rn-gamekit 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. package/CHANGELOG.md +68 -0
  2. package/README.md +95 -14
  3. package/lib/module/assets/defineAssets.js +28 -3
  4. package/lib/module/assets/defineAssets.js.map +1 -1
  5. package/lib/module/assets.js +11 -0
  6. package/lib/module/assets.js.map +1 -0
  7. package/lib/module/audio/createGameAudio.js +784 -0
  8. package/lib/module/audio/createGameAudio.js.map +1 -0
  9. package/lib/module/audio/errors.js +12 -0
  10. package/lib/module/audio/errors.js.map +1 -0
  11. package/lib/module/audio/index.js +5 -0
  12. package/lib/module/audio/index.js.map +1 -0
  13. package/lib/module/audio/resolver.js +37 -0
  14. package/lib/module/audio/resolver.js.map +1 -0
  15. package/lib/module/audio/types.js +4 -0
  16. package/lib/module/audio/types.js.map +1 -0
  17. package/lib/module/audio.js +9 -0
  18. package/lib/module/audio.js.map +1 -0
  19. package/lib/module/camera2d/bounds.js +59 -0
  20. package/lib/module/camera2d/bounds.js.map +1 -0
  21. package/lib/module/camera2d/extents.js +25 -0
  22. package/lib/module/camera2d/extents.js.map +1 -0
  23. package/lib/module/camera2d/follow.js +138 -0
  24. package/lib/module/camera2d/follow.js.map +1 -0
  25. package/lib/module/camera2d/index.js +20 -0
  26. package/lib/module/camera2d/index.js.map +1 -0
  27. package/lib/module/camera2d/interpolation.js +98 -0
  28. package/lib/module/camera2d/interpolation.js.map +1 -0
  29. package/lib/module/camera2d/shake.js +85 -0
  30. package/lib/module/camera2d/shake.js.map +1 -0
  31. package/lib/module/camera2d/transform.js +151 -0
  32. package/lib/module/camera2d/transform.js.map +1 -0
  33. package/lib/module/camera2d/types.js +4 -0
  34. package/lib/module/camera2d/types.js.map +1 -0
  35. package/lib/module/camera2d/validation.js +98 -0
  36. package/lib/module/camera2d/validation.js.map +1 -0
  37. package/lib/module/camera2d/visibility.js +138 -0
  38. package/lib/module/camera2d/visibility.js.map +1 -0
  39. package/lib/module/camera2d.js +9 -0
  40. package/lib/module/camera2d.js.map +1 -0
  41. package/lib/module/collision2d/colliders.js +266 -0
  42. package/lib/module/collision2d/colliders.js.map +1 -0
  43. package/lib/module/collision2d/debug.js +105 -0
  44. package/lib/module/collision2d/debug.js.map +1 -0
  45. package/lib/module/collision2d/filters.js +40 -0
  46. package/lib/module/collision2d/filters.js.map +1 -0
  47. package/lib/module/collision2d/index.js +12 -0
  48. package/lib/module/collision2d/index.js.map +1 -0
  49. package/lib/module/collision2d/intersections.js +67 -0
  50. package/lib/module/collision2d/intersections.js.map +1 -0
  51. package/lib/module/collision2d/manifolds.js +218 -0
  52. package/lib/module/collision2d/manifolds.js.map +1 -0
  53. package/lib/module/collision2d/segments.js +187 -0
  54. package/lib/module/collision2d/segments.js.map +1 -0
  55. package/lib/module/collision2d/spatialHash.js +167 -0
  56. package/lib/module/collision2d/spatialHash.js.map +1 -0
  57. package/lib/module/collision2d/sweeps.js +255 -0
  58. package/lib/module/collision2d/sweeps.js.map +1 -0
  59. package/lib/module/collision2d.js +9 -0
  60. package/lib/module/collision2d.js.map +1 -0
  61. package/lib/module/core/input/buttonPad.js +214 -0
  62. package/lib/module/core/input/buttonPad.js.map +1 -0
  63. package/lib/module/core/input/createInputBuffer.js +66 -14
  64. package/lib/module/core/input/createInputBuffer.js.map +1 -1
  65. package/lib/module/core/session/createGameSession.js +454 -50
  66. package/lib/module/core/session/createGameSession.js.map +1 -1
  67. package/lib/module/core/session/deepFreeze.js +92 -2
  68. package/lib/module/core/session/deepFreeze.js.map +1 -1
  69. package/lib/module/core/session/types.js +12 -0
  70. package/lib/module/core/session/types.js.map +1 -1
  71. package/lib/module/definition/defineGame.js +23 -0
  72. package/lib/module/definition/defineGame.js.map +1 -1
  73. package/lib/module/events/defineGameEvents.js +46 -0
  74. package/lib/module/events/defineGameEvents.js.map +1 -0
  75. package/lib/module/events/errors.js +16 -0
  76. package/lib/module/events/errors.js.map +1 -0
  77. package/lib/module/events/index.js +7 -0
  78. package/lib/module/events/index.js.map +1 -0
