rm-graphical-computing-node 1.0.57 → 1.0.58

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Files changed (2) hide show
  1. package/dist/index.mjs +335 -335
  2. package/package.json +1 -1
package/dist/index.mjs CHANGED
@@ -711,10 +711,10 @@ var require_concaveman = __commonJS({
711
711
  }
712
712
  module.exports = concaveman2;
713
713
  module.exports.default = concaveman2;
714
- function concaveman2(points2, concavity, lengthThreshold) {
714
+ function concaveman2(points, concavity, lengthThreshold) {
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  concavity = Math.max(0, concavity === void 0 ? 2 : concavity);
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  lengthThreshold = lengthThreshold || 0;
717
- var hull = fastConvexHull(points2);
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+ var hull = fastConvexHull(points);
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  var tree = new RBush(16);
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  tree.toBBox = function(a2) {
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  return {
@@ -730,7 +730,7 @@ var require_concaveman = __commonJS({
730
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  tree.compareMinY = function(a2, b2) {
731
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  return a2[1] - b2[1];
732
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  };
733
- tree.load(points2);
733
+ tree.load(points);
734
734
  var queue = [];
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  for (var i = 0, last; i < hull.length; i++) {
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  var p = hull[i];
@@ -837,13 +837,13 @@ var require_concaveman = __commonJS({
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  node.maxY = Math.max(p1[1], p2[1]);
838
838
  return node;
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839
  }
840
- function fastConvexHull(points2) {
841
- var left = points2[0];
842
- var top = points2[0];
843
- var right = points2[0];
844
- var bottom = points2[0];
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- for (var i = 0; i < points2.length; i++) {
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- var p = points2[i];
840
+ function fastConvexHull(points) {
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+ var left = points[0];
842
+ var top = points[0];
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+ var right = points[0];
844
+ var bottom = points[0];
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+ for (var i = 0; i < points.length; i++) {
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+ var p = points[i];
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847
  if (p[0] < left[0]) left = p;
848
848
  if (p[0] > right[0]) right = p;
849
849
  if (p[1] < top[1]) top = p;
@@ -851,8 +851,8 @@ var require_concaveman = __commonJS({
851
851
  }
852
852
  var cull = [left, top, right, bottom];
853
853
  var filtered = cull.slice();
854
- for (i = 0; i < points2.length; i++) {
855
- if (!pointInPolygon2(points2[i], cull)) filtered.push(points2[i]);
854
+ for (i = 0; i < points.length; i++) {
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+ if (!pointInPolygon2(points[i], cull)) filtered.push(points[i]);
856
856
  }
857
857
  return convexHull(filtered);
858
858
  }
@@ -961,21 +961,21 @@ var require_concaveman = __commonJS({
961
961
  function compareByX(a, b) {
962
962
  return a[0] === b[0] ? a[1] - b[1] : a[0] - b[0];
963
963
  }
964
- function convexHull(points2) {
965
- points2.sort(compareByX);
964
+ function convexHull(points) {
965
+ points.sort(compareByX);
966
966
  var lower = [];
967
- for (var i = 0; i < points2.length; i++) {
968
- while (lower.length >= 2 && cross3(lower[lower.length - 2], lower[lower.length - 1], points2[i]) <= 0) {
967
+ for (var i = 0; i < points.length; i++) {
968
+ while (lower.length >= 2 && cross3(lower[lower.length - 2], lower[lower.length - 1], points[i]) <= 0) {
969
969
  lower.pop();
970
970
  }
971
- lower.push(points2[i]);
971
+ lower.push(points[i]);
972
972
  }
973
973
  var upper = [];
974
- for (var ii = points2.length - 1; ii >= 0; ii--) {
975
- while (upper.length >= 2 && cross3(upper[upper.length - 2], upper[upper.length - 1], points2[ii]) <= 0) {
974
+ for (var ii = points.length - 1; ii >= 0; ii--) {
975
+ while (upper.length >= 2 && cross3(upper[upper.length - 2], upper[upper.length - 1], points[ii]) <= 0) {
976
976
  upper.pop();
977
977
  }
978
- upper.push(points2[ii]);
978
+ upper.push(points[ii]);
979
979
  }
980
980
  upper.pop();
981
981
  lower.pop();
@@ -1322,7 +1322,7 @@ var WallSubdivisionAnalyzer = class {
1322
1322
  * { projectPlane: plane }
1323
1323
  * );
1324
1324
  */
1325
- analyzePointDistribution(wallGroup, points2, tolerance = 0.01, options = {}) {
1325
+ analyzePointDistribution(wallGroup, points, tolerance = 0.01, options = {}) {
1326
1326
  const projectPlane = options.projectPlane || null;
1327
1327
  this.results = {
1328
1328
  totalSegments: 0,
@@ -1388,8 +1388,8 @@ var WallSubdivisionAnalyzer = class {
1388
1388
  plane.setFromCoplanarPoints(p0, p1, p3);
1389
1389
  const temp = new Vector33();
1390
1390
  const tempProjectedPoint = new Vector33();
1391
- for (let pointIndex = 0; pointIndex < points2.length; pointIndex += 3) {
1392
- const rawPoint = new Vector33(points2[pointIndex], points2[pointIndex + 1], points2[pointIndex + 2]);
1391
+ for (let pointIndex = 0; pointIndex < points.length; pointIndex += 3) {
1392
+ const rawPoint = new Vector33(points[pointIndex], points[pointIndex + 1], points[pointIndex + 2]);
1393
1393
  const point2 = projectPlane ? projectPlane.projectPoint(rawPoint, tempProjectedPoint) : rawPoint;
1394
1394
  const distanceToPlane = Math.abs(plane.distanceToPoint(point2));
1395
1395
  if (distanceToPlane > tolerance) {
@@ -2063,7 +2063,7 @@ var WallSubdivisionAnalyzer2 = class {
2063
2063
  * { projectPlane: plane }
2064
2064
  * );
2065
2065
  */
2066
- analyzePointDistribution(wallGroup, points2, tolerance = 0.01, options = {}) {
2066
+ analyzePointDistribution(wallGroup, points, tolerance = 0.01, options = {}) {
2067
2067
  const projectPlane = options.projectPlane || null;
2068
2068
  this.results = {
2069
2069
  totalSegments: 0,
@@ -2129,8 +2129,8 @@ var WallSubdivisionAnalyzer2 = class {
2129
2129
  plane.setFromCoplanarPoints(p0, p1, p3);
2130
2130
  const temp = new Vector35();
2131
2131
  const tempProjectedPoint = new Vector35();
2132
- for (let pointIndex = 0; pointIndex < points2.length; pointIndex++) {
2133
- const rawPoint = points2[pointIndex];
2132
+ for (let pointIndex = 0; pointIndex < points.length; pointIndex++) {
2133
+ const rawPoint = points[pointIndex];
2134
2134
  const point2 = projectPlane ? projectPlane.projectPoint(rawPoint, tempProjectedPoint) : rawPoint;
2135
2135
  const distanceToPlane = Math.abs(plane.distanceToPoint(point2));
2136
2136
  if (distanceToPlane > tolerance) {
@@ -2558,10 +2558,10 @@ import { Vector3 as Vector37 } from "three";
2558
2558
  var PointsUtils = class {
2559
2559
  points = [];
2560
2560
  _tempArr = [0, 0, 0];
2561
- constructor(points2) {
2561
+ constructor(points) {
2562
2562
  }
2563
- initPoints(points2) {
2564
- this.points = points2;
2563
+ initPoints(points) {
2564
+ this.points = points;
2565
2565
  }
2566
2566
  getPointByIndex(index, target) {
2567
2567
  const i = index * 3;
@@ -2584,17 +2584,17 @@ var PointsUtils = class {
2584
2584
  arr.push(index * 3 + 1);
2585
2585
  arr.push(index * 3 + 2);
2586
2586
  }
2587
- pointsToVector3Arr(points2) {
2587
+ pointsToVector3Arr(points) {
2588
2588
  const vecArr = [];
2589
- for (let i = 0; i < points2.length / 3; i++) {
2590
- vecArr.push(new Vector37(points2[i * 3], points2[i * 3 + 1], points2[i * 3 + 2]));
2589
+ for (let i = 0; i < points.length / 3; i++) {
2590
+ vecArr.push(new Vector37(points[i * 3], points[i * 3 + 1], points[i * 3 + 2]));
2591
2591
  }
2592
2592
  return vecArr;
2593
2593
  }
2594
- vector3ArrToPoints(points2) {
2594
+ vector3ArrToPoints(points) {
2595
2595
  const arr = [];
2596
- for (let i = 0; i < points2.length; i++) {
2597
- arr.push(points2[i].x, points2[i].y, points2[i].z);
2596
+ for (let i = 0; i < points.length; i++) {
2597
+ arr.push(points[i].x, points[i].y, points[i].z);
2598
2598
  }
2599
2599
  return arr;
2600
2600
  }
@@ -2717,10 +2717,10 @@ var isParallel = (v1, v2, tolerance = 0.01) => {
2717
2717
  angle
2718
2718
  };
2719
2719
  };
2720
- var getPointCloudData = (points2, gridWidth, gridHeight, centerPts) => {
2720
+ var getPointCloudData = (points, gridWidth, gridHeight, centerPts) => {
2721
2721
  if (gridWidth < 1e-4 || gridHeight < 1e-4)
2722
2722
  return {};
2723
- const pts = points2;
2723
+ const pts = points;
2724
2724
  let clonedCenterPts = [];
2725
2725
  if (centerPts && centerPts.length) {
2726
2726
  clonedCenterPts = centerPts.map((p) => p.clone());
@@ -3011,27 +3011,27 @@ function closestDistanceBetweenSegments(A, B2, C, D2) {
3011
3011
  const closest2 = C.clone().add(CD.clone().multiplyScalar(t));
3012
3012
  return closest1.distanceTo(closest2);
