ris-framework 0.1.0-dev.5 → 0.1.0-dev.7

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Files changed (178) hide show
  1. package/CHANGELOG.md +1 -0
  2. package/LICENSES/Apache-2.0.txt +202 -0
  3. package/README.md +30 -11
  4. package/THIRD_PARTY_NOTICES.md +27 -0
  5. package/dist/TextureFormat.d.ts +2 -0
  6. package/dist/TextureFormat.d.ts.map +1 -0
  7. package/dist/VertexFormat.d.ts +14 -0
  8. package/dist/VertexFormat.d.ts.map +1 -0
  9. package/dist/_ris-ktx2-node-module-stub-nzBRmiO_.js +10 -0
  10. package/dist/common/sampler-enums.d.ts +16 -0
  11. package/dist/common/sampler-enums.d.ts.map +1 -0
  12. package/dist/common/vertex-step-mode.d.ts +11 -0
  13. package/dist/common/vertex-step-mode.d.ts.map +1 -0
  14. package/dist/content/ShaderModuleContent.d.ts +14 -0
  15. package/dist/content/ShaderModuleContent.d.ts.map +1 -0
  16. package/dist/core/Framework.d.ts +79 -0
  17. package/dist/core/Framework.d.ts.map +1 -0
  18. package/dist/core/FrameworkConfig.d.ts +26 -0
  19. package/dist/core/FrameworkConfig.d.ts.map +1 -0
  20. package/dist/core/buffers/buffers-factory-interface.d.ts +2 -0
  21. package/dist/core/buffers/buffers-factory-interface.d.ts.map +1 -0
  22. package/dist/core/buffers/vertex-buffer-interface.d.ts +2 -0
  23. package/dist/core/buffers/vertex-buffer-interface.d.ts.map +1 -0
  24. package/dist/core/content/ContentManager.d.ts +26 -0
  25. package/dist/core/content/ContentManager.d.ts.map +1 -0
  26. package/dist/core/dependency-injection/register-services-interface.d.ts +13 -0
  27. package/dist/core/dependency-injection/register-services-interface.d.ts.map +1 -0
  28. package/dist/core/framework-interface.d.ts +2 -0
  29. package/dist/core/framework-interface.d.ts.map +1 -0
  30. package/dist/core/input/InputManager.d.ts +27 -0
  31. package/dist/core/input/InputManager.d.ts.map +1 -0
  32. package/dist/core/renderer/enums.d.ts +18 -0
  33. package/dist/core/renderer/enums.d.ts.map +1 -0
  34. package/dist/core/renderer/renderer-interface.d.ts +77 -0
  35. package/dist/core/renderer/renderer-interface.d.ts.map +1 -0
  36. package/dist/core/renderer/rendering-limits.d.ts +16 -0
  37. package/dist/core/renderer/rendering-limits.d.ts.map +1 -0
  38. package/dist/core/rendering/AGraphicsDevice.d.ts +69 -0
  39. package/dist/core/rendering/AGraphicsDevice.d.ts.map +1 -0
  40. package/dist/core/rendering/ARenderer.d.ts +75 -0
  41. package/dist/core/rendering/ARenderer.d.ts.map +1 -0
  42. package/dist/core/rendering/blending/blend-component-descriptor.d.ts +25 -0
  43. package/dist/core/rendering/blending/blend-component-descriptor.d.ts.map +1 -0
  44. package/dist/core/rendering/blending/blend-state-descriptor.d.ts +29 -0
  45. package/dist/core/rendering/blending/blend-state-descriptor.d.ts.map +1 -0
  46. package/dist/core/rendering/blending/enums.d.ts +40 -0
  47. package/dist/core/rendering/blending/enums.d.ts.map +1 -0
  48. package/dist/core/rendering/enums.d.ts +20 -0
  49. package/dist/core/rendering/enums.d.ts.map +1 -0
  50. package/dist/core/rendering/primitive/PrimitiveStateDescriptor.d.ts +26 -0
  51. package/dist/core/rendering/primitive/PrimitiveStateDescriptor.d.ts.map +1 -0
  52. package/dist/core/rendering/primitive/enums.d.ts +56 -0
  53. package/dist/core/rendering/primitive/enums.d.ts.map +1 -0
  54. package/dist/core/rendering/render-pass/render-pass-descriptor.d.ts +2 -0
  55. package/dist/core/rendering/render-pass/render-pass-descriptor.d.ts.map +1 -0
  56. package/dist/core/rendering/render-pass/render-pass-interface.d.ts +15 -0
  57. package/dist/core/rendering/render-pass/render-pass-interface.d.ts.map +1 -0
  58. package/dist/core/rendering/sampler/sampler-descriptor.d.ts +28 -0
  59. package/dist/core/rendering/sampler/sampler-descriptor.d.ts.map +1 -0
  60. package/dist/core/rendering/texture/texture.d.ts +69 -0
  61. package/dist/core/rendering/texture/texture.d.ts.map +1 -0
  62. package/dist/core/rendering/vertex-attribute.d.ts +17 -0
  63. package/dist/core/rendering/vertex-attribute.d.ts.map +1 -0
  64. package/dist/core/rendering/vertex-buffer-layout.d.ts +23 -0
  65. package/dist/core/rendering/vertex-buffer-layout.d.ts.map +1 -0
  66. package/dist/core/shader/shader-loader.d.ts +12 -0
  67. package/dist/core/shader/shader-loader.d.ts.map +1 -0
  68. package/dist/core/shader/shader-module-interface.d.ts +2 -0