  79. package/lib/module/events/payload.js +219 -0
  80. package/lib/module/events/payload.js.map +1 -0
  81. package/lib/module/events/seed.js +33 -0
  82. package/lib/module/events/seed.js.map +1 -0
  83. package/lib/module/events/types.js +4 -0
  84. package/lib/module/events/types.js.map +1 -0
  85. package/lib/module/events.js +13 -0
  86. package/lib/module/events.js.map +1 -0
  87. package/lib/module/geometry/helpers.js +140 -0
  88. package/lib/module/geometry/helpers.js.map +1 -0
  89. package/lib/module/geometry/index.js +5 -0
  90. package/lib/module/geometry/index.js.map +1 -0
  91. package/lib/module/geometry/validation.js +104 -0
  92. package/lib/module/geometry/validation.js.map +1 -0
  93. package/lib/module/geometry.js +9 -0
  94. package/lib/module/geometry.js.map +1 -0
  95. package/lib/module/haptics/createGameHaptics.js +214 -0
  96. package/lib/module/haptics/createGameHaptics.js.map +1 -0
  97. package/lib/module/haptics/errors.js +12 -0
  98. package/lib/module/haptics/errors.js.map +1 -0
  99. package/lib/module/haptics/index.js +5 -0
  100. package/lib/module/haptics/index.js.map +1 -0
  101. package/lib/module/haptics/resolver.js +37 -0
  102. package/lib/module/haptics/resolver.js.map +1 -0
  103. package/lib/module/haptics/types.js +4 -0
  104. package/lib/module/haptics/types.js.map +1 -0
  105. package/lib/module/haptics.js +9 -0
  106. package/lib/module/haptics.js.map +1 -0
  107. package/lib/module/index.js +8 -1
  108. package/lib/module/index.js.map +1 -1
  109. package/lib/module/particles/createParticleSystem.js +481 -0
  110. package/lib/module/particles/createParticleSystem.js.map +1 -0
  111. package/lib/module/particles/defineParticleEffect.js +178 -0
  112. package/lib/module/particles/defineParticleEffect.js.map +1 -0
  113. package/lib/module/particles/errors.js +9 -0
  114. package/lib/module/particles/errors.js.map +1 -0
  115. package/lib/module/particles/index.js +8 -0
  116. package/lib/module/particles/index.js.map +1 -0
  117. package/lib/module/particles/sampling.js +121 -0
  118. package/lib/module/particles/sampling.js.map +1 -0
  119. package/lib/module/particles/types.js +4 -0
  120. package/lib/module/particles/types.js.map +1 -0
  121. package/lib/module/particles.js +4 -0
  122. package/lib/module/particles.js.map +1 -0
  123. package/lib/module/react/GameButtonPad.js +344 -0
  124. package/lib/module/react/GameButtonPad.js.map +1 -0
  125. package/lib/module/react/GamePointerInput.js +74 -16
  126. package/lib/module/react/GamePointerInput.js.map +1 -1
  127. package/lib/module/react/GameView.js +139 -60
  128. package/lib/module/react/GameView.js.map +1 -1
  129. package/lib/module/react/assets/createGameAssetStore.js +145 -95
  130. package/lib/module/react/assets/createGameAssetStore.js.map +1 -1
  131. package/lib/module/react/assets/useGameAssets.js +60 -35
  132. package/lib/module/react/assets/useGameAssets.js.map +1 -1
  133. package/lib/module/react/bindAppLifecycle.js +46 -17
  134. package/lib/module/react/bindAppLifecycle.js.map +1 -1
  135. package/lib/module/react/bindGameSession.js +13 -2
  136. package/lib/module/react/bindGameSession.js.map +1 -1
  137. package/lib/module/react/camera2d/GameLayer2D.js +50 -0
  138. package/lib/module/react/camera2d/GameLayer2D.js.map +1 -0
  139. package/lib/module/react/camera2d/defineGameCamera2D.js +30 -0
  140. package/lib/module/react/camera2d/defineGameCamera2D.js.map +1 -0
  141. package/lib/module/react/camera2d/usePresentedCameraBinding.js +177 -0
  142. package/lib/module/react/camera2d/usePresentedCameraBinding.js.map +1 -0
  143. package/lib/module/react/cleanupList.js +38 -0
  144. package/lib/module/react/cleanupList.js.map +1 -0
  145. package/lib/module/react/lifecycleSource.js +49 -0
  146. package/lib/module/react/lifecycleSource.js.map +1 -0
  147. package/lib/module/react/particles/ParticleView.js +308 -0
  148. package/lib/module/react/particles/ParticleView.js.map +1 -0
  149. package/lib/module/react/particles/culling.js +115 -0
  150. package/lib/module/react/particles/culling.js.map +1 -0
  151. package/lib/module/react/particles/index.js +7 -0
  152. package/lib/module/react/particles/index.js.map +1 -0
