOption]
4202
4285
  DetailMode: 0x00C1, // 0x00C1 (0x0001) [EDetailMode]
4203
4286
  DisplayOrder: 0x00C4, // 0x00C4 (0x0004) [int32]
4204
- ...Object,
4287
+ ...Object_,
4205
4288
  } as const;
4206
4289
 
4207
4290
  /**
@@ -4310,7 +4393,7 @@ export const InterpActor_ForCinematic = {
4310
4393
  export const InterpCurveEdSetup = {
4311
4394
  Tabs: 0x0060, // 0x0060 (0x0010) [TArray<FCurveEdTab>]
4312
4395
  ActiveTab: 0x0070, // 0x0070 (0x0004) [int32]
4313
- ...Object,
4396
+ ...Object_,
4314
4397
  } as const;
4315
4398
 
4316
4399
  /**
@@ -4320,7 +4403,7 @@ export const InterpCurveEdSetup = {
4320
4403
  */
4321
4404
  export const InterpFilter = {
4322
4405
  Caption: 0x0060, // 0x0060 (0x0010) [FString]
4323
- ...Object,
4406
+ ...Object_,
4324
4407
  } as const;
4325
4408
 
4326
4409
  /**
@@ -4360,7 +4443,7 @@ export const InterpGroup = {
4360
4443
  bIsFolder: 0x0098, // 0x0098 (0x0004) [bool : 0x4]
4361
4444
  bIsParented: 0x0098, // 0x0098 (0x0004) [bool : 0x8]
4362
4445
  bIsSelected: 0x0098, // 0x0098 (0x0004) [bool : 0x10]
4363
- ...Object,
4446
+ ...Object_,
4364
4447
  } as const;
4365
4448
 
4366
4449
  /**
@@ -4411,7 +4494,7 @@ export const InterpGroupInst = {
4411
4494
  GroupActor: 0x0068, // 0x0068 (0x0008) [UActor*]
4412
4495
  TrackInst: 0x0070, // 0x0070 (0x0010) [TArray<UInterpTrackInst*>]
4413
4496
  CachedCamOverridePostProcess: 0x0080, // 0x0080 (0x0008) [FPointer]
4414
- ...Object,
4497
+ ...Object_,
4415
4498
  } as const;
4416
4499
 
4417
4500
  /**
@@ -4471,7 +4554,7 @@ export const InterpTrack = {
4471
4554
  bIsSelected: 0x00C0, // 0x00C0 (0x0004) [bool : 0x40]
4472
4555
  bIsRecording: 0x00C0, // 0x00C0 (0x0004) [bool : 0x80]
4473
4556
  bIsCollapsed: 0x00C0, // 0x00C0 (0x0004) [bool : 0x100]
4474
- ...Object,
4557
+ ...Object_,
4475
4558
  } as const;
4476
4559
 
4477
4560
  /**
@@ -4615,7 +4698,7 @@ export const InterpTrackHeadTracking = {
4615
4698
  * Extends: Object
4616
4699
  */
4617
4700
  export const InterpTrackInst = {
4618
- ...Object,
4701
+ ...Object_,
4619
4702
  } as const;
4620
4703
 
4621
4704
  /**
@@ -5144,7 +5227,7 @@ export const JsonObject = {
5144
5227
  ValueArray: 0x0100, // 0x0100 (0x0010) [TArray<FString>]
5145
5228
  ObjectArray: 0x0110, // 0x0110 (0x0010) [TArray<UJsonObject*>]
5146
5229
  bArray: 0x0120, // 0x0120 (0x0004) [bool : 0x1]
5147
- ...Object,
5230
+ ...Object_,
5148
5231
  } as const;
5149
5232
 
5150
5233
  /**
@@ -5235,7 +5318,7 @@ export const KAssetSpawnable = {
5235
5318
  export const KMeshProps = {
5236
5319
  COMNudge: 0x0060, // 0x0060 (0x000C) [FVector]
5237
5320
  AggGeom: 0x0070, // 0x0070 (0x0050) [FKAggregateGeom]
5238
- ...Object,
5321
+ ...Object_,
5239
5322
  } as const;
5240
5323
 
5241
5324
  /**
@@ -5428,7 +5511,7 @@ export const LandscapeInfo = {
5428
5511
  SelectedRegion: 0x0300, // 0x0300 (0x0050) [TMap<unknown, unknown>]
5429
5512
  HeightmapFilePath: 0x0350, // 0x0350 (0x0010) [FString]
5430
5513
  bIsValid: 0x0360, // 0x0360 (0x0004) [bool : 0x1]
5431
- ...Object,
5514
+ ...Object_,
5432
5515
  } as const;
5433
5516
 
5434
5517
  /**
@@ -5441,7 +5524,7 @@ export const LandscapeLayerInfoObject = {
5441
5524
  PhysMaterial: 0x0068, // 0x0068 (0x0008) [UPhysicalMaterial*]
5442
5525
  Hardness: 0x0070, // 0x0070 (0x0004) [float]
5443
5526
  bNoWeightBlend: 0x0074, // 0x0074 (0x0004) [bool : 0x1]
5444
- ...Object,
5527
+ ...Object_,
5445
5528
  } as const;
5446
5529
 
5447
5530
  /**
@@ -5514,7 +5597,7 @@ export const LensFlare = {
5514
5597
  ThumbnailAngle: 0x02B4, // 0x02B4 (0x000C) [FRotator]
5515
5598
  ThumbnailDistance: 0x02C0, // 0x02C0 (0x0004) [float]
5516
5599
  ThumbnailImage: 0x02C8, // 0x02C8 (0x0008) [UTexture2D*]
5517
- ...Object,
5600
+ ...Object_,
5518
5601
  } as const;
5519
5602
 
5520
5603
  /**
@@ -5534,7 +5617,7 @@ export const LensFlareSource = {
5534
5617
  * Extends: Object
5535
5618
  */
5536
5619
  export const LevelBase = {
5537
- ...Object,
5620
+ ...Object_,
5538
5621
  } as const;
5539
5622
 
5540
5623
  /**
@@ -5578,7 +5661,7 @@ export const LevelStreaming = {
5578
5661
  Keywords: 0x00F0, // 0x00F0 (0x0010) [TArray<FString>]
5579
5662
  EditorGridVolume: 0x0100, // 0x0100 (0x0008) [ULevelGridVolume*]
5580
5663
  GridPosition: 0x0108, // 0x0108 (0x000C) [int32]
5581
- ...Object,
5664
+ ...Object_,
5582
5665
  } as const;
5583
5666
 
