ris-framework 0.1.0-dev.7 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (655) hide show
  1. package/CHANGELOG.md +4 -1
  2. package/LICENSE +202 -21
  3. package/NOTICE +2 -0
  4. package/README.md +29 -47
  5. package/THIRD_PARTY_NOTICES.md +1 -1
  6. package/dist/{core/Framework.d.ts → Framework.d.ts} +10 -8
  7. package/dist/Framework.d.ts.map +1 -0
  8. package/dist/api/FrameworkConfiguration.d.ts +23 -0
  9. package/dist/api/FrameworkConfiguration.d.ts.map +1 -0
  10. package/dist/api/IFramework.d.ts +125 -0
  11. package/dist/api/IFramework.d.ts.map +1 -0
  12. package/dist/api/IFrameworkConfiguration.d.ts +25 -0
  13. package/dist/api/IFrameworkConfiguration.d.ts.map +1 -0
  14. package/dist/api/_export.d.ts +27 -0
  15. package/dist/api/_export.d.ts.map +1 -0
  16. package/dist/api/camera/CameraFactory.d.ts +25 -0
  17. package/dist/api/camera/CameraFactory.d.ts.map +1 -0
  18. package/dist/api/camera/ICamera.d.ts +43 -0
  19. package/dist/api/camera/ICamera.d.ts.map +1 -0
  20. package/dist/api/camera/ICameraFactory.d.ts +46 -0
  21. package/dist/api/camera/ICameraFactory.d.ts.map +1 -0
  22. package/dist/api/camera/IOrthographicCamera.d.ts +31 -0
  23. package/dist/api/camera/IOrthographicCamera.d.ts.map +1 -0
  24. package/dist/api/camera/OrbitCamera.d.ts +120 -0
  25. package/dist/api/camera/OrbitCamera.d.ts.map +1 -0
  26. package/dist/api/camera/OrthographicCamera.d.ts +96 -0
  27. package/dist/api/camera/OrthographicCamera.d.ts.map +1 -0
  28. package/dist/api/camera/PerspectiveCamera.d.ts +108 -0
  29. package/dist/api/camera/PerspectiveCamera.d.ts.map +1 -0
  30. package/dist/api/camera/_export.d.ts +8 -0
  31. package/dist/api/camera/_export.d.ts.map +1 -0
  32. package/dist/api/content/ContentConfig.d.ts +11 -0
  33. package/dist/api/content/ContentConfig.d.ts.map +1 -0
  34. package/dist/{core → api}/content/ContentManager.d.ts +3 -2
  35. package/dist/api/content/ContentManager.d.ts.map +1 -0
  36. package/dist/api/content/IContent.d.ts +8 -0
  37. package/dist/api/content/IContent.d.ts.map +1 -0
  38. package/dist/api/content/IContentManager.d.ts +37 -0
  39. package/dist/api/content/IContentManager.d.ts.map +1 -0
  40. package/dist/api/content/IContentModule.d.ts +58 -0
  41. package/dist/api/content/IContentModule.d.ts.map +1 -0
  42. package/dist/api/content/ShaderModuleContent.d.ts.map +1 -0
  43. package/dist/api/content/_export-content.d.ts +5 -0
  44. package/dist/api/content/_export-content.d.ts.map +1 -0
  45. package/dist/api/core/IDisposable.d.ts +10 -0
  46. package/dist/api/core/IDisposable.d.ts.map +1 -0
  47. package/dist/api/core/_export-core.d.ts +2 -0
  48. package/dist/api/core/_export-core.d.ts.map +1 -0
  49. package/dist/api/data/Color.d.ts +119 -0
  50. package/dist/api/data/Color.d.ts.map +1 -0
  51. package/dist/api/data/Rect.d.ts +61 -0
  52. package/dist/api/data/Rect.d.ts.map +1 -0
  53. package/dist/api/data/State.d.ts +11 -0
  54. package/dist/api/data/State.d.ts.map +1 -0
  55. package/dist/api/data/_export.d.ts +4 -0
  56. package/dist/api/data/_export.d.ts.map +1 -0
  57. package/dist/{geometry → api/geometry}/BaseGeometry.d.ts +5 -2
  58. package/dist/api/geometry/BaseGeometry.d.ts.map +1 -0
  59. package/dist/{geometry → api/geometry}/GeometryBuilder.d.ts +1 -1
  60. package/dist/api/geometry/GeometryBuilder.d.ts.map +1 -0
  61. package/dist/api/geometry/GeometryFormat.d.ts +34 -0
  62. package/dist/api/geometry/GeometryFormat.d.ts.map +1 -0
  63. package/dist/api/geometry/IGeometry.d.ts +54 -0
  64. package/dist/api/geometry/IGeometry.d.ts.map +1 -0
  65. package/dist/api/geometry/IGeometryBuilder.d.ts +15 -0
  66. package/dist/api/geometry/IGeometryBuilder.d.ts.map +1 -0
  67. package/dist/api/geometry/VertexFormat.d.ts.map +1 -0
  68. package/dist/api/geometry/_export-geometry.d.ts +5 -0
  69. package/dist/api/geometry/_export-geometry.d.ts.map +1 -0
  70. package/dist/api/image/CpuImageProcessor.d.ts +16 -0
  71. package/dist/api/image/CpuImageProcessor.d.ts.map +1 -0
  72. package/dist/api/image/IImageProcessor.d.ts +26 -0
  73. package/dist/api/image/IImageProcessor.d.ts.map +1 -0
  74. package/dist/api/image/RawImageData.d.ts +34 -0
  75. package/dist/api/image/RawImageData.d.ts.map +1 -0
  76. package/dist/api/image/_export.d.ts +4 -0
  77. package/dist/api/image/_export.d.ts.map +1 -0
  78. package/dist/api/index.d.ts +2 -0
  79. package/dist/api/index.d.ts.map +1 -0
  80. package/dist/api/input/IInputManager.d.ts +53 -0
  81. package/dist/api/input/IInputManager.d.ts.map +1 -0
  82. package/dist/api/input/InputDeviceType.d.ts +18 -0
  83. package/dist/api/input/InputDeviceType.d.ts.map +1 -0
  84. package/dist/api/input/InputManager.d.ts +73 -0
  85. package/dist/api/input/InputManager.d.ts.map +1 -0
  86. package/dist/api/input/Key.d.ts +36 -0
  87. package/dist/api/input/Key.d.ts.map +1 -0
  88. package/dist/api/input/KeyboardState.d.ts +37 -0
  89. package/dist/api/input/KeyboardState.d.ts.map +1 -0
  90. package/dist/api/input/_export.d.ts +14 -0
  91. package/dist/api/input/_export.d.ts.map +1 -0
  92. package/dist/api/input/gamepad/Button.d.ts +22 -0
  93. package/dist/api/input/gamepad/Button.d.ts.map +1 -0
  94. package/dist/api/input/gamepad/GamePadState.d.ts +48 -0
  95. package/dist/api/input/gamepad/GamePadState.d.ts.map +1 -0
  96. package/dist/api/input/gamepad/GamePadThumbSticks.d.ts +17 -0
