roavatar-renderer 1.2.13 → 1.2.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/dist/index.js +118 -126
  2. package/package.json +1 -1
package/dist/index.js CHANGED
@@ -15991,76 +15991,76 @@ class PropertyBinding {
15991
15991
  _setValue_unavailable() {
15992
15992
  }
15993
15993
  // Getters
15994
- _getValue_direct(buffer, offset) {
15995
- buffer[offset] = this.targetObject[this.propertyName];
15994
+ _getValue_direct(buffer2, offset) {
15995
+ buffer2[offset] = this.targetObject[this.propertyName];
15996
15996
  }
15997
- _getValue_array(buffer, offset) {
15997
+ _getValue_array(buffer2, offset) {
15998
15998
  const source = this.resolvedProperty;
15999
15999
  for (let i = 0, n = source.length; i !== n; ++i) {
16000
- buffer[offset++] = source[i];
16000
+ buffer2[offset++] = source[i];
16001
16001
  }
16002
16002
  }
16003
- _getValue_arrayElement(buffer, offset) {
16004
- buffer[offset] = this.resolvedProperty[this.propertyIndex];
16003
+ _getValue_arrayElement(buffer2, offset) {
16004
+ buffer2[offset] = this.resolvedProperty[this.propertyIndex];
16005
16005
  }
16006
- _getValue_toArray(buffer, offset) {
16007
- this.resolvedProperty.toArray(buffer, offset);
16006
+ _getValue_toArray(buffer2, offset) {
16007
+ this.resolvedProperty.toArray(buffer2, offset);
16008
16008
  }
16009
16009
  // Direct
16010
- _setValue_direct(buffer, offset) {
16011
- this.targetObject[this.propertyName] = buffer[offset];
16010
+ _setValue_direct(buffer2, offset) {
16011
+ this.targetObject[this.propertyName] = buffer2[offset];
16012
16012
  }
16013
- _setValue_direct_setNeedsUpdate(buffer, offset) {
16014
- this.targetObject[this.propertyName] = buffer[offset];
16013
+ _setValue_direct_setNeedsUpdate(buffer2, offset) {
16014
+ this.targetObject[this.propertyName] = buffer2[offset];
16015
16015
  this.targetObject.needsUpdate = true;
16016
16016
  }
16017
- _setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) {
16018
- this.targetObject[this.propertyName] = buffer[offset];
16017
+ _setValue_direct_setMatrixWorldNeedsUpdate(buffer2, offset) {
16018
+ this.targetObject[this.propertyName] = buffer2[offset];
16019
16019
  this.targetObject.matrixWorldNeedsUpdate = true;
16020
16020
  }
16021
16021
  // EntireArray
16022
- _setValue_array(buffer, offset) {
16022
+ _setValue_array(buffer2, offset) {
16023
16023
  const dest = this.resolvedProperty;
16024
16024
  for (let i = 0, n = dest.length; i !== n; ++i) {
16025
- dest[i] = buffer[offset++];
16025
+ dest[i] = buffer2[offset++];
16026
16026
  }
16027
16027
  }
16028
- _setValue_array_setNeedsUpdate(buffer, offset) {
16028
+ _setValue_array_setNeedsUpdate(buffer2, offset) {
16029
16029
  const dest = this.resolvedProperty;
16030
16030
  for (let i = 0, n = dest.length; i !== n; ++i) {
16031
- dest[i] = buffer[offset++];
16031
+ dest[i] = buffer2[offset++];
16032
16032
  }
16033
16033
  this.targetObject.needsUpdate = true;
16034
16034
  }
16035
- _setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) {
16035
+ _setValue_array_setMatrixWorldNeedsUpdate(buffer2, offset) {
16036
16036
  const dest = this.resolvedProperty;
16037
16037
  for (let i = 0, n = dest.length; i !== n; ++i) {
16038
- dest[i] = buffer[offset++];
16038
+ dest[i] = buffer2[offset++];
16039
16039
  }
16040
16040
  this.targetObject.matrixWorldNeedsUpdate = true;
16041
16041
  }
16042
16042
  // ArrayElement
16043
- _setValue_arrayElement(buffer, offset) {
16044