  153. package/lib/module/react/particles/spriteXForm.js +45 -0
  154. package/lib/module/react/particles/spriteXForm.js.map +1 -0
  155. package/lib/module/react/particles/useParticlePresentation.js +204 -0
  156. package/lib/module/react/particles/useParticlePresentation.js.map +1 -0
  157. package/lib/module/react/pointerBinding.js +55 -17
  158. package/lib/module/react/pointerBinding.js.map +1 -1
  159. package/lib/module/react/pointerCamera.js +28 -0
  160. package/lib/module/react/pointerCamera.js.map +1 -0
  161. package/lib/module/react/pointerCoalescer.js +16 -9
  162. package/lib/module/react/pointerCoalescer.js.map +1 -1
  163. package/lib/module/react/sprites/GameSprite.js +5 -17
  164. package/lib/module/react/sprites/GameSprite.js.map +1 -1
  165. package/lib/module/react/sprites/GameWorld2D.js +112 -9
  166. package/lib/module/react/sprites/GameWorld2D.js.map +1 -1
  167. package/lib/module/react/sprites/Sprite.js +48 -63
  168. package/lib/module/react/sprites/Sprite.js.map +1 -1
  169. package/lib/module/react/sprites/SpriteBatch.js +53 -28
  170. package/lib/module/react/sprites/SpriteBatch.js.map +1 -1
  171. package/lib/module/react/sprites/batchVisibility.js +58 -0
  172. package/lib/module/react/sprites/batchVisibility.js.map +1 -0
  173. package/lib/module/react/sprites/spriteSelection.js +103 -0
  174. package/lib/module/react/sprites/spriteSelection.js.map +1 -0
  175. package/lib/module/react/sprites/spriteTransform.js +46 -25
  176. package/lib/module/react/sprites/spriteTransform.js.map +1 -1
  177. package/lib/module/react/tilemap/TileMapLayer2D.js +217 -0
  178. package/lib/module/react/tilemap/TileMapLayer2D.js.map +1 -0
  179. package/lib/module/react/tilemap/tilePresentation.js +374 -0
  180. package/lib/module/react/tilemap/tilePresentation.js.map +1 -0
  181. package/lib/module/react/useGameSession.js +70 -0
  182. package/lib/module/react/useGameSession.js.map +1 -0
  183. package/lib/module/react/useGameSessionStatus.js +46 -0
  184. package/lib/module/react/useGameSessionStatus.js.map +1 -0
  185. package/lib/module/react/viewportBinding.js +5 -1
  186. package/lib/module/react/viewportBinding.js.map +1 -1
  187. package/lib/module/react.js +12 -1
  188. package/lib/module/react.js.map +1 -1
  189. package/lib/module/scene/defineScene.js +17 -0
  190. package/lib/module/scene/defineScene.js.map +1 -1
  191. package/lib/module/sprites/sampleSpriteClip.js +66 -6
  192. package/lib/module/sprites/sampleSpriteClip.js.map +1 -1
  193. package/lib/module/sprites/spriteAnimationState.js +10 -20
  194. package/lib/module/sprites/spriteAnimationState.js.map +1 -1
  195. package/lib/module/sprites.js +11 -0
  196. package/lib/module/sprites.js.map +1 -0
  197. package/lib/module/storage/adapters/asyncStorage.js +57 -0
  198. package/lib/module/storage/adapters/asyncStorage.js.map +1 -0
  199. package/lib/module/storage/adapters/memory.js +50 -0
  200. package/lib/module/storage/adapters/memory.js.map +1 -0
  201. package/lib/module/storage/errors.js +34 -0
  202. package/lib/module/storage/errors.js.map +1 -0
  203. package/lib/module/storage/index.js +11 -0
  204. package/lib/module/storage/index.js.map +1 -0
  205. package/lib/module/storage/schema.js +151 -0
  206. package/lib/module/storage/schema.js.map +1 -0
  207. package/lib/module/storage/serialization.js +249 -0
  208. package/lib/module/storage/serialization.js.map +1 -0
  209. package/lib/module/storage/store.js +387 -0
  210. package/lib/module/storage/store.js.map +1 -0
  211. package/lib/module/storage/types.js +16 -0
  212. package/lib/module/storage/types.js.map +1 -0
  213. package/lib/module/storage/validation.js +111 -0
  214. package/lib/module/storage/validation.js.map +1 -0
  215. package/lib/module/storage.js +4 -0
  216. package/lib/module/storage.js.map +1 -0
  217. package/lib/module/testing.js +4 -0
  218. package/lib/module/testing.js.map +1 -1
  219. package/lib/module/tilemap/chunkStats.js +27 -0
  220. package/lib/module/tilemap/chunkStats.js.map +1 -0
  221. package/lib/module/tilemap/definitions.js +308 -0
  222. package/lib/module/tilemap/definitions.js.map +1 -0
  223. package/lib/module/tilemap/errors.js +13 -0
  224. package/lib/module/tilemap/errors.js.map +1 -0
  225. package/lib/module/tilemap/index.js +10 -0
