roavatar-renderer 1.2.11 → 1.2.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +103 -60
- package/dist/index.js +2239 -15351
- package/package.json +1 -2
package/dist/index.d.ts
CHANGED
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@@ -75,6 +75,8 @@ export declare const AllClothingSorts: ItemSort[];
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export declare const AllHeadShapes: string[];
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+
export declare const AllInstances: Instance[];
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+
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export declare const AlphaMode: {
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Overlay: number;
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Transparency: number;
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@@ -101,6 +103,7 @@ export declare class AnimationTrack {
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trackType: AnimationTrackType;
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keyframeGroups: (PartKeyframeGroup | FaceKeyframeGroup)[];
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curves: (PartCurve | FaceCruve)[];
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keyframeTimeMap: Map<number, number>;
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isPlaying: boolean;
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timePosition: number;
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weight: number;
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@@ -136,6 +139,8 @@ export declare class AnimationTrack {
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renderPose(updateMotors?: boolean): void;
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updateMotors(): void;
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setTime(time: number): void;
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getKeyframeTime(keyframe: number): number;
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setKeyframe(keyframe: number): void;
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/**
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* Remember to call tick() on each frame
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*/
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@@ -171,7 +176,8 @@ export declare class AnimatorWrapper extends InstanceWrapper {
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isValidTrackForSet(track: AnimationTrack, name: string): boolean;
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_fixUnloaded(): void;
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restPose(includeMotors?: boolean, includeFACS?: boolean): void;
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-
renderAnimation(addTime?: number): void;
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renderAnimation(addTime?: number, forceTime?: number, forceKeyframe?: number): void;
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getCurrentAnimationTrack(): AnimationTrack | undefined;
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loadAvatarAnimation(id: bigint, isEmote?: boolean, forceLoop?: boolean): Promise<Response | undefined>;
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playAnimation(name: string, type?: "main" | "mood" | "tool"): boolean;
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}
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@@ -239,7 +245,7 @@ export declare const API: {
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UnequipEmote: (auth: Authentication, slot: number) => Promise<Response>;
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GetAvatarRules: () => Promise<Response>;
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RedrawThumbnail: (auth: Authentication) => Promise<Response>;
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-
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GetThumbnailCustomizations: () => Promise<Response | ThumbnailCustomizations_Result>;
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SetThumbnailCustomization: (auth: Authentication, body: ThumbnailsCustomization_Payload) => Promise<Response>;
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ResetThumbnailCustomization: (auth: Authentication, thumbnailType: number) => Promise<Response>;
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};
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@@ -623,6 +629,19 @@ export declare interface BundleDetails_Result {
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export declare const BundleTypes: string[];
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export declare const CACHE: {
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AssetBuffer: Map<string, Promise<ArrayBuffer | Response>>;
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RBX: Map<string, RBX>;
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Mesh: Map<string, FileMesh>;
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Image: Map<string, HTMLImageElement | Promise<HTMLImageElement | undefined> | undefined>;
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Thumbnails: Map<string, string | undefined>;
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ItemOwned: Map<string, [boolean, number]>;
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IsLayered: Map<number, boolean>;
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AvatarInventoryItem: Map<string, AvatarInventory_Result>;
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ItemDetails: Map<string, ItemDetail_Result>;
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UserInfo: undefined;
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};
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export declare function calculateMagnitude3D(x: number, y: number, z: number): number;
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export declare function calculateMotor6Doffset(motor: Instance, includeTransform?: boolean): CFrame;
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@@ -646,6 +665,9 @@ export declare class CFrame {
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getMatrix(): THREE.Matrix4Tuple;
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fromMatrix(m: Mat4x4): this;
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fromRotationMatrix(r00: number, r01: number, r02: number, r10: number, r11: number, r12: number, r20: number, r21: number, r22: number, order?: string): void;
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lookVector(): Vec3;
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static lookAt(eye: Vec3, target: Vec3, up?: Vec3): CFrame;
