ris-framework 0.1.0-dev.6 → 0.1.0-dev.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (177) hide show
  1. package/CHANGELOG.md +1 -0
  2. package/LICENSES/Apache-2.0.txt +202 -0
  3. package/README.md +28 -11
  4. package/THIRD_PARTY_NOTICES.md +27 -0
  5. package/dist/TextureFormat.d.ts +2 -0
  6. package/dist/TextureFormat.d.ts.map +1 -0
  7. package/dist/VertexFormat.d.ts +14 -0
  8. package/dist/VertexFormat.d.ts.map +1 -0
  9. package/dist/_ris-ktx2-node-module-stub-nzBRmiO_.js +10 -0
  10. package/dist/common/sampler-enums.d.ts +16 -0
  11. package/dist/common/sampler-enums.d.ts.map +1 -0
  12. package/dist/common/vertex-step-mode.d.ts +11 -0
  13. package/dist/common/vertex-step-mode.d.ts.map +1 -0
  14. package/dist/content/ShaderModuleContent.d.ts +14 -0
  15. package/dist/content/ShaderModuleContent.d.ts.map +1 -0
  16. package/dist/core/Framework.d.ts +79 -0
  17. package/dist/core/Framework.d.ts.map +1 -0
  18. package/dist/core/FrameworkConfig.d.ts +26 -0
  19. package/dist/core/FrameworkConfig.d.ts.map +1 -0
  20. package/dist/core/buffers/buffers-factory-interface.d.ts +2 -0
  21. package/dist/core/buffers/buffers-factory-interface.d.ts.map +1 -0
  22. package/dist/core/buffers/vertex-buffer-interface.d.ts +2 -0
  23. package/dist/core/buffers/vertex-buffer-interface.d.ts.map +1 -0
  24. package/dist/core/content/ContentManager.d.ts +26 -0
  25. package/dist/core/content/ContentManager.d.ts.map +1 -0
  26. package/dist/core/dependency-injection/register-services-interface.d.ts +13 -0
  27. package/dist/core/dependency-injection/register-services-interface.d.ts.map +1 -0
  28. package/dist/core/framework-interface.d.ts +2 -0
  29. package/dist/core/framework-interface.d.ts.map +1 -0
  30. package/dist/core/input/InputManager.d.ts +27 -0
  31. package/dist/core/input/InputManager.d.ts.map +1 -0
  32. package/dist/core/renderer/enums.d.ts +18 -0
  33. package/dist/core/renderer/enums.d.ts.map +1 -0
  34. package/dist/core/renderer/renderer-interface.d.ts +77 -0
  35. package/dist/core/renderer/renderer-interface.d.ts.map +1 -0
  36. package/dist/core/renderer/rendering-limits.d.ts +16 -0
  37. package/dist/core/renderer/rendering-limits.d.ts.map +1 -0
  38. package/dist/core/rendering/AGraphicsDevice.d.ts +69 -0
  39. package/dist/core/rendering/AGraphicsDevice.d.ts.map +1 -0
  40. package/dist/core/rendering/ARenderer.d.ts +75 -0
  41. package/dist/core/rendering/ARenderer.d.ts.map +1 -0
  42. package/dist/core/rendering/blending/blend-component-descriptor.d.ts +25 -0
  43. package/dist/core/rendering/blending/blend-component-descriptor.d.ts.map +1 -0
  44. package/dist/core/rendering/blending/blend-state-descriptor.d.ts +29 -0
  45. package/dist/core/rendering/blending/blend-state-descriptor.d.ts.map +1 -0
  46. package/dist/core/rendering/blending/enums.d.ts +40 -0
  47. package/dist/core/rendering/blending/enums.d.ts.map +1 -0
  48. package/dist/core/rendering/enums.d.ts +20 -0
  49. package/dist/core/rendering/enums.d.ts.map +1 -0
  50. package/dist/core/rendering/primitive/PrimitiveStateDescriptor.d.ts +26 -0
  51. package/dist/core/rendering/primitive/PrimitiveStateDescriptor.d.ts.map +1 -0
  52. package/dist/core/rendering/primitive/enums.d.ts +56 -0
  53. package/dist/core/rendering/primitive/enums.d.ts.map +1 -0
  54. package/dist/core/rendering/render-pass/render-pass-descriptor.d.ts +2 -0
  55. package/dist/core/rendering/render-pass/render-pass-descriptor.d.ts.map +1 -0
  56. package/dist/core/rendering/render-pass/render-pass-interface.d.ts +15 -0
  57. package/dist/core/rendering/render-pass/render-pass-interface.d.ts.map +1 -0
  58. package/dist/core/rendering/sampler/sampler-descriptor.d.ts +28 -0
  59. package/dist/core/rendering/sampler/sampler-descriptor.d.ts.map +1 -0
  60. package/dist/core/rendering/texture/texture.d.ts +69 -0
  61. package/dist/core/rendering/texture/texture.d.ts.map +1 -0
  62. package/dist/core/rendering/vertex-attribute.d.ts +17 -0
  63. package/dist/core/rendering/vertex-attribute.d.ts.map +1 -0
  64. package/dist/core/rendering/vertex-buffer-layout.d.ts +23 -0
  65. package/dist/core/rendering/vertex-buffer-layout.d.ts.map +1 -0
  66. package/dist/core/shader/shader-loader.d.ts +12 -0
  67. package/dist/core/shader/shader-loader.d.ts.map +1 -0
  68. package/dist/core/shader/shader-module-interface.d.ts +2 -0
  69. package/dist/core/shader/shader-module-interface.d.ts.map +1 -0
  70. package/dist/core/sprite-batch/SpriteBatch.d.ts +50 -0
  71. package/dist/core/sprite-batch/SpriteBatch.d.ts.map +1 -0
  72. package/dist/core/sprite-batch/SpriteBatchDrawable.d.ts +57 -0
  73. package/dist/core/sprite-batch/SpriteBatchDrawable.d.ts.map +1 -0
  74. package/dist/core/sprite-batch/SpriteBatchMesh.d.ts +32 -0
  75. package/dist/core/sprite-batch/SpriteBatchMesh.d.ts.map +1 -0
  76. package/dist/core/window/window-manager.d.ts +32 -0
  77. package/dist/core/window/window-manager.d.ts.map +1 -0
  78. package/dist/geometry/BaseGeometry.d.ts +41 -0
  79. package/dist/geometry/BaseGeometry.d.ts.map +1 -0
  80. package/dist/geometry/GeometryBuilder.d.ts +11 -0