  69. package/dist/core/shader/shader-module-interface.d.ts.map +1 -0
  70. package/dist/core/sprite-batch/SpriteBatch.d.ts +50 -0
  71. package/dist/core/sprite-batch/SpriteBatch.d.ts.map +1 -0
  72. package/dist/core/sprite-batch/SpriteBatchDrawable.d.ts +57 -0
  73. package/dist/core/sprite-batch/SpriteBatchDrawable.d.ts.map +1 -0
  74. package/dist/core/sprite-batch/SpriteBatchMesh.d.ts +32 -0
  75. package/dist/core/sprite-batch/SpriteBatchMesh.d.ts.map +1 -0
  76. package/dist/core/window/window-manager.d.ts +32 -0
  77. package/dist/core/window/window-manager.d.ts.map +1 -0
  78. package/dist/geometry/BaseGeometry.d.ts +41 -0
  79. package/dist/geometry/BaseGeometry.d.ts.map +1 -0
  80. package/dist/geometry/GeometryBuilder.d.ts +11 -0
  81. package/dist/geometry/GeometryBuilder.d.ts.map +1 -0
  82. package/dist/geometry/GeometryFormat.d.ts +34 -0
  83. package/dist/geometry/GeometryFormat.d.ts.map +1 -0
  84. package/dist/index.d.ts +4 -0
  85. package/dist/index.d.ts.map +1 -0
  86. package/dist/index.js +4598 -0
  87. package/dist/libktx-Cjh8w7XG-DhnH9lxr.js +4 -0
  88. package/dist/webgl/WebGLGraphicsDeviceFeatures.d.ts +31 -0
  89. package/dist/webgl/WebGLGraphicsDeviceFeatures.d.ts.map +1 -0
  90. package/dist/webgl/WebGlGpuInfo.d.ts +25 -0
  91. package/dist/webgl/WebGlGpuInfo.d.ts.map +1 -0
  92. package/dist/webgl/WebGlGraphicsDevice.d.ts +45 -0
  93. package/dist/webgl/WebGlGraphicsDevice.d.ts.map +1 -0
  94. package/dist/webgl/WebGlRenderer.d.ts +18 -0
  95. package/dist/webgl/WebGlRenderer.d.ts.map +1 -0
  96. package/dist/webgl/blending/webgl-blend-state.d.ts +33 -0
  97. package/dist/webgl/blending/webgl-blend-state.d.ts.map +1 -0
  98. package/dist/webgl/buffers/WebGlBuffersFactory.d.ts +16 -0
  99. package/dist/webgl/buffers/WebGlBuffersFactory.d.ts.map +1 -0
  100. package/dist/webgl/buffers/WebGlUniformBuffer.d.ts +34 -0
  101. package/dist/webgl/buffers/WebGlUniformBuffer.d.ts.map +1 -0
  102. package/dist/webgl/buffers/WebGlVertexBuffer.d.ts +48 -0
  103. package/dist/webgl/buffers/WebGlVertexBuffer.d.ts.map +1 -0
  104. package/dist/webgl/buffers/webgl-index-buffer.d.ts +43 -0
  105. package/dist/webgl/buffers/webgl-index-buffer.d.ts.map +1 -0
  106. package/dist/webgl/cast/cast.d.ts +52 -0
  107. package/dist/webgl/cast/cast.d.ts.map +1 -0
  108. package/dist/webgl/primitive/WebGlPrimitiveState.d.ts +31 -0
  109. package/dist/webgl/primitive/WebGlPrimitiveState.d.ts.map +1 -0
  110. package/dist/webgl/render-pass/WebGlRenderPass.d.ts +34 -0
  111. package/dist/webgl/render-pass/WebGlRenderPass.d.ts.map +1 -0
  112. package/dist/webgl/render-pipelines/AWebGlRenderPipeline.d.ts +53 -0
  113. package/dist/webgl/render-pipelines/AWebGlRenderPipeline.d.ts.map +1 -0
  114. package/dist/webgl/render-pipelines/WebGlMainRenderTargetRenderPipeline.d.ts +28 -0
  115. package/dist/webgl/render-pipelines/WebGlMainRenderTargetRenderPipeline.d.ts.map +1 -0
  116. package/dist/webgl/render-pipelines/WebGlRenderPipelineFactory.d.ts +24 -0
  117. package/dist/webgl/render-pipelines/WebGlRenderPipelineFactory.d.ts.map +1 -0
  118. package/dist/webgl/render-pipelines/inspect/WebGlInspectTextureMipsRenderPipeline.d.ts +57 -0
  119. package/dist/webgl/render-pipelines/inspect/WebGlInspectTextureMipsRenderPipeline.d.ts.map +1 -0
  120. package/dist/webgl/render-pipelines/material/WebGlUnlitRenderPipeline.d.ts +57 -0
  121. package/dist/webgl/render-pipelines/material/WebGlUnlitRenderPipeline.d.ts.map +1 -0
  122. package/dist/webgl/render-pipelines/sprite/WebGlSpriteRenderPipeline.d.ts +40 -0
  123. package/dist/webgl/render-pipelines/sprite/WebGlSpriteRenderPipeline.d.ts.map +1 -0
  124. package/dist/webgl/rendering/webgl-vertex-attribute.d.ts +10 -0
  125. package/dist/webgl/rendering/webgl-vertex-attribute.d.ts.map +1 -0
  126. package/dist/webgl/rendering/webgl-vertex-buffer-layout.d.ts +27 -0
  127. package/dist/webgl/rendering/webgl-vertex-buffer-layout.d.ts.map +1 -0
  128. package/dist/webgl/sampler/webgl-sampler.d.ts +48 -0
  129. package/dist/webgl/sampler/webgl-sampler.d.ts.map +1 -0
  130. package/dist/webgl/shader/WebGlShaderModule.d.ts +34 -0
  131. package/dist/webgl/shader/WebGlShaderModule.d.ts.map +1 -0
  132. package/dist/webgl/shader/WebGlShaderModuleLoader.d.ts +19 -0
  133. package/dist/webgl/shader/WebGlShaderModuleLoader.d.ts.map +1 -0
  134. package/dist/webgl/swap-chain/WebGlSwapChain.d.ts +27 -0