- this.resolvedProperty[this.propertyIndex] = buffer[offset];
16043
+ _setValue_arrayElement(buffer2, offset) {
16044
+ this.resolvedProperty[this.propertyIndex] = buffer2[offset];
16045
16045
  }
16046
- _setValue_arrayElement_setNeedsUpdate(buffer, offset) {
16047
- this.resolvedProperty[this.propertyIndex] = buffer[offset];
16046
+ _setValue_arrayElement_setNeedsUpdate(buffer2, offset) {
16047
+ this.resolvedProperty[this.propertyIndex] = buffer2[offset];
16048
16048
  this.targetObject.needsUpdate = true;
16049
16049
  }
16050
- _setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) {
16051
- this.resolvedProperty[this.propertyIndex] = buffer[offset];
16050
+ _setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer2, offset) {
16051
+ this.resolvedProperty[this.propertyIndex] = buffer2[offset];
16052
16052
  this.targetObject.matrixWorldNeedsUpdate = true;
16053
16053
  }
16054
16054
  // HasToFromArray
16055
- _setValue_fromArray(buffer, offset) {
16056
- this.resolvedProperty.fromArray(buffer, offset);
16055
+ _setValue_fromArray(buffer2, offset) {
16056
+ this.resolvedProperty.fromArray(buffer2, offset);
16057
16057
  }
16058
- _setValue_fromArray_setNeedsUpdate(buffer, offset) {
16059
- this.resolvedProperty.fromArray(buffer, offset);
16058
+ _setValue_fromArray_setNeedsUpdate(buffer2, offset) {
16059
+ this.resolvedProperty.fromArray(buffer2, offset);
16060
16060
  this.targetObject.needsUpdate = true;
16061
16061
  }
16062
- _setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) {
16063
- this.resolvedProperty.fromArray(buffer, offset);
16062
+ _setValue_fromArray_setMatrixWorldNeedsUpdate(buffer2, offset) {
16063
+ this.resolvedProperty.fromArray(buffer2, offset);
16064
16064
  this.targetObject.matrixWorldNeedsUpdate = true;
16065
16065
  }
16066
16066
  _getValue_unbound(targetArray, offset) {
@@ -16630,8 +16630,8 @@ function WebGLAttributes(gl) {
16630
16630
  const array = attribute.array;
16631
16631
  const usage = attribute.usage;
16632
16632
  const size = array.byteLength;
16633
- const buffer = gl.createBuffer();
16634
- gl.bindBuffer(bufferType, buffer);
16633
+ const buffer2 = gl.createBuffer();
16634
+ gl.bindBuffer(bufferType, buffer2);
16635
16635
  gl.bufferData(bufferType, array, usage);
16636
16636
  attribute.onUploadCallback();
16637
16637
  let type;
@@ -16661,17 +16661,17 @@ function WebGLAttributes(gl) {
16661
16661
  throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: " + array);
16662
16662
  }
16663
16663
  return {
16664
- buffer,
16664
+ buffer: buffer2,
16665
16665
  type,
16666
16666
  bytesPerElement: array.BYTES_PER_ELEMENT,
16667
16667
  version: attribute.version,
16668
16668
  size
16669
16669
  };
16670
16670
  }
16671
- function updateBuffer(buffer, attribute, bufferType) {
16671
+ function updateBuffer(buffer2, attribute, bufferType) {
16672
16672
  const array = attribute.array;
16673
16673
  const updateRanges = attribute.updateRanges;
16674
- gl.bindBuffer(bufferType, buffer);
16674
+ gl.bindBuffer(bufferType, buffer2);
16675
16675
  if (updateRanges.length === 0) {
16676
16676
  gl.bufferSubData(bufferType, 0, array);
16677
16677
  } else {
@@ -17826,7 +17826,7 @@ function WebGLBindingStates(gl, attributes) {
17826
17826
  const size = geometryAttribute.itemSize;
17827
17827
  const attribute = attributes.get(geometryAttribute);
17828
17828
  if (attribute === void 0) continue;
17829
- const buffer = attribute.buffer;
17829
