roavatar-renderer 1.6.4 → 1.6.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -2
- package/dist/index.d.ts +11 -9
- package/dist/index.js +3402 -3330
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -17,7 +17,7 @@ Basic example on how to load an avatar using OutfitRenderer (to make it simpler)
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**TYPESCRIPT:**
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```ts
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//setup flags that are compatible with you environment
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-
FLAGS.FETCH_FUNC = undefined //undefined is the default fetch() function, this flag can be used to intercept requests
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FLAGS.FETCH_FUNC = undefined //undefined is the default fetch() function, this flag can be used to intercept requests (though make sure to keep request headers)
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FLAGS.ONLINE_ASSETS = true //set true to false if you want assets to be loaded locally
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//if we arent using online assets we have to provide the renderer with the paths
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@@ -60,5 +60,8 @@ if (!(outfitModel instanceof OutfitModel)) throw new Error("Failed to get outfit
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**RESULT:**
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<img src="https://devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/5X/9/f/a/d/9fadf25d9770b63e8a2e480369930cad94ad04aa.png">
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-
For more examples check out the OutfitRenderer, BackgroundRenderer, RoAvatar (avatarPreview.tsx) or RoValra (ItemRender.ts) source code
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+
For more code examples check out the OutfitRenderer, BackgroundRenderer, RoAvatar (avatarPreview.tsx) or RoValra (ItemRender.ts) source code
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+
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+
For a live renderer example on a website check out https://roavatar.net
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+
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There is also a discord server you can ask for help in: https://discord.gg/PHa5Vgtbva
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package/dist/index.d.ts
CHANGED
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@@ -598,7 +598,7 @@ export declare class Authentication {
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getSessionUUID(): string;
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}
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-
declare interface AvatarConfigurations {
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+
export declare interface AvatarConfigurations {
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emotes?: {
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assetId: number;
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assetName: string;
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@@ -1579,7 +1579,7 @@ export declare const FLAGS: {
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INCLUDE_REQUEST_CREDENTIALS_OVERRIDE: RequestCredentials;
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/**if requests should be retried once after failing */
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API_REQUEST_RETRY: boolean;
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/**the fetch function the api will use */
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/**the fetch function the api will use, make sure it doesnt ignore request headers */
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FETCH_FUNC: ((input: URL | RequestInfo, init?: RequestInit) => Promise<Response>) | undefined;
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/**a function all image urls will go through before being loaded, the return value is the new image url */
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IMAGE_FUNC: ((input: string) => Promise<string>) | undefined;
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@@ -2026,7 +2026,7 @@ export declare class HumanoidDescriptionWrapper extends InstanceWrapper {
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getAccessoryIds(): bigint[];
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getAccessoryDescriptionWithId(id: bigint): Instance | undefined;
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getBodyPartDescription(bodyPart: number): Instance | undefined;
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-
getBodyPartColor(bodyPart: number): Color3;
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getBodyPartColor(bodyPart: number): Color3 | undefined;
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setBodyPartId(bodyPart: number, id: bigint): void;
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setBodyPartHeadShape(bodyPart: number, headShape: string): void;
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getBodyPartId(bodyPart: number): bigint;
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@@ -2940,6 +2940,7 @@ export declare class Outfit {
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toJson(removeNotOwnedAssets?: boolean): OutfitJson;
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toCleanJson(removeNotOwnedAssets?: boolean): OutfitJson;
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toCleanJsonV4(removeNotOwnedAssets?: boolean): OutfitJson;
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toMinimalJson(): OutfitJson;
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fromJson(outfitJson: OutfitJson): void;
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/**
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* @deprecated Incorrect, use getValidationIssues() instead
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@@ -3006,6 +3007,7 @@ export declare class OutfitModel {
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thumbnailCustomizations?: ThumbnailCustomization[];
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profileFrame: undefined;
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fromJson(outfitModel: AvatarModel_Result | OutfitModel_Result): OutfitModel;
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toOutfitModelJson(): OutfitModel_Result;
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clone(): OutfitModel;
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}
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@@ -3678,12 +3680,12 @@ declare class RenderDesc extends DisposableDesc {
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compiled: boolean;
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failed: boolean;
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constructor(renderScene: RBXRendererScene);
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isSame(
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needsRegeneration(
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fromRenderDesc(
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transferFrom(
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virtualTransferFrom(
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virtualFromRenderDesc(
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isSame(_newDesc: RenderDesc): boolean;
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needsRegeneration(_newDesc: RenderDesc): boolean;
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fromRenderDesc(newDesc: RenderDesc): void;
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transferFrom(oldDesc: RenderDesc): void;
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virtualTransferFrom(_oldDesc: RenderDesc): void;
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virtualFromRenderDesc(_newDesc: RenderDesc): void;
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fromInstance(_child: Instance): void;
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compileResults(_renderer: THREE.WebGLRenderer, _scene: THREE.Scene): Promise<THREE.Object3D[] | Response | undefined>;
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updateResults(): void;
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