  97. package/dist/api/input/gamepad/GamePadThumbSticks.d.ts.map +1 -0
  98. package/dist/api/input/mouse/MouseButton.d.ts +10 -0
  99. package/dist/api/input/mouse/MouseButton.d.ts.map +1 -0
  100. package/dist/api/input/mouse/MouseState.d.ts +52 -0
  101. package/dist/api/input/mouse/MouseState.d.ts.map +1 -0
  102. package/dist/api/input/touch/TouchCollection.d.ts +79 -0
  103. package/dist/api/input/touch/TouchCollection.d.ts.map +1 -0
  104. package/dist/api/input/touch/TouchLocation.d.ts +80 -0
  105. package/dist/api/input/touch/TouchLocation.d.ts.map +1 -0
  106. package/dist/api/input/touch/TouchLocationState.d.ts +16 -0
  107. package/dist/api/input/touch/TouchLocationState.d.ts.map +1 -0
  108. package/dist/api/input/touch/TouchPanelCapabilities.d.ts +24 -0
  109. package/dist/api/input/touch/TouchPanelCapabilities.d.ts.map +1 -0
  110. package/dist/api/loaders/IImageLoader.d.ts +20 -0
  111. package/dist/api/loaders/IImageLoader.d.ts.map +1 -0
  112. package/dist/api/loaders/ImageLoader.d.ts +36 -0
  113. package/dist/api/loaders/ImageLoader.d.ts.map +1 -0
  114. package/dist/api/loaders/_export.d.ts +3 -0
  115. package/dist/api/loaders/_export.d.ts.map +1 -0
  116. package/dist/api/material/IMaterial.d.ts +35 -0
  117. package/dist/api/material/IMaterial.d.ts.map +1 -0
  118. package/dist/api/material/IMaterialFactory.d.ts +19 -0
  119. package/dist/api/material/IMaterialFactory.d.ts.map +1 -0
  120. package/dist/api/material/InspectTextureMipsMaterial.d.ts +58 -0
  121. package/dist/api/material/InspectTextureMipsMaterial.d.ts.map +1 -0
  122. package/dist/api/material/MaterialFactory.d.ts +20 -0
  123. package/dist/api/material/MaterialFactory.d.ts.map +1 -0
  124. package/dist/api/material/UnlitMaterial.d.ts +76 -0
  125. package/dist/api/material/UnlitMaterial.d.ts.map +1 -0
  126. package/dist/api/material/_export.d.ts +6 -0
  127. package/dist/api/material/_export.d.ts.map +1 -0
  128. package/dist/api/meshes/IMesh.d.ts +17 -0
  129. package/dist/api/meshes/IMesh.d.ts.map +1 -0
  130. package/dist/api/meshes/IMeshFactory.d.ts +25 -0
  131. package/dist/api/meshes/IMeshFactory.d.ts.map +1 -0
  132. package/dist/api/meshes/Mesh.d.ts +93 -0
  133. package/dist/api/meshes/Mesh.d.ts.map +1 -0
  134. package/dist/api/meshes/MeshFactory.d.ts +23 -0
  135. package/dist/api/meshes/MeshFactory.d.ts.map +1 -0
  136. package/dist/api/meshes/MeshParameters.d.ts +22 -0
  137. package/dist/api/meshes/MeshParameters.d.ts.map +1 -0
  138. package/dist/api/meshes/QuadMesh.d.ts +33 -0
  139. package/dist/api/meshes/QuadMesh.d.ts.map +1 -0
  140. package/dist/api/meshes/_export.d.ts +7 -0
  141. package/dist/api/meshes/_export.d.ts.map +1 -0
  142. package/dist/api/rendering/IGPUInfo.d.ts +35 -0
  143. package/dist/api/rendering/IGPUInfo.d.ts.map +1 -0
  144. package/dist/api/rendering/IGraphicsDevice.d.ts +88 -0
  145. package/dist/api/rendering/IGraphicsDevice.d.ts.map +1 -0
  146. package/dist/api/rendering/IGraphicsDeviceFeatures.d.ts +27 -0
  147. package/dist/api/rendering/IGraphicsDeviceFeatures.d.ts.map +1 -0
  148. package/dist/api/rendering/IRenderer.d.ts +71 -0
  149. package/dist/api/rendering/IRenderer.d.ts.map +1 -0
  150. package/dist/api/rendering/PowerPreference.d.ts +13 -0
  151. package/dist/api/rendering/PowerPreference.d.ts.map +1 -0
  152. package/dist/api/rendering/RenderingBackend.d.ts +18 -0
  153. package/dist/api/rendering/RenderingBackend.d.ts.map +1 -0
  154. package/dist/api/rendering/_export-rendering.d.ts +7 -0
  155. package/dist/api/rendering/_export-rendering.d.ts.map +1 -0
  156. package/dist/api/rendering/blending/IBlendState.d.ts +16 -0
  157. package/dist/api/rendering/blending/IBlendState.d.ts.map +1 -0
  158. package/dist/api/rendering/blending/_export.d.ts +2 -0
  159. package/dist/api/rendering/blending/_export.d.ts.map +1 -0
  160. package/dist/api/rendering/buffers/BufferUsage.d.ts +57 -0
  161. package/dist/api/rendering/buffers/BufferUsage.d.ts.map +1 -0
  162. package/dist/api/rendering/buffers/IBuffer.d.ts +20 -0
  163. package/dist/api/rendering/buffers/IBuffer.d.ts.map +1 -0
  164. package/dist/api/rendering/buffers/IBufferFactory.d.ts +34 -0
  165. package/dist/api/rendering/buffers/IBufferFactory.d.ts.map +1 -0
  166. package/dist/api/rendering/buffers/IIndexBuffer.d.ts +31 -0
  167. package/dist/api/rendering/buffers/IIndexBuffer.d.ts.map +1 -0
  168. package/dist/api/rendering/buffers/IUniformBuffer.d.ts +18 -0
  169. package/dist/api/rendering/buffers/IUniformBuffer.d.ts.map +1 -0
  170. package/dist/api/rendering/buffers/IVertexBuffer.d.ts +26 -0
  171. package/dist/api/rendering/buffers/IVertexBuffer.d.ts.map +1 -0
  172. package/dist/api/rendering/buffers/IVertexBufferLayout.d.ts +23 -0
  173. package/dist/api/rendering/buffers/IVertexBufferLayout.d.ts.map +1 -0
  174. package/dist/api/rendering/buffers/IndexBufferType.d.ts +14 -0
  175. package/dist/api/rendering/buffers/IndexBufferType.d.ts.map +1 -0
  176. package/dist/api/rendering/buffers/VertexAttribute.d.ts +22 -0
  177. package/dist/api/rendering/buffers/VertexAttribute.d.ts.map +1 -0
  178. package/dist/api/rendering/buffers/VertexStepMode.d.ts +14 -0
  179. package/dist/api/rendering/buffers/VertexStepMode.d.ts.map +1 -0
  180. package/dist/api/rendering/buffers/_export-buffers.d.ts +11 -0
  181. package/dist/api/rendering/buffers/_export-buffers.d.ts.map +1 -0