3013
3013
  }
3014
- var getPointsMinAndMax = (points2) => {
3014
+ var getPointsMinAndMax = (points) => {
3015
3015
  let minZ = 999999;
3016
3016
  let maxZ = -999999;
3017
3017
  let minZPt = new THREE3.Vector3();
3018
3018
  let maxZPt = new THREE3.Vector3();
3019
3019
  let averagePz2 = 0;
3020
- for (let i = 0; i < points2.length; i++) {
3021
- if (points2[i].z > maxZ) {
3022
- maxZ = points2[i].z;
3023
- maxZPt.set(points2[i].x, points2[i].y, points2[i].z);
3020
+ for (let i = 0; i < points.length; i++) {
3021
+ if (points[i].z > maxZ) {
3022
+ maxZ = points[i].z;
3023
+ maxZPt.set(points[i].x, points[i].y, points[i].z);
3024
3024
  }
3025
- if (points2[i].z < minZ) {
3026
- minZ = points2[i].z;
3027
- minZPt.set(points2[i].x, points2[i].y, points2[i].z);
3025
+ if (points[i].z < minZ) {
3026
+ minZ = points[i].z;
3027
+ minZPt.set(points[i].x, points[i].y, points[i].z);
3028
3028
  }
3029
- averagePz2 += points2[i].z;
3029
+ averagePz2 += points[i].z;
3030
3030
  }
3031
- averagePz2 = averagePz2 / points2.length;
3031
+ averagePz2 = averagePz2 / points.length;
3032
3032
  return { minZ, maxZ, averagePz: averagePz2, minZPt, maxZPt };
3033
3033
  };
3034
- var getProjectedPointOnLine = (lineSt, lineEd, points2) => {
3034
+ var getProjectedPointOnLine = (lineSt, lineEd, points) => {
3035
3035
  let plane = new THREE3.Plane();
3036
3036
  const regionPt1 = new THREE3.Vector3(lineSt.x, lineSt.y, lineSt.z);
3037
3037
  const regionPt2 = new THREE3.Vector3(lineEd.x, lineEd.y, lineEd.z);
@@ -3039,7 +3039,7 @@ var getProjectedPointOnLine = (lineSt, lineEd, points2) => {
3039
3039
  plane.setFromCoplanarPoints(regionPt1, regionPt2, regionPt3);
3040
3040
  const projectPoints = [];
3041
3041
  const origionProjectPoints = [];
3042
- points2.forEach((point2) => {
3042
+ points.forEach((point2) => {
3043
3043
  const target = new THREE3.Vector3();
3044
3044
  plane.projectPoint(point2, target);
3045
3045
  origionProjectPoints.push(target.clone());
@@ -3058,7 +3058,7 @@ var getProjectedPointOnLine = (lineSt, lineEd, points2) => {
3058
3058
  projectPoints.forEach((point2, i) => {
3059
3059
  let ptClose = line3Tmp.closestPointToPoint(point2, true, ptTarget);
3060
3060
  if (ptClose.distanceTo(point2) < 1e-3) {
3061
- newOriginalPoints.push(points2[i]);
3061
+ newOriginalPoints.push(points[i]);
3062
3062
  newOnLinePoints.push(origionProjectPoints[i]);
3063
3063
  } else {
3064
3064
  newProjectPoints.push(point2);
@@ -3229,15 +3229,15 @@ var isPointOnLine2 = (lineStart, lineEnd, point2, tolerance = 1e-6) => {
3229
3229
  line2.closestPointToPoint(new THREE3.Vector3(point2.x, point2.y, point2.z), true, closestPoint);
3230
3230
  return closestPoint.distanceTo(new THREE3.Vector3(point2.x, point2.y, point2.z)) < tolerance;
3231
3231
  };
3232
- var getFarthestPoints = (points2) => {
3232
+ var getFarthestPoints = (points) => {
3233
3233
  let maxDist = 0;
3234
3234
  let result = [];
3235
- for (let i = 0; i < points2.length; i++) {
3236
- for (let j = i + 1; j < points2.length; j++) {
3237
- const dist3 = points2[i].distanceTo(points2[j]);
3235
+ for (let i = 0; i < points.length; i++) {
3236
+ for (let j = i + 1; j < points.length; j++) {
3237
+ const dist3 = points[i].distanceTo(points[j]);
3238
3238
  if (dist3 > maxDist) {
3239
3239
  maxDist = dist3;
3240
- result = [points2[i], points2[j]];
3240
+ result = [points[i], points[j]];
3241
3241
  }
3242
3242
  }
3243
3243
  }
@@ -3252,10 +3252,10 @@ var randomLightHex = () => {
3252
3252
  const b = Math.floor(Math.random() * 75 + 180).toString(16).padStart(2, "0");
3253
3253
  return `#${r}${g}${b}`;
3254
3254
  };
3255
- var uniqueVector3ByTolerance = (points2, tolerance = 1e-3) => {
3255
+ var uniqueVector3ByTolerance = (points, tolerance = 1e-3) => {
3256
3256
  const map = /* @__PURE__ */ new Map();
3257
3257
  const result = [];
3258
- for (const p of points2) {
3258
+ for (const p of points) {
3259
3259
  const ix = Math.round(p.x / tolerance);
3260
3260
  const iy = Math.round(p.y / tolerance);
3261
3261
  const iz = Math.round(p.z / tolerance);
@@ -3278,7 +3278,7 @@ var getOBBPoints = (obb) => {
3278
3278
  function makePoint(sx, sy, sz) {
3279
3279
  return center.clone().addScaledVector(xAxis, sx).addScaledVector(yAxis, sy).addScaledVector(zAxis, sz);
3280
3280
  }
3281
- const points2 = [
3281
+ const points = [
3282
3282
  // 下方一圈,局部 Z = -1
3283
3283
  makePoint(-1, -1, -1),
3284
3284
  makePoint(1, -1, -1),
@@ -3290,7 +3290,7 @@ var getOBBPoints = (obb) => {
3290
3290
  makePoint(1, 1, 1),
3291
3291
  makePoint(-1, 1, 1)
3292
3292
  ];
3293
- return points2;
3293
+ return points;
3294
3294
  };
3295
3295
  var createBoxGeometryFromRectPoints = (rectPoints, height) => {
3296
3296
  const p0 = rectPoints[0];
@@ -3318,12 +3318,12 @@ var createBoxGeometryFromRectPoints = (rectPoints, height) => {
3318
3318
  geometry.computeVertexNormals();
3319
3319
  return geometry;
3320
3320
  };
3321
- var getPointSetCentroid = (points2) => {
3322
- if (!points2 || points2.length === 0) {
3321
+ var getPointSetCentroid = (points) => {
3322
+ if (!points || points.length === 0) {
3323
3323
  return null;
3324
3324
  }
3325
3325
  const center = new THREE3.Vector3(0, 0, 0);
3326
- for (const p of points2) {
3326
+ for (const p of points) {
3327
3327
  if (Array.isArray(p)) {
3328
3328
  center.x += p[0];
3329
3329
  center.y += p[1];
@@ -3334,18 +3334,18 @@ var getPointSetCentroid = (points2) => {
3334
3334
  center.z += p.z;
3335
3335
  }
3336
3336
  }
3337
- center.divideScalar(points2.length);
3337
+ center.divideScalar(points.length);
3338
3338
  return center;
3339
3339
  };
3340
- var calculatePolygonArea = (points2) => {
3341
- if (!points2 || points2.length < 3) {
3340
+ var calculatePolygonArea = (points) => {
3341
+ if (!points || points.length < 3) {
3342
3342
  return 0;
3343
3343
  }
3344
- let isArray = Array.isArray(points2[0]);
3344
+ let isArray = Array.isArray(points[0]);
3345
3345
  let area2 = 0;
3346
- for (let i = 0; i < points2.length; i++) {
3347
- const p1 = points2[i];
3348
- const p2 = points2[(i + 1) % points2.length];
3346
+ for (let i = 0; i < points.length; i++) {
3347
+ const p1 = points[i];
3348
+ const p2 = points[(i + 1) % points.length];
3349
3349
  if (isArray) {
3350
3350
  area2 += p1[0] * p2[1] - p2[0] * p1[1];
3351
3351
  } else {
@@ -3447,11 +3447,11 @@ function pointToSegmentDistance(p, a, b) {
3447
3447
  p.y - y
3448
3448
  );
3449
3449
  }
3450
- var voxelDownsample2DForContour = (points2, cellSize) => {
3451
- if (!points2 || points2.length === 0) return [];
3450
+ var voxelDownsample2DForContour = (points, cellSize) => {
3451
+ if (!points || points.length === 0) return [];
3452
3452
  const map = /* @__PURE__ */ new Map();
3453
- for (let i = 0; i < points2.length; i++) {
3454
- const p = points2[i];
3453
+ for (let i = 0; i < points.length; i++) {
3454
+ const p = points[i];
3455
3455
  const x = p[0];
3456
3456
  const y = p[1];
3457
3457
  const gx = Math.floor(x / cellSize);
@@ -3506,10 +3506,10 @@ var voxelDownsample2DForContour = (points2, cellSize) => {
3506
3506
  }
3507
3507
  return result;
3508
3508
  };
3509
- var setPointsSameZ = (points2, z) => {
3510
- for (let i = 0; i < points2.length; i++)
3511
- points2[i].z = z;
3512
- return points2;
3509
+ var setPointsSameZ = (points, z) => {
3510
+ for (let i = 0; i < points.length; i++)
3511
+ points[i].z = z;
3512
+ return points;
3513
3513
  };
3514
3514
 
3515
3515
  // src/utils/updateLine.mjs
@@ -3618,12 +3618,12 @@ function isPointInRect2D(point2, rectPoints, plane = "xy") {
3618
3618
  }
3619
3619
  return true;
3620
3620
  }
3621
- function getPointSetCentroid2(points2) {
3622
- if (!points2 || points2.length === 0) {
3621
+ function getPointSetCentroid2(points) {
3622
+ if (!points || points.length === 0) {
3623
3623
  return null;
3624
3624
  }
3625
3625
  const center = new THREE4.Vector3(0, 0, 0);
3626
- for (const p of points2) {
3626
+ for (const p of points) {
3627
3627
  if (Array.isArray(p)) {
3628
3628
  center.x += p[0];
3629
3629
  center.y += p[1];
@@ -3634,7 +3634,7 @@ function getPointSetCentroid2(points2) {
3634
3634
  center.z += p.z;
3635
3635
  }
3636
3636
  }
3637
- center.divideScalar(points2.length);
3637
+ center.divideScalar(points.length);
3638
3638
  return center;
3639
3639
  }
3640
3640
  function toVector3(p) {
@@ -3701,17 +3701,17 @@ function eigenVector2x2(a, b, c) {
3701
3701
  y: y / len
3702
3702
  };
3703
3703
  }
3704
- function getTrendLineEndpoints(points2, options = {}) {
3704
+ function getTrendLineEndpoints(points, options = {}) {
3705
3705
  const {
3706
3706
  plane = "xy",
3707
3707
  // 0 表示完全取最远两端
3708
3708
  // 0.05 表示两端各去掉 5% 离群点
3709
3709
  trimRatio = 0
3710
3710
  } = options;
3711
- if (!points2 || points2.length < 2) {
3711
+ if (!points || points.length < 2) {
3712
3712
  return null;
3713
3713
  }
3714
- const pts = points2.map((p) => get2D1(p, plane));
3714
+ const pts = points.map((p) => get2D1(p, plane));
3715
3715
  let meanX = 0;
3716
3716
  let meanY = 0;
3717
