roavatar-renderer 1.4.5 → 1.5.0

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package/dist/index.d.ts CHANGED
@@ -234,7 +234,14 @@ export declare class AnimatorWrapper extends InstanceWrapper {
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  */
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  getCurrentAnimationTrack(): AnimationTrack | undefined;
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  /**
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- * Loads a new animation
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+ * Loads an animation (not to be confused with an avatar animation like those found on the catalog)
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+ * @param id
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+ * @param forceLoop Forces animation track to loop
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+ * @returns AnimationTrack on success
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+ */
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+ loadAnimation(id: bigint, forceLoop?: boolean): Promise<AnimationTrack | Response | undefined>;
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+ /**
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+ * Loads a new avatar animation (catalog run animation or emote, not to be confused with a creator store animation)
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  * @param id
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  * @param isEmote
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  * @param forceLoop Forces animation track to loop
@@ -243,7 +250,7 @@ export declare class AnimatorWrapper extends InstanceWrapper {
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  loadAvatarAnimation(id: bigint, isEmote?: boolean, forceLoop?: boolean): Promise<Response | undefined>;
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  /**
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  * Switches to new animation
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- * @param name Animation name, such as "idle", "walk" or "emote.1234"
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+ * @param name Animation name, such as "idle", "walk", "emote.1234" or "id.1234"
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  * @param type
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  * @returns If animation sucessfully played
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  */
@@ -276,13 +283,14 @@ export declare const animNamesR6: AnimationSet;
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  */
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  export declare const API: {
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  Misc: {
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- startCurrentlyLoadingAssets: () => void;
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- stopCurrentlyLoadingAssets: () => void;
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+ startCurrentlyLoadingAssets: (label: string) => void;
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+ stopCurrentlyLoadingAssets: (label: string) => void;
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  idFromStr: (str: string) => number;
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  parseAssetString: (str: string) => string;
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  getCDNURLFromAssetDelivery: (url: string, headers?: any) => Promise<string | Response>;
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  assetURLToCDNURL: (url: string | number | bigint, headers?: any, extraStr?: string) => Promise<string | Response>;
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  getCurrentlyLoading: () => boolean;
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+ getCurrentlyLoadingLabels: () => string[];
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  };
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  Events: {
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  OnLoadingAssets: Event_2;
@@ -571,6 +579,21 @@ export declare const AvatarType: {
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  */
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  export declare function averageVec3(vecs: Vec3[]): Vec3;
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+ /**
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+ *
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+ * @param promise
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+ * @param time
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+ */
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+ export declare function awaitTimeout<T>(promise: Promise<T>, time?: number): Promise<T | Response>;
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+
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+ /**
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+ *
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+ * @param promise
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+ * @param time
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+ * @throws
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+ */
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+ export declare function awaitTimeoutThrows<T>(promise: Promise<T>, time?: number): Promise<T>;
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+
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  /**
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  * @category Mesh
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  */
@@ -980,6 +1003,8 @@ export declare function createWeightsForMeshChunked(mesh: FileMesh, ref_mesh: Fi
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  */
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  export declare function cross(a: Vec3, b: Vec3): Vec3;
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+ export declare type CurrentlyLoadingUpdateType = "start" | "finish";
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+
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  export declare const DataType: {
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  String: number;
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  Bool: number;
@@ -1691,6 +1716,7 @@ export declare class HumanoidDescriptionWrapper extends InstanceWrapper {
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  */
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  private _applyAccessories;
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  private _applyMakeup;
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+ private _loadDefaultAnimation;
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  /**
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  * @returns undefined on success
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  */
@@ -1960,6 +1986,8 @@ export declare function lerpCFrame(oldCFrame: CFrame, newCFrame: CFrame, easedTi
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  export declare function lerpVec3(a: Vector3, b: Vector3, t: number): Vector3;
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+ export declare const LightDescClassTypes: string[];
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+
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  export declare class LocalOutfit {
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  name: string;
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  id: number;
@@ -2724,6 +2752,7 @@ export declare class RBFDeformerPatch {
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  patchCount: number;
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  epsilon: number;
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  affectBones: boolean;
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+ hasSolved: boolean;
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  id: number;
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  /**
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  * Creates the deformer and prepares for deformation
@@ -2999,7 +3028,7 @@ export declare const RegularBodyColors: string[];
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  */
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  declare class RenderDesc extends DisposableDesc {
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  renderScene: RBXRendererScene;
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- results?: THREE.Mesh[];
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+ results?: THREE.Object3D[];
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  instance?: Instance;
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  constructor(renderScene: RBXRendererScene);
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  isSame(_other: RenderDesc): boolean;
@@ -3009,7 +3038,7 @@ declare class RenderDesc extends DisposableDesc {
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  virtualTransferFrom(_other: RenderDesc): void;
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  virtualFromRenderDesc(_other: RenderDesc): void;
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  fromInstance(_child: Instance): void;
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- compileResults(_renderer: THREE.WebGLRenderer, _scene: THREE.Scene): Promise<THREE.Mesh[] | Response | undefined>;
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+ compileResults(_renderer: THREE.WebGLRenderer, _scene: THREE.Scene): Promise<THREE.Object3D[] | Response | undefined>;
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  updateResults(): void;
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  }
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@@ -3276,6 +3305,7 @@ export declare class SoundWrapper extends InstanceWrapper {
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  get data(): SoundWrapperData;
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  created(): void;
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  _updateVolume(): void;
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+ setPlaying(value: boolean): void;
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  playSource(): void;
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  Play(): void;
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  Stop(): void;