  135. package/dist/webgl/swap-chain/WebGlSwapChain.d.ts.map +1 -0
  136. package/dist/webgl/texture/WebGlTexture2D.d.ts +37 -0
  137. package/dist/webgl/texture/WebGlTexture2D.d.ts.map +1 -0
  138. package/dist/webgl/texture/WebGlTextureFactory.d.ts +17 -0
  139. package/dist/webgl/texture/WebGlTextureFactory.d.ts.map +1 -0
  140. package/dist/webgl/utilities/WebGlBufferUtilities.d.ts +45 -0
  141. package/dist/webgl/utilities/WebGlBufferUtilities.d.ts.map +1 -0
  142. package/dist/webgl/utilities/WebGlConverter.d.ts +124 -0
  143. package/dist/webgl/utilities/WebGlConverter.d.ts.map +1 -0
  144. package/dist/webgl/utilities/WebGlFrameBufferUtilities.d.ts +54 -0
  145. package/dist/webgl/utilities/WebGlFrameBufferUtilities.d.ts.map +1 -0
  146. package/dist/webgl/utilities/WebGlSamplerUtilities.d.ts +23 -0
  147. package/dist/webgl/utilities/WebGlSamplerUtilities.d.ts.map +1 -0
  148. package/dist/webgl/utilities/WebGlShaderUtilities.d.ts +28 -0
  149. package/dist/webgl/utilities/WebGlShaderUtilities.d.ts.map +1 -0
  150. package/dist/webgl/utilities/WebGlTextureUtilities.d.ts +33 -0
  151. package/dist/webgl/utilities/WebGlTextureUtilities.d.ts.map +1 -0
  152. package/dist/webgl/utilities/WebGlUtilities.d.ts +60 -0
  153. package/dist/webgl/utilities/WebGlUtilities.d.ts.map +1 -0
  154. package/dist/webgl/utilities/spector-js-utilities.d.ts +9 -0
  155. package/dist/webgl/utilities/spector-js-utilities.d.ts.map +1 -0
  156. package/dist/webgl/utilities/webgl-blending-utilities.d.ts +17 -0
  157. package/dist/webgl/utilities/webgl-blending-utilities.d.ts.map +1 -0
  158. package/dist/webgl/utilities/webgl-culling-utilities.d.ts +13 -0
  159. package/dist/webgl/utilities/webgl-culling-utilities.d.ts.map +1 -0
  160. package/dist/webgl/utilities/webgl-filter-anisotropic-utilities.d.ts +24 -0
  161. package/dist/webgl/utilities/webgl-filter-anisotropic-utilities.d.ts.map +1 -0
  162. package/dist/webgl/utilities/webgl-program-utilities.d.ts +14 -0
  163. package/dist/webgl/utilities/webgl-program-utilities.d.ts.map +1 -0
  164. package/dist/webgl/utilities/webgl-render-buffer-utilities.d.ts +5 -0
  165. package/dist/webgl/utilities/webgl-render-buffer-utilities.d.ts.map +1 -0
  166. package/dist/webgl/utilities/webgl-renderbuffer-utilities.d.ts +17 -0
  167. package/dist/webgl/utilities/webgl-renderbuffer-utilities.d.ts.map +1 -0
  168. package/package.json +19 -4
  169. package/src/glsl-raw.d.ts +4 -0
  170. package/src/index.ts +3 -0
  171. package/dist/assets/_ris-ktx2-node-module-stub-DwDS30PT.js +0 -1
  172. package/dist/assets/cat.jpg +0 -0
  173. package/dist/assets/index-BmeGit54.css +0 -1
  174. package/dist/assets/index-qyn4pzGw.js +0 -151
  175. package/dist/assets/libktx-Cjh8w7XG-Ci1Fm_MH.js +0 -1
  176. package/dist/assets/test.png +0 -0
  177. package/dist/index.html +0 -16
  178. package/dist/vite.svg +0 -1
package/CHANGELOG.md CHANGED
@@ -3,3 +3,4 @@
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  ## 0.1.0
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  - Initial release setup. `development` publishes a prerelease on the npm `next` tag. `main` publishes this version on `latest`.
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+ - The package entry is compiled JavaScript and declarations in `dist`. Consumers import `Framework`, `FrameworkConfig`, and `TextureSamplerFilteringPreset` from `ris-framework` without compiling this repository. Built-in shaders and the browser KTX2 loader are included in that JavaScript.
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+ same "printed page" as the copyright notice for easier
188
+ identification within third-party archives.
189
+
190
+ Copyright [yyyy] [name of copyright owner]
191
+
192
+ Licensed under the Apache License, Version 2.0 (the "License");
193
+ you may not use this file except in compliance with the License.
194
+ You may obtain a copy of the License at
195
+
196
+ http://www.apache.org/licenses/LICENSE-2.0
197
+
198
+ Unless required by applicable law or agreed to in writing, software
199
+ distributed under the License is distributed on an "AS IS" BASIS,
200
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
201
+ See the License for the specific language governing permissions and
202
+ limitations under the License.
package/README.md CHANGED
@@ -1,8 +1,8 @@
1
1
  # ris-framework
2
2
 