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static fromEulerAngles(rx: number, ry: number, rz: number, order?: THREE.EulerOrder): CFrame;
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inverse(): CFrame;
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multiply(cf: CFrame): CFrame;
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isSame(other: CFrame): boolean;
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@@ -721,27 +743,53 @@ export declare class Content {
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export declare const ContentMap: Map<string, string>;
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declare class COREMESH {
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-
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-
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-
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private _numverts;
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private _positions;
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private _normals;
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private _uvs;
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private _tangents;
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private _colors;
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private _numfaces;
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private _indices;
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get numverts(): number;
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get numfaces(): number;
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set numverts(value: number);
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set numfaces(value: number);
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clone(): COREMESH;
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getPos(i: number): Vec3;
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setPos(i: number, value: Vec3): void;
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getNormal(i: number): Vec3;
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setNormal(i: number, value: Vec3): void;
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getUV(i: number): Vec2;
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setUV(i: number, value: Vec2): void;
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getTangent(i: number): Vec4;
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setTangent(i: number, value: Vec4): void;
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getColor(i: number): Vec4;
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setColor(i: number, value: Vec4): void;
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getFace(i: number): Vec3;
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setFace(i: number, value: Vec3): void;
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getTriangle(index: number): Triangle;
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readVert(i: number, view: SimpleView, sizeOf_vert?: number): void;
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readFace(i: number, view: SimpleView): void;
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sliceVerts(begin?: number, end?: number): void;
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sliceFaces(begin?: number, end?: number): void;
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increaseVerts(add: number): void;
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increaseFaces(add: number): void;
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onlyVerts(only: number[]): void;
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onlyFaces(only: number[]): void;
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getPositions(): Float32Array;
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getNormals(): Float32Array;
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getUVs(): Float32Array;
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getTangents(): Int8Array;
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getColors(): Uint8Array;
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getIndices(): Uint16Array;
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getTouchingVerts(index: number): number[];
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}
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export declare function createContentMap(): void;
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-
export declare function createMeshChunks(mesh: FileMesh, widthSplit: number, heightSplit: number, depthSplit: number): MeshChunk[];
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-
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/**THIS FUNCTION IS SO EXPENSIVE IT NEEDS TO BE ASYNC SO JS DOESNT CRASH, USE CHUNKED VERSION INSTEAD
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*/
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export declare function createWeightsForMesh(mesh: FileMesh, ref_mesh: FileMesh): Promise<number[][]>;
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export declare function createWeightsForMeshChunked(mesh: FileMesh, ref_mesh: FileMesh): WeightChunk[];
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export declare function createWeightsForMeshChunkedOLD(mesh: FileMesh, ref_mesh: FileMesh): WeightChunk[];
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-
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export declare function cross(a: Vec3, b: Vec3): Vec3;
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export declare const DataType: {
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@@ -786,6 +834,8 @@ export declare const DefaultAnimations: {
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*/
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export declare const DefaultAnimationsR6: typeof DefaultAnimations;
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export declare function DefaultGetWorkerFunc(): Worker;
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export declare const defaultPantAssetIds: number[];
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export declare const defaultPantTemplateAssetIds: number[];
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@@ -882,7 +932,6 @@ export declare class FileMesh {
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constructor();
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clone(): FileMesh;
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reset(): void;
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recalculateNormals(): void;
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readChunk(view: SimpleView): Promise<void>;
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readChunkLODS(view: SimpleView, version: number): void;