  81. package/dist/geometry/GeometryBuilder.d.ts.map +1 -0
  82. package/dist/geometry/GeometryFormat.d.ts +34 -0
  83. package/dist/geometry/GeometryFormat.d.ts.map +1 -0
  84. package/dist/index.d.ts +4 -0
  85. package/dist/index.d.ts.map +1 -0
  86. package/dist/index.js +4598 -0
  87. package/dist/libktx-Cjh8w7XG-DhnH9lxr.js +4 -0
  88. package/dist/webgl/WebGLGraphicsDeviceFeatures.d.ts +31 -0
  89. package/dist/webgl/WebGLGraphicsDeviceFeatures.d.ts.map +1 -0
  90. package/dist/webgl/WebGlGpuInfo.d.ts +25 -0
  91. package/dist/webgl/WebGlGpuInfo.d.ts.map +1 -0
  92. package/dist/webgl/WebGlGraphicsDevice.d.ts +45 -0
  93. package/dist/webgl/WebGlGraphicsDevice.d.ts.map +1 -0
  94. package/dist/webgl/WebGlRenderer.d.ts +18 -0
  95. package/dist/webgl/WebGlRenderer.d.ts.map +1 -0
  96. package/dist/webgl/blending/webgl-blend-state.d.ts +33 -0
  97. package/dist/webgl/blending/webgl-blend-state.d.ts.map +1 -0
  98. package/dist/webgl/buffers/WebGlBuffersFactory.d.ts +16 -0
  99. package/dist/webgl/buffers/WebGlBuffersFactory.d.ts.map +1 -0
  100. package/dist/webgl/buffers/WebGlUniformBuffer.d.ts +34 -0
  101. package/dist/webgl/buffers/WebGlUniformBuffer.d.ts.map +1 -0
  102. package/dist/webgl/buffers/WebGlVertexBuffer.d.ts +48 -0
  103. package/dist/webgl/buffers/WebGlVertexBuffer.d.ts.map +1 -0
  104. package/dist/webgl/buffers/webgl-index-buffer.d.ts +43 -0
  105. package/dist/webgl/buffers/webgl-index-buffer.d.ts.map +1 -0
  106. package/dist/webgl/cast/cast.d.ts +52 -0
  107. package/dist/webgl/cast/cast.d.ts.map +1 -0
  108. package/dist/webgl/primitive/WebGlPrimitiveState.d.ts +31 -0
  109. package/dist/webgl/primitive/WebGlPrimitiveState.d.ts.map +1 -0
  110. package/dist/webgl/render-pass/WebGlRenderPass.d.ts +34 -0
  111. package/dist/webgl/render-pass/WebGlRenderPass.d.ts.map +1 -0
  112. package/dist/webgl/render-pipelines/AWebGlRenderPipeline.d.ts +53 -0
  113. package/dist/webgl/render-pipelines/AWebGlRenderPipeline.d.ts.map +1 -0
  114. package/dist/webgl/render-pipelines/WebGlMainRenderTargetRenderPipeline.d.ts +28 -0
  115. package/dist/webgl/render-pipelines/WebGlMainRenderTargetRenderPipeline.d.ts.map +1 -0
  116. package/dist/webgl/render-pipelines/WebGlRenderPipelineFactory.d.ts +24 -0
  117. package/dist/webgl/render-pipelines/WebGlRenderPipelineFactory.d.ts.map +1 -0
  118. package/dist/webgl/render-pipelines/inspect/WebGlInspectTextureMipsRenderPipeline.d.ts +57 -0
  119. package/dist/webgl/render-pipelines/inspect/WebGlInspectTextureMipsRenderPipeline.d.ts.map +1 -0
  120. package/dist/webgl/render-pipelines/material/WebGlUnlitRenderPipeline.d.ts +57 -0
  121. package/dist/webgl/render-pipelines/material/WebGlUnlitRenderPipeline.d.ts.map +1 -0
  122. package/dist/webgl/render-pipelines/sprite/WebGlSpriteRenderPipeline.d.ts +40 -0
  123. package/dist/webgl/render-pipelines/sprite/WebGlSpriteRenderPipeline.d.ts.map +1 -0
  124. package/dist/webgl/rendering/webgl-vertex-attribute.d.ts +10 -0
  125. package/dist/webgl/rendering/webgl-vertex-attribute.d.ts.map +1 -0
  126. package/dist/webgl/rendering/webgl-vertex-buffer-layout.d.ts +27 -0
  127. package/dist/webgl/rendering/webgl-vertex-buffer-layout.d.ts.map +1 -0
  128. package/dist/webgl/sampler/webgl-sampler.d.ts +48 -0
  129. package/dist/webgl/sampler/webgl-sampler.d.ts.map +1 -0
  130. package/dist/webgl/shader/WebGlShaderModule.d.ts +34 -0
  131. package/dist/webgl/shader/WebGlShaderModule.d.ts.map +1 -0
  132. package/dist/webgl/shader/WebGlShaderModuleLoader.d.ts +19 -0
  133. package/dist/webgl/shader/WebGlShaderModuleLoader.d.ts.map +1 -0
  134. package/dist/webgl/swap-chain/WebGlSwapChain.d.ts +27 -0
  135. package/dist/webgl/swap-chain/WebGlSwapChain.d.ts.map +1 -0
  136. package/dist/webgl/texture/WebGlTexture2D.d.ts +37 -0
  137. package/dist/webgl/texture/WebGlTexture2D.d.ts.map +1 -0
  138. package/dist/webgl/texture/WebGlTextureFactory.d.ts +17 -0
  139. package/dist/webgl/texture/WebGlTextureFactory.d.ts.map +1 -0
  140. package/dist/webgl/utilities/WebGlBufferUtilities.d.ts +45 -0
  141. package/dist/webgl/utilities/WebGlBufferUtilities.d.ts.map +1 -0
  142. package/dist/webgl/utilities/WebGlConverter.d.ts +124 -0
  143. package/dist/webgl/utilities/WebGlConverter.d.ts.map +1 -0
  144. package/dist/webgl/utilities/WebGlFrameBufferUtilities.d.ts +54 -0
  145. package/dist/webgl/utilities/WebGlFrameBufferUtilities.d.ts.map +1 -0
  146. package/dist/webgl/utilities/WebGlSamplerUtilities.d.ts +23 -0
  147. package/dist/webgl/utilities/WebGlSamplerUtilities.d.ts.map +1 -0
  148. package/dist/webgl/utilities/WebGlShaderUtilities.d.ts +28 -0
  149. package/dist/webgl/utilities/WebGlShaderUtilities.d.ts.map +1 -0
  150. package/dist/webgl/utilities/WebGlTextureUtilities.d.ts +33 -0
  151. package/dist/webgl/utilities/WebGlTextureUtilities.d.ts.map +1 -0
  152. package/dist/webgl/utilities/WebGlUtilities.d.ts +60 -0
  153. package/dist/webgl/utilities/WebGlUtilities.d.ts.map +1 -0
  154. package/dist/webgl/utilities/spector-js-utilities.d.ts +9 -0
  155. package/dist/webgl/utilities/spector-js-utilities.d.ts.map +1 -0
  156. package/dist/webgl/utilities/webgl-blending-utilities.d.ts +17 -0