+ const buffer2 = attribute.buffer;
17830
17830
  const type = attribute.type;
17831
17831
  const bytesPerElement = attribute.bytesPerElement;
17832
17832
  const integer = type === gl.INT || type === gl.UNSIGNED_INT || geometryAttribute.gpuType === IntType;
@@ -17846,7 +17846,7 @@ function WebGLBindingStates(gl, attributes) {
17846
17846
  enableAttribute(programAttribute.location + i);
17847
17847
  }
17848
17848
  }
17849
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
17849
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer2);
17850
17850
  for (let i = 0; i < programAttribute.locationSize; i++) {
17851
17851
  vertexAttribPointer(
17852
17852
  programAttribute.location + i,
@@ -17871,7 +17871,7 @@ function WebGLBindingStates(gl, attributes) {
17871
17871
  enableAttribute(programAttribute.location + i);
17872
17872
  }
17873
17873
  }
17874
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
17874
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer2);
17875
17875
  for (let i = 0; i < programAttribute.locationSize; i++) {
17876
17876
  vertexAttribPointer(
17877
17877
  programAttribute.location + i,
@@ -19242,8 +19242,8 @@ function WebGLMorphtargets(gl, capabilities, textures) {
19242
19242
  height = Math.ceil(width / capabilities.maxTextureSize);
19243
19243
  width = capabilities.maxTextureSize;
19244
19244
  }
19245
- const buffer = new Float32Array(width * height * 4 * morphTargetsCount);
19246
- const texture = new DataArrayTexture(buffer, width, height, morphTargetsCount);
19245
+ const buffer2 = new Float32Array(width * height * 4 * morphTargetsCount);
19246
+ const texture = new DataArrayTexture(buffer2, width, height, morphTargetsCount);
19247
19247
  texture.type = FloatType;
19248
19248
  texture.needsUpdate = true;
19249
19249
  const vertexDataStride = vertexDataCount * 4;
@@ -19256,24 +19256,24 @@ function WebGLMorphtargets(gl, capabilities, textures) {
19256
19256
  const stride = j * vertexDataStride;
19257
19257
  if (hasMorphPosition === true) {
19258
19258
  morph.fromBufferAttribute(morphTarget, j);
19259
- buffer[offset + stride + 0] = morph.x;
19260
- buffer[offset + stride + 1] = morph.y;
19261
- buffer[offset + stride + 2] = morph.z;
19262
- buffer[offset + stride + 3] = 0;
19259
+ buffer2[offset + stride + 0] = morph.x;
19260
+ buffer2[offset + stride + 1] = morph.y;
19261
+ buffer2[offset + stride + 2] = morph.z;
19262
+ buffer2[offset + stride + 3] = 0;
19263
19263
  }
19264
19264
  if (hasMorphNormals === true) {
19265
19265
  morph.fromBufferAttribute(morphNormal, j);
19266
- buffer[offset + stride + 4] = morph.x;
19267
- buffer[offset + stride + 5] = morph.y;
19268
- buffer[offset + stride + 6] = morph.z;
19269
- buffer[offset + stride + 7] = 0;
19266
+ buffer2[offset + stride + 4] = morph.x;
19267
+ buffer2[offset + stride + 5] = morph.y;
19268
+ buffer2[offset + stride + 6] = morph.z;
19269
+ buffer2[offset + stride + 7] = 0;
19270
19270
  }
19271
19271
  if (hasMorphColors === true) {
19272
19272
  morph.fromBufferAttribute(morphColor, j);
19273
- buffer[offset + stride + 8] = morph.x;
19274
- buffer[offset + stride + 9] = morph.y;
19275
- buffer[offset + stride + 10] = morph.z;
19276
- buffer[offset + stride + 11] = morphColor.itemSize === 4 ? morph.w : 1;
19273
+ buffer2[offset + stride + 8] = morph.x;
19274
+ buffer2[offset + stride + 9] = morph.y;
19275
+ buffer2[offset + stride + 10] = morph.z;
19276
+ buffer2[offset + stride + 11] = morphColor.itemSize === 4 ? morph.w : 1;