5584
5667
  /**
@@ -5819,7 +5902,7 @@ export const LightFunction = {
5819
5902
  SourceMaterial: 0x0060, // 0x0060 (0x0008) [UMaterialInterface*]
5820
5903
  Scale: 0x0068, // 0x0068 (0x000C) [FVector]
5821
5904
  DisabledBrightness: 0x0074, // 0x0074 (0x0004) [float]
5822
- ...Object,
5905
+ ...Object_,
5823
5906
  } as const;
5824
5907
 
5825
5908
  /**
@@ -5830,7 +5913,7 @@ export const LightFunction = {
5830
5913
  export const LightmappedSurfaceCollection = {
5831
5914
  SourceModel: 0x0060, // 0x0060 (0x0008) [UModel*]
5832
5915
  Surfaces: 0x0068, // 0x0068 (0x0010) [TArray<int32>]
5833
- ...Object,
5916
+ ...Object_,
5834
5917
  } as const;
5835
5918
 
5836
5919
  /**
@@ -5852,7 +5935,7 @@ export const LightmassLevelSettings = {
5852
5935
  OcclusionExponent: 0x0084, // 0x0084 (0x0004) [float]
5853
5936
  FullyOccludedSamplesFraction: 0x0088, // 0x0088 (0x0004) [float]
5854
5937
  MaxOcclusionDistance: 0x008C, // 0x008C (0x0004) [float]
5855
- ...Object,
5938
+ ...Object_,
5856
5939
  } as const;
5857
5940
 
5858
5941
  /**
@@ -5862,7 +5945,7 @@ export const LightmassLevelSettings = {
5862
5945
  */
5863
5946
  export const LightmassPrimitiveSettingsObject = {
5864
5947
  LightmassSettings: 0x0060, // 0x0060 (0x001C) [FLightmassPrimitiveSettings]
5865
- ...Object,
5948
+ ...Object_,
5866
5949
  } as const;
5867
5950
 
5868
5951
  /**
@@ -5871,7 +5954,7 @@ export const LightmassPrimitiveSettingsObject = {
5871
5954
  * Extends: Object
5872
5955
  */
5873
5956
  export const LinkedAccountDetails = {
5874
- ...Object,
5957
+ ...Object_,
5875
5958
  } as const;
5876
5959
 
5877
5960
  /**
@@ -5880,7 +5963,7 @@ export const LinkedAccountDetails = {
5880
5963
  * Extends: Object
5881
5964
  */
5882
5965
  export const MapInfo = {
5883
- ...Object,
5966
+ ...Object_,
5884
5967
  } as const;
5885
5968
 
5886
5969
  /**
@@ -5909,7 +5992,7 @@ export const MaterialExpression = {
5909
5992
  BorderColor: 0x0098, // 0x0098 (0x0004) [FColor]
5910
5993
  MenuCategories: 0x00A0, // 0x00A0 (0x0010) [TArray<FName>]
5911
5994
  Outputs: 0x00B0, // 0x00B0 (0x0010) [TArray<FExpressionOutput>]
5912
- ...Object,
5995
+ ...Object_,
5913
5996
  } as const;
5914
5997
 
5915
5998
  /**
@@ -7333,7 +7416,7 @@ export const MaterialFunction = {
7333
7416
  LibraryCategories: 0x0090, // 0x0090 (0x0010) [TArray<FString>]
7334
7417
  FunctionExpressions: 0x00A0, // 0x00A0 (0x0010) [TArray<UMaterialExpression*>]
7335
7418
  FunctionEditorComments: 0x00B0, // 0x00B0 (0x0010) [TArray<UMaterialExpressionComment*>]
7336
- ...Object,
7419
+ ...Object_,
7337
7420
  } as const;
7338
7421
 
7339
7422
  /**
@@ -7382,7 +7465,7 @@ export const MatineeActor = {
7382
7465
  * Extends: Object
7383
7466
  */
7384
7467
  export const Model = {
7385
- ...Object,
7468
+ ...Object_,
7386
7469
  } as const;
7387
7470
 
7388
7471
  /**
@@ -7490,7 +7573,7 @@ export const MorphTarget = {
7490
7573
  MorphLODModels: 0x0060, // 0x0060 (0x0010) [TArray<int32>]
7491
7574
  MaterialSlotId: 0x0070, // 0x0070 (0x0004) [int32]
7492
7575
  ScalarParameterName: 0x0074, // 0x0074 (0x0008) [FName]
7493
- ...Object,
7576
+ ...Object_,
7494
7577
  } as const;
7495
7578
 
7496
7579
  /**
@@ -7502,7 +7585,7 @@ export const MorphTargetSet = {
7502
7585
  Targets: 0x0060, // 0x0060 (0x0010) [TArray<UMorphTarget*>]
7503
7586
  BaseSkelMesh: 0x0070, // 0x0070 (0x0008) [USkeletalMesh*]
7504
7587
  RawWedgePointIndices: 0x0078, // 0x0078 (0x0010) [FArray_Mirror]
7505
- ...Object,
7588
+ ...Object_,
7506
7589
  } as const;
7507
7590
 
7508
7591
  /**
@@ -7511,7 +7594,7 @@ export const MorphTargetSet = {
7511
7594
  * Extends: Object
7512
7595
  */
7513
7596
  export const MorphWeightSequence = {
7514
- ...Object,
7597
+ ...Object_,
7515
7598
  } as const;
7516
7599
 
7517
7600
  /**
@@ -7530,7 +7613,7 @@ export const MultiFont = {
7530
7613
  * Extends: Object
7531
7614
  */
7532
7615
  export const MusicTrackDataStructures = {
7533
- ...Object,
7616
+ ...Object_,
7534
7617
  } as const;
7535
7618
 
7536
7619
  /**
@@ -7554,7 +7637,7 @@ export const NavMeshGoal_Filter = {
7554
7637
  bShowDebug: 0x0060, // 0x0060 (0x0004) [bool : 0x1]
7555
7638
  NumNodesThrownOut: 0x0064, // 0x0064 (0x0004) [int32]
7556
7639
  NumNodesProcessed: 0x0068, // 0x0068 (0x0004) [int32]
7557
- ...Object,
7640
+ ...Object_,
7558
7641
  } as const;
7559
7642
 
7560
7643
  /**
@@ -7633,7 +7716,7 @@ export const NavMeshPathConstraint = {
7633
7716
  NumThrownOutNodes: 0x006C, // 0x006C (0x0004) [int32]
7634
7717
  AddedDirectCost: 0x0070, // 0x0070 (0x0004) [float]
7635
7718
  AddedHeuristicCost: 0x0074, // 0x0074 (0x0004) [float]
7636
- ...Object,
7719
+ ...Object_,
7637
7720
  } as const;
7638
7721
 