  157. package/dist/webgl/utilities/webgl-blending-utilities.d.ts.map +1 -0
  158. package/dist/webgl/utilities/webgl-culling-utilities.d.ts +13 -0
  159. package/dist/webgl/utilities/webgl-culling-utilities.d.ts.map +1 -0
  160. package/dist/webgl/utilities/webgl-filter-anisotropic-utilities.d.ts +24 -0
  161. package/dist/webgl/utilities/webgl-filter-anisotropic-utilities.d.ts.map +1 -0
  162. package/dist/webgl/utilities/webgl-program-utilities.d.ts +14 -0
  163. package/dist/webgl/utilities/webgl-program-utilities.d.ts.map +1 -0
  164. package/dist/webgl/utilities/webgl-render-buffer-utilities.d.ts +5 -0
  165. package/dist/webgl/utilities/webgl-render-buffer-utilities.d.ts.map +1 -0
  166. package/dist/webgl/utilities/webgl-renderbuffer-utilities.d.ts +17 -0
  167. package/dist/webgl/utilities/webgl-renderbuffer-utilities.d.ts.map +1 -0
  168. package/package.json +15 -9
  169. package/src/glsl-raw.d.ts +4 -0
  170. package/dist/assets/_ris-ktx2-node-module-stub-DwDS30PT.js +0 -1
  171. package/dist/assets/cat.jpg +0 -0
  172. package/dist/assets/index-BmeGit54.css +0 -1
  173. package/dist/assets/index-qyn4pzGw.js +0 -151
  174. package/dist/assets/libktx-Cjh8w7XG-Ci1Fm_MH.js +0 -1
  175. package/dist/assets/test.png +0 -0
  176. package/dist/index.html +0 -16
  177. package/dist/vite.svg +0 -1
@@ -0,0 +1,69 @@
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+ import { type ITexture2D, type ITextureView, State, type TextureDescriptor, type TextureFormat, TextureUsage, TextureViewDescriptor } from "ris-framework-api";
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+ import { vec2 } from "gl-matrix";
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+ /**
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+ * The ATexture2D class is an abstract base class that implements the ITexture2D interface. It provides common properties and a constructor for initializing a 2D texture, but it does not implement the actual texture creation and management logic, which must be provided by subclasses that extend this base class.
5
+ */
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+ export declare abstract class ATexture2D implements ITexture2D {
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+ private static _nextId;
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+ protected _handle: any;
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+ protected _state: State;
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+ protected _size: number;
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+ protected _generateMipMaps: boolean;
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+ protected _mipLevels: number;
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+ protected _data?: Uint8Array[];
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+ protected _blockSize: vec2;
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+ protected _disposedListeners: ((tex: ITexture2D) => void)[];
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+ /**
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+ * The constructor for the ATexture2D class.
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+ * @param descriptor - The texture descriptor.
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+ */
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+ protected constructor(descriptor: TextureDescriptor);
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+ /** @inheritDoc */
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+ addOnDisposedListener(event: (sender: ITexture2D) => void): void;
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+ /** @inheritDoc */
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+ removeOnDisposedListener(event: (sender: ITexture2D) => void): void;
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+ /** @inheritDoc */
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+ readonly id: number;
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+ /** @inheritDoc */
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+ readonly defaultTextureView: ITextureView;
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+ /** @inheritDoc */
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+ readonly textureUsage: TextureUsage;
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+ /** @inheritDoc */
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+ readonly textureViewFormat: TextureFormat;
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+ /** @inheritDoc */
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+ readonly textureFormat: TextureFormat;
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+ /** @inheritDoc */
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+ get textureState(): State;
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+ /** @inheritDoc */
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+ get handle(): any;
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+ /**
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+ * Generates a unique ID for each texture instance.