  226. package/lib/module/tilemap/index.js.map +1 -0
  227. package/lib/module/tilemap/movement.js +379 -0
  228. package/lib/module/tilemap/movement.js.map +1 -0
  229. package/lib/module/tilemap/queries.js +114 -0
  230. package/lib/module/tilemap/queries.js.map +1 -0
  231. package/lib/module/tilemap/tiledAdapter.js +141 -0
  232. package/lib/module/tilemap/tiledAdapter.js.map +1 -0
  233. package/lib/module/tilemap/types.js +4 -0
  234. package/lib/module/tilemap/types.js.map +1 -0
  235. package/lib/module/tilemap.js +4 -0
  236. package/lib/module/tilemap.js.map +1 -0
  237. package/lib/typescript/src/assets/defineAssets.d.ts +1 -1
  238. package/lib/typescript/src/assets/defineAssets.d.ts.map +1 -1
  239. package/lib/typescript/src/assets.d.ts +11 -0
  240. package/lib/typescript/src/assets.d.ts.map +1 -0
  241. package/lib/typescript/src/audio/createGameAudio.d.ts +5 -0
  242. package/lib/typescript/src/audio/createGameAudio.d.ts.map +1 -0
  243. package/lib/typescript/src/audio/errors.d.ts +6 -0
  244. package/lib/typescript/src/audio/errors.d.ts.map +1 -0
  245. package/lib/typescript/src/audio/index.d.ts +4 -0
  246. package/lib/typescript/src/audio/index.d.ts.map +1 -0
  247. package/lib/typescript/src/audio/resolver.d.ts +44 -0
  248. package/lib/typescript/src/audio/resolver.d.ts.map +1 -0
  249. package/lib/typescript/src/audio/types.d.ts +42 -0
  250. package/lib/typescript/src/audio/types.d.ts.map +1 -0
  251. package/lib/typescript/src/audio.d.ts +8 -0
  252. package/lib/typescript/src/audio.d.ts.map +1 -0
  253. package/lib/typescript/src/camera2d/bounds.d.ts +25 -0
  254. package/lib/typescript/src/camera2d/bounds.d.ts.map +1 -0
  255. package/lib/typescript/src/camera2d/extents.d.ts +17 -0
  256. package/lib/typescript/src/camera2d/extents.d.ts.map +1 -0
  257. package/lib/typescript/src/camera2d/follow.d.ts +24 -0
  258. package/lib/typescript/src/camera2d/follow.d.ts.map +1 -0
  259. package/lib/typescript/src/camera2d/index.d.ts +19 -0
  260. package/lib/typescript/src/camera2d/index.d.ts.map +1 -0
  261. package/lib/typescript/src/camera2d/interpolation.d.ts +17 -0
  262. package/lib/typescript/src/camera2d/interpolation.d.ts.map +1 -0
  263. package/lib/typescript/src/camera2d/shake.d.ts +20 -0
  264. package/lib/typescript/src/camera2d/shake.d.ts.map +1 -0
  265. package/lib/typescript/src/camera2d/transform.d.ts +44 -0
  266. package/lib/typescript/src/camera2d/transform.d.ts.map +1 -0
  267. package/lib/typescript/src/camera2d/types.d.ts +74 -0
  268. package/lib/typescript/src/camera2d/types.d.ts.map +1 -0
  269. package/lib/typescript/src/camera2d/validation.d.ts +30 -0
  270. package/lib/typescript/src/camera2d/validation.d.ts.map +1 -0
  271. package/lib/typescript/src/camera2d/visibility.d.ts +47 -0
  272. package/lib/typescript/src/camera2d/visibility.d.ts.map +1 -0
  273. package/lib/typescript/src/camera2d.d.ts +7 -0
  274. package/lib/typescript/src/camera2d.d.ts.map +1 -0
  275. package/lib/typescript/src/collision2d/colliders.d.ts +120 -0
  276. package/lib/typescript/src/collision2d/colliders.d.ts.map +1 -0
  277. package/lib/typescript/src/collision2d/debug.d.ts +67 -0
  278. package/lib/typescript/src/collision2d/debug.d.ts.map +1 -0
  279. package/lib/typescript/src/collision2d/filters.d.ts +28 -0
  280. package/lib/typescript/src/collision2d/filters.d.ts.map +1 -0
  281. package/lib/typescript/src/collision2d/index.d.ts +17 -0
  282. package/lib/typescript/src/collision2d/index.d.ts.map +1 -0
  283. package/lib/typescript/src/collision2d/intersections.d.ts +24 -0
  284. package/lib/typescript/src/collision2d/intersections.d.ts.map +1 -0
  285. package/lib/typescript/src/collision2d/manifolds.d.ts +39 -0
  286. package/lib/typescript/src/collision2d/manifolds.d.ts.map +1 -0
  287. package/lib/typescript/src/collision2d/segments.d.ts +24 -0
  288. package/lib/typescript/src/collision2d/segments.d.ts.map +1 -0
  289. package/lib/typescript/src/collision2d/spatialHash.d.ts +50 -0
  290. package/lib/typescript/src/collision2d/spatialHash.d.ts.map +1 -0
  291. package/lib/typescript/src/collision2d/sweeps.d.ts +60 -0
  292. package/lib/typescript/src/collision2d/sweeps.d.ts.map +1 -0
  293. package/lib/typescript/src/collision2d.d.ts +7 -0