7639
7722
  /**
@@ -7649,7 +7732,7 @@ export const NavMeshPathGoalEvaluator = {
7649
7732
  NumNodesThrownOut: 0x0070, // 0x0070 (0x0004) [int32]
7650
7733
  NumNodesProcessed: 0x0074, // 0x0074 (0x0004) [int32]
7651
7734
  MaxOpenListSize: 0x0078, // 0x0078 (0x0004) [int32]
7652
- ...Object,
7735
+ ...Object_,
7653
7736
  } as const;
7654
7737
 
7655
7738
  /**
@@ -7848,7 +7931,7 @@ export const NavigationHandle = {
7848
7931
  Breadcrumbs: 0x0128, // 0x0128 (0x0078) [FVector]
7849
7932
  BreadCrumbMostRecentIdx: 0x01A0, // 0x01A0 (0x0004) [int32]
7850
7933
  BreadCrumbDistanceInterval: 0x01A4, // 0x01A4 (0x0004) [float]
7851
- ...Object,
7934
+ ...Object_,
7852
7935
  } as const;
7853
7936
 
7854
7937
  /**
@@ -7857,7 +7940,7 @@ export const NavigationHandle = {
7857
7940
  * Extends: Object
7858
7941
  */
7859
7942
  export const NavigationMeshBase = {
7860
- ...Object,
7943
+ ...Object_,
7861
7944
  } as const;
7862
7945
 
7863
7946
  /**
@@ -8006,7 +8089,7 @@ export const LiftExit = {
8006
8089
  * Extends: Object
8007
8090
  */
8008
8091
  export const NetConnectionEncryptor = {
8009
- ...Object,
8092
+ ...Object_,
8010
8093
  } as const;
8011
8094
 
8012
8095
  /**
@@ -8057,7 +8140,7 @@ export const DemoRecDriver = {
8057
8140
  * Extends: Object
8058
8141
  */
8059
8142
  export const NetDriverSecurity = {
8060
- ...Object,
8143
+ ...Object_,
8061
8144
  } as const;
8062
8145
 
8063
8146
  /**
@@ -8070,7 +8153,7 @@ export const NetworkEncryptionKey = {
8070
8153
  IV: 0x0070, // 0x0070 (0x0010) [TArray<uint8>]
8071
8154
  HMACKey: 0x0080, // 0x0080 (0x0010) [TArray<uint8>]
8072
8155
  SessionId: 0x0090, // 0x0090 (0x0010) [TArray<uint8>]
8073
- ...Object,
8156
+ ...Object_,
8074
8157
  } as const;
8075
8158
 
8076
8159
  /**
@@ -8349,7 +8432,7 @@ export const NxTornadoForceFieldCapsule = {
8349
8432
  * Extends: Object
8350
8433
  */
8351
8434
  export const ORS = {
8352
- ...Object,
8435
+ ...Object_,
8353
8436
  } as const;
8354
8437
 
8355
8438
  /**
@@ -8359,7 +8442,7 @@ export const ORS = {
8359
8442
  */
8360
8443
  export const ObjectReferencer = {
8361
8444
  ReferencedObjects: 0x0060, // 0x0060 (0x0010) [TArray<UObject*>]
8362
- ...Object,
8445
+ ...Object_,
8363
8446
  } as const;
8364
8447
 
8365
8448
  /**
@@ -8404,7 +8487,7 @@ export const OnlineContentInterface = {
8404
8487
  * Extends: Object
8405
8488
  */
8406
8489
  export const OnlineEventTracker = {
8407
- ...Object,
8490
+ ...Object_,
8408
8491
  } as const;
8409
8492
 
8410
8493
  /**
@@ -8467,7 +8550,7 @@ export const OnlineLobbyInterface = {
8467
8550
  * Extends: Object
8468
8551
  */
8469
8552
  export const OnlineLobbySettings = {
8470
- ...Object,
8553
+ ...Object_,
8471
8554
  } as const;
8472
8555
 
8473
8556
  /**
@@ -8485,7 +8568,7 @@ export const OnlineMarketplaceInterface = {
8485
8568
  * Extends: Object
8486
8569
  */
8487
8570
  export const OnlineMatchmakingStats = {
8488
- ...Object,
8571
+ ...Object_,
8489
8572
  } as const;
8490
8573
 
8491
8574
  /**
@@ -8546,7 +8629,7 @@ export const OnlinePlayerStorage = {
8546
8629
  ProfileMappings: 0x0080, // 0x0080 (0x0010) [TArray<FSettingsPropertyPropertyMetaData>]
8547
8630
  AsyncState: 0x0090, // 0x0090 (0x0001) [EOnlinePlayerStorageAsyncState]
8548
8631
  DeviceID: 0x0094, // 0x0094 (0x0004) [int32]
8549
- ...Object,
8632
+ ...Object_,
8550
8633
  } as const;
8551
8634
 
8552
8635
  /**
@@ -8585,7 +8668,7 @@ export const OnlineRecentPlayersList = {
8585
8668
  RecentPlayersAddIndex: 0x00F0, // 0x00F0 (0x0004) [int32]
8586
8669
  RecentPartiesAddIndex: 0x00F4, // 0x00F4 (0x0004) [int32]
8587
8670
  CurrentPlayers: 0x00F8, // 0x00F8 (0x0010) [TArray<FCurrentPlayerMet>]
8588
- ...Object,
8671
+ ...Object_,
8589
8672
  } as const;
8590
8673
 
8591
8674
  /**
@@ -8595,7 +8678,7 @@ export const OnlineRecentPlayersList = {
8595
8678
  */
8596
8679
  export const OnlineSessionManager = {
8597
8680
  AdditionalPlayerIds: 0x0060, // 0x0060 (0x0010) [TArray<FUniqueNetId>]
8598
- ...Object,
8681
+ ...Object_,
8599
8682
  } as const;
8600
8683
 
8601
8684
  /**
@@ -8614,7 +8697,7 @@ export const OnlineSocialInterface = {
8614
8697
  */
8615
8698
  export const OnlineStats = {
8616
8699
  ViewIdMappings: 0x0060, // 0x0060 (0x0010) [TArray<FStringIdToStringMapping>]
8617
- ...Object,
8700
+ ...Object_,
8618
8701
  } as const;
8619
8702
 