3
- `ris-framework` is a Vite TypeScript application that renders with WebGL2 in the browser. Version 0.1.0.
3
+ `ris-framework` is a browser WebGL2 framework, published as an ES module. Version 0.1.0. An application imports the compiled package. This repository also contains a sample page that runs the framework.
4
4
 
5
- Open `index.html`. The module script is `src/main.ts`. That file builds the page, constructs a `Framework`, and starts the frame loop. Shared interfaces and value types (`IFramework`, `Color`, `Rect`, `TextureDescriptor`, and the rest) come from the `ris-framework-api` package. This repository is the application that implements them.
5
+ Open `index.html`. The module script is `src/main.ts`. That file builds the page, constructs a `Framework`, and starts the frame loop. Shared interfaces and value types (`IFramework`, `Color`, `Rect`, `TextureDescriptor`, and the rest) come from the `ris-framework-api` package. This repository implements them.
6
6
 
7
7
  ## Layout
8
8
 
@@ -16,7 +16,7 @@ Open `index.html`. The module script is `src/main.ts`. That file builds the page
16
16
  | `src/content` | Built-in shader modules. GLSL is imported from `shaders/glsl`. |
17
17
  | `shaders/glsl` | Vertex and fragment shaders used by those built-in modules. |
18
18
 
19
- Runtime dependencies are `ris-framework-api`, `ris-ktx2`, `gl-matrix`, `tsyringe`, and `reflect-metadata`. TypeScript and Vite are dev dependencies.
19
+ Runtime dependencies are `ris-framework-api`, `ris-ktx2-api`, `gl-matrix`, `tsyringe`, and `reflect-metadata`. The library build also includes the browser portion of `ris-ktx2`, with its Node loader replaced by a stub, so the published entry does not import Node built-ins. TypeScript, Vite, and `ris-ktx2` are dev dependencies. Notices for the bundled KTX loader are in [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).
20
20
 
21
21
  ## Prerequisites
22
22
 
@@ -26,18 +26,34 @@ Runtime dependencies are `ris-framework-api`, `ris-ktx2`, `gl-matrix`, `tsyringe
26
26
 
27
27
  ## Install
28
28
 
29
- From the repository root:
29
+ Install the package in an application:
30
+
31
+ ```sh
32
+ npm install ris-framework
33
+ ```
34
+
35
+ The published entry is compiled JavaScript and TypeScript declarations (`dist/index.js` and `dist/index.d.ts`). Import the public surface by package name:
36
+
37
+ ```ts
38
+ import { Framework, FrameworkConfig, TextureSamplerFilteringPreset } from "ris-framework";
39
+ ```
40
+
41
+ `Framework`, `FrameworkConfig`, and `TextureSamplerFilteringPreset` are that public surface. Built-in GLSL is compiled into `dist/index.js`, so a consumer does not load this repository's `shaders/` directory at runtime. The same file includes the browser KTX2 loader. A consuming Vite app can import the package and build without adding a Node stub of its own.
42
+
43
+ To work in this repository:
30
44
 
31
45
  ```sh
32
46
  npm ci
33
47
  ```
34
48
 
35
- `src/main.ts` imports `reflect-metadata` before it constructs the framework. Keep that import first in the entry file. `Framework` registers itself on a tsyringe child container, and tsyringe expects `reflect-metadata` to be loaded.
49
+ Import `reflect-metadata` before constructing the framework. `src/main.ts` keeps that import first. `Framework` registers itself on a tsyringe child container, and tsyringe expects `reflect-metadata` to be loaded.
36
50
 
37
51
  ## Create a framework instance
38
52
 
39
53
  Construct `FrameworkConfig`, then pass it to `Framework`. The constructor is `constructor(options: FrameworkConfig | null = null)`. Omitting the argument, or passing `null`, uses `new FrameworkConfig()`.
40
54
 
55
+ Another project imports that public entry by package name: `import { Framework, FrameworkConfig, TextureSamplerFilteringPreset } from "ris-framework"`.
56
+
41
57
  No config field is required. Each field has a default.
42
58
 
43
59
  | Field | Default | What the code does with it |
@@ -52,9 +68,7 @@ No config field is required. Each field has a default.
52
68
  ```ts
53
69
  import "reflect-metadata";
54
70
 
55
- import { Framework } from "./core/Framework.ts";
56
- import { FrameworkConfig } from "./core/FrameworkConfig.ts";
57
- import { TextureSamplerFilteringPreset } from "./core/rendering/enums.ts";
71
+ import { Framework, FrameworkConfig, TextureSamplerFilteringPreset } from "ris-framework";
58
72
 
59
73
  const config = new FrameworkConfig();
60
74
  config.canvas = document.getElementById("game-canvas") as HTMLCanvasElement;
@@ -63,6 +77,8 @@ config.textureFiltering = TextureSamplerFilteringPreset.BILINEAR;
63
77
  const framework = new Framework(config);
64
78
  ```
65
79
 
80
+ `src/main.ts` constructs the sample the same way, but it imports those three symbols from the source files under `src/` instead of from the package name.
81
+
66
82
  `framework.renderingBackend` is `RenderingBackend.WEB_GL`. After `initialize()`, `framework.graphicsDevice` is the renderer's WebGL2 device.
67
83
 