  294. package/lib/typescript/src/collision2d.d.ts.map +1 -0
  295. package/lib/typescript/src/core/input/buttonPad.d.ts +59 -0
  296. package/lib/typescript/src/core/input/buttonPad.d.ts.map +1 -0
  297. package/lib/typescript/src/core/input/createInputBuffer.d.ts +1 -1
  298. package/lib/typescript/src/core/input/createInputBuffer.d.ts.map +1 -1
  299. package/lib/typescript/src/core/input/types.d.ts +7 -0
  300. package/lib/typescript/src/core/input/types.d.ts.map +1 -1
  301. package/lib/typescript/src/core/session/createGameSession.d.ts +4 -2
  302. package/lib/typescript/src/core/session/createGameSession.d.ts.map +1 -1
  303. package/lib/typescript/src/core/session/deepFreeze.d.ts +21 -1
  304. package/lib/typescript/src/core/session/deepFreeze.d.ts.map +1 -1
  305. package/lib/typescript/src/core/session/diagnostics.d.ts +2 -0
  306. package/lib/typescript/src/core/session/diagnostics.d.ts.map +1 -1
  307. package/lib/typescript/src/core/session/types.d.ts +69 -4
  308. package/lib/typescript/src/core/session/types.d.ts.map +1 -1
  309. package/lib/typescript/src/definition/defineGame.d.ts +12 -1
  310. package/lib/typescript/src/definition/defineGame.d.ts.map +1 -1
  311. package/lib/typescript/src/definition/types.d.ts +10 -1
  312. package/lib/typescript/src/definition/types.d.ts.map +1 -1
  313. package/lib/typescript/src/events/defineGameEvents.d.ts +26 -0
  314. package/lib/typescript/src/events/defineGameEvents.d.ts.map +1 -0
  315. package/lib/typescript/src/events/errors.d.ts +12 -0
  316. package/lib/typescript/src/events/errors.d.ts.map +1 -0
  317. package/lib/typescript/src/events/index.d.ts +6 -0
  318. package/lib/typescript/src/events/index.d.ts.map +1 -0
  319. package/lib/typescript/src/events/payload.d.ts +21 -0
  320. package/lib/typescript/src/events/payload.d.ts.map +1 -0
  321. package/lib/typescript/src/events/seed.d.ts +3 -0
  322. package/lib/typescript/src/events/seed.d.ts.map +1 -0
  323. package/lib/typescript/src/events/types.d.ts +42 -0
  324. package/lib/typescript/src/events/types.d.ts.map +1 -0
  325. package/lib/typescript/src/events.d.ts +12 -0
  326. package/lib/typescript/src/events.d.ts.map +1 -0
  327. package/lib/typescript/src/geometry/helpers.d.ts +35 -0
  328. package/lib/typescript/src/geometry/helpers.d.ts.map +1 -0
  329. package/lib/typescript/src/geometry/index.d.ts +4 -0
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@@ -6,6 +6,7 @@ import {
6
6
  useMemo,
7
7
  useRef,
8
8
  type ComponentType,
9
+ type MutableRefObject,
9
10
  type ReactNode,
10
11
  } from 'react';
11
12
  import {
@@ -18,13 +19,18 @@ import {
18
19
  import { useFrameCallback, useSharedValue, type SharedValue } from 'react-native-reanimated';
19
20
  import { scheduleOnRN } from 'react-native-worklets';
20
21
 
22
+ import type { CameraCut2D } from '../camera2d';
21
23
  import type { InputMap, SceneMap } from '../definition/types';
22
24
  import type { AssetGroupMap, LoadedAssets } from '../assets/types';
23
25
  import type { CommitFrame, GameSession } from '../core/session/types';
24
26
  import type { ResolvedViewport2D } from '../viewport2d';
25
27
  import { advanceAlpha } from './alphaClock';
28
+ import type { GameCamera2DDefinition } from './camera2d/defineGameCamera2D';
29
+ import { usePresentedCameraBinding } from './camera2d/usePresentedCameraBinding';
26
30
  import { bindAppLifecycle } from './bindAppLifecycle';
27
31
  import { bindGameSession } from './bindGameSession';
32
+ import { createCleanupList } from './cleanupList';
33
+ import { createGameLifecycleSource, GameLifecycleProvider } from './lifecycleSource';
28
34
  import type { GameViewInstrumentation } from './instrumentation';
29
35
  import { bindingForViewport, type ViewportBinding } from './viewportBinding';
30
36
 
@@ -42,6 +48,12 @@ export interface GameRendererProps<
42
48
  readonly alpha: SharedValue<number>;
43
49
  /** Latest resolved viewport shared with the input adapter. */
44
50
  readonly viewport: SharedValue<ResolvedViewport2D | undefined>;
51
+ /**
52
+ * The presented camera cut (T12.3), present only when the game opts in
53
+ * via `camera2D`. Undefined until the first committed camera; camera
54
+ * movement never re-renders React.