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readChunkSKINNING(view: SimpleView, version: number): void;
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@@ -893,12 +942,8 @@ export declare class FileMesh {
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stripLODS(): void;
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padSkinnings(): void;
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combine(other: FileMesh): void;
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/**
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* @deprecated it doesnt work with LODS
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*/
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deleteVert(i: number): void;
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removeDuplicateVertices(distance?: number): number;
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-
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removeFaces(indices: number[]): void;
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basicSkin(boneNames: string[]): void;
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getValidationIssue(): "subsetLengthMismatch" | undefined;
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}
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@@ -913,14 +958,6 @@ declare class FileMeshBone {
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clone(): FileMeshBone;
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}
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declare class FileMeshFace {
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a: number;
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b: number;
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c: number;
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constructor(a: number, b: number, c: number);
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clone(): FileMeshFace;
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}
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export declare class FileMeshSkinning {
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subsetIndices: Vec4;
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boneWeights: Vec4;
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@@ -937,19 +974,10 @@ export declare class FileMeshSubset {
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clone(): FileMeshSubset;
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}
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export declare class FileMeshVertex {
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position: Vec3;
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normal: Vec3;
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uv: Vec2;
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tangent: Vec4;
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color: Vec4;
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constructor(position?: Vec3, normal?: Vec3, uv?: Vec2, tangent?: Vec4, color?: Vec4);
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clone(): FileMeshVertex;
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}
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export declare const FLAGS: {
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HAIR_IS_BODYPART: boolean;
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AVATAR_JOINT_UPGRADE: boolean;
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INSTANCE_GARBAGE_COLLECT: boolean;
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BODYCOLOR3: boolean;
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ENABLE_API_CACHE: boolean;
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ENABLE_API_MESH_CACHE: boolean;
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@@ -988,6 +1016,7 @@ export declare const FLAGS: {
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HSR_RAY_COUNT: number;
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HSR_RAY_LENGTH: number;
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CACHE_HSR_HITS: boolean;
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VERBOSE_LOGGING: boolean;
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SEARCH_FOR_STRING: string | undefined;
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LOAD_TEST_PLACE: string | undefined;
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};
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@@ -1020,7 +1049,11 @@ export declare function generateUUIDv4(): string;
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export declare function GetAttachedPart(accessory: Instance, rig: Instance): Instance | undefined;
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export declare function
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export declare function getCameraCFrameForHeadshotCustomized(rig: Instance, fov: number, yRot: number, distance: number): CFrame | undefined;
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export declare function getDistIndexArray(ref: FileMesh, dist: FileMesh): (number | undefined)[];
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export declare function getHeadExtents(rig: Instance): [Vector3, Vector3] | undefined;
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export declare interface GetInfoForId_Result {
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"description": string;
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@@ -1035,8 +1068,6 @@ export declare interface GetInfoForId_Result {
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export declare function getOffsetArray(inner: FileMesh, outer: FileMesh): ([Vec3, THREE.Quaternion, number] | undefined)[];
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export declare function getOffsetMap(inner: FileMesh, outer: FileMesh): Map<number, Vec3>;
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export declare function getOriginalSize(part: Instance): Vector3;
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export declare function getRandomBetweenInclusive(min: number, max: number): number;
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@@ -1081,7 +1112,9 @@ export declare interface GetUserOutfits_Result {
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export declare function getUVtoIndexMap(mesh: FileMesh): Map<number, number>;
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export declare function
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export declare function getUVtoIndicesMap(mesh: FileMesh): Map<number, number[]>;
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export declare function getWorkerOnMessage(): (event: MessageEvent) => void;