68
84
  ## Run, build, and preview
@@ -71,19 +87,22 @@ const framework = new Framework(config);
71
87
  npm run dev
72
88
  ```
73
89
 
74
- `dev` runs Vite. The served page is `index.html`.
90
+ `dev` runs Vite. The served page is `index.html`. The sample imports the framework from `src/`.
75
91
 
76
92
  ```sh
77
93
  npm run build
78
94
  ```
79
95
 
80
- `build` runs `tsc && vite build`. Typecheck failures stop the production bundle. Vite writes the bundle to `dist/`. The Vite config replaces `ris-ktx2`'s Node loader with a browser stub so the client bundle does not import Node built-ins.
96
+ `build` typechecks `src`, then writes two outputs:
97
+
98
+ - The library, which is what `npm publish` ships. Vite compiles `src/index.ts` to `dist/index.js` and includes the built-in shader sources in that file. It also bundles `ris-ktx2` after replacing that package's Node loader with the browser stub from `vite.config.ts`. `gl-matrix`, `reflect-metadata`, `ris-framework-api`, `ris-ktx2-api`, and `tsyringe` stay as imports. `tsc` writes `dist/index.d.ts` and the declaration files it references. `package.json` `main`, `module`, `types`, and `exports` point at `dist`.
99
+ - The sample page. `vite build` writes it to `dist-app/`. The sample Vite config replaces `ris-ktx2`'s Node loader with a browser stub so that bundle does not import Node built-ins.
81
100
 
82
101
  ```sh
83
102
  npm run preview
84
103
  ```
85
104
 
86
- `preview` runs `vite preview` and serves the `dist/` build.
105
+ `preview` runs `vite preview` and serves the `dist-app/` build.
87
106
 
88
107
  ```sh
89
108
  npm test
@@ -0,0 +1,27 @@
1
+ # Third-party notices
2
+
3
+ `ris-framework` is distributed under the MIT License (see `LICENSE`).
4
+
5
+ The published library bundles the browser build of [`ris-ktx2`](https://github.com/luka712/ris-ktx2-ts) so a consuming app does not import that package's Node loader. `ris-ktx2` is MIT licensed. Copyright (c) 2026 Luka Erkapic.
6
+
7
+ That browser build includes the Khronos libktx WebAssembly module (`libktx.js` and the wasm binary embedded in it), produced from [KTX-Software](https://github.com/KhronosGroup/KTX-Software). The Apache License 2.0 text is in `LICENSES/Apache-2.0.txt`.
8
+
9
+ ## Khronos KTX-Software / libktx
10
+
11
+ Copyright 2010-2024 The Khronos Group Inc. and contributors.
12
+
13
+ SPDX-License-Identifier: Apache-2.0
14
+
15
+ https://github.com/KhronosGroup/KTX-Software
16
+
17
+ Upstream license overview (v4.3.2): https://github.com/KhronosGroup/KTX-Software/blob/v4.3.2/LICENSE.md
18
+
19
+ KTX-Software bundles other projects, including basis_universal. Those C/C++ sources are not redistributed as source here; they are compiled into the WebAssembly binary that `ris-ktx2` ships and this package bundles.
20
+
21
+ ## Basis Universal
22
+
23
+ Copyright Binomial LLC.
24
+
25
+ SPDX-License-Identifier: Apache-2.0
26
+
27
+ https://github.com/BinomialLLC/basis_universal
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=TextureFormat.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TextureFormat.d.ts","sourceRoot":"","sources":["../src/TextureFormat.ts"],"names":[],"mappings":""}
@@ -0,0 +1,14 @@
1
+ /**
2
+ * The vertex format. Used to describe the format of a vertex attribute.
3
+ */
4
+ export declare enum VertexFormat {
5
+ FLOAT_32 = 0,
6
+ FLOAT_32X2 = 1,
7
+ FLOAT_32X3 = 2,
8
+ FLOAT_32X4 = 3,
9
+ /**
10
+ * The format of a 32-bit float with 16 components. Used for matrix attributes.
11
+ */
12
+ FLOAT_32X16 = 4
13
+ }
14
+ //# sourceMappingURL=VertexFormat.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VertexFormat.d.ts","sourceRoot":"","sources":["../src/VertexFormat.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,YAAY;IACtB,QAAQ,IAAI;IAEZ,UAAU,IAAI;IAEd,UAAU,IAAI;IAEd,UAAU,IAAI;IAEd;;OAEG;IACH,WAAW,IAAI;CAChB"}
@@ -0,0 +1,10 @@
1
+ function createKtxModuleNode() {
2
+ throw new Error("ris-ktx2 Node loader is not included in the browser build.");
3
+ }
4
+ function readFileBytes() {
5
+ throw new Error("ris-ktx2 Node file loader is not included in the browser build.");
6
+ }
7
+ export {
8
+ createKtxModuleNode,
9
+ readFileBytes
10
+ };
@@ -0,0 +1,16 @@
1
+ /**
2
+ * The compare function to use when sampling a texture. This is used for depth textures and determines how the sampled depth value is compared to the reference value.
3
+ */
4
+ export declare enum SamplerCompareFunction {
5
+ /**
6
+ * The sampled depth value is never less than the reference value.
7
+ * This means that the comparison will always fail, and the texture will not contribute to the final image.