  182. package/dist/{core/renderer → api/rendering}/enums.d.ts.map +1 -1
  183. package/dist/api/rendering/primitive/CullMode.d.ts +18 -0
  184. package/dist/api/rendering/primitive/CullMode.d.ts.map +1 -0
  185. package/dist/api/rendering/primitive/FrontFace.d.ts +14 -0
  186. package/dist/api/rendering/primitive/FrontFace.d.ts.map +1 -0
  187. package/dist/api/rendering/primitive/IPrimitiveState.d.ts +22 -0
  188. package/dist/api/rendering/primitive/IPrimitiveState.d.ts.map +1 -0
  189. package/dist/api/rendering/primitive/PrimitiveStateDescriptor.d.ts +24 -0
  190. package/dist/api/rendering/primitive/PrimitiveStateDescriptor.d.ts.map +1 -0
  191. package/dist/api/rendering/primitive/PrimitiveTopology.d.ts +26 -0
  192. package/dist/api/rendering/primitive/PrimitiveTopology.d.ts.map +1 -0
  193. package/dist/api/rendering/primitive/_export.d.ts +6 -0
  194. package/dist/api/rendering/primitive/_export.d.ts.map +1 -0
  195. package/dist/api/rendering/render-pipelines/IInspectTextureMipsRenderPipeline.d.ts +33 -0
  196. package/dist/api/rendering/render-pipelines/IInspectTextureMipsRenderPipeline.d.ts.map +1 -0
  197. package/dist/api/rendering/render-pipelines/IMainRenderTargetRenderPipeline.d.ts +18 -0
  198. package/dist/api/rendering/render-pipelines/IMainRenderTargetRenderPipeline.d.ts.map +1 -0
  199. package/dist/api/rendering/render-pipelines/IRenderPipeline.d.ts +39 -0
  200. package/dist/api/rendering/render-pipelines/IRenderPipeline.d.ts.map +1 -0
  201. package/dist/api/rendering/render-pipelines/IRenderPipelineFactory.d.ts +42 -0
  202. package/dist/api/rendering/render-pipelines/IRenderPipelineFactory.d.ts.map +1 -0
  203. package/dist/api/rendering/render-pipelines/ISpriteRenderPipeline.d.ts +22 -0
  204. package/dist/api/rendering/render-pipelines/ISpriteRenderPipeline.d.ts.map +1 -0
  205. package/dist/api/rendering/render-pipelines/IUnlitRenderPipeline.d.ts +33 -0
  206. package/dist/api/rendering/render-pipelines/IUnlitRenderPipeline.d.ts.map +1 -0
  207. package/dist/api/rendering/render-pipelines/_export-render-pipelines.d.ts +7 -0
  208. package/dist/api/rendering/render-pipelines/_export-render-pipelines.d.ts.map +1 -0
  209. package/dist/{core/renderer → api/rendering}/renderer-interface.d.ts +11 -7
  210. package/dist/api/rendering/renderer-interface.d.ts.map +1 -0
  211. package/dist/{core/renderer → api/rendering}/rendering-limits.d.ts.map +1 -1
  212. package/dist/api/rendering/renderpass/IRenderPass.d.ts +15 -0
  213. package/dist/api/rendering/renderpass/IRenderPass.d.ts.map +1 -0
  214. package/dist/api/rendering/renderpass/LoadAction.d.ts +33 -0
  215. package/dist/api/rendering/renderpass/LoadAction.d.ts.map +1 -0
  216. package/dist/api/rendering/renderpass/RenderPassColorAttachment.d.ts +53 -0
  217. package/dist/api/rendering/renderpass/RenderPassColorAttachment.d.ts.map +1 -0
  218. package/dist/api/rendering/renderpass/RenderPassDepthStencilAttachment.d.ts +56 -0
  219. package/dist/api/rendering/renderpass/RenderPassDepthStencilAttachment.d.ts.map +1 -0
  220. package/dist/api/rendering/renderpass/RenderPassDescriptor.d.ts +22 -0
  221. package/dist/api/rendering/renderpass/RenderPassDescriptor.d.ts.map +1 -0
  222. package/dist/api/rendering/renderpass/StoreAction.d.ts +24 -0
  223. package/dist/api/rendering/renderpass/StoreAction.d.ts.map +1 -0
  224. package/dist/api/rendering/renderpass/_export.d.ts +7 -0
  225. package/dist/api/rendering/renderpass/_export.d.ts.map +1 -0
  226. package/dist/api/rendering/sampler/ISampler.d.ts +43 -0
  227. package/dist/api/rendering/sampler/ISampler.d.ts.map +1 -0
  228. package/dist/api/rendering/sampler/MipMapSamplerFilter.d.ts +18 -0
  229. package/dist/api/rendering/sampler/MipMapSamplerFilter.d.ts.map +1 -0
  230. package/dist/api/rendering/sampler/SamplerAddressMode.d.ts +24 -0
  231. package/dist/api/rendering/sampler/SamplerAddressMode.d.ts.map +1 -0
  232. package/dist/api/rendering/sampler/SamplerDescriptor.d.ts +40 -0
  233. package/dist/api/rendering/sampler/SamplerDescriptor.d.ts.map +1 -0
  234. package/dist/api/rendering/sampler/SamplerFilter.d.ts +14 -0
  235. package/dist/api/rendering/sampler/SamplerFilter.d.ts.map +1 -0
  236. package/dist/api/rendering/sampler/_export.d.ts +6 -0
  237. package/dist/api/rendering/sampler/_export.d.ts.map +1 -0
  238. package/dist/api/rendering/sampler/sampler-enums.d.ts +15 -0
  239. package/dist/api/rendering/sampler/sampler-enums.d.ts.map +1 -0
  240. package/dist/api/rendering/swapchain/ISwapChain.d.ts +29 -0
  241. package/dist/api/rendering/swapchain/ISwapChain.d.ts.map +1 -0
  242. package/dist/api/rendering/swapchain/SurfacePresentMode.d.ts +23 -0
  243. package/dist/api/rendering/swapchain/SurfacePresentMode.d.ts.map +1 -0
  244. package/dist/api/rendering/swapchain/SwapChainDescriptor.d.ts +20 -0
  245. package/dist/api/rendering/swapchain/SwapChainDescriptor.d.ts.map +1 -0
  246. package/dist/api/rendering/swapchain/_export.d.ts +4 -0
  247. package/dist/api/rendering/swapchain/_export.d.ts.map +1 -0
  248. package/dist/api/rendering/texture/ITexture2D.d.ts +83 -0
  249. package/dist/api/rendering/texture/ITexture2D.d.ts.map +1 -0
  250. package/dist/api/rendering/texture/ITextureFactory.d.ts +42 -0
  251. package/dist/api/rendering/texture/ITextureFactory.d.ts.map +1 -0
  252. package/dist/api/rendering/texture/ITextureView.d.ts +17 -0