3717
  let meanUp = 0;
@@ -5510,7 +5510,7 @@ function splitSegmentsAtIntersections(inputSegments, project, EPS = 1e-6) {
5510
5510
  const segA = inputSegments[i];
5511
5511
  const a1 = project(segA.start);
5512
5512
  const a2 = project(segA.end);
5513
- const points2 = [
5513
+ const points = [
5514
5514
  {
5515
5515
  t: 0,
5516
5516
  point: clonePoint(segA.start)
@@ -5528,15 +5528,15 @@ function splitSegmentsAtIntersections(inputSegments, project, EPS = 1e-6) {
5528
5528
  const hit = segmentIntersection(a1, a2, b1, b2, EPS);
5529
5529
  if (!hit) continue;
5530
5530
  if (hit.t > EPS && hit.t < 1 - EPS) {
5531
- points2.push({
5531
+ points.push({
5532
5532
  t: hit.t,
5533
5533
  point: lerpPoint(segA.start, segA.end, hit.t)
5534
5534
  });
5535
5535
  }
5536
5536
  }
5537
- points2.sort((p1, p2) => p1.t - p2.t);
5537
+ points.sort((p1, p2) => p1.t - p2.t);
5538
5538
  const uniquePoints = [];
5539
- for (const p of points2) {
5539
+ for (const p of points) {
5540
5540
  if (uniquePoints.length === 0 || Math.abs(p.t - uniquePoints[uniquePoints.length - 1].t) > EPS) {
5541
5541
  uniquePoints.push(p);
5542
5542
  }
@@ -5597,11 +5597,11 @@ function dist2(a, b) {
5597
5597
  const dy = a.y - b.y;
5598
5598
  return dx * dx + dy * dy;
5599
5599
  }
5600
- function signedArea(points2) {
5600
+ function signedArea(points) {
5601
5601
  let area2 = 0;
5602
- for (let i = 0; i < points2.length; i++) {
5603
- const p = points2[i];
5604
- const q = points2[(i + 1) % points2.length];
5602
+ for (let i = 0; i < points.length; i++) {
5603
+ const p = points[i];
5604
+ const q = points[(i + 1) % points.length];
5605
5605
  area2 += p.x * q.y - q.x * p.y;
5606
5606
  }
5607
5607
  return area2 / 2;
@@ -5999,7 +5999,7 @@ var getColLine = async (lines, runDataList, collectDataPath, pointCloudCluster =
5999
5999
  let maxNum = 0;
6000
6000
  for (const cluster of clusterResult[0]) {
6001
6001
  if (cluster.length < 50) continue;
6002
- const newOriginalPoints = cluster.map((i2) => points[i2]);
6002
+ const newOriginalPoints = cluster.map((i2) => allCenterPoints[i2]);
6003
6003
  if (maxNum < newOriginalPoints.length) {
6004
6004
  maxNum = newOriginalPoints.length;
6005
6005
  newPoints = newOriginalPoints;
@@ -6435,11 +6435,11 @@ var Delaunator = class _Delaunator {
6435
6435
  * @param {(p: P) => number} [getY]
6436
6436
  */
6437
6437
  // @ts-expect-error TS2322
6438
- static from(points2, getX = defaultGetX, getY = defaultGetY) {
6439
- const n = points2.length;
6438
+ static from(points, getX = defaultGetX, getY = defaultGetY) {
6439
+ const n = points.length;
6440
6440
  const coords = new Float64Array(n * 2);
6441
6441
  for (let i = 0; i < n; i++) {
6442
- const p = points2[i];
6442
+ const p = points[i];
6443
6443
  coords[2 * i] = getX(p);
6444
6444
  coords[2 * i + 1] = getY(p);
6445
6445
  }
@@ -6916,19 +6916,19 @@ var Voronoi = class {
6916
6916
  return this;
6917
6917
  }
6918
6918
  _init() {
6919
- const { delaunay: { points: points2, hull, triangles }, vectors } = this;
6919
+ const { delaunay: { points, hull, triangles }, vectors } = this;
6920
6920
  let bx, by;
6921
6921
  const circumcenters = this.circumcenters = this._circumcenters.subarray(0, triangles.length / 3 * 2);
6922
6922
  for (let i = 0, j = 0, n = triangles.length, x, y; i < n; i += 3, j += 2) {
6923
6923
  const t1 = triangles[i] * 2;
6924
6924
  const t2 = triangles[i + 1] * 2;
6925
6925
  const t3 = triangles[i + 2] * 2;
6926
- const x12 = points2[t1];
6927
- const y12 = points2[t1 + 1];
6928
- const x2 = points2[t2];
6929
- const y2 = points2[t2 + 1];
6930
- const x3 = points2[t3];
6931
- const y3 = points2[t3 + 1];
6926
+ const x12 = points[t1];
6927
+ const y12 = points[t1 + 1];
6928
+ const x2 = points[t2];
6929
+ const y2 = points[t2 + 1];
6930
+ const x3 = points[t3];
6931
+ const y3 = points[t3 + 1];
6932
6932
  const dx = x2 - x12;
6933
6933
  const dy = y2 - y12;
6934
6934
  const ex = x3 - x12;
@@ -6937,7 +6937,7 @@ var Voronoi = class {
6937
6937
  if (Math.abs(ab4) < 1e-9) {
6938
6938
  if (bx === void 0) {
6939
6939
  bx = by = 0;
6940
- for (const i2 of hull) bx += points2[i2 * 2], by += points2[i2 * 2 + 1];
6940
+ for (const i2 of hull) bx += points[i2 * 2], by += points[i2 * 2 + 1];
6941
6941
  bx /= hull.length, by /= hull.length;
6942
6942
  }
6943
6943
  const a = 1e9 * Math.sign((bx - x12) * ey - (by - y12) * ex);
@@ -6955,13 +6955,13 @@ var Voronoi = class {
6955
6955
  }
6956
6956
  let h = hull[hull.length - 1];
6957
6957
  let p0, p1 = h * 4;
6958
- let x0, x1 = points2[2 * h];
6959
- let y0, y1 = points2[2 * h + 1];
6958
+ let x0, x1 = points[2 * h];
6959
+ let y0, y1 = points[2 * h + 1];
6960
6960
  vectors.fill(0);
6961
6961
  for (let i = 0; i < hull.length; ++i) {
6962
6962
  h = hull[i];
6963
6963
  p0 = p1, x0 = x1, y0 = y1;
6964
- p1 = h * 4, x1 = points2[2 * h], y1 = points2[2 * h + 1];
6964
+ p1 = h * 4, x1 = points[2 * h], y1 = points[2 * h + 1];
6965
6965
  vectors[p0 + 2] = vectors[p1] = y0 - y1;
6966
6966
  vectors[p0 + 3] = vectors[p1 + 1] = x1 - x0;
6967
6967
  }
@@ -7000,21 +7000,21 @@ var Voronoi = class {
7000
7000
  }
7001
7001
  renderCell(i, context) {
7002
7002
  const buffer = context == null ? context = new Path() : void 0;
7003
- const points2 = this._clip(i);
7004
- if (points2 === null || !points2.length) return;
7005
- context.moveTo(points2[0], points2[1]);
7006
- let n = points2.length;
7007
- while (points2[0] === points2[n - 2] && points2[1] === points2[n - 1] && n > 1) n -= 2;
7003
+ const points = this._clip(i);
7004
+ if (points === null || !points.length) return;
7005
+ context.moveTo(points[0], points[1]);
7006
+ let n = points.length;
7007
+ while (points[0] === points[n - 2] && points[1] === points[n - 1] && n > 1) n -= 2;
7008
7008
  for (let i2 = 2; i2 < n; i2 += 2) {
7009
- if (points2[i2] !== points2[i2 - 2] || points2[i2 + 1] !== points2[i2 - 1])
7010
- context.lineTo(points2[i2], points2[i2 + 1]);
7009
+ if (points[i2] !== points[i2 - 2] || points[i2 + 1] !== points[i2 - 1])
7010
+ context.lineTo(points[i2], points[i2 + 1]);
7011
7011
  }
7012
7012
  context.closePath();
7013
7013
  return buffer && buffer.value();
7014
7014
  }
7015
7015
  *cellPolygons() {
7016
- const { delaunay: { points: points2 } } = this;
7017
- for (let i = 0, n = points2.length / 2; i < n; ++i) {
7016
+ const { delaunay: { points } } = this;
7017
+ for (let i = 0, n = points.length / 2; i < n; ++i) {
7018
7018
  const cell = this.cellPolygon(i);
7019
7019
  if (cell) cell.index = i, yield cell;
7020
7020
  }
@@ -7058,35 +7058,35 @@ var Voronoi = class {
7058
7058
  const { circumcenters, delaunay: { inedges, halfedges, triangles } } = this;
7059
7059
  const e0 = inedges[i];
7060
7060
  if (e0 === -1) return null;
7061
- const points2 = [];
7061
+ const points = [];
7062
7062
  let e = e0;
7063
7063
  do {
7064
7064
  const t = Math.floor(e / 3);
7065
- points2.push(circumcenters[t * 2], circumcenters[t * 2 + 1]);
7065
+ points.push(circumcenters[t * 2], circumcenters[t * 2 + 1]);
7066
7066
  e = e % 3 === 2 ? e - 2 : e + 1;
7067
7067
  if (triangles[e] !== i) break;
7068
7068
  e = halfedges[e];
7069
7069
  } while (e !== e0 && e !== -1);
7070
- return points2;
7070
+ return points;
7071
7071
  }
7072
7072
  _clip(i) {
7073
7073
  if (i === 0 && this.delaunay.hull.length === 1) {
7074
7074
  return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];
7075
7075
  }
7076
- const points2 = this._cell(i);
7077
- if (points2 === null) return null;
7076
+ const points = this._cell(i);
7077
+ if (points === null) return null;
7078
7078
  const { vectors: V } = this;
7079
7079
  const v2 = i * 4;
7080
- return this._simplify(V[v2] || V[v2 + 1] ? this._clipInfinite(i, points2, V[v2], V[v2 + 1], V[v2 + 2], V[v2 + 3]) : this._clipFinite(i, points2));
7080
+ return this._simplify(V[v2] || V[v2 + 1] ? this._clipInfinite(i, points, V[v2], V[v2 + 1], V[v2 + 2], V[v2 + 3]) : this._clipFinite(i, points));
7081
7081
  }
7082
- _clipFinite(i, points2) {
7083
- const n = points2.length;
7082
+ _clipFinite(i, points) {
7083
+ const n = points.length;
7084
7084
  let P = null;
7085
- let x0, y0, x1 = points2[n - 2], y1 = points2[n - 1];
7085
+ let x0, y0, x1 = points[n - 2], y1 = points[n - 1];
7086
7086
  let c0, c1 = this._regioncode(x1, y1);
7087
7087
  let e0, e1 = 0;
7088
7088
  for (let j = 0; j < n; j += 2) {
7089
- x0 = x1, y0 = y1, x1 = points2[j], y1 = points2[j + 1];
7089
+ x0 = x1, y0 = y1, x1 = points[j], y1 = points[j + 1];
7090
7090
  c0 = c1, c1 = this._regioncode(x1, y1);
7091
7091
  if (c0 === 0 && c1 === 0) {
7092
7092
  e0 = e1, e1 = 0;
@@ -7134,8 +7134,8 @@ var Voronoi = class {
7134
7134
  else x1 = x, y1 = y, c1 = this._regioncode(x1, y1);
7135
7135
  }
7136
7136
  }
7137
- _clipInfinite(i, points2, vx0, vy0, vxn, vyn) {
7138
- let P = Array.from(points2), p;
7137
+ _clipInfinite(i, points, vx0, vy0, vxn, vyn) {
7138
+ let P = Array.from(points), p;
7139
7139
  if (p = this._project(P[0], P[1], vx0, vy0)) P.unshift(p[0], p[1]);
7140
7140