8620
8703
  /**
@@ -8727,7 +8810,7 @@ export const OnlineSubsystem = {
8727
8810
  __OnDeviceSuspend__Delegate: 0x0330, // 0x0330 (0x0018) [FScriptDelegate]
8728
8811
  __OnReadOnlineAvatarComplete__Delegate: 0x0348, // 0x0348 (0x0018) [FScriptDelegate]
8729
8812
  __OnSystemUserControllerPairingChanged__Delegate: 0x0360, // 0x0360 (0x0018) [FScriptDelegate]
8730
- ...Object,
8813
+ ...Object_,
8731
8814
  } as const;
8732
8815
 
8733
8816
  /**
@@ -8797,7 +8880,7 @@ export const PBRuleNodeBase = {
8797
8880
  InDrawY: 0x0088, // 0x0088 (0x0004) [int32]
8798
8881
  DrawWidth: 0x008C, // 0x008C (0x0004) [int32]
8799
8882
  DrawHeight: 0x0090, // 0x0090 (0x0004) [int32]
8800
- ...Object,
8883
+ ...Object_,
8801
8884
  } as const;
8802
8885
 
8803
8886
  /**
@@ -9038,6 +9121,15 @@ export const PBRuleNodeWindowWall = {
9038
9121
  ...PBRuleNodeBase,
9039
9122
  } as const;
9040
9123
 
9124
+ /**
9125
+ * Core.PackageMap Offsets
9126
+ * Size: 0x0118
9127
+ * Extends: Object
9128
+ */
9129
+ export const PackageMap = {
9130
+ ...Object_,
9131
+ } as const;
9132
+
9041
9133
  /**
9042
9134
  * Engine.PackageMapLevel Offsets
9043
9135
  * Size: 0x0120
@@ -9075,7 +9167,7 @@ export const ParticleEmitter = {
9075
9167
  PeakActiveParticles: 0x008C, // 0x008C (0x0004) [int32]
9076
9168
  InitialAllocationCount: 0x0090, // 0x0090 (0x0004) [int32]
9077
9169
  MediumDetailSpawnRateScale: 0x0094, // 0x0094 (0x0004) [float]
9078
- ...Object,
9170
+ ...Object_,
9079
9171
  } as const;
9080
9172
 
9081
9173
  /**
@@ -9107,7 +9199,7 @@ export const ParticleLODLevel = {
9107
9199
  OrbitModules: 0x00C8, // 0x00C8 (0x0010) [TArray<UParticleModuleOrbit*>]
9108
9200
  EventReceiverModules: 0x00D8, // 0x00D8 (0x0010) [TArray<UParticleModuleEventReceiverBase*>]
9109
9201
  PeakActiveParticles: 0x00E8, // 0x00E8 (0x0004) [int32]
9110
- ...Object,
9202
+ ...Object_,
9111
9203
  } as const;
9112
9204
 
9113
9205
  /**
@@ -9144,7 +9236,7 @@ export const ParticleModule = {
9144
9236
  bRequiresUpdateInTick: 0x0060, // 0x0060 (0x0004) [bool : 0x800]
9145
9237
  LODValidity: 0x0064, // 0x0064 (0x0001) [uint8]
9146
9238
  ModuleEditorColor: 0x0068, // 0x0068 (0x0004) [FColor]
9147
- ...Object,
9239
+ ...Object_,
9148
9240
  } as const;
9149
9241
 
9150
9242
  /**
@@ -9592,7 +9684,7 @@ export const ParticleModuleEventReceiverSpawn = {
9592
9684
  * Extends: Object
9593
9685
  */
9594
9686
  export const ParticleModuleEventSendToGame = {
9595
- ...Object,
9687
+ ...Object_,
9596
9688
  } as const;
9597
9689
 
9598
9690
  /**
@@ -10968,7 +11060,7 @@ export const ParticleSystem = {
10968
11060
  MacroUVRadius: 0x015C, // 0x015C (0x0004) [float]
10969
11061
  CustomOcclusionBounds: 0x0160, // 0x0160 (0x001C) [FBox]
10970
11062
  SoloTracking: 0x0180, // 0x0180 (0x0010) [TArray<FLODSoloTrack>]
10971
- ...Object,
11063
+ ...Object_,
10972
11064
  } as const;
10973
11065
 
10974
11066
  /**
@@ -10979,7 +11071,26 @@ export const ParticleSystem = {
10979
11071
  export const ParticleSystemReplay = {
10980
11072
  ClipIDNumber: 0x0060, // 0x0060 (0x0004) [int32]
10981
11073
  Frames: 0x0068, // 0x0068 (0x0010) [TArray<FParticleSystemReplayFrame>]
10982
- ...Object,
11074
+ ...Object_,
11075
+ } as const;
11076
+
11077
+ /**
11078
+ * Core.Commandlet Offsets
11079
+ * Size: 0x00B4
11080
+ * Extends: Object
11081
+ */
11082
+ export const Commandlet = {
11083
+ HelpDescription: 0x0060, // 0x0060 (0x0010) [FString]
11084
+ HelpUsage: 0x0070, // 0x0070 (0x0010) [FString]
11085
+ HelpWebLink: 0x0080, // 0x0080 (0x0010) [FString]
11086
+ HelpParamNames: 0x0090, // 0x0090 (0x0010) [TArray<FString>]
11087
+ HelpParamDescriptions: 0x00A0, // 0x00A0 (0x0010) [TArray<FString>]
11088
+ IsServer: 0x00B0, // 0x00B0 (0x0004) [bool : 0x1]
11089
+ IsClient: 0x00B0, // 0x00B0 (0x0004) [bool : 0x2]
11090
+ IsEditor: 0x00B0, // 0x00B0 (0x0004) [bool : 0x4]
11091
+ LogToConsole: 0x00B0, // 0x00B0 (0x0004) [bool : 0x8]
11092
+ ShowErrorCount: 0x00B0, // 0x00B0 (0x0004) [bool : 0x10]
11093
+ ...Object_,
10983
11094
  } as const;
10984
11095
 
10985
11096
  /**
@@ -10999,7 +11110,7 @@ export const PatchScriptCommandlet = {
10999
11110
  export const PathConstraint = {
11000
11111
  CacheIdx: 0x0060, // 0x0060 (0x0004) [int32]
11001
11112
  NextConstraint: 0x0068, // 0x0068 (0x0008) [UPathConstraint*]
11002
- ...Object,
11113
+ ...Object_,
11003
11114
  } as const;
11004
11115
 
11005
11116
  /**
@@ -11012,7 +11123,7 @@ export const PathGoalEvaluator = {
11012
11123
  GeneratedGoal: 0x0068, // 0x0068 (0x0008) [UNavigationPoint*]
11013
11124
  MaxPathVisits: 0x0070, // 0x0070 (0x0004) [int32]
11014
11125
  CacheIdx: 0x0074, // 0x0074 (0x0004) [int32]
11015
- ...Object,
11126
+ ...Object_,
11016
11127
  } as const;
11017
11128
 