8
+ */
9
+ Never = 0,
10
+ /**
11
+ * The sampled depth value is less than the reference value.
12
+ * This means that the comparison will pass if the sampled depth value is less than the reference value, and the texture will contribute to the final image.
13
+ */
14
+ LessEqual = 1
15
+ }
16
+ //# sourceMappingURL=sampler-enums.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sampler-enums.d.ts","sourceRoot":"","sources":["../../src/common/sampler-enums.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,oBAAY,sBAAsB;IAE9B;;;OAGG;IACH,KAAK,IAAA;IAEL;;;OAGG;IACH,SAAS,IAAA;CAGZ"}
@@ -0,0 +1,11 @@
1
+ export declare enum VertexStepMode {
2
+ /**
3
+ * The vertex buffer is stepped through once per vertex. This is the default step mode.
4
+ */
5
+ Vertex = 0,
6
+ /**
7
+ * The vertex buffer is stepped through once per instance. This is used for instanced rendering.
8
+ */
9
+ Instance = 1
10
+ }
11
+ //# sourceMappingURL=vertex-step-mode.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vertex-step-mode.d.ts","sourceRoot":"","sources":["../../src/common/vertex-step-mode.ts"],"names":[],"mappings":"AAAA,oBAAY,cAAc;IAEtB;;OAEG;IACH,MAAM,IAAI;IAEV;;OAEG;IACH,QAAQ,IAAI;CACf"}
@@ -0,0 +1,14 @@
1
+ /**
2
+ * The api should look something like this for internal ones.
3
+ * export const ShaderContent = {
4
+ * "example_shader": {
5
+ * "shader": "{combined_shader}", // WebGPU
6
+ * "vertex": "{some_vertex_code}", // WebGL
7
+ * "fragment": "{some_fragment_code}", // WebGL
8
+ * "reflection": "{reflection_object}", // Both
9
+ * }
10
+ */
11
+ export declare const ShaderModuleContent: {
12
+ [id: string]: any;
13
+ };
14
+ //# sourceMappingURL=ShaderModuleContent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShaderModuleContent.d.ts","sourceRoot":"","sources":["../../src/content/ShaderModuleContent.ts"],"names":[],"mappings":"AASA;;;;;;;;;GASG;AAGH,eAAO,MAAM,mBAAmB,EAAG;IAAC,CAAC,EAAE,EAAE,MAAM,GAAG,GAAG,CAAA;CAyBpD,CAAA"}
@@ -0,0 +1,79 @@
1
+ import { FrameworkConfig } from "./FrameworkConfig.js";
2
+ import { GameTime, type IBufferFactory, type IGeometryBuilder, type IGraphicsDevice, type IImageProcessor, type IInputManager, type IMeshFactory, type ISpriteBatch, type ITextureFactory, type ITimeManager, RenderingBackend } from "ris-framework-api";
3
+ import type { ICameraFactory, IContentManager, IFramework, IImageLoader, IRenderer, IWindowManager } from "ris-framework-api";
4
+ import type { IRenderPipelineFactory } from "ris-framework-api";
5
+ import { type IMaterialFactory } from "ris-framework-api";
6
+ import type { IKtx2Factory } from "ris-ktx2-api";
7
+ export declare class Framework implements IFramework {
8
+ private readonly _onLoadContentListeners;
9
+ private readonly _onInitializeListeners;
10
+ private readonly _onUpdateListeners;
11
+ private readonly _onRenderListeners;
12
+ private readonly _container;
13
+ private readonly _textureFactory;
14
+ private readonly _buffersFactory;
15
+ private readonly _contentManager;
16
+ private readonly _geometryBuilder;
17
+ private readonly _meshFactory;
18
+ /**
19
+ * The constructor for the Framework class.
20
+ * @param options The optional options for them framework.
21
+ */
22
+ constructor(options?: FrameworkConfig | null);
23
+ /** @inheritDoc */
24
+ readonly imageLoader: IImageLoader;
25
+ renderingBackend: RenderingBackend;
26
+ /** @inheritDoc */
27
+ readonly imageProcessor: IImageProcessor;
28
+ /** @inheritDoc */
29
+ readonly renderer: IRenderer;
30
+ /** @inheritDoc */
31
+ readonly spriteBatch: ISpriteBatch;
32
+ /** @inheritDoc */
33
+ cameraFactory: ICameraFactory;
34
+ /** @inheritDoc */
35
+ ktx2Factory?: IKtx2Factory;
36
+ /** @inheritDoc */
37
+ addOnInitializedListener(event: () => void): void;
38
+ /** @inheritDoc */
39
+ removeOnInitializedListener(event: () => void): void;
40
+ /** @inheritdoc */
41
+ addOnLoadContentListener(event: () => void): void;
42
+ /** @inheritdoc */
43
+ removeOnLoadContentListener(event: () => void): void;
44
+ /** @inheritdoc */
45
+ addOnUpdateListener(event: (gameTime: GameTime) => void): void;
46
+ /** @inheritdoc */
47
+ removeOnUpdateListener(event: (gameTime: GameTime) => void): void;
48
+ /** @inheritdoc */
49
+ addOnRenderListener(event: () => void): void;
50
+ /** @inheritdoc */
51
+ removeOnRenderListener(event: () => void): void;
52
+ /** @inheritdoc */
53
+ get graphicsDevice(): IGraphicsDevice;
54
+ /** @inheritdoc */
55
+ renderPipelineFactory: IRenderPipelineFactory;
56
+ /** @inheritdoc */
57
+ get geometryBuilder(): IGeometryBuilder;
58
+ /** @inheritdoc */
59