  if (p = this._project(P[P.length - 2], P[P.length - 1], vxn, vyn)) P.push(p[0], p[1]);
7141
7141
  if (P = this._clipFinite(i, P)) {
@@ -7249,13 +7249,13 @@ function jitter(x, y, r) {
7249
7249
  return [x + Math.sin(x + y) * r, y + Math.cos(x - y) * r];
7250
7250
  }
7251
7251
  var Delaunay = class _Delaunay {
7252
- static from(points2, fx = pointX, fy = pointY, that) {
7253
- return new _Delaunay("length" in points2 ? flatArray(points2, fx, fy, that) : Float64Array.from(flatIterable(points2, fx, fy, that)));
7252
+ static from(points, fx = pointX, fy = pointY, that) {
7253
+ return new _Delaunay("length" in points ? flatArray(points, fx, fy, that) : Float64Array.from(flatIterable(points, fx, fy, that)));
7254
7254
  }
7255
- constructor(points2) {
7256
- this._delaunator = new Delaunator(points2);
7257
- this.inedges = new Int32Array(points2.length / 2);
7258
- this._hullIndex = new Int32Array(points2.length / 2);
7255
+ constructor(points) {
7256
+ this._delaunator = new Delaunator(points);
7257
+ this.inedges = new Int32Array(points.length / 2);
7258
+ this._hullIndex = new Int32Array(points.length / 2);
7259
7259
  this.points = this._delaunator.coords;
7260
7260
  this._init();
7261
7261
  }
@@ -7265,16 +7265,16 @@ var Delaunay = class _Delaunay {
7265
7265
  return this;
7266
7266
  }
7267
7267
  _init() {
7268
- const d = this._delaunator, points2 = this.points;
7268
+ const d = this._delaunator, points = this.points;
7269
7269
  if (d.hull && d.hull.length > 2 && collinear(d)) {
7270
- this.collinear = Int32Array.from({ length: points2.length / 2 }, (_, i) => i).sort((i, j) => points2[2 * i] - points2[2 * j] || points2[2 * i + 1] - points2[2 * j + 1]);
7271
- const e = this.collinear[0], f = this.collinear[this.collinear.length - 1], bounds = [points2[2 * e], points2[2 * e + 1], points2[2 * f], points2[2 * f + 1]], r = 1e-8 * Math.hypot(bounds[3] - bounds[1], bounds[2] - bounds[0]);
7272
- for (let i = 0, n = points2.length / 2; i < n; ++i) {
7273
- const p = jitter(points2[2 * i], points2[2 * i + 1], r);
7274
- points2[2 * i] = p[0];
7275
- points2[2 * i + 1] = p[1];
7276
- }
7277
- this._delaunator = new Delaunator(points2);
7270
+ this.collinear = Int32Array.from({ length: points.length / 2 }, (_, i) => i).sort((i, j) => points[2 * i] - points[2 * j] || points[2 * i + 1] - points[2 * j + 1]);
7271
+ const e = this.collinear[0], f = this.collinear[this.collinear.length - 1], bounds = [points[2 * e], points[2 * e + 1], points[2 * f], points[2 * f + 1]], r = 1e-8 * Math.hypot(bounds[3] - bounds[1], bounds[2] - bounds[0]);
7272
+ for (let i = 0, n = points.length / 2; i < n; ++i) {
7273
+ const p = jitter(points[2 * i], points[2 * i + 1], r);
7274
+ points[2 * i] = p[0];
7275
+ points[2 * i + 1] = p[1];
7276
+ }
7277
+ this._delaunator = new Delaunator(points);
7278
7278
  } else {
7279
7279
  delete this.collinear;
7280
7280
  }
@@ -7336,15 +7336,15 @@ var Delaunay = class _Delaunay {
7336
7336
  return c;
7337
7337
  }
7338
7338
  _step(i, x, y) {
7339
- const { inedges, hull, _hullIndex, halfedges, triangles, points: points2 } = this;
7340
- if (inedges[i] === -1 || !points2.length) return (i + 1) % (points2.length >> 1);
7339
+ const { inedges, hull, _hullIndex, halfedges, triangles, points } = this;
7340
+ if (inedges[i] === -1 || !points.length) return (i + 1) % (points.length >> 1);
7341
7341
  let c = i;
7342
- let dc = pow(x - points2[i * 2], 2) + pow(y - points2[i * 2 + 1], 2);
7342
+ let dc = pow(x - points[i * 2], 2) + pow(y - points[i * 2 + 1], 2);
7343
7343
  const e0 = inedges[i];
7344
7344
  let e = e0;
7345
7345
  do {
7346
7346
  let t = triangles[e];
7347
- const dt = pow(x - points2[t * 2], 2) + pow(y - points2[t * 2 + 1], 2);
7347
+ const dt = pow(x - points[t * 2], 2) + pow(y - points[t * 2 + 1], 2);
7348
7348
  if (dt < dc) dc = dt, c = t;
7349
7349
  e = e % 3 === 2 ? e - 2 : e + 1;
7350
7350
  if (triangles[e] !== i) break;
@@ -7352,7 +7352,7 @@ var Delaunay = class _Delaunay {
7352
7352
  if (e === -1) {
7353
7353
  e = hull[(_hullIndex[i] + 1) % hull.length];
7354
7354
  if (e !== t) {
7355
- if (pow(x - points2[e * 2], 2) + pow(y - points2[e * 2 + 1], 2) < dc) return e;
7355
+ if (pow(x - points[e * 2], 2) + pow(y - points[e * 2 + 1], 2) < dc) return e;
7356
7356
  }
7357
7357
  break;
7358
7358
  }
@@ -7361,14 +7361,14 @@ var Delaunay = class _Delaunay {
7361
7361
  }
7362
7362
  render(context) {
7363
7363
  const buffer = context == null ? context = new Path() : void 0;
7364
- const { points: points2, halfedges, triangles } = this;
7364
+ const { points, halfedges, triangles } = this;
7365
7365
  for (let i = 0, n = halfedges.length; i < n; ++i) {
7366
7366
  const j = halfedges[i];
7367
7367
  if (j < i) continue;
7368
7368
  const ti = triangles[i] * 2;
7369
7369
  const tj = triangles[j] * 2;
7370
- context.moveTo(points2[ti], points2[ti + 1]);
7371
- context.lineTo(points2[tj], points2[tj + 1]);
7370
+ context.moveTo(points[ti], points[ti + 1]);
7371
+ context.lineTo(points[tj], points[tj + 1]);
7372
7372
  }
7373
7373
  this.renderHull(context);
7374
7374
  return buffer && buffer.value();
@@ -7377,9 +7377,9 @@ var Delaunay = class _Delaunay {
7377
7377
  if (r === void 0 && (!context || typeof context.moveTo !== "function")) r = context, context = null;
7378
7378
  r = r == void 0 ? 2 : +r;
7379
7379
  const buffer = context == null ? context = new Path() : void 0;
7380
- const { points: points2 } = this;
7381
- for (let i = 0, n = points2.length; i < n; i += 2) {
7382
- const x = points2[i], y = points2[i + 1];
7380
+ const { points } = this;
7381
+ for (let i = 0, n = points.length; i < n; i += 2) {
7382
+ const x = points[i], y = points[i + 1];
7383
7383
  context.moveTo(x + r, y);
7384
7384
  context.arc(x, y, r, 0, tau);
7385
7385
  }
@@ -7387,12 +7387,12 @@ var Delaunay = class _Delaunay {
7387
7387
  }
7388
7388
  renderHull(context) {
7389
7389
  const buffer = context == null ? context = new Path() : void 0;
7390
- const { hull, points: points2 } = this;
7390
+ const { hull, points } = this;
7391
7391
  const h = hull[0] * 2, n = hull.length;
7392
- context.moveTo(points2[h], points2[h + 1]);
7392
+ context.moveTo(points[h], points[h + 1]);
7393
7393
  for (let i = 1; i < n; ++i) {
7394
7394
  const h2 = 2 * hull[i];
7395
- context.lineTo(points2[h2], points2[h2 + 1]);
7395
+ context.lineTo(points[h2], points[h2 + 1]);
7396
7396
  }
7397
7397
  context.closePath();
7398
7398
  return buffer && buffer.value();
@@ -7404,13 +7404,13 @@ var Delaunay = class _Delaunay {
7404
7404
  }
7405
7405
  renderTriangle(i, context) {
7406
7406
  const buffer = context == null ? context = new Path() : void 0;
7407
- const { points: points2, triangles } = this;
7407
+ const { points, triangles } = this;
7408
7408
  const t0 = triangles[i *= 3] * 2;
7409
7409
  const t1 = triangles[i + 1] * 2;
7410
7410
  const t2 = triangles[i + 2] * 2;
7411
- context.moveTo(points2[t0], points2[t0 + 1]);
7412
- context.lineTo(points2[t1], points2[t1 + 1]);
7413
- context.lineTo(points2[t2], points2[t2 + 1]);
7411
+ context.moveTo(points[t0], points[t0 + 1]);
7412
+ context.lineTo(points[t1], points[t1 + 1]);
7413
+ context.lineTo(points[t2], points[t2 + 1]);
7414
7414
  context.closePath();
7415
7415
  return buffer && buffer.value();
7416
7416
  }
@@ -7426,21 +7426,21 @@ var Delaunay = class _Delaunay {
7426
7426
  return polygon2.value();
7427
7427
  }
7428
7428
  };
7429
- function flatArray(points2, fx, fy, that) {
7430
- const n = points2.length;
7429
+ function flatArray(points, fx, fy, that) {
7430
+ const n = points.length;
7431
7431
  const array = new Float64Array(n * 2);
7432
7432
  for (let i = 0; i < n; ++i) {
7433
- const p = points2[i];
7434
- array[i * 2] = fx.call(that, p, i, points2);
7435
- array[i * 2 + 1] = fy.call(that, p, i, points2);
7433
+ const p = points[i];
7434
+ array[i * 2] = fx.call(that, p, i, points);
7435
+ array[i * 2 + 1] = fy.call(that, p, i, points);
7436
7436
  }
7437
7437
  return array;
7438
7438
  }
7439
- function* flatIterable(points2, fx, fy, that) {
7439
+ function* flatIterable(points, fx, fy, that) {
7440
7440
  let i = 0;
7441
- for (const p of points2) {
7442
- yield fx.call(that, p, i, points2);
7443
- yield fy.call(that, p, i, points2);
7441
+ for (const p of points) {
7442
+ yield fx.call(that, p, i, points);
7443
+ yield fy.call(that, p, i, points);
7444
7444
  ++i;
7445
7445
  }
7446
7446
  }
@@ -7466,12 +7466,12 @@ function addAdj(adj, i, j) {
7466
7466
  }
7467
7467
  arr.push(j);
7468
7468
  }
7469
- function computeContour(points2) {
7470
- if (!points2 || points2.length < 3) return [];
7469
+ function computeContour(points) {
7470
+ if (!points || points.length < 3) return [];
7471
7471
  const seen = /* @__PURE__ */ new Set();
7472
7472
  const uniq = [];
7473
- for (let i = 0; i < points2.length; i++) {
7474
- const p = points2[i];
7473
+ for (let i = 0; i < points.length; i++) {
7474
+ const p = points[i];
7475
7475
  const k = `${p[0]}_${p[1]}`;
7476
7476
  if (!seen.has(k)) {
7477
7477
  seen.add(k);