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+ * @returns A unique ID for the texture instance.
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+ */
43
+ private static generateId;
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+ /**
45
+ * Initializes the texture.
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+ */
47
+ abstract initialize(): void;
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+ /** @inheritdoc */
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+ get state(): State;
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+ /** @inheritdoc */
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+ readonly width: number;
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+ /** @inheritdoc */
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+ readonly height: number;
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+ /** @inheritDoc */
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+ get size(): number;
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+ /** @inheritDoc */
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+ get mipLevels(): number;
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+ /** @inheritdoc */
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+ readonly label: string | null;
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+ /**
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+ * Creates a texture view for the texture.
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+ * @param descriptor The descriptor for the texture view.
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+ * @returns The created texture view, which can be used for sampling the texture in shaders.
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+ */
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+ abstract createView(descriptor?: TextureViewDescriptor): ITextureView;
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+ /** @inheritDoc */
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+ abstract dispose(): void;
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+ }
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+ //# sourceMappingURL=texture.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,17 @@
1
+ import { VertexFormat } from "../../VertexFormat.js";
2
+ export declare class VertexAttribute {
3
+ /**
4
+ * The format of the vertex attribute.
5
+ */
6
+ format: VertexFormat;
7
+ /**
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+ * The offset, in bytes, of the vertex attribute from the start of the vertex.
9
+ */
10
+ offset: number;
11
+ /**
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+ * The shader location of the vertex attribute.
13
+ * This is used to bind the vertex attribute to the correct location in the shader.
14
+ */
15
+ shaderLocation: number;
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+ }
17
+ //# sourceMappingURL=vertex-attribute.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vertex-attribute.d.ts","sourceRoot":"","sources":["../../../src/core/rendering/vertex-attribute.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,YAAY,EAAC,MAAM,uBAAuB,CAAC;AAEnD,qBAAc,eAAe;IAEzB;;OAEG;IACH,MAAM,EAAE,YAAY,CAAyB;IAE7C;;OAEG;IACH,MAAM,EAAE,MAAM,CAAK;IAEnB;;;OAGG;IACH,cAAc,EAAE,MAAM,CAAK;CAC9B"}
@@ -0,0 +1,23 @@
1
+ import { VertexStepMode } from "ris-framework-api";
2
+ import type { VertexAttribute } from "./vertex-attribute";
3
+ /**
4
+ * Describes the layout of a vertex buffer, including the stride, step mode, and attributes.
5
+ */
6
+ export declare class VertexBufferLayout {
7
+ /**
8
+ * Stride in bytes (size of one vertex)
9
+ */
10
+ arrayStride: number;
11
+ /**
12
+ * How to step through the buffer
13
+ */
14
+ stepMode: VertexStepMode;
15
+ /**
16
+ * Vertex attributes
17
+ */
18
+ attributes: VertexAttribute[];
19
+ constructor(arrayStride: number, stepMode: VertexStepMode, attributes: VertexAttribute[]);
20
+ static createFloat3Float2Layout(): VertexBufferLayout;
21
+ static createFloat3Float4Float2Layout(): VertexBufferLayout;
22
+ }
23
+ //# sourceMappingURL=vertex-buffer-layout.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vertex-buffer-layout.d.ts","sourceRoot":"","sources":["../../../src/core/rendering/vertex-buffer-layout.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,KAAK,EAAG,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAG3D;;GAEG;AACH,qBAAa,kBAAkB;IAC3B;;OAEG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;OAEG;IACH,QAAQ,EAAE,cAAc,CAAC;IAEzB;;OAEG;IACH,UAAU,EAAE,eAAe,EAAE,CAAM;gBAG/B,WAAW,EAAE,MAAM,EACnB,QAAQ,EAAE,cAAc,EACxB,UAAU,EAAE,eAAe,EAAE;IAWjC,MAAM,CAAC,wBAAwB,IAAI,kBAAkB;IAqBrD,MAAM,CAAC,8BAA8B,IAAI,kBAAkB;CAyB9D"}
@@ -0,0 +1,12 @@
1
+ import { RenderingBackend, type ShaderStage } from "ris-framework-api";
2
+ export declare class ShaderLoader {
3
+ /**
4
+ * Loads the shader source code from the given shader file path for the specified rendering backend and shader stages.
5
+ * @param shaderFilePath The shader file path.
6
+ * @param renderingBackend The rendering backend.
7
+ * @param stages The shader stages. For WebGL, only one shader stage is allowed. For WebGPU, multiple shader stages are allowed.
8
+ * @returns The shader source code.
9
+ */
10
+ load(shaderFilePath: string, renderingBackend: RenderingBackend, stages: ShaderStage[]): Promise<string>;
11
+ }
12
+ //# sourceMappingURL=shader-loader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-loader.d.ts","sourceRoot":"","sources":["../../../src/core/shader/shader-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,gBAAgB,EAAE,KAAK,WAAW,EAAC,MAAM,mBAAmB,CAAC;AAErE,qBAAa,YAAY;IAErB;;;;;;OAMG;IACU,IAAI,CAAC,cAAc,EAAE,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,EAAE,WAAW,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC;CAexH"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=shader-module-interface.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-module-interface.d.ts","sourceRoot":"","sources":["../../../src/core/shader/shader-module-interface.ts"],"names":[],"mappings":""}
@@ -0,0 +1,50 @@
1
+ import { type mat4, vec2 } from "gl-matrix";
2
+ import { type IFramework, type ITexture2D, type ISpriteBatch, Color, Rect, type ISampler } from "ris-framework-api";
3
+ /**
4
+ * The implementation of sprite batch.
