roavatar-renderer 1.4.5 → 1.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +42 -10
- package/dist/index.js +3614 -2856
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -234,7 +234,14 @@ export declare class AnimatorWrapper extends InstanceWrapper {
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*/
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getCurrentAnimationTrack(): AnimationTrack | undefined;
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/**
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-
* Loads
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* Loads an animation (not to be confused with an avatar animation like those found on the catalog)
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* @param id
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* @param forceLoop Forces animation track to loop
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* @returns AnimationTrack on success
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*/
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loadAnimation(id: bigint, forceLoop?: boolean): Promise<AnimationTrack | Response | undefined>;
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/**
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* Loads a new avatar animation (catalog run animation or emote, not to be confused with a creator store animation)
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* @param id
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* @param isEmote
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* @param forceLoop Forces animation track to loop
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@@ -243,7 +250,7 @@ export declare class AnimatorWrapper extends InstanceWrapper {
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loadAvatarAnimation(id: bigint, isEmote?: boolean, forceLoop?: boolean): Promise<Response | undefined>;
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/**
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* Switches to new animation
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* @param name Animation name, such as "idle", "walk" or "
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* @param name Animation name, such as "idle", "walk", "emote.1234" or "id.1234"
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* @param type
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* @returns If animation sucessfully played
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*/
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@@ -276,13 +283,14 @@ export declare const animNamesR6: AnimationSet;
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*/
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export declare const API: {
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Misc: {
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startCurrentlyLoadingAssets: () => void;
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stopCurrentlyLoadingAssets: () => void;
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startCurrentlyLoadingAssets: (label: string) => void;
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stopCurrentlyLoadingAssets: (label: string) => void;
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idFromStr: (str: string) => number;
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parseAssetString: (str: string) => string;
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getCDNURLFromAssetDelivery: (url: string, headers?: any) => Promise<string | Response>;
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assetURLToCDNURL: (url: string | number | bigint, headers?: any, extraStr?: string) => Promise<string | Response>;
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getCurrentlyLoading: () => boolean;
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getCurrentlyLoadingLabels: () => string[];
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};
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Events: {
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OnLoadingAssets: Event_2;
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@@ -571,6 +579,21 @@ export declare const AvatarType: {
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*/
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export declare function averageVec3(vecs: Vec3[]): Vec3;
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/**
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*
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* @param promise
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* @param time
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*/
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export declare function awaitTimeout<T>(promise: Promise<T>, time?: number): Promise<T | Response>;
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/**
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*
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* @param promise
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* @param time
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* @throws
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*/
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export declare function awaitTimeoutThrows<T>(promise: Promise<T>, time?: number): Promise<T>;
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/**
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* @category Mesh
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*/
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@@ -980,6 +1003,8 @@ export declare function createWeightsForMeshChunked(mesh: FileMesh, ref_mesh: Fi
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*/
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export declare function cross(a: Vec3, b: Vec3): Vec3;
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export declare type CurrentlyLoadingUpdateType = "start" | "finish";
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export declare const DataType: {
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String: number;
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Bool: number;
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@@ -1084,8 +1109,6 @@ export declare function dot(v0: Vec3, v1: Vec3): number;
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export declare function download(filename: string, text: string): void;
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export declare const EmitterGroupDescClassTypes: string[];
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-
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/**
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* @category DataModel
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*/
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@@ -1316,6 +1339,8 @@ export declare const FLAGS: {
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RENDERTARGET_TO_CANVASTEXTURE: boolean;
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/**Amount of time thumbnail generator will wait after no assets are being loaded to resolve, should be a little time at least so particles can render */
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THUMBNAIL_TIMEOUT: number;
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/**Always render attachments even when theyre set to not be visible */
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ALWAYS_SHOW_ATTACHMENTS: boolean;
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/**shows ThreeJS SkeletonHelper */
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SHOW_SKELETON_HELPER: boolean;
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/**skeleton is updated every frame */
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@@ -1691,6 +1716,7 @@ export declare class HumanoidDescriptionWrapper extends InstanceWrapper {
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*/
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private _applyAccessories;
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private _applyMakeup;
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private _loadDefaultAnimation;
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/**
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* @returns undefined on success
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*/
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@@ -2393,8 +2419,6 @@ export declare class NumberSequenceKeypoint {
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isSame(other: NumberSequenceKeypoint): boolean;
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}
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-
export declare const ObjectDescClassTypes: string[];
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-
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declare class OctreeChild<T> {
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bounds: Bounds;
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data: T;
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@@ -2580,6 +2604,8 @@ export declare class OutfitRenderer {
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* @param name The name of the animation, for example "idle", "run" or "emote.1234"
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*/
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setMainAnimation(name: string): void;
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/**Calls destroy on the rig and stops animating, the OutfitRenderer should not be interacted with after this */
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destroy(): void;
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}
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declare class PartCurve {
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@@ -2724,6 +2750,7 @@ export declare class RBFDeformerPatch {
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patchCount: number;
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epsilon: number;
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affectBones: boolean;
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hasSolved: boolean;
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id: number;
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/**
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* Creates the deformer and prepares for deformation
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@@ -2998,8 +3025,9 @@ export declare const RegularBodyColors: string[];
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* Abstract class used to describe all rendered instances
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*/
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declare class RenderDesc extends DisposableDesc {
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static classTypes: string[];
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renderScene: RBXRendererScene;
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results?: THREE.
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results?: THREE.Object3D[];
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instance?: Instance;
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constructor(renderScene: RBXRendererScene);
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isSame(_other: RenderDesc): boolean;
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@@ -3009,8 +3037,11 @@ declare class RenderDesc extends DisposableDesc {
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virtualTransferFrom(_other: RenderDesc): void;
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virtualFromRenderDesc(_other: RenderDesc): void;
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fromInstance(_child: Instance): void;
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compileResults(_renderer: THREE.WebGLRenderer, _scene: THREE.Scene): Promise<THREE.
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compileResults(_renderer: THREE.WebGLRenderer, _scene: THREE.Scene): Promise<THREE.Object3D[] | Response | undefined>;
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updateResults(): void;
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static shouldRenderInstance(_instance: Instance): boolean;
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static register(): void;
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static(): typeof RenderDesc;
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}
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export declare function replaceBodyPart(rig: Instance, child: Instance): void;
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@@ -3276,6 +3307,7 @@ export declare class SoundWrapper extends InstanceWrapper {
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get data(): SoundWrapperData;
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created(): void;
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_updateVolume(): void;
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setPlaying(value: boolean): void;
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playSource(): void;
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Play(): void;
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Stop(): void;
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