+ readonly windowManager: IWindowManager;
60
+ /** @inheritdoc */
61
+ get textureFactory(): ITextureFactory;
62
+ /** @inheritdoc */
63
+ get bufferFactory(): IBufferFactory;
64
+ /** @inheritdoc */
65
+ get content(): IContentManager;
66
+ /** @inheritdoc */
67
+ get meshFactory(): IMeshFactory;
68
+ /** @inheritDoc */
69
+ readonly materialFactory: IMaterialFactory;
70
+ /** @inheritDoc */
71
+ readonly timeManager: ITimeManager;
72
+ /** @inheritDoc */
73
+ readonly input: IInputManager;
74
+ /** @inheritdoc */
75
+ initialize(): void;
76
+ /** @inheritDoc */
77
+ dispose(): void;
78
+ }
79
+ //# sourceMappingURL=Framework.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Framework.d.ts","sourceRoot":"","sources":["../../src/core/Framework.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,eAAe,EAAC,MAAM,sBAAsB,CAAC;AAOrD,OAAO,EAC+B,QAAQ,EAC1C,KAAK,cAAc,EAAE,KAAK,gBAAgB,EAAE,KAAK,eAAe,EAAE,KAAK,eAAe,EAAE,KAAK,aAAa,EAE1G,KAAK,YAAY,EAAE,KAAK,YAAY,EAAE,KAAK,eAAe,EAAE,KAAK,YAAY,EAAE,gBAAgB,EAClG,MAAM,mBAAmB,CAAC;AAI3B,OAAO,KAAK,EAAC,cAAc,EAAE,eAAe,EAAE,UAAU,EAAE,YAAY,EAClE,SAAS,EACT,cAAc,EACjB,MAAM,mBAAmB,CAAC;AAG3B,OAAO,KAAK,EAAC,sBAAsB,EAAC,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAc,KAAK,gBAAgB,EAAkB,MAAM,mBAAmB,CAAC;AAGtF,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,cAAc,CAAC;AAE/C,qBAAa,SAAU,YAAW,UAAU;IAExC,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAsB;IAC9D,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAsB;IAC7D,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAwC;IAC3E,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAsB;IAEzD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAsB;IACjD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAkB;IAClD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAiB;IACjD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAkB;IAClD,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAmB;IACpD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAE5C;;;OAGG;gBACS,OAAO,GAAE,eAAe,GAAG,IAAW;IAkClD,kBAAkB;IAClB,SAAgB,WAAW,EAAE,YAAY,CAAC;IAE1C,gBAAgB,EAAE,gBAAgB,CAAC;IAEnC,kBAAkB;IAClB,SAAgB,cAAc,EAAE,eAAe,CAAC;IAEhD,kBAAkB;IAClB,SAAgB,QAAQ,EAAG,SAAS,CAAC;IAErC,kBAAkB;IAClB,SAAgB,WAAW,EAAE,YAAY,CAAC;IAE1C,kBAAkB;IACX,aAAa,EAAE,cAAc,CAAC;IAErC,kBAAkB;IACX,WAAW,CAAC,EAAE,YAAY,CAAC;IAElC,kBAAkB;IACX,wBAAwB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAIxD,kBAAkB;IACX,2BAA2B,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAI3D,kBAAkB;IACX,wBAAwB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAIxD,kBAAkB;IACX,2BAA2B,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAI3D,kBAAkB;IACX,mBAAmB,CAAC,KAAK,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,GAAG,IAAI;IAIrE,kBAAkB;IACX,sBAAsB,CAAC,KAAK,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,GAAG,IAAI;IAIxE,kBAAkB;IACX,mBAAmB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAInD,kBAAkB;IACX,sBAAsB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAItD,kBAAkB;IAClB,IAAW,cAAc,IAAI,eAAe,CAE3C;IAED,kBAAkB;IACX,qBAAqB,EAAE,sBAAsB,CAAC;IAErD,kBAAkB;IAClB,IAAI,eAAe,IAAI,gBAAgB,CAEtC;IAED,kBAAkB;IAClB,SAAgB,aAAa,EAAE,cAAc,CAAC;IAE9C,kBAAkB;IAClB,IAAW,cAAc,IAAI,eAAe,CAE3C;IAED,kBAAkB;IAClB,IAAW,aAAa,IAAI,cAAc,CAEzC;IAED,kBAAkB;IAClB,IAAW,OAAO,IAAI,eAAe,CAEpC;IAED,kBAAkB;IAClB,IAAW,WAAW,IAAI,YAAY,CAErC;IAED,kBAAkB;IAClB,SAAgB,eAAe,EAAE,gBAAgB,CAAC;IAElD,kBAAkB;IAClB,SAAgB,WAAW,EAAE,YAAY,CAAC;IAE1C,kBAAkB;IAClB,SAAgB,KAAK,EAAE,aAAa,CAAC;IAErC,kBAAkB;IACX,UAAU,IAAI,IAAI;IA6CzB,kBAAkB;IACX,OAAO;CAKjB"}
@@ -0,0 +1,26 @@
1
+ import { TextureSamplerFilteringPreset } from "./rendering/enums.js";
2
+ import { vec2 } from "gl-matrix";
3
+ import { IFrameworkConfig } from "ris-framework-api";
4
+ /**
5
+ * The options for configuring the Framework.
6
+ */
7
+ export declare class FrameworkConfig implements IFrameworkConfig {
8
+ constructor();
9
+ /** @inheritDoc */
10
+ useKtx2: boolean;
11
+ /**
12
+ * The HTMLCanvasElement to use for rendering.
13
+ * If null, a new canvas will be created and added to the document body.
14
+ */
15
+ canvas: HTMLCanvasElement | null;
16
+ /**
17
+ * The size of a back buffer.
18
+ */
19
+ backBufferSize: vec2;
20
+ /**
21
+ * The texture filtering preset to use for textures created by the framework.
22
+ * By default, it is set to BILINEAR, which provides a good balance between performance and quality.
23
+ */
24
+ textureFiltering?: TextureSamplerFilteringPreset | undefined;
25
+ }
26