11018
11129
  /**
@@ -11384,7 +11495,7 @@ export const PhysXParticleSystem = {
11384
11495
  CollisionResponseCoefficient: 0x00B8, // 0x00B8 (0x0004) [float]
11385
11496
  CascadeScene: 0x00C0, // 0x00C0 (0x0008) [FPointer]
11386
11497
  PSys: 0x00C8, // 0x00C8 (0x0008) [FPointer]
11387
- ...Object,
11498
+ ...Object_,
11388
11499
  } as const;
11389
11500
 
11390
11501
  /**
@@ -11418,7 +11529,7 @@ export const PhysicalMaterial = {
11418
11529
  FractureSoundSingle: 0x00D0, // 0x00D0 (0x0008) [USoundCue*]
11419
11530
  Parent: 0x00D8, // 0x00D8 (0x0008) [UPhysicalMaterial*]
11420
11531
  PhysicalMaterialProperty: 0x00E0, // 0x00E0 (0x0008) [UPhysicalMaterialPropertyBase*]
11421
- ...Object,
11532
+ ...Object_,
11422
11533
  } as const;
11423
11534
 
11424
11535
  /**
@@ -11427,7 +11538,7 @@ export const PhysicalMaterial = {
11427
11538
  * Extends: Object
11428
11539
  */
11429
11540
  export const PhysicalMaterialPropertyBase = {
11430
- ...Object,
11541
+ ...Object_,
11431
11542
  } as const;
11432
11543
 
11433
11544
  /**
@@ -11442,7 +11553,7 @@ export const PhysicsAsset = {
11442
11553
  BoundsBodies: 0x00C8, // 0x00C8 (0x0010) [TArray<int32>]
11443
11554
  ConstraintSetup: 0x00D8, // 0x00D8 (0x0010) [TArray<URB_ConstraintSetup*>]
11444
11555
  DefaultInstance: 0x00E8, // 0x00E8 (0x0008) [UPhysicsAssetInstance*]
11445
- ...Object,
11556
+ ...Object_,
11446
11557
  } as const;
11447
11558
 
11448
11559
  /**
@@ -11463,7 +11574,7 @@ export const PhysicsAssetInstance = {
11463
11574
  AngularDampingScale: 0x00F0, // 0x00F0 (0x0004) [float]
11464
11575
  AngularForceLimitScale: 0x00F4, // 0x00F4 (0x0004) [float]
11465
11576
  bInitBodies: 0x00F8, // 0x00F8 (0x0004) [bool : 0x1]
11466
- ...Object,
11577
+ ...Object_,
11467
11578
  } as const;
11468
11579
 
11469
11580
  /**
@@ -11473,7 +11584,7 @@ export const PhysicsAssetInstance = {
11473
11584
  */
11474
11585
  export const PhysicsLODVerticalEmitter = {
11475
11586
  ParticlePercentage: 0x0060, // 0x0060 (0x0004) [int32]
11476
- ...Object,
11587
+ ...Object_,
11477
11588
  } as const;
11478
11589
 
11479
11590
  /**
@@ -11506,7 +11617,7 @@ export const PitchTekSettings = {
11506
11617
  JumpBlastMaxHeight: 0x0150, // 0x0150 (0x0004) [float]
11507
11618
  JumpBlastSettings: 0x0158, // 0x0158 (0x0020) [FPitchTekTextureDecalSettings]
11508
11619
  CarPositionSettings: 0x0178, // 0x0178 (0x0020) [FPitchTekTextureDecalSettings]
11509
- ...Object,
11620
+ ...Object_,
11510
11621
  } as const;
11511
11622
 
11512
11623
  /**
@@ -11541,7 +11652,7 @@ export const PlatformBlockListStatus = {
11541
11652
  export const PlatformInterfaceBase = {
11542
11653
  AllDelegates: 0x0060, // 0x0060 (0x0010) [TArray<FDelegateArray>]
11543
11654
  __PlatformInterfaceDelegate__Delegate: 0x0070, // 0x0070 (0x0018) [FScriptDelegate]
11544
- ...Object,
11655
+ ...Object_,
11545
11656
  } as const;
11546
11657
 
11547
11658
  /**
@@ -11658,7 +11769,7 @@ export const PlatformInterfaceWebResponse = {
11658
11769
  Headers: 0x0078, // 0x0078 (0x0050) [FMap_Mirror]
11659
11770
  StringResponse: 0x00C8, // 0x00C8 (0x0010) [FString]
11660
11771
  BinaryResponse: 0x00D8, // 0x00D8 (0x0010) [TArray<uint8>]
11661
- ...Object,
11772
+ ...Object_,
11662
11773
  } as const;
11663
11774
 
11664
11775
  /**
@@ -11690,7 +11801,7 @@ export const Player = {
11690
11801
  PP_MidTonesMultiplier: 0x0094, // 0x0094 (0x0004) [float]
11691
11802
  PP_ShadowsMultiplier: 0x0098, // 0x0098 (0x0004) [float]
11692
11803
  __EventReceivedController__Delegate: 0x00A0, // 0x00A0 (0x0018) [FScriptDelegate]
11693
- ...Object,
11804
+ ...Object_,
11694
11805
  } as const;
11695
11806
 
11696
11807
  /**
@@ -11974,7 +12085,7 @@ export const PointLightToggleable = {
11974
12085
  * Extends: Object
11975
12086
  */
11976
12087
  export const Polys = {
11977
- ...Object,
12088
+ ...Object_,
11978
12089
  } as const;
11979
12090
 
11980
12091
  /**
@@ -11994,7 +12105,7 @@ export const PortalMarker = {
11994
12105
  */
11995
12106
  export const PostProcessChain = {
11996
12107
  Effects: 0x0060, // 0x0060 (0x0010) [TArray<UPostProcessEffect*>]
11997
- ...Object,
12108
+ ...Object_,
11998
12109
  } as const;
11999
12110
 
12000
12111
  /**
@@ -12015,7 +12126,7 @@ export const PostProcessEffect = {
12015
12126
  OutDrawY: 0x007C, // 0x007C (0x0004) [int32]
12016
12127
  InDrawY: 0x0080, // 0x0080 (0x0004) [int32]
12017
12128
  SceneDPG: 0x0084, // 0x0084 (0x0001) [ESceneDepthPriorityGroup]
12018
- ...Object,
12129
+ ...Object_,
12019
12130
  } as const;
12020
12131
 
