roavatar-renderer 1.6.7 → 1.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +7 -2
- package/dist/index.js +3438 -9
- package/package.json +2 -1
package/dist/index.d.ts
CHANGED
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@@ -1,4 +1,5 @@
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1
1
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import { EffectComposer } from 'postprocessing';
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+
import { N8AOPostPass } from 'n8ao';
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import { OrbitControls } from 'three/examples/jsm/Addons.js';
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import * as THREE from 'three';
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@@ -699,6 +700,7 @@ export declare class BackgroundRenderer {
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currentlyUpdating: boolean;
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hasNewUpdate: boolean;
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affectSceneAppearance: boolean;
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+
affectSceneLighting: boolean;
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cameraAffectsTransparency: boolean;
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cameraAffectsRotation: boolean;
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lastFrameTime: number;
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@@ -708,6 +710,7 @@ export declare class BackgroundRenderer {
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renderScene: RBXRendererScene;
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private _renderSceneCompiledConnection?;
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private _renderSceneFailedConnection?;
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+
ambientLight: THREE.AmbientLight;
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hasFiredFullyRendered: boolean;
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/**Event is fired if a new outfit failed to load (specifically the Instance tree, not the rendering part)
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*
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@@ -1611,9 +1614,9 @@ export declare const FLAGS: {
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RBF_PATCH_SHAPE_SAMPLES: number;
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/**forces vertex color to be white when false */
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USE_VERTEX_COLOR: boolean;
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-
/**this
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+
/**this enables bloom and ssao */
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USE_POST_PROCESSING: boolean;
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-
/**doubles render resolution when using post processing */
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1619
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/**doubles render resolution when using post processing, makes anti-aliasing artifacts less visible but can be performance heavy on high resolutions */
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POST_PROCESSING_IS_DOUBLE_SIZE: boolean;
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/**makes HumanoidDescription load gears */
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GEAR_ENABLED: boolean;
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@@ -3471,6 +3474,8 @@ export declare class RBXRenderer {
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/**@deprecated This can only get the first renderScene's controls */
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static get controls(): OrbitControls<THREE.Camera> | undefined;
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static renderer?: THREE.WebGLRenderer;
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static usePostProcessing: boolean;
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static n8aoPass: N8AOPostPass | undefined;
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static resolution: [number, number];
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static backgroundColor: THREE.ColorRepresentation;
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/**@deprecated Use backgroundColor instead */
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