19277
19277
  }
19278
19278
  }
19279
19279
  }
@@ -24986,11 +24986,11 @@ function WebGLUniformsGroups(gl, info, capabilities, state) {
24986
24986
  state.uniformBlockBinding(uniformsGroup, webglProgram);
24987
24987
  }
24988
24988
  function update(uniformsGroup, program) {
24989
- let buffer = buffers[uniformsGroup.id];
24990
- if (buffer === void 0) {
24989
+ let buffer2 = buffers[uniformsGroup.id];
24990
+ if (buffer2 === void 0) {
24991
24991
  prepareUniformsGroup(uniformsGroup);
24992
- buffer = createBuffer(uniformsGroup);
24993
- buffers[uniformsGroup.id] = buffer;
24992
+ buffer2 = createBuffer(uniformsGroup);
24993
+ buffers[uniformsGroup.id] = buffer2;
24994
24994
  uniformsGroup.addEventListener("dispose", onUniformsGroupsDispose);
24995
24995
  }
24996
24996
  const webglProgram = program.program;
@@ -25004,14 +25004,14 @@ function WebGLUniformsGroups(gl, info, capabilities, state) {
25004
25004
  function createBuffer(uniformsGroup) {
25005
25005
  const bindingPointIndex = allocateBindingPointIndex();
25006
25006
  uniformsGroup.__bindingPointIndex = bindingPointIndex;
25007
- const buffer = gl.createBuffer();
25007
+ const buffer2 = gl.createBuffer();
25008
25008
  const size = uniformsGroup.__size;
25009
25009
  const usage = uniformsGroup.usage;
25010
- gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
25010
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buffer2);
25011
25011
  gl.bufferData(gl.UNIFORM_BUFFER, size, usage);
25012
25012
  gl.bindBuffer(gl.UNIFORM_BUFFER, null);
25013
- gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPointIndex, buffer);
25014
- return buffer;
25013
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPointIndex, buffer2);
25014
+ return buffer2;
25015
25015
  }
25016
25016
  function allocateBindingPointIndex() {
25017
25017
  for (let i = 0; i < maxBindingPoints; i++) {
@@ -25024,10 +25024,10 @@ function WebGLUniformsGroups(gl, info, capabilities, state) {
25024
25024
  return 0;
25025
25025
  }
25026
25026
  function updateBufferData(uniformsGroup) {
25027
- const buffer = buffers[uniformsGroup.id];
25027
+ const buffer2 = buffers[uniformsGroup.id];
25028
25028
  const uniforms = uniformsGroup.uniforms;
25029
25029
  const cache = uniformsGroup.__cache;
25030
- gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
25030
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buffer2);
25031
25031
  for (let i = 0, il = uniforms.length; i < il; i++) {
25032
25032
  const uniformArray = Array.isArray(uniforms[i]) ? uniforms[i] : [uniforms[i]];
25033
25033
  for (let j = 0, jl = uniformArray.length; j < jl; j++) {
@@ -26416,7 +26416,7 @@ class WebGLRenderer {
26416
26416
  }
26417
26417
  _currentMaterialId = -1;
26418
26418
  };
26419
- this.readRenderTargetPixels = function(renderTarget, x, y, width, height, buffer, activeCubeFaceIndex, textureIndex = 0) {
26419
+ this.readRenderTargetPixels = function(renderTarget, x, y, width, height, buffer2, activeCubeFaceIndex, textureIndex = 0) {
26420
26420
  if (!(renderTarget && renderTarget.isWebGLRenderTarget)) {
26421
26421
  console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
26422
26422
  return;
@@ -26441,7 +26441,7 @@ class WebGLRenderer {
26441
26441
  }
26442
26442
  if (x >= 0 && x <= renderTarget.width - width && (y >= 0 && y <= renderTarget.height - height)) {
26443
26443
  if (renderTarget.textures.length > 1) _gl.readBuffer(_gl.COLOR_ATTACHMENT0 + textureIndex);