12021
12132
  /**
@@ -12155,7 +12266,7 @@ export const Prefab = {
12155
12266
  PrefabPreview: 0x0090, // 0x0090 (0x0008) [UTexture2D*]
12156
12267
  bWorldspacePrefab: 0x0098, // 0x0098 (0x0004) [bool : 0x1]
12157
12268
  bAutoUpdatePrefabInstances: 0x0098, // 0x0098 (0x0004) [bool : 0x2]
12158
- ...Object,
12269
+ ...Object_,
12159
12270
  } as const;
12160
12271
 
12161
12272
  /**
@@ -12184,7 +12295,7 @@ export const PrefabInstance = {
12184
12295
  * Extends: Object
12185
12296
  */
12186
12297
  export const PrimaryPlayer = {
12187
- ...Object,
12298
+ ...Object_,
12188
12299
  } as const;
12189
12300
 
12190
12301
  /**
@@ -13081,7 +13192,7 @@ export const PrimitiveComponentFactory = {
13081
13192
  HiddenGame: 0x0060, // 0x0060 (0x0004) [bool : 0x20]
13082
13193
  HiddenEditor: 0x0060, // 0x0060 (0x0004) [bool : 0x40]
13083
13194
  CastShadow: 0x0060, // 0x0060 (0x0004) [bool : 0x80]
13084
- ...Object,
13195
+ ...Object_,
13085
13196
  } as const;
13086
13197
 
13087
13198
  /**
@@ -13121,7 +13232,7 @@ export const ProcBuildingRuleset = {
13121
13232
  Variations: 0x00B8, // 0x00B8 (0x0010) [TArray<FPBVariationInfo>]
13122
13233
  ParamSwatches: 0x00C8, // 0x00C8 (0x0010) [TArray<FPBParamSwatch>]
13123
13234
  Comments: 0x00D8, // 0x00D8 (0x0010) [TArray<UPBRuleNodeComment*>]
13124
- ...Object,
13235
+ ...Object_,
13125
13236
  } as const;
13126
13237
 
13127
13238
  /**
@@ -13253,7 +13364,7 @@ export const RB_BodyInstance = {
13253
13364
  ContactReportForceThreshold: 0x00D8, // 0x00D8 (0x0004) [float]
13254
13365
  InstanceMassScale: 0x00DC, // 0x00DC (0x0004) [float]
13255
13366
  InstanceDampingScale: 0x00E0, // 0x00E0 (0x0004) [float]
13256
- ...Object,
13367
+ ...Object_,
13257
13368
  } as const;
13258
13369
 
13259
13370
  /**
@@ -13326,7 +13437,7 @@ export const RB_ConstraintInstance = {
13326
13437
  AngularDriveDamping: 0x00D0, // 0x00D0 (0x0004) [float]
13327
13438
  AngularDriveForceLimit: 0x00D4, // 0x00D4 (0x0004) [float]
13328
13439
  DummyKinActor: 0x00D8, // 0x00D8 (0x0008) [FPointer]
13329
- ...Object,
13440
+ ...Object_,
13330
13441
  } as const;
13331
13442
 
13332
13443
  /**
@@ -13371,7 +13482,7 @@ export const RB_ConstraintSetup = {
13371
13482
  TwistLimitDamping: 0x0118, // 0x0118 (0x0004) [float]
13372
13483
  AngularBreakThreshold: 0x011C, // 0x011C (0x0004) [float]
13373
13484
  PulleyRatio: 0x0120, // 0x0120 (0x0004) [float]
13374
- ...Object,
13485
+ ...Object_,
13375
13486
  } as const;
13376
13487
 
13377
13488
  /**
@@ -13556,7 +13667,7 @@ export const ReachSpec = {
13556
13667
  bDisabled: 0x00AC, // 0x00AC (0x0004) [bool : 0x10]
13557
13668
  PruneSpecList: 0x00B0, // 0x00B0 (0x0010) [TArray<UClass*>]
13558
13669
  BlockedBy: 0x00C0, // 0x00C0 (0x0008) [UActor*]
13559
- ...Object,
13670
+ ...Object_,
13560
13671
  } as const;
13561
13672
 
13562
13673
  /**
@@ -13912,7 +14023,7 @@ export const RouteRenderingComponent = {
13912
14023
  export const SaveGameSummary = {
13913
14024
  BaseLevel: 0x0060, // 0x0060 (0x0008) [FName]
13914
14025
  Description: 0x0068, // 0x0068 (0x0010) [FString]
13915
- ...Object,
14026
+ ...Object_,
13916
14027
  } as const;
13917
14028
 
13918
14029
  /**
@@ -13951,7 +14062,7 @@ export const SavedMove = {
13951
14062
  AccelDotThreshold: 0x0104, // 0x0104 (0x0004) [float]
13952
14063
  RootMotionInterpCurrentTime: 0x0108, // 0x0108 (0x0004) [float]
13953
14064
  RootMotionInterpCurveLastValue: 0x010C, // 0x010C (0x000C) [FVector]
13954
- ...Object,
14065
+ ...Object_,
13955
14066
  } as const;
13956
14067
 
13957
14068
  /**
@@ -13960,7 +14071,7 @@ export const SavedMove = {
13960
14071
  * Extends: Object
13961
14072
  */
13962
14073
  export const Scene = {
13963
- ...Object,
14074
+ ...Object_,
13964
14075
  } as const;
13965
14076
 
13966
14077
  /**
@@ -14182,7 +14293,7 @@ export const Scout = {
14182
14293
  */
14183
14294
  export const ScriptGroup_ORS = {
14184
14295
  GroupOwner: 0x0060, // 0x0060 (0x0008) [UObject*]
14185
- ...Object,
14296
+ ...Object_,
14186
14297
  } as const;
14187
14298
 
14188
14299
  /**
@@ -14192,7 +14303,7 @@ export const ScriptGroup_ORS = {
14192
14303
  */
14193
14304
  export const ScriptViewportClient = {
14194
14305
  VfTable_FViewportClient: 0x0060, // 0x0060 (0x0008) [FPointer]
14195
- ...Object,
14306
+ ...Object_,
14196
14307
  } as const;
14197
14308
 
14198
14309
  /**
@@ -14253,7 +14364,7 @@ export const GameViewportClient = {
14253
14364
  * Extends: Object
14254
14365
  */
14255
14366
  export const Selection = {
14256
- ...Object,
14367
+ ...Object_,
14257
14368
  } as const;
14258
14369
 
