roavatar-renderer 1.7.3 → 1.7.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/dist/index.js +10 -4
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -42,6 +42,8 @@ Basic example on how to load an avatar using OutfitRenderer (to make it simpler)
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RBXRenderer.setBackgroundColor( 0xbbbbbb )
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RBXRenderer.setRendererSize(1000,500)
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RBXRenderer.setBackgroundTransparent(false)
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+
//scene customization
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46
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+
RBXRenderer.firstScene.wellLitDirectionalLightIntensity *= 2.5 //recommended
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//add renderer to document
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document.body.appendChild(RBXRenderer.getRendererElement())
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package/dist/index.js
CHANGED
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@@ -32226,7 +32226,7 @@ const FLAGS = {
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LAYERED_CLOTHING_COOLDOWN: 0.25,
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GET_WORKER_FUNC: DefaultGetWorkerFunc,
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RBF_PATCH_COUNT: 300,
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32229
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//amount of "patches" that are used for layered clothing, multiple verts share the same patch
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32229
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//amount of "deformation patches" that are used for layered clothing, multiple verts share the same deformation patch, layered clothing usually has (3000 vertices)
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RBF_PATCH_DETAIL_SAMPLES: 32,
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//amount of nearby vertices each patch samples from
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RBF_PATCH_SHAPE_SAMPLES: 32,
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@@ -47490,7 +47490,11 @@ class MaterialDesc {
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}
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fromMeshPart(child) {
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let affectedByHumanoid = isAffectedByHumanoid(child);
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47493
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-
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let meshPartTexture = child.PropOrDefault("TextureID", void 0);
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47494
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if (!meshPartTexture) {
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const textureContent = child.PropOrDefault("TextureContent", void 0);
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47496
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meshPartTexture = textureContent?.uri || "";
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}
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const surfaceAppearance = child.FindLastChildOfClass("SurfaceAppearance");
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let surfaceAppearanceAlphaMode = AlphaMode.Overlay;
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if (surfaceAppearance) {
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@@ -48122,7 +48126,6 @@ class ObjectDesc extends RenderDesc {
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threeMesh.material = threeMaterial;
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threeMesh.receiveShadow = true;
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threeMaterial.needsUpdate = true;
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-
threeMesh.visible = threeMaterial.visible;
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this.results = [threeMesh];
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this.originalScale = threeMesh.scale.clone();
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if (!this.meshDesc.scaleIsRelative) {
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@@ -61481,7 +61484,8 @@ class RBXRenderer {
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mipmapBlur: true,
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luminanceThreshold: 0.95,
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luminanceSmoothing: 0.2,
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-
intensity: 0.
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intensity: 0.5,
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radius: 0.5
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})));
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const [width, height] = RBXRenderer.resolution;
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if (FLAGS.POST_PROCESSING_IS_DOUBLE_SIZE) {
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@@ -62515,6 +62519,8 @@ class BackgroundRenderer {
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this.ambientLight.color = new Color().setRGB(...color2.toArray(), SRGBColorSpace);
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this.ambientLight.intensity = 1 * (1 - targetTransparency);
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this.renderScene.scene.add(this.ambientLight);
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} else {
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this.renderScene.scene.remove(this.ambientLight);
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}
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}
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} else {
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