5
+ */
6
+ export declare class SpriteBatch implements ISpriteBatch {
7
+ private readonly _framework;
8
+ static MAX_BATCH_SIZE: number;
9
+ static ZERO_VECTOR: vec2;
10
+ static CENTER_VECTOR: vec2;
11
+ private readonly _tempPosition;
12
+ private readonly _tempSize;
13
+ private readonly _tempSourceRect;
14
+ /**
15
+ * The drawables where first key is texture id, second key is sampler id and value is drawable.
16
+ */
17
+ private readonly _spriteBatchDrawables;
18
+ private _currentTexture;
19
+ private _currentSampler;
20
+ private _currentSpriteBatchDrawable;
21
+ private _defaultCamera;
22
+ private _currentProjectionViewBuffer;
23
+ /**
24
+ * The default texture to use for "texture less" draw calls.
25
+ * It is white so that color multiplication works correctly.
26
+ */
27
+ private _defaultWhiteTexture;
28
+ /**
29
+ * The constructor.
30
+ * @param _framework The framework.
31
+ */
32
+ constructor(_framework: IFramework);
33
+ private _tryGetDrawable;
34
+ private _setDrawable;
35
+ private _validateTexture;
36
+ private _checkIfNewDrawableShouldBeCreated;
37
+ /** @inheritDoc */
38
+ initialize(): void;
39
+ /** @inheritDoc */
40
+ begin(projectionViewMatrix?: mat4 | undefined, sampler?: ISampler | undefined): void;
41
+ /** @inheritDoc */
42
+ drawRect(drawRect: Rect, color: Color, __?: number, _?: vec2 | undefined): void;
43
+ /** @inheritDoc */
44
+ draw(texture: ITexture2D, drawRect: Rect, color: Color, sourceRect?: Rect, rotation?: number, rotationOrigin?: vec2, layerDepth?: number): void;
45
+ /** @inheritDoc */
46
+ end(): void;
47
+ /** @inheritDoc */
48
+ frameEnd(): void;
49
+ }
50
+ //# sourceMappingURL=SpriteBatch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SpriteBatch.d.ts","sourceRoot":"","sources":["../../../src/core/sprite-batch/SpriteBatch.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,KAAK,IAAI,EAAE,IAAI,EAAO,MAAM,WAAW,CAAC;AAEhD,OAAO,EACH,KAAK,UAAU,EACf,KAAK,UAAU,EACf,KAAK,YAAY,EAGjB,KAAK,EAAE,IAAI,EAAE,KAAK,QAAQ,EAC7B,MAAM,mBAAmB,CAAC;AAE3B;;GAEG;AACH,qBAAa,WAAY,YAAW,YAAY;IA+BzB,OAAO,CAAC,QAAQ,CAAC,UAAU;IA9B9C,MAAM,CAAC,cAAc,SAAQ;IAC7B,MAAM,CAAC,WAAW,OAAyB;IAC3C,MAAM,CAAC,aAAa,OAA6B;IAEjD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAiB;IAC/C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAiB;IAC3C,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAwB;IAExD;;OAEG;IACH,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAA4D;IAClG,OAAO,CAAC,eAAe,CAA2B;IAClD,OAAO,CAAC,eAAe,CAAyB;IAChD,OAAO,CAAC,2BAA2B,CAA8B;IACjE,OAAO,CAAC,cAAc,CAA8B;IAGpD,OAAO,CAAC,4BAA4B,CAAyB;IAE7D;;;OAGG;IACH,OAAO,CAAC,oBAAoB,CAAqB;IAEjD;;;OAGG;gBACiC,UAAU,EAAE,UAAU;IAG1D,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,YAAY;IAUpB,OAAO,CAAC,gBAAgB;IAMxB,OAAO,CAAC,kCAAkC;IAiC1C,kBAAkB;IACX,UAAU;IAYjB,kBAAkB;IACX,KAAK,CAAC,oBAAoB,GAAE,IAAI,GAAG,SAAqB,EAClD,OAAO,GAAE,QAAQ,GAAG,SAAqB;IAoBtD,kBAAkB;IAEX,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,GAAE,MAAU,EAAE,CAAC,GAAE,IAAI,GAAG,SAAqB;IAc7F,kBAAkB;IACX,IAAI,CAAC,OAAO,EAAE,UAAU,EACnB,QAAQ,EAAE,IAAI,EACd,KAAK,EAAE,KAAK,EACZ,UAAU,CAAC,EAAE,IAAI,EAEjB,QAAQ,GAAE,MAAU,EAEpB,cAAc,CAAC,EAAE,IAAI,EACrB,UAAU,GAAE,MAAU,GAAG,IAAI;IAkCzC,kBAAkB;IACX,GAAG,IAAI,IAAI;IAMlB,kBAAkB;IACX,QAAQ,IAAI,IAAI;CAO1B"}
@@ -0,0 +1,57 @@
1
+ import type { IFramework, ITexture2D, IUniformBuffer, Color, IDisposable, ISampler } from "ris-framework-api";
2
+ import type { vec2, vec3 } from "gl-matrix";
3
+ /**
4
+ * The drawable class for sprite batch.
5
+ */
6
+ export declare class SpriteBatchDrawable implements IDisposable {
7
+ private readonly _framework;
8
+ private readonly _texture;
9
+ private readonly _sampler;
10
+ private _maxBatchSize;
11
+ private _drawingMesh;
12
+ private _renderPipeline;
13
+ private _needsResize;
14
+ private _fromInstance;
15
+ private _toInstance;
16
+ /**
17
+ * The constructor.
18
+ * @param framework The framework.
19
+ * @param texture The texture.
20
+ * @param sampler The sampler.
21
+ * @param projectionViewBuffer The projection view buffer.