55
+ */
56
+ readonly camera?: SharedValue<CameraCut2D | undefined>;
45
57
  /** The stable loaded asset lease (T7.5); shape-only renderers omit it. */
46
58
  readonly assets?: LoadedAssets<TAssets>;
47
59
  }
@@ -63,6 +75,13 @@ export interface GameViewProps<
63
75
  readonly presentationKey?: string | number;
64
76
  /** The stable loaded asset lease; shape-only games omit it. */
65
77
  readonly assets?: LoadedAssets<TAssets>;
78
+ /**
79
+ * Optional static camera binding (T12.3). When absent, the exact current
80
+ * viewport path is preserved. GameView owns the presented camera; the
81
+ * renderer receives it as a prop and the pointer adapter discovers it
82
+ * from the mounted surface.
83
+ */
84
+ readonly camera2D?: GameCamera2DDefinition<CommitFrame<TScenes>>;
66
85
  /** Stable Skia renderer component for the session's scene snapshots. */
67
86
  readonly renderer: ComponentType<GameRendererProps<TScenes, TAssets>>;
68
87
  /** Optional measurement callbacks for the Performance Lab (F1). */
@@ -89,6 +108,19 @@ export interface GameViewport {
89
108
 
90
109
  export const GameViewportContext = createContext<GameViewport | null>(null);
91
110
 
111
+ /**
112
+ * Context supplying the presented camera to pointer input children.
113
+ *
114
+ * The shared value is owned by `GameView` (fed by the per-session
115
+ * presentation), so renderer and pointer adapter observe the same camera
116
+ * generation. `undefined` when the game has no camera.
117
+ */
118
+ export interface GameCameraSurface {
119
+ readonly presented: SharedValue<CameraCut2D | undefined> | undefined;
120
+ }
121
+
122
+ export const GameCameraContext = createContext<GameCameraSurface | null>(null);
123
+
92
124
  /**
93
125
  * Mount a headless GameSession into a Skia canvas.
94
126
  *
@@ -120,17 +152,27 @@ function GamePresentation<
120
152
  renderer,
121
153
  viewportValue,
122
154
  instrumentationRef,
155
+ instrumentation,
156
+ cameraDefinition,
157
+ presentedCamera,
123
158
  }: {
124
159
  readonly game: GameSession<TScenes, TInput>;
125
160
  readonly assets: LoadedAssets<TAssets> | undefined;
126
161
  readonly renderer: ComponentType<GameRendererProps<TScenes, TAssets>>;
127
162
  readonly viewportValue: SharedValue<ResolvedViewport2D | undefined>;
128
- readonly instrumentationRef: { readonly current: GameViewInstrumentation | undefined };
163
+ readonly instrumentationRef: MutableRefObject<GameViewInstrumentation | undefined>;
164
+ readonly instrumentation: GameViewInstrumentation | undefined;
165
+ readonly cameraDefinition: GameCamera2DDefinition<CommitFrame<TScenes>> | undefined;
166
+ readonly presentedCamera: SharedValue<CameraCut2D | undefined>;
129
167
  }) {
130
168
  const Renderer = renderer;
131
169
  const frame = useSharedValue<CommitFrame<TScenes>>(() => game.getRenderFrame());
132
170
  const alpha = useSharedValue(0);
133
- const running = useSharedValue(true);
171
+ const cameraBinding = usePresentedCameraBinding(cameraDefinition, presentedCamera);
172
+ // T10.6: the presentation gate mirrors CORE status, not callback-local
173
+ // state — a direct session.pause() freezes presentation too. Idle holds
174
+ // until the binding starts the session.
175
+ const running = useSharedValue(game.status === 'running');
134
176
  // Binding epoch: bumped per (re)subscription so a replacement session whose
135
177
  // revision restarts at zero is still accepted by the UI clock.
136
178
  const epoch = useSharedValue(0);
@@ -140,36 +182,70 @@ function GamePresentation<
140
182
  // report the FIRST UI frame that saw a new commit.
141
183
  const observedRevision = useSharedValue(-1);
142
184
  const observedEpoch = useSharedValue(-1);
185
+ // GS-REACT-01: mirror whether the UI-observation diagnostic is enabled so
186
+ // the frame callback branches BEFORE timestamp reads and RN scheduling.
187
+ // Updated alongside the ref (same effect), never read during render.