  253. package/dist/api/rendering/texture/ITextureView.d.ts.map +1 -0
  254. package/dist/api/rendering/texture/TextureDescriptor.d.ts +42 -0
  255. package/dist/api/rendering/texture/TextureDescriptor.d.ts.map +1 -0
  256. package/dist/api/rendering/texture/TextureFormat.d.ts +54 -0
  257. package/dist/api/rendering/texture/TextureFormat.d.ts.map +1 -0
  258. package/dist/api/rendering/texture/TextureUsage.d.ts +42 -0
  259. package/dist/api/rendering/texture/TextureUsage.d.ts.map +1 -0
  260. package/dist/api/rendering/texture/TextureUtilities.d.ts +54 -0
  261. package/dist/api/rendering/texture/TextureUtilities.d.ts.map +1 -0
  262. package/dist/api/rendering/texture/TextureViewDescriptor.d.ts +22 -0
  263. package/dist/api/rendering/texture/TextureViewDescriptor.d.ts.map +1 -0
  264. package/dist/api/rendering/texture/TextureViewDimension.d.ts +17 -0
  265. package/dist/api/rendering/texture/TextureViewDimension.d.ts.map +1 -0
  266. package/dist/api/rendering/texture/_export-texture.d.ts +10 -0
  267. package/dist/api/rendering/texture/_export-texture.d.ts.map +1 -0
  268. package/dist/api/shader/IShaderModule.d.ts +21 -0
  269. package/dist/api/shader/IShaderModule.d.ts.map +1 -0
  270. package/dist/api/shader/IShaderModuleLoader.d.ts +13 -0
  271. package/dist/api/shader/IShaderModuleLoader.d.ts.map +1 -0
  272. package/dist/api/shader/ShaderStage.d.ts +10 -0
  273. package/dist/api/shader/ShaderStage.d.ts.map +1 -0
  274. package/dist/api/shader/_export-shader.d.ts +4 -0
  275. package/dist/api/shader/_export-shader.d.ts.map +1 -0
  276. package/dist/{core → api}/shader/shader-loader.d.ts +1 -1
  277. package/dist/api/shader/shader-loader.d.ts.map +1 -0
  278. package/dist/api/sprites/ISpriteBatch.d.ts +114 -0
  279. package/dist/api/sprites/ISpriteBatch.d.ts.map +1 -0
  280. package/dist/{core/sprite-batch → api/sprites}/SpriteBatch.d.ts +1 -1
  281. package/dist/api/sprites/SpriteBatch.d.ts.map +1 -0
  282. package/dist/{core/sprite-batch → api/sprites}/SpriteBatchDrawable.d.ts +1 -1
  283. package/dist/api/sprites/SpriteBatchDrawable.d.ts.map +1 -0
  284. package/dist/{core/sprite-batch → api/sprites}/SpriteBatchMesh.d.ts +1 -1
  285. package/dist/api/sprites/SpriteBatchMesh.d.ts.map +1 -0
  286. package/dist/api/sprites/_export_sprites.d.ts +2 -0
  287. package/dist/api/sprites/_export_sprites.d.ts.map +1 -0
  288. package/dist/api/time/GameTime.d.ts +23 -0
  289. package/dist/api/time/GameTime.d.ts.map +1 -0
  290. package/dist/api/time/ITimeManager.d.ts +19 -0
  291. package/dist/api/time/ITimeManager.d.ts.map +1 -0
  292. package/dist/api/time/TimeManager.d.ts +15 -0
  293. package/dist/api/time/TimeManager.d.ts.map +1 -0
  294. package/dist/api/time/_export_time.d.ts +4 -0
  295. package/dist/api/time/_export_time.d.ts.map +1 -0
  296. package/dist/api/utilities/AlignUtilities.d.ts +20 -0
  297. package/dist/api/utilities/AlignUtilities.d.ts.map +1 -0
  298. package/dist/api/utilities/GeometryUtilities.d.ts +13 -0
  299. package/dist/api/utilities/GeometryUtilities.d.ts.map +1 -0
  300. package/dist/api/utilities/MathHelper.d.ts +162 -0
  301. package/dist/api/utilities/MathHelper.d.ts.map +1 -0
  302. package/dist/api/utilities/_export.d.ts +4 -0
  303. package/dist/api/utilities/_export.d.ts.map +1 -0
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  618. package/dist/core/rendering/vertex-attribute.d.ts.map +0 -1
  619. package/dist/core/shader/shader-loader.d.ts.map +0 -1
  620. package/dist/core/shader/shader-module-interface.d.ts +0 -2
  621. package/dist/core/shader/shader-module-interface.d.ts.map +0 -1
  622. package/dist/core/sprite-batch/SpriteBatch.d.ts.map +0 -1
  623. package/dist/core/sprite-batch/SpriteBatchDrawable.d.ts.map +0 -1
  624. package/dist/core/sprite-batch/SpriteBatchMesh.d.ts.map +0 -1
  625. package/dist/core/window/window-manager.d.ts.map +0 -1
  626. package/dist/geometry/BaseGeometry.d.ts.map +0 -1
  627. package/dist/geometry/GeometryBuilder.d.ts.map +0 -1
  628. package/dist/geometry/GeometryFormat.d.ts +0 -34
  629. package/dist/geometry/GeometryFormat.d.ts.map +0 -1
  630. package/dist/webgl/utilities/webgl-render-buffer-utilities.d.ts +0 -5
  631. package/dist/webgl/utilities/webgl-render-buffer-utilities.d.ts.map +0 -1
  632. package/src/TextureFormat.ts +0 -0
  633. package/src/common/sampler-enums.ts +0 -21
  634. package/src/common/vertex-step-mode.ts +0 -12
  635. package/src/core/FrameworkConfig.ts +0 -31
  636. package/src/core/buffers/buffers-factory-interface.ts +0 -0
  637. package/src/core/buffers/vertex-buffer-interface.ts +0 -0
  638. package/src/core/dependency-injection/register-services-interface.ts +0 -15
  639. package/src/core/framework-interface.ts +0 -0
  640. package/src/core/input/InputManager.ts +0 -115
  641. package/src/core/rendering/primitive/PrimitiveStateDescriptor.ts +0 -32
  642. package/src/core/rendering/primitive/enums.ts +0 -68
  643. package/src/core/rendering/render-pass/render-pass-descriptor.ts +0 -0
  644. package/src/core/rendering/render-pass/render-pass-interface.ts +0 -17
  645. package/src/core/rendering/vertex-attribute.ts +0 -20
  646. package/src/core/shader/shader-module-interface.ts +0 -1
  647. package/src/counter.ts +0 -9
  648. package/src/geometry/GeometryFormat.ts +0 -37
  649. package/src/webgl/utilities/webgl-render-buffer-utilities.ts +0 -23