22
+ * @param maxBatchSize The maximum size of batch.
23
+ */
24
+ constructor(framework: IFramework, texture: ITexture2D, sampler: ISampler, projectionViewBuffer: IUniformBuffer, maxBatchSize: number);
25
+ /**
26
+ * The projection view buffer.
27
+ */
28
+ readonly projectionViewBuffer: IUniformBuffer;
29
+ /** Initialize the drawable */
30
+ initialize(): void;
31
+ /**
32
+ * Resets the batch for new draw operation.
33
+ */
34
+ reset(): void;
35
+ /**
36
+ * Writes a sprite to the batch sprite mesh.
37
+ *
38
+ * @param position - The position of the sprite.
39
+ * @param size - The size of the sprite.
40
+ * @param color - The color of the sprite.
41
+ * @param u0 - The minimum U texture coordinate. Defaults to `0`.
42
+ * @param v0 - The minimum V texture coordinate. Defaults to `0`.
43
+ * @param u1 - The maximum U texture coordinate. Defaults to `1`.
44
+ * @param v1 - The maximum V texture coordinate. Defaults to `1`.
45
+ * @param flipY - Whether to vertically flip the texture coordinates. Defaults to `false`.
46
+ */
47
+ writeSprite(position: vec3, size: vec2, color: Color, u0?: number, v0?: number, u1?: number, v1?: number, flipY?: boolean): void;
48
+ /** Draws the mesh */
49
+ draw(): void;
50
+ /**
51
+ * Call on frame end to handle any potential resize request.
52
+ */
53
+ frameEnd(): void;
54
+ /** @inheritDoc */
55
+ dispose(): void;
56
+ }
57
+ //# sourceMappingURL=SpriteBatchDrawable.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SpriteBatchDrawable.d.ts","sourceRoot":"","sources":["../../../src/core/sprite-batch/SpriteBatchDrawable.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACR,UAAU,EAEV,UAAU,EACV,cAAc,EACd,KAAK,EACL,WAAW,EAAE,QAAQ,EACxB,MAAM,mBAAmB,CAAC;AAE3B,OAAO,KAAK,EAAC,IAAI,EAAE,IAAI,EAAC,MAAM,WAAW,CAAC;AAE1C;;GAEG;AACH,qBAAa,mBAAoB,YAAW,WAAW;IAEnD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAa;IACxC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAa;IACtC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAW;IACpC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,YAAY,CAA0B;IAC9C,OAAO,CAAC,eAAe,CAAgC;IAEvD,OAAO,CAAC,YAAY,CAAS;IAE7B,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,WAAW,CAAK;IAExB;;;;;;;OAOG;gBAEC,SAAS,EAAE,UAAU,EACrB,OAAO,EAAE,UAAU,EACnB,OAAO,EAAE,QAAQ,EACjB,oBAAoB,EAAE,cAAc,EACpC,YAAY,EAAE,MAAM;IAQxB;;OAEG;IACH,SAAgB,oBAAoB,EAAE,cAAc,CAAC;IAErD,8BAA8B;IACvB,UAAU,IAAI,IAAI;IAWzB;;OAEG;IACI,KAAK,IAAI,IAAI;IAMpB;;;;;;;;;;;OAWG;IACI,WAAW,CACd,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EACxC,EAAE,SAAI,EAAE,EAAE,SAAI,EAAE,EAAE,SAAI,EAAE,EAAE,SAAI,EAC9B,KAAK,UAAQ,GACd,IAAI;IAaP,qBAAqB;IACd,IAAI,IAAI,IAAI;IAuBnB;;OAEG;IACI,QAAQ,IAAI,IAAI;IASvB,kBAAkB;IACX,OAAO,IAAI,IAAI;CAIzB"}
@@ -0,0 +1,32 @@
1
+ import type { vec2, vec3 } from "gl-matrix";
2
+ import { type Color, type IFramework, Mesh } from "ris-framework-api";
3
+ /**
4
+ * The sprite batch mesh.
5
+ */
6
+ export declare class SpriteBatchMesh extends Mesh {
7
+ /**
8
+ * The number of floats components per vertex.
9
+ * 9 since it's build as (xyz rgba uv).
10
+ */
11
+ static readonly TOTAL_FLOATS_PER_VERTEX = 9;
12
+ /** The total number of floats in a sprite. 4 for each vertex * 9 floats per vertex (xyz rgba uv). */
13
+ static readonly TOTAL_FLOATS_IN_SPRITE: number;
14
+ private _maxInstances;
15
+ private _lastIndex;
16
+ /**
17
+ * The constructor for the batch sprite mesh.