188
+ const instrumentationEnabled = useSharedValue(
189
+ instrumentation?.onUiRevisionObserved !== undefined,
190
+ );
143
191
 
192
+ // GS-REACT-01: the ref and the UI-side enabled mirror update together so
193
+ // replacing instrumentation never restarts the session and the frame
194
+ // callback can branch before any timestamp read or RN scheduling.
144
195
  useEffect(() => {
145
- epoch.value += 1;
146
- // RF6: the frame is seeded at mount from this session; the keyed remount
147
- // guarantees the renderer below never reads the previous session's frame.
148
- frame.value = game.getRenderFrame();
149
- const cleanupBinding = bindGameSession(game, (nextFrame) => {
150
- frame.value = nextFrame;
151
- instrumentationRef.current?.onPresentCommit?.(nextFrame.revision, Date.now());
152
- });
153
- const cleanupLifecycle = bindAppLifecycle(AppState, {
154
- getStatus: () => game.status,
155
- pause: () => {
156
- running.value = false;
157
- if (game.status !== 'disposed') {
158
- game.pause();
159
- }
160
- },
161
- resume: () => {
162
- if (game.status !== 'disposed') {
163
- game.start();
164
- running.value = true;
165
- }
166
- },
167
- });
196
+ instrumentationRef.current = instrumentation;
197
+ instrumentationEnabled.value = instrumentation?.onUiRevisionObserved !== undefined;
198
+ }, [instrumentation, instrumentationEnabled, instrumentationRef]);
199
+
200
+ useEffect(() => {
201
+ // GS-REACT-02: the mount wiring is one transaction. Every acquired
202
+ // subscription registers its release as it completes, so a failing
203
+ // stage unwinds everything before it; unmount releases all stages in
204
+ // reverse order without stopping at the first failure.
205
+ const cleanups = createCleanupList();
206
+ try {
207
+ epoch.value += 1;
208
+ // RF6: the frame is seeded at mount from this session; the keyed remount
209
+ // guarantees the renderer below never reads the previous session's frame.
210
+ frame.value = game.getRenderFrame();
211
+ // T10.6: subscribe to core status BEFORE the mount-time start, so the
212
+ // idle -> running transition cannot be missed and every lifecycle change
213
+ // (manual pause, app background, error path) drives the same mirror.
214
+ running.value = game.status === 'running';
215
+ const statusSubscription = game.addStatusListener((status) => {
216
+ running.value = status === 'running';
217
+ });
218
+ cleanups.add(() => statusSubscription.remove());
219
+ const cleanupBinding = bindGameSession(game, (nextFrame) => {
220
+ frame.value = nextFrame;
221
+ cameraBinding.commit(nextFrame);
222
+ instrumentationRef.current?.onPresentCommit?.(nextFrame.revision, Date.now());
223
+ });
224
+ cleanups.add(cleanupBinding);
225
+ const cleanupLifecycle = bindAppLifecycle(AppState, {
226
+ getStatus: () => game.status,
227
+ pause: () => {
228
+ if (game.status !== 'disposed') {
229
+ game.pause();
230
+ }
231
+ },
232
+ resume: () => {
233
+ if (game.status !== 'disposed') {
234
+ game.start();
235
+ }
236
+ },
237
+ addStatusListener: (listener) => game.addStatusListener(listener),
238
+ });
239
+ cleanups.add(cleanupLifecycle);
240
+ cleanups.add(() => cameraBinding.dispose());
241
+ } catch (error) {
242
+ cleanups.releaseAll();
243
+ throw error;
244
+ }
168
245
  return () => {
169
- cleanupLifecycle();
170
- cleanupBinding();
246
+ cleanups.releaseAll();
171
247
  };
172
- }, [epoch, frame, game, running]);
248
+ }, [cameraBinding, epoch, frame, game, running]);
173
249
 
174
250
  // F1: the first UI frame that sees a new commit revision is reported back
175
251
  // to the RN runtime through scheduleOnRN — never by calling the JS hook
@@ -190,7 +266,12 @@ function GamePresentation<
190
266
  if (observedEpoch.value !== epoch.value || observedRevision.value !== envelope.revision) {
191
267
  observedEpoch.value = epoch.value;
192
268
  observedRevision.value = envelope.revision;
193
- scheduleOnRN(reportUiObserved, envelope.revision, Date.now());
269
+ // GS-REACT-01: without an enabled observer there is no timestamp
270
+ // read and no RN scheduling — the disabled path performs no timing
271
+ // reads, packet creation, or cross-runtime calls.