+ //# sourceMappingURL=FrameworkConfig.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FrameworkConfig.d.ts","sourceRoot":"","sources":["../../src/core/FrameworkConfig.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,6BAA6B,EAAE,MAAM,sBAAsB,CAAC;AACrE,OAAO,EAAC,IAAI,EAAC,MAAM,WAAW,CAAC;AAC/B,OAAO,EAAC,gBAAgB,EAAC,MAAM,mBAAmB,CAAC;AAEnD;;GAEG;AACH,qBAAa,eAAiB,YAAW,gBAAgB;;IAIrD,kBAAkB;IAClB,OAAO,UAAS;IAEhB;;;OAGG;IACH,MAAM,EAAE,iBAAiB,GAAC,IAAI,CAAQ;IAEtC;;OAEG;IACH,cAAc,EAAE,IAAI,CAA4B;IAEhD;;;OAGG;IACH,gBAAgB,CAAC,4CAA0C;CAC9D"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=buffers-factory-interface.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"buffers-factory-interface.d.ts","sourceRoot":"","sources":["../../../src/core/buffers/buffers-factory-interface.ts"],"names":[],"mappings":""}
@@ -0,0 +1,2 @@
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+ export {};
2
+ //# sourceMappingURL=vertex-buffer-interface.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vertex-buffer-interface.d.ts","sourceRoot":"","sources":["../../../src/core/buffers/vertex-buffer-interface.ts"],"names":[],"mappings":""}
@@ -0,0 +1,26 @@
1
+ import { type IShaderModule, type IContentManager, type IShaderModuleLoader, type ITexture2D, type IFramework, TextureDescriptor, ContentConfig } from "ris-framework-api";
2
+ import type { IKtx2Texture } from "ris-ktx2-api";
3
+ /**
4
+ * The content manager.
5
+ * The content manager is responsible for managing the content modules and loading the content with the given asset file path or identifier.
6
+ */
7
+ export declare class ContentManager implements IContentManager {
8
+ private readonly _framework;
9
+ readonly shaderModuleLoader: IShaderModuleLoader;
10
+ private readonly _ktx2Factory;
11
+ private readonly _ktx2TextureCache;
12
+ /**
13
+ * The constructor.
14
+ * @param shaderModuleLoader The shader module loader.
15
+ */
16
+ constructor(_framework: IFramework, shaderModuleLoader: IShaderModuleLoader);
17
+ /** @inheritDoc */
18
+ loadKtx2Async(path: string, contentConfig?: ContentConfig): Promise<IKtx2Texture>;
19
+ /** @inheritDoc */
20
+ loadShaderModule(shaderModuleId: string): IShaderModule;
21
+ /** @inheritDoc */
22
+ loadTexture2DAsync(path: string, textureDescriptor?: TextureDescriptor, contentConfig?: ContentConfig): Promise<ITexture2D>;
23
+ /** @inheritDoc */
24
+ loadTexture2DFromPixels(width: number, height: number, pixels: ArrayBuffer): ITexture2D;
25
+ }
26
+ //# sourceMappingURL=ContentManager.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"ContentManager.d.ts","sourceRoot":"","sources":["../../../src/core/content/ContentManager.ts"],"names":[],"mappings":"AAAA,OAAO,EACH,KAAK,aAAa,EAClB,KAAK,eAAe,EACpB,KAAK,mBAAmB,EACxB,KAAK,UAAU,EACf,KAAK,UAAU,EAAE,iBAAiB,EAAiB,aAAa,EACnE,MAAM,mBAAmB,CAAC;AAE3B,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,cAAc,CAAC;AAG/C;;;GAGG;AACH,qBAAa,cAAe,YAAW,eAAe;IAS/B,OAAO,CAAC,QAAQ,CAAC,UAAU;aAA8B,kBAAkB,EAAE,mBAAmB;IAPnH,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqB;IAClD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAqC;IAEvE;;;OAGG;gBACiC,UAAU,EAAE,UAAU,EAAkB,kBAAkB,EAAE,mBAAmB;IAGnH,kBAAkB;IACL,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,aAAa,GAAG,OAAO,CAAC,YAAY,CAAC;IAc9F,kBAAkB;IACX,gBAAgB,CAAC,cAAc,EAAE,MAAM,GAAG,aAAa;IAI9D,kBAAkB;IACL,kBAAkB,CAAC,IAAI,EAAE,MAAM,EACZ,iBAAiB,CAAC,EAAE,iBAAiB,EACrC,aAAa,CAAC,EAAE,aAAa,GAC1B,OAAO,CAAC,UAAU,CAAC;IA4BtD,kBAAkB;IACX,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,GAAG,UAAU;CAKjG"}
@@ -0,0 +1,13 @@
1
+ import type { DependencyContainer } from "tsyringe";
2
+ export declare const IFrameworkSymbol: unique symbol;
3
+ /**
4
+ * The interface for registering services to the dependency injection container.
5
+ */
6
+ export interface IRegisterServices {
7
+ /**
8
+ * Register all services to the dependency injection container in this method.
9
+ * @param container The dependency injection container to register services to.
10
+ */
11
+ register(container: DependencyContainer): void;
12
+ }
13
+ //# sourceMappingURL=register-services-interface.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"register-services-interface.d.ts","sourceRoot":"","sources":["../../../src/core/dependency-injection/register-services-interface.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,UAAU,CAAC;AAEpD,eAAO,MAAM,gBAAgB,eAA2B,CAAC;AAEzD;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAE9B;;;OAGG;IACH,QAAQ,CAAC,SAAS,EAAE,mBAAmB,GAAG,IAAI,CAAC;CAClD"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=framework-interface.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"framework-interface.d.ts","sourceRoot":"","sources":["../../src/core/framework-interface.ts"],"names":[],"mappings":""}