  650. /package/dist/{content → api/content}/ShaderModuleContent.d.ts +0 -0
  651. /package/dist/{VertexFormat.d.ts → api/geometry/VertexFormat.d.ts} +0 -0
  652. /package/dist/{core/renderer → api/rendering}/enums.d.ts +0 -0
  653. /package/dist/{core/renderer → api/rendering}/rendering-limits.d.ts +0 -0
  654. /package/src/{core/renderer → api/rendering}/enums.ts +0 -0
  655. /package/src/{core/renderer → api/rendering}/rendering-limits.ts +0 -0
@@ -0,0 +1,257 @@
1
+ import type { IOrthographicCamera } from "./IOrthographicCamera.ts";
2
+ import type { IFramework } from "../IFramework.ts";
3
+ import {vec3, mat4} from "gl-matrix";
4
+ import type { IUniformBuffer } from "../rendering/buffers/IUniformBuffer.ts";
5
+ import {BufferUsage} from "../rendering/buffers/BufferUsage.ts";
6
+ import {GameTime} from "../time/GameTime.ts";
7
+
8
+ /**
9
+ * The Orthographic Camera.
10
+ */
11
+ export class OrthographicCamera implements IOrthographicCamera {
12
+
13
+ static UP_VECTOR = vec3.fromValues(0, 1, 0);
14
+
15
+ private readonly _framework: IFramework;
16
+
17
+ /** @ts-ignore */
18
+ private readonly _zSpaceLength: number;
19
+
20
+ private _eye: vec3;
21
+ private _target: vec3;
22
+
23
+ private _left: number;
24
+ private _right: number;
25
+ private _top: number;
26
+ private _bottom: number;
27
+ private _near: number;
28
+ private _far: number;
29
+
30
+ protected _isDirty = true;
31
+
32
+ protected _projectionMatrix = mat4.create();
33
+ protected _viewMatrix = mat4.create();
34
+ protected _projectionViewMatrix = mat4.create();
35
+
36
+ public readonly position = vec3.create();
37
+ public readonly target = vec3.create();
38
+ public readonly direction = vec3.create();
39
+
40
+ private _projectionBuffer: IUniformBuffer = null!;
41
+ private _viewBuffer: IUniformBuffer = null!;
42
+ private _projectionViewBuffer: IUniformBuffer = null!;
43
+
44
+ /**
45
+ *
46
+ * @param framework
47
+ * @param left
48
+ * @param right
49
+ * @param top
50
+ * @param bottom
51
+ * @param near
52
+ * @param far
53
+ */
54
+ public constructor(
55
+ framework: IFramework,
56
+ left: number,
57
+ right: number,
58
+ top: number,
59
+ bottom: number,
60
+ near: number,
61
+ far: number
62
+ ) {
63
+ this._framework = framework;
64
+
65
+ this._left = left;
66
+ this._right = right;
67
+ this._top = top;
68
+ this._bottom = bottom;
69
+ this._near = near;
70
+ this._far = far;
71
+
72
+ this._eye = vec3.fromValues(0, 0, -1);
73
+ this._target = vec3.fromValues(0, 0, 0);
74
+
75
+ this._zSpaceLength = 2; // For WebGL2 it is 2, WebGPU it is 1.
76
+
77
+ this._updateMatrices();
78
+ }
79
+
80
+ /** @inheritDoc */
81
+ public get left(): number {
82
+ return this._left;
83
+ }
84
+
85
+ /** @inheritDoc */
86
+ public set left(value: number) {
87
+ if (this._left === value)
88
+ return;
89
+
90
+ this._left = value;
91
+ this._isDirty = true;
92
+ }
93
+
94
+ /** @inheritDoc */
95
+ public get right(): number {
96
+ return this._right;
97
+ }
98
+
99
+ /** @inheritDoc */
100
+ public set right(value: number) {
101
+ if (this._right === value)
102
+ return;
103
+
104
+ this._right = value;
105
+ this._isDirty = true;
106
+ }
107
+
108
+ /** @inheritDoc */
109
+ public get top(): number {
110
+ return this._top;
111
+ }
112
+
113
+ /** @inheritDoc */
114
+ public set top(value: number) {
115
+ if (this._top === value)
116
+ return;
117
+
118
+ this._top = value;
119
+ this._isDirty = true;
120
+ }
121
+
122
+ /** @inheritDoc */
123
+ public get bottom(): number {
124
+ return this._bottom;
125
+ }
126
+
127
+ /** @inheritDoc */
128
+ public set bottom(value: number) {
129
+ if (this._bottom === value)
130
+ return;
131
+
132
+ this._bottom = value;
133
+ this._isDirty = true;
134
+ }
135
+
136
+ /** @inheritDoc */
137
+ public get nearPlane(): number {
138
+ return this._near;
139
+ }
140
+
141
+ /** @inheritDoc */
142
+ public set nearPlane(value: number) {
143
+ if (this._near === value)
144
+ return;
145
+
146
+ this._near = value;
147
+ this._isDirty = true;
148
+ }
149
+
150
+ /** @inheritDoc */
151
+ public get farPlane(): number {
152
+ return this._far;
153
+ }
154
+
155
+ /** @inheritDoc */
156
+ public set farPlane(value: number) {
157
+ if (this._far === value)
158
+ return;
159
+
160
+ this._far = value;
161
+ this._isDirty = true;
162
+ }
163
+
164
+ /** @inheritDoc */
165
+ public get eye(): vec3 {
166
+ return this._eye;
167
+ }
168
+
169
+ /** @inheritDoc */
170
+ public set eye(value: vec3) {
171
+ if (this._eye === value)
172
+ return;
173
+ this._eye = value;
174
+ this._isDirty = true;
175
+ }
176
+
177
+ /** @inheritDoc */
178
+ public get projectionMatrix(): mat4 {
179
+ return this._projectionMatrix;
180
+ }
181
+
182
+ /** @inheritDoc */
183
+ public get projectionViewMatrix(): mat4 {
184
+ return this._projectionViewMatrix;
185
+ }
186
+
187
+ /** @inheritDoc */
188
+ public get viewMatrix(): mat4 {
189
+ return this._viewMatrix;
190
+ }
191
+
192
+ /** @inheritDoc */
193
+ public get projectionBuffer(): IUniformBuffer {
194
+ return this._projectionBuffer;
195
+ }
196
+
197
+ /** @inheritDoc */
198
+ public get projectionViewBuffer(): IUniformBuffer {
199
+ return this._projectionViewBuffer;
200
+ }
201
+
202
+ /** @inheritDoc */
203
+ public get viewBuffer(): IUniformBuffer {
204
+ return this._viewBuffer;
205
+ }
206
+
207
+ /**
208
+ * Updates the camera matrices.