272
+ if (instrumentationEnabled.value) {
273
+ scheduleOnRN(reportUiObserved, envelope.revision, Date.now());
274
+ }
194
275
  }
195
276
  const previousState = {
196
277
  epoch: clockEpoch.value,
@@ -209,6 +290,7 @@ function GamePresentation<
209
290
  clockEpoch.value = nextState.epoch;
210
291
  clockRevision.value = nextState.revision;
211
292
  alpha.value = nextState.alpha;
293
+ cameraBinding.present(alpha.value);
212
294
  });
213
295
 
214
296
  return (
@@ -216,6 +298,7 @@ function GamePresentation<
216
298
  frame={frame}
217
299
  alpha={alpha}
218
300
  viewport={viewportValue}
301
+ {...(cameraDefinition === undefined ? {} : { camera: presentedCamera })}
219
302
  {...(assets === undefined ? {} : { assets })}
220
303
  />
221
304
  );
@@ -249,8 +332,13 @@ export function GameView<
249
332
  children,
250
333
  style,
251
334
  instrumentation,
335
+ camera2D,
252
336
  }: GameViewProps<TScenes, TInput, TAssets>) {
253
337
  const instrumentationRef = useRef(instrumentation);
338
+ // T12.3: GameView owns the presented camera shared value so renderer and
339
+ // pointer adapter observe the same generation. Camera movement writes
340
+ // only shared values; React never re-renders for it.
341
+ const presentedCamera = useSharedValue<CameraCut2D | undefined>(undefined);
254
342
 
255
343
  const bindingRef = useRef<ViewportBinding | null>(null);
256
344
  bindingRef.current = bindingForViewport(game.viewport, bindingRef.current);
@@ -260,10 +348,14 @@ export function GameView<
260
348
  () => ({ binding, viewport: viewportValue }),
261
349
  [binding, viewportValue],
262
350
  );
263
-
264
- useEffect(() => {
265
- instrumentationRef.current = instrumentation;
266
- }, [instrumentation]);
351
+ const cameraContext = useMemo<GameCameraSurface>(
352
+ () => ({ presented: camera2D === undefined ? undefined : presentedCamera }),
353
+ [camera2D, presentedCamera],
354
+ );
355
+ // T20.3: one lifecycle source per session — replacement sessions replace
356
+ // the source, so consumers bound to the old generation never observe the
357
+ // new one (the presentation subtree is remounted per session, RF6).
358
+ const lifecycle = useMemo(() => createGameLifecycleSource(game), [game]);
267
359
 
268
360
  useEffect(() => {
269
361
  viewportValue.value = binding.resolved;
@@ -278,34 +370,41 @@ export function GameView<
278
370
 
279
371
  return (
280
372
  <GameViewportContext.Provider value={viewportContext}>
281
- <View
282
- style={[styles.surface, style]}
283
- onLayout={(event) => {
284
- const { width, height } = event.nativeEvent.layout;
285
- binding.setSurfaceSize({ width, height });
286
- viewportValue.value = binding.resolved;
287
- }}
288
- >
289
- <Canvas style={StyleSheet.absoluteFill}>
290
- {/* RF6/T8.6: the per-session presentation is keyed by an explicit
291
- presentation key when provided, otherwise by a stable
292
- per-session identity — never object stringification — so the
293
- frame/alpha/epoch initialize before the renderer can run. */}
294
- <GamePresentation
295
- key={presentationKey ?? sessionPresentationId(game)}
296
- game={game}
297
- assets={assets}
298
- renderer={Renderer}
299
- viewportValue={viewportValue}
300
- instrumentationRef={instrumentationRef}
301
- />
302
- </Canvas>
303
- {children === undefined ? null : (
304
- <View pointerEvents="box-none" style={StyleSheet.absoluteFill}>
305
- {children}
306
- </View>
307
- )}
308
- </View>
373
+ <GameCameraContext.Provider value={cameraContext}>
374
+ <GameLifecycleProvider value={lifecycle}>
375
+ <View
376
+ style={[styles.surface, style]}
377
+ onLayout={(event) => {
378
+ const { width, height } = event.nativeEvent.layout;
379
+ binding.setSurfaceSize({ width, height });
380
+ viewportValue.value = binding.resolved;
381
+ }}
382
+ >
383
+ <Canvas style={StyleSheet.absoluteFill}>
384
+ {/* RF6/T8.6: the per-session presentation is keyed by an explicit
385
+ presentation key when provided, otherwise by a stable
386
+ per-session identity — never object stringification — so the
387
+ frame/alpha/epoch initialize before the renderer can run. */}
388
+ <GamePresentation
389
+ key={presentationKey ?? sessionPresentationId(game)}
390
+ game={game}
391
+ assets={assets}
392
+ renderer={Renderer}
393
+ viewportValue={viewportValue}
394
+ instrumentationRef={instrumentationRef}
395
+ instrumentation={instrumentation}
396
+ cameraDefinition={camera2D}
397
+ presentedCamera={presentedCamera}
398
+ />
399
+ </Canvas>
400
+ {children === undefined ? null : (
401
+ <View pointerEvents="box-none" style={StyleSheet.absoluteFill}>
402
+ {children}
403
+ </View>
404
+ )}
405
+ </View>
406
+ </GameLifecycleProvider>
407
+ </GameCameraContext.Provider>
309
408
  </GameViewportContext.Provider>
310
409
  );
311
410
  }