14259
14370
  /**
@@ -14279,7 +14390,7 @@ export const SequenceObject = {
14279
14390
  DrawWidth: 0x00C4, // 0x00C4 (0x0004) [int32]
14280
14391
  DrawHeight: 0x00C8, // 0x00C8 (0x0004) [int32]
14281
14392
  PIESequenceObject: 0x00D0, // 0x00D0 (0x0008) [USequenceObject*]
14282
- ...Object,
14393
+ ...Object_,
14283
14394
  } as const;
14284
14395
 
14285
14396
  /**
@@ -16526,7 +16637,7 @@ export const Settings = {
16526
16637
  Properties: 0x0070, // 0x0070 (0x0010) [TArray<FSettingsProperty>]
16527
16638
  LocalizedSettingsMappings: 0x0080, // 0x0080 (0x0010) [TArray<FLocalizedStringSettingMetaData>]
16528
16639
  PropertyMappings: 0x0090, // 0x0090 (0x0010) [TArray<FSettingsPropertyPropertyMetaData>]
16529
- ...Object,
16640
+ ...Object_,
16530
16641
  } as const;
16531
16642
 
16532
16643
  /**
@@ -16594,7 +16705,7 @@ export const OnlineGameSettings = {
16594
16705
  * Extends: Object
16595
16706
  */
16596
16707
  export const ShaderCache = {
16597
- ...Object,
16708
+ ...Object_,
16598
16709
  } as const;
16599
16710
 
16600
16711
  /**
@@ -16603,7 +16714,7 @@ export const ShaderCache = {
16603
16714
  * Extends: Object
16604
16715
  */
16605
16716
  export const ShadowMap1D = {
16606
- ...Object,
16717
+ ...Object_,
16607
16718
  } as const;
16608
16719
 
16609
16720
  /**
@@ -16619,7 +16730,7 @@ export const ShadowMap2D = {
16619
16730
  bIsShadowFactorTexture: 0x0088, // 0x0088 (0x0004) [bool : 0x1]
16620
16731
  Component: 0x0090, // 0x0090 (0x0008) [unknown]
16621
16732
  InstanceIndex: 0x0098, // 0x0098 (0x0004) [int32]
16622
- ...Object,
16733
+ ...Object_,
16623
16734
  } as const;
16624
16735
 
16625
16736
  /**
@@ -17020,7 +17131,7 @@ export const SkeletalMesh = {
17020
17131
  ReleaseResourcesFence: 0x04E4, // 0x04E4 (0x0004) [int32]
17021
17132
  SkelMeshRUID: 0x04E8, // 0x04E8 (0x0008) [uint64]
17022
17133
  bUseClothingAssetMaterial: 0x04F0, // 0x04F0 (0x0004) [bool : 0x1]
17023
- ...Object,
17134
+ ...Object_,
17024
17135
  } as const;
17025
17136
 
17026
17137
  /**
@@ -17336,7 +17447,7 @@ export const SkeletalMeshSocket = {
17336
17447
  PreviewSkelComp: 0x00A0, // 0x00A0 (0x0008) [unknown]
17337
17448
  PreviewStaticMesh: 0x00A8, // 0x00A8 (0x0008) [UStaticMesh*]
17338
17449
  PreviewParticleSystem: 0x00B0, // 0x00B0 (0x0008) [UParticleSystem*]
17339
- ...Object,
17450
+ ...Object_,
17340
17451
  } as const;
17341
17452
 
17342
17453
  /**
@@ -17398,7 +17509,7 @@ export const SoundClass = {
17398
17509
  bIsChild: 0x0090, // 0x0090 (0x0004) [bool : 0x1]
17399
17510
  MenuID: 0x0094, // 0x0094 (0x0004) [int32]
17400
17511
  EditorData: 0x0098, // 0x0098 (0x0050) [TMap<unknown, unknown>]
17401
- ...Object,
17512
+ ...Object_,
17402
17513
  } as const;
17403
17514
 
17404
17515
  /**
@@ -17438,7 +17549,7 @@ export const SoundMode = {
17438
17549
  FadeInTime: 0x00A4, // 0x00A4 (0x0004) [float]
17439
17550
  Duration: 0x00A8, // 0x00A8 (0x0004) [float]
17440
17551
  FadeOutTime: 0x00AC, // 0x00AC (0x0004) [float]
17441
- ...Object,
17552
+ ...Object_,
17442
17553
  } as const;
17443
17554
 
17444
17555
  /**
@@ -17449,7 +17560,7 @@ export const SoundMode = {
17449
17560
  export const SoundNode = {
17450
17561
  NodeUpdateHint: 0x0060, // 0x0060 (0x0004) [int32]
17451
17562
  ChildNodes: 0x0068, // 0x0068 (0x0010) [TArray<USoundNode*>]
17452
- ...Object,
17563
+ ...Object_,
17453
17564
  } as const;
17454
17565
 
17455
17566
  /**
@@ -17801,7 +17912,7 @@ export const SpeechRecognition = {
17801
17912
  bDirty: 0x0118, // 0x0118 (0x0004) [bool : 0x1]
17802
17913
  bInitialised: 0x0118, // 0x0118 (0x0004) [bool : 0x2]
17803
17914
  FnxVoiceData: 0x0120, // 0x0120 (0x0008) [FPointer]
17804
- ...Object,
17915
+ ...Object_,
17805
17916
  } as const;
17806
17917
 
17807
17918
  /**
@@ -17822,7 +17933,7 @@ export const SpeedTree = {
17822
17933
  WindStrength: 0x00A8, // 0x00A8 (0x0004) [float]
17823
17934
  WindDirection: 0x00AC, // 0x00AC (0x000C) [FVector]
17824
17935
  LightingGuid: 0x00B8, // 0x00B8 (0x0010) [FGuid]
17825
- ...Object,
17936
+ ...Object_,
17826
17937
  } as const;
17827
17938
 
17828
17939
  /**
@@ -18189,7 +18300,7 @@ export const StaticMesh = {
18189
18300
  bStripComplexCollisionForConsole: 0x0168, // 0x0168 (0x0004) [bool : 0x1]
18190
18301
  bPerLODStaticLightingForInstancing: 0x016C, // 0x016C (0x0004) [bool : 0x1]
18191
18302
  StreamingDistanceMultiplier: 0x0170, // 0x0170 (0x0004) [float]
18192
- ...Object,
18303
+ ...Object_,
18193
18304
  } as const;
18194
18305
 
18195
18306
  /**
@@ -18480,7 +18591,7 @@ export const StaticMeshComponentFactory = {
18480
18591
  * Extends: Object
18481
18592
  */
18482
18593
  export const Surface = {
18483
- ...Object,
18594
+ ...Object_,
18484
18595
  } as const;
18485
18596
 