26444
- _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer);
26444
+ _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer2);
26445
26445
  }
26446
26446
  } finally {
26447
26447
  const framebuffer2 = _currentRenderTarget !== null ? properties.get(_currentRenderTarget).__webglFramebuffer : null;
@@ -26449,7 +26449,7 @@ class WebGLRenderer {
26449
26449
  }
26450
26450
  }
26451
26451
  };
26452
- this.readRenderTargetPixelsAsync = async function(renderTarget, x, y, width, height, buffer, activeCubeFaceIndex, textureIndex = 0) {
26452
+ this.readRenderTargetPixelsAsync = async function(renderTarget, x, y, width, height, buffer2, activeCubeFaceIndex, textureIndex = 0) {
26453
26453
  if (!(renderTarget && renderTarget.isWebGLRenderTarget)) {
26454
26454
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
26455
26455
  }
@@ -26471,7 +26471,7 @@ class WebGLRenderer {
26471
26471
  }
26472
26472
  const glBuffer = _gl.createBuffer();
26473
26473
  _gl.bindBuffer(_gl.PIXEL_PACK_BUFFER, glBuffer);
26474
- _gl.bufferData(_gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ);
26474
+ _gl.bufferData(_gl.PIXEL_PACK_BUFFER, buffer2.byteLength, _gl.STREAM_READ);
26475
26475
  if (renderTarget.textures.length > 1) _gl.readBuffer(_gl.COLOR_ATTACHMENT0 + textureIndex);
26476
26476
  _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), 0);
26477
26477
  const currFramebuffer = _currentRenderTarget !== null ? properties.get(_currentRenderTarget).__webglFramebuffer : null;
@@ -26480,10 +26480,10 @@ class WebGLRenderer {
26480
26480
  _gl.flush();
26481
26481
  await probeAsync(_gl, sync, 4);
26482
26482
  _gl.bindBuffer(_gl.PIXEL_PACK_BUFFER, glBuffer);
26483
- _gl.getBufferSubData(_gl.PIXEL_PACK_BUFFER, 0, buffer);
26483
+ _gl.getBufferSubData(_gl.PIXEL_PACK_BUFFER, 0, buffer2);
26484
26484
  _gl.deleteBuffer(glBuffer);
26485
26485
  _gl.deleteSync(sync);
26486
- return buffer;
26486
+ return buffer2;
26487
26487
  } else {
26488
26488
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.");
26489
26489
  }
@@ -26705,9 +26705,9 @@ class SimpleView {
26705
26705
  viewOffset;
26706
26706
  bitOffset = 0;
26707
26707
  buffer;
26708
- constructor(buffer) {
26709
- this.view = new DataView(buffer);
26710
- this.buffer = buffer;
26708
+ constructor(buffer2) {
26709
+ this.view = new DataView(buffer2);
26710
+ this.buffer = buffer2;
26711
26711
  this.viewOffset = 0;
26712
26712
  }
26713
26713
  readBits(n) {
@@ -26749,9 +26749,9 @@ class SimpleView {
26749
26749
  }
26750
26750
  }
26751
26751
  readBuffer(bufferLength) {
26752
- const buffer = new Uint8Array(this.view.buffer).slice(this.viewOffset, this.viewOffset + bufferLength);
26752
+ const buffer2 = new Uint8Array(this.view.buffer).slice(this.viewOffset, this.viewOffset + bufferLength);
26753
26753
  this.viewOffset += bufferLength;
26754
- return buffer;
26754
+ return buffer2;
26755
26755
  }
26756
26756
  readUtf8String(stringLength) {
26757
26757
  if (!stringLength) {
@@ -26848,19 +26848,12 @@ class SimpleView {
26848
26848
  return value;
26849
26849
  }
26850
26850
  }
26851
- function bitsToFloat32(bitString) {
26852
- bitString = bitString.padStart(32, "0").slice(-32);
26853
- for (let i = 0; i < 32; ++i) {
26854
- if (bitString[i] !== "0" && bitString[i] !== "1") {
26855
- throw new Error("A 32-bit string is expected.");
26856
- }
26857
- }
26858
- const buffer = new ArrayBuffer(4);
26859