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export declare function hashVec2(x: number, y: number): number;
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parent?: Instance;
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destroyed: boolean;
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hasWrappered: boolean;
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canGC: boolean;
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classID?: number;
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objectFormat?: number;
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ChildAdded: Event_2;
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constructor(point: Vec3, index: number, axis: number);
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}
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export declare function layerClothing(mesh: FileMesh, ref_mesh: FileMesh, dist_mesh: FileMesh): Promise<void>;
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export declare function layerClothingChunked(mesh: FileMesh, ref_mesh: FileMesh, dist_mesh: FileMesh, cacheId?: string): void;
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export declare function layerClothingChunkedNormals(mesh: FileMesh, ref_mesh: FileMesh, dist_mesh: FileMesh, cacheId?: string): void;
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@@ -1379,6 +1411,8 @@ export declare const LayeredClothingAssetOrder: {
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export declare function lerp(a: number, b: number, t: number): number;
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export declare function lerpCFrame(oldCFrame: CFrame, newCFrame: CFrame, easedTime: number): CFrame;
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export declare function lerpVec3(a: Vector3, b: Vector3, t: number): Vector3;
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export declare class LocalOutfit {
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export declare function offsetMeshWithRotation(mesh: FileMesh, cframe: CFrame): void;
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export declare function offsetRefMeshLikeInnerAndOuter(ref_mesh: FileMesh, inner: FileMesh, outer: FileMesh): void;
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export declare class Outfit {
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scale: Scale;
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bodyColors: BodyColors | BodyColor3s;
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@@ -1999,20 +2031,6 @@ declare class Ray_2 {
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constructor(origin: Vec3, end: Vec3);
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}
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/**
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* This is a naive (think thats what its called) implementation of the RBF deformer, it is extremely slow
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* Use RBFDeformerPatch instead
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*/
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export declare class RBFDeformer {
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refVerts: FileMeshVertex[];
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distVerts: FileMeshVertex[];
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2009
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weights: Vec3[] | undefined;
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2010
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constructor(refMesh: FileMesh, distMesh: FileMesh);
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solve(): void;
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-
deform(vec: Vec3): Vec3;
|
|
2013
|
-
deformMesh(mesh: FileMesh): void;
|
|
2014
|
-
}
|
|
2015
|
-
|
|
2016
2034
|
export declare class RBFDeformerPatch {
|
|
2017
2035
|
mesh: FileMesh;
|
|
2018
2036
|
refVerts: Float32Array;
|
|
@@ -2142,6 +2160,9 @@ export declare class RBXRenderer {
|
|
|
2142
2160
|
*/
|
|
2143
2161
|
static getRendererElement(): HTMLDivElement;
|
|
2144
2162
|
static getRendererCamera(): THREE.PerspectiveCamera;
|
|
2163
|
+
static getCameraCFrame(): CFrame;
|
|
2164
|
+
static setCameraCFrame(cameraCF: CFrame): void;
|
|
2165
|
+
static setCameraFov(fov: number): void;
|
|
2145
2166
|
static getRendererControls(): OrbitControls | undefined;
|
|
2146
2167
|
static getRenderer(): THREE.WebGLRenderer | undefined;
|
|
2147
2168
|
static getScene(): THREE.Scene;
|
|
@@ -2379,9 +2400,14 @@ export declare interface Search_Result {
|
|
|
2379
2400
|
declare class SimpleView {
|
|
2380
2401
|
view: DataView;
|
|
2381
2402
|
viewOffset: number;
|
|
2403
|
+
bitOffset: number;
|
|
2382
2404
|
buffer: ArrayBuffer;
|
|
2383
2405
|
constructor(buffer: ArrayBuffer);
|
|
2406
|
+
readBits(n: number): number;
|
|
2407
|
+
LEB128(): number;
|
|
2408
|
+
ResetBitReader(): void;
|
|
2384
2409
|
writeUtf8String(value: string): void;
|
|
2410
|
+
readBuffer(bufferLength: number): Uint8Array<ArrayBuffer>;
|
|
2385
2411
|
readUtf8String(stringLength?: number): string;
|
|
2386
2412
|
writeFloat32(value: number, littleEndian?: boolean): void;
|
|
2387
2413
|
readFloat32(littleEndian?: boolean): number;
|
|
@@ -2462,6 +2488,18 @@ export declare const StringBufferProperties: string[];
|
|
|
2462
2488
|
|
|
2463
2489
|
declare type ThreePoseCorrective = Vec3;
|
|
2464
2490
|
|
|
2491
|
+
export declare interface ThumbnailCustomizations_Result {
|
|
2492
|
+
"avatarThumbnailCustomizations": {
|
|
2493
|
+
"thumbnailType": number;
|
|
2494
|
+
"emoteAssetId": number;
|
|
2495
|
+
"camera": {
|
|
2496
|
+
"fieldOfViewDeg": number;
|
|
2497
|
+
"yRotDeg": number;
|
|
2498
|
+
"distanceScale": number;
|
|
2499
|
+
};
|
|
2500
|
+
}[];
|
|
2501
|
+
}
|
|
2502
|
+
|
|
2465
2503
|
export declare interface ThumbnailsCustomization_Payload {
|
|
2466
2504
|
thumbnailType: number;
|
|
2467
2505
|
emoteAssetId: number;
|
|
@@ -2485,6 +2523,7 @@ export declare const ToRemoveBeforeBundleType: {
|
|
|
2485
2523
|
Shoes: string[];
|
|
2486
2524
|
AnimationPack: string[];
|
|
2487
2525
|
Character: string[];
|
|
2526
|
+
MakeupLook: string[];
|
|
2488
2527
|
};
|
|
2489
2528
|
|
|
2490
2529
|
export declare function transferSkeleton(to: FileMesh, from: FileMesh): void;
|
|
@@ -2628,6 +2667,10 @@ export declare type WeightChunk3 = WeightChunk & {
|
|
|
2628
2667
|
weights: Vec3[];
|
|
2629
2668
|
};
|
|
2630
2669
|
|
|
2670
|
+
export declare const WorkerTypeToFunction: {
|
|
2671
|
+
[K in string]: Function;
|
|
2672
|
+
};
|
|
2673
|
+
|
|
2631
2674
|
export declare const WrapLayerAutoSkin: {
|
|
2632
2675
|
Disabled: number;
|
|
2633
2676
|
EnabledPreserve: number;
|