18486
18597
  /**
@@ -18956,7 +19067,7 @@ export const TerrainComponent = {
18956
19067
  */
18957
19068
  export const TerrainLayerSetup = {
18958
19069
  Materials: 0x0060, // 0x0060 (0x0010) [TArray<FTerrainFilteredMaterial>]
18959
- ...Object,
19070
+ ...Object_,
18960
19071
  } as const;
18961
19072
 
18962
19073
  /**
@@ -18974,7 +19085,7 @@ export const TerrainMaterial = {
18974
19085
  Material: 0x00B8, // 0x00B8 (0x0008) [UMaterialInterface*]
18975
19086
  DisplacementMap: 0x00C0, // 0x00C0 (0x0008) [UTexture2D*]
18976
19087
  DisplacementScale: 0x00C8, // 0x00C8 (0x0004) [float]
18977
- ...Object,
19088
+ ...Object_,
18978
19089
  } as const;
18979
19090
 
18980
19091
  /**
@@ -19265,7 +19376,7 @@ export const TickEventBase = {
19265
19376
  DeltaSeconds: 0x0060, // 0x0060 (0x0004) [float]
19266
19377
  TimeDilation: 0x0064, // 0x0064 (0x0004) [float]
19267
19378
  Count: 0x0068, // 0x0068 (0x0004) [int32]
19268
- ...Object,
19379
+ ...Object_,
19269
19380
  } as const;
19270
19381
 
19271
19382
  /**
@@ -19296,7 +19407,7 @@ export const TimeWindow = {
19296
19407
  WindowDuration: 0x0068, // 0x0068 (0x0004) [int32]
19297
19408
  WindowResetInterval: 0x006C, // 0x006C (0x0004) [int32]
19298
19409
  bRepeatable: 0x0070, // 0x0070 (0x0004) [bool : 0x1]
19299
- ...Object,
19410
+ ...Object_,
19300
19411
  } as const;
19301
19412
 
19302
19413
  /**
@@ -19306,7 +19417,7 @@ export const TimeWindow = {
19306
19417
  */
19307
19418
  export const TranslationContext = {
19308
19419
  TranslatorTags: 0x0060, // 0x0060 (0x0010) [TArray<UTranslatorTag*>]
19309
- ...Object,
19420
+ ...Object_,
19310
19421
  } as const;
19311
19422
 
19312
19423
  /**
@@ -19316,7 +19427,7 @@ export const TranslationContext = {
19316
19427
  */
19317
19428
  export const TranslatorTag = {
19318
19429
  Tag: 0x0060, // 0x0060 (0x0008) [FName]
19319
- ...Object,
19430
+ ...Object_,
19320
19431
  } as const;
19321
19432
 
19322
19433
  /**
@@ -19422,7 +19533,7 @@ export const UIDataStorePublisher = {
19422
19533
  * Extends: Object
19423
19534
  */
19424
19535
  export const UIManager = {
19425
- ...Object,
19536
+ ...Object_,
19426
19537
  } as const;
19427
19538
 
19428
19539
  /**
@@ -19432,7 +19543,7 @@ export const UIManager = {
19432
19543
  */
19433
19544
  export const UIRoot = {
19434
19545
  BadCapsLocContexts: 0x0060, // 0x0060 (0x0010) [TArray<FString>]
19435
- ...Object,
19546
+ ...Object_,
19436
19547
  } as const;
19437
19548
 
19438
19549
  /**
@@ -20143,7 +20254,7 @@ export const GameUISceneClient = {
20143
20254
  */
20144
20255
  export const UISoundTheme = {
20145
20256
  SoundEventBindings: 0x0060, // 0x0060 (0x0010) [TArray<FSoundEventMapping>]
20146
- ...Object,
20257
+ ...Object_,
20147
20258
  } as const;
20148
20259
 
20149
20260
  /**
@@ -20205,7 +20316,7 @@ export const UserCloudFileCloudSaveSystemDataBlobStore = {
20205
20316
  __GetDataBlobCallbackDelegate__Delegate: 0x00B8, // 0x00B8 (0x0018) [FScriptDelegate]
20206
20317
  __SetDataBlobCallbackDelegate__Delegate: 0x00D0, // 0x00D0 (0x0018) [FScriptDelegate]
20207
20318
  __DeleteDataBlobCallbackDelegate__Delegate: 0x00E8, // 0x00E8 (0x0018) [FScriptDelegate]
20208
- ...Object,
20319
+ ...Object_,
20209
20320
  } as const;
20210
20321
 
20211
20322
  /**
@@ -20632,7 +20743,7 @@ export const WallTransReachSpec = {
20632
20743
  */
20633
20744
  export const WaveFormBase = {
20634
20745
  TheWaveForm: 0x0060, // 0x0060 (0x0008) [UForceFeedbackWaveform*]
20635
- ...Object,
20746
+ ...Object_,
20636
20747
  } as const;
20637
20748
 
20638
20749
  /**
@@ -20695,7 +20806,7 @@ export const WindPointSourceComponent = {
20695
20806
  * Extends: Object
20696
20807
  */
20697
20808
  export const World = {
20698
- ...Object,
20809
+ ...Object_,
20699
20810
  } as const;
20700
20811
 
20701
20812
  /**
@@ -20922,7 +21033,7 @@ export const WorldInfo = {
20922
21033
  * Extends: Object
20923
21034
  */
20924
21035
  export const _Types_Engine = {
20925
- ...Object,
21036
+ ...Object_,
20926
21037
  } as const;
20927
21038
 
20928
21039
  /**
@@ -20932,7 +21043,7 @@ export const _Types_Engine = {
20932
21043
  */
20933
21044
  export const __GameInfo__Login_0x1 = {
20934
21045
  NewPlayer: 0x0060, // 0x0060 (0x0008) [UPlayerController*]
20935
- ...Object,
21046
+ ...Object_,
20936
21047
  } as const;
20937
21048
 
20938
21049
  /**
@@ -20942,10 +21053,9 @@ export const __GameInfo__Login_0x1 = {
20942
21053
  */
20943
21054
  export const __ScriptGroup_ORS__CreateObjects_0x1 = {
20944
21055
  ObjOuter: 0x0060, // 0x0060 (0x0008) [UObject*]
20945
- ...Object,
21056
+ ...Object_,
20946
21057
  } as const;
20947
21058
 
20948
-
20949
21059
  /**
20950
21060
  * ScriptStruct Engine.OnlineSubsystem.AchievementDetails Offsets
20951
21061
  * Size: 0x00F8