- const uint8View = new Uint8Array(buffer);
26860
- for (let i = 32, byteIndex = 0; i > 0; i -= 8) {
26861
- uint8View[byteIndex++] = parseInt(bitString.substring(i - 8, i), 2);
26862
- }
26863
- return new Float32Array(buffer)[0];
26851
+ const buffer = new ArrayBuffer(4);
26852
+ const uint32View = new Uint32Array(buffer);
26853
+ const float32View = new Float32Array(buffer);
26854
+ function bitsToFloat32(value) {
26855
+ uint32View[0] = value >>> 0;
26856
+ return float32View[0];
26864
26857
  }
26865
26858
  function untransformInt32(num) {
26866
26859
  if (num % 2 === 0) {
@@ -26901,9 +26894,9 @@ class RBXSimpleView {
26901
26894
  viewOffset;
26902
26895
  buffer;
26903
26896
  locked = false;
26904
- constructor(buffer) {
26905
- this.view = new DataView(buffer);
26906
- this.buffer = buffer;
26897
+ constructor(buffer2) {
26898
+ this.view = new DataView(buffer2);
26899
+ this.buffer = buffer2;
26907
26900
  this.viewOffset = 0;
26908
26901
  }
26909
26902
  lock() {
@@ -26954,10 +26947,9 @@ class RBXSimpleView {
26954
26947
  readFloat32(littleEndian = true) {
26955
26948
  this.lockCheck();
26956
26949
  const value = this.view.getUint32(this.viewOffset, littleEndian);
26957
- const bitsValue = value.toString(2).padStart(32, "0");
26958
- const signBit = bitsValue.at(31);
26959
- const newBitsValue = signBit + bitsValue.substring(0, 31);
26960
- const valueFloat = bitsToFloat32(newBitsValue);
26950
+ const signBit = value & 1;
26951
+ const valueTransformed = value >>> 1 | signBit << 31;
26952
+ const valueFloat = bitsToFloat32(valueTransformed);
26961
26953
  this.viewOffset += 4;
26962
26954
  return valueFloat;
26963
26955
  }
@@ -31159,19 +31151,19 @@ class RBX {
31159
31151
  }
31160
31152
  this.treeGenerated = true;
31161
31153
  }
31162
- fromBuffer(buffer) {
31154
+ fromBuffer(buffer2) {
31163
31155
  this.reset();
31164
- const view = new RBXSimpleView(buffer);
31156
+ const view = new RBXSimpleView(buffer2);
31165
31157
  const readMagic = view.readUtf8String(magic.length);
31166
31158
  if (readMagic !== magic) {
31167
31159
  if (readMagic === xmlMagic) {
31168
- const xmlString = new TextDecoder("utf-8").decode(buffer);
31160
+ const xmlString = new TextDecoder("utf-8").decode(buffer2);
31169
31161
  const xml = new DOMParser().parseFromString(xmlString, "text/xml");
31170
31162
  this.xmlString = xmlString;
31171
31163
  this.fromXML(xml);
31172
31164
  return;
31173
31165
  } else {
31174
- error(buffer);
31166
+ error(buffer2);
31175
31167
  throw new Error("Not a valid file, missing magic");
31176
31168
  }
31177
31169
  }
@@ -31180,7 +31172,7 @@ class RBX {
31180
31172
  this.classCount = view.readInt32();
31181
31173
  this.instanceCount = view.readInt32();
31182
31174
  view.viewOffset += 8;
31183
- log(false, `FILESIZE: ${buffer.byteLength}, CLASSCOUNT: ${this.classCount}, INSTCOUNT: ${this.instanceCount}`);
31175
+ log(false, `FILESIZE: ${buffer2.byteLength}, CLASSCOUNT: ${this.classCount}, INSTCOUNT: ${this.instanceCount}`);
31184
31176
  let timeout = 0;
31185
31177
  let foundEnd = false;
31186
31178
  while (!foundEnd) {
@@ -31369,8 +31361,8 @@ class RBX {
31369
31361
  }
31370
31362
  }
31371
31363
  }
31372
- const buffer = new ArrayBuffer(bufferLength);
31373
- const view = new RBXSimpleView(buffer);
31364
+ const buffer2 = new ArrayBuffer(bufferLength);
31365
+ const view = new RBXSimpleView(buffer2);
31374
31366
  view.writeUtf8String("<roblox", false);
31375