@@ -7927,14 +7927,14 @@ function geomReduce(geojson, callback, initialValue) {
7927
7927
  var import_concaveman = __toESM(require_concaveman(), 1);
7928
7928
  function convex(geojson, options = {}) {
7929
7929
  options.concavity = options.concavity || Infinity;
7930
- const points2 = [];
7930
+ const points = [];
7931
7931
  coordEach(geojson, (coord) => {
7932
- points2.push([coord[0], coord[1]]);
7932
+ points.push([coord[0], coord[1]]);
7933
7933
  });
7934
- if (!points2.length) {
7934
+ if (!points.length) {
7935
7935
  return null;
7936
7936
  }
7937
- const convexHull = (0, import_concaveman.default)(points2, options.concavity);
7937
+ const convexHull = (0, import_concaveman.default)(points, options.concavity);
7938
7938
  if (convexHull.length > 3) {
7939
7939
  return polygon([convexHull]);
7940
7940
  }
@@ -8385,9 +8385,9 @@ function distance(p1, p2) {
8385
8385
  const dy = p2[1] - p1[1];
8386
8386
  return Math.sqrt(dx * dx + dy * dy);
8387
8387
  }
8388
- function getCenter(points2) {
8388
+ function getCenter(points) {
8389
8389
  let minX = Infinity, maxX = -Infinity, minY = Infinity, maxY = -Infinity;
8390
- for (const [x, y] of points2) {
8390
+ for (const [x, y] of points) {
8391
8391
  if (x < minX) minX = x;
8392
8392
  if (x > maxX) maxX = x;
8393
8393
  if (y < minY) minY = y;
@@ -8534,14 +8534,14 @@ function calculateClosePointRatioWithGrid2(pointsA, pointsB, threshold = 5e-3, m
8534
8534
  function isNumber2(num) {
8535
8535
  return !isNaN(num) && num !== null && !Array.isArray(num);
8536
8536
  }
8537
- function calculateClosePointWithOBB(points2, box, maxCalculate = 0.5) {
8537
+ function calculateClosePointWithOBB(points, box, maxCalculate = 0.5) {
8538
8538
  let closePointsCount = 0;
8539
8539
  let calculate = 0;
8540
- for (const point2 of points2) {
8540
+ for (const point2 of points) {
8541
8541
  const inside = box.containsPoint(point2);
8542
8542
  if (inside) {
8543
8543
  closePointsCount++;
8544
- calculate = closePointsCount / points2.length;
8544
+ calculate = closePointsCount / points.length;
8545
8545
  if (calculate > maxCalculate) {
8546
8546
  break;
8547
8547
  }
@@ -8577,32 +8577,32 @@ function compareBoxVolume(box1, box2) {
8577
8577
  return 0;
8578
8578
  }
8579
8579
  }
8580
- function containsObbPoints(obb, points2) {
8580
+ function containsObbPoints(obb, points) {
8581
8581
  let contains = true;
8582
- for (let i = 0; i < points2.length; i++) {
8583
- if (!obb.containsPoint(points2[i])) {
8582
+ for (let i = 0; i < points.length; i++) {
8583
+ if (!obb.containsPoint(points[i])) {
8584
8584
  contains = false;
8585
8585
  break;
8586
8586
  }
8587
8587
  }
8588
8588
  return contains;
8589
8589
  }
8590
- function getCenterAndPointHeight(points2) {
8591
- if (points2.length === 0)
8590
+ function getCenterAndPointHeight(points) {
8591
+ if (points.length === 0)
8592
8592
  return { x: 0, y: 0, z: 0, h: 0 };
8593
8593
  let x = 0;
8594
8594
  let y = 0;
8595
8595
  let maxz = -Infinity;
8596
8596
  let minz = Infinity;
8597
- for (const p of points2) {
8597
+ for (const p of points) {
8598
8598
  x += p.x;
8599
8599
  y += p.y;
8600
8600
  maxz = Math.max(maxz, p.z);
8601
8601
  minz = Math.min(minz, p.z);
8602
8602
  }
8603
8603
  return {
8604
- x: x / points2.length,
8605
- y: y / points2.length,
8604
+ x: x / points.length,
8605
+ y: y / points.length,
8606
8606
  z: 0,
8607
8607
  maxz,
8608
8608
  minz,
@@ -8635,19 +8635,19 @@ var drawStaircase = (pcdPointsArr, scene) => {
8635
8635
  side: THREE8.DoubleSide
8636
8636
  });
8637
8637
  for (let i = 0; i < pcdPointsArr.length; i++) {
8638
- const points2 = [];
8638
+ const points = [];
8639
8639
  for (let j = 0; j < pcdPointsArr[i].path.length; j++) {
8640
- points2.push(new THREE8.Vector3(
8640
+ points.push(new THREE8.Vector3(
8641
8641
  pcdPointsArr[i].path[j][0],
8642
8642
  pcdPointsArr[i].path[j][1],
8643
8643
  0
8644
8644
  ));
8645
8645
  }
8646
- if (points2.length == 0)
8646
+ if (points.length == 0)
8647
8647
  continue;
8648
8648
  pointCloudGroup.add(pcdPointsArr[i].obb.getBoxEdge());
8649
8649
  const geometry3 = new THREE8.BufferGeometry();
8650
- geometry3.setFromPoints(points2);
8650
+ geometry3.setFromPoints(points);
8651
8651
  const hex = "green";
8652
8652
  const _lineMaterial = new THREE8.LineBasicMaterial({ color: hex, depthTest: false, depthWrite: false });
8653
8653
  const line2 = new THREE8.Line(geometry3, _lineMaterial);
@@ -8697,7 +8697,7 @@ var getMergeMeaning = (allProjectionResults, averagePz2, pointCloudCluster = nul
8697
8697
  const pcdPointsArr = [];
8698
8698
  const mapMaxSortFloor = /* @__PURE__ */ new Map();
8699
8699
  for (let i = 0; i < allProjectionResults.length; i++) {
8700
- let points2 = allProjectionResults[i].points.map((p) => [p.x, p.y]);
8700
+ let points = allProjectionResults[i].points.map((p) => [p.x, p.y]);
8701
8701
  let obj_id = allProjectionResults[i].obj_id;
8702
8702
  obj_id = obj_id.replace(/calcony railing/g, "balcony railing").replace(/glass balcony railing/g, "balcony railing").replace(/metal balcony railing/g, "balcony railing").replace(/temporary construction guardrail/g, "balcony railing").replace(/the floor of the house/g, "floor").replace(/the outdoor floor/g, "floor").replace(/roof/g, "Ceiling");
8703
8703
  const category = obj_id.split("_").slice(1, 3).join("_").split(".")[0].split("_")[0];
@@ -8748,8 +8748,8 @@ var getMergeMeaning = (allProjectionResults, averagePz2, pointCloudCluster = nul
8748
8748
  let mostFrequentEntry = [...mapSortPoint.entries()].reduce(
8749
8749
  (max, cur) => cur[1].num > max[1].num ? cur : max
8750
8750
  );
8751
- points2 = [];
8752
- points2 = mostFrequentEntry[1].points.map((p) => [p.x, p.y]);
8751
+ points = [];
8752
+ points = mostFrequentEntry[1].points.map((p) => [p.x, p.y]);
8753
8753
  threePoints = [];
8754
8754
  threePoints = mostFrequentEntry[1].points.map((p) => new THREE8.Vector3(p.x, p.y, p.z));
8755
8755
  floorZ = mostFrequentEntry[0];
@@ -8757,7 +8757,7 @@ var getMergeMeaning = (allProjectionResults, averagePz2, pointCloudCluster = nul
8757
8757
  const centerData = getCenterAndPointHeight(threePoints);
8758
8758
  const data = {
8759
8759
  points: threePoints,
8760
- path: computeContour(points2),
8760
+ path: computeContour(points),
8761
8761
  h: centerData.h,
8762
8762
  minz: centerData.minz,
8763
8763
  maxz: centerData.maxz,
@@ -9224,15 +9224,15 @@ var getMergeMeaning = (allProjectionResults, averagePz2, pointCloudCluster = nul
9224
9224
  let newArray = [];
9225
9225
  for (let j = 0; j < array.length; j++) {
9226
9226
  if (delArray.has(j)) continue;
9227
- let points2 = array[j].points;
9227
+ let points = array[j].points;
9228
9228
  let obj_id = array[j].obj_id;
9229
9229
  let type2 = array[j].type;
9230
9230
  let averagePz3 = array[j].averagePz;
9231
9231
  let positionArr = array[j].positionArr;
9232
9232
  let isStaircaseBalconyRailing = array[j].isStaircaseBalconyRailing;
9233
- if (points2.length < 50)
9233
+ if (points.length < 50)
9234
9234
  continue;
9235
- let clusterResult = pointCloudCluster([points2], {
9235
+ let clusterResult = pointCloudCluster([points], {
9236
9236
  tolerance: tolerancePointCloudCluster,
9237
9237
  minClusterSize: 50,
9238
9238
  maxClusterSize: 1e7,
@@ -9242,7 +9242,7 @@ var getMergeMeaning = (allProjectionResults, averagePz2, pointCloudCluster = nul
9242
9242
  if (clusterResult.length > 0 && clusterResult[0].length > 1) {
9243
9243
  for (const cluster of clusterResult[0]) {
9244
9244
  if (cluster.length < 50) continue;
9245
- const newOriginalPoints = cluster.map((i2) => points2[i2]);
9245
+ const newOriginalPoints = cluster.map((i2) => points[i2]);
9246
9246
  const centerData = getCenterAndPointHeight(newOriginalPoints);
9247
9247
  let pathPoints = newOriginalPoints.map((p) => [p.x, p.y]);
9248
9248
  const data = {
@@ -9302,7 +9302,7 @@ var getMergeFloorMeaning = (allProjectionResults) => {
9302
9302
  const pcdPointsArr = [];
9303
9303
  const mapMaxSortFloor = /* @__PURE__ */ new Map();
9304
9304
  for (let i = 0; i < allProjectionResults.length; i++) {
9305
- let points2 = allProjectionResults[i].points.map((p) => [p.x, p.y]);
9305
+ let points = allProjectionResults[i].points.map((p) => [p.x, p.y]);
9306
9306
  let obj_id = allProjectionResults[i].obj_id;
9307
9307
  obj_id = obj_id.replace(/the floor of the house/g, "floor").replace(/the outdoor floor/g, "floor");
9308
9308
  const category = obj_id.split("_").slice(1, 3).join("_").split(".")[0].split("_")[0];
@@ -9337,8 +9337,8 @@ var getMergeFloorMeaning = (allProjectionResults) => {
9337
9337
  let mostFrequentEntry = [...mapSortPoint.entries()].reduce(
9338
9338
  (max, cur) => cur[1].num > max[1].num ? cur : max
9339
9339
  );
9340
- points2 = [];
9341
- points2 = mostFrequentEntry[1].points.map((p) => [p.x, p.y]);
9340
+ points = [];
9341
+ points = mostFrequentEntry[1].points.map((p) => [p.x, p.y]);
9342
9342
  threePoints = [];
9343
9343
  threePoints = mostFrequentEntry[1].points.map((p) => new THREE8.Vector3(p.x, p.y, p.z));
9344
9344
  floorZ = mostFrequentEntry[0];