209
+ */
210
+ protected _updateMatrices() {
211
+ mat4.lookAt(this._viewMatrix, this._eye, this._target, OrthographicCamera.UP_VECTOR);
212
+ mat4.orthoNO(this._projectionMatrix, this._left, this._right, this._bottom, this._top, this._near, this._far);
213
+ mat4.multiply(this._projectionViewMatrix, this._projectionMatrix, this._viewMatrix);
214
+ }
215
+
216
+ /** @inheritDoc */
217
+ public initialize(): void {
218
+
219
+ this._projectionBuffer = this._framework.bufferFactory.createUniformBuffer(
220
+ this._projectionMatrix, BufferUsage.UNIFORM, "OrthographicCamera.projectionBuffer"
221
+ );
222
+
223
+ this._viewBuffer = this._framework.bufferFactory.createUniformBuffer(
224
+ this._viewMatrix, BufferUsage.UNIFORM, "OrthographicCamera.viewBuffer"
225
+ );
226
+
227
+ this._projectionViewBuffer = this._framework.bufferFactory.createUniformBuffer(
228
+ this._projectionViewMatrix, BufferUsage.UNIFORM, "OrthographicCamera.projectionViewBuffer"
229
+ );
230
+ }
231
+
232
+ /** @inheritDoc */
233
+ public updateBuffers(): void {
234
+ this._updateMatrices();
235
+ this.projectionBuffer.update(this.projectionMatrix);
236
+ this.viewBuffer.update(this.viewMatrix);
237
+ this.projectionViewBuffer.update(this.projectionViewMatrix);
238
+ }
239
+
240
+ /** @inheritDoc */
241
+ public update(_: GameTime): void {
242
+
243
+ if (!this._isDirty)
244
+ return;
245
+
246
+ this.updateBuffers();
247
+ this._isDirty = false;
248
+ }
249
+
250
+ /** @inheritDoc */
251
+ public dispose(): void {
252
+
253
+ this.projectionBuffer.dispose();
254
+ this.projectionViewBuffer.dispose();
255
+ this.viewBuffer.dispose();
256
+ }
257
+ }
@@ -0,0 +1,206 @@
1
+ import type { ICamera } from "./ICamera.ts";
2
+ import {mat4, vec3} from "gl-matrix";
3
+ import type { IFramework } from "../IFramework.ts";
4
+ import {MathHelper} from "../utilities/MathHelper.ts";
5
+ import {BufferUsage} from "../rendering/buffers/BufferUsage.ts";
6
+ import type { IUniformBuffer } from "../rendering/buffers/IUniformBuffer.ts";
7
+ import {GameTime} from "../time/GameTime.ts";
8
+
9
+ /**
10
+ * The perspective camera.
11
+ */
12
+ export class PerspectiveCamera implements ICamera {
13
+
14
+ protected readonly _framework: IFramework;
15
+ private readonly _tempVec3 = vec3.create();
16
+
17
+ private _projectionMatrix = mat4.create();
18
+ private _viewMatrix = mat4.create();
19
+ private _projectionViewMatrix = mat4.create();
20
+
21
+ private _direction = vec3.create();
22
+
23
+ private _positionBuffer: IUniformBuffer = null!;
24
+ private _projectionViewBuffer: IUniformBuffer = null!;
25
+ private _viewBuffer: IUniformBuffer = null!;
26
+ private _projectionBuffer: IUniformBuffer = null!;
27
+
28
+ /**
29
+ * The constructor.
30
+ * @param framework The framework.
31
+ * @param fov The field of view in radians.
32
+ * @param aspectRatio The aspect ratio.
33
+ * @param nearPlane The near plane.
34
+ * @param farPlane The far plane.
35
+ */
36
+ public constructor(
37
+ framework: IFramework,
38
+ fov: number,
39
+ aspectRatio: number,
40
+ nearPlane: number,
41
+ farPlane: number) {
42
+ this._framework = framework;
43
+ this.fieldOfView = fov;
44
+ this.aspectRatio = aspectRatio;
45
+ this.nearPlane = nearPlane;
46
+ this.farPlane = farPlane;
47
+
48
+ this._updateMatrices();
49
+ }
50
+
51
+ /**
52
+ * The projection matrix.
53
+ */
54
+ public get projectionMatrix(): mat4 {
55
+ return this._projectionMatrix;
56
+ }
57
+
58
+ /**
59
+ * The projection matrix.
60
+ */
61
+ public set projectionMatrix(value: mat4) {
62
+ this._projectionMatrix = value;
63
+ }
64
+
65
+ /**
66
+ * The view matrix.
67
+ */
68
+ public get viewMatrix(): mat4 {
69
+ return this._viewMatrix;
70
+ }
71
+
72
+ /**
73
+ * The view matrix.
74
+ */
75
+ public set viewMatrix(value: mat4) {
76
+ this._viewMatrix = value;
77
+ }
78
+
79
+ /**
80
+ * The projection view matrix.
81
+ */
82
+ public get projectionViewMatrix(): mat4 {
83
+ return this._projectionViewMatrix;
84
+ }
85
+
86
+ /**
87
+ * The projection view matrix.
88
+ */
89
+ public set projectionViewMatrix(value: mat4) {
90
+ this._projectionViewMatrix = value;
91
+ }
92
+
93
+ /** @inheritDoc */
94
+ public get projectionViewBuffer(): IUniformBuffer {
95
+ return this._projectionViewBuffer;
96
+ }
97
+
98
+ /** @inheritDoc */
99
+ public get projectionBuffer(): IUniformBuffer {
100
+ return this._projectionBuffer;
101
+ }
102
+
103
+ /** @inheritDoc */
104
+ public get viewBuffer(): IUniformBuffer {
105
+ return this._viewBuffer;
106
+ }
107
+
108
+ /** @inheritDoc */
109
+ public get positionBuffer(): IUniformBuffer {
110
+ return this._positionBuffer;
111
+ }
112
+
113
+ /**
114
+ * The eye position of the camera.