31367
  view.writeUint32(168689545);
31376
31368
  view.writeUint16(2586);
@@ -31391,7 +31383,7 @@ class RBX {
31391
31383
  view.writeUint32(referent);
31392
31384
  }
31393
31385
  }
31394
- return buffer;
31386
+ return buffer2;
31395
31387
  }
31396
31388
  generateTree() {
31397
31389
  if (this.treeGenerated) {
@@ -31646,9 +31638,9 @@ function rgbToHex(r, g, b) {
31646
31638
  }
31647
31639
  return ("" + componentToHex(r) + componentToHex(g) + componentToHex(b)).toUpperCase();
31648
31640
  }
31649
- function arrayBufferToBase64(buffer) {
31641
+ function arrayBufferToBase64(buffer2) {
31650
31642
  let binary = "";
31651
- const bytes = new Uint8Array(buffer);
31643
+ const bytes = new Uint8Array(buffer2);
31652
31644
  const len = bytes.byteLength;
31653
31645
  for (let i = 0; i < len; i++) {
31654
31646
  binary += String.fromCharCode(bytes[i]);
@@ -33160,8 +33152,8 @@ class Outfit {
33160
33152
  }
33161
33153
  return true;
33162
33154
  }
33163
- async fromBuffer(buffer, auth) {
33164
- const view = new SimpleView(buffer);
33155
+ async fromBuffer(buffer2, auth) {
33156
+ const view = new SimpleView(buffer2);
33165
33157
  const outfitFlags = view.readUint8();
33166
33158
  const allSameColor = !!(outfitFlags & 2);
33167
33159
  const hasCreatorId = !!(outfitFlags & 4);
@@ -33329,8 +33321,8 @@ class Outfit {
33329
33321
  if (scale) bufferSize += 3;
33330
33322
  if (headShape !== void 0) bufferSize += 4 + headShape.length;
33331
33323
  }
33332
- const buffer = new ArrayBuffer(bufferSize);
33333
- const view = new SimpleView(buffer);
33324
+ const buffer2 = new ArrayBuffer(bufferSize);
33325
+ const view = new SimpleView(buffer2);
33334
33326
  let outfitFlags = 0;
33335
33327
  if (this.playerAvatarType === AvatarType.R15) outfitFlags += 1;
33336
33328
  if (allSameColor) outfitFlags += 2;
@@ -34462,11 +34454,11 @@ class FileMesh {
34462
34454
  } else if (version === 2) {
34463
34455
  log(false, "COREMESH v2");
34464
34456
  const dracoBitStreamSize = view.readUint32();
34465
- const buffer = view.buffer.slice(view.viewOffset, view.viewOffset + dracoBitStreamSize);
34457
+ const buffer2 = view.buffer.slice(view.viewOffset, view.viewOffset + dracoBitStreamSize);
34466
34458
  const decoderModule = await DracoDecoderModule();
34467
34459
  const decoder = new decoderModule.Decoder();
34468
34460
  const mesh = new decoderModule.Mesh();
34469
- const status = decoder.DecodeArrayToMesh(new Int8Array(buffer), dracoBitStreamSize, mesh);
34461
+ const status = decoder.DecodeArrayToMesh(new Int8Array(buffer2), dracoBitStreamSize, mesh);
34470
34462
  if (!status.ok() || mesh.ptr === 0) {
34471
34463
  throw new Error("Draco decode failed");
34472
34464
  }
@@ -34543,9 +34535,9 @@ class FileMesh {
34543
34535
  view.readUint32();
34544
34536
  this.facs = readFACS(view);
34545
34537
  }
34546
- async fromBuffer(buffer) {
34538
+ async fromBuffer(buffer2) {
34547
34539
  this.reset();
34548
- const view = new SimpleView(buffer);
34540
+ const view = new SimpleView(buffer2);
34549
34541
  const version = view.readUtf8String(13);
34550
34542
  this.version = version;
34551
34543
  switch (version) {
@@ -34553,7 +34545,7 @@ class FileMesh {
34553
34545
  case "version 1.00\n":
34554
34546
  case "version 1.01\r":
34555
34547
  case "version 1.01\n": {
34556
- const bufferAsLines = new TextDecoder().decode(buffer).split("\n");
34548
+ const bufferAsLines = new TextDecoder().decode(buffer2).split("\n");