@@ -9346,7 +9346,7 @@ var getMergeFloorMeaning = (allProjectionResults) => {
9346
9346
  const centerData = getCenterAndPointHeight(threePoints);
9347
9347
  const data = {
9348
9348
  points: threePoints,
9349
- path: computeContour(points2),
9349
+ path: computeContour(points),
9350
9350
  h: centerData.h,
9351
9351
  minz: centerData.minz,
9352
9352
  maxz: centerData.maxz,
@@ -9482,7 +9482,7 @@ var getStaircase = (allProjectionResults, scene) => {
9482
9482
  let pcdPointsArr = [];
9483
9483
  const floorAllProjectionResults = splitFloorProjectsResults[i];
9484
9484
  for (let i2 = 0; i2 < floorAllProjectionResults.length; i2++) {
9485
- let points2 = floorAllProjectionResults[i2].points.map((p) => [p.x, p.y]);
9485
+ let points = floorAllProjectionResults[i2].points.map((p) => [p.x, p.y]);
9486
9486
  let obj_id = floorAllProjectionResults[i2].obj_id;
9487
9487
  obj_id = obj_id.replace(/the floor of the house/g, "floor").replace(/the outdoor floor/g, "floor").replace(/calcony railing/g, "balcony railing").replace(/glass balcony railing/g, "balcony railing").replace(/metal balcony railing/g, "balcony railing").replace(/temporary construction guardrail/g, "balcony railing");
9488
9488
  const category = obj_id.split("_").slice(1, 3).join("_").split(".")[0].split("_")[0];
@@ -9518,7 +9518,7 @@ var getStaircase = (allProjectionResults, scene) => {
9518
9518
  const centerData = getCenterAndPointHeight(threePoints);
9519
9519
  const data = {
9520
9520
  points: threePoints,
9521
- path: computeContour(points2),
9521
+ path: computeContour(points),
9522
9522
  h: centerData.h,
9523
9523
  minz: centerData.minz,
9524
9524
  maxz: centerData.maxz,
@@ -9759,7 +9759,7 @@ var getStaircase = (allProjectionResults, scene) => {
9759
9759
  let minDist = 0.2;
9760
9760
  for (let i = 0; i < StaircaseArray.length; i++) {
9761
9761
  const size = StaircaseArray[i].obb.halfSize.clone().multiplyScalar(2);
9762
- const points2 = StaircaseArray[i].points;
9762
+ const points = StaircaseArray[i].points;
9763
9763
  let width = size.x;
9764
9764
  let length2 = size.y;
9765
9765
  let height = size.z;
@@ -9785,31 +9785,31 @@ var getStaircase = (allProjectionResults, scene) => {
9785
9785
  let nearLine6PtArray = [];
9786
9786
  let nearLine7PtArray = [];
9787
9787
  let nearLine8PtArray = [];
9788
- for (let j = 0; j < points2.length; j++) {
9789
- let pt1 = line1.closestPointToPoint(points2[j], true, new THREE8.Vector3());
9790
- let pt2 = line2.closestPointToPoint(points2[j], true, new THREE8.Vector3());
9791
- let pt3 = line3.closestPointToPoint(points2[j], true, new THREE8.Vector3());
9792
- let pt4 = line4.closestPointToPoint(points2[j], true, new THREE8.Vector3());
9793
- let pt5 = line5.closestPointToPoint(points2[j], true, new THREE8.Vector3());
9794
- let pt6 = line6.closestPointToPoint(points2[j], true, new THREE8.Vector3());
9795
- let pt7 = line7.closestPointToPoint(points2[j], true, new THREE8.Vector3());
9796
- let pt8 = line8.closestPointToPoint(points2[j], true, new THREE8.Vector3());
9797
- if (pt1.distanceTo(points2[j]) < minDist)
9798
- nearLine1PtArray.push(points2[j]);
9799
- if (pt2.distanceTo(points2[j]) < minDist)
9800
- nearLine2PtArray.push(points2[j]);
9801
- if (pt3.distanceTo(points2[j]) < minDist)
9802
- nearLine3PtArray.push(points2[j]);
9803
- if (pt4.distanceTo(points2[j]) < minDist)
9804
- nearLine4PtArray.push(points2[j]);
9805
- if (pt5.distanceTo(points2[j]) < minDist)
9806
- nearLine5PtArray.push(points2[j]);
9807
- if (pt6.distanceTo(points2[j]) < minDist)
9808
- nearLine6PtArray.push(points2[j]);
9809
- if (pt7.distanceTo(points2[j]) < minDist)
9810
- nearLine7PtArray.push(points2[j]);
9811
- if (pt8.distanceTo(points2[j]) < minDist)
9812
- nearLine8PtArray.push(points2[j]);
9788
+ for (let j = 0; j < points.length; j++) {
9789
+ let pt1 = line1.closestPointToPoint(points[j], true, new THREE8.Vector3());
9790
+ let pt2 = line2.closestPointToPoint(points[j], true, new THREE8.Vector3());
9791
+ let pt3 = line3.closestPointToPoint(points[j], true, new THREE8.Vector3());
9792
+ let pt4 = line4.closestPointToPoint(points[j], true, new THREE8.Vector3());
9793
+ let pt5 = line5.closestPointToPoint(points[j], true, new THREE8.Vector3());
9794
+ let pt6 = line6.closestPointToPoint(points[j], true, new THREE8.Vector3());
9795
+ let pt7 = line7.closestPointToPoint(points[j], true, new THREE8.Vector3());
9796
+ let pt8 = line8.closestPointToPoint(points[j], true, new THREE8.Vector3());
9797
+ if (pt1.distanceTo(points[j]) < minDist)
9798
+ nearLine1PtArray.push(points[j]);
9799
+ if (pt2.distanceTo(points[j]) < minDist)
9800
+ nearLine2PtArray.push(points[j]);
9801
+ if (pt3.distanceTo(points[j]) < minDist)
9802
+ nearLine3PtArray.push(points[j]);
9803
+ if (pt4.distanceTo(points[j]) < minDist)
9804
+ nearLine4PtArray.push(points[j]);
9805
+ if (pt5.distanceTo(points[j]) < minDist)
9806
+ nearLine5PtArray.push(points[j]);
9807
+ if (pt6.distanceTo(points[j]) < minDist)
9808
+ nearLine6PtArray.push(points[j]);
9809
+ if (pt7.distanceTo(points[j]) < minDist)
9810
+ nearLine7PtArray.push(points[j]);
9811
+ if (pt8.distanceTo(points[j]) < minDist)
9812
+ nearLine8PtArray.push(points[j]);
9813
9813
  }
9814
9814
  let len1 = obbPoints[0].distanceTo(obbPoints[1]);
9815
9815
  let len2 = obbPoints[1].distanceTo(obbPoints[2]);
@@ -10492,7 +10492,7 @@ function filterPointSetByMainDirection(inputPoints, options = {}) {
10492
10492
  const sideY = dirX;
10493
10493
  let minT = Infinity;
10494
10494
  let maxT = -Infinity;
10495
- const points2 = rawPoints.map((p) => {
10495
+ const points = rawPoints.map((p) => {
10496
10496
  const dx = p.x - meanX;
10497
10497
  const dy = p.y - meanY;
10498
10498
  const t = dx * dirX + dy * dirY;
@@ -10508,7 +10508,7 @@ function filterPointSetByMainDirection(inputPoints, options = {}) {
10508
10508
  const totalT = maxT - minT || 1;
10509
10509
  const binSize = totalT / binCount;
10510
10510
  const bins = /* @__PURE__ */ new Map();
10511
- for (const p of points2) {
10511
+ for (const p of points) {
10512
10512
  let bin = Math.floor((p.t - minT) / binSize);
10513
10513
  if (bin < 0) bin = 0;
10514
10514
  if (bin >= binCount) bin = binCount - 1;
@@ -10555,7 +10555,7 @@ function filterPointSetByMainDirection(inputPoints, options = {}) {
10555
10555
  }
10556
10556
  const keep = [];
10557
10557
  const removed = [];
10558
- for (const p of points2) {
10558
+ for (const p of points) {
10559
10559
  let bin = Math.floor((p.t - minT) / binSize);
10560
10560
  if (bin < 0) bin = 0;
10561
10561
  if (bin >= binCount) bin = binCount - 1;
@@ -10599,10 +10599,10 @@ function medianSorted(arr) {
10599
10599
  }
10600
10600
  return arr[mid];
10601
10601
  }
10602
- function buildPointGrid(points2, cellSize) {
10602
+ function buildPointGrid(points, cellSize) {
10603
10603
  const grid = /* @__PURE__ */ new Map();
10604
- for (let i = 0; i < points2.length; i++) {
10605
- const p = points2[i];
10604
+ for (let i = 0; i < points.length; i++) {
10605
+ const p = points[i];
10606
10606
  const ix = Math.floor(p.x / cellSize);
10607
10607
  const iy = Math.floor(p.y / cellSize);
10608
10608
  const iz = Math.floor(p.z / cellSize);
@@ -10614,8 +10614,8 @@ function buildPointGrid(points2, cellSize) {
10614
10614
  }
10615
10615
  return grid;
10616
10616
  }
10617
- function findPointNeighbors(points2, grid, pointIndex, radius, radiusSq) {
10618
- const p = points2[pointIndex];
10617
+ function findPointNeighbors(points, grid, pointIndex, radius, radiusSq) {
10618
+ const p = points[pointIndex];
10619
10619
  const ix = Math.floor(p.x / radius);
10620
10620
  const iy = Math.floor(p.y / radius);
10621
10621
  const iz = Math.floor(p.z / radius);
@@ -10628,7 +10628,7 @@ function findPointNeighbors(points2, grid, pointIndex, radius, radiusSq) {
10628
10628
  if (!list) continue;
10629
10629
  for (const candidateIndex of list) {
10630
10630
  if (candidateIndex === pointIndex) continue;
10631
- const q = points2[candidateIndex];
10631
+ const q = points[candidateIndex];
10632
10632
  const ddx = p.x - q.x;
10633
10633
  const ddy = p.y - q.y;
10634
10634
  const ddz = p.z - q.z;
@@ -10674,18 +10674,18 @@ function removeSmallClustersKeepInfo(inputPoints, options = {}) {
10674
10674
  const {
10675
10675
  radius = 0.35
10676
10676
  } = options;
10677
- const points2 = inputPoints.map((p, index) => ({
10677
+ const points = inputPoints.map((p, index) => ({
10678
10678
  index,
10679
10679
  x: p.x,
10680
10680
  y: p.y,
10681
10681
  z: p.z,
10682
10682
  raw: p
10683
10683
  }));
10684
- const grid = buildPointGrid(points2, radius);
10684
+ const grid = buildPointGrid(points, radius);
10685
10685
  const radiusSq = radius * radius;
10686
- const visited = new Array(points2.length).fill(false);
10686
+ const visited = new Array(points.length).fill(false);
10687
10687
  const clusters = [];
10688
- for (let i = 0; i < points2.length; i++) {
10688
+ for (let i = 0; i < points.length; i++) {
10689
10689
  if (visited[i]) continue;
10690
10690
  const cluster = [];
10691
10691