115
+ */
116
+ public eye = vec3.fromValues(0,0,3);
117
+
118
+ /**
119
+ * The target position of the camera.
120
+ */
121
+ public target = vec3.create();
122
+
123
+ /**
124
+ * The up vector of the camera.
125
+ */
126
+ public up = vec3.fromValues(0,1,0);
127
+
128
+ /** The direction of a camera. */
129
+ public get direction(): vec3 {
130
+ vec3.sub(this._direction, this.target, this.eye);
131
+ return this._direction;
132
+ }
133
+
134
+ /**
135
+ * The field of view of the camera.
136
+ */
137
+ public fieldOfView = MathHelper.toRadians(60);
138
+
139
+ /**
140
+ * The aspect ratio of the camera.
141
+ */
142
+ public aspectRatio = 1;
143
+
144
+ /**
145
+ * The near plane of the camera.
146
+ */
147
+ public nearPlane = 0.01;
148
+
149
+ /**
150
+ * The far plane of the camera.
151
+ */
152
+ public farPlane = 1000;
153
+
154
+ /** @inheritDoc */
155
+ public readonly coreCamera: ICamera | undefined = undefined;
156
+
157
+ /**
158
+ * Initialize the camera.
159
+ */
160
+ public initialize(): void {
161
+ const bufferUsage = BufferUsage.UNIFORM | BufferUsage.COPY_DST;
162
+ this._positionBuffer = this._framework.bufferFactory.createUniformBuffer(this.eye, bufferUsage);
163
+ this._projectionViewBuffer = this._framework.bufferFactory.createUniformBuffer(this.projectionViewMatrix, bufferUsage);
164
+ this._projectionBuffer = this._framework.bufferFactory.createUniformBuffer(this.projectionMatrix, bufferUsage);
165
+ this._viewBuffer = this._framework.bufferFactory.createUniformBuffer(this.viewMatrix, bufferUsage);
166
+ }
167
+
168
+ /**
169
+ * Updates the camera matrices.
170
+ */
171
+ protected _updateMatrices(): void {
172
+
173
+ // Right-handed
174
+ mat4.perspectiveNO(this._projectionMatrix, this.fieldOfView, this.aspectRatio, this.nearPlane, this.farPlane);
175
+
176
+ // mat4 does not have right-handed look at, therefore swap z for right-handed matrix.
177
+ this._tempVec3[0] = this.eye[0];
178
+ this._tempVec3[1] = this.eye[1];
179
+ this._tempVec3[2] = -this.eye[2];
180
+ mat4.lookAt(this.viewMatrix, this._tempVec3, this.target, this.up);
181
+ mat4.multiply(this.projectionViewMatrix, this.projectionMatrix, this.viewMatrix);
182
+ }
183
+
184
+ /** @inheritDoc */
185
+ public update(time: GameTime): void {
186
+ void time;
187
+ this._updateMatrices();
188
+ this.updateBuffers();
189
+ }
190
+
191
+ /** @inheritDoc */
192
+ public updateBuffers(): void {
193
+ this._positionBuffer.update(this.eye);
194
+ this._projectionBuffer.update(this.projectionMatrix);
195
+ this._viewBuffer.update(this.viewMatrix);
196
+ this._projectionViewBuffer.update(this.projectionViewMatrix);
197
+ }
198
+
199
+ /** @inheritDoc */
200
+ public dispose(): void {
201
+ this._viewBuffer.dispose();
202
+ this._projectionBuffer.dispose();
203
+ this._projectionViewBuffer.dispose();
204
+ this._positionBuffer.dispose();
205
+ }
206
+ }
@@ -0,0 +1,7 @@
1
+ export * from "./ICamera.ts";
2
+ export * from "./IOrthographicCamera.ts";
3
+ export * from "./ICameraFactory.ts";
4
+ export * from "./OrbitCamera.ts"
5
+ export * from "./OrthographicCamera.ts";
6
+ export * from "./PerspectiveCamera.ts";
7
+ export * from "./CameraFactory.ts"
@@ -0,0 +1,11 @@
1
+ /**
2
+ * The configuration to provide when loading content with the content manager.
3
+ */
4
+ export class ContentConfig {
5
+
6
+ /**
7
+ * Should data be kept in memory?
8
+ * This allows fast loading of content on repeated loads, for example, when texture needs to be reloaded.
9
+ */
10
+ public keepDataCached = false;
11
+ }
@@ -4,9 +4,9 @@ import {
4
4
  type IShaderModuleLoader,
5
5
  type ITexture2D,
6
6
  type IFramework, TextureDescriptor, TextureFormat, ContentConfig, TextureUsage
7
- } from "ris-framework-api";
7
+ } from "../index.ts";
8
8
  import {Ktx2Factory} from "ris-ktx2";
9
- import type {IKtx2Texture} from "ris-ktx2-api";
9
+ import type {IKtx2Texture} from "ris-ktx2";
10
10
 
11
11
 
12
12
  /**
@@ -20,6 +20,7 @@ export class ContentManager implements IContentManager {
20
20
 
21
21
  /**
22
22
  * The constructor.
23
+ * @param _framework The framework.
23
24
  * @param shaderModuleLoader The shader module loader.
24
25
  */
25
26
  public constructor(private readonly _framework: IFramework, public readonly shaderModuleLoader: IShaderModuleLoader) {
@@ -52,7 +53,7 @@ export class ContentManager implements IContentManager {
52
53
  ): Promise<ITexture2D> {
53
54
 
54
55
  if(path.endsWith(".ktx2")) {
55
- const ktx2Texture = await this.loadKtx2Async(path);
56
+ const ktx2Texture = await this.loadKtx2Async(path, contentConfig);
56
57
  textureDescriptor = textureDescriptor ?? new TextureDescriptor();
57
58
  return this._framework.textureFactory.createFromKtx2(ktx2Texture, textureDescriptor);
58
59
  }
@@ -0,0 +1,9 @@
1
+ import type { IDisposable } from "../core/IDisposable.ts";
2
+
3
+ /**
4
+ * The content interface.
5
+ Every piece of content should implement this interface.
6
+ */
7
+ export interface IContent extends IDisposable {
8
+
9
+ }
@@ -0,0 +1,41 @@
1
+ import type { IShaderModuleLoader } from "../shader/IShaderModuleLoader.ts";
2
+ import type { IShaderModule } from "../shader/IShaderModule.ts";
3
+ import type { ITexture2D } from "../rendering/texture/ITexture2D.ts";
4
+ import {TextureDescriptor} from "../rendering/texture/TextureDescriptor.ts";
5
+ import {ContentConfig} from "./ContentConfig.ts";
6
+ import type { IKtx2Texture } from "ris-ktx2";
7
+
8
+ /**
9
+ * The content manager.