18
+ */
19
+ constructor(framework: IFramework, numberOfInstances: number);
20
+ private _setupIndices;
21
+ /** The maximum number of instances that can be batched. */
22
+ get maxInstances(): number;
23
+ /** @inheritDoc */
24
+ initialize(): void;
25
+ /** Resize the batch sprite mesh so that more instances can be drawn. */
26
+ resize(newSize: number): void;
27
+ /** @inheritDoc */
28
+ writeSprite(instance: number, position: vec3, size: vec2, color: Color, u0?: number, v0?: number, u1?: number, v1?: number, flipY?: boolean): void;
29
+ /** @inheritDoc */
30
+ applyChanges(): void;
31
+ }
32
+ //# sourceMappingURL=SpriteBatchMesh.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SpriteBatchMesh.d.ts","sourceRoot":"","sources":["../../../src/core/sprite-batch/SpriteBatchMesh.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,IAAI,EAAE,IAAI,EAAC,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAc,KAAK,KAAK,EAAE,KAAK,UAAU,EAAE,IAAI,EAAC,MAAM,mBAAmB,CAAC;AAEjF;;GAEG;AACH,qBAAa,eAAgB,SAAQ,IAAI;IAErC;;;OAGG;IACH,MAAM,CAAC,QAAQ,CAAC,uBAAuB,KAAK;IAE5C,qGAAqG;IACrG,MAAM,CAAC,QAAQ,CAAC,sBAAsB,SAAoC;IAE1E,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,UAAU,CAAM;IAExB;;OAEG;gBACgB,SAAS,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM;IASnE,OAAO,CAAC,aAAa;IAkBrB,2DAA2D;IAC3D,IAAW,YAAY,WAEtB;IAED,kBAAkB;IACF,UAAU,IAAI,IAAI;IAalC,wEAAwE;IACjE,MAAM,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IA0BpC,kBAAkB;IACX,WAAW,CACd,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EACxC,EAAE,SAAI,EAAE,EAAE,SAAI,EAAE,EAAE,SAAI,EAAE,EAAE,SAAI,EAAE,KAAK,UAAQ;IAgIjD,kBAAkB;IACF,YAAY,IAAI,IAAI;CAavC"}
@@ -0,0 +1,32 @@
1
+ import type { vec2 } from "gl-matrix";
2
+ import { WindowBounds, type IWindowManager } from "ris-framework-api";
3
+ /**
4
+ * The implementation of the IWindowManager interface.
5
+ */
6
+ export declare class WindowManager implements IWindowManager {
7
+ private readonly _canvas;
8
+ private readonly _updateCallbacks;
9
+ private readonly _renderCallbacks;
10
+ /**
11
+ * The constructor for the WindowManager class.
12
+ * @param canvas An optional HTMLCanvasElement to associate with the window manager. If <c>null</c>, window manager will create its own canvas.
13
+ */
14
+ constructor(canvas?: HTMLCanvasElement | null);
15
+ handleSwapChain: boolean;
16
+ windowBounds: WindowBounds;
17
+ title: string;
18
+ addUpdateListener(event: () => void): void;
19
+ removeUpdateListener(event: () => void): void;
20
+ addRenderListener(event: () => void): void;
21
+ removeRenderListener(event: () => void): void;
22
+ addOnResizeListener(_event: (arg1: IWindowManager, arg2: vec2) => void): void;
23
+ removeOnResizeListener(_event: (arg1: IWindowManager, arg2: vec2) => void): void;
24
+ initializeForWebGPU(): void;
25
+ initializeForWebGl(): void;
26
+ dispose(): void;
27
+ /** @inheritdoc */
28
+ runEventLoop(): void;
29
+ /** @inheritdoc */
30
+ get canvas(): HTMLCanvasElement;
31
+ }
32
+ //# sourceMappingURL=window-manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"window-manager.d.ts","sourceRoot":"","sources":["../../../src/core/window/window-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACtC,OAAO,EAAC,YAAY,EAAE,KAAK,cAAc,EAAC,MAAM,mBAAmB,CAAC;AAEpE;;GAEG;AACH,qBAAa,aAAc,YAAW,cAAc;IAClD,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoB;IAC5C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAyB;IAC1D,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAyB;IAE1D;;;OAGG;gBACgB,MAAM,GAAE,iBAAiB,GAAG,IAAW;IAO1D,eAAe,UAAQ;IACrB,YAAY,eAAsB;IAClC,KAAK,SAAM;IACX,iBAAiB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAG1C,oBAAoB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAM7C,iBAAiB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAG1C,oBAAoB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAM7C,mBAAmB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,IAAI,KAAK,IAAI,GAAG,IAAI;IAG7E,sBAAsB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,IAAI,KAAK,IAAI,GAAG,IAAI;IAGhF,mBAAmB,IAAI,IAAI;IAG3B,kBAAkB,IAAI,IAAI;IAG1B,OAAO,IAAI,IAAI;IAIjB,kBAAkB;IAClB,YAAY,IAAI,IAAI;IAWpB,kBAAkB;IAClB,IAAW,MAAM,IAAI,iBAAiB,CAErC;CACF"}
@@ -0,0 +1,41 @@
1
+ import { GeometryFormat } from "./GeometryFormat.js";
2
+ import { VertexFormat } from "../VertexFormat.js";
3
+ import type { IGeometry } from "ris-framework-api";
4
+ export declare class BaseGeometry implements IGeometry {
5
+ /** @inheritdoc */
6
+ vertexCount: number;
7
+ /** @inheritdoc */
8
+ positions?: number[];
9
+ /** @inheritdoc */
10
+ positionsFormat: VertexFormat;
11
+ /** @inheritdoc */
12
+ colors?: number[];
13
+ /** @inheritdoc */
14
+ colorFormat: VertexFormat;
15
+ /** @inheritdoc */
16
+ textureCoords?: number[];
17
+ /** @inheritdoc */
18
+ textureFormat: VertexFormat;
19
+ /** @inheritdoc */
20
+ normals?: number[];
21
+ /** @inheritdoc */
22
+ normalsFormat: VertexFormat;
23
+ /** The indices of geometry. */
24
+ indices?: number[];
25
+ /**
26
+ * Pushes vertex data from source format to destination format.
27
+ * @param index The index of the vertex to push.
28
+ * @param source The source vertex data.
29
+ * @param sourceFormat The vertex format of the source vertex data.
30
+ * @param destination The destination array to push the vertex data to.
31
+ * @param destinationFormat The vertex format of the destination vertex data.
32
+ */
33
+ private pushFormat;
34
+ /**
35
+ * Converts the geometry data to interleaved vertex data based on the specified geometry format.
36
+ * @param format The geometry format to convert the geometry data to.
37
+ * @returns The interleaved vertex data as an array of numbers.