  const queue = [i];
@@ -10694,7 +10694,7 @@ function removeSmallClustersKeepInfo(inputPoints, options = {}) {
10694
10694
  const currentIndex = queue.shift();
10695
10695
  cluster.push(currentIndex);
10696
10696
  const neighbors = findPointNeighbors(
10697
- points2,
10697
+ points,
10698
10698
  grid,
10699
10699
  currentIndex,
10700
10700
  radius,
@@ -10710,7 +10710,7 @@ function removeSmallClustersKeepInfo(inputPoints, options = {}) {
10710
10710
  clusters.push(cluster);
10711
10711
  }
10712
10712
  return {
10713
- points: points2,
10713
+ points,
10714
10714
  clusters
10715
10715
  };
10716
10716
  }
@@ -10755,8 +10755,8 @@ function obbContainsPoint(obb, point2, epsilon3 = 1e-6) {
10755
10755
  }
10756
10756
 
10757
10757
  // src/utils/clusert.mjs
10758
- function alphaForTriangle(points2, ia, ib, ic) {
10759
- const xZero = points2[ia][0] === 0 || points2[ib][0] === 0 || points2[ic][0] === 0;
10758
+ function alphaForTriangle(points, ia, ib, ic) {
10759
+ const xZero = points[ia][0] === 0 || points[ib][0] === 0 || points[ic][0] === 0;
10760
10760
  return 1 + (xZero ? 1 : 0);
10761
10761
  }
10762
10762
  function circumradius2(ax, ay, bx, by, cx, cy) {
@@ -10767,11 +10767,11 @@ function circumradius2(ax, ay, bx, by, cx, cy) {
10767
10767
  if (area2 === 0) return Infinity;
10768
10768
  return a * b * c / (4 * area2);
10769
10769
  }
10770
- function computeContour2(points2) {
10771
- if (!points2 || points2.length < 3) return [];
10770
+ function computeContour2(points) {
10771
+ if (!points || points.length < 3) return [];
10772
10772
  const seen = /* @__PURE__ */ new Set();
10773
10773
  const uniq = [];
10774
- for (const p of points2) {
10774
+ for (const p of points) {
10775
10775
  const k = `${p[0]}_${p[1]}`;
10776
10776
  if (!seen.has(k)) {
10777
10777
  seen.add(k);
@@ -10863,28 +10863,28 @@ var getFlatSlabData = (lines, runDataList, pointCloudCluster = null) => {
10863
10863
  let maxPointsNum = 0;
10864
10864
  let maxPointsZ = 0;
10865
10865
  for (const line2 of lines) {
10866
- let points2 = line2[1].points;
10867
- if (points2.length < 30) continue;
10866
+ let points = line2[1].points;
10867
+ if (points.length < 30) continue;
10868
10868
  let mapSortPoint = /* @__PURE__ */ new Map();
10869
- for (let c = 0; c < points2.length; c++) {
10870
- let z = points2[c].z;
10869
+ for (let c = 0; c < points.length; c++) {
10870
+ let z = points[c].z;
10871
10871
  z = Math.floor(z * 10) / 10;
10872
10872
  if (mapSortPoint.has(z)) {
10873
10873
  const item = mapSortPoint.get(z);
10874
10874
  item.num += 1;
10875
- item.points.push(points2[c]);
10875
+ item.points.push(points[c]);
10876
10876
  mapSortPoint.set(z, item);
10877
10877
  } else {
10878
- mapSortPoint.set(z, { num: 1, points: [points2[c]] });
10878
+ mapSortPoint.set(z, { num: 1, points: [points[c]] });
10879
10879
  }
10880
10880
  }
10881
10881
  let mostFrequentEntry = [...mapSortPoint.entries()].reduce(
10882
10882
  (max, cur) => cur[1].num > max[1].num ? cur : max
10883
10883
  );
10884
- points2 = mostFrequentEntry[1].points.map((p) => new THREE9.Vector3(p.x, p.y, p.z));
10884
+ points = mostFrequentEntry[1].points.map((p) => new THREE9.Vector3(p.x, p.y, p.z));
10885
10885
  let newPoints = [];
10886
10886
  if (pointCloudCluster != null) {
10887
- let clusterResult = pointCloudCluster([points2], {
10887
+ let clusterResult = pointCloudCluster([points], {
10888
10888
  tolerance: 0.1,
10889
10889
  minClusterSize: 30,
10890
10890
  maxClusterSize: 1e7,
@@ -10893,13 +10893,13 @@ var getFlatSlabData = (lines, runDataList, pointCloudCluster = null) => {
10893
10893
  if (clusterResult.length > 0) {
10894
10894
  for (const cluster of clusterResult[0]) {
10895
10895
  if (cluster.length < 50) continue;
10896
- const newOriginalPoints = cluster.map((i) => points2[i]);
10896
+ const newOriginalPoints = cluster.map((i) => points[i]);
10897
10897
  newPoints.push(newOriginalPoints);
10898
10898
  }
10899
10899
  } else
10900
- newPoints.push(points2);
10900
+ newPoints.push(points);
10901
10901
  } else
10902
- newPoints.push(points2);
10902
+ newPoints.push(points);
10903
10903
  for (let u4 = 0; u4 < newPoints.length; u4++) {
10904
10904
  let { minZ, maxZ, averagePz: averagePz2 } = getPointsMinAndMax(newPoints[u4]);
10905
10905
  const height = maxZ - minZ;
@@ -10972,10 +10972,10 @@ var getObliqueSlabData = (lines, runDataList, pointCloudCluster = null) => {
10972
10972
  }
10973
10973
  const averageZ = totalZ / (runDataList.length - 1) + 0.3;
10974
10974
  for (let i = 0; i < lines.length; i++) {
10975
- let points2 = lines[i][1].points;
10975
+ let points = lines[i][1].points;
10976
10976
  let newPoints = [];
10977
10977
  if (pointCloudCluster != null) {
10978
- let clusterResult = pointCloudCluster([points2], {
10978
+ let clusterResult = pointCloudCluster([points], {
10979
10979
  tolerance: 0.2,
10980
10980
  minClusterSize: 30,
10981
10981
  maxClusterSize: 1e7,
@@ -10984,13 +10984,13 @@ var getObliqueSlabData = (lines, runDataList, pointCloudCluster = null) => {
10984
10984
  if (clusterResult.length > 0) {
10985
10985
  for (const cluster of clusterResult[0]) {
10986
10986
  if (cluster.length < 50) continue;
10987
- const newOriginalPoints = cluster.map((i2) => points2[i2]);
10987
+ const newOriginalPoints = cluster.map((i2) => points[i2]);
10988
10988
  newPoints.push(newOriginalPoints);
10989
10989
  }
10990
10990
  } else
10991
- newPoints.push(points2);
10991
+ newPoints.push(points);
10992
10992
  } else
10993
- newPoints.push(points2);
10993
+ newPoints.push(points);
10994
10994
  if (newPoints.length == 0)
10995
10995
  continue;
10996
10996
  for (let x = 0; x < newPoints.length; x++) {
@@ -11041,10 +11041,10 @@ var getObliqueSlabData = (lines, runDataList, pointCloudCluster = null) => {
11041
11041
  }
11042
11042
  slabDatas = [];
11043
11043
  for (let i = 0; i < newSlabDatas.length; i++) {
11044
- let points2 = newSlabDatas[i].points;
11044
+ let points = newSlabDatas[i].points;
11045
11045
  let newPoints = [];
11046
11046
  if (pointCloudCluster != null) {
11047
- let clusterResult = pointCloudCluster([points2], {
11047
+ let clusterResult = pointCloudCluster([points], {
11048
11048
  tolerance: 0.2,
11049
11049
  minClusterSize: 30,
11050
11050
  maxClusterSize: 1e7,
@@ -11053,13 +11053,13 @@ var getObliqueSlabData = (lines, runDataList, pointCloudCluster = null) => {
11053
11053
  if (clusterResult.length > 0) {
11054
11054
  for (const cluster of clusterResult[0]) {
11055
11055
  if (cluster.length < 50) continue;
11056
- const newOriginalPoints = cluster.map((i2) => points2[i2]);
11056
+ const newOriginalPoints = cluster.map((i2) => points[i2]);
11057
11057
  newPoints.push(newOriginalPoints);
11058
11058
  }
11059
11059
  } else
11060
- newPoints.push(points2);
11060
+ newPoints.push(points);
11061
11061
  } else
11062
- newPoints.push(points2);
11062
+ newPoints.push(points);
11063
11063
  if (newPoints.length == 0)
11064
11064
  continue;
11065
11065
  for (let x = 0; x < newPoints.length; x++) {
@@ -11082,15 +11082,15 @@ var getObliqueSlabData = (lines, runDataList, pointCloudCluster = null) => {
11082
11082
  }
11083
11083
  return slabDatas;
11084
11084
  };
11085
- function getPathZ(path3, points2) {
11085
+ function getPathZ(path3, points) {
11086
11086
  let pathPt = new THREE9.Vector3();
11087
- for (let i = 0; i < points2.length; i++) {
11087
+ for (let i = 0; i < points.length; i++) {
11088
11088
  for (let j = 0; j < path3.length; j++) {
11089
11089
  if (path3[j].length == 3)
11090
11090
  continue;
11091
- pathPt.set(path3[j][0], path3[j][1], points2[i].z);
11092
- if (pathPt.distanceTo(points2[i]) < 1e-3) {
11093
- path3[j].push(points2[i].z);
11091
+ pathPt.set(path3[j][0], path3[j][1], points[i].z);
11092
+ if (pathPt.distanceTo(points[i]) < 1e-3) {
11093
+ path3[j].push(points[i].z);
11094
11094
  break;
11095
11095
  }
11096
11096
  }
@@ -14817,14 +14817,14 @@ function pointToSegDist(px, pz, x1, z1, x2, z2) {
14817
14817
  const ez = pz - cz;
14818
14818
  return Math.sqrt(ex * ex + ez * ez);
14819
14819
  }
14820
- function polygonArea2(points2) {
14821
- if (points2.length < 3) return 0;
14820
+ function polygonArea2(points) {
14821
+ if (points.length < 3) return 0;
14822
14822
  let area2 = 0;
14823
- const n = points2.length;
14823
+ const n = points.length;
14824
14824
  for (let i = 0; i < n; i++) {
14825
14825
  const j = (i + 1) % n;
14826
- area2 += points2[i].x * points2[j].z;
14827
- area2 -= points2[j].x * points2[i].z;
14826
+ area2 += points[i].x * points[j].z;
14827
+ area2 -= points[j].x * points[i].z;
14828
14828
  }
14829
14829
  return Math.abs(area2) / 2;
14830
14830
  }
@@ -15401,23 +15401,23 @@ function rotatePoint(x, z, angle) {
15401
15401
  z: x * sin + z * cos
15402
15402
  };
15403
15403
  }
15404
- function calcTotalLength(points2) {
15404
+ function calcTotalLength(points) {
15405
15405
  let len = 0;
15406
- for (let i = 1; i < points2.length; i++) {
15407
- const dx = points2[i].x - points2[i - 1].x;
15408
- const dz = points2[i].z - points2[i - 1].z;
15406
+ for (let i = 1; i < points.length; i++) {
15407
+ const dx = points[i].x - points[i - 1].x;
15408
+ const dz = points[i].z - points[i - 1].z;
15409
15409
  len += Math.sqrt(dx * dx + dz * dz);
15410
15410
  }
15411
15411
  return len;
15412
15412
  }
15413
- function polygonArea3(points2) {
15414
- if (points2.length < 3) return 0;
15413
+ function polygonArea3(points) {
15414
+ if (points.length < 3) return 0;
15415
15415
  let area2 = 0;
15416
- const n = points2.length;
15416
+ const n = points.length;
15417
15417
  for (let i = 0; i < n; i++) {
15418
15418
  const j = (i + 1) % n;
15419
- area2 += points2[i].x * points2[j].z;
15420
- area2 -= points2[j].x * points2[i].z;
15419
+ area2 += points[i].x * points[j].z;
15420
+ area2 -= points[j].x * points[i].z;
15421
15421
  }
15422
15422
  return Math.abs(area2) / 2;
15423
15423
  }
@@ -15463,10 +15463,10 @@ function minDistBetweenPolylines(a, b) {
15463
15463
  }
15464
15464
 
15465
15465
  // src/wall-shape-classifier/point-cloud.ts
15466
- function buildDensityGrid(points2, cellSize) {
15466
+ function buildDensityGrid(points, cellSize) {
15467
15467
  const cells = /* @__PURE__ */ new Map();
15468
15468
  let minX = Infinity, maxX = -Infinity, minZ = Infinity, maxZ = -Infinity;
15469
- for (const p of points2) {
15469
+ for (const p of points) {
15470
15470
  const cx = Math.floor(p.x / cellSize);
15471
15471
  const cz = Math.floor(p.z / cellSize);
15472
15472
  const key = cx + "," + cz;
@@ -15640,22 +15640,22 @@ function extractBoundaryContour(component, cellSize) {
15640
15640
  }
15641
15641
  return result;
15642
15642
  }
15643
- function simplifyPolyline(points2, epsilon3) {
15644
- if (points2.length <= 2) return [...points2];
15643
+ function simplifyPolyline(points, epsilon3) {
15644
+ if (points.length <= 2) return [...points];
15645
15645
  let maxDist = 0;
15646
15646
  let maxIdx = 0;
15647
- const first = points2[0];
15648
- const last = points2[points2.length - 1];
15649
- for (let i = 1; i < points2.length - 1; i++) {
15650
- const d = distToSegment(points2[i].x, points2[i].z, first.x, first.z, last.x, last.z);
15647
+ const first = points[0];
15648
+ const last = points[points.length - 1];
15649
+ for (let i = 1; i < points.length - 1; i++) {
15650
+ const d = distToSegment(points[i].x, points[i].z, first.x, first.z, last.x, last.z);
15651
15651
  if (d > maxDist) {
15652
15652
  maxDist = d;
15653
15653
  maxIdx = i;
15654
15654
  }
15655
15655
  }
15656
15656
  if (maxDist > epsilon3) {
15657
- const left = simplifyPolyline(points2.slice(0, maxIdx + 1), epsilon3);
15658
- const right = simplifyPolyline(points2.slice(maxIdx), epsilon3);
15657
+ const left = simplifyPolyline(points.slice(0, maxIdx + 1), epsilon3);
15658
+ const right = simplifyPolyline(points.slice(maxIdx), epsilon3);
15659
15659
  return [...left.slice(0, -1), ...right];
15660
15660
  }
15661
15661
  return [first, last];
@@ -16854,10 +16854,10 @@ function emptyResult(rawLines, startTime) {
16854
16854
  }
16855
16855
 
16856
16856
  // src/wall-shape-classifier/point-cloud-filter.ts
16857
- function removeOutlierPoints(points2, cellSize, minNeighbors) {
16858
- if (!points2.length || minNeighbors <= 1) return points2;
16857
+ function removeOutlierPoints(points, cellSize, minNeighbors) {
16858
+ if (!points.length || minNeighbors <= 1) return points;
16859
16859
  const grid = /* @__PURE__ */ new Map();
16860
- for (const p of points2) {
16860
+ for (const p of points) {
16861
16861
  const gx = Math.floor(p.x / cellSize);
16862
16862
  const gy = Math.floor(p.y / cellSize);
16863
16863
  const key = `${gx},${gy}`;
@@ -16879,7 +16879,7 @@ function removeOutlierPoints(points2, cellSize, minNeighbors) {
16879
16879
  }
16880
16880
  const kept = [];
16881
16881
  let removed = 0;
16882
- for (const p of points2) {
16882
+ for (const p of points) {
16883
16883
  const gx = Math.floor(p.x / cellSize);
16884
16884
  const gy = Math.floor(p.y / cellSize);
16885
16885
  const key = `${gx},${gy}`;
@@ -16891,10 +16891,10 @@ function removeOutlierPoints(points2, cellSize, minNeighbors) {
16891
16891
  }
16892
16892
  return kept;
16893
16893
  }
16894
- function applyVoxelFilter(points2, voxelSize, minPointsPerVoxel) {
16895
- if (!points2.length || minPointsPerVoxel <= 1 || voxelSize <= 0) return points2;
16894
+ function applyVoxelFilter(points, voxelSize, minPointsPerVoxel) {
16895
+ if (!points.length || minPointsPerVoxel <= 1 || voxelSize <= 0) return points;
16896
16896
  const grid = /* @__PURE__ */ new Map();
16897
- for (const p of points2) {
16897
+ for (const p of points) {
16898
16898
  const ix = Math.floor(p.x / voxelSize);
16899
16899
  const iy = Math.floor(p.y / voxelSize);
16900
16900
  const iz = Math.floor(p.z / voxelSize);
@@ -16913,9 +16913,9 @@ function applyVoxelFilter(points2, voxelSize, minPointsPerVoxel) {
16913
16913
  }
16914
16914
  return kept;
16915
16915
  }
16916
- function voxelFilter(points2, voxelSize, minPointsPerVoxel) {
16917
- const r = applyVoxelFilter(points2, voxelSize, minPointsPerVoxel);
16918
- const removed = points2.length - r.length;
16916
+ function voxelFilter(points, voxelSize, minPointsPerVoxel) {
16917
+ const r = applyVoxelFilter(points, voxelSize, minPointsPerVoxel);
16918
+ const removed = points.length - r.length;
16919
16919
  return r;
16920
16920
  }
16921
16921
  function computeVoxelParams(data) {
@@ -17445,14 +17445,14 @@ function growPolylines(lines, connectDist, angleTolRad) {
17445
17445
  }
17446
17446
  return results;
17447
17447
  }
17448
- function computeTurnAngles(points2) {
17449
- if (points2.length < 3) return [];
17448
+ function computeTurnAngles(points) {
17449
+ if (points.length < 3) return [];
17450
17450
  const deltas = [];
17451
- for (let i = 1; i < points2.length - 1; i++) {
17452
- const dx1 = points2[i].x - points2[i - 1].x;
17453
- const dz1 = points2[i].z - points2[i - 1].z;
17454
- const dx2 = points2[i + 1].x - points2[i].x;
17455
- const dz2 = points2[i + 1].z - points2[i].z;
17451
+ for (let i = 1; i < points.length - 1; i++) {
17452
+ const dx1 = points[i].x - points[i - 1].x;
17453
+ const dz1 = points[i].z - points[i - 1].z;
17454
+ const dx2 = points[i + 1].x - points[i].x;
17455
+ const dz2 = points[i + 1].z - points[i].z;
17456
17456
  const angle1 = Math.atan2(dz1, dx1);
17457
17457
  const angle2 = Math.atan2(dz2, dx2);
17458
17458
  let delta = normalizeAngle(angle2 - angle1);
@@ -17460,45 +17460,45 @@ function computeTurnAngles(points2) {
17460
17460
  }
17461
17461
  return deltas;
17462
17462
  }
17463
- function classifyType(points2, minCurvePoints = 6) {
17464
- if (points2.length < 3) return "straight";
17465
- const first = points2[0];
17466
- const last = points2[points2.length - 1];
17463
+ function classifyType(points, minCurvePoints = 6) {
17464
+ if (points.length < 3) return "straight";
17465
+ const first = points[0];
17466
+ const last = points[points.length - 1];
17467
17467
  const dx = last.x - first.x;
17468
17468
  const dz = last.z - first.z;
17469
17469
  const chordLen = Math.sqrt(dx * dx + dz * dz);
17470
17470
  if (chordLen > 0.1) {
17471
17471
  let maxDev = 0;
17472
- for (const p of points2) {
17472
+ for (const p of points) {
17473
17473
  const d = distToSegment(p.x, p.z, first.x, first.z, last.x, last.z);
17474
17474
  if (d > maxDev) maxDev = d;
17475
17475
  }
17476
17476
  if (maxDev < 0.05) return "straight";
17477
17477
  }
17478
- const deltas = computeTurnAngles(points2);
17478
+ const deltas = computeTurnAngles(points);
17479
17479
  const totalBend = deltas.reduce((sum2, d) => sum2 + Math.abs(d), 0);
17480
17480
  if (totalBend < 0.1) return "straight";
17481
- if (points2.length < minCurvePoints) return "straight";
17481
+ if (points.length < minCurvePoints) return "straight";
17482
17482
  let signChanges = 0;
17483
17483
  for (let i = 0; i < deltas.length - 1; i++) {
17484
17484
  if (deltas[i] * deltas[i + 1] < 0) signChanges++;
17485
17485
  }
17486
17486
  return signChanges > 0 ? "S_curve" : "C_curve";
17487
17487
  }
17488
- function splitAtHardCorners(points2, thresholdDeg) {
17489
- if (points2.length < 3) return [points2];
17488
+ function splitAtHardCorners(points, thresholdDeg) {
17489
+ if (points.length < 3) return [points];
17490
17490
  const threshold = degToRad(thresholdDeg);
17491
- const deltas = computeTurnAngles(points2);
17491
+ const deltas = computeTurnAngles(points);
17492
17492
  const segments = [];
17493
17493
  let startIdx = 0;
17494
17494
  for (let i = 0; i < deltas.length; i++) {
17495
17495
  if (Math.abs(deltas[i]) > threshold) {
17496
- segments.push(points2.slice(startIdx, i + 2));
17496
+ segments.push(points.slice(startIdx, i + 2));
17497
17497
  startIdx = i + 1;
17498
17498
  }
17499
17499
  }
17500
- if (startIdx < points2.length - 1) {
17501
- segments.push(points2.slice(startIdx));
17500
+ if (startIdx < points.length - 1) {
17501
+ segments.push(points.slice(startIdx));
17502
17502
  }
17503
17503
  return segments;
17504
17504
  }