10
+ */
11
+ export interface IContentManager {
12
+
13
+ /**
14
+ * The shader module loader.
15
+ */
16
+ readonly shaderModuleLoader: IShaderModuleLoader;
17
+
18
+ /**
19
+ * Loads a KTX2 container.
20
+ * @param path - The path to the ktx2 asset.
21
+ * @param config - The content configuration.
22
+ * @returns The ktx2 texture.
23
+ */
24
+ loadKtx2Async(path: string, config?: ContentConfig): Promise<IKtx2Texture>;
25
+
26
+ /**
27
+ * Loads a shader module.
28
+ * @param shaderAssetId - The id of a shader asset.
29
+ * @returns The shader module.
30
+ */
31
+ loadShaderModule(shaderAssetId: string): IShaderModule;
32
+
33
+ /**
34
+ * Loads a texture2D.
35
+ * @param path - The file path to the texture.
36
+ * @param desc - The texture descriptor.
37
+ * @param contentConfig - The content config.
38
+ * @returns The Texture2D.
39
+ */
40
+ loadTexture2DAsync(path: string, desc?: TextureDescriptor, contentConfig?: ContentConfig): Promise<ITexture2D>;
41
+ }
@@ -0,0 +1,67 @@
1
+ import type { IContent } from "./IContent.ts";
2
+
3
+ /**
4
+ * The content module.
5
+ * This is the main interface for loading various types of content, such as textures, shaders, and audio.
6
+ */
7
+ export interface IContentModule {
8
+
9
+ /**
10
+ * The type of content that should be loaded and returned.
11
+ */
12
+ readonly contentTypes: string[];
13
+
14
+ /**
15
+ * The content path.
16
+ * This is the path where the content is located.
17
+ * It can be a file path, a URL, or any other identifier that can be used to load the content.
18
+ */
19
+ contentPath?: string;
20
+
21
+ /**
22
+ * Use to notify the content manager that the content bundle has been loaded.
23
+ * The first parameter is the bundle name, and the second parameter is the loaded bundle object.
24
+ */
25
+ addOnBundleLoadedListener(event: (bundleName: string, bundle: any) => void): void;
26
+
27
+ /**
28
+ * Use to notify the content manager that the content bundle has been loaded.
29
+ * The first parameter is the bundle name, and the second parameter is the loaded bundle object.
30
+ */
31
+ removeOnBundleLoadedListener(event: (bundleName: string, bundle: any) => void): void;
32
+
33
+ /**
34
+ * Load the content with the specified ID.
35
+ * The ID is a unique identifier for the content, and it is used to retrieve the content from the content manager.
36
+ * @param id - The unique identifier for the content.
37
+ * @param options - The optional options for loading the content.
38
+ */
39
+ load(id: string, options?: any): IContent;
40
+
41
+ /**
42
+ * Load the content with the specified ID.
43
+ * The ID is a unique identifier for the content, and it is used to retrieve the content from the content manager.
44
+ * @param id - The unique identifier for the content.
45
+ * @param options - The optional options for loading the content.
46
+ */
47
+ loadAsync(id: string, options?: any): Promise<IContent>;
48
+
49
+ /**
50
+ * Load the content bundle with the specified name.
51
+ * A content bundle is a collection of related content items that can be loaded together.
52
+ * @param bundleName - The bundle name.
53
+ * @param options - The optional options for loading the bundle.
54
+ * @returns True if the bundle was loaded successfully; otherwise, false.
55
+ */
56
+ loadBundle(bundleName: string, options?: any): void;
57
+
58
+ /**
59
+ * Load the content bundle with the specified name.
60
+ * A content bundle is a collection of related content items that can be loaded together.
61
+ * @param bundleName - The bundle name.
62
+ * @param options - The optional options for loading the bundle.
63
+ * @returns True if the bundle was loaded successfully; otherwise, false.
64
+ */
65
+ loadBundleAsync(bundleName: string, options?: any): Promise<void>;
66
+
67
+ }
@@ -1,11 +1,11 @@
1
- import mainRenderTargetFlipYVS from "../../shaders/glsl/main_render_target_flip_y_vs.glsl?raw";
2
- import mainRenderTargetFlipYFS from "../../shaders/glsl/main_render_target_flip_y_fs.glsl?raw";
3
- import spriteVS from "../../shaders/glsl/sprite_vs.glsl?raw";
4
- import spriteFS from "../../shaders/glsl/sprite_fs.glsl?raw";
5
- import inspectTextureMipsVS from "../../shaders/glsl/inspect_texture_mips_vs.glsl?raw";
6
- import inspectTextureMipsFS from "../../shaders/glsl/inspect_texture_mips_fs.glsl?raw";
7
- import unlitMaterialVS from "../../shaders/glsl/unlit_material_vs.glsl?raw";
8
- import unlitMaterialFS from "../../shaders/glsl/unlit_material_fs.glsl?raw";
1
+ import mainRenderTargetFlipYVS from "../../../shaders/glsl/main_render_target_flip_y_vs.glsl?raw";
2
+ import mainRenderTargetFlipYFS from "../../../shaders/glsl/main_render_target_flip_y_fs.glsl?raw";
3
+ import spriteVS from "../../../shaders/glsl/sprite_vs.glsl?raw";
4
+ import spriteFS from "../../../shaders/glsl/sprite_fs.glsl?raw";
5
+ import inspectTextureMipsVS from "../../../shaders/glsl/inspect_texture_mips_vs.glsl?raw";
6
+ import inspectTextureMipsFS from "../../../shaders/glsl/inspect_texture_mips_fs.glsl?raw";
7
+ import unlitMaterialVS from "../../../shaders/glsl/unlit_material_vs.glsl?raw";
8
+ import unlitMaterialFS from "../../../shaders/glsl/unlit_material_fs.glsl?raw";
9
9
 
10
10
  /**
11
11
  * The api should look something like this for internal ones.
@@ -0,0 +1,4 @@
1
+ export * from "./IContent.ts";
2
+ export * from "./IContentManager.ts";
3
+ export * from "./IContentModule.ts";
4
+ export * from "./ContentConfig.ts";
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Interface that should be called to correctly dispose of instance.
3
+ */
4
+ export interface IDisposable {
5
+
6
+ /**
7
+ * Disposes the resource and release memory if resources allocated memory.
8
+ */
9
+ dispose() : void;
10
+ }
@@ -0,0 +1 @@
1
+ export * from "./IDisposable.ts";