38
+ */
39
+ toInterleaved(format: GeometryFormat): number[];
40
+ }
41
+ //# sourceMappingURL=BaseGeometry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BaseGeometry.d.ts","sourceRoot":"","sources":["../../src/geometry/BaseGeometry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,EAAC,YAAY,EAAC,MAAM,oBAAoB,CAAC;AAChD,OAAO,KAAK,EAAC,SAAS,EAAC,MAAM,mBAAmB,CAAC;AAEjD,qBAAa,YAAa,YAAW,SAAS;IAE1C,kBAAkB;IACX,WAAW,EAAE,MAAM,CAAK;IAE/B,kBAAkB;IACX,SAAS,CAAC,EAAE,MAAM,EAAE,CAAC;IAE5B,kBAAkB;IACX,eAAe,EAAE,YAAY,CAA2B;IAE/D,kBAAkB;IACX,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC;IAEzB,kBAAkB;IACX,WAAW,EAAE,YAAY,CAA2B;IAE3D,kBAAkB;IACX,aAAa,CAAC,EAAE,MAAM,EAAE,CAAC;IAEhC,kBAAkB;IACX,aAAa,EAAE,YAAY,CAA2B;IAE7D,kBAAkB;IACX,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IAE1B,kBAAkB;IACX,aAAa,EAAE,YAAY,CAA2B;IAE7D,+BAA+B;IACxB,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IAE1B;;;;;;;OAOG;IACH,OAAO,CAAC,UAAU;IA6ClB;;;;OAIG;IACI,aAAa,CAAC,MAAM,EAAE,cAAc,GAAG,MAAM,EAAE;CAqDzD"}
@@ -0,0 +1,11 @@
1
+ import { vec2 } from "gl-matrix";
2
+ import type { IGeometry, IGeometryBuilder } from "ris-framework-api";
3
+ /**
4
+ * The GeometryBuilder class provides methods for creating various types of geometries, such as quads, with specified parameters like scale and winding order.
5
+ */
6
+ export declare class GeometryBuilder implements IGeometryBuilder {
7
+ static DEFAULT_SCALE: vec2;
8
+ /** @inheritdoc */
9
+ quadGeometry(scale?: vec2 | null, counterClockwise?: boolean): IGeometry;
10
+ }
11
+ //# sourceMappingURL=GeometryBuilder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GeometryBuilder.d.ts","sourceRoot":"","sources":["../../src/geometry/GeometryBuilder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAA;AAEhC,OAAO,KAAK,EAAC,SAAS,EAAE,gBAAgB,EAAC,MAAM,mBAAmB,CAAC;AAEnE;;GAEG;AACH,qBAAa,eAAgB,YAAW,gBAAgB;IAEpD,MAAM,CAAC,aAAa,OAAwB;IAE5C,kBAAkB;IACX,YAAY,CAAC,KAAK,CAAC,EAAE,IAAI,GAAG,IAAI,EAAE,gBAAgB,GAAE,OAAc,GAAG,SAAS;CA6CxF"}
@@ -0,0 +1,34 @@
1
+ /**
2
+ * The geometry format.
3
+ */
4
+ export declare enum GeometryFormat {
5
+ /**
6
+ * Geometry format where:
7
+ * First 3 floats are reserved for vertex position.Following 4 floats are reserved for vertex color.
8
+ */
9
+ POS3_COLOR4 = 0,
10
+ /**
11
+ * Geometry format where:
12
+ * First 3 floats are reserved for vertex position.Following 4 floats are reserved for vertex color.Following 2 floats are reserved for vertex texture coordinates.
13
+ */
14
+ POS3_COLOR4_TEXTURECOORDS2 = 1,
15
+ /**
16
+ * Geometry format where:
17
+ * First 3 floats are reserved for vertex position.Following 4 floats are reserved for vertex color.Following 2 floats are reserved for vertex texture coordinates.
18
+ * When aligned, the vertex format is aligned to 4 floats.
19
+ * Meaning:
20
+ * First 4 floats are reserved for vertex position, but only 3 are used.Following 4 floats are reserved for vertex color.Following 4 floats are reserved for vertex texture coordinates, but only 2 are used.
21
+ */
22
+ POS3_COLOR4_TEXTURECOORDS2_ALIGNED = 2,
23
+ /**
24
+ * Geometry format where:
25
+ * First 3 floats are reserved for vertex position.Following 4 floats are reserved for vertex color.Following 2 floats are reserved for vertex texture coordinates.Following 3 floats are reserved for vertex normal.
26
+ */
27
+ POS3_COLOR4_TEXTURECOORDS2_NORMAL3 = 3,
28
+ /**
29
+ * Geometry format where:
30
+ * First 3 floats are reserved for vertex position.Following 2 floats are reserved for texture coordinates.
31
+ */
32
+ POS3_TEXTURECOORDS2 = 4
33
+ }
34
+ //# sourceMappingURL=GeometryFormat.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"GeometryFormat.d.ts","sourceRoot":"","sources":["../../src/geometry/GeometryFormat.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,cAAc;IACxB;;;OAGG;IACH,WAAW,IAAI;IAEf;;;OAGG;IACH,0BAA0B,IAAI;IAE9B;;;;;;OAMG;IACH,kCAAkC,IAAI;IAEtC;;;OAGG;IACH,kCAAkC,IAAI;IAEtC;;;OAGG;IACH,mBAAmB,IAAI;CACxB"}
@@ -0,0 +1,4 @@
1
+ export { Framework } from "./core/Framework.js";
2
+ export { FrameworkConfig } from "./core/FrameworkConfig.js";
3
+ export { TextureSamplerFilteringPreset } from "./core/rendering/enums.js";
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,SAAS,EAAC,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAC,eAAe,EAAC,MAAM,2BAA2B,CAAC;AAC1D,OAAO,EAAC,6BAA6B,EAAC,MAAM,2BAA2B,CAAC"}