34557
34549
  this.coreMesh.numfaces = Number(bufferAsLines[1]);
34558
34550
  this.coreMesh.numverts = this.coreMesh.numfaces * 3;
34559
34551
  const vertData = bufferAsLines[2].replaceAll("[", "").split("]");
@@ -35701,9 +35693,9 @@ const API = {
35701
35693
  }
35702
35694
  const response = await this.GetAssetBuffer(fetchStr, headers, extraStr);
35703
35695
  if (response instanceof ArrayBuffer) {
35704
- const buffer = response;
35696
+ const buffer2 = response;
35705
35697
  const rbx = new RBX();
35706
- rbx.fromBuffer(buffer);
35698
+ rbx.fromBuffer(buffer2);
35707
35699
  if (FLAGS.ENABLE_API_CACHE && FLAGS.ENABLE_API_RBX_CACHE) {
35708
35700
  CACHE.RBX.set(cacheStr, rbx.clone());
35709
35701
  }
@@ -35729,9 +35721,9 @@ const API = {
35729
35721
  } else {
35730
35722
  const response = await this.GetAssetBuffer(fetchStr, headers);
35731
35723
  if (response instanceof ArrayBuffer) {
35732
- const buffer = response;
35724
+ const buffer2 = response;
35733
35725
  const mesh = new FileMesh();
35734
- await mesh.fromBuffer(buffer);
35726
+ await mesh.fromBuffer(buffer2);
35735
35727
  if (FLAGS.ENABLE_API_CACHE && FLAGS.ENABLE_API_MESH_CACHE) {
35736
35728
  CACHE.Mesh.set(cacheStr, mesh.clone());
35737
35729
  }
@@ -37899,11 +37891,11 @@ class GLTFWriter {
37899
37891
  * @param {ArrayBuffer} buffer
37900
37892
  * @return {0}
37901
37893
  */
37902
- processBuffer(buffer) {
37894
+ processBuffer(buffer2) {
37903
37895
  const json = this.json;
37904
37896
  const buffers = this.buffers;
37905
37897
  if (!json.buffers) json.buffers = [{ byteLength: 0 }];
37906
- buffers.push(buffer);
37898
+ buffers.push(buffer2);
37907
37899
  return 0;
37908
37900
  }
37909
37901
  /**
@@ -38003,13 +37995,13 @@ class GLTFWriter {
38003
37995
  const reader = new FileReader();
38004
37996
  reader.readAsArrayBuffer(blob2);
38005
37997
  reader.onloadend = function() {
38006
- const buffer = getPaddedArrayBuffer(reader.result);
37998
+ const buffer2 = getPaddedArrayBuffer(reader.result);
38007
37999
  const bufferViewDef = {
38008
- buffer: writer.processBuffer(buffer),
38000
+ buffer: writer.processBuffer(buffer2),
38009
38001
  byteOffset: writer.byteOffset,
38010
- byteLength: buffer.byteLength
38002
+ byteLength: buffer2.byteLength
38011
38003
  };
38012
- writer.byteOffset += buffer.byteLength;
38004
+ writer.byteOffset += buffer2.byteLength;
38013
38005
  resolve(json.bufferViews.push(bufferViewDef) - 1);
38014
38006
  };
38015
38007
  });
@@ -48723,8 +48715,8 @@ class SoundWrapper extends InstanceWrapper {
48723
48715
  if (audioUrl && audioUrl.length > 0) {
48724
48716
  API.Asset.GetAssetBuffer(audioUrl).then((responseBuffer) => {
48725
48717
  if (responseBuffer instanceof Response || !this.data.audioContext) return;
48726
- const buffer = responseBuffer.slice(0);
48727
- this.data.audioContext.decodeAudioData(buffer).then((decodedData) => {
48718
+ const buffer2 = responseBuffer.slice(0);
48719
+ this.data.audioContext.decodeAudioData(buffer2).then((decodedData) => {
48728
48720
  if (!this.data.audioContext || !this.data.gainNode) return;
48729
48721
  this.data.buffer = decodedData;
48730
48722
  this.playSource();
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "roavatar-renderer",
3
- "version": "1.2.13",
3
+ "version": "1.2.14",
4
4
  "description": "A renderer for Roblox avatars, used by the RoAvatar extension.",
5
5
  "author": "steinan",